The black myth of China's video games: how Wukong became a global hit | ABC News

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  • Опубликовано: 12 сен 2024

Комментарии • 8

  • @andrewlim9345
    @andrewlim9345 16 дней назад +2

    Thanks, learnt a bit about the history of video games in China. Liked how you balanced the success of Wukong with the sexism controversy around the gaming publisher's work culture.

  • @chopinmack5418
    @chopinmack5418 16 дней назад

    ABC News doesn't open up the Comment section very often ! 😊 Please leave some comments ! 😊

  • @_._._._._._._._._._._._._.____
    @_._._._._._._._._._._._._.____ 17 дней назад +13

    West builds game: no problem
    China builds game: "for China to increase soft "powah" and increase its global influence"

  • @swinglowalabama2256
    @swinglowalabama2256 15 дней назад +1

    if sweatshops and subsidies funded by sweatshops are unfair trade practices, what about depriving people's freedom to use game consoles in order to develop net games

  • @user-rx9uc1jh2h41
    @user-rx9uc1jh2h41 17 дней назад

    88% sales from China. They might have dump on Chinese at cheap price. Although it's a good game but not up to the masterpiece Classe.