Subscribed. 47 and coding a 3d engine right now… I really mean right now… watching videos while I try to work on collision detection. Worked in backend Java, but no game dev stuff.
Been learning to develop games the last couple of years. Just turned 40 a couple days ago. Started with learning playmaker and game creator from the unity asset store. I've learned a little bit of everything aside from some things that I will need that I plan to learn as I go. I'm gonna attempt to dive into learning coding this week. I found a tutorial that doesn't seem to rush you into it. Meaning it tells you what to do at first then slowly begins to explain it after a few videos. I think age is mainly a barrier because it's easier to learn a new pattern when your younger. (Perhaps less combative reasoning at a younger age). Also there can be more distractions later in life that pull you away. Is this your first project or have their been others that you released. I know it can be hard to decipher when a project will be finished. At any age we should be starting small and releasing some simple projects that teach us time management and that way we only have to solve a fewer number of problems before we advance to more different ones and by that point we would have the skillset and tools to make the bigger project become finished mich quicker. Good luck to you sir.
You just struck chord that I never I never put together. "when a project will be finished" made me think back and question if projects I dragged into the recycle bin WERE actually finished, and I thought of it negatively because they were not Steam level!! 40 and folding in C# - that sounds like the optimal path for effiecent growth. I'll be following your progress for sure, doesnt sound like you'll need luck or prodding!
I'm building worlds in VRChat.... loving it just trying to add music audio clip triggers. having trouble finding how to videos on how to do it..... frustrating
not sure what videos to watch to use playmaker so many different things in it idk if i should just open unity and try myself i dont know much and all videos dont really teach enough
How old do you think the engineers at most serious development companies have been? Who do you think they're making the games for? We play games when we're teenagers and 20 somethings, we grow up, we make games as adults for the younger generation, it's like a kung fu type of principle. It took me a long time to realize that games are for kids, at 35, now listening to George Lucas say in that one interview 'Well Star Wars was a film designed for 12 year olds', I used to scoff this off. Then, I realized, that my favorite game was Final Fantasy 7, and it was approximately 12 years old that I played that game. Your teenage years are for experiencing what you consider to be legendary. It's a concept that for some reason we don't seem to get when we're older, because life passes us by so fast. Now these days, I realize I'm trying to make JRPG-like games for the younger generation. I'm basically making what I had when I was 12 for myself as a 12 year old. I've started to come to terms with the fact that, this is how the system works, that's how entertainment works, that's how so many disciplines work. These days, teenagers and 20 somethings aren't watching films like we used to or reading books, they're playing video games, so this is the goal, to bring what we had in a new form and pass on to the next generation. There's a true profoundness to the whole thing.
Great perspective. I don't remember the Lucas 12 yr old thing, and im obsessed with Lucas/Spielberg documentaries! I remember him saying he was recreating the classic serial space westerns or something. But my thoughtrain for this was all devlogs out there in youtube land are 20 to 30yr olds... never any 50+ers. Im skipping the industry devs, even the senior indie devs... primarily to share that i dont see peers my age with online devlogs that inspire me to keep going. Posting this has both yeilded great stories of the latter, and made me feel less of an anomaly. Thats for the insights and i look forward to your great success.
@SquareOneTutorials2020 All my heroes from Square Soft were at least in their 40s when they were making the best of Final Fantasy though. RUclipss algorithm is just such that it encourages the boosting of the youth I guess. That's why they call them 'devs' today instead of 'engineer' like it used to be called (pr0bably partly because everyone was programming in C also and the hardware more directly)
I'm late 40's and I'm developing my first game, there is no barrier to entry only your own skill and imagination
Totally agree. Sometimes, for me, its more than (skill + imagination)... i just need the strength to double-click the Unity launcher and do some work!
@@SquareOneTutorials2020 My goal is to launch my first game before I hit 50, but If not I just enjoy the challenge that creating brings
Subscribed. 47 and coding a 3d engine right now… I really mean right now… watching videos while I try to work on collision detection. Worked in backend Java, but no game dev stuff.
Right on !! If you know java/c, game dev with be quiet enjoyable!
I started 2016 aged 52 and have released 7 games now.
Strong flex my friend.... motivating!
If colonel sanders can start a multi billion dollar business at the age of 70 selling chicken door to door, you can make a game at 50.
You just made my year... printing your wisdom and framing it. Will be on the wall in the background!
I'm 29 and feel way behind.. I had interest in it since I was 15ish and messed around with it but never made anything serious until lately
Awesome. Im going a video now on cheatsheets and making small pieces easier to remember... hopefully to stay aways from months of not touching Unity
Im 40 and game making. Its tough to find free time to make a game when life has so many responsibilities.
Totally. After letting a project lapse fopr three weeks, it takes 30 mins to remembner where you left off and why you did what you did last!
Been learning to develop games the last couple of years. Just turned 40 a couple days ago. Started with learning playmaker and game creator from the unity asset store. I've learned a little bit of everything aside from some things that I will need that I plan to learn as I go. I'm gonna attempt to dive into learning coding this week. I found a tutorial that doesn't seem to rush you into it. Meaning it tells you what to do at first then slowly begins to explain it after a few videos. I think age is mainly a barrier because it's easier to learn a new pattern when your younger. (Perhaps less combative reasoning at a younger age). Also there can be more distractions later in life that pull you away. Is this your first project or have their been others that you released. I know it can be hard to decipher when a project will be finished. At any age we should be starting small and releasing some simple projects that teach us time management and that way we only have to solve a fewer number of problems before we advance to more different ones and by that point we would have the skillset and tools to make the bigger project become finished mich quicker. Good luck to you sir.
You just struck chord that I never I never put together. "when a project will be finished" made me think back and question if projects I dragged into the recycle bin WERE actually finished, and I thought of it negatively because they were not Steam level!! 40 and folding in C# - that sounds like the optimal path for effiecent growth. I'll be following your progress for sure, doesnt sound like you'll need luck or prodding!
I'm also 40 and working on a game.
hey bud.... I'm 80 and learning!
Looks cool. Keep doing what u doing 👍
I'm building worlds in VRChat.... loving it
just trying to add music audio clip triggers. having trouble finding how to videos on how to do it..... frustrating
Hey M, there is i video i have on adding music and a typewriter sound in my playlist. Lets be two old guys that finish a game in 2024!
not sure what videos to watch to use playmaker so many different things in it idk if i should just open unity and try myself i dont know much and all videos dont really teach enough
You can do it!
thx :)@@SquareOneTutorials2020
How old do you think the engineers at most serious development companies have been? Who do you think they're making the games for?
We play games when we're teenagers and 20 somethings, we grow up, we make games as adults for the younger generation, it's like a kung fu type of principle. It took me a long time to realize that games are for kids, at 35, now listening to George Lucas say in that one interview 'Well Star Wars was a film designed for 12 year olds', I used to scoff this off. Then, I realized, that my favorite game was Final Fantasy 7, and it was approximately 12 years old that I played that game.
Your teenage years are for experiencing what you consider to be legendary. It's a concept that for some reason we don't seem to get when we're older, because life passes us by so fast. Now these days, I realize I'm trying to make JRPG-like games for the younger generation. I'm basically making what I had when I was 12 for myself as a 12 year old. I've started to come to terms with the fact that, this is how the system works, that's how entertainment works, that's how so many disciplines work. These days, teenagers and 20 somethings aren't watching films like we used to or reading books, they're playing video games, so this is the goal, to bring what we had in a new form and pass on to the next generation.
There's a true profoundness to the whole thing.
Great perspective. I don't remember the Lucas 12 yr old thing, and im obsessed with Lucas/Spielberg documentaries! I remember him saying he was recreating the classic serial space westerns or something. But my thoughtrain for this was all devlogs out there in youtube land are 20 to 30yr olds... never any 50+ers. Im skipping the industry devs, even the senior indie devs... primarily to share that i dont see peers my age with online devlogs that inspire me to keep going. Posting this has both yeilded great stories of the latter, and made me feel less of an anomaly. Thats for the insights and i look forward to your great success.
@SquareOneTutorials2020 All my heroes from Square Soft were at least in their 40s when they were making the best of Final Fantasy though. RUclipss algorithm is just such that it encourages the boosting of the youth I guess. That's why they call them 'devs' today instead of 'engineer' like it used to be called (pr0bably partly because everyone was programming in C also and the hardware more directly)
Is Playmaker good for us code noobs? I am ready to jump in.
Its great and really fun.
Like the topic, will follow this. But please lower the background music or ditch it.
Good feedback, thanks. An artifact of editing while hating your own voice!