Easy Abstract Text Animation in Geometry Nodes (Blender tutorial)

Поделиться
HTML-код
  • Опубликовано: 2 июл 2024
  • Realtime Materials - blendermarket.com/products/re...
    -----------------------------------------------
    In this comprehensive tutorial, learn how to create captivating abstract text animations using geometry nodes. From start to finish, we'll guide you through the process of setting up a node tree to achieve mesmerizing animations. Discover the power of an easy math formula that ensures seamless looping effects for your text animation.
    But it doesn't stop there! We'll also demonstrate the creation of a simple yet stunning procedural material, adding depth and visual interest to your animation. Additionally, we'll share a simple lighting setup technique to enhance the overall aesthetic.
    Whether you're a beginner or an experienced motion graphics enthusiast, this tutorial provides the knowledge and techniques to take your abstract text animations to the next level. Join us now and unlock the creative possibilities of geometry nodes in this exciting journey."

Комментарии • 92

  • @maxhayart
    @maxhayart Год назад +9

    Awesome video. Love how you explain geo nodes easily cause I struggle with them 👍

    • @3DVladislavYordanov
      @3DVladislavYordanov Год назад

      Crazy to see both of my gurus colliding to exchange some knowledge! Love ya guys keep doing what you do!!!

    • @nobodydom1182
      @nobodydom1182 Год назад

      My denoising option is not available, what to do?

  • @noriega211
    @noriega211 10 месяцев назад +1

    A wonderful text animation video.❤ I love your way of explaining in detail the way things work the way they do in geometry nodes.

  • @babakjamcg
    @babakjamcg Год назад +1

    awesome, i love the way you explain and make everything easier to follow

  • @TanjoGalbi
    @TanjoGalbi Год назад +31

    A point you missed because you have your default scene set up differently to most beginners is to set the timeline interpolation mode to linear as most people's default will be Bezier. They will be wondering why their version is slowing and speeding up each loop.

    • @anomalyraven
      @anomalyraven Год назад +3

      Easy and quick fix for this is to just select the keys you want in the timeline or graph editor and press T to get the option for the different interpolation modes, no need to enter the preferences. 🙂

    • @TanjoGalbi
      @TanjoGalbi Год назад

      @@anomalyraven Just curious, where did I mention having to enter the preferences? I pointed out he has his defaults set differently from the Blender default that beginners are likely to have and so should have mentioned it. I know how to fix it, however I did not give any instruction on how to fix it as that was not my point. Besides other comments gave perfectly good instructions.

    • @anomalyraven
      @anomalyraven Год назад +1

      @@TanjoGalbi My comment wasn't particularly aimed at you, I just mentioned it as an alternative for those who think it has to be done by editing default settings.

    • @TanjoGalbi
      @TanjoGalbi Год назад +1

      @@anomalyraven No problem. It was just worded like you were giving an alternative to what I said. I did put a like to it as it is good to know the keyboard shortcut, I just usually use the mouse and right click the timeline to change the interpolation lol

    • @testblh
      @testblh Год назад +1

      @@anomalyraven You helped a beginner!! 😎

  • @user-rh8eg5zy5j
    @user-rh8eg5zy5j Год назад

    Very cool and creative !! Well done! 👍👍👍

  • @zonoscopePictures
    @zonoscopePictures 10 месяцев назад

    This is wonderful- thank you for posting this. Your tutorials are nothing short of incredible, and are exactly what I’m looking for (“how to do C4D type animations in Blender”) . Just insane what can be done in Blender now.

  • @Ayden3D
    @Ayden3D Год назад +2

    Already making my own for my channel, your tutorials are awesome!

  • @aaroncoleman6290
    @aaroncoleman6290 4 месяца назад

    OK this one is addictive i made it and have been playing with it for a week now making changes to the colors and text. thanks for posting it. Very easy to follow along too.

  • @DaToTao
    @DaToTao Год назад

    i always learn something new with you bro, thanks!

  • @f0xfactory
    @f0xfactory 8 месяцев назад

    literally my favorite motion graphics blender mentor-learning so much 🤙🏽 preeesh

  • @martinusamsterdam7667
    @martinusamsterdam7667 Год назад

    I love your vids.. it gives plenty of inspiration

  • @erickmutuma8005
    @erickmutuma8005 Год назад

    I love your honesty...not many artists are geeks [speaking of myself as well] 😀 that's why till now geometry nodes proves to be quite a hassle to deal with. Great tutorials though always ♥

  • @EPICMAN_3D
    @EPICMAN_3D Год назад +11

    Always love your text animation tutorial 👍🏼

    • @TheDucky3D
      @TheDucky3D  Год назад +2

      Thank you! I love making them

    • @Hartley94
      @Hartley94 Год назад

      ​@@TheDucky3D​ what glasses are you using? thank you.

    • @cry2love
      @cry2love 11 месяцев назад

      @@Hartley94 Wine glasses

  • @mysticmarble94
    @mysticmarble94 Год назад +2

    Groovy 🤸‍♂️🤸‍♀️🤸‍♂️🤸‍♀️

  • @semooo99999
    @semooo99999 6 месяцев назад

    The best RUclipsr who use blender thank you so much 🇲🇦

  • @allaze-eroler
    @allaze-eroler 10 месяцев назад +1

    “Geometry text naimation” the thumbnail said… despite that, you did an amazing job at explaining how to do it!

  • @erraticspace
    @erraticspace Год назад +1

    Finally brought your materials pack following this vid, both out of interest in the pack, and as a small thank you for the sheer volume of great tutorials you output. Thanks and keep up the amazing work!

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      I really appreciate that!!

    • @erraticspace
      @erraticspace Год назад

      @@TheDucky3D Bit of feedback, your install video, found the text a bit hard to read when highlighting what to unzip and what to add (I do have duff eyes), installed and unzipped the right ones but could do with text being larger.
      Materials pack itself looks exactly what I was expecting/hoping. Early days but really, really nice and well worth the money.

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      @@erraticspace I really appreciate the feedback, I’ll see what I can fix there. I’m glad you like the materials.

  • @ezlos1736
    @ezlos1736 Год назад

    Love text tutorials

  • @aype72
    @aype72 Год назад +1

    Magnifico. He disfrutado y aprendido haciendo este tutorial. GRACIAS

  • @TaoTaitotaoeh
    @TaoTaitotaoeh Год назад

    Bro! you help me a lot!!! Your a beast!!!

  • @discordlivlua
    @discordlivlua 11 месяцев назад +2

    17:48 If You dont have the "Denoising Normal" and "Denoising Albedo" Options in the Compositor's ''Render Layers'' Node, you need to activate it from the passes.Go to View Layer Properties,which is above the Scene Properties and under the Output Properties, then ->Data and activate the ->Denoising Data.Hope that too helped anyone that got a little bit lost.

    • @Konpochiro
      @Konpochiro 9 месяцев назад

      thanks it really helped

  • @discordlivlua
    @discordlivlua 11 месяцев назад +2

    15:45 For anyone finding hard to use the R+R command (Hitting R twice to move/rotate the light as Ducky said).An other option could be to press Shift+T and then just hover above the Object(In our case the Text) to light it up,it's simple in a way that,whatever Object you point to,the light will light it up ,and surprisingly easy and accurate in what we wish to be lighted.Tell me if it helped.

  • @helloitsokyrago
    @helloitsokyrago Год назад

    this can be done without using geometry nodes by
    - a line with subdivisions and parent text to line
    -use instancing on line
    -animating the line with wave modifier set to x
    for material : use gradient with instance to an empty

  • @Konpochiro
    @Konpochiro 9 месяцев назад +2

    you can just type *"tau"* in the "phase offs" which is basically just 2*pi

  • @mitek1qw
    @mitek1qw Год назад

    Прикольно!

  • @gordonbrinkmann
    @gordonbrinkmann Год назад +2

    When you show the issue with the texture on the instances by the Voronoi example: simply take an Object Info node and plug the Random output into the Location of the Mapping node. Or if you need the Location to position the texture somehow, you probably need to use a Vector Math node to add the Random value after the Mapping, maybe with a Combine XYZ node to affect only certain axes by the random value.

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Thank you! I’ll try that out

    • @gordonbrinkmann
      @gordonbrinkmann Год назад

      @@TheDucky3D Forgot to say, that's when you want to avoid the repetition, not the sliding effect

    • @TheDucky3D
      @TheDucky3D  Год назад

      @@gordonbrinkmann ohhh!

  • @chicao.do.blender
    @chicao.do.blender Год назад

    one day i'll be a reasonably sucessful 3d artist and i'll buy your add on man, i promise

  • @darthbanan
    @darthbanan Год назад +3

    Actually, instead of typing in "2*pi" you could just type in "tau". Great tutorial!

    • @TheDucky3D
      @TheDucky3D  Год назад

      Oh that’s cool! What’s tau

    • @edh_
      @edh_ Год назад

      @@TheDucky3D 2*pi :-)

    • @JoshuaBarratt
      @JoshuaBarratt Год назад +3

      @@TheDucky3D The math is not too scary. If you want to know how far it is around the whole outside of a circle (aka circumfrence), you multiply the radius by 2*pi, or tau. So tau is 'a full trip around a circle', aka 'get you back to the starting point'. That's using radians. If you convert to degrees -- pi is 180 degrees, tau (or 2 * pi) is 360 degrees. We're mostly a lot more comfortable talking about the idea that if you do a 360 you get back to where you started.

  • @FunDumb
    @FunDumb Год назад +2

    @Ducky3D, you're doing such amazing content bud. Keep it up.

  • @parker2392
    @parker2392 Год назад

    Amazing tutorial! I've been doing Blender for a few years now and I still appreciate the Node Wrangler reminder 😁😂 cause my ADHD brain go zzzz 😴

  • @Lestohjik
    @Lestohjik 9 месяцев назад

    Please make more text animation

  • @DaremKurosaki
    @DaremKurosaki Год назад

    I'm not really understanding why you separated out the denoise data and then I guess added it back in during the composite?

  • @DominatorX1018
    @DominatorX1018 Год назад +2

    Hi Ducky!!!!!!

  • @janborr
    @janborr Год назад +1

    Yoo nice Tutorial!, I specially like ur 3 point lightings
    Edit: 2 point sorry😶

  • @Janez-ys2jl
    @Janez-ys2jl 11 месяцев назад +1

    Tried it out but it didn't work. It showed the initial state of transformation when I plugged in the wave texture node but when I hit play, it stands still, no movement, no animation. Dunno what exactly went wrong...

  • @gkrcreations5906
    @gkrcreations5906 Год назад

    I suppose adding a realize instance node just before the set material node will solve the voronoi texture repeating issue discussed in this video. Anyway thanks for the tutorials.

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Just tested it, sadly dosnt fix it. Just makes the scene slower since it has to process that

  • @Nardeol
    @Nardeol Год назад

    2 pi is radiant for 360° and blender can do both ° and radiant

  • @Aidanp-ld6pc
    @Aidanp-ld6pc Год назад +1

    Hey Ducky, great tutorial. im having trouble looping the animation, once its about to get to frame 80 in slows down, stops, then starts again after looping, any idea why this might be?

    • @michaelgolden7694
      @michaelgolden7694 Год назад +4

      If you select both of the key frames on the timeline and right click, you'll see an option to change the interpolation. If you change it to linear instead of bezier, I believe that should smooth it out.

    • @KarlisConcoctions
      @KarlisConcoctions Год назад +2

      Your keyframes are being interpreted as Bezier and not linear (mine did it as well) right click on your keyframes go to interpolation mode then select Linear

    • @Aidanp-ld6pc
      @Aidanp-ld6pc Год назад

      @@KarlisConcoctions thank you!

  • @anandverma4604
    @anandverma4604 8 месяцев назад

    in the animation of text why pi value is so much important rather while we use any random number why the animation misbehave plz explain the importance of math..

  • @gnydick
    @gnydick 11 месяцев назад

    I can't find any video player that loops without stuttering. any suggestions?

  • @nobodydom1182
    @nobodydom1182 Год назад

    My denoising option is not available what to do?

  • @nisimjoseph
    @nisimjoseph 8 месяцев назад

    hi, about your Addon, is it support Displacement Maps as well?

    • @TheDucky3D
      @TheDucky3D  8 месяцев назад +1

      It’s all bump materials for now so that it looks the same in eevee and cycles. Once eevee next is implemented I will have it over to displacement

  • @windworldwide8840
    @windworldwide8840 Год назад

    please Ducky ! ... 1 thing i would really need ... is to see the full node and the effect, ... so i can get an image to refer to ! ... thks !

    • @TheDucky3D
      @TheDucky3D  Год назад +1

      Yes I’ll be sure to get more wide views next time! I apologize

  • @i_make_beats
    @i_make_beats Год назад

    Also, you have a quote at the end of the description by itself

  • @BlenderSocke
    @BlenderSocke Год назад

    2 multiplyed by pi ist actually 360 degrees. So it's looping because it's how a normal 360 degrees rotation. Just pi is 180 degrees and pi/2 is 90 degrees.

    • @TanjoGalbi
      @TanjoGalbi Год назад +1

      That is good to know if you don't worry about seemless loops. The multiplier can determine how many turns in the animation. If you set N*pi where N is any multiple of 2 then it will turn half N times (2*pi turn once, 4*pi turn twice, 6*pi turn 3 times, etc.)

  • @raulvedit
    @raulvedit 10 месяцев назад

    You are simply a genius🤩

  • @morefilms_2023
    @morefilms_2023 11 месяцев назад +1

    SERIA BUENO QUE PUSIERAS LOS COMANDOS EN PANTALLA cuesta mucho aveces para los que hablamos español entender.

    • @morefilms_2023
      @morefilms_2023 10 месяцев назад

      tranquilo man, no estoy quejandome, solo hago una sugerencia @@cedricgall7034

  • @dennisvvugt
    @dennisvvugt 2 месяца назад

    17:44

  • @grandmasterspoopy6355
    @grandmasterspoopy6355 10 месяцев назад

    Why is my animation rendering at 80 pictures instead of a video?

  • @anytng2077
    @anytng2077 8 месяцев назад

    For me it took 4.5 min to render what you rendered in 4 seconds... is that possible by simply having bad hardware?

    • @anytng2077
      @anytng2077 4 месяца назад

      me from the future: yes

  • @rayt5788
    @rayt5788 Год назад

    👍👍👍👍👏👏👏👏👽👽

  • @i_make_beats
    @i_make_beats Год назад +1

    600th view?

  • @prywatny1022
    @prywatny1022 Год назад

    Why image sequance?

    • @dynamiccg798
      @dynamiccg798 Год назад +1

      It is safe to render in an image sequence as sometimes while rendering a video Blender sometimes crashes or gets some errors but in an image sequence, we can continue from where Blender crashed or got any error.

  • @nobodydom1182
    @nobodydom1182 Год назад

    Is blender just for fun, or it will be helpful to make a career in this , is it in a demand, in today's tech world?

  • @louisdavis1370
    @louisdavis1370 Год назад

    you put this out just so you could say to never use the default font.

  • @joelmills8106
    @joelmills8106 Год назад

    😓 'promosm'

  • @nobodydom1182
    @nobodydom1182 Год назад

    But at the end , does a college first year student can make money by blender?