12:45 Mireille general of the green, fallen in the battlefield near the yellow kings castle. 😢 he caused 37 opposer deaths and herald great loyalty to his green king.
Funny, but I don't like the addition of crossbows. Randomly moving heroes vs precision crossbows? No contest, as seen in the last battle. Crossbows too op and prevent anyone from levelling up.
Outstanding Historical figures of Marble Kingdoms 5 (In my opinion): Mireille is a brave valkyrie of the Greens, who almost single-handedly destroyed armies. Chellbryt and his teacher Shikta are the 2 most active red champion warriors. A platoon of green archers who, even when they lost their kingdom, were able to stop the Red Enemies and revive the kingdom. The last Village of the Blues, which not only defended itself in the battle with the invincible greens, but also protected the sovereignty of the other villages from the capture of the Greens.
General Mirielle was a proud figure and inspired the Greens to return once more to take back the land. With the spirit of their greatest warrior standing behind their every move, they are confident they can win. They have improved Swordsmen, and more Captains (the swordsmen with plumage who started as army leaders) The last remaining Blue village managed to hold onto its territory and in time rebuilt to become the new Blue faction. After contacting the rest of their scattered army, they turn once more to the other three kingdoms for vengeance. They have invested in Archers and have a portion of their starting Swordsmen exchanged for Archers. Their Captains are all Archers as well. Having narrowly lost to Green las time, the Reds were determined to crush their foes. Learning from the first barbarian to give the Greens trouble, Anya the Spear Maiden, they have strengthened their polearms and seek to crush the Greens for their defeat. They have improved Spearmen, and their Captains use Spears. Having been the only faction to completely lose control of everything that they held dear, the Yellows were left rather destitute. They spent ages training to return and finally claim what was rightfully theirs. With new elite troops, they will crush any and all resistance. Instead of starting with normal troops, the Yellow Army and Castle have reduced troop size, but use Knights (like the guys from the centre in this one) in place of Swordsmen and Captains. Their troops from Castle are produced slower, but have more health and are all round better than other troops. However they will be heavily outnumbered in any battle.
Suggestion: certain walls, namely the home castle walls, should be one-way for arrows. This allows for the castle to have an inherent defensive advantage
Finally, a new ending where everyone’s armies and kingdoms are gone. But none of the colour country conquered everything. Also there’s an art for the ending.
@@abdullahmalik267 Синие это Швейцария .Пряталась за горами где их трудно было достать и в итоге сделала себе такую оборону , что её не смогли победить никто.
I like that drawing at the end where Green Invaders have to run for their lives by being beaten by a group of Blue archers. I hope there is a Part 2, but give Blue's and Red's Castles back, but also give an extra castle to Green, to show the power of its Empire. Blue and Red should work together, and become a Multicolour with a Multicolour King and General lol.
This quickly became my favorite series on this channel. There are so many new things that get added that every episode gets better. So much so that I want to address each new thing I find in these episodes. Grass: It’s a cool feature, just makes the map look nice. New maps: Always good to have some variety. This is something I never expect but always get. Onward! command: I don’t see this having as much of an effect as the To Me! command, but it’s nice to see the commanders so something unique instead of just being a slightly more armored marble. Names and stats: This is a big one. It’s so nice to finally have names to refer to hero marbles instead of “that one guy.” And now we can always see their kill count, battle count, and how close the are to leveling up as well. This really helps me keep track of my favorite marbles. And now I can be even more sad when they die(which is a good thing just to be clear). Bows: I know this is something other viewers have been asking for. I never voiced it, I didn’t know how they would work, and some bow marbles in the past were super disappointing, but these ones are good. I love how they actively avoid other marbles instead of having the basic movement. Bigger hammer units: This is just something I noticed during the first hammer fight, they seemed pretty weak last episode. King crown cosmetic change: This is just a minor thing, but I liked the gold crown better. Edit: I just finished watching the video, GREEN… wins? I love the art at the end by the way!
Suggestions: Give each unit a different type of helmet/hat. Ik the vikings have horns but other than that it'll be quite nice to see what the hammer guys, archers, and spearmen get a different helmets when they atleast reach that level Have each captain a different helmet design from each other, like comparing the roman helmets to greeks ones (perhaps even changing the sword and shield design as well if that's possible) Marble with the highest kill gets promoted to captain. It's kinda weird that once a captain dies he's dead forever lol Each strategic point gets more defences like barriers and stuff that requires the soldiers themselves to break the more times they survive a raid
Historically, Vikings didn't have horns on their helmets, or anything like that, in fact, that would be very impractical, because in battle they could just pull your helmet off the horns and remove it.
Ladies and gentlemen we have our first draw! Congrats to blue for forcing a stalemate after being the first ones out of the running for victory! This match didn't have any legendary heroes but was very fun to watch regardless. We got some really awesome large army battles and epic sieges, very nice to watch. Love the fully colored maps! And leveled marbles get names now! These aesthetic additions are both awesome, thanks for adding them! Generals tell their troops to attack! That's awesome! Also noticed that armor doesn't totally negate damage anymore and just greatly reduces it now, probably a good change too honestly. The archers deserve some proper gushing. I LOVE how well they work. Really not particularly great on their own, but if they've got enough of a screen of regular soldiers a force with archers AND melee will easily outclass an equal size force of just melee. Its wonderful see how that works out just from the basic weapon interactions and it made me mildly giddy the first time the archers got to really showcase being good support units. That said: they REALLY shouldn't be allowed to fire through walls with full impunity. If you could make arrow slits a thing somehow without running afoul of marble spin AI that might work (maybe walls have an "inside" and "outside" so archers can fire out of buildings but not into them? I think that would be okay, and would be a nice defenders advantage sorta thing), but as it stands the archers' wallhack seems to end up giving them a bit TOO MUCH leverage. The hammers getting two health was a neat addition but I think they're still woefully underpowered. As a possible thing to make them a "niche" unit like it seems was intended: what if the hammers do full damage through helmets? That's what warhammers were for in real life after all, breaking through armor. The building on the hammers' map should be made slightly off center I think, so that when zoomed in all the way it isn't made up significantly of the one tile wide corridor around the whole thing. It was too easy for marbles to get their weapons stuck there. Why is that the kings' shield is the only shield that doesn't do damage now instead of the other way around? It feels kind of disappointing to have the kings start out with worse gear than the knights. And one final note: I like how it's sorta taking shape that some units act as counters to others! Archers are actually really really good for dealing with berserkers, a unit that historically has been incredibly good at tearing through entire squads of enemies. And on the flipside spearmen, which normally have difficulty contributing, are really good against archers because their spears not only block arrows for themselves but often ends up protecting other soldiers too! Nice little bit of emergent behavior there.
Love the unique ending that happened. May I suggest that armies which reinforce from their castle get a new commander if theirs died? Feels kinda odd there are only 4 in the entire video
Imagine this as a sandbox game with Twitch integration where marbles can be given stream viewers' names (akin to the game Marbles On Stream), and viewers get to watch each other fight to the death in real time.
This is my favorite, other than the second one with the overpowered red knight. After Blue’s king was attacked and killed, they kinda just faded into the background. While Green and Red were fighting, they were simply building up. They only got attacked twice, which allowed their archers to accumulate. The first time they were attacked by Green, it was a failure. The second time, it was a catastrophic failure, they lost their chance at winning.
Spearman is very underpowered, so I suggest these changes: - Normally marble will hold at the middle of the spear to defend against attack and hold near the end of the spear if there is enemy in sight for a far range stab.(it is complicated but it will make spearsman have a chance against other weapon) - at level 2 instead of giving a shield, give armor. - at level 3 slightly extend the spear and the spearhead size. Now the spearhead can penetrate through armour (deal 100% damage).
in this random movement game, spear are usually get crushed due to it's own nature, but an update to AI about how to use weapon like spear will try to keep distance like the bow, but will do that only when their spear head is farther than enemy mass center. of course do that to all weapon, but this advanced AI is only available when they're at least level 1
Congrats for the last Blue Colony surviving! This was the most interesting ending, no armies, a giant Empire with no capital, a small Kingdom, and a Colony. Proud of Red for finally showing their capabilities, Green being the beast as always, and Blue, while their capital was destroyed early as always, their last Colony not only survived 2 attacks from Green, but destroyed the Green army (with archers, which is even more suprising) and survived to the end. Finally an improvement
I totally agree with you, I was thinking about blue will died soon but blue survived.Also,the ending and the picture shows that Lost Marble is doing changes,not only reposting with different maps.
This was really cool! A few comments: The archers are an awesome addition, but their level tree is a little lackluster, Hammer units are a bit weak, and the king REALLY needs his shield bash back. I don't know how you did it (maybe the armour change?) But balance is much better then it was. I didn't cover all the changes but I don't have any qualms with the rest of them. Overall you did a great job! I would like more art at the end of videos pls.
King does have shield bash, it's just been tuned down a bit. Overall the helmets were changed to only partially reduce damage, and lots of small tweaks done to shield damage, armour amount, etc
@@lostmarbles2d Some suggestions: I think that the castle should have a few exclusive units, such as healers/clerics, or ballistae. The Hammer units could have in their tree a lightning attack (thor style). A new unit could be the stealth unit which could deal fatal damage if hitting an enemy from behind (or just really high damage) but no damage elsewise. also, i personally think that where the army goes is kinda odd, it sometimes is heading towards an objective, then just randomly turns around, despite being able to easily win the battle for the objective
A suggestion Do not shrink the edges of the walls if there are people nearby because there are several soldiers who have been crushed against the swords of the enemies as an example at minute 17:38 Rie
@@lostmarbles2d You also might want to buff hammers. They may have more health but that does not help them when their hammers are big and easily blocked. Maybe make it so hammers don't bounce off of enemy weapons and instead just go right through or deal more damage than other weapons so they can still deal massive damage to heroes.
@Lost Marbles perhaps had damage to the walls in the map so that hit enough that dissappear, perhaps castle walls being strongest and bushes being weak
Green was the only kingdom to have any soldier reach level three or higher, as far as I could find. And of course... With the bloodying of the final green army, broken by the bows of the blue rangers at the gates of the dusk mountain outpost, the war ended with a tenuous peace. In time, the three cultures grew to understand each other and work together. The green kingdom, by far the largest of the remainders from the war, became the majority of the civilian population, farming and bringing trade to the region in the wake of the war. The flaming axes (red) and swiftbow snipers (blue) patrolled and explored the outer reaches and the mountains surrounding the area, protecting the great valley from invasions and monster incursions, hailed as heroes, rather than shunned as outsiders. NOW IMAGINE A BOSS FIGHT VERSION OF THIS MARBLE KINGDOMS THING. Would that be good, or bad? Does it even make sense in this style?
This is amazing! It's so tragic to cheer for a hero only for them to get cut down. RIP. This is probably my favourite series on this channel. Before all the neutral locations were defeated I was rooting for them. A few suggestions: Archers don't seem to do much on level up. Maybe they could shoot multiple arrows at once, or get a piercing arrow that keeps going the first(?) time it kills an enemy. They could maybe even get the ability to switch to a small knife if an enemy gets too close, so they have a chance to defend themselves? The tower map where the hammer units spawn is pretty bad for hammers, since the outside of the tower quickly closes in far enough that they don't have enough room to swing and get slaughtered. I couldn't really tell what the hammer unit upgrade does either - maybe they could get the ability to ignore almost all knockback for their weapons, so that they can sweep their hammers and send groups of enemies flying back more effectively.
Archers are such a fantastic addition! I was worried they'd be OP and single-handedly decide victories, but instead they turned out indispensible for a good battle - without them battles could last for a very long time, while they basically ensured that they'll all have a short enough timer!
Green and Red had a dramatic final back-and-forth, but it was the remnants of Blue who got the last laugh! Love the addition of archers, really helps balance the power of the tougher melee units. And having the extra details now visible for veterans is perfect! 😁👏
The Song of Green Mireille. Sing the song of Green Mireille, The master of two blades, Who fell, a tragic hero, In the Battle by the Way. His name he earned with Elfacar, When side-by-side they fought And brought to heel their rebel foes, That most unsav'ry lot! But they were parted all too soon, Amid the gloomy trees; Foul savages did Elf'car slay, But Mireille, like the breeze, Did whirl among that brutish band And draw their blood in rage. He made escape before they bound Him, threw him in a cage. Mireille, like a roaring flame, Swept over ev'ry field; His vicious blade wrought havoc And he forced his foes to yield. In one fight, 'gainst a hail of darts, Brave Mireille's life was spared By Sa, a gallant soldier, For all else were felled, or erred. In battle with the Blues did he Attain his second blade; He snatched it up while fighting And they quickly won the day. Now, The King of Blues was slaughtered when The Reds attacked his keep. His blood stained Thalia's blade when he Fell to that tragic sleep. Across the world, Mireille and Sa Marched 'gainst the Yellow-men. They fought, there, Macfer and his troops; A bloody, costly win. The Yellow Army, thirty strong, Attacked the Green King's keep. They fell to arrows, keen of point, And had to make retreat. As Mireille led the charge to drive The Blue-men from these lands, His war-torn group of three fell in The Red-man Thalia's hands. Outnumbered five-to-one, the Greens, Like lions fought, but two Were slain. Now Mireille, all alone, Did battle with them do. With fury, he the crimson host Did slaughter till at last Just Thalia stood to face him Looking 'bout him, all aghast. They danced around the battlefield, Then Thalia, spurred by fear, Charged forth to strike a fearsome blow, But Mireille struck his rear. So Thalia the Red-man fell, That slayer of the King. But Mireille won great fame that day, And songs of him we sing! But heroes seldom live for long, A wretched fact indeed; And Mireille's doom was nigh at hand - Sown was that baleful seed. He came back to the Green-man keep Refreshed himself anew; His sights were set on Yellow's keep, Their kingdom's end in view. The hero sought to go alone He said he'd need no more. But Green-King pressed him fretfully, So he took twenty-four. They marched upon the lonely fort, Intent to lay it bare. But Yellow's army sallied out To check the Green-man dare. They met upon a forest road With hammers, swords, and bows. The battle-lines fought mightily And traded awful blows. The Green-men fell to greater force And Mireille, all alone, Could somehow tell his doom approached, But uttered he no groan! Though struck with darts and wounded sore, He leapt into the fray. He would not die a coward's death - 'Twould be a glorious day! With flashing steel and whirling grace Mireille did carve a trail Through Yellow-men, though he well knew That they would soon prevail. Killed he just ten men, or a thousand? We may never know, But Green Mireille, that noble fighter, Laid the Yellows low. At last a warrior from behind Did land the fatal blow, And Mireille, dearest Green Mireille, Did on to glory go. The War went on, and we could sing A hundred stories o'er; Of Sonar's Stand, of Sybella, of Elda, Vyn, and more. But of them all, one hero stood By far with greater fame. Mireille is dead, but by this song, We'll know his deeds and name.
I like how Blue, Yellow, and the Neutral Factions decided to sign alliances between each other, and try to wait for Red and Green to be in vulnerable positions. Yellow pushed a bit too early, and not as efficiently, and caused their extinction, Neutrals can't push, because they are too neutral to do so, and Blue held for a few times until they were also dead, and never pushed fully.
Suggestions: 1.maybe give the white guys a chance to make ending more interesting 2.if the army reached a amount of solider,maybe open another army(could be too op) 3.maybe after the king is defeated,a new king will spawn (from somewhere else)
Ummmm... Maybe the grey could make ending interesting by adding army of greys who called bandiets which only attack armies and there are 3 armies of them each army start with 10 soldiers, soldiers weapons should be random and they can get supply by grey bases
The Kingdom is gone. All four sons lay dead, alongside tens of thousands of those who marched under their banner. Green's last lietenants tried to unite the kingdom in a last ditch, but they fell to the rangers of Hewmeri and Vinesc, last bastion of the Blue army. As the sun sets on a field tainted red, and the war draws to a close...there is no new king.
RED AND GREEN FIGHTING! Blue just chilling in the corner having no knowledge of what is happening. 26:50 Edit: ( spoilers) scroll down Wait I did not know if there wasn’t an army or a main base the game tied. I WAS ROOTING FOR BLUE! YEAHHHHH BABYYYYYYYYYYYY THATS WHAT I WAS WAITING FOR!
The arrows shouldn't ignore walls, unless they are being shot by archers in top of castle walls. The blue archer colony survived so long because of that.
but the blue had walls. doing this would make archer useless exept for the archers defendine king's fortress walls. but I do think that there could be some oneway arrow walls on all maps who favor who is defenting. the grey had more archers, but was eventually overcame.
A good idea might be to have villages only send reinforcements to the castle when they have more troops, same for the armies, meaning that the army will only resupply if they have less troops than wherever they are, this would encourage defenses rather than an army of like 5 always instantly fleeing upon being attacked once.
This is a HEAVY SPOILER comment in which I document every named warrior and their achievements. They would be documented in their chronological appearances and this comment will be updated often as I progress the video, if comment will become too long, I will just make a new comment. Ni, the Blue Soldier Killed the Barbarian. Survived 1 battle. Killed by a Hammerer. Ricax, the Blue Hero Killed 2 Berserkers, 3 Red Soldiers. Survived 3 battles. Killed in a fight against Red Warrior Glorris. Anya, the Spearman Killed 8 Green Soldiers. Killed in a duel against Green Hero. Igor, the Blue Soldier Killed 2 Red Soldiers and 3 Archers. Survived 3 battles. Killed by being overwhelmed by Red forces. Glorris, the Red Warrior Killed Blue Hero Ricax, 2 Yellow Soldiers. Survived 1 battle. Killed by a Yellow Soldier. Pherthy, the Green Soldier Killed Guardian. Killed by another Guardian. Elfacar, the Green Soldier Killed 2 Guardians. Survived 1 battle. Killed by Berserker. Mireille, the Green Veteran Killed 2 Guardians, 4 Berserkers, 1 Blue Soldier, 3 Blue Hammerers, 11 Yellow Soldiers, Siqan the Yellow Soldier, Horthak the Yellow Hero, 1 Yellow Berserker, 9 Red Soldiers, Thakfi the Red Soldier, 1 Red Warrior, Thalia the Red Soldier. Survived 8 battles. Killed by being shot and stabbed by Yellow Forces. Vixen, the Yellow Soldier Killed 3 Red Soldiers, Red Hero, 1 Blue Soldier. Survived 4 battles, became camp leader. Unknown Sa, the Green Soldier Killed 6 Archers, 2 Blue Hammerers, 1 Blue Soldier. Survived 4 battles. Killed by Blue Hammerer. Macfer, the Yellow Soldier Killed Berserker. Survived 1 battle, became the camp leader. Killed by the Green Soldier during the siege of the camp. Thokthang, the Yellow Soldier Killed Berserker. Survived 1 battle. Killed by an arrow of an Archer. Witheon, the Yellow Soldier Killed Berserker, 2 Blue Soldiers, 2 Green Soldiers. Survived 3 battles. Killed by Green Soldier. Horthak, the Yellow Hero Killed 2 Blue Soldiers, 9 Archers, 3 Green Soldiers. Survived 4 battles. Killed by Mireille, the Green Veteran. Equarred, the Hammerer Killed 7 Blue Soldiers, 1 Blue Warrior. Killed by the Blue Warrior. Gardja, the Hammerer Killed 8 Blue Soldiers, 1 Blue Warrior. Killed by the same Blue Warrior, who killed Equarred. Draisen, the Blue Soldier Killed 5 Yellow Soldiers. Killed by being overwhelmed by Yellow forces. Siqan, the Yellow Soldier Killed 1 Blue Warrior, 2 Unknowns. Survived 1 battle. Killed by Mireille, the Green Veteran. Drusila, the Red Soldier Killed 1 Blue Guardian, 1 Blue Soldier, Aleera the Blue Archer. Killed by the Blue King. Thakfi, the Red Soldier Killed 2 Blue Soldiers, 1 Blue Guardian. Survived 1 castle siege. Killed by Mireille, the Green Veteran. Aleera, the Blue Archer Killed 4 Red Soldiers. Killed by Drusila, the Red Soldier during castle siege. Tyco, the Red Soldier Kiled 2 Blue Soldiers, 1 Blue Guardian. Killed by the Blue King, during castle siege. Thalia, the Red Soldier Killed Blue King. Survived 1 castle siege. Killed in a duel against Mireille, the green Veteran. Mand, the Yellow Warrior Killed 1 Berserker, 1 Green Warrior. Killed by Green Soldier during the siege of the camp. Freyamand, the Green Soldier Killed 1 Yellow Berserker. Survived 2 battles. Killed by Blue Hammerer. Sonar, the Green Soldier Killed 5 Red Soldiers Survived 1 battle, became camp defender. Killed by Red Guardian, during the siege of the camp. Wulfcrom, the Yellow Soldier Killed 1 Green Guardian. Survived 1 battle. Killed by another Green Guardian. Docdryt, the Green warrior Killed 6 Yellow Soldiers, 1 Yellow Guardian, 1 Unknown. Survived 2 battles. Killed by Yellow Soldier, who stabbed him in the back. Rie, the Green Veteran Killed 7 Yellow Soldiers, 1 Yellow Guardian, 2 Red Soldier, 2 Red Warrior, Quintus the Red Soldier, Shikta the Red Veteran, 1 Red Hammerer. Survived 2 battle. Killed by Phiama, the Red Hammerer Shikta, the Red Veteran Killed 3 Berserkers, 2 Green Soldiers. Survived 1 battle Killed by Rie the Green Veteran Chael, the Red Soldier Killed 1 Berserker, 1 Green Soldier, 1 Green Warrior. Survived 1 battle Killed by a Green Soldier Quintus, the Red Soldier Killed 1 Berserker, 2 Green Soldiers, 1 Green Warrior Survived 1 battle. Killed by Rie, the Green Veteran. Joanwerd, the Red Soldier Killed 1 Berserker. Survived 1 battle, became a camp leader. Alive Fabian, the Red Warrior Killed 2 Berserkers, 1 Green Soldier, Survived 1 battle. Killed by a Green Soldier. Caldor the Berserker Killed 7 Red Soldiers. Killed by Layste, the Red Soldier. Layste, the Red Soldier Killed Caldor the Berserker, 1 Yellow Soldier, Survived 2 battle. Alive Chellbryt, the Red Veteran Killed 3 Green Berserker, 3 Yellow Soldiers, 1 Yellow Warrior, 1 Green Spearman. Survived 3 battles. Killed by a Green Berserker. Vinceo, the Yellow Soldier Killed 1 Green Berserker. Survived 1 battle, became camp defender. Alive Laynia, the Yellow Soldier Killed 2 Green Berserkers, 1 Red Soldier. Survived 2 battles. Killed by a Red Soldier. Thonktybryt, the Yellow Soldier Killed 1 Green Berserker Survived 1 battle. Killed by Green Hammerer. Neon, the Yellow Soldier Killed 1 Green Guardian. Killed by another Green Guardian. Jai-Blynn, the Yellow Soldier Killed 1 Green Guardian. Survived 1 battle, became camp defender. Alive Phiama, the Red Hammerer Killed Rie the Green Veteran, 2 Yellow Warriors, 3 Green Spearmen, 2 Unknowns. Survived 3 battles. Killed by Green Berserker. Sabir, the Yellow Warrior Killed 1 Green Guardian, 3 Green Soldiers, 1 Green Hammerer. Killed by multiple shots from Green Archers during the castle siege. Adelpa, the Green Soldier Killed 1 Yellow Guardian. Survived 1 castle siege and 1 battle, became leader of the camp. Alive Sybella, the Green Soldier Killed Yellow King. Survived 1 castle siege and 1 battle Killed by multiple shots from Blue Archers. Odskull, the Green Archer Killed 1 Yellow Soldier, 1 Yellow Guardian, 3 Blue Archers, 1 Blue Soldier, Survived 1 castle siege and 1 battle. Killed by multiple shots from Blue Archers. Dezaral, the Green Archer Killed 7 Blue Archers, 2 Unknowns Survived 1 castle siege and 1 battle Killed by a multiple shots from Blue Archers. Hewmeri, the Blue Archer Killed 2 Green Guardians. Survived 1 camp siege. Alive Freya, the Red Soldier Killed 1 Green Berserker, 2 Unknowns Survived 2 battles. Killed by another Green Berserker. Freyawar, the red Soldier Killed 2 Green Berserker, 2 Unknowns. Survived 2 battles. Killed by another Green Berserker. Kimhildi, the Red Warrior Killed 2 Green Berserkers, Survived 2 battles. Alive Somewhere around 5 Archers, who got from 1 to 2 kills but were overwhelmed by Red forces. Dono, the Red Soldier Killed 2 Green Soldiers. Killed by a Green Soldier during castle siege. Krumbeorn, the Red Soldier Killed 1 Green Warrior, 2 Green Soldiers. Killed by multiple shots from Green Archers, during the siege of the castle. Everyone else after 26:00 will be in the next comment
PT 2 for everyone after 26:00 mark Wuruea, the Green Archer Killed 1 Red Spearman, 4 Unknowns, 2 Red Soldiers. Survived 2 castle sieges. Killed by a Red Soldier during another castle siege. Thehall, the Green Archer Killed 1 Red Berserker, 1 Unknown, 1 Red Archer. Survived 2 castle sieges, 1 battle. Alive Kimdun, the Green Soldier Killed 1 Red Berserker. Survived 2 castle sieges, 1 battle. Alive Ibrand, the Green Archer Killed 3 Unknowns, 4 Red Soldiers. Survived 2 castle sieges. Killed by a Red Spearman, during a castle siege. Eaza, the Green Soldier Killed 1 Red Warrior, 1 Red Berserker. Survived 2 castle sieges, 1 battle. Alive Rinqrun, the Green Soldier Killed 1 Red Soldier, 1 Red Berserker, 1 Red Guardian Survived 2 castle sieges, 1 battle Alive Pendious, the Green Soldier Killed 1 Red Berserker, 1 Red Hammerer. Survived 2 castle sieges Killed by a Red Berserker. Come-dra, the Green Soldier Killed 1 Red Berserker. Survived 2 castle sieges, 1 battle. Alive Redpaul, the Green Archer Killed 2 Unknowns, 4 Red Soldiers, 1 Red Berserker. Survived 2 castle sieges, 1 battle. Alive Mandgren, the Green Archer Killed 2 Red Hammerers, 1 Red Berserker, 3 Unknowns, 1 Red Warrior, 1 Red Soldier. Survived 2 castle sieges, 1 battle. Alive Vyn, the Green Archer Killed 2 Unknowns, 3 Red Soldiers, 1 Red Archer. Survived 1 castle siege, 1 battle. Alive Mondniel, the Red Spearman Killed 4 Green Soldiers, 1 Green Spearman Killed by Green Warrior during the castle siege. Kah, the Green Soldier Killed 1 Red Guardian. Killed by a Red Soldier during the siege of the castle. Ke, the Red Hammerer. Killed 2 Green Warriors, 3 Green Soldiers, 1 Green Spearman. Killed by a Green Warrior during the siege of the castle Elda, the Green Soldier Killed 1 Red Warrior, 1 Red Berserker. Survived 1 castle siege, 1 battle. Alive Dryt, the Green Warrior Killed 1 Red Berserker. Survived 1 castle siege, 1 battle. Alive. Liamcar, the Green Warrior. Killed the Red King. Survived 1 castle siege, 1 battle. Alive Catak, the Green Archer. Killed 4 Unknowns, 1 Red Berserker. Survived 2 castle sieges, 1 battle. Alive. Isumeli, the Green Archer Killed 4 Unknowns, 1 Red Soldier. Survived 2 castle sieges. Killed by a shot from Enqar during another siege of the castle. Nathsa, the Green Archer Killed 4 Unknowns, 2 Red Soldiers, Linrah. Survived 2 castle sieges. Killed by a Red Hammerer during another siege of the castle. Amara, the Green Archer Killed 4 Unknowns, 2 Red Soldiers. Survived 2 castle sieges. Killed by a Red Hammerer during another siege of the castle. Hildarak, the Red Archer. Killed 3 Unknowns, 1 Green Warrior, 3 Green Soldiers. Survived 1 battle. Killed by a Green Soldier during the siege of the castle. Linrah, the Red Warrior Killed 1 Green Guardian, 2 Green Archers, 1 Green Soldier. Survived 1 battle. Killed by a shot from Nathsa. Severin, the Red Warrior Killed 1 Unknown, 1 Green Guardian. Survived 1 battle. Killed by a shot from Theodde during the siege of the castle. Winesa, the Red Soldier Killed 1 Green Guardian, 1 Green Warrior, 1 Green Archer. Survived 1 battle. Killed by a Green Spearman during a siege of the castle. Taton, the Red Archer Killed 4 Unknowns. Survived 1 battle, 1 castle siege. Krumthan, the Red Archer. Killed 3 Unknowns. Survived 1 battle, 1 castle siege Dictim, the Red Archer. Killed 5 Unknowns. Survived 1 battle, 1 castle siege. Theodde, the Green Archer. Killed 3 Unknowns, Severin, 1 Red Soldier. Killed by a Red Spearman, during the siege of the castle. Eau, the Red Archer. Killed 5 Unknowns. Survived 1 battle, 1 castle siege. Farkas, the Red Archer. Killed 4 Unknowns, 1 Green Guardian. Survived 1 castle siege. Enqar, the Red Archer Killed 4 Unknowns, Isumeli. Survived 1 battle, 1 castle siege. Alive. Axtak, the Red Archer. Killed 2 Unknowns, the Green King. Survived 1 battle, 1 castle siege.
I love how the first marble kingdom I watched had a few brave hero’s and a king rise to power. This one all the hero’s die pretty quickly and none of the Kings get named. Pretty interesting contrast.
Imagine the blue settlement becoming a castle at 25 units, turning a random unit into a King and sending out 15 units to begin conquering _again,_ with a potential comeback. only when they have no castle-
The King needs the shieldbash back, as well as the opportunity to level up as well. Imagine a warrior-king battletested through many defenses and would need a decent army with a sprinkle of decent heroes to take him down.
Here we are again! *_SPOILERS!!!!_* The stats for veteran units were a cool touch! The coloured battlefields were also pretty nice! And the post-war art really added something! You should do something like that more often! But now, let's see what the casualties are: *_NEUTRAL: 109_* For a nonfaction, they sure have been bullied during this series. This entry is no different. All in all, they fought well, even outliving two kings and the entire Yellow Kingdom. Below is a list of notable persons: _Anya,_ a neutral spearman of the southern house, singlehandedly defeated 8 green troops before sadly falling to the captain. _Egarred_ and _Gardia_ were forced to defend themselves alongside 9 other neutral smithies against a blue force of 27 units. They defeated 25 of them before meeting their demise. _Caldor,_ one of the seven units to emerge during red's conquest of the northeastern camp, was slain by a unit that would immediately afterwards become Layste (another of the seven.) _Garhilda, Pherord, Frithwenkromm_ (who has the longest name _by far,)_ and _Vasha,_ all archers, were among the last few Neutral units remaining. The Northeastern Barracks was the last fort to be claimed. They fought valiantly against the inevitable. _Krugrand_ and _Phyasil_ were late to the party but their effort is no lesser. *_YELLOW: 163_* How wimpy do you have to be to die before the neutral units do? Surprisingly not very. Despite the nonexistent stature of the Neutral "faction", they still have a history of outliving at least one faction. Yellow's army was nonexistent by the time green's crusade happened. Yellow's attacking force was then and there destroyed in one fell swoop. This following list of LVL'd up Yellow Units is quite extensive: The yellow captain _Horthak,_ who emerged at the same time Thokthang ran blindly into a neutral archer, singlehandedly defeated 14 units before being headbutted by Mireille before falling to their steely knife. I don't know how but Vixen was a possible name for these units and this specific Vixen was on the yellow team. After a bout of not joining the fray, an uncharacteristic amount of bravery against blue's soldiers caused their downfall. _Macfer, Thokthang,_ and _Witheon_ all emerged in the same battle, that being an assault against the Southeastern berserker camp. _Mand_ and Macfer stayed in the Southeastern Camp, attempting to take up the berserkers' lifestyle. Their peaceful life was interrupted by none other than Mireille, who sent green troops to kill Macfer and killed Mand themself. _Thokthang,_ ever the brute, ran right up to a neutral archer before ultimately dying to said archer. _Sigan_ was another. They, alongside Horthak and Witheon, fell to a sea of Green Units. _Wulfcrom_ is an admittedly awesome name. And yet they failed to live up to how awesome the name was, dying to a nameless green unit. _Vinceo, Lavinia, Thoktybryt,_ and _Neon_ are four names that shouldn't really be even next to eachother. YET! They are. And they were 4 yellow swordsmen who emerged during their crusade against green's southeastern camp. Neon died in that battle, but Vinceo settled into the claimed territory. _Jai-Blynn,_ who also emerged at that time, settled in with them. Thoktybryt would soon die to a green hammermaster in the Eastern Smithy, and Lavinia to a nameless red in a field battle. _Sabir_ emerged during Green's crusade against yellow's castle and king, but died soon afterwards trying to defend the king. The Nameless Yellow King, Overwhelmed by 20 units, has quickly perished. If not from Sybella, then from a Heart Attack. Vinceo and Jai-Blynn have somehow outlived the entire yellow empire over in the southwestern camp. Though they too died, their example deserves to be followed.
Part two, continuing from the previous comment SPOILER WARNING!! AGAIN!! HERE WE GO!!!! *_BLUE: 127_* Losing your king AND army at the same time remains harsh, but blue's bloodlust remains clear; They destroyed Green's remaining army after all castles fell, bringing about a situation I swear was being pondered over in the second war's comments section The special units that made Blue's survival possible include but aren't limited to the following: _Ricax,_ blue's captain, scored around 6 kills across 4 battles. They unfortunately met their fate at the sword and shield of a red unit that would from then onwards take the name Glorris. _Ni_ was also a Blue unit, but they died to a neutral hammer unit. _Igor,_ yet another blue unit, died to a nameless red after having leveled up just a few seconds prior. _Draisen_ seemed to have been spooked by the amount of veteran units in Yellow's army (there were 4 a the time) which seems to have contributed to his swift demise. _Aleera_ the archer and their wallhacking arrows attempted to help defend Blue's castle from red's forces. They were ultimately defeated at the hands of Drusila after an assist by Tyco. The Nameless Blue King was ultimately defeated by Thalia after a long and grueling crusade. After the crusade on Blue's Castle, Blue's remaining army fled off into the distance, never to be seen again. Despite Blue essentially having lost, _Hewmeri_ the archer helped this faction and town hang on for long enough to stop green from entirely winning. *_RED: 454_* _Glorris,_ who took out Ricax, only survived that one battle. They were defeated by a nameless yellow unit. _Drusila, Thakfi,_ and _Tyco_ emerged during the red crusade on the blue castle. Of the three, only Thakfi survived it. Thakfi went on to have an uneventful but fun time in the war before falling to Mireille. _Thalia_ was THE one to defeat Blue's King. They also fell to Mireille _Shikta, Chael, Quintus, Joanwerd, Fabien,_ and _Layste_ emerged all in the same battle against a gaggle of berserkers. With Caldor (which Layste has slain), this marks 7 LVLups from 1. Joanwerd had fallen in the process, but 5/6 still isn't bad! All of the units immediately above have perished except for Layste, which I think saw some comradery with _Chellbryt,_ who emerged soon after the other 4 perished. _Phiama_ the hammermaster emerged shortly after Lavinia's death. It took quite a lot to defeat them and the others. _Freya_ seems like they're named after the very own nordic godess. This is oddly appropriate. Even more so for _Freyawar._ This is odd, since they were both quite frail. _Kimhildi_ seems to have avenged them! _Galdor_ seems like they were named after Caldor from a while ago. _Remus_ is for sure named after something else but I don't know for sure what. _Turilla_ is a cute name but I'm at a loss for how you'd even get that name. Turilla Quickly died on the dawn of their battle for the Southeastern Barracks. Galdor's and Remus's gutsy charges were rewarded by arrows to the face. If you ask me, that's a terrible reward. They still won the fight, but only with one survivor. _Dono_ quickly fled the castle and right into the heart of green's army during their attempted crusade of Red's Castle. And yet they did nothing to the invading army. _Krumbeorn_ is another plucky and adventurous individual who plunged blindly into the Green Army. Unlike Dono, they had help from quite a lot of others. Didn't change that they died too, but lots of ppl die in war. Green's army was severely affected by this push, I can tell you that! _Mondniel_ and _Ke_ are two of 47 unfortunate Red Fighters stuck in the castle during Green's Greatest Battle Ever (which is _against the red castle._ unfortunate yes.) In the end, The Nameless Red King had even more of a heart attack than The Nameless Yellow King. The Red King took more Arrows than a pincushion takes pin. Eau, Engar, Krumthan, Axtak, Farkas, Taton, Bulruk, Asralyn, and Dictim (alongside 8 other nameless units) attended what felt like the final battle against Green's Army. As was evident by the underwhelming numbers against green's 34 fighters, the Red Army was Dispatched. *_GREEN: 403_* Green _technically_ won the "war". They defeated all the opposing kings and armies, but at the cost of their own king. It's true that no War is without its Cost, and it goes doubly so since Green lost everything just like the other 3 kingdoms. Only thing that remains of green is the 10/13 town advantage, but how long would it be 'til everyone forgets their prior alignments and return to the soup of grey they started off as? Who's to say the previous Neutral towns weren't caused by similarly incomplete conquests happening in the past? Philosophy aside, here're some of the upgraded units I noticed during the course of the whole war: _Pherthy,_ a green swordsman, felled a mighty neutral unit during Green's first skirmish of the central town, only to be felled immediately by another neutral unit. _Elfacar_ and _Mireille_ are other notable green units that have emerged during the above skirmish. Elfacar immediately died to a neutral green berserker from the southwestern camp. Mireille singlehandedly defeated the whole troop of 4 in revenge. _Mireille_ themself went on to become a LVL3 raging whirlwind of double-bladed action that racked up 37 kills total before being laid to rest by a nameless yellow soldier (but only after sufficient peppering with arrows!) _Sa_ takes the medal for shortest name in the entire war at a whopping two letters. Their time in the war was uneventful, and they died to a blue blacksmith. _Freyamand_ started happening by the time Mireille was killing Mand. They were the first casualty of green's attack on the Western Smithy. _Sonar_ is an odd name, and yet it belongs to a Green Swordsman who was laid low by a Red unit. _Docdryt_ and _Rie_ are breaths of fresh air after so long without LVL'd up units. Docdryt may have died after having emerged, but Rie seems like they know what they're doing. Sadly, Rie did die to a red hammermaster, but they still had a good time out there. _Odskull_ the archer, _Adelpha_ the swordsman, and _Sybella_ have emerged during the skirmish against yellow's castle. It was Sybella who killed the yellow king. _Dezaral_ is another adept archer. Adept enough to join the other guys in attempting to destroy the blues once and for all, at least! They all ended up slain, though. _Waruea, Thehall, Kimdun, Ibrand, Pindious, Ridgrun, Eaza, Come-dra_ and _Redpaul_ are all units that were in the castle by the time Red tried that retaliatory crusade. That's *_9_* upgraded units all in one battle. Of the above, only Ibrand and Waruea stayed at the castle during their Slaughter of Red's Castle. _Kah_ and _Elda_ and countless others even joined in! Despite having defeated the Red King, The Nameless Green King was in turn slain by the remaining Rogue Red Army. Redpaul, Thehall, Dryt, Come-dra, Mandgren, Vyn, Elda, Rudgrun, Catak, and Kimdun attended the final real battle against Red's Army. Because of their numbers, the green army was victorious. The green army eventually made the fatal mistake of challenging Blue's remaining force of 39 archers. The whole force was decimated in an instant. Even Vyn, another archer with a 22 kill tally, did not make it out alive. The land was quieted in an instant. The war faced a relatively peaceful "people's uprisnig" conclusion. All in all, there were *_1256_* Casualties across all factions. Let us have a moment of silence for them.
A type of marble solely equipped with a shield that slowly turns towards the nearest enemy (or archer) could be cool, with a studded shield which hurts to bump against. It slowly upgrades by blocking hits, and is vulnerable to hammers (since hammers have little use currently). The rogue is a melee unit with two lethal daggers that instantly kill Named characters, with the ability to spin rapidly, however it cannot block arrows, and is weaker than every other unit (very low health). A fully upgraded rogue can avoid a single lethal attack per minute. Also it's sad that spears are so weak, and rarely (if ever) upgrade. So I think they should deal more damage to Named characters, and also penetrate shields and other armor (because of armor penetration). Upon upgrading, they gain the ability to dash forwards in the direction of their spear! :D
4th Yellow: Got wiped out 3rd Blue: Have only 1 village 2nd Red: Have only 2 villages 1st Green: Despite their attacking army wiped out by the blues in the end they still win since they have the most territory
I love that the blue kingdom survived to the end, the only thing I didn't like was the map shrinking, I understand that battles can go on for a while if you don't do anything but most of the weapon types benefit from larger areas.
Can you make bigger map, add more units in fights Also there idea for units Crossbowman (elite unit) Shoots longer but deals more damage war elephant (elite unit) Giant elephant with 1 longbow man (in order to kill longbow guy, kill the elephant first) Cavalry knight (elite unit) Uses horse as 1 phase When you kill his horse he falls from it and phase 2 begins and he is continue to fight
I have two proposed changes. If an army reaches 100 units, have it split into two armies. Or alternatively, if a castle reaches 100 units, have it spawn a new 50 unit army.
I wish this was slightly more historically accurate when it comes to the spearmen. Back in the days before guns the bow and arrow reigned supreme, but the spear was the top dog of pure melee. Spearmen had a huge combat advantage against swordsmen, but in your marble sim here, the spearmen don't stand a chance.
Great video, my friend! I see quite a lot of improvements from the previous one. The graphics is a lot better, everything is nice to look at. Green's color has changed, that's neat too. The level-ups system has been nerfed, looks like (still looks powerful, but not overpowered), and i love it. Stats are pretty good too. Also, Archers in big numbers are kinda op. I think there should be like an arrow limit or smth, after which they drop their bow and pull out a dagger.
Idea: What if there are princes? An implementation could be: in each castle there would be a prince, a troop with a design and intelligence similar to the much weaker king, if he dies he can never appear again. The mechanic that would make it special would be that if the kingdom's hero dies, this prince would replace the hero; he would become a new hero for the kingdom. This way without a kingdom you lose your hero gets a second chance. This means that each kingdom can have a maximum of two heroes in the entire game.
I kind of feel like a way for castles to train special units would be neat. Archers and shielders already defend the king, so if one of the camps that trains neutral specials is held for long enough and is close to the castle, it should be absorbed as territory and the training should be moved to the castle, as that's where the war party goes to resupply on units. It would also give a sense of borders to each kingdom that would be neat to see shift.
Amazing, also the greens felt like literally tthe greenskins from warhammer fantasy, they just rraised the biggest baddesst soldiers and armies, just to gte blowm to pieces by bow
Spoilers into the With an astounding trick done by green, gambitting their own king to weaken the red's final standing army, is left with the cleanup work as they have now left behind a kingdom ruled by one, served by the many, with two reds and a single blue fort of archers massacring the last of greens chances of absolute dominance. This is another though albeit pyhrric victory by the green who's now a set of islands to be growing in the future. Quite the record they are holding.
things i like about this video: u added archers in a good way (nice job listening to the people) the named marbles when they level up stuff is colored now, thats cool art at the end. idk if it was drawn by you or if its fanart but i think its funny i like it.
gonna post a review once i finish watching cant wait Edit: Not bad, although unfortunately there were no heroes that lived very long alot of the named characters die quickly, although green and red having an entire full scale war was interesting. And I find it hilarious that green's last army was destroyed by blue's last colony
A few suggestions: 1): New units. The Sorcerer would have slower attacks than an Archer but a little bit of AOE. The Cleric would heal nearby units as well as attack, though its attack and defense would be very weak. 2): Promotion. If a kingdom loses its captain, it should be able to promote any named unit to a captain. 3): Captain Types and Abilities. This ties into the above idea: any unit may be promoted, not just Warriors. The current 'onward' ability is lackluster, as well, so I think there should be more unique abilities related to the captain's class. Warrior captains could have an improved version of 'onward' that creates a more effective charge. Hammer captains could do a stunning shockwave of some sort, and Berserker captains could have a rage mode.
The kingdom of Bluistan lost their kingdom and battles but won the great war with their arrow volleys which blocked out the sky and brought horror upon the emerald armies of Greenistan turning the field red with the end of the great war
So many heroes... cut down before their prime... can't help but shed a tear in these times.
The Scarlett general has gained more soldiers.
12:45 Mireille general of the green, fallen in the battlefield near the yellow kings castle. 😢 he caused 37 opposer deaths and herald great loyalty to his green king.
@@skylearion57 not even general, just a rising champion
@@wolflightning2331 he was just co-genral i guess
Funny, but I don't like the addition of crossbows. Randomly moving heroes vs precision crossbows? No contest, as seen in the last battle. Crossbows too op and prevent anyone from levelling up.
Each episode gets better. the maps have grass now and units that level up get names. so cool.
And there are archers now.
I love this series just for that.
the peaceful ending
Outstanding Historical figures of Marble Kingdoms 5 (In my opinion):
Mireille is a brave valkyrie of the Greens, who almost single-handedly destroyed armies.
Chellbryt and his teacher Shikta are the 2 most active red champion warriors.
A platoon of green archers who, even when they lost their kingdom, were able to stop the Red Enemies and revive the kingdom.
The last Village of the Blues, which not only defended itself in the battle with the invincible greens, but also protected the sovereignty of the other villages from the capture of the Greens.
General Mirielle was a proud figure and inspired the Greens to return once more to take back the land. With the spirit of their greatest warrior standing behind their every move, they are confident they can win. They have improved Swordsmen, and more Captains (the swordsmen with plumage who started as army leaders)
The last remaining Blue village managed to hold onto its territory and in time rebuilt to become the new Blue faction. After contacting the rest of their scattered army, they turn once more to the other three kingdoms for vengeance. They have invested in Archers and have a portion of their starting Swordsmen exchanged for Archers. Their Captains are all Archers as well.
Having narrowly lost to Green las time, the Reds were determined to crush their foes. Learning from the first barbarian to give the Greens trouble, Anya the Spear Maiden, they have strengthened their polearms and seek to crush the Greens for their defeat. They have improved Spearmen, and their Captains use Spears.
Having been the only faction to completely lose control of everything that they held dear, the Yellows were left rather destitute. They spent ages training to return and finally claim what was rightfully theirs. With new elite troops, they will crush any and all resistance. Instead of starting with normal troops, the Yellow Army and Castle have reduced troop size, but use Knights (like the guys from the centre in this one) in place of Swordsmen and Captains. Their troops from Castle are produced slower, but have more health and are all round better than other troops. However they will be heavily outnumbered in any battle.
the ferocious blue king, a veteran of the first ever war who gave the attacking reds a fight to remember at his end
@@UltimaDoombotMK1 That sounds really cool. It adds world building and consistency between the kingdom wars.
I didn't like the addition of crossbows here. Killed all the heroes and kings easily.
Mireille is a green, they slaughtered innocent neutrals. Only the reds remained innocent. The one traitorous group; who tried to do so were killed.
Suggestion: certain walls, namely the home castle walls, should be one-way for arrows. This allows for the castle to have an inherent defensive advantage
Finally, a new ending where everyone’s armies and kingdoms are gone.
But none of the colour country conquered everything.
Also there’s an art for the ending.
Where
So it's a draw lol between Blue, Green and Red, the funny thing is that blue lost it's king and it's army the quickest!
@@abdullahmalik267 Синие это Швейцария .Пряталась за горами где их трудно было достать и в итоге сделала себе такую оборону , что её не смогли победить никто.
@@abdullahmalik267 Blue: well we ain't winin anymore so lets just spam archers.
I like that drawing at the end where Green Invaders have to run for their lives by being beaten by a group of Blue archers. I hope there is a Part 2, but give Blue's and Red's Castles back, but also give an extra castle to Green, to show the power of its Empire. Blue and Red should work together, and become a Multicolour with a Multicolour King and General lol.
Funny Blue was the one to build a resistance of archers, and it worked. Blue be like: THIS IS OUR FINAL STAND.
I agree.
This quickly became my favorite series on this channel. There are so many new things that get added that every episode gets better. So much so that I want to address each new thing I find in these episodes.
Grass: It’s a cool feature, just makes the map look nice.
New maps: Always good to have some variety. This is something I never expect but always get.
Onward! command: I don’t see this having as much of an effect as the To Me! command, but it’s nice to see the commanders so something unique instead of just being a slightly more armored marble.
Names and stats: This is a big one. It’s so nice to finally have names to refer to hero marbles instead of “that one guy.” And now we can always see their kill count, battle count, and how close the are to leveling up as well. This really helps me keep track of my favorite marbles. And now I can be even more sad when they die(which is a good thing just to be clear).
Bows: I know this is something other viewers have been asking for. I never voiced it, I didn’t know how they would work, and some bow marbles in the past were super disappointing, but these ones are good. I love how they actively avoid other marbles instead of having the basic movement.
Bigger hammer units: This is just something I noticed during the first hammer fight, they seemed pretty weak last episode.
King crown cosmetic change: This is just a minor thing, but I liked the gold crown better.
Edit: I just finished watching the video, GREEN… wins? I love the art at the end by the way!
This series has more character development than most Netflix shows nowadays
I agree
Suggestions:
Give each unit a different type of helmet/hat. Ik the vikings have horns but other than that it'll be quite nice to see what the hammer guys, archers, and spearmen get a different helmets when they atleast reach that level
Have each captain a different helmet design from each other, like comparing the roman helmets to greeks ones (perhaps even changing the sword and shield design as well if that's possible)
Marble with the highest kill gets promoted to captain. It's kinda weird that once a captain dies he's dead forever lol
Each strategic point gets more defences like barriers and stuff that requires the soldiers themselves to break the more times they survive a raid
i think they do get stuff but we havent seen it scince they arent to live past level 5
Historically, Vikings didn't have horns on their helmets, or anything like that, in fact, that would be very impractical, because in battle they could just pull your helmet off the horns and remove it.
@@josephcox5862if a helmet was strapped to your head and had horns on it you would be on the ground
@@Andres-np7lf Last video a soldier DID get past level 5, just barely. Level 6. No upgrades tho, prolly just hp.
@@JustAnotherCommenter i meant the hammer units or other units that arent soldiers or commanders
Ladies and gentlemen we have our first draw! Congrats to blue for forcing a stalemate after being the first ones out of the running for victory! This match didn't have any legendary heroes but was very fun to watch regardless. We got some really awesome large army battles and epic sieges, very nice to watch.
Love the fully colored maps! And leveled marbles get names now! These aesthetic additions are both awesome, thanks for adding them!
Generals tell their troops to attack! That's awesome! Also noticed that armor doesn't totally negate damage anymore and just greatly reduces it now, probably a good change too honestly.
The archers deserve some proper gushing. I LOVE how well they work. Really not particularly great on their own, but if they've got enough of a screen of regular soldiers a force with archers AND melee will easily outclass an equal size force of just melee. Its wonderful see how that works out just from the basic weapon interactions and it made me mildly giddy the first time the archers got to really showcase being good support units.
That said: they REALLY shouldn't be allowed to fire through walls with full impunity. If you could make arrow slits a thing somehow without running afoul of marble spin AI that might work (maybe walls have an "inside" and "outside" so archers can fire out of buildings but not into them? I think that would be okay, and would be a nice defenders advantage sorta thing), but as it stands the archers' wallhack seems to end up giving them a bit TOO MUCH leverage.
The hammers getting two health was a neat addition but I think they're still woefully underpowered. As a possible thing to make them a "niche" unit like it seems was intended: what if the hammers do full damage through helmets? That's what warhammers were for in real life after all, breaking through armor.
The building on the hammers' map should be made slightly off center I think, so that when zoomed in all the way it isn't made up significantly of the one tile wide corridor around the whole thing. It was too easy for marbles to get their weapons stuck there.
Why is that the kings' shield is the only shield that doesn't do damage now instead of the other way around? It feels kind of disappointing to have the kings start out with worse gear than the knights.
And one final note: I like how it's sorta taking shape that some units act as counters to others! Archers are actually really really good for dealing with berserkers, a unit that historically has been incredibly good at tearing through entire squads of enemies. And on the flipside spearmen, which normally have difficulty contributing, are really good against archers because their spears not only block arrows for themselves but often ends up protecting other soldiers too! Nice little bit of emergent behavior there.
Love the unique ending that happened. May I suggest that armies which reinforce from their castle get a new commander if theirs died? Feels kinda odd there are only 4 in the entire video
Feel like the soilder should be a certain level to be general and probably lead his own army it would be cool
@@mdiaz-3768 Ya that’s fine, I’m ok with the requirements being rather harsh as long as a new commander can appear
Imagine this as a sandbox game with Twitch integration where marbles can be given stream viewers' names (akin to the game Marbles On Stream), and viewers get to watch each other fight to the death in real time.
Planned!
This is my favorite, other than the second one with the overpowered red knight. After Blue’s king was attacked and killed, they kinda just faded into the background. While Green and Red were fighting, they were simply building up. They only got attacked twice, which allowed their archers to accumulate. The first time they were attacked by Green, it was a failure. The second time, it was a catastrophic failure, they lost their chance at winning.
Spearman is very underpowered, so I suggest these changes:
- Normally marble will hold at the middle of the spear to defend against attack and hold near the end of the spear if there is enemy in sight for a far range stab.(it is complicated but it will make spearsman have a chance against other weapon)
- at level 2 instead of giving a shield, give armor.
- at level 3 slightly extend the spear and the spearhead size. Now the spearhead can penetrate through armour (deal 100% damage).
in this random movement game, spear are usually get crushed due to it's own nature, but an update to AI about how to use weapon like spear will try to keep distance like the bow, but will do that only when their spear head is farther than enemy mass center. of course do that to all weapon, but this advanced AI is only available when they're at least level 1
Congrats for the last Blue Colony surviving!
This was the most interesting ending, no armies, a giant Empire with no capital, a small Kingdom, and a Colony. Proud of Red for finally showing their capabilities, Green being the beast as always, and Blue, while their capital was destroyed early as always, their last Colony not only survived 2 attacks from Green, but destroyed the Green army (with archers, which is even more suprising) and survived to the end. Finally an improvement
Archers in big numbers are kinda op. I think there should be like an arrow limit or smth, after which they drop their bow and pull out a dagger.
Green was the last standing kingdom, not Red?
I totally agree with you, I was thinking about blue will died soon but blue survived.Also,the ending and the picture shows that Lost Marble is doing changes,not only reposting with different maps.
@@unspeacializedstudent i meant it as having still a capital, but after looking at it i realised that red lost it
@@remixgameyt1172 no I think they are fine. As in small numbers archers are the weakest troop (in my opinion)
This was really cool! A few comments: The archers are an awesome addition, but their level tree is a little lackluster, Hammer units are a bit weak, and the king REALLY needs his shield bash back. I don't know how you did it (maybe the armour change?) But balance is much better then it was. I didn't cover all the changes but I don't have any qualms with the rest of them. Overall you did a great job!
I would like more art at the end of videos pls.
I mean we didn't won but we did good and we got an goo art lol
King does have shield bash, it's just been tuned down a bit. Overall the helmets were changed to only partially reduce damage, and lots of small tweaks done to shield damage, armour amount, etc
@@lostmarbles2d Some suggestions: I think that the castle should have a few exclusive units, such as healers/clerics, or ballistae.
The Hammer units could have in their tree a lightning attack (thor style).
A new unit could be the stealth unit which could deal fatal damage if hitting an enemy from behind (or just really high damage) but no damage elsewise.
also, i personally think that where the army goes is kinda odd, it sometimes is heading towards an objective, then just randomly turns around, despite being able to easily win the battle for the objective
@@jackshotgamer9509or instead of no damage, just low damage
@@The_Dr_Fate Having low damage would make it kinda op, but I can’t be certain, idk
Anyone else think that kings should start with names?
I mean king shouldn't
@@adamamar5100They should, along with their Knight. They're special units
A suggestion
Do not shrink the edges of the walls if there are people nearby because there are several soldiers who have been crushed against the swords of the enemies as an example at minute 17:38 Rie
Yea I'll probably rework that a bit!
@@lostmarbles2d You also might want to buff hammers. They may have more health but that does not help them when their hammers are big and easily blocked. Maybe make it so hammers don't bounce off of enemy weapons and instead just go right through or deal more damage than other weapons so they can still deal massive damage to heroes.
@Lost Marbles perhaps had damage to the walls in the map so that hit enough that dissappear, perhaps castle walls being strongest and bushes being weak
Green was the only kingdom to have any soldier reach level three or higher, as far as I could find.
And of course...
With the bloodying of the final green army, broken by the bows of the blue rangers at the gates of the dusk mountain outpost, the war ended with a tenuous peace.
In time, the three cultures grew to understand each other and work together. The green kingdom, by far the largest of the remainders from the war, became the majority of the civilian population, farming and bringing trade to the region in the wake of the war.
The flaming axes (red) and swiftbow snipers (blue) patrolled and explored the outer reaches and the mountains surrounding the area, protecting the great valley from invasions and monster incursions, hailed as heroes, rather than shunned as outsiders.
NOW IMAGINE A BOSS FIGHT VERSION OF THIS MARBLE KINGDOMS THING. Would that be good, or bad? Does it even make sense in this style?
What about 4 kingdoms try defeat boss kingdom boss kingdom have 4 armies
@@adamamar5100 Yeah, that's what I was thinking.
Really like the archer additions.
Would really like to see the leveled up versions of hammer, archer and spear unit. It seems they never get there.
This is amazing! It's so tragic to cheer for a hero only for them to get cut down. RIP. This is probably my favourite series on this channel.
Before all the neutral locations were defeated I was rooting for them.
A few suggestions:
Archers don't seem to do much on level up. Maybe they could shoot multiple arrows at once, or get a piercing arrow that keeps going the first(?) time it kills an enemy. They could maybe even get the ability to switch to a small knife if an enemy gets too close, so they have a chance to defend themselves?
The tower map where the hammer units spawn is pretty bad for hammers, since the outside of the tower quickly closes in far enough that they don't have enough room to swing and get slaughtered.
I couldn't really tell what the hammer unit upgrade does either - maybe they could get the ability to ignore almost all knockback for their weapons, so that they can sweep their hammers and send groups of enemies flying back more effectively.
well, not ALL of them. Some neutral archers lived.
Archers are such a fantastic addition! I was worried they'd be OP and single-handedly decide victories, but instead they turned out indispensible for a good battle - without them battles could last for a very long time, while they basically ensured that they'll all have a short enough timer!
There's a lot of potential that this Marble Kingdoms series has, judging by the fact that a lot of these comments have extraordinary suggestions
Agreed
I've noticed that LM community is more constructive/inspired than a large part of the marble community
Total war: Marble kingdoms love it
Need to make the marble total war game!!
it's a good day when lost marbles posts
Green and Red had a dramatic final back-and-forth, but it was the remnants of Blue who got the last laugh! Love the addition of archers, really helps balance the power of the tougher melee units. And having the extra details now visible for veterans is perfect! 😁👏
One of the coolest upgrades I've never seen in marbles' fights. Great job!
The Song of Green Mireille.
Sing the song of Green Mireille,
The master of two blades,
Who fell, a tragic hero,
In the Battle by the Way.
His name he earned with Elfacar,
When side-by-side they fought
And brought to heel their rebel foes,
That most unsav'ry lot!
But they were parted all too soon,
Amid the gloomy trees;
Foul savages did Elf'car slay,
But Mireille, like the breeze,
Did whirl among that brutish band
And draw their blood in rage.
He made escape before they bound
Him, threw him in a cage.
Mireille, like a roaring flame,
Swept over ev'ry field;
His vicious blade wrought havoc
And he forced his foes to yield.
In one fight, 'gainst a hail of darts,
Brave Mireille's life was spared
By Sa, a gallant soldier,
For all else were felled, or erred.
In battle with the Blues did he
Attain his second blade;
He snatched it up while fighting
And they quickly won the day.
Now, The King of Blues was slaughtered when
The Reds attacked his keep.
His blood stained Thalia's blade when he
Fell to that tragic sleep.
Across the world, Mireille and Sa
Marched 'gainst the Yellow-men.
They fought, there, Macfer and his troops;
A bloody, costly win.
The Yellow Army, thirty strong,
Attacked the Green King's keep.
They fell to arrows, keen of point,
And had to make retreat.
As Mireille led the charge to drive
The Blue-men from these lands,
His war-torn group of three fell in
The Red-man Thalia's hands.
Outnumbered five-to-one, the Greens,
Like lions fought, but two
Were slain. Now Mireille, all alone,
Did battle with them do.
With fury, he the crimson host
Did slaughter till at last
Just Thalia stood to face him
Looking 'bout him, all aghast.
They danced around the battlefield,
Then Thalia, spurred by fear,
Charged forth to strike a fearsome blow,
But Mireille struck his rear.
So Thalia the Red-man fell,
That slayer of the King.
But Mireille won great fame that day,
And songs of him we sing!
But heroes seldom live for long,
A wretched fact indeed;
And Mireille's doom was nigh at hand -
Sown was that baleful seed.
He came back to the Green-man keep
Refreshed himself anew;
His sights were set on Yellow's keep,
Their kingdom's end in view.
The hero sought to go alone
He said he'd need no more.
But Green-King pressed him fretfully,
So he took twenty-four.
They marched upon the lonely fort,
Intent to lay it bare.
But Yellow's army sallied out
To check the Green-man dare.
They met upon a forest road
With hammers, swords, and bows.
The battle-lines fought mightily
And traded awful blows.
The Green-men fell to greater force
And Mireille, all alone,
Could somehow tell his doom approached,
But uttered he no groan!
Though struck with darts and wounded sore,
He leapt into the fray.
He would not die a coward's death -
'Twould be a glorious day!
With flashing steel and whirling grace
Mireille did carve a trail
Through Yellow-men, though he well knew
That they would soon prevail.
Killed he just ten men, or a thousand?
We may never know,
But Green Mireille, that noble fighter,
Laid the Yellows low.
At last a warrior from behind
Did land the fatal blow,
And Mireille, dearest Green Mireille,
Did on to glory go.
The War went on, and we could sing
A hundred stories o'er;
Of Sonar's Stand, of Sybella,
of Elda, Vyn, and more.
But of them all, one hero stood
By far with greater fame.
Mireille is dead, but by this song,
We'll know his deeds and name.
I like how Blue, Yellow, and the Neutral Factions decided to sign alliances between each other, and try to wait for Red and Green to be in vulnerable positions. Yellow pushed a bit too early, and not as efficiently, and caused their extinction, Neutrals can't push, because they are too neutral to do so, and Blue held for a few times until they were also dead, and never pushed fully.
Suggestions:
1.maybe give the white guys a chance to make ending more interesting
2.if the army reached a amount of solider,maybe open another army(could be too op)
3.maybe after the king is defeated,a new king will spawn (from somewhere else)
Ummmm...
Maybe the grey could make ending interesting by adding army of greys who called bandiets which only attack armies and there are 3 armies of them each army start with 10 soldiers, soldiers weapons should be random and they can get supply by grey bases
The Kingdom is gone. All four sons lay dead, alongside tens of thousands of those who marched under their banner. Green's last lietenants tried to unite the kingdom in a last ditch, but they fell to the rangers of Hewmeri and Vinesc, last bastion of the Blue army. As the sun sets on a field tainted red, and the war draws to a close...there is no new king.
BLUE ON TOP!
The art representing the end conditions is hilarious, and I love it.
RED AND GREEN FIGHTING! Blue just chilling in the corner having no knowledge of what is happening. 26:50
Edit: ( spoilers) scroll down
Wait I did not know if there wasn’t an army or a main base the game tied. I WAS ROOTING FOR BLUE! YEAHHHHH BABYYYYYYYYYYYY THATS WHAT I WAS WAITING FOR!
The arrows shouldn't ignore walls, unless they are being shot by archers in top of castle walls. The blue archer colony survived so long because of that.
but the blue had walls. doing this would make archer useless exept for the archers defendine king's fortress walls. but I do think that there could be some oneway arrow walls on all maps who favor who is defenting. the grey had more archers, but was eventually overcame.
II remember when heroes can destroy armies alone like.....
The Yellow Dude
i like that some of the marbles have names now.
A good idea might be to have villages only send reinforcements to the castle when they have more troops, same for the armies, meaning that the army will only resupply if they have less troops than wherever they are, this would encourage defenses rather than an army of like 5 always instantly fleeing upon being attacked once.
I agree, the outposts get overwhelmed a bit too often
@@MonsterSlam12 Definitely.
Anya owned the green dudes at the start
Legend
00:35 Green Commander casually killing his own soldier then faffing off in the back while telling all the other soldiers to go die.
This is a HEAVY SPOILER comment in which I document every named warrior and their achievements. They would be documented in their chronological appearances and this comment will be updated often as I progress the video, if comment will become too long, I will just make a new comment.
Ni, the Blue Soldier
Killed the Barbarian.
Survived 1 battle.
Killed by a Hammerer.
Ricax, the Blue Hero
Killed 2 Berserkers, 3 Red Soldiers.
Survived 3 battles.
Killed in a fight against Red Warrior Glorris.
Anya, the Spearman
Killed 8 Green Soldiers.
Killed in a duel against Green Hero.
Igor, the Blue Soldier
Killed 2 Red Soldiers and 3 Archers.
Survived 3 battles.
Killed by being overwhelmed by Red forces.
Glorris, the Red Warrior
Killed Blue Hero Ricax, 2 Yellow Soldiers.
Survived 1 battle.
Killed by a Yellow Soldier.
Pherthy, the Green Soldier
Killed Guardian.
Killed by another Guardian.
Elfacar, the Green Soldier
Killed 2 Guardians.
Survived 1 battle.
Killed by Berserker.
Mireille, the Green Veteran
Killed 2 Guardians, 4 Berserkers, 1 Blue Soldier, 3 Blue Hammerers, 11 Yellow Soldiers, Siqan the Yellow Soldier, Horthak the Yellow Hero, 1 Yellow Berserker, 9 Red Soldiers, Thakfi the Red Soldier, 1 Red Warrior, Thalia the Red Soldier.
Survived 8 battles.
Killed by being shot and stabbed by Yellow Forces.
Vixen, the Yellow Soldier
Killed 3 Red Soldiers, Red Hero, 1 Blue Soldier.
Survived 4 battles, became camp leader.
Unknown
Sa, the Green Soldier
Killed 6 Archers, 2 Blue Hammerers, 1 Blue Soldier.
Survived 4 battles.
Killed by Blue Hammerer.
Macfer, the Yellow Soldier
Killed Berserker.
Survived 1 battle, became the camp leader.
Killed by the Green Soldier during the siege of the camp.
Thokthang, the Yellow Soldier
Killed Berserker.
Survived 1 battle.
Killed by an arrow of an Archer.
Witheon, the Yellow Soldier
Killed Berserker, 2 Blue Soldiers, 2 Green Soldiers.
Survived 3 battles.
Killed by Green Soldier.
Horthak, the Yellow Hero
Killed 2 Blue Soldiers, 9 Archers, 3 Green Soldiers.
Survived 4 battles.
Killed by Mireille, the Green Veteran.
Equarred, the Hammerer
Killed 7 Blue Soldiers, 1 Blue Warrior.
Killed by the Blue Warrior.
Gardja, the Hammerer
Killed 8 Blue Soldiers, 1 Blue Warrior.
Killed by the same Blue Warrior, who killed Equarred.
Draisen, the Blue Soldier
Killed 5 Yellow Soldiers.
Killed by being overwhelmed by Yellow forces.
Siqan, the Yellow Soldier
Killed 1 Blue Warrior, 2 Unknowns.
Survived 1 battle.
Killed by Mireille, the Green Veteran.
Drusila, the Red Soldier
Killed 1 Blue Guardian, 1 Blue Soldier, Aleera the Blue Archer.
Killed by the Blue King.
Thakfi, the Red Soldier
Killed 2 Blue Soldiers, 1 Blue Guardian.
Survived 1 castle siege.
Killed by Mireille, the Green Veteran.
Aleera, the Blue Archer
Killed 4 Red Soldiers.
Killed by Drusila, the Red Soldier during castle siege.
Tyco, the Red Soldier
Kiled 2 Blue Soldiers, 1 Blue Guardian.
Killed by the Blue King, during castle siege.
Thalia, the Red Soldier
Killed Blue King.
Survived 1 castle siege.
Killed in a duel against Mireille, the green Veteran.
Mand, the Yellow Warrior
Killed 1 Berserker, 1 Green Warrior.
Killed by Green Soldier during the siege of the camp.
Freyamand, the Green Soldier
Killed 1 Yellow Berserker.
Survived 2 battles.
Killed by Blue Hammerer.
Sonar, the Green Soldier
Killed 5 Red Soldiers
Survived 1 battle, became camp defender.
Killed by Red Guardian, during the siege of the camp.
Wulfcrom, the Yellow Soldier
Killed 1 Green Guardian.
Survived 1 battle.
Killed by another Green Guardian.
Docdryt, the Green warrior
Killed 6 Yellow Soldiers, 1 Yellow Guardian, 1 Unknown.
Survived 2 battles.
Killed by Yellow Soldier, who stabbed him in the back.
Rie, the Green Veteran
Killed 7 Yellow Soldiers, 1 Yellow Guardian, 2 Red Soldier, 2 Red Warrior, Quintus the Red Soldier, Shikta the Red Veteran, 1 Red Hammerer.
Survived 2 battle.
Killed by Phiama, the Red Hammerer
Shikta, the Red Veteran
Killed 3 Berserkers, 2 Green Soldiers.
Survived 1 battle
Killed by Rie the Green Veteran
Chael, the Red Soldier
Killed 1 Berserker, 1 Green Soldier, 1 Green Warrior.
Survived 1 battle
Killed by a Green Soldier
Quintus, the Red Soldier
Killed 1 Berserker, 2 Green Soldiers, 1 Green Warrior
Survived 1 battle.
Killed by Rie, the Green Veteran.
Joanwerd, the Red Soldier
Killed 1 Berserker.
Survived 1 battle, became a camp leader.
Alive
Fabian, the Red Warrior
Killed 2 Berserkers, 1 Green Soldier,
Survived 1 battle.
Killed by a Green Soldier.
Caldor the Berserker
Killed 7 Red Soldiers.
Killed by Layste, the Red Soldier.
Layste, the Red Soldier
Killed Caldor the Berserker, 1 Yellow Soldier,
Survived 2 battle.
Alive
Chellbryt, the Red Veteran
Killed 3 Green Berserker, 3 Yellow Soldiers, 1 Yellow Warrior, 1 Green Spearman.
Survived 3 battles.
Killed by a Green Berserker.
Vinceo, the Yellow Soldier
Killed 1 Green Berserker.
Survived 1 battle, became camp defender.
Alive
Laynia, the Yellow Soldier
Killed 2 Green Berserkers, 1 Red Soldier.
Survived 2 battles.
Killed by a Red Soldier.
Thonktybryt, the Yellow Soldier
Killed 1 Green Berserker
Survived 1 battle.
Killed by Green Hammerer.
Neon, the Yellow Soldier
Killed 1 Green Guardian.
Killed by another Green Guardian.
Jai-Blynn, the Yellow Soldier
Killed 1 Green Guardian.
Survived 1 battle, became camp defender.
Alive
Phiama, the Red Hammerer
Killed Rie the Green Veteran, 2 Yellow Warriors, 3 Green Spearmen, 2 Unknowns.
Survived 3 battles.
Killed by Green Berserker.
Sabir, the Yellow Warrior
Killed 1 Green Guardian, 3 Green Soldiers, 1 Green Hammerer.
Killed by multiple shots from Green Archers during the castle siege.
Adelpa, the Green Soldier
Killed 1 Yellow Guardian.
Survived 1 castle siege and 1 battle, became leader of the camp.
Alive
Sybella, the Green Soldier
Killed Yellow King.
Survived 1 castle siege and 1 battle
Killed by multiple shots from Blue Archers.
Odskull, the Green Archer
Killed 1 Yellow Soldier, 1 Yellow Guardian, 3 Blue Archers, 1 Blue Soldier,
Survived 1 castle siege and 1 battle.
Killed by multiple shots from Blue Archers.
Dezaral, the Green Archer
Killed 7 Blue Archers, 2 Unknowns
Survived 1 castle siege and 1 battle
Killed by a multiple shots from Blue Archers.
Hewmeri, the Blue Archer
Killed 2 Green Guardians.
Survived 1 camp siege.
Alive
Freya, the Red Soldier
Killed 1 Green Berserker, 2 Unknowns
Survived 2 battles.
Killed by another Green Berserker.
Freyawar, the red Soldier
Killed 2 Green Berserker, 2 Unknowns.
Survived 2 battles.
Killed by another Green Berserker.
Kimhildi, the Red Warrior
Killed 2 Green Berserkers,
Survived 2 battles.
Alive
Somewhere around 5 Archers, who got from 1 to 2 kills but were overwhelmed by Red forces.
Dono, the Red Soldier
Killed 2 Green Soldiers.
Killed by a Green Soldier during castle siege.
Krumbeorn, the Red Soldier
Killed 1 Green Warrior, 2 Green Soldiers.
Killed by multiple shots from Green Archers, during the siege of the castle.
Everyone else after 26:00 will be in the next comment
Você é uma lenda por registrar esses nobres guerreiros
Only Mirelle is worthy of remembrance
Also for some reason my comment can't save the fact, that Vinceo and Jai-Blynn actually died during a siege of their camp, so I'll put that info here
PT 2 for everyone after 26:00 mark
Wuruea, the Green Archer
Killed 1 Red Spearman, 4 Unknowns, 2 Red Soldiers.
Survived 2 castle sieges.
Killed by a Red Soldier during another castle siege.
Thehall, the Green Archer
Killed 1 Red Berserker, 1 Unknown, 1 Red Archer.
Survived 2 castle sieges, 1 battle.
Alive
Kimdun, the Green Soldier
Killed 1 Red Berserker.
Survived 2 castle sieges, 1 battle.
Alive
Ibrand, the Green Archer
Killed 3 Unknowns, 4 Red Soldiers.
Survived 2 castle sieges.
Killed by a Red Spearman, during a castle siege.
Eaza, the Green Soldier
Killed 1 Red Warrior, 1 Red Berserker.
Survived 2 castle sieges, 1 battle.
Alive
Rinqrun, the Green Soldier
Killed 1 Red Soldier, 1 Red Berserker, 1 Red Guardian
Survived 2 castle sieges, 1 battle
Alive
Pendious, the Green Soldier
Killed 1 Red Berserker, 1 Red Hammerer.
Survived 2 castle sieges
Killed by a Red Berserker.
Come-dra, the Green Soldier
Killed 1 Red Berserker.
Survived 2 castle sieges, 1 battle.
Alive
Redpaul, the Green Archer
Killed 2 Unknowns, 4 Red Soldiers, 1 Red Berserker.
Survived 2 castle sieges, 1 battle.
Alive
Mandgren, the Green Archer
Killed 2 Red Hammerers, 1 Red Berserker, 3 Unknowns, 1 Red Warrior, 1 Red Soldier.
Survived 2 castle sieges, 1 battle.
Alive
Vyn, the Green Archer
Killed 2 Unknowns, 3 Red Soldiers, 1 Red Archer.
Survived 1 castle siege, 1 battle.
Alive
Mondniel, the Red Spearman
Killed 4 Green Soldiers, 1 Green Spearman
Killed by Green Warrior during the castle siege.
Kah, the Green Soldier
Killed 1 Red Guardian.
Killed by a Red Soldier during the siege of the castle.
Ke, the Red Hammerer.
Killed 2 Green Warriors, 3 Green Soldiers, 1 Green Spearman.
Killed by a Green Warrior during the siege of the castle
Elda, the Green Soldier
Killed 1 Red Warrior, 1 Red Berserker.
Survived 1 castle siege, 1 battle.
Alive
Dryt, the Green Warrior
Killed 1 Red Berserker.
Survived 1 castle siege, 1 battle.
Alive.
Liamcar, the Green Warrior.
Killed the Red King.
Survived 1 castle siege, 1 battle.
Alive
Catak, the Green Archer.
Killed 4 Unknowns, 1 Red Berserker.
Survived 2 castle sieges, 1 battle.
Alive.
Isumeli, the Green Archer
Killed 4 Unknowns, 1 Red Soldier.
Survived 2 castle sieges.
Killed by a shot from Enqar during another siege of the castle.
Nathsa, the Green Archer
Killed 4 Unknowns, 2 Red Soldiers, Linrah.
Survived 2 castle sieges.
Killed by a Red Hammerer during another siege of the castle.
Amara, the Green Archer
Killed 4 Unknowns, 2 Red Soldiers.
Survived 2 castle sieges.
Killed by a Red Hammerer during another siege of the castle.
Hildarak, the Red Archer.
Killed 3 Unknowns, 1 Green Warrior, 3 Green Soldiers.
Survived 1 battle.
Killed by a Green Soldier during the siege of the castle.
Linrah, the Red Warrior
Killed 1 Green Guardian, 2 Green Archers, 1 Green Soldier.
Survived 1 battle.
Killed by a shot from Nathsa.
Severin, the Red Warrior
Killed 1 Unknown, 1 Green Guardian.
Survived 1 battle.
Killed by a shot from Theodde during the siege of the castle.
Winesa, the Red Soldier
Killed 1 Green Guardian, 1 Green Warrior, 1 Green Archer.
Survived 1 battle.
Killed by a Green Spearman during a siege of the castle.
Taton, the Red Archer
Killed 4 Unknowns.
Survived 1 battle, 1 castle siege.
Krumthan, the Red Archer.
Killed 3 Unknowns.
Survived 1 battle, 1 castle siege
Dictim, the Red Archer.
Killed 5 Unknowns.
Survived 1 battle, 1 castle siege.
Theodde, the Green Archer.
Killed 3 Unknowns, Severin, 1 Red Soldier.
Killed by a Red Spearman, during the siege of the castle.
Eau, the Red Archer.
Killed 5 Unknowns.
Survived 1 battle, 1 castle siege.
Farkas, the Red Archer.
Killed 4 Unknowns, 1 Green Guardian.
Survived 1 castle siege.
Enqar, the Red Archer
Killed 4 Unknowns, Isumeli.
Survived 1 battle, 1 castle siege.
Alive.
Axtak, the Red Archer.
Killed 2 Unknowns, the Green King.
Survived 1 battle, 1 castle siege.
12:02 3v15 Green wins, Mireille is the hero of this video
13:15 RIP Mireille, the only level 4 this time since archers take out level 1s and 2s easily.
Suggestion:
Make the marbles have some frontal vission, and they aim their weapons to the enemy.
Achievement
You have reached "No gods or kings, only Men" ending
I love how the first marble kingdom I watched had a few brave hero’s and a king rise to power.
This one all the hero’s die pretty quickly and none of the Kings get named. Pretty interesting contrast.
Imagine the blue settlement becoming a castle at 25 units, turning a random unit into a King and sending out 15 units to begin conquering _again,_ with a potential comeback.
only when they have no castle-
i’d say like 30 units.
definitely the highest quality marble kingdom yet
Names are the best addition 🎉
Watching archers was fun
The King needs the shieldbash back, as well as the opportunity to level up as well. Imagine a warrior-king battletested through many defenses and would need a decent army with a sprinkle of decent heroes to take him down.
At the beginning at 1:30, Anya is a worthy top-1
Here we are again!
*_SPOILERS!!!!_*
The stats for veteran units were a cool touch!
The coloured battlefields were also pretty nice!
And the post-war art really added something! You should do something like that more often!
But now, let's see what the casualties are:
*_NEUTRAL: 109_*
For a nonfaction, they sure have been bullied during this series. This entry is no different.
All in all, they fought well, even outliving two kings and the entire Yellow Kingdom.
Below is a list of notable persons:
_Anya,_ a neutral spearman of the southern house, singlehandedly defeated 8 green troops before sadly falling to the captain.
_Egarred_ and _Gardia_ were forced to defend themselves alongside 9 other neutral smithies against a blue force of 27 units. They defeated 25 of them before meeting their demise.
_Caldor,_ one of the seven units to emerge during red's conquest of the northeastern camp, was slain by a unit that would immediately afterwards become Layste (another of the seven.)
_Garhilda, Pherord, Frithwenkromm_ (who has the longest name _by far,)_ and _Vasha,_ all archers, were among the last few Neutral units remaining. The Northeastern Barracks was the last fort to be claimed. They fought valiantly against the inevitable. _Krugrand_ and _Phyasil_ were late to the party but their effort is no lesser.
*_YELLOW: 163_*
How wimpy do you have to be to die before the neutral units do? Surprisingly not very. Despite the nonexistent stature of the Neutral "faction", they still have a history of outliving at least one faction.
Yellow's army was nonexistent by the time green's crusade happened. Yellow's attacking force was then and there destroyed in one fell swoop.
This following list of LVL'd up Yellow Units is quite extensive:
The yellow captain _Horthak,_ who emerged at the same time Thokthang ran blindly into a neutral archer, singlehandedly defeated 14 units before being headbutted by Mireille before falling to their steely knife.
I don't know how but Vixen was a possible name for these units and this specific Vixen was on the yellow team. After a bout of not joining the fray, an uncharacteristic amount of bravery against blue's soldiers caused their downfall.
_Macfer, Thokthang,_ and _Witheon_ all emerged in the same battle, that being an assault against the Southeastern berserker camp.
_Mand_ and Macfer stayed in the Southeastern Camp, attempting to take up the berserkers' lifestyle. Their peaceful life was interrupted by none other than Mireille, who sent green troops to kill Macfer and killed Mand themself.
_Thokthang,_ ever the brute, ran right up to a neutral archer before ultimately dying to said archer.
_Sigan_ was another. They, alongside Horthak and Witheon, fell to a sea of Green Units.
_Wulfcrom_ is an admittedly awesome name. And yet they failed to live up to how awesome the name was, dying to a nameless green unit.
_Vinceo, Lavinia, Thoktybryt,_ and _Neon_ are four names that shouldn't really be even next to eachother. YET! They are. And they were 4 yellow swordsmen who emerged during their crusade against green's southeastern camp. Neon died in that battle, but Vinceo settled into the claimed territory. _Jai-Blynn,_ who also emerged at that time, settled in with them.
Thoktybryt would soon die to a green hammermaster in the Eastern Smithy, and Lavinia to a nameless red in a field battle.
_Sabir_ emerged during Green's crusade against yellow's castle and king, but died soon afterwards trying to defend the king.
The Nameless Yellow King, Overwhelmed by 20 units, has quickly perished. If not from Sybella, then from a Heart Attack.
Vinceo and Jai-Blynn have somehow outlived the entire yellow empire over in the southwestern camp. Though they too died, their example deserves to be followed.
Part two, continuing from the previous comment
SPOILER WARNING!! AGAIN!!
HERE WE GO!!!!
*_BLUE: 127_*
Losing your king AND army at the same time remains harsh, but blue's bloodlust remains clear; They destroyed Green's remaining army after all castles fell, bringing about a situation I swear was being pondered over in the second war's comments section
The special units that made Blue's survival possible include but aren't limited to the following:
_Ricax,_ blue's captain, scored around 6 kills across 4 battles. They unfortunately met their fate at the sword and shield of a red unit that would from then onwards take the name Glorris.
_Ni_ was also a Blue unit, but they died to a neutral hammer unit.
_Igor,_ yet another blue unit, died to a nameless red after having leveled up just a few seconds prior.
_Draisen_ seemed to have been spooked by the amount of veteran units in Yellow's army (there were 4 a the time) which seems to have contributed to his swift demise.
_Aleera_ the archer and their wallhacking arrows attempted to help defend Blue's castle from red's forces. They were ultimately defeated at the hands of Drusila after an assist by Tyco.
The Nameless Blue King was ultimately defeated by Thalia after a long and grueling crusade.
After the crusade on Blue's Castle, Blue's remaining army fled off into the distance, never to be seen again.
Despite Blue essentially having lost, _Hewmeri_ the archer helped this faction and town hang on for long enough to stop green from entirely winning.
*_RED: 454_*
_Glorris,_ who took out Ricax, only survived that one battle. They were defeated by a nameless yellow unit.
_Drusila, Thakfi,_ and _Tyco_ emerged during the red crusade on the blue castle. Of the three, only Thakfi survived it. Thakfi went on to have an uneventful but fun time in the war before falling to Mireille.
_Thalia_ was THE one to defeat Blue's King. They also fell to Mireille
_Shikta, Chael, Quintus, Joanwerd, Fabien,_ and _Layste_ emerged all in the same battle against a gaggle of berserkers. With Caldor (which Layste has slain), this marks 7 LVLups from 1. Joanwerd had fallen in the process, but 5/6 still isn't bad!
All of the units immediately above have perished except for Layste, which I think saw some comradery with _Chellbryt,_ who emerged soon after the other 4 perished.
_Phiama_ the hammermaster emerged shortly after Lavinia's death. It took quite a lot to defeat them and the others.
_Freya_ seems like they're named after the very own nordic godess. This is oddly appropriate. Even more so for _Freyawar._ This is odd, since they were both quite frail. _Kimhildi_ seems to have avenged them!
_Galdor_ seems like they were named after Caldor from a while ago. _Remus_ is for sure named after something else but I don't know for sure what. _Turilla_ is a cute name but I'm at a loss for how you'd even get that name.
Turilla Quickly died on the dawn of their battle for the Southeastern Barracks. Galdor's and Remus's gutsy charges were rewarded by arrows to the face. If you ask me, that's a terrible reward. They still won the fight, but only with one survivor.
_Dono_ quickly fled the castle and right into the heart of green's army during their attempted crusade of Red's Castle. And yet they did nothing to the invading army.
_Krumbeorn_ is another plucky and adventurous individual who plunged blindly into the Green Army. Unlike Dono, they had help from quite a lot of others. Didn't change that they died too, but lots of ppl die in war. Green's army was severely affected by this push, I can tell you that!
_Mondniel_ and _Ke_ are two of 47 unfortunate Red Fighters stuck in the castle during Green's Greatest Battle Ever (which is _against the red castle._ unfortunate yes.)
In the end, The Nameless Red King had even more of a heart attack than The Nameless Yellow King. The Red King took more Arrows than a pincushion takes pin.
Eau, Engar, Krumthan, Axtak, Farkas, Taton, Bulruk, Asralyn, and Dictim (alongside 8 other nameless units) attended what felt like the final battle against Green's Army. As was evident by the underwhelming numbers against green's 34 fighters, the Red Army was Dispatched.
*_GREEN: 403_*
Green _technically_ won the "war". They defeated all the opposing kings and armies, but at the cost of their own king. It's true that no War is without its Cost, and it goes doubly so since Green lost everything just like the other 3 kingdoms. Only thing that remains of green is the 10/13 town advantage, but how long would it be 'til everyone forgets their prior alignments and return to the soup of grey they started off as? Who's to say the previous Neutral towns weren't caused by similarly incomplete conquests happening in the past?
Philosophy aside, here're some of the upgraded units I noticed during the course of the whole war:
_Pherthy,_ a green swordsman, felled a mighty neutral unit during Green's first skirmish of the central town, only to be felled immediately by another neutral unit.
_Elfacar_ and _Mireille_ are other notable green units that have emerged during the above skirmish. Elfacar immediately died to a neutral green berserker from the southwestern camp. Mireille singlehandedly defeated the whole troop of 4 in revenge.
_Mireille_ themself went on to become a LVL3 raging whirlwind of double-bladed action that racked up 37 kills total before being laid to rest by a nameless yellow soldier (but only after sufficient peppering with arrows!)
_Sa_ takes the medal for shortest name in the entire war at a whopping two letters. Their time in the war was uneventful, and they died to a blue blacksmith.
_Freyamand_ started happening by the time Mireille was killing Mand. They were the first casualty of green's attack on the Western Smithy.
_Sonar_ is an odd name, and yet it belongs to a Green Swordsman who was laid low by a Red unit.
_Docdryt_ and _Rie_ are breaths of fresh air after so long without LVL'd up units. Docdryt may have died after having emerged, but Rie seems like they know what they're doing. Sadly, Rie did die to a red hammermaster, but they still had a good time out there.
_Odskull_ the archer, _Adelpha_ the swordsman, and _Sybella_ have emerged during the skirmish against yellow's castle. It was Sybella who killed the yellow king.
_Dezaral_ is another adept archer. Adept enough to join the other guys in attempting to destroy the blues once and for all, at least! They all ended up slain, though.
_Waruea, Thehall, Kimdun, Ibrand, Pindious, Ridgrun, Eaza, Come-dra_ and _Redpaul_ are all units that were in the castle by the time Red tried that retaliatory crusade. That's *_9_* upgraded units all in one battle.
Of the above, only Ibrand and Waruea stayed at the castle during their Slaughter of Red's Castle.
_Kah_ and _Elda_ and countless others even joined in!
Despite having defeated the Red King, The Nameless Green King was in turn slain by the remaining Rogue Red Army.
Redpaul, Thehall, Dryt, Come-dra, Mandgren, Vyn, Elda, Rudgrun, Catak, and Kimdun attended the final real battle against Red's Army. Because of their numbers, the green army was victorious.
The green army eventually made the fatal mistake of challenging Blue's remaining force of 39 archers. The whole force was decimated in an instant. Even Vyn, another archer with a 22 kill tally, did not make it out alive.
The land was quieted in an instant. The war faced a relatively peaceful "people's uprisnig" conclusion.
All in all, there were *_1256_* Casualties across all factions. Let us have a moment of silence for them.
Wow bro good job making this
Who knew after all that time, the blue king slain first, blue I think… is the winner
I think Red and Blue should join up against Green.
I liked the art at the end
A type of marble solely equipped with a shield that slowly turns towards the nearest enemy (or archer) could be cool, with a studded shield which hurts to bump against. It slowly upgrades by blocking hits, and is vulnerable to hammers (since hammers have little use currently).
The rogue is a melee unit with two lethal daggers that instantly kill Named characters, with the ability to spin rapidly, however it cannot block arrows, and is weaker than every other unit (very low health). A fully upgraded rogue can avoid a single lethal attack per minute.
Also it's sad that spears are so weak, and rarely (if ever) upgrade. So I think they should deal more damage to Named characters, and also penetrate shields and other armor (because of armor penetration). Upon upgrading, they gain the ability to dash forwards in the direction of their spear! :D
4th Yellow: Got wiped out
3rd Blue: Have only 1 village
2nd Red: Have only 2 villages
1st Green: Despite their attacking army wiped out by the blues in the end they still win since they have the most territory
I love that the blue kingdom survived to the end, the only thing I didn't like was the map shrinking, I understand that battles can go on for a while if you don't do anything but most of the weapon types benefit from larger areas.
This seri is iconically spectacular and innovative
You should add a retreat mecanism that makes them flee after losing most their troops (useful to keep high levels alive for Epic battles😎).
Yep, i agree, Mireille, a level 4 warrior i guess, died cuz he was outnumbered.
Yep, i agree, Mireille, a level 4 green soldier, died cuz he was outnumbered, but he could've easily retreated.
I Guess everybody remembers Mireille, which should be a Real person subbed to this channel
@@paonippobemduro bro are you a patrroit lol
Marble kingdoms 6 ideas
Ants: straight ANTHOLERs, have 1hp, deal 1dmg, can appear from colony 1lvl to colony lvl255.
Can you make bigger map, add more units in fights
Also there idea for units
Crossbowman (elite unit)
Shoots longer but deals more damage
war elephant (elite unit)
Giant elephant with 1 longbow man (in order to kill longbow guy, kill the elephant first)
Cavalry knight (elite unit)
Uses horse as 1 phase
When you kill his horse he falls from it and phase 2 begins and he is continue to fight
I have two proposed changes. If an army reaches 100 units, have it split into two armies. Or alternatively, if a castle reaches 100 units, have it spawn a new 50 unit army.
32:15
Love the Countryball at the end! 🟢
RAIN HELL ON EM BLUE! 🔵🏹
I feel like there should be names when they reach level 2 or higher instead of just level 1. It would be a lot less tragic that way
I wish this was slightly more historically accurate when it comes to the spearmen. Back in the days before guns the bow and arrow reigned supreme, but the spear was the top dog of pure melee. Spearmen had a huge combat advantage against swordsmen, but in your marble sim here, the spearmen don't stand a chance.
I mean its just marble no need to be accrute
Dam Blue is still holding on
did you mess with your bet green?
I have been on team Green ever since their king was killed in an under-handed rush attack in war 1!
Ranged weapons ❤
You awesome lad did it.
Great video, my friend!
I see quite a lot of improvements from the previous one. The graphics is a lot better, everything is nice to look at. Green's color has changed, that's neat too. The level-ups system has been nerfed, looks like (still looks powerful, but not overpowered), and i love it. Stats are pretty good too. Also, Archers in big numbers are kinda op. I think there should be like an arrow limit or smth, after which they drop their bow and pull out a dagger.
That would likely not affect how it goes very much, since it's the early shots that are the most important for archers anyway.
Great ending but that blue archer village was MVP
Aegis would be a cool name to have in the selection lists. Wink wink hit hit
Idea:
What if there are princes? An implementation could be: in each castle there would be a prince, a troop with a design and intelligence similar to the much weaker king, if he dies he can never appear again. The mechanic that would make it special would be that if the kingdom's hero dies, this prince would replace the hero; he would become a new hero for the kingdom. This way without a kingdom you lose your hero gets a second chance. This means that each kingdom can have a maximum of two heroes in the entire game.
Very good idea but what about when 2 heros dies there is chance of making the kingdom into republic
Phiama and chellbrit was good friends that have remembered the legendary valkirie mireille.
Honestly should add like a event for heroes to fight for a legendary weapon like Excalibur
Make the heroes Stronger they die instantly
I kind of feel like a way for castles to train special units would be neat. Archers and shielders already defend the king, so if one of the camps that trains neutral specials is held for long enough and is close to the castle, it should be absorbed as territory and the training should be moved to the castle, as that's where the war party goes to resupply on units. It would also give a sense of borders to each kingdom that would be neat to see shift.
The randomness never stops
This is the first tie in the series
Amazing, also the greens felt like literally tthe greenskins from warhammer fantasy, they just rraised the biggest baddesst soldiers and armies, just to gte blowm to pieces by bow
Mireille of the green army is dominating
NOOOO
Who's gonna tell em
@@MuLk-MH RIP
Ah yes dune 2, thank goodness youtube is always there to help out
Dune 2 sure looks weird. I may have drunk tho...
Spoilers into the
With an astounding trick done by green, gambitting their own king to weaken the red's final standing army, is left with the cleanup work as they have now left behind a kingdom ruled by one, served by the many, with two reds and a single blue fort of archers massacring the last of greens chances of absolute dominance. This is another though albeit pyhrric victory by the green who's now a set of islands to be growing in the future. Quite the record they are holding.
mfw a single blue archer squad accidentally ends a war
oh my god the art
I love that blue was the first to lose its kingdom and army, but it was also the end of the last army.
Love the art at the end you should do this every marble kingdom video
things i like about this video:
u added archers in a good way (nice job listening to the people)
the named marbles when they level up
stuff is colored now, thats cool
art at the end. idk if it was drawn by you or if its fanart but i think its funny i like it.
It's fanart, I hope to include some more in future!
gonna post a review once i finish watching cant wait
Edit: Not bad, although unfortunately there were no heroes that lived very long alot of the named characters die quickly, although green and red having an entire full scale war was interesting. And I find it hilarious that green's last army was destroyed by blue's last colony
Yeah, that's what i thought too: not enough high levels solo guys such as yellow hero or orange duo in the game before.
They are soon killed by ARCHERS.
Never stop doing this! This is so cool!
Зеленые: меткость лука...
Желтые: прочность меча...
Красные: наша ярость!
Синие: за короля!
I love how blue in the end denies the ultimate victory with salty defense.
A few suggestions:
1): New units. The Sorcerer would have slower attacks than an Archer but a little bit of AOE. The Cleric would heal nearby units as well as attack, though its attack and defense would be very weak.
2): Promotion. If a kingdom loses its captain, it should be able to promote any named unit to a captain.
3): Captain Types and Abilities. This ties into the above idea: any unit may be promoted, not just Warriors. The current 'onward' ability is lackluster, as well, so I think there should be more unique abilities related to the captain's class. Warrior captains could have an improved version of 'onward' that creates a more effective charge. Hammer captains could do a stunning shockwave of some sort, and Berserker captains could have a rage mode.
Spoiler
The final fight of green and blue is the only one that an unupgraded army can kill the elites.
new changes is really coll! specually i like idea with names.
spoiler
although blue's king was killed soon but their archer army had survived 2 big atk of green, so nice!
Archer is the best!
You started to give different warriors names , hp, level, kills, fights!
And new unit: archer
Never thought I could get so invested into marble wars. Absolutely subscribe
Goddamn, Anya was freaking goated
Edit: Egarred and Gardia are also goated
Mirielle was legendary. 37 KILLS! That's almost 2 starting armies!
The kingdom of Bluistan lost their kingdom and battles but won the great war with their arrow volleys which blocked out the sky and brought horror upon the emerald armies of Greenistan turning the field red with the end of the great war
You named kingdom i bringing a popcorn and waiting you to make a whole story