🍤🦐App Lab is dead! Watch the updated video and learn how to submit your game to the Meta Horizon Store and how to use their new Early Access Feature. 🍤🦐 ruclips.net/video/E3FWnNE2MTI/видео.html
Thanks for the tutorial! I am trying to make my own Gorilla Tag fan game which I am calling Monke Runners! I just want to thank you for uploading this because others didnt go in this far to explain it! Thanks so much
Thanks. Hope my Cube Arena gets publised soon and more people will be able to play it! UPDATE: It got approved and published within 3 days. Thank you!!!
Hi mate! I'm thinking of migrating my project from Sidequest to APPLab but I have a doubt that keeps me awake at night... I use XR interactive Toolkit for all VR interactions... will it break everything when installing Oculus integration? This worries me a lot as I wouldn't want to run into that problem.... Thanks!
Hello, and thanks for the amazing video (I subscribed)! One question - regarding the record audio tip, will I need to keep the record audio node and ask for permission if my game has in game voice chat? Thank you!
I have a problem, in the meta quest developer hub when I upload my games APk to applab it has an error saying “target sdk version too low, android target sdk version is 30, but should be 32 or greater. Please help 🙏
search "target sdk version too low error unity" and android target sdk version is 30, but should be 32 or greater unity error" probably will find the answer?
This is a great tutorial, thanks! One question I have, when I upload to the alpha channel, the first upload goes great. Then subsequent uploads all fail saying that the package name is already in use, has anyone else had to deal with this? If so, what did you do?
In case it helps others, 4 times now, when I got the "audio/manifest" error, I simply shut down MDQH and restarted. When I repeated the install, no errors, and uploaded correctly.
Thank you so much, I had many problems with things like SDK version, manifests, etc but you helped me figure things out and now with the oculus integration and settings, plus a brief explanation on alpha and applabs I can finally upload my game to the public with no issues, as before. Have a good day man! :) but question, how do i fix the SDK version too high, version 33 must be 32 or lower?
You fix it by going into the project settings, then player, go to android, then go to other, then switch target API level to 32 and change the other one
just follow the steps the same way, even if it says deprecated, it still works fine for me! edit: build works, and meta actually accepts the file unlike with out the oculus integration so its a weird thing but hey its meta and meta is wierd! good luck on your game btw ;D
Hello, I hope you can help me. Meta sent this message when testing the app: No OBB found and no store key to try to download. We are using Unreal Engine 5.2, because of the packaged size, we split the app in an apk and obb file, both were uploaded with the oculus developer hub. The keystore was created and set, we even used the MetaXR plugin to check other project settings. The proof that everything was set correctly is that when I manually put the obb file in the created folder inside the Android \obb directory, the app runs without problems. We are not sure about the android permissions to add other settings, but it feels like an error in the testing side, because when the obb is not placed, the same message is visible when launching the game.
I think this video helped me understanding 2 problems I had: 1 why I couldn’t update my app and had to make a whole new apk file, and 2 how to have a game that people won’t rip off and take Edit: I’m having an error when sending it through app lab that is is apparently debuggable Edit 2: btw can you plz make and updated 2024 version cause there is a lot of new stuff that I need help with
Hi, thanks for the tutorial. My Project settings window does not have the Oculus tab. It goes from "package manager" to "physics". Do you have any idea why this isn't showing? or an alternate way to generate the android manifest file?
Hi There! Could you do a video about uploading an app to app lab that is over 1.2gb. I have been looking for videos on how to do this using obb files and could not find anything. A lot of people I know are stuck on this. Thank you!
I don't really know the solution, because my game is really small, but have you tried going into your files, clicking the 3 dots, view, and then show, and then clicking the file name extensions, and renaming the .obb to .apk? I dunno if this will work, but it turned my exe file into an apk, so.. hope this helps!
I am trying to do this for my friends. This really helped me because they always wanted mod for a game. I am looking for more moderators so the first person to reply gets it
Whenever i open the androidmanifest it opens in microsoft edge instead of visual studio, PLEASE HELP. and the record audio script doesnt come up in my manifest script, and i think the script has been updated so i cant do it, please just help me. ive been trying for months and you were my only hope, i got soooo far in and just at the last point. it all went down hill.
Great video, however I have a question. I was trying to make a test version of my game so I didn’t put much effort into it as it was a test, and my upload fail on the”Production (App Lab)” part, why is this?
it keeps giving me errors like Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.2.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only do you know how to fix this?
hey man, i am trying to import the oculus integration. but it wont work! i have tried everything and have been stuck on this for 3 hours trying to figure this out. is it also possible without the oculus integration? thanks!
also how to fix that (while building): Unity library missing for the selected architecture arm65-v8a (C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlabackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a\libunityruntime.a)
OpenXR "should" work for the Quest, but it seemed to break in my project. I would go with Oculus Integration hand tracking when publishing to the Quest Store just to be safe. I'd opt to just not use Oculus Integration, but that's how you generate the Android manifest. 🙃
i have a problem. when i go to put and tell them about the "RECORD_AUDIO" it still says. Your manifest includes the following permissions restricted by Oculus: - android.permission.RECORD_AUDIO Please remove these permissions if they are not needed by your application. If they are needed, you must include justification above. Failure to provide justification will result in rejection of your application. And does not go away. Someone please help me
Hey! I need help. I can't figure out how to fix this error im getting: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again. Please help lol
🍤🦐App Lab is dead! Watch the updated video and learn how to submit your game to the Meta Horizon Store and how to use their new Early Access Feature. 🍤🦐
ruclips.net/video/E3FWnNE2MTI/видео.html
glad to have checked the comments x)
Very helpful, specially the tip about removing the record audio node. Thank you!
That audio node was a source of great torment for me. Glad this helped! 🍤
can I have the scipt for it dont work.. @@FistFullofShrimp
This was a great tutorial. Thank you, I've been trying to find a good tutorial for awhile. Again thank you.
Thank you for watching! I'm glad it helped.
how do I get a business im 12
@@nrgseeklol
im making my own gorilla tag fan game and thanks for this tutorial!
good luck man!
TOO
shrimp, shrimp, shrimp. thank you for what you have done in this tut and because of you my games on applab! anyway thanks for the tut
I'm super happy to hear this. This process can be pretty painful, so I'm absolutely thrilled you've made it through and have gotten on App Lab!
Nice
Was quite confused with a lot of the process. Extra permissions added in the android manifest was plaguing me for weeks as well. Thank you so much!
The whole thing can be a pain. I'm glad this helped!
you are the only one who fixed the android manifest this thank you
It can be a massive pain. Glad I was able to help!
@@FistFullofShrimp are you able to send me the manifest because it worked for my previous game but I lost that game and i forgot how to do it
Thanks for the tutorial! I am trying to make my own Gorilla Tag fan game which I am calling Monke Runners! I just want to thank you for uploading this because others didnt go in this far to explain it! Thanks so much
Dude that was supposed to be my name lol (it's ok I found another name)
Anyways gl with your game
Same
@KurfVR I builded the project into a file, and it was done? then I jsut posted it
@KurfVR Sorry I cant explain it well. Just watch a tutorial.
@KurfVR Sorry I aint good at explaining XD
Thanks. Hope my Cube Arena gets publised soon and more people will be able to play it!
UPDATE: It got approved and published within 3 days. Thank you!!!
Awesome, thanks especially for the audio/manifest part.
You're very welcome. Thanks for watching! 🍤
i dont know how to open the manifest inside of visual studio please help@@FistFullofShrimp
Meta did a great job at making this a terrible experience.🙃
True
@@Chickeyandfriends Yes
Same here
Fr
True
This is very helpful, for someone who is very slow (me)
Great vid. You are sub'd and liked. Will definitely be watching more of your videos.
Hi mate!
I'm thinking of migrating my project from Sidequest to APPLab but I have a doubt that keeps me awake at night...
I use XR interactive Toolkit for all VR interactions... will it break everything when installing Oculus integration? This worries me a lot as I wouldn't want to run into that problem....
Thanks!
I wanted to add the integration but it says on the asset "deprecated" is it the right one?
Three of my favorite video games I saw on their
thanks Shrimp!! super helpful! 💪🔥
Most welcome, Mr. Knuckles... or do you prefer just Toe? 🍤
haha :D@@FistFullofShrimp
Would have liked some context or a separate video on the VRC checks and how to navigate that. Thanks for this video though
Please HELP. When i build my game it gets stuck on "Compiling Cpp for il2cpp (arm64)" and it will not build.
@user-kw8is7cy2o I fixed it and now i am getting a different build failure bug
same
Thanks so much! This helped!
Hello, and thanks for the amazing video (I subscribed)! One question - regarding the record audio tip, will I need to keep the record audio node and ask for permission if my game has in game voice chat? Thank you!
If you actually have a valid reason for using the record audio, then you should leave the node in and hopefully meta approves it for the valid reason
@@FistFullofShrimp Thank you. I will keep the record audio node and ask for permission since my game will have in game voice chat.
how do u ask for permission? @@hilclc
I got voice chat as well and will too keep the node, thanks for asking for us all!@@hilclc
hopefully meta doesn't make approving vc a living hell like the rest of the process XD@@FistFullofShrimp
I have a problem, in the meta quest developer hub when I upload my games APk to applab it has an error saying “target sdk version too low, android target sdk version is 30, but should be 32 or greater. Please help 🙏
search "target sdk version too low error unity" and android target sdk version is 30, but should be 32 or greater unity error" probably will find the answer?
"So I guess we're gonna go back to the hub"
🤣
8:14
@@FistFullofShrimpI need help
@@Gorillatag-finger-painter-vr with what
small world zeplify
thanks so mush nar i have ben looking for this
Ive been waiting for this.
Thanks i am currently working on Realms Of Rumble which is a wrestling Cod / Battle royale game
How to make the trailer
make the trailer
When you went back to the hub at around 8:41 the game I made was not there
can you consider making a tutorial when the game file is big and have to use obb files,im having difficulty buil to quest wen my game is over 4g😢
This is a great tutorial, thanks! One question I have, when I upload to the alpha channel, the first upload goes great. Then subsequent uploads all fail saying that the package name is already in use, has anyone else had to deal with this? If so, what did you do?
what about Meta XR Utilities? if we use XR should we ignore the oculus and use Meta XR Utilities? Thank you!
In case it helps others, 4 times now, when I got the "audio/manifest" error, I simply shut down MDQH and restarted. When I repeated the install, no errors, and uploaded correctly.
Thank you so much, I had many problems with things like SDK version, manifests, etc but you helped me figure things out and now with the oculus integration and settings, plus a brief explanation on alpha and applabs I can finally upload my game to the public with no issues, as before. Have a good day man! :)
but question, how do i fix the SDK version too high, version 33 must be 32 or lower?
You fix it by going into the project settings, then player, go to android, then go to other, then switch target API level to 32 and change the other one
Oculus Integration in deprecated, so what do i do now?? it still has the Audio permission thing that you fix at 13:13
just follow the steps the same way, even if it says deprecated, it still works fine for me!
edit: build works, and meta actually accepts the file unlike with out the oculus integration so its a weird thing but hey its meta and meta is wierd!
good luck on your game btw ;D
Hello, I hope you can help me.
Meta sent this message when testing the app: No OBB found and no store key to try to download.
We are using Unreal Engine 5.2, because of the packaged size, we split the app in an apk and obb file, both were uploaded with the oculus developer hub.
The keystore was created and set, we even used the MetaXR plugin to check other project settings.
The proof that everything was set correctly is that when I manually put the obb file in the created folder inside the Android \obb directory, the app runs without problems.
We are not sure about the android permissions to add other settings, but it feels like an error in the testing side, because when the obb is not placed, the same message is visible when launching the game.
the hell is an organization unit
I'm planning on making a fanmade gorilla tag horror game. Don't know what to name it tho.
scaredy apes
Has anyone else been stuck in the app lab review process for 7+ months? Is there any way to contact Meta about this?
I think this video helped me understanding 2 problems I had: 1 why I couldn’t update my app and had to make a whole new apk file, and 2 how to have a game that people won’t rip off and take
Edit: I’m having an error when sending it through app lab that is is apparently debuggable
Edit 2: btw can you plz make and updated 2024 version cause there is a lot of new stuff that I need help with
It just gave my brother like a Java error
Hi, thanks for the tutorial. My Project settings window does not have the Oculus tab. It goes from "package manager" to "physics". Do you have any idea why this isn't showing? or an alternate way to generate the android manifest file?
Sorry I mean to say it goes from "input system manager" to "package manager"
Did you figure it out? Same problem here
I can’t believe bad games went through this
my unity crashed when i imported the oculus asset
Hi There! Could you do a video about uploading an app to app lab that is over 1.2gb. I have been looking for videos on how to do this using obb files and could not find anything. A lot of people I know are stuck on this. Thank you!
I don't really know the solution, because my game is really small, but have you tried going into your files, clicking the 3 dots, view, and then show, and then clicking the file name extensions, and renaming the .obb to .apk? I dunno if this will work, but it turned my exe file into an apk, so.. hope this helps!
I am trying to do this for my friends. This really helped me because they always wanted mod for a game. I am looking for more moderators so the first person to reply gets it
Can I
What is the game called
Alr ill tell you when it comes out or get’s succeeded by oculus.
Ok
Great
Whenever i open the androidmanifest it opens in microsoft edge instead of visual studio, PLEASE HELP. and the record audio script doesnt come up in my manifest script, and i think the script has been updated so i cant do it, please just help me. ive been trying for months and you were my only hope, i got soooo far in and just at the last point. it all went down hill.
nvm nobody answers me
What if your game has multiplayer and other people talk with each other?
If your game has a valid use for microphone, meta should approve it
@@FistFullofShrimp and do i just skip that part?
@@FistFullofShrimp Do i skip the microphone part?
Is the password your unity password.
Great video, however I have a question. I was trying to make a test version of my game so I didn’t put much effort into it as it was a test, and my upload fail on the”Production (App Lab)” part, why is this?
cause its not mgood enogh
Where did you get the app lab build from
i done this once it broke my enitre game i had 999+ errors idk if i should do it again
Really hopeful but when I click add oculus interrogation
It doesn’t show
Bro I'm getting errors while trying to upload the game I really need help
this helped alot thanks
It didn’t work. I got a bunch of errors and I can’t fix them.😢😢😢
I can’t do the part where I have to do the production
thank you
Very welcome! 🍤
As soon as I blink it’s the end of the tutorial💀
Do you know any way to change your game name on applab?
IT BROKE MY WHOLE GAME
When I try to upload it, it says that the app includes 32bit only and the apk is debuggable so how do I fix that?
Bro the oculus intergration breaker my game
It doesn’t for me
I was doing this but when I clicked build I dont have a folder called buid or all that stuff
“Let’s go back to the hub”
Thank You!
Can you upload unreal engine 5 games/programs instead of unity?
it keeps giving me errors like Exception while marshalling C:\Program Files\Unity\Hub\Editor\2022.2.16f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK\build-tools\32.0.0\package.xml. Probably the SDK is read-only do you know how to fix this?
did you figure this out?
I have a game on app lab but it won’t update
hey man, i am trying to import the oculus integration. but it wont work! i have tried everything and have been stuck on this for 3 hours trying to figure this out. is it also possible without the oculus integration? thanks!
nevermind i fixed it (same person on different acc)
how do you fix it@@eggo._.
@@eggo._. What did you do eggo?
@@ChaosanFR i removed some stuff on my pc, so i have more room.
@@eggo._. i have an extra terabyte, is there anything else you did maybe?
HELP!!! Im clicking the "add key" button and nothing happens!!! And if i chek the folder theres nothing
also how to fix that (while building):
Unity library missing for the selected architecture arm65-v8a (C:/Program Files/Unity/Hub/Editor/2021.3.16f1/Editor/Data/PlabackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a\libunityruntime.a)
It says apk is Debuggable how do you fix that
It says Android Target SDK is too low
I am getting "APK_IS_DEBUGGABLE" Error while I am trying to Upload and I am using Unreal Engine 5.3
It kind of annoying how you have to have a legal company to enable App Lab
nah its actually good look at all this gtag kids in the comments that try to upload their ,,game,,
So if I publish the app to Meta Quest 2, does the Unity Hand tracking system work? Or must I use Oculus hand tracking?
OpenXR "should" work for the Quest, but it seemed to break in my project. I would go with Oculus Integration hand tracking when publishing to the Quest Store just to be safe.
I'd opt to just not use Oculus Integration, but that's how you generate the Android manifest. 🙃
@@FistFullofShrimp Yeah, it doesn’t work in my project either. Hands aren’t even showing up.
did you end up fixing it?@@A_walk_in_the_park
bro my android apk can't go over 30 :( i try to fix it but it doesn't work can you help me, if not that is ok.
on my unity project manager i dont see oculus i only see it under the Xr plugin managment
i didnt get he next button
Can you make a tutorial about this but for Godot and is it the same process for Godot?
i have a problem. when i go to put and tell them about the "RECORD_AUDIO" it still says. Your manifest includes the following permissions restricted by Oculus:
- android.permission.RECORD_AUDIO
Please remove these permissions if they are not needed by your application. If they are needed, you must include justification above. Failure to provide justification will result in rejection of your application. And does not go away. Someone please help me
No matter what i do it still has the manafest error even tho i did the script thing it wont let me PLSSS HELPPPP
not me thinking i do everything wrong since its different on my pc
i cant build, says something about the target api, any fixes?
try change it? what is the api level rn
Ive been confused about this:
Do you *have* to be like an LLC or smth or can I just publish without one?
you can
@@CrazyNoobb yeah i figured it out, thanks for trying to help tho
My meta quest developer hub doesn’t look like yours it just says the name
🤯 wow
When you go to xr plug in management it dosent let me have openxr and oculus
im having some problems with it saying that the manifest file should be auto or something, does anyone have any solutions?
how do i upload game through meta hub??
nice!
The android manifest isn't there for me can anyone pls help
its saying upload failed when i import the game, why???
Is there any tutorial for the verification thing?
In meta quest developer hub it doesn’t let me upload the apk there’s errors
Mine is just giving me a error about a manifest file
Hey! I need help. I can't figure out how to fix this error im getting: The upload could not be completed because your application contains the following Android permissions that are not supported: - android.permission.READ_PHONE_STATE Please remove the following permissions and upload your application binary again. Please help lol
same
do you know whats wrong with it? I try to put my ID and it says could not be verified
i cant find the build folder??
its giving an error
Why is it deprecated is that bad for the oculus integration