This is a great example of why framerates can and should be mixed in animation, imo. There is a charm to the broad motion being choppy, but the rapid flourish at the end needs a higher framerate to come through.
What's there to like about stutter? Just curious cuz once I discovered 60fps and beyond I can't look at 30 or 24 the same anymore. Mind you I was like 3 to 4 years ago that couldn't see a difference between 30 and 60 fps
@@jovannydiazabad6123 takes all the weight out of the movement, because the animation is made with less frames in mind increasing that digitally makes all the movements feel and look lifeless and just plain unnatural.
So looking at the clock, the 8 FPS one took around 3 hours for the whole thing while the 24 FPS one took 4 hours just for the little side to side and around a whole 12 hours (possibly more) for the whole thing. Crazy hard work right there.
@@narhwallord6985 I'm pretty sure the creator used his brain to create the first part once and loop it a couple of time and do the rest after. So if you actually look at the clock after the last reset, you can see the hour pointer did a whole 360 which makes it 12 hours.
it really isnt how many fps you use, its how you lay out your motions and frames. actually, most people tend to thing animations of a lower fps are smoother when done correctly!
@@skullsnbones_It's just that there is no need for animation with 20+ fps. It will simply be extra money spent on extra personnel. The more FPS, the worse. Especially considering that many animators make animations in 2 frames (the frame is repeated 2 times) or even in 3 frames (the frame is repeated 3 times)
@@skullsnbones_i love how you say something so incorrect with such confidence, stating it like a fact, as if you have a study backing up your opinion.
This is why animation is important. The motion leading to the final pose (after the loop) looks like a seizure in 8fps, but completely normal in 24fps.
i love the stylization of the 8fps that lets the brain fill in the gaps for longer movements, but the 24fps is great for showing the minuscule ones that can't be captured with 8
The left is reminiscent of the stop motion _Lego_ shorts. The right just looks like CGI, you almost can’t tell that it’s stop motion because of how seamless and elegant the movement is.
It makes me realize how tough it is to make a 24 frame video that last more than 5 minutes. Edit: Thx for the likes and replies. I don't get this much attention everyday.
because of how the brain fills in information being able to see both the 24 and 8 fps side by side makes the smoother version seems uncanny even when the 8 fps one has a clear difference overall love this comparison
If this is a demonstration of how different frame rates suit different scenarios, I love it. 8fps actually looks better to me for the slower movement, but 24fps was better for the faster sequence (in order to capture the hand movements)
I mean, you probably have but it wasn’t really being focused on. It’s pretty interesting how animators will use the human mind to basically fill in the gaps between each frame, you know?
I don't know how you simulated it so cleanly, the 24fps version is so smooth it almost looks unreal, whereas the 8fps version is incredibly charming, especially with the watch going absolutely crazy in the background, like what are you doing to me, please end my suffering! XD
Well, now I know REALLY the diffrence. 8 frames a second looks good, but 24 frames looks more smooth and natural. But the clock in the background shows that it takes a lot more effort to get 24 frames a second.
@@shaldurprime7154 nope, it seems to be one continuous shot and looped the right to left step(or side to side step) three times and then the entire shot play's from right to left movement to final pose
Holding frames let's the viewer's mind fill in the blank. It's choppier but in some ways can be more beautiful -- just look at Spider Verse. The real challenge with movement on every frame in 24fps is that if the animator messed up, it's incredibly noticeable. That's why if you look at animated movies or cinematics from game companies it looks so fluid at 24, because they're the best in the world. At the end of the day, it's the animator's skill that will make all the difference.
@@darrenc2370I think that's to make her hand movements at the end more clear. Cause without it, 8 fps won't be able to portray the wrist movements and would only look like she's waving her arm.
Exactly my thoughts. It's pretty much 24FPS, but using frame duplicates making in 12 FPS. In Flash the default framerate ws 12 fps, and we were learning cell animation in 12 FPS. When I tried 24 fps animation- it was so much more time consuming to deal with.
This perfectly showcases the advantages of each, lower framerates are snappier and feel faster, but for complex motions like that second move are harder to comprehend with low framerates
As someone who made a stop motion film back in high school I can appreciate the amount of time and effort this stuff takes because it genuinely takes way longer than you'd expect
@@AniketTurkel yeah they usually call it 'in twos'. hand drawing 24 frames per second is costly and time consuming. Though i would say, some cuts would need to be animated 'in ones' aka 24 frames (e.g dynamic/action shots)
I actually like the 8 fps , probably because that what I cold get with the old camcorder from the 80s ( pressing record button and instantly pressing it again .
You know how some animations make some scenes smooth, but when something fast or action happens, they differ the frame rate I’ve never seen it in stop motion personally and think it would be really cool
I feel like both are good like you could use the 8 fps for easy to read things like the girl running and the 24 fps for much complex things that are just a lot harder to see in 8 fps.
For those struggling to notice the difference, at higher frame rates, the model's shoes actually turn brown and it's an optical illusion even modern science can't explain.
Stop motion has such a charm to it, but it must be such a difficult medium to work with! BTW in case you didn't already know, the movie Kubo and the two strings, is entirely stop motion!
I think both are so wonderfully done and show just how skilled you are with both stop motion and movements for the characters, although I do want to note that 8 frames looks like it doesnt have enough frames and 24 frames looks a bit too smooth
Yeah, it seems like a 16fps sweet spot or a blend of frame rates would be best: 8 for talking or no action, 16 for average sequences, and 24 for high action and key shots
@@cahsahhhhhhhn well yeah cuz for our brains to recognise an object in motion it would have to be changing its position at 16-18 times per second. Anything higher than that would just make it smoother and then we will reach a saturation point where increasing fps wouldn't even be noticeable.
The 24fps is clearly smoother, but there is something charming about the slightly stilted 8fps. Very cool, thank you!
The diffrences
Between these two
One is who has better pc and good WiFi
The other was shitty network and cheap pc
i think 8fps leaves a lot of work to the brain! so the animation seems more impactful!
This is a great example of why framerates can and should be mixed in animation, imo. There is a charm to the broad motion being choppy, but the rapid flourish at the end needs a higher framerate to come through.
@@unkown3168 Me trying to play MINECRAFT with some LITE MODS vs Someone using 30 thousand mods SMOOTH and complaining about lack of content 💀
Pro I can't tell the fucking difference
The 24 fps is so smooth you forget how much effort is involved, it's like it's come to life on it's own.
I'd say it's almost uncanny!
Amazing
it's literally 4 times longer
i was half expecting it to jump out at the screen at the end.
@@Lightmagician60I think you meant 3x longer 😅
This smooth animation isn't gonna get you out of answering for your many war crimes, Haruhi.
Endless eight will forever haunt haruhi
I guess that means we’re never gonna give you up
@@wildfire9280 wow
@@wildfire9280 or let you down
@@pigeonking5095never gonna run around and desert you
24fpsでこんなに感動する日が来るとは....
まぁ普通のアニメも24フレームで動いてるらしいからね
@@ken8767 そうなんや確かにアニメもヌルヌルやわ
@@Kiril_sazanami まぁゲームでは60の方がぬるぬるやけどね
@@ken8767 ゲームは120だろ
@@RUN-horage それは1部のゲームはそうやろうな?普通のfpsなら60だと思うが…
Animation with just a sprinkle of choppiness has so much soul to me, I love it
What's there to like about stutter? Just curious cuz once I discovered 60fps and beyond I can't look at 30 or 24 the same anymore. Mind you I was like 3 to 4 years ago that couldn't see a difference between 30 and 60 fps
@@jovannydiazabad6123to me 8fps looks more like anime
@@kkngd391 but wouldn't you want anime with more smoothness to it, more fluidity, legibility in movement?
@@jovannydiazabad6123No, for me, anime has that choppiness like a cartoon, and thats what makes it special, thats why i like the 8fps better
@@jovannydiazabad6123 takes all the weight out of the movement, because the animation is made with less frames in mind increasing that digitally makes all the movements feel and look lifeless and just plain unnatural.
So looking at the clock, the 8 FPS one took around 3 hours for the whole thing while the 24 FPS one took 4 hours just for the little side to side and around a whole 12 hours (possibly more) for the whole thing. Crazy hard work right there.
I think you mean twelve hours
@@lookimnotracistbut5695Watch the hour hand again on the right. It resets like 3 times.
@@narhwallord6985 I'm pretty sure the creator used his brain to create the first part once and loop it a couple of time and do the rest after. So if you actually look at the clock after the last reset, you can see the hour pointer did a whole 360 which makes it 12 hours.
@@sens1tiv838 oh shit y’all are right. My caffeinated brain thought that a 360 meant a whole 24 hours for a moment there. Gonna change it quick.
@@nuclearcrackeryou just need more caffeine
24 is for sure smoother, but 8 is so cute as if she’s dancing by herself as an action figure
No comment?
Hmm
@@Hiseyouh ion 😊
@@godbiessyour ion☺
Seawate rteleport
The stop motion vibes and soft pauses are something magic...
The clock on 24 fps:
*M a d e i n h e a v e n*
IS THAT A JOJO REFERENCE?!?
The
*M A D E I N H E A V E N*
Make me small laugh but that might ok to me. PHAAAAA-
What have you started bro💀
@@lupi_u_oh I was thinking Claire Redfield’s jacket lmai
@@lupi_u_no. It's a Queen reference.
すげえな…人間みたいにヌルッヌルに動かせるの尊敬します。
@アブラ アラブになりたい
人間みたいに→人形の動きが人間みたいに
人形が生きとるんやろ
@@ZEN6832.mcpack
ありがとう
Hajima mashe dattebayo
Just see the shoes colour white and blue
24fpsから8fps取り出して比較でなく、両方とも撮ってる律儀さに感服。
途中を抜いたんだな…
メガホン持ってる!!!
確かに比較するだけなら必要ないじゃん…言われて気づいたわ。
Same it's pretty detailed
Solo son 8 fotos más xd
Bruh he just shot the 24 fps one and then cut out the extra frames
“ハルヒ”の動きをさせるだけでもかなり難しい。しかも“女性”の動きを忠実に表現してしかも“可愛らしく”って…。
ただ“コマ送りを作る”以上の巧みさが滲み出てる👍
正に“神業”❗️It's a miracle❣️
Agreed!!
どっちも良さがあるな。ぎごちない感じもぬるぬる動く感じも好き
Qtaro Kujo?) 3 part, arc with grandpa(sry for my English :) )
what did he say
Chin Chen Chuan chin
@@kadeis-dumI have no idea
Bro just have the same pfp with @ussrkin
As an animator I’ve never something so fluid in 8 fps
edit: i am now wanted in replies
it really isnt how many fps you use, its how you lay out your motions and frames. actually, most people tend to thing animations of a lower fps are smoother when done correctly!
@@skullsnbones_It's just that there is no need for animation with 20+ fps. It will simply be extra money spent on extra personnel. The more FPS, the worse. Especially considering that many animators make animations in 2 frames (the frame is repeated 2 times) or even in 3 frames (the frame is repeated 3 times)
@@skullsnbones_i love how you say something so incorrect with such confidence, stating it like a fact, as if you have a study backing up your opinion.
I played Mudrunner in 5fps, can confirm
Sometimes lowest fps still tolerable
@@Webiwelcome to the internet. Where everyone is an expert of everything
8 fps has that glorious “robot chicken” look to it
That’s what I thought
I thought that’s too lmao
EXACTLY hahahah
Exactly what I was thinking
Yeah...not so much lower quality but a valid style choice.
8コマはアニメをそのまま3次元に召喚した感じで、24コマはもうハルヒの魂が宿っててスゴい...!!
24 fps = 12 hours
8 fps = 4 hours
Very nice
12 fps= 6 hours
16 fps= 8 hours
actually more than double those numbers but yes
Does this refer to how long he took to shoot the motion?
@@IzMyVideoz no it's just some ignorant idiot posting memes. Read the description.
@@IzMyVideoz
In this particular video, yes.
Beautiful animation, and the clock at the back shows how much time and effort it takes to make something so "simple"
24コマがぬるぬる動くのは当たり前として、8コマでこれだけ自然に動かせるセンスこそ評価されるべきと思います。
むしろ24コマで超細かく調整されてるのがやばい
This is why animation is important.
The motion leading to the final pose (after the loop) looks like a seizure in 8fps, but completely normal in 24fps.
圧倒的に違うのにどこで一時停止しても同じようなポーズしてるのすごすぎるな…24fpsがどれだけ細かい動きがわかる…
8fps= those old Christmas cartoons on VHS and laser disc
24fps= Robot chicken
you got it reversed....
@@spacemanmonster23are you sure robot chicken runs at 8fps?
Sorry but... I'M CONfused!?
@@Not_Tails I thought it runs at something between the two framerates
Not as choppy as 8, not as smooth as 24
@@BierBart12robot chicken was 30fps
Those animations were so smooth that I slipped even in my Campus shoes.
Had my psych ward sox on and l still fell over
Even some goofy sound effect played in the background
@@coolpanda6471 I wonder how many people actually get this joke.
@@RonPaul42069 i doubt its rocket science lol
Both animations are amazing, especially the 24fps.
Haruhi’s dance is adorable and iconic.
i love the stylization of the 8fps that lets the brain fill in the gaps for longer movements, but the 24fps is great for showing the minuscule ones that can't be captured with 8
Is that why the 8 fps is holding something in her hand so it would not see, awkward that her hand is missing the finer movements?
What kind of toys are these?
@@dimabrave7167this one might be like a figma, but I might be wrong. There’s a lot of anime and non anime 6” action figures tho
I agree. The spin looks great in both 8 and 24 fps
That's why we use smears in 2d animations. Let you do tiny movement without adding frames. And keeping the low punchy framer ate.
24 fps: good
8 fps: *my name is miles morales*
Basically 8 fps is the Spider-Man Miles Morales world😂😂😂
Miles's framerate is just 12 fps before he accept being the new spider man
Edit : I corrected something
B u guessed
Ain't it 12 fps??? Correct me if I'm wrong but i think it is. (I understand that this comment was just a joke)
😂
I like how they are both going at the the same time instead of being compared in separate clips, very impressive
自然な重心を再現できるのってすごいん。
关于遵守上帝诫命的经文 启示录 22:14 英王詹姆斯版 14 遵行他诫命的人有福了,他们可以有权柄到生命树那里,也可以从城门进城。
神の戒めを守ることについての詩 黙示録 22:14 キング・ジェームス版 14 神の戒めを守る者たちは幸いである、それは彼らが命の木に対する権利を持ち、門を通って町に入ることができるためである。
하나님의 계명을 지키는 것에 관한 구절 요한계시록 22:14 킹 제임스 버전 14 그의 계명을 지키는 자는 복이 있나니 이는 생명나무에 나아가며 문들을 통하여 성에 들어갈 권세를 얻게 하려 함이라
Even though the left is very choppy, there's still enough information to perceive it as motion.
The left is reminiscent of the stop motion _Lego_ shorts.
The right just looks like CGI, you almost can’t tell that it’s stop motion because of how seamless and elegant the movement is.
@@hobomike6935 robot chicken
たった数秒の動画に凄い勢いで時間経っていくのこえー…
The song rings through my head...
aru hareta hi no koto
mahou ijou no yukai ga~ 🎵
Omg the 24 is so uncannily smooth, I can't imagine how many hours it took to animate it
Just watch the clock 😀
The watch counted 12 hours
You don't even need to imagine...
I did a stop motion project for my media class, at 12 fps it took me 8 hours, so multiply that by 2
There's a clock behind it anyway
I like how lower frame rates are coming back but as a stylistic choice made for emphasis
It makes me realize how tough it is to make a 24 frame video that last more than 5 minutes.
Edit: Thx for the likes and replies. I don't get this much attention everyday.
Ya man . Those pro movies that use stop motion 😳
24 frames per second
Meaning 24•60= 1440 frames per minute
1440•5= 7200.
7200 pictures for a 5 min video??!!!
That’s a lot
@@sero3113 👽
Agreed, but do have a closer look at the watch ⌚ on the left. It's easier to also repeat the movement when possible.
@Casual Gaming They must have been in production for years.
Suzumiya Haruhi mentioned 🔊🔥
24 is nice to view the extra steps/movements she takes to reach the final pose. 8 is good for the first part where she doesnt move too quickly
The side to side at 24 FPS was so smooth and satisfying.
“Wow the 24 fps looks so clean” meanwhile the watch in the background: MADE IN HEAVEN
*MAIDO IN HEVENN
Im gonna race for you... GAS GAS GAS, GONNA STEP ON DA GAAAAAS!!!
Wow it was so smooth her shoes changed!
because of how the brain fills in information being able to see both the 24 and 8 fps side by side makes the smoother version seems uncanny even when the 8 fps one has a clear difference overall love this comparison
The time and patience required for the stopmotion on the right must be insane
時間もヌルヌルゾ〜😂
本当に尊敬
If this is a demonstration of how different frame rates suit different scenarios, I love it. 8fps actually looks better to me for the slower movement, but 24fps was better for the faster sequence (in order to capture the hand movements)
As an animator, I've never seen something so fluid at 8 frames per second (fps).
I mean, you probably have but it wasn’t really being focused on. It’s pretty interesting how animators will use the human mind to basically fill in the gaps between each frame, you know?
The watches in the background are an incredible and subtle touch …. That is a lot of time 💀
No matter the frames, you make things that impress me. Great work.
やっぱり映画の24フレームって大事なんですねぇ。
作品みがエグい。
ですね。
やっぱアニメは24コマでいいんだよ。
昔のCGの30コマとか何だったんだろう。
I don't know how you simulated it so cleanly, the 24fps version is so smooth it almost looks unreal, whereas the 8fps version is incredibly charming, especially with the watch going absolutely crazy in the background, like what are you doing to me, please end my suffering! XD
Well, now I know REALLY the diffrence. 8 frames a second looks good, but 24 frames looks more smooth and natural. But the clock in the background shows that it takes a lot more effort to get 24 frames a second.
Or it shows that they used ai interpolation and the clock is wigging out as a side effect of that
@@shaldurprime7154 nope, it seems to be one continuous shot and looped the right to left step(or side to side step) three times and then the entire shot play's from right to left movement to final pose
@@goku4u 🤷♂️
@@shaldurprime7154 😸
@@shaldurprime7154 you are blind, bro
I like how noone is noticing the clocks in the background bacially telling u how long it takes to make high quality animations
I noticed
I can't tell with the 24fps one because it looks like it's glitching. 😂
@@RavenclawDaisy95That's because it's jumping backwards, that means it took days
Wydm everyone is talkin about it
@@NowRiley the side step repeat 4 times so instead of animating it 4 times (16hours) he just loop the same secuence 4 times (4hours)
Шикарен как всегда
I can't see this dance without hearing the music. They go hand in hand. Bravo with the animation, sir. You have the patience of a saint.
There’s something so charming about the 8fps that the 24fsp can’t convey
I don't know...maybe...easing and like every other quality that makes animation look lively instead of static, robotic movement?
Holding frames let's the viewer's mind fill in the blank. It's choppier but in some ways can be more beautiful -- just look at Spider Verse. The real challenge with movement on every frame in 24fps is that if the animator messed up, it's incredibly noticeable. That's why if you look at animated movies or cinematics from game companies it looks so fluid at 24, because they're the best in the world. At the end of the day, it's the animator's skill that will make all the difference.
Yeah, it's nothing.
The author specifically made different clothes so that no one made a claim that he just slowed down the left side. Genius.
didn't have to worry about the clunky hand transitions @ 8 fps
It'd illustrate the point just as good. You don't slow it down either, just remove the extra frames.
OH THATS WHY!
@@ksadjdadjaifen and the cone / loud hailer
@@darrenc2370I think that's to make her hand movements at the end more clear. Cause without it, 8 fps won't be able to portray the wrist movements and would only look like she's waving her arm.
I love it both, 24 fps is smooth. But 8 fps is old school and classic like animation from 1990s - 2000s
8fps just took me back to the early RUclips days when people would try to do a stop motion animation with these stickmen. Ah, the good ol’ days.
PivotX our beloved
Haruhi Suzumiya on the right-hand side has auch smoother dance than on the left. She is such a good dancer.
Water is wet
the sun is dry
electrons are moving
Uranium are radioactif
Rock is solid
8もめちゃくちゃ凄い才能の塊
Honestly 8 fps *feels* more natural in a way
12 fps is a good middle ground. Perfect balance of smoothness and charm.
Exactly my thoughts. It's pretty much 24FPS, but using frame duplicates making in 12 FPS. In Flash the default framerate ws 12 fps, and we were learning cell animation in 12 FPS.
When I tried 24 fps animation- it was so much more time consuming to deal with.
yess, the sweet point
12 looks just as disgustingly bad as 8, what are you on about?
@@rigo.acosta Incorrect, it looks 50% better :)
@@rigo.acostaquestion are you one of those dumbass gamers who thinks the importance of fps in video games applies to everything
こんなにぬるぬる動くのか…
技術ってやっぱすげぇなぁ…
Flag is shit
Dijiste viscoso :v ???
@@ismawill199 eeee this flag is shit.
how my wifi runs normally vs. how my wifi runs when i havent paid the bill:
This perfectly showcases the advantages of each, lower framerates are snappier and feel faster, but for complex motions like that second move are harder to comprehend with low framerates
The 8 fps one had much more life to it in the beginning, however the 24 fps one was much clearer as to what it was doing at the end
おおきな夢&夢 スキでしょ?
自然にそれが流れてくるの不思議
8 frames makes the animation snappier, which i prefer in most stop motion animations. Also, Haruhiism all the way!!
they give my childhood nightmares
24 FPS is lot smoother but 8 FPS takes me to old times when there was lots of stop motions
後ろの腕時計が全てを物語っている……
Omg I didn’t notice...it took so much longer to do
The way he always flexes having the spinning clock in the background though. A master of his craft.
The difference between 90's and today's animation : both are good
こうして見ると8コマも悪くない…良いってなりました。
ありがとう。
8fpsより24fpsの方が撮影が大変な分だけ動きが滑らかで綺麗
わかりやすい様に両方撮って比べてくれるのは凄い!
わかりやすかったですご苦労様でした
As someone who made a stop motion film back in high school I can appreciate the amount of time and effort this stuff takes because it genuinely takes way longer than you'd expect
時間を飛ばすスタンドみたいになってるの泣ける
Absolutely excellent! I can only fathom the effort on display here.
The 8 fps looks aesthetically better cuz it feels like you rip it out straight from the anime 😯✨
lol the 8 fps is like the actually anime 🤣🤣🤣👏 the 24 is so smooth, I get why both would be useful for different things.
Anime is closer to 24 fps than 8...
@@corasundaefr
Bro doesn’t know that only the funny parts or just idk YoU bAkA parts are like 8fps
Anime is mostly 12 frames repeated twice each, from what I know. That is 24 frames per second but only 12 unique frames.
@@AniketTurkel yeah they usually call it 'in twos'. hand drawing 24 frames per second is costly and time consuming. Though i would say, some cuts would need to be animated 'in ones' aka 24 frames (e.g dynamic/action shots)
I love animated action scenes use lower frame rates. It makes all the action look clear and intentional.
8fps really makes the individual movements stand out much more, it's great!
I actually like the 8 fps , probably because that what I cold get with the old camcorder from the 80s ( pressing record button and instantly pressing it again .
The melancholy of Haruhi Suzumiya was my favorite anime hands down growing up 😂😂😂 Haruhi was the waifu
A lot of dedication. Amazing, thanks for the video!
the guy was working for 24hours non-stop to make the last-half of the 24fps animation. I can feel their dedication.
Proof that the key to FPS is consistency, not high numbers
You know how some animations make some scenes smooth, but when something fast or action happens, they differ the frame rate
I’ve never seen it in stop motion personally and think it would be really cool
Robot Chicken vs. Coraline.
The watch spinning in the background is a nice touch
major respect for making such smooth stop motion
*”It’s Not Unusual” by Tom Jones starts playing*
*after seven consecutive plays of "what's new pussycat"*
相変わらずぬるぬる動きますねw(褒め言葉)
I feel like both are good like you could use the 8 fps for easy to read things like the girl running and the 24 fps for much complex things that are just a lot harder to see in 8 fps.
For those struggling to notice the difference, at higher frame rates, the model's shoes actually turn brown and it's an optical illusion even modern science can't explain.
She is not a model, she is Haruhi Suzumiya
anyone struggling to see the difference needs to get their eyes examined
Damn right, didn't notice that
24fps is very smooth, but 8fps gives those memories of watching Robot Chicken as a child (when I probably shouldn't have been).
Robot chicken is 30fps
Lol everyone watched Robot Chicken when they were too young 😅
@@paradis0744 Do they animate on 2s or 3s or something?
The difference in time is literally 3x, same as the difference in framerate. So much work
The 24 fps looks extremely cool, but there is something about the 8 fps that is just so charming
The hours flying by in the background is terrifying 😂
beauty. I love this kind of animation, it is made by truly patient people
Stop motion has such a charm to it, but it must be such a difficult medium to work with! BTW in case you didn't already know, the movie Kubo and the two strings, is entirely stop motion!
I think both are so wonderfully done and show just how skilled you are with both stop motion and movements for the characters, although I do want to note that 8 frames looks like it doesnt have enough frames and 24 frames looks a bit too smooth
Yeah, it seems like a 16fps sweet spot or a blend of frame rates would be best: 8 for talking or no action, 16 for average sequences, and 24 for high action and key shots
@@cahsahhhhhhhn well yeah cuz for our brains to recognise an object in motion it would have to be changing its position at 16-18 times per second. Anything higher than that would just make it smoother and then we will reach a saturation point where increasing fps wouldn't even be noticeable.
aru hareta hi no koto
mahou ijou no yukai ga ~ 🎵
最後のこれは中割りのタイミングの巧さではごまかせない動きで24fpsの圧勝ですね。
Animistさんとこのお子たちは、重心移動の繊細な動きまでちゃんとしてて、まさに生き生きしてるところに自ずと愛が芽生えます。