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3 Designs for Save the Enemies Levels in Super Mario Maker!
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- Опубликовано: 23 май 2018
- In Super Mario Maker, Mario and the Goombas are bitter enemies. But not today, because today Mario needs to save all the Goombas and Koopas, because if the enemies are harmed today, Mario is harmed as well! In this video we are going to take a look at three different Super Mario Maker levels, where Mario has to save the enemies in Super Mario Maker!
-------------------Credits for the Music-------------------------
------Holfix
/ holfix
HolFix - Beyond The Kingdom
• [Free Music] HolFix - ...
------Kevin MacLeod
"Adventure Meme", “Amazing Plan”, “The Builder”, “March of the Spoons”
Kevin MacLeod incompetech.com
Licensed under Creative Commons: By Attribution 3.0
creativecommons...
The finest Mario science on RUclips.
Ceave, have you checked out some of the SMW rom hacks that have custom items? Barb just uploaded one called "JUMP" and it contains "sticky" blocks, which hold onto shells if they're thrown at them. Rom hacking (SMW specifically) is rich in custom items which i think would be a great avenue of exploration for your channel. (those sticky blocks do allow you to retrieve the item also once it has become stuck.)
Ron Barnes except pannen
Coop
At 5:44 the Goomba at the top left of the screen looks like it has googly eyes.
What it looks like:
Goomba: OMG LOOK AT DAT SHINY COIN!!! I NEEEEDDDD IIIIITTTTT
Shiny yet deadly coins
@@OfficialUKGov Goombas are adroable as funk though!
Yup
Thank yoy for your service
I don't even have Super Mario Maker to implement these designs, but I love your style of making these videos. ^^
cEmU
•_•
99th liker
I guide others to a treasure I cannot posess.
Oishiineko Entertainment/美味しい猫エンターテイメント fuck fury’s
Me to me to me to
Ceave wants to help Goombas and the other enemies so much because...
_he is secretly a goomba_
_just don't let Ceave know I told you this_
Graciela Tieko Yamasaki I already knew. Shhh! He doesn't know we know he is.
Graciela Tieko Yamasaki And that's why ceave does no face reveal.
EVAARR!!
B-b-b-b-b-but Ceave reads comments, doesn't he?
CEAVE!! GRACIELA TIEKO YAMASAKI TOLD US YOU WERE SECRETLY A GOOMBA!!
This IS his video and his comments...
Enemies: actively attacks mario
Ceave: “don’t hurt them you evil monster”
finally someone respects me and mu brothers.
U kill paper?
You fake goomba
@@wushucat4601
*shot*
Nice joke
Dat goomba galoombas are better
Ceave: This design is uncheesable
Ryukahr: Hold my beard
*jumps*
For anyone else using a key concept for a *Save the Enemies* level, Super Mario World may be easier to work with, due to the up-throw mechanic
Trueee
@@Bunaxy_alt how on earth did you find this comment
@@thermitefe8299 luck
@@thermitefe8299 it was on top
4:46 Can you see the panic in that koopa's face?!
The koopa is smiling.
*It wants to die.*
Considering it works for Bowser, I don't blame him
"MY SUFFERING WILL END"
5:21 “while the goomba findes himself in a mushroom field”
Ceave 2019
But it's a KOOPAAAA
- It’s not a mushroom _field_
- It’s not a goomba
- Red plumber is technically abusing that koop
KOOPA
I never knew pressing upwards could go so wrong...
TRY TO NOT PRESSING UPWARDS (99,99% IMPOSSIBLE)
Sausasaurus add that to de dangerous list of evil
@@david_ga8490 ok
Thanks for the shoutout :)
I definilty not expected to see you here... Looks like you finally watched a Ceave video 😁
Finally? I've watched pretty much all of them, lol.
It's not only the ELB that is affected by fire bars, but also the ELC too
Warspyking? Is that you? I- I can't believe it!
Had no idea you watched Ceave's videos lol
He explains tech in an entertaining way, love it. :P
Scientist: How to make everything perfect?
Ceave: Well, actually it’s surprisingly simple.
Ceave how do we stop Corona virus
Well it's actually surprisingly simple
Literally anything: *exists*
Ceave:
5:20 goomba?
You mean 5:20?
And yes, that's a goomba in koopa's clothing.
why do people always use timestamps right after it happened i don't want to have to go back wtf
Megabyte you forgot the question mark
Jorge C. M. way to avoid the question dumbass
Macawesome75 goomba and koopa sound simalar do cant u forgive him
5:56 You can actually grab the shell from earlier and kick it to that spring there to activate the question block, after that just wait for a while then you’ll be safe
It actually makes a lot of sense that firebars don’t unload, because when you make a firebar-wave it doesn’t matter how you enter the room. The wave will always be in sync.
It would be neat if you could put costumes onto goombas. Anyone agree?
Yes
megabonez. child of mega mushroom and mrlazybonez lol a yosho costume is yosho eat u and yosho killed if 'ride'
Sonic: Huh,
*NEAT.*
Yeah!
Yeah!
I can't wait to see how these ideas can be upgraded in Mario Maker 2
on/off switches can be used!
Goomba (maybe even cea- oh nevermind) : "Save me, mario-looking guy!"
MariNO: "no"
Goomba: "YOU'RE A DIIICCCKKK!!!"
When ur being blackmailed into helping the enemy
You know, I never thought of doing anything like that.
You've now given me ideas for SMM2.
5:43 what did you see that is so impressive, goomba?
Dat goomba at the top left saw things that he didn't deserve to see
Thx for giving me that timestamp you made Ceave say THICC
@@Britshit what have i done
@@zaaphyyre Just press the timestamp and you'll hear Ceave say THICC.
@@Britshit I know... WHAT HAVE I DONE!?
5:43
Look at the panic in his eyes!
5:21 put on subtitles and look to the right on the screen
Awsome video Ceave i have been watching you for 1 Year now and you are my favorite youtubers you are so creative with all your fantastic ideas
An even more complicated mechanism is one that prevents Mario from having a key or any item. (Most items are already prevented because of the vine climbing. However, a p switch thrown against a wall will bounce up slightly, and can be balanced on Mario’s head while climbing a vine.) The mechanism itself seems to take up less space than your final design and only uses a single sprite. It’s very hard to describe so I’ll do the best I can.
I’ll try to “graph” it out to make it as clear as possible. This isn’t the only way this setup works, it’s just the one I have.
So, let’s have the base of the keydoor (not the ground below the keydoor) be the origin (0,0).
(1,0) Is a ground block
(2,0), (3,0), and (4,0) are also ground blocks
(1,1) and (4,1) are spikes
(2,1) and (3,1) are ground blocks
(1,2), (2,2), (3,2), and (4,2) are spikes
(1,3), (2,3), (3,3), (4,3), and (5,3) all have vines over them
From (0,0) to (0,3) is a vine (it’s four blocks tall not three, I know, it’s confusing)
(0,2) is a hidden block
Taking up (0,0) and (0,1) is a keydoor that kills Mario when he goes in it
(-1,1) is a noteblock
(-1,2) is a sideways spring
From (-2,-1) to (0, -1) is a conveyor that moves to the right and is on the faster setting
Place ground where it makes sense
Mario is entering the contraption from (-3,0)
Mario’s general exit is at (5,0)
Sorry that this might be confusing, but it’s the best way I figured I could type it out. Thanks if you’ve actually read this far, and I hope this helps. :)
I'ma subscribe now.
Your accent works so well with all the sadism. I love it.
Ceave *_plz_* do a vid on flag poles!!! There are so many thing u can do like puzzels, minigames, magikoopa boss fights and even secret endings if u get over ( I just want to see what your mind can do ( your really creative you know )) plz ceave. - _ SRG _
That would be very interesting.
I'm actually wondering just how far can we go take Mario away from the flagpole during the "post flag cutscene", using things like springs, conveyor belts and fast objects on tracks.
5:18 that's not a goomba ceave
Demonz. Day 5:21?
@@trystankitty5393 yes
Great Video! I also have an idea using entity limits B & C.
I present: easy mode and hard mode.
There are 3 pathways , each one the exact same path, just with changes using entity limits.
There are currently 99 Power-ups , and 99 enemies , both of which are on fire bars , going through pathway one will spawn one more enemy which will fall on a firebar , so it will not de spawn , there are 30 Question blocks all over the main course , a buzzy beetle shell will hit these as you walk by , if the enemy limit is reached and they never despawn , no enemies will spawn from those blocks creating a less difficult challenge , do the same with power ups, just replace every enemy with power ups and you get a hard path.
Never realized the perpetual expression of sheer terror on a Mario Bros. 3 style koopa's face until now.
5:43 look at the goomba’s eyes
"Now, he is able to climb on top of the vine and reach the saving exit door"
*immediatly hit the invisible block*
"Hooray!"
5:42:
Ceave: "In the next room, there is a goomba imprisoned in a horrific prison at the top."
Goomba: O.O
The coin counter looks like eyes :D
5:44 The 0 coins look like the Goomba has scared eyes! XD
1:25 you can cheese it easily as you saw it, but what you didnt saw that you can decheese it easily too, with a spike block on the left of the top of the locked door 😋
Elouan Allée Hi Lou Lou! I’ve done some looking into this before, and a spike placed up and to the left a locked door is cheesable. If you do a tiny up input, you can grab the vine without climbing into the spike
Unlimited Will Ok thank you :D
I don’t even understand how you aren’t out of fantastic ideas yet!
Mario:(Sigh)Have I Not Had Enough Yet Ceave?
Ceave:NO!
are these still possible in super mario maker 2?
Some of them are
Ceave's favorite phrases, "IT'S aCtUaLLy rEALLy simPLE" "sHInY bUT dEadlY cOiNS"
5:21 you seem to have made a slight error, Ceave. You said goomba
Its a goomba in disguise!
DUN DUN DUN!!!!
@@cloverlovania *gasp*
@@Billbobs678 huh i do not remember making this comment
Don't have or want Mario Maker but LOVE watching your content on it!
This is such a clever, yet _surprisingly simple_ concept! I love it.
List of Ceave quotes: "Which transforms the floor into shiny, yet dadly coins." "Evil magikoopas shoot dagerous playstation button-missiles towards Mario."
"Mario is now able to proceed, while the goomba- Not a goomba, it's a koopa.
I don't have Mario maker, but I'm learning so many clever ideas from you
Ha! I'm going to use this on my dad. I'm always sad when he kills enemys without reason, and I try to save them all.
4:32 just wall slide and delay until the shell gets there
Azure Apples well that’s rude
Does anyone else just love the way this guy says hooray? I find it quite charming X3
I made a similar level like this awhile ago called Koopa Town. You started in a town with koopas that stood still and talked to you using comments. The koopas told you something about themselves or the town and one koopa-kid told you about their angry grandpa (a hammer bro). All the houses had doors and if you entered them you got inside the koopa's house and you had to enter the grandpa's house and go through a pipe to finish the level. Every koopa you killed gave you a key and when you got to the end I used the vine mechanic shown at 2:03 to judge you. If you got to the next room by using the locked door you would see more and more flying dry bones for every "enemy" you killed and if you killed too many you would get stuck slowly falling down the abyss while the flying dry bones laughs at you. If you didn't kill anyone however you would get rewarded by getting at the top of the flagpole at the end. I was really proud of that level but it got a lot less interesting when miiverse died and all the comments got removed :/
Ceave, your videos have helped me to make cool gimmicks in my levels. Sadly, I only have the 3ds version, but I was able to make a puzzle where you have to “watch TV” to win, using a Boo in a clown car, precisely placed so you have to be on the chair. Thank you so much for teaching me about the beauty of loading positions and note blocks! (You can put stuff in the TV to make it more dangerous, like a Bowser or Piranha Plants, and give the note block a p-switch so you can “turn the TV off”)
Nicobbq:the ruuuuules are simple!
Ceave:well, it’s actually suprisingly simple.
5:23 while the goomba now lives in a happy environment
Every design and mechanism is either "actually surprisingly simple," or "a cool trick."
Congrats for 100k!
I absolutly love this Channel with these ideas...
You can also make a anti-key door another way. If you have to throw a shell up to unlock the next path, you can make them throw the shell up on a locked door, same concept, cheese free if you do it right.
Ps: sorry for my english :)
that's been known for a long time, and I believe Ceeve actually did use this method in the past.
Maybe hhe forgot about it?
I've never even played mario maker and i'm binge watching this channel
It's more addictive than crack
This is the only video that i am confused on lol. Great job as always
This reminds me of a level idea I had for Donkey Kong Country once. It was called "Kareless Klemmings" and it was inspired by Lemmings. Basically, you had to find creative ways to save these really dopey Kremlings called "Klemmings" as they would walk straight into gaps and other hazards.
(Koopa kills himself to help mario succeed)
Ceave gaming : HOW AWESOME! 😊
These designs are simple after you understand the entity limit.
This is the best way to watch Smm videos on Yt
I’ve been watching you for 2 years almost, and you have gotten so good at this!
4:31 In New Soup you can wall jump within the first few frames of exiting the door to get up without even touching the vine. I'd probably put the door that goes next to the key door on the same y axis point and use winged blocks to push Mario as quickly as possible into the one tile space the key door is on.
3:40 : you can also put a spike block to the left of the door to prevent people from cheesing your level. There is no need for such a complicated setup.
piggie the pig yeah abd not super mario bros U because we can do jump wall
piggie the pig then it’s still possible to cheese it
Powerups?!
Fir3Cl4w jump ?
If you do a tiny up press, you can grab the vine without climbing into the spike
5:24 "How touching" yes I can tell by the tone of ur voice
Mario is unhappy with your decision. Mario will kill the survivors.
5:43 the coin counter makes the enemy look like it has big terrified eyes.
Hey ceave! You have such great ideas, and I love your videos. I can’t wait to try them on my own :) Do you think you could make a level containing a lot of stuff you have shown, kind of like compilage of all you’ve discovered, and then maybe a level showcase? I’d love to play it!
That last one is so cool omg
4:33 There is a way: Jump but bevore activating the block press up
Blue Boy I found out a way for cheaters to un cheat
I put springs forcing the player to go down
Ceave:”Because this koopa defeats himself.”
Koopa: Did you assume my gender!?!?!
this is brilliant.
4:30 Your Taking this WAAYY TO HARD BUD! Just put a Spike at the spot they try to cheese it at and BOOM they try to cheese it? THEY DED!
This shows that friendship is the best
I got an ad of super Mario maker 2...
5:44 you can see the horror in the trapped goombas eyes
Easy version to make the design uncheesable:
1.Put spikes at the top left of the door
2. Put some more spikes behind the spike (for safety)
3. Done.
Every video this guy says it’s surprisingly simple when it is so confusing
2:19 Lava suicide is now a new meme XD
It's actually surprisingly simple. First you have to summon chulhu, then you need to write a poem backwarts in suaheli, then you need to trap chulhu in his own contraption. After that it may or may not be necessairy to kill a goat and use its blood to mind-control a Tesla Model S. After that you need to fart a squirrel to death.
Totally Tilted you forgot the part when you have to do an air jump with a dog and a cat after this you have to time travel for killing the cat and the dog and subscribe to all the channel of youtube three time
Great video! Simple yet effective contraptions!
1:50 the germans are coming, Hans
All those complicated ways of keeping someone from climbing a vine by standing to the side of the door. I'd have just put a second death door in.
Mario's odd jobs
"Mario! My army is too stupid and die by itself! You will have a lot of coins if you save them!
-Oki doki!"
The end
Hey so uh instead of doing all that decheese stuff what about putting a second door to the left of the first one? Also could someone duck jump just hitting a for a single frame and then press up?
Aww so adorable! I love them cute enemies man!
Oh that music is so awesome
5:21: *Goomba*
Me:ಠ_ಠ
Ceave Gaming, your videos are incredible! The creativity and effort put into it, the way you explain things, and sometimes when you make things funnier while explaining does make your videos really good! Please continue with this forever (even if MM bugs are all discovered and solved)
You should try exploring how you can use the shockwave from the pow (a shockwave is released when a pow triggers and if you go into a door after it going half way (there's a short time-space you have to get it right) across the screen only things the shockwave hit like coins will not be reloaded) :)
At the vine-door thing, add some spike traps so when Mario tries to cheese it, he dies from the spike trap.
I never realized the battleblock theater music
Seave can you try makeong a boss with nearly every enemy? I think it would be AWESOME!!!
6:26 "to save the walking round mushroom"
Jhe said walking BROWN mushroom
5:43 Look at the terror in his eyes. Top-Left Goomba.
You don't need vines because you can just make Mario throwing a shell up.
*that's a bad likes because this is so good*
Bowser using his enemies' stupidity to his advantage