How to beat 6 arbiter: Step 1: be Flash Step 2: let your intimidation scare your opponent into forgetting recall exists Step 3: play normal and win with twice the army supply
It looks like Flash kept his army close to home so long that it threw him off his recall game and then the push was so big that he started panic stasising
Yea this is it. Kept his army centralized and back until critical mass, and even on the move out stasis delay, flash just stayed back and waited it out. Even if he recalled, the army was just a few seconds away to clean up. Add to this the very low army supply, he had a max of maybe 2 recall armies. I can see why this build isn't meta and why noone at the top uses it.
So, what should we learn from this game (including Artosis)? - Place mines with your first Vultures. - Set up a proper defense. - Secure your third base. - Hold a big part of your supply at your main base. - Prepare your Vessels and EMPs before moving out. - Against Arbiters: wait until you’re almost maxed out before pushing. Arbiters take up a lot of supply, so the Protoss ground army will objectively be smaller. - Be on three bases and start your fourth before moving out. Even if part of your army gets caught in Stasis, the remaining forces should be strong enough to counter everything the Protoss has.
My man Artosis is being honorable even while practising for a race he knows he'll never be in. My new year resolutions is to be more like Artosis. May you have everything you want apart from one, so you always have something to strive for.
I love how at the start you say, oh this guy does A then B then C then... then X then Y and then 20 minutes later everything you said was exactly dead on hahaha
This game literally feels like that scene in Shrek where the mob of townspeople are face to face with Shrek for the first time and one guy waves a torch in his face to warn him off and Shrek puts it out with two fingers.
This game was won on superior macro and fundamentals. By the time spacer wanted to recall, Flash was already up 50 supply, knew a recall was coming, had turrets up in the right places, and his army positioned accordingly so that any recall would have traded massively in his favor. Too bad for Arty though since he didn't get any actionable tips on how to beat his ladder nemesis lol.
3:00 That has to be the absolute dream to see how Flash plays against one of your protoss ladder rivals, and shows you the way. It's like when Tom Brady beat Patrick Mahomes and the Chiefs. He's like "Yep, just be good!" haha
Protoss did better with stasis, you can see half the game Flash was keeping a big army in the main ready for cleanup. Protoss did a few checks, saw there's almost no army outside and knew it was pointless to recall. His mistake was not making an actual army to fight with. You can stasis all you want but eventually all that does is terran will slowly go up to 5k resources while keeping his first army alive thanks to stasis. It's inevitably coming at some point and too late to do anything about it .
If you're just going to fight at the front line with mass arbiter spamming stasis against clusters of tanks and not attempt recall harass, you'd expect he'd use 1-2 of them to recall bomb zealots on top of the tanks
I think Flash's combination of unit lead, position, and timing prevented the recalls? His paths to defending recalls at his bases were very short, but so was his path to Spacer's main base. There wasn't much to recall to begin with, and Flash could just push straight into Spacer's main if that happened, while still being able to clear up the recall with a modest number of units. The turrets mean that there will be no fly-through into the main, and the clean-up force only needs to deal with a few ground units. So the point is basically to hit a timing at 200 pop when enemy recalls will still be weak and Flash's unit lead will be the greatest.
I think this is what pisses Artosis off so much on the ladder. He is trying to improve his fundamentals and play BW like you would in a process setting where the odd cheese build is fine, but you just need to be good at the game. The ladder is full of bullshit like this, and Artosis isn't good enough to beat it.
that mass stasis at 14.00 was as sweet as it was gonna get. should have balled up all his units and recalled onto his tanks he would have reset terran. like having 4 base is useless if you have no army and ur opponent is maxed. it doesnt even make sense as a strat.....
FlaSh was in position with his whole army until maxed. When FlaSh tried to push the guy was 170 supply with 5 Ht on the way and storm The plan for the guy was to storm FlaSh on the choke buying time with stasis He had no army to recall when FlaSh broke through
i kind of wonder if lockdown can stop the sliding recall by stopping the arbiter from moving so the recall tries to go off on terrain that units cant be placed on
I don't play starcraft at all, only watch these games, but would it be viable for protoss to have some arbiters to keep constantly stasiing mineral lines to keep them from mining, since it takes so long to wear off?
20:25 What if they send in a sacrificial corsair or two just a head of the arbiter, drop or recall couple zealots and HT to storm the expansion base and arbiter continues on into the main to recall main army and another arbiter with status energy?
Sad that lockdown can't be used. Patch ghosts to be buildable at barracks from start of game? Leave its techs in the covert ops though? Maybe give it oculars by default?
Possibly. It's about as difficult as a broodling or good storm though. I think the biggest weakness is they don't start with much energy, so if you could maybe build them in the early game you'll have the energy if you tech into it.
There's an Age of Empires content creator by the name of T90Official that occasionally does casts of absurd players that are breaking into high MMR but do ridiculous plays like this. It always makes for fascinating content despite the lower ranking than usual. Would love to see more of spacer, maybe against 2300-2500 MMR opponents
I actually think this kind of answered your question. Sit there, build a huge army on 3 base while being impervious to recalls due to positioning and turrets, and then just plow through everything.
Why didn't Spacer at least do some defensive recalls? When it was totally obvious that he was losing his main, he could have recalled all his probes and units to another base!
The reason he didn't recall is because FLash kept his army close to home and waited to have a large enough army to threaten to end the game quickly so Spacer had to use Stasis instead to stall for time and when Flash saw that Arbiters were low on energy he moved out for a single push to end the game before Spacer could recall as a comeback
As someone who's dirty secret is his love for Arbiters, I'll admit a great deal of secondary embarrasment. Still a great game to learn from, especially seeing how mere intimidation can dismantle a one trick pony style of play.
I bet what Flash is doing what enabled him to win is to draw a line of tanks in front of his base while leaving the majority f his army behind to defend while expanding to his 3rd and a few minutes later seeing he wasnt threatened to his 4th. That way he just amassed a big enougb army that he was able to just walk over the protoss in whichever direction he wanted.
He made a shield battery, that seems fine. If you're going into a mass army afterwards, I do think you need to match the Terran's 'Upgrade Tech'. Then you're Teched out in terms of the Tree, Upgrades & you have sufficient army-supply by the time the attack gets through your 'STASSI'??? P.S. A 5th base should have been down far earlier - alongside the 4th, rather than later with the 6th. *In for a Penny in for a Pound*.
A common thing in Fighting Games is that people get blinded by what's Good Play and then be flabberghasted the occasional times when they lose to Bad Play but instead of adapting and learning how to win against the Scrub play they'll just complain about someone winning with Bad Play instead It's important to always remember how to fight scrubs in both Fighting Games and RTS games
Feel like part of it was just the fact that flash's macro had him ready to move out long before protoss is used to Maybe against lower mmr players both players are maxed around same time
I've never seen you play spacer but to me it looked like there were no recalls because flash played super anti-recall and had units massed in his main and 3rd. I know spacer didn't have observers so wouldn't know exactly what was going on but I think even a player with brain dead gameplay like this understood that a recall anywhere was an instant gg. From there flash slowly pushed out, and when the mass stasis went off he knew that recall wasn't really possible, or at least only 1-2 recalls could happen and was happy with just pushing with his vastly superior army. Again, not sure how your games usually go with him but my takeaway from this game was the acknowledgement that mass stasis went off -> death push
This cast had a lot of storyline, actually very entertaining with a lot of personality
Artosis is blushing 😊
Yeah Artosis is talented
We just needed Streamer Artosis to cast it and not Caster Artosis, so we could appreciate how much he hates Protoss.
@@Picaroon9 having this as a separate audio track in the same video would enhance the experience as much as Protoss expanding to infinity bases
How to beat 6 arbiter:
Step 1: be Flash
Step 2: let your intimidation scare your opponent into forgetting recall exists
Step 3: play normal and win with twice the army supply
Instructions unclear, i got flashed isntead
Mission Objective: Gather 4000 minerals
😂
I love this lower-ranked Protoss madman. What a legend. He has a fever, and the only prescription is more Arbiters.
there’s some sauce there, its fascinating to have such a particular style
It looks like Flash kept his army close to home so long that it threw him off his recall game and then the push was so big that he started panic stasising
Yea this is it. Kept his army centralized and back until critical mass, and even on the move out stasis delay, flash just stayed back and waited it out. Even if he recalled, the army was just a few seconds away to clean up. Add to this the very low army supply, he had a max of maybe 2 recall armies.
I can see why this build isn't meta and why noone at the top uses it.
Probably also left his rally in the main in case the ramp was stasised
6 arbiters
5 new born queeeeeen!
4 hydralisks
3 marines
2 terrain wraith
and a brand new S C V
So, what should we learn from this game (including Artosis)?
- Place mines with your first Vultures.
- Set up a proper defense.
- Secure your third base.
- Hold a big part of your supply at your main base.
- Prepare your Vessels and EMPs before moving out.
- Against Arbiters: wait until you’re almost maxed out before pushing. Arbiters take up a lot of supply, so the Protoss ground army will objectively be smaller.
- Be on three bases and start your fourth before moving out. Even if part of your army gets caught in Stasis, the remaining forces should be strong enough to counter everything the Protoss has.
"This guy does the same thing EVERY GAME!"
He actually does.
My man Artosis is being honorable even while practising for a race he knows he'll never be in.
My new year resolutions is to be more like Artosis. May you have everything you want apart from one, so you always have something to strive for.
lol im going to take this as a compliment
I like arty’s demented laugh as he explains spacer’s strategy while gleefully awaiting flash dismantling his opponent.
Flash winning so hard that he builds his fourth command center and then floats it over the enemy army for vision 💀
Classic Flash building push!
I love how at the start you say, oh this guy does A then B then C then... then X then Y and then 20 minutes later everything you said was exactly dead on hahaha
Definitely all points were spot-on - apart from the lack of Recalls, but that was more based upon Flash's play of course!
A Flash game is never a waste of time.
You beat him by having such a scary name that he sees the name and poops himself. Simple strategy and easy to replicate, probably.
Yeah, just say that you're Flash
This game literally feels like that scene in Shrek where the mob of townspeople are face to face with Shrek for the first time and one guy waves a torch in his face to warn him off and Shrek puts it out with two fingers.
I know what scene you are talking about, that is so funny lol!
How to stop mass recall.
1. Be flash.
2. Intimidate opponent to not use recall.
3. Win.
it works for so many other things too!
arbiter tribunal before second gateway is crazy wow
It's so old school, I remember seeing stuff like this way back in 1998.
@@Ziegfried82 ill have to try it and see if its any good
I am so happy that the Flash train has left the station again, and I am here for the ride!
This might be the longest PvT without robo I've ever seen. This guy _really_ doesn't like observers.
Flash making something look easy does not mean it's easy. At least, not for mortals.
Happy New Year fellas!
Thing is, at the point when Flash exited base, Spacer had like 20 units. So he could have only recalled one time and he would have 0 army
finally, a protoss build that gets hard countered by pure vulture mines + cloaked wraith
you forgot a Lockdown ability, to catch arbiters.
@@TheNekruss For the lockdown in time you'd have to somehow float ghosts above the water. You'll need Jesus Ghost.
This game was won on superior macro and fundamentals. By the time spacer wanted to recall, Flash was already up 50 supply, knew a recall was coming, had turrets up in the right places, and his army positioned accordingly so that any recall would have traded massively in his favor. Too bad for Arty though since he didn't get any actionable tips on how to beat his ladder nemesis lol.
spacer should make a new account called "Total Recall"
This was actually really entertaining. If they play again I want to see it!
Happy New Year guys!
14:00 stasis is the longest duration spell? What about hallucination which lasts 56.7 seconds?
@artosiscasts let me guess that spell doesn't count
3:00 That has to be the absolute dream to see how Flash plays against one of your protoss ladder rivals, and shows you the way. It's like when Tom Brady beat Patrick Mahomes and the Chiefs. He's like "Yep, just be good!" haha
It was very interesting. Actually it was a good choice.
Artosis: arbiters are literally unstoppable!
Evil and intimidating Flash:
Happy New Year Brood War Bros & to Arty ⭐
Protoss did better with stasis, you can see half the game Flash was keeping a big army in the main ready for cleanup. Protoss did a few checks, saw there's almost no army outside and knew it was pointless to recall. His mistake was not making an actual army to fight with. You can stasis all you want but eventually all that does is terran will slowly go up to 5k resources while keeping his first army alive thanks to stasis. It's inevitably coming at some point and too late to do anything about it .
Can you cast a replay of you playing Spacer? I feel like that'd be super entertaining!
If you're just going to fight at the front line with mass arbiter spamming stasis against clusters of tanks and not attempt recall harass, you'd expect he'd use 1-2 of them to recall bomb zealots on top of the tanks
6 Arbiters, 1 Flash?
Numbers: "I'M POINTING THE WAY!"
Arty! Loved the preamble.
I think Flash's combination of unit lead, position, and timing prevented the recalls?
His paths to defending recalls at his bases were very short, but so was his path to Spacer's main base.
There wasn't much to recall to begin with, and Flash could just push straight into Spacer's main if that happened, while still being able to clear up the recall with a modest number of units.
The turrets mean that there will be no fly-through into the main, and the clean-up force only needs to deal with a few ground units.
So the point is basically to hit a timing at 200 pop when enemy recalls will still be weak and Flash's unit lead will be the greatest.
I was certain flash would just outmacro him. gimmicks rarely beat fundamentals
I think this is what pisses Artosis off so much on the ladder. He is trying to improve his fundamentals and play BW like you would in a process setting where the odd cheese build is fine, but you just need to be good at the game. The ladder is full of bullshit like this, and Artosis isn't good enough to beat it.
Happy new year
So the best method to beat mass arbiters & recalls is... just be Flash! We keep telling you that for 25 years Arty.
Chat was right again
that mass stasis at 14.00 was as sweet as it was gonna get. should have balled up all his units and recalled onto his tanks he would have reset terran. like having 4 base is useless if you have no army and ur opponent is maxed. it doesnt even make sense as a strat.....
It seems to me that vulture mine kept Protoss on 2 base, then optimized eco while building a big army at home on 3 base stopped any incoming recalls
Robo was waaaaay too late lol
Happy new year Arto and friends!
FlaSh was in position with his whole army until maxed. When FlaSh tried to push the guy was 170 supply with 5 Ht on the way and storm
The plan for the guy was to storm FlaSh on the choke buying time with stasis
He had no army to recall when FlaSh broke through
Flash making everyone else look normal
Any guesses, how many days into this year until we have a game that has Nukes in the title?
i kind of wonder if lockdown can stop the sliding recall by stopping the arbiter from moving so the recall tries to go off on terrain that units cant be placed on
defensive matrix is the longest lasting spell
~57 seconds for D Matrix vs ~44 seconds for Recall. It isn't even close. I am surprised Arty didn't remember that.
@@Picaroon9 maybe he meant offensive spells. mind control lasts forever. whatever.
I think the problem was Flash had more tanks than Artosis, so Spacer decided he would lose a base trade
Explaining recall defense and how many turrets is needed to protect is a pro advice! Great coaching 🙏
Arty have you ever played flash?
Flash was playing campaign.
Flash scans and see arbiter play and is like, “YEh WHATEVER!”, as in United States of Whatever! GG!
If a dt is under an arbitor even blizzard can't see it.
Nah double invisibility should actually cancel out.
@@FlymanMSStop being a coward and win your games with *visible* dts
we need more spacer's pvt matches
I don't play starcraft at all, only watch these games, but would it be viable for protoss to have some arbiters to keep constantly stasiing mineral lines to keep them from mining, since it takes so long to wear off?
I've seen it
No recall = no chills 😢
20:25 What if they send in a sacrificial corsair or two just a head of the arbiter, drop or recall couple zealots and HT to storm the expansion base and arbiter continues on into the main to recall main army and another arbiter with status energy?
Happy Newyears Artosis & Artosiscast enjoyers!
Sad that lockdown can't be used.
Patch ghosts to be buildable at barracks from start of game? Leave its techs in the covert ops though?
Maybe give it oculars by default?
It CAN be used, but the problem is that the skill level required to use lockdown effectively requires you to have a CPU for a brain
Possibly. It's about as difficult as a broodling or good storm though. I think the biggest weakness is they don't start with much energy, so if you could maybe build them in the early game you'll have the energy if you tech into it.
That, and ghosts require a lot of time, investment, and research to make them viable.
There's an Age of Empires content creator by the name of T90Official that occasionally does casts of absurd players that are breaking into high MMR but do ridiculous plays like this. It always makes for fascinating content despite the lower ranking than usual. Would love to see more of spacer, maybe against 2300-2500 MMR opponents
When i see the warp field stabilized, i have CHILLS
Guy knew artosis would watch how flash would beat his style so he decided not to do it. He’s clearly got 5000IQ
I actually think this kind of answered your question. Sit there, build a huge army on 3 base while being impervious to recalls due to positioning and turrets, and then just plow through everything.
Yeah but it becomes much harder and much more delayed if there are recalls in there as well.
"Just trust me guys, hes really good with these recalls" lol
HAPPY FLASH NEW YEARS!!!!! 🎆🎊
Wow I'm curious with this one to. good arty. Happy new year to you and everyone that loves bw!
I didn’t get what that guy wanted to say with 6 arbiters.
10:00 The numbers don't lie, and they spell 'disaster' for Spacer!
As SOON as I read this title,
*HAD To See it* ............. _"This Should Be Good"_
Happy 1999 everyone!
It's possible this is his best MU and his mmr in pvt would be higher than his average over all 3.
Looks like the strategy is to keep most of the army in the main until you get turrets in the natural and third, then move the army between them.
Why didn't Spacer at least do some defensive recalls? When it was totally obvious that he was losing his main, he could have recalled all his probes and units to another base!
lol did yall see that tactical CC at 15 minute
The reason he didn't recall is because FLash kept his army close to home and waited to have a large enough army to threaten to end the game quickly so Spacer had to use Stasis instead to stall for time and when Flash saw that Arbiters were low on energy he moved out for a single push to end the game before Spacer could recall as a comeback
New year, same Arty 😂
I don't mind Artosis "selfish" casts. His energy is very invested and it is entertaining even if the game isn't close.
happy new year, and i don't know what you mean, clearly to win, just play like flash as evidenced in the cast! ezpz
Errrrrr. Idk.. I guess I'll just make arbiters. Every game.
Happy new year, this was one hell of a ... boring game to start the new year with :D
He just really likes the late game macro play. Tbh I like seeing unusual strategies.
@ArtosisCasts is there any chance you can link to the replay download in the video description? Blessings upon your house!
Closest we get to coughing baby vs nuclear bomb on this channel
As someone who's dirty secret is his love for Arbiters, I'll admit a great deal of secondary embarrasment. Still a great game to learn from, especially seeing how mere intimidation can dismantle a one trick pony style of play.
I bet what Flash is doing what enabled him to win is to draw a line of tanks in front of his base while leaving the majority f his army behind to defend while expanding to his 3rd and a few minutes later seeing he wasnt threatened to his 4th. That way he just amassed a big enougb army that he was able to just walk over the protoss in whichever direction he wanted.
Would ghosts with lock on work against mass arbiter? Pretty much a viewer question
He made a shield battery, that seems fine. If you're going into a mass army afterwards, I do think you need to match the Terran's 'Upgrade Tech'. Then you're Teched out in terms of the Tree, Upgrades & you have sufficient army-supply by the time the attack gets through your 'STASSI'???
P.S. A 5th base should have been down far earlier - alongside the 4th, rather than later with the 6th. *In for a Penny in for a Pound*.
What a massive difference of skill between those 2 SC players.
Looks like a Schroedingers Cat build, you are already dead just postponing it
This guy plays arbiter like they are flying defilers. Rush arbiter, impossible to lose, figure out how to win later
A common thing in Fighting Games is that people get blinded by what's Good Play and then be flabberghasted the occasional times when they lose to Bad Play but instead of adapting and learning how to win against the Scrub play they'll just complain about someone winning with Bad Play instead
It's important to always remember how to fight scrubs in both Fighting Games and RTS games
3:12 flaaaash-.... er?
Artosis, is this Crazy Toss?
I wonder if vessel in stasis still acts as a detector 😅
Arbiter builds look fun.
Feel like part of it was just the fact that flash's macro had him ready to move out long before protoss is used to
Maybe against lower mmr players both players are maxed around same time
Arbiter costs too much vespene gas for it to be good in mass, only worth if you get a nasty recall off.
I've never seen you play spacer but to me it looked like there were no recalls because flash played super anti-recall and had units massed in his main and 3rd. I know spacer didn't have observers so wouldn't know exactly what was going on but I think even a player with brain dead gameplay like this understood that a recall anywhere was an instant gg. From there flash slowly pushed out, and when the mass stasis went off he knew that recall wasn't really possible, or at least only 1-2 recalls could happen and was happy with just pushing with his vastly superior army. Again, not sure how your games usually go with him but my takeaway from this game was the acknowledgement that mass stasis went off -> death push