btw The le gourmet revolution mod is apart of snakes modpack if that confused you. If you only want the hunting mod, you can just download the pack and only enable the one out of the list in the game as each mod is separated.
hey dude, have you tried the hoard nights mod? i have it on and not knowing when itll strike has scared me enough to take over an entire motel for safety, it would be nice to see a youtuber who actually gets views unlike me to show the world the beauty of the mod
Wish there was a "throw bag over fence mod". That would be nice to throw my secondary over the fence while within at least 3 to 4 tiles, so i wouldnt loose my bag when scaling a fence. Then watch as the zeds taunt me with my belongings.
About Trash And Corpses, bodies will spawn keys of the building they are in, so remember to check these long dead bodies for a key to that police armory.
@@thomasmiller9615 Yup, you can pick up trash just like you can pick up furnitures ! Bodies can be right clicked into > pick up body, though I don't think you can move skeletons and have to wait they vanish
@@sylvananas7923 Sweet. I hadn't thought those piles would be considered furniture, but then again I think you can do that with the original trash piles now that I think about it.
@@thomasmiller9615 some trash piles count as containers too, so you'll have to loot them of the junk before being able to pick them up. That's a very good way to get trash bags for rain collectors too
If you feel the environment a bit too "clean" for a zombies apocalypse world I also suggest the mod "Blood Everywhere" and using the Indoor or Refined options
i specially like the idea of hunting animals because of animal fat. We could use fat to preserve food in buckets or pans or anything. This is very primitive and it works like a charm, would be awesome to have an alternative to fridges. Plus, an animal source of fat would give lots of calories.
I spent hours building a mod set like this, and then this video not only shares my secrets, it adds more. I shake my fist in defeat sir! And... download the mods I missed
You could also reduce the zombie count, but make the surviving zombies tough sprinters, to represent that only the strongest zombies survived all this time, the others rotting away.
yeah, most games and shows/movies tend to disregard the fact that zombies are just animated rotting corpses, so they don’t make it seem like they are actually rotting.
A little criticism: Trash spread would only affect the first year or so. After that, most organic trash would biodegrade, plastics would become embedded in what they lay on with constant environmental exposure as the components state breaking down. So after the first couple years, trash spread would be less of an issue just because there wouldn't be any new sources.
@@Mo_1042 I didn't say it would be gone. Having dealt with decay as part of a job, plastic doesn't stay pristine just sitting there. It bleaches, certain materials leach, and unless it's specifically designed for long term enviromental exposure such as garbage bins and certain toys, it begins melting and fracturing from temperature changes.
I didn't realize that "even worse looting" did that. I was just thinking the other day that it would be cool if there was a looting animation, and that is pretty much that mod lol. Bad ass. Thanks for this video!
Dude being able to craft weapons from scrap is such a much needed addition, being a hardcore 7 days to die player I was feeling a little depressed not being able to turn every bit of trash into something I can use to kill zeds lol
@@nerfherder4284 Oh yea, rare food settings is still VERY plentiful and food is never a real concern hahaha that's why I always change to extremely rare
i used that mod with sprinters and the AoM zombie mod which makes them all twitchy, along with silent hill music. i've never felt so uneased in project zomboid before
Was just about to say the same. Love the mod, but it does cause a bit of performance drop. If you go real slow and methodical it can help give the game time to load.
That's happens regardless eventually even with an unmodded game. Remove the line with Xmx from the .json file in the game's directory to solve the problem, 2GB is NOT enough, and why it's even in there is beyond me.
@@Interknetz Mine is set to "-Xmx8192m" I have 32g, but I vaguely remember Enigma, one of the dev's, saying that anything more than 8 or so, isn't going to help performance that much. I could be wrong. I mean, I might have to just see what happens if I allocate 16384m. :D
@@Cutflood it's a limitation with Java games, I think. Starsector also needs it's vmparams updated to 8gb when running mods, but you don't see a benefit past 8 on there either.
The scrap mods are always a staple in my list, they are just THAT good! But the tuning atelier looks real interesting, might have to start a run with that :D
ATA mods are great! Bus is my first love, but Wrangler is a true love)) attach a camper trailer to it and you have no need in a safehouse. True nomad experience))
My man, may main man! This is such an amazing set of mods you've managed to find, keep up the good work! Also, the scrap mod is honestly amazing, it helps add a goal to the late game for crafting instead of all the 'best' gear being unrepairable loot (Fireman's, police vest, etc.).
Zuper Carts is something I hope gets vanilla integration. Maybe so it isn't totally broken, the wheel can get damaged over time and you'll have to replace them, akin to a car?
I really like the idea of a play through where your dropped in by the government 6months later to asses the situation, and you have to scavenge and clear zombies as you go. Maybe with a goal number of dead zeds or collecting the cure ampules from special zombies (I think the mods called “they knew”, it adds like 50 special zeds to your world by default)
Omg bro!!! I was thinking about finding mods to simulate TLOU with sprinters and shamblies! Tyyyy so much!! I'm glad that you were the first video that popped up!
actually, if you start the game enough time after the apocalypse (or maybe it's the erosion setting?), 99% of cars will have dead batteries. So you need to find new ones, or a charger, before being able to use any car regardless of condition. It's actually pretty cool
I debated on getting scrap weapons, but I think I'm gonna pull the cord on this one. I already have Tactical Weapons, so I hope it doesn't interfere with it for my server. Also I'm def getting Autotsar's Tuning Atelier. Thanks for the showcase!
The Scrap Weapons mod is the best one of the three scrap mods, IMO. All the really good stuff is locked behind metalworking skills, for obvious reasons, but there are some easy recipes that I find so natural and immersive: Like taking a plank and cutting it down to a 2x4, then you can hammer nails through it or tie scissors to it for a sweet improvised apocalypse weapon.(and a use for all those billions of extra scissors you find)
I think a mod worth mentioning here, is the skateboard mod. I think it can make you a wasteland badass, if you cant get a car working due to the lack of gas or parts.
Pretty cool. I may have a hundred mods already, and comb thru the workshop everytime I get the chance. And somehow, these are mods (some of em) that I haven't seen, so it's cool.
So many good ideas in the comments, but a series I want to see is a 100 days in zomboid without dying. I know that there's already other people who've done it, but since youre my favorite zed killer, I want to see you give it a shot someday
The abrupt ending of your last series was in line with the actual zomboid experience lol. For your next series you should mod the shit out it to make it as cool as possible. I feel like most people at least play with qol mods, I would love it if you could show us how far we can push the envelope
Where's the playthrough!?! Haha I'd love to watch this. Like imagine it's a worldwide plague now, and the safest place to go is behind the fences of the original outbreak location.
I've been thinking about doing some more 6 months later stuff. I enjoy the erosion and scant resources, and this oughta make things a bit more interesting.
Goddamn I am so Happy that I found this amazing game, so many amazing mods as well that make the zomboid experience even better im truly im love with everything
Another bonus realistic feature from Trash and Corpses mod: Garbage bags and other trash items become a more frequent loot, just like IRL no more struggling to build a simple rain water container lol
Any mods that will generate a Left 4 Dead feeling? It would be cool to see failed military barriers, cars crashed into buildings, and buildings that have been completely collapsed.
- Random windows/homes are already barricaded in PZ. And seeing more barricades as time passes on makes little sense. Survivors get less, not more. - There's already random trash and corpses in PZ. You can find plenty of garbage on roads or besides roads. There's also corpses present from suicide victims for instance or car crashes. - Furniture or kitchenware doesn't go crusty all of a sudden. Especially when indoors away from the elements. The most you would find in abandoned homes is a shitload of dust everywhere. - Those "boring" car textures are burned out cars. If you look on Google how burned out cars look, they are pretty spot on in PZ
Nice, can't wait to try this in a new game again. I lost count how many times I restart the sandbox mode. xD I wonder, are there any mods to make this game like Silent Hill? mod to change zombies into creature for example. That wud be awesome. hahaha
This is out of topic but have you ever done voice acting before? If not, i feel like your voice suits for a voice acting job 😮! You really sound like this character from League lol. Love your PZ content! Keep up the good stuff !
Imagine setting the world 20 years after the world has ended, people have learned to adapt and change to survive, the virus has evolved and zombies have changed, supplies are getting harder and harder to find, you gotta use everything wisely or it might be your last, every skill matters in survival, always stay sharp when with friends or alone, but most importantly, stay alive.
This week is the first week I've played since the latest major update. I use my X-Box 360 controller, and now I'm having issues attacking, since you now have to hold the right analog stick in the direction you want to attack before using the attack button. That's so annoying and has gotten me killed multiple times lol!
easy bag: Take a long sleeved shirt/sweater, flip it over. Sew end of the arms to the bottom/opening for body. Sew neck closed. Nice sized bag if you found an XXXL
Interesting mods. I dont normally use mods, but I feel like this is a game where I can without totally changing the game. On another note, is there any way you can do like, a challenge series? Like, get each of your skills up to 10 somehow 1 at a time? (I just really want to see how people get their skills up easily, such as foraging or trapping, or metalworking. Or electrician)
Raising skills is always started by reading the book of possible. After that, you just do something stupid repetitive until you hit the threshold you want. Mechanics, you just screw in like 100 different lightbulbs into cars every day. Tailoring is just getting thread, ripping up clothes and applying/removing patches until you vomit, but ripping clothes does give thread easier at higher levels. Carpentry is dismantling everything and building some stuff with the remains, but the VHS set is gonna be the first half of exp. Foraging, fishing, trapping, farming, you just do them, there is no real shortcut. Cooking, you can just shove all the bugs you got from forage Into a fire to cook. Weapon skills are obvious. Maintenance is just about finding a durable weapon and hitting doors with it, or chopping trees. Stone tools and spears are terrible for this for that reason, except maybe the stone knife. Reload is just finding a loaded magazine and pressing R until your finger hurts. Electrics and metalworking are like carpentry. Take the things apart, build new things. Fitness and strength lol good luck buddy, but it's just "do exercise, sit and rest, repeat". Str raises while being halfway encumbered, and fit by fighting unwinded, but those aren't really gonna show. All agility perks can be done into a wall, so strafe, sneak, jog into that impassable object. Everything but jog should be done near zombies as well, since the stealth ones raise by being near them Ye I think that's everything. That is what the theoretical video would be like.
Dear Pr1vateLime, thank you so much for your video! Absolutely loved it. I am playing also with this kind of scenario... deep into the apocalypse and I am also using almost the same mods for that. Great atmosphere, very distopic. May I suggest a mod for you? As I said, I am using "almost" the same mods, since I replaced your TLOU-Textures with "Post Apocalyptic Sprites (Fix by CLH) 40.43-41.++". Its an amazing mod, very gorgeous for post apocalyptic playthroughs! Thanks again for your amazing videos! Cheers from Greece!
I hope we get to use the crayons or paint to make art eventually either as a mod or in the actual game, to help with depression and boredom :). It would be cool if we could have a set randomized amount of stuff we could create to hang in our base.
i set all loot spawns to highest abundance, but bottom out food spawns, because thats whats realistic, you are always going to find a few things in a closet or tool shed, this is kentucky after all, people actually own things, even the poorest of the poor have a hammer and a kitchen knife laying around somewhere...
I want a mod wich makes the overgrowth of cities even heavier then it already is. I want this feeling after beeing in a world for over 10 years that nature really took over. I want the streets beeing covered in gras and maybe even one or two trees looking out of the street
I feel like bikes, scooters, shopping karts, skates, and skateboards, should be in PZ without mods. I really like the mod that let's players Mad Max vehicles.
btw
The le gourmet revolution mod is apart of snakes modpack if that confused you. If you only want the hunting mod, you can just download the pack and only enable the one out of the list in the game as each mod is separated.
Almost 70k, cool. I can't wait until you hit 99.9k subs ^^ Viva the apocalypse!
I thought the hunting mod was a part of le gourmet revolution within the modpack and can’t be enabled on its own.
Lime I got problem with mods Mods aren't work for me It won't appear on my mods folder
hey dude, have you tried the hoard nights mod? i have it on and not knowing when itll strike has scared me enough to take over an entire motel for safety, it would be nice to see a youtuber who actually gets views unlike me to show the world the beauty of the mod
@@GuynamedMrBitch Try contacting project zomboid tech support in discord or their forums.
Wish there was a "throw bag over fence mod". That would be nice to throw my secondary over the fence while within at least 3 to 4 tiles, so i wouldnt loose my bag when scaling a fence. Then watch as the zeds taunt me with my belongings.
It should depend on how heavy your bag is
Sick idea
Imagine if there is a chance for the bag to burst open and spill out all of your belongings, haha.
@@bagelized and then all the gas cans/water bottles/soda bottles burst, lmao
That would be pretty awesome! Or just one that allows you throw any object as a distraction!
About Trash And Corpses, bodies will spawn keys of the building they are in, so remember to check these long dead bodies for a key to that police armory.
oooh smart!
Is there a way to clean up the trash and such just so you can clean up the interior of you base if you want it to be a little less messy?
@@thomasmiller9615 Yup, you can pick up trash just like you can pick up furnitures !
Bodies can be right clicked into > pick up body, though I don't think you can move skeletons and have to wait they vanish
@@sylvananas7923 Sweet. I hadn't thought those piles would be considered furniture, but then again I think you can do that with the original trash piles now that I think about it.
@@thomasmiller9615 some trash piles count as containers too, so you'll have to loot them of the junk before being able to pick them up.
That's a very good way to get trash bags for rain collectors too
If you feel the environment a bit too "clean" for a zombies apocalypse world I also suggest the mod "Blood Everywhere" and using the Indoor or Refined options
Good spot!
Your next playthrough should be a hardcore year into the apocalypse run with these settings on insane population!
I have an idea with that in the future! Gonna be doing special infect alongside it
I would love see to that, lime.
I would love to see your next playthrough to be using all of these mods
Soon!
Yes
@@Pr1vateLime when?
i specially like the idea of hunting animals because of animal fat. We could use fat to preserve food in buckets or pans or anything. This is very primitive and it works like a charm, would be awesome to have an alternative to fridges. Plus, an animal source of fat would give lots of calories.
Animal fat can also be used to make torches with some sticks and rags
Anything that gives self reliance in the woods is always awesome!
can this, or any of these mods be used in multiplayer dedicated servers? but mostly curious about the hunting
@@SwifferDuster yeah, worked for me.
I spent hours building a mod set like this, and then this video not only shares my secrets, it adds more.
I shake my fist in defeat sir! And... download the mods I missed
its a community effort :D
You could also reduce the zombie count, but make the surviving zombies tough sprinters, to represent that only the strongest zombies survived all this time, the others rotting away.
yeah, most games and shows/movies tend to disregard the fact that zombies are just animated rotting corpses, so they don’t make it seem like they are actually rotting.
A little criticism: Trash spread would only affect the first year or so. After that, most organic trash would biodegrade, plastics would become embedded in what they lay on with constant environmental exposure as the components state breaking down. So after the first couple years, trash spread would be less of an issue just because there wouldn't be any new sources.
Thats true , I should have worded it a bit better. i just think it looks cool
@@Pr1vateLime It was minor criticism at most. An observation really. Cool mod. I like that trash can be searched in it.
plastic takes a hell of a lot longer to degrade than a year dude 😂
@@Mo_1042 I didn't say it would be gone. Having dealt with decay as part of a job, plastic doesn't stay pristine just sitting there. It bleaches, certain materials leach, and unless it's specifically designed for long term enviromental exposure such as garbage bins and certain toys, it begins melting and fracturing from temperature changes.
Very true, but let's be fair it's at least more realistic than pristine clean cities :D
I didn't realize that "even worse looting" did that. I was just thinking the other day that it would be cool if there was a looting animation, and that is pretty much that mod lol. Bad ass. Thanks for this video!
Aye! Happy you could get a good reccomendation
@@Pr1vateLime so I got it, and it's great! It fits into the game so well also.
Dude being able to craft weapons from scrap is such a much needed addition, being a hardcore 7 days to die player I was feeling a little depressed not being able to turn every bit of trash into something I can use to kill zeds lol
I love CDDA, and at least four of these are things I really miss in PZ. Very helpful, thanks!
I'm with you there.
Supposedly hydrocraft also has some stuff that makes it feel more like CDDA.
I miss my bindles and hobo stoves
Getting that cdda vibe is always welcome!
Really good mod list, thanks! I was looking for something that made erosion settings a bit more immersive and this does it nicely.
You could also use the mod "ridiculously rare" which make the extremely low looting feel really like it should be
I've wanted to completely turn off loot spawning for guns and weapons because of other mods and zombie loot. Might have to try this.
I feel like, at least for food, the rare settings make them too abundant. Soooo much food compared to before MP.
@@nerfherder4284 Oh yea, rare food settings is still VERY plentiful and food is never a real concern hahaha that's why I always change to extremely rare
@@nerfherder4284 Food should be abundant at first though
i used that mod with sprinters and the AoM zombie mod which makes them all twitchy, along with silent hill music.
i've never felt so uneased in project zomboid before
Problem with the first mod is that it created massive lag when you go in a new square zone in Louisville or raven creek causing game to crash (pop x2)
Thats good to know for future series if I do include it!
Was just about to say the same. Love the mod, but it does cause a bit of performance drop. If you go real slow and methodical it can help give the game time to load.
That's happens regardless eventually even with an unmodded game.
Remove the line with Xmx from the .json file in the game's directory to solve the problem, 2GB is NOT enough, and why it's even in there is beyond me.
@@Interknetz Mine is set to "-Xmx8192m" I have 32g, but I vaguely remember Enigma, one of the dev's, saying that anything more than 8 or so, isn't going to help performance that much. I could be wrong. I mean, I might have to just see what happens if I allocate 16384m. :D
@@Cutflood it's a limitation with Java games, I think. Starsector also needs it's vmparams updated to 8gb when running mods, but you don't see a benefit past 8 on there either.
The scrap mods are always a staple in my list, they are just THAT good!
But the tuning atelier looks real interesting, might have to start a run with that :D
ATA mods are great! Bus is my first love, but Wrangler is a true love)) attach a camper trailer to it and you have no need in a safehouse. True nomad experience))
@@maxorogue I've only seen a picture of the bus, the "full" version looked sick!
@@maxorogue how do I attach the camper or trailer to my vehicle? I cant find the option anywhere
@@jeekyboi9564 hold V while standing between trailer and your car, then select "+" sign
Its super dope!!!
My man, may main man! This is such an amazing set of mods you've managed to find, keep up the good work!
Also, the scrap mod is honestly amazing, it helps add a goal to the late game for crafting instead of all the 'best' gear being unrepairable loot (Fireman's, police vest, etc.).
Zuper Carts is something I hope gets vanilla integration. Maybe so it isn't totally broken, the wheel can get damaged over time and you'll have to replace them, akin to a car?
Also with these mods I’ve been running all of the random house/vehicle scenes and survivor maps on the max setting. It adds so much atmosphere!
Really loved this mod list. I almost exclusively play on Six Months Later these days and the apocalypse aesthetic is just *chef's kiss*
I really like the idea of a play through where your dropped in by the government 6months later to asses the situation, and you have to scavenge and clear zombies as you go. Maybe with a goal number of dead zeds or collecting the cure ampules from special zombies (I think the mods called “they knew”, it adds like 50 special zeds to your world by default)
Omg bro!!! I was thinking about finding mods to simulate TLOU with sprinters and shamblies! Tyyyy so much!! I'm glad that you were the first video that popped up!
Nice job! I love finding new mods out there!!! Thank you sir
Great video! I’m currently using most of these mods right now but I will definitely use the tlou textures
It was a bit hard to find so its cool ta hear!
thanks dude what a radical video. been looking for something to spice up the game for weeks now and this is perfect! never stop making videos dude :)
Ill try my best!
Overall great video that helped a lot to update my modlist for new playthroughs, especially Le gourmet Rev is golden :D
actually, if you start the game enough time after the apocalypse (or maybe it's the erosion setting?), 99% of cars will have dead batteries. So you need to find new ones, or a charger, before being able to use any car regardless of condition. It's actually pretty cool
Found some interesting mods on the list and plan to put them to the test.
Thank you and have a shambling day ;)
I debated on getting scrap weapons, but I think I'm gonna pull the cord on this one. I already have Tactical Weapons, so I hope it doesn't interfere with it for my server. Also I'm def getting Autotsar's Tuning Atelier. Thanks for the showcase!
mhm!
The Scrap Weapons mod is the best one of the three scrap mods, IMO. All the really good stuff is locked behind metalworking skills, for obvious reasons, but there are some easy recipes that I find so natural and immersive: Like taking a plank and cutting it down to a 2x4, then you can hammer nails through it or tie scissors to it for a sweet improvised apocalypse weapon.(and a use for all those billions of extra scissors you find)
You HAVE to do a series with this mod set! I'd watch every episode.
I think a mod worth mentioning here, is the skateboard mod. I think it can make you a wasteland badass, if you cant get a car working due to the lack of gas or parts.
ITS SUCH A COOL MOD!
Don’t forget the bikes. Functional and fun
If vanilla depression wasn't enough here are some mods to make it more depressing.
God i love this game
You have never wasted our time Private.
You are on point, as always.
Zuper Carts makes game so easy. In early game, u can loot a lot of location without getting encumbrance.
pretty realistic honestly, there would be shopping carts everywhere
Pretty sure that's the poin't of the mod..
I mean that's how it'd be
Its helpful for when you cant get a car to work though! Especially if you are a nomad with only a cart to your name
Could have at least linked the mods in the discription for my lazy ass.
But great modlist, seems dope.
10 years later is my all time favorite the high vehicle spawn rate forces me to find other ways around or lose my vehicle entirely
“Despite it’s isometric point of view”
Pleeaase that’s what makes this game so awesome
Pretty cool. I may have a hundred mods already, and comb thru the workshop everytime I get the chance.
And somehow, these are mods (some of em) that I haven't seen, so it's cool.
So many good ideas in the comments, but a series I want to see is a 100 days in zomboid without dying. I know that there's already other people who've done it, but since youre my favorite zed killer, I want to see you give it a shot someday
Zuper Cart gives me Neo Scavenger feels
Will wait for your video for your playthrough
Love your videos keep it up man
The abrupt ending of your last series was in line with the actual zomboid experience lol. For your next series you should mod the shit out it to make it as cool as possible. I feel like most people at least play with qol mods, I would love it if you could show us how far we can push the envelope
Ill be doing a super modded series soon! Its in the cards!
The first 13 mods should be included in the main build.
Where's the playthrough!?! Haha I'd love to watch this. Like imagine it's a worldwide plague now, and the safest place to go is behind the fences of the original outbreak location.
used these mods with the helicopter crash occupation and it was really hard but super fun
I've been thinking about doing some more 6 months later stuff. I enjoy the erosion and scant resources, and this oughta make things a bit more interesting.
Hope it goes well man!
Great videos Lime!
Toxic fog and zuper carts seem dope
I just found a good challenge playthrough. I'll definitely be trying this
Lime my boi, you gotta talk to the people about turning grouping off on zeds. It has much more of an organic feel to it
Man your channels grown so much I remember watching your silent hill series as it only got 5-10 k veiws
Its been a real trip!
Goddamn I am so Happy that I found this amazing game, so many amazing mods as well that make the zomboid experience even better im truly im love with everything
Mhm! Its such a cool game to get invested in
Another bonus realistic feature from Trash and Corpses mod: Garbage bags and other trash items become a more frequent loot, just like IRL no more struggling to build a simple rain water container lol
Yea, plastic should be EVERYWHERE lol
Thanks, this is what I needed
That toxic mist mod looks rad!
Barricade z , trash,corpses and crashed cars mod are the best combo according to me.
Djvirus did such a good job w his scrap mod set
Any mods that will generate a Left 4 Dead feeling? It would be cool to see failed military barriers, cars crashed into buildings, and buildings that have been completely collapsed.
the skateboard mod also fits in well on this setup
- Random windows/homes are already barricaded in PZ. And seeing more barricades as time passes on makes little sense. Survivors get less, not more.
- There's already random trash and corpses in PZ. You can find plenty of garbage on roads or besides roads. There's also corpses present from suicide victims for instance or car crashes.
- Furniture or kitchenware doesn't go crusty all of a sudden. Especially when indoors away from the elements. The most you would find in abandoned homes is a shitload of dust everywhere.
- Those "boring" car textures are burned out cars. If you look on Google how burned out cars look, they are pretty spot on in PZ
Today I was in West Point for the first time.Ffs how many zombies is there?I couldn't get out of the car,so many lol
In build 40 west point was an easy map, in build 41 I just run away 😂
Only around five thousand.
Great choice in mods!
Nice, can't wait to try this in a new game again. I lost count how many times I restart the sandbox mode. xD
I wonder, are there any mods to make this game like Silent Hill? mod to change zombies into creature for example. That wud be awesome. hahaha
I actually have a horror modlist! Also did a couple series with the vibe, sadly no cool creature mods yet
I would add the spike trap mod as well
Another batch of cool mods.
This is out of topic but have you ever done voice acting before? If not, i feel like your voice suits for a voice acting job 😮! You really sound like this character from League lol. Love your PZ content! Keep up the good stuff !
Ah thank you so much for this
No problem!
4:40 rust is waaaay better
Imagine setting the world 20 years after the world has ended, people have learned to adapt and change to survive, the virus has evolved and zombies have changed, supplies are getting harder and harder to find, you gotta use everything wisely or it might be your last, every skill matters in survival, always stay sharp when with friends or alone, but most importantly, stay alive.
Honestly might be an actual thing given how the zomboid devs wanna take the game with crafting!
Yes. Yes to all of this. Excuse me whist I abandon working to load my computer...
Helpful stuff, thanks
This week is the first week I've played since the latest major update. I use my X-Box 360 controller, and now I'm having issues attacking, since you now have to hold the right analog stick in the direction you want to attack before using the attack button. That's so annoying and has gotten me killed multiple times lol!
easy bag: Take a long sleeved shirt/sweater, flip it over. Sew end of the arms to the bottom/opening for body. Sew neck closed. Nice sized bag if you found an XXXL
It will be cool to see animal hunting mod added to the vanilla game. Of course with some additional work of pz developers
Interesting mods. I dont normally use mods, but I feel like this is a game where I can without totally changing the game.
On another note, is there any way you can do like, a challenge series? Like, get each of your skills up to 10 somehow 1 at a time? (I just really want to see how people get their skills up easily, such as foraging or trapping, or metalworking. Or electrician)
Raising skills is always started by reading the book of possible. After that, you just do something stupid repetitive until you hit the threshold you want.
Mechanics, you just screw in like 100 different lightbulbs into cars every day.
Tailoring is just getting thread, ripping up clothes and applying/removing patches until you vomit, but ripping clothes does give thread easier at higher levels.
Carpentry is dismantling everything and building some stuff with the remains, but the VHS set is gonna be the first half of exp.
Foraging, fishing, trapping, farming, you just do them, there is no real shortcut.
Cooking, you can just shove all the bugs you got from forage Into a fire to cook.
Weapon skills are obvious.
Maintenance is just about finding a durable weapon and hitting doors with it, or chopping trees. Stone tools and spears are terrible for this for that reason, except maybe the stone knife.
Reload is just finding a loaded magazine and pressing R until your finger hurts.
Electrics and metalworking are like carpentry. Take the things apart, build new things.
Fitness and strength lol good luck buddy, but it's just "do exercise, sit and rest, repeat". Str raises while being halfway encumbered, and fit by fighting unwinded, but those aren't really gonna show.
All agility perks can be done into a wall, so strafe, sneak, jog into that impassable object. Everything but jog should be done near zombies as well, since the stealth ones raise by being near them
Ye I think that's everything. That is what the theoretical video would be like.
@@jesfest thank you so much for this Info!
Pr1vate, what's up with Snake's mod? In the hunting part, wouldn't it conflict with the Le Gourmed Revolution mod? 7:42
Now this is a challenge
You know, this guy sounds a lot like that australian guy who made the wilderness survival guide
Dear Pr1vateLime, thank you so much for your video! Absolutely loved it. I am playing also with this kind of scenario... deep into the apocalypse and I am also using almost the same mods for that. Great atmosphere, very distopic. May I suggest a mod for you? As I said, I am using "almost" the same mods, since I replaced your TLOU-Textures with "Post Apocalyptic Sprites (Fix by CLH) 40.43-41.++". Its an amazing mod, very gorgeous for post apocalyptic playthroughs!
Thanks again for your amazing videos! Cheers from Greece!
I can’t even get past day 2 without becoming super tired 😂💀🤣
Trash and corpses mud, some of those corpses should be surprised lungers
Man.. I couldn't imagine waking up at the end of the world. What a miserable start to the end of your life
This has to be the only gaming community that makes mods to make a hard game impossible 💀
This list is great.
6:20 "Atelier" in Romanian means Workshop, and I'm pretty sure means the same in other latin languages
I'm really excited to try this. Is this mod list still up to date? Anything new you'd recommend to add as of December 2022?
I hope we get to use the crayons or paint to make art eventually either as a mod or in the actual game, to help with depression and boredom :). It would be cool if we could have a set randomized amount of stuff we could create to hang in our base.
instead of "very fast" erosion speed, I prefer to set the game to start at X days of erosion
Alt title: How to turn project zomboid into The Last of Us 1.
I wish the mod to add barrels to the world was still there working
0:00 Yo thnx for the shoutout
Thank you for this
i set all loot spawns to highest abundance, but bottom out food spawns, because thats whats realistic, you are always going to find a few things in a closet or tool shed, this is kentucky after all, people actually own things, even the poorest of the poor have a hammer and a kitchen knife laying around somewhere...
I want a mod wich makes the overgrowth of cities even heavier then it already is. I want this feeling after beeing in a world for over 10 years that nature really took over. I want the streets beeing covered in gras and maybe even one or two trees looking out of the street
The worse vehicle one IS pretty cool.
I feel like bikes, scooters, shopping karts, skates, and skateboards, should be in PZ without mods. I really like the mod that let's players Mad Max vehicles.
Trying to find the tuning atelier mod in the workshop but it doesn't appear there. Is there another place to find it?
8:49 as if i already don't disable it in the regular game lmao