The term "Autosave" we use nowadays comes from a famous tank wich started production in 1940 called "Autosave". This tank was so fast and easy to manufacture that opposite forces had to deal with a new one every 5 minutes on average, making it feel like the same tank respawned a few kilometers away everytime it was taken out Sources: yes
Spookston breaking the monotony of war thunder with sprocket. I'm looking to break the monotony of sprocket with war thunder. What a deep and tangible lore.
I rememebr making once 250ton + lancruiser copable of 50km/h with plates up to 380mm thick Not my type but eh (i prefer making light interwar designs or polishing my armored supply carrier)
@@moosiemoose1337 It maxes at 500mm, but you can place track armor on top of each other if you have symmetry off, so theoretically you could have 2000mm armor without decreasing how much space you have in the hull or turret.
The reason you didn't have much turret space was due to the tank having 57 APHE and 25 HE shells in the turret. Increasing the length of all these shells for more penetration also made them take up vastly more space. On high caliber guns, I usually run 20 or so rounds in the turret. Something you can do to increase hull space is to decrease crew area size and to reduce the amount of fuel inside of the tank. By default all crew get 1 m^2 of space, which is indeed much, but does increase their performance. You can adjust this to your needs. As for fuel, by default the tank has 500 liters inside and you can reduce this amount for more hull space. You can also add external fuel tanks which give fuel for no hull space cost, in fact you can set the internal fuel amount to 0 and just rely on external fuel tanks. Lastly, you can activate cheats in the game's settings, which for instance let you use the vehicle in battle even if you go above the space limits. Greetings from from a fan and an avid Sprocket player :)
Also, from what I've seen, APHE is useless, AP seems to do far better, so there's no point in keeping any of that, unless you like explosions for cool factor.
@@ShogunMongol from my perspective aphe is almost a necessity due to it being a guaranteed 1 shot for any gun and it doesn’t increase the weight of the round by much.
@@ShogunMongolAPHE(APHE in sprocket specifically, not irl) is actually kind of OP,the only downside is that it limits penetration,so you could just make the propellant length 1.2 meters,or have a recessed barrel for extra muzzle velocity. APHE is always a kill if you pen (im pretty sure).
You should play the 2.3 Russian T-80, it has the mobility of a German super heavy, a turret that takes a full hour to rotate 90°, the armor of a truck and a gun that is almost as good as a .50 cal. The pinnacle of Russian engineering!
Spookston: Yeah I like light tanks, we dont need armor, firepower or anything, we need speed. Me who built a tank that looks like you stole the king tigers turret, made it wide and slapped it onto a supermotorized, vertically squished t34 chassis with angled sides that is now on 80km/h topspeed and has 300mm effective armor everywhere: Why not have both? (Disclaimer: Its german so ofc its gonna have its engine turn into a supernuke after you get to the third gear but hey, its still fast. Just... very sensitive
@@michimatsch5862 and a factory that actually makes spare parts... and design it so that it doesn't need to go back to the factory to replace those parts.
Everyone, if you're having trouble with turret volume, adjust your Turret Basket Size. You trade hull volume for turret volume so you can balance them out. And that way not everything you make needs a KV-2 turret, you can make it really compact
Spookston trying to make something not related to HSTV-L challenge (impossible) Also, the sliding down hill issue is due to a lack of brakes, the tank will only shift from reverse to forward once the speed is close to 0. On a hill you will continue to slide as the tank is stuck in reverse gear. This issue will be fixed... soon(TM)
You can increase the turret traverse rate in Compartments>Turret. You had it hand cranked the whole time :) And the thing you edited in gun mount was elevation/depression speed.
My record for Top Speed in Sprocket was 209.70 km/h. The design was a 4.2 ton cheese wedge with all engines. With slight adjustments it could be made combat-worthy! I would greatly appreciate more Sprocket content, as we get to see more of the light-hearted side of you. Simple, goofy, and fun!
You can increase turret traverse speed in the turrets shaping menu, theres a tab thats just named "Traverse". While I'll always enjoy your warthunder content, sprocket is a nice change of pace.
1) To change space "distributed" between turret and turret use "basket space" slider. It is available in "compartments" submenu after right clicking turret you want to edit 2) You couldn't fit gun inside a turret because you decided to put stowages for about 100 rounds inside said turret 3) Changing torque of gun mount changes elevation speed. To change turret traverse rate, you have to change turret engine torque (also available in compartments submenu)
I could recommend you to try the Sprocket on experimental mode, there has been a lot of new additions in it, like placable ammo racks, better climbing physics and new elements for tank.
That's because this game doesn't uses tracks, it uses invisible wheels. The whed are at the front and back and changes sizes depending on the sprocket size.
That's factually wrong. the functional wheels are entirely visible, being literally the roadwheels, sprockets and idlers. You can easily disprove this BS by testing the suspension and traction under various conditions and terrains. Please do not spread false info, it would be good if you edit your comment to clarify that it doesn't work like "The whed are at the front and back and changes sizes depending on the sprocket size." There's no invisible wheels.
1)Elongated Strv 103 "wedge" hull 2)Back mounted "water drop" turret of T-64. Done. 3 men crew, extreme angling, small target profile, autoloader in the back very close to ground, ability to "duck" under small cover or raise turret above them. Might add features from MBT-70 and third prototype of Leopard to fully represent that generation of weird novel "space age" tanks back when militaries wanted to experiment with weird(for the time) untested ideas to get a technological edge. Though those latter two are counter productive to this mix as they had different design goals to former two...
5:52 Yes, because it happened to me. During one of our trips to Uruguay, my father was moving at 60 mph or 97 kph in a highway or some long road. There is a speed bump but he doesn’t see it likely because there was no paint or it was worn down (idk for sure but roads were quite bad generally). We hit the speed bump and I am launched into the ceiling of the van. I cannot imagine that would be very fun inside of an armored vehicle, atleast the van ceiling had thin padding but in an AFV it’s likely bare steel. Hopefully you have a good helmet if that happens. Fortunately for me, it just hurt a bit and everyone laughed at my misfortune and that was it.
Honestly would love to see more of this from you. I really enjoy your content, and a departure from War Thunder and it's shenanigans seems like a good thing once in a while. Keep up the good work!
The way you change turret treverse is by changing the hull (Specifically the turret section)'s settings and adding more torque, rather then adding more torque to the mantlet, you can also change the gear ratio to effect peak torque and speed. Also, you can click and drag the points individually so you can shape the hull and turret finely.
That suspension and transmission kill me. Small road wheels slow you down a ton. More gears not always better. I know there's a google doc with a sprocket transmission calculator around the internet somewhere, I use it all the time to get small, simple transmissions that max out at high speeds. Also taking the time to learn the freeform designer is definitely worth the effort, not only can you make more complex hulls and turrets, but you can actually make really strong armor layouts with nice internal volume spare.
BTW, if you don't set your suspension correctly it really hamperd your traction which could be why you were sliding off hills. Make sure you suspension arm's value is double thsy of its thickness value. A grest way to see of you have the right values set is to test drive it snd drive it on the dirt hills. The road wheels and tracks should conform to the bumps snd Gove proper traction. If it's too stiff it will have a lot of air gaps where the tracks don't make contact. If it's too loose you will be bouncing everywhere and will struggle to get the gun on target. Oh btw you can make a pseudo vertical stabilizer by using a turret placed sideways to place the gun rather than placing a regular mantle on the main turret. You then make the second turret your gun mantle and armor it however you see fit snd make its turret Travers as fast as you want. Maxing out its torque and reducing the gear ratio will essentially stabilized the gun. It will work even better of you go to the files and give the gunner a allocation of 2.0 or more. Oh and you cab keep the gunner sight on the main turret snd it still works. Forgot to mention, you can also mess with the turret rotation constraints to give your home made mantle as much elevation and depression as you want.
Doing this means you can make the HSTVL historically accurate. Oh and just give the loader space allocation 2.0 in the files as well and it will make the reload around 4 seconds. More than 2.0 will bring it down to even less. This is how some creators have made auto cannons and machineguns.
The turret traverse speed is in the turret compartment. More torque is quicker acceleration, and a lower ratio gives a quicker max speed but slows the acceleration. you don't need 12 gears in your tank, you are not a semi-truck. More gears just gives more weight to the transmission, slowing you down, which is especially bad if you never reach the speed to use those gears. 5 or 6 forward gears is probably best. The higher the gear ration the more acceleration and the quicker you get to the next gear. With vehicles like the T-126, it goes through its first 3 gears almost instantly and takes barely any time before it gets to its top speed through its 4th gear, which is why it doesn't have much top speed. The M18 would be a better vehicle to model your gearing after, it goes through its first 3 gears quickly, though slightly slower than the T-126, but goes longer on the 4th and beyond. If you can't reach some of your highest gears in any combat scenarios, you may as well remove them to conserve weight and space.
You could easily raise the tanks top speed by lowering the top gear to like 0.1 or hell lower probably, you also dont really need 16 gears when the tank has that much power to weight, you could probably get away with just 6 or 8. Also just make the upper and lower frontal hull like 40mm and it will bounce basically everything
Im glad im not the only one who finds that the ridiculously small tank with a huge engine works best. And btw front armor is pretty much the only thing the tank needs. Just give it 160-200mm of frontal armor and angle it and the ai plays the game for you
now THIS, this is the creator who would do best with sprocket content if i can throw in as a suggestion/idea, try to make the most WW2 japanese tank that you can in sprocket and see what it can do, alternatively there is also the more spicy option of italians tanks
Sprocket Tip: Adjust the gear ratio for traverse and elevation for the maximum speed within a range of 1 - 1.2 seconds. It will not be the fastest but it will be very responsive.
You can actually screw with the vehicle files to increase or decrease speed, load speed, track width, and basically anything with a number attached to it. Also you can get a stabilizer by placing a turret 90 degrees.
Honestly, I'd love to see you play around with Sprocket's geometric internals once combat starts coming back. Could be fun seeing you try to fit everything inside lol.
A tip is that if you need a bit more space for ammo and have any space in the turret, you can just increase the basket space. It would have helped at 3:25
Love this game. I made a UFO tank, it's armor is so strong it can't be penned from any direction by any gun in the game 😅. Still travels around like a medium tank at about 40 to 50 kph. Has a decent 110mm gun too.
In my experience fiddling with the suspension and gear ratios will be the bulk of your time spent trying to make a tank go fast in Sprokit. In fact that's exactly why I have like 5-7 gearboxes saved by default to cover my bases for vehicles.
Please do the m56 and the ontos. Also try playing with the wiesel and pretend to be a parked car (or with other unusually small vehicles) to ambush the other side.
Well, you should check out sprocket again! The 0.2 Alpha just came out, it introduced geometric internals, meaning, instead of the generic volume indicators, you've got to place the ammo, fuel tanks, engines, transmission, and gun yourself in the tank! You gotta fiddle and finagle those components so everything fits, including the crew's posture! Be aware, it's still in alpha, though, and it still lacks a bit o' polish!
I know a game on roblox called cursed tank simulator, it allows you to combine any hull turret and gun that exists in the game. Im pretty sure you could ask the devs for a press account so that you dont need to grind to get all the parts
Now we want you to modify a historical tank, to your liking, in sprocket... like for example take a centurion and do whatever you want to *improve it* and we will happily watch it...
i made a WW1 (in sprocket) tank and was able to complete all the missions, it was moreso skill and tactics than a straight up good tank for everything was only a 47mm with only solid shot so some tanks needed to drive around and shoot in the rear Edit: was only with 45 degree angles so its in theory possible to build at the time
Ah yes, I remember the famous scene from Fury 2 where Brad Pitt drifted his trusty Autosave around the King Tiger and won the engagement.
LMAO
IM DEAD 💀
Nah thats from furry💀
So sad that his comrade Autosave 1 was lost in the engagement. Such a brutal moment.
When Brad Pitt said "it's furying time, and furyed" everywhere
"If we make ourselves smaller, they cant hit us."
Unnamed french tank designer circa 1950s
"It's so small it's gonna be rrrreally hard to hit honhon"
CVR-T and Wiesel designers would have a chat with you
*Unnamed French General who decided to keep FTs in service and have things like the R35 built...
AMX ELC BIS:
And then proceeds to malnourish the tank crew so they are small enough to fit
The term "Autosave" we use nowadays comes from a famous tank wich started production in 1940 called "Autosave". This tank was so fast and easy to manufacture that opposite forces had to deal with a new one every 5 minutes on average, making it feel like the same tank respawned a few kilometers away everytime it was taken out
Sources: yes
"yo hans? i thought we've massacred 15 of those things now... why are they still comin in here?"
"uhhh i have no ide-" *BOOM*
I was actually the last design of William Tank, inventor of tanks, before his unfortunate death in a toaster accident.
Well its a french tank and its actually spelled "Autosavé", but most of the details were correct
@@mart4144 ah yes my bad, I forgot to take my history pills before making that comment
*Mark Felton productions theme in the background*
Spookston breaking the monotony of war thunder with sprocket.
I'm looking to break the monotony of sprocket with war thunder.
What a deep and tangible lore.
It is the patch of bits himself!
@@maral2014 The budget sprocket youtuber
@@PatchBits THE BUDGET SPROCKET RUclipsR REPLIED TO MY COMMENT!!!
Seeing you and Spookston play together would be amazing
@@pipopoikapelaa5468 I don't think it's happening lol
Now make the heaviest and fastest moving bunker possible.
And put a single mg on top for self defense you know
I think some other dude made one, wasn't able to move though
U can u can have 200mm all round and nothing can pen you lmao
I rememebr making once 250ton + lancruiser copable of 50km/h with plates up to 380mm thick
Not my type but eh (i prefer making light interwar designs or polishing my armored supply carrier)
@@TinyBearTim instead of using the armor slider, just type in the amount of armor that you want. You can go up to like 700mm or something silly
@@moosiemoose1337 It maxes at 500mm, but you can place track armor on top of each other if you have symmetry off, so theoretically you could have 2000mm armor without decreasing how much space you have in the hull or turret.
The reason you didn't have much turret space was due to the tank having 57 APHE and 25 HE shells in the turret. Increasing the length of all these shells for more penetration also made them take up vastly more space. On high caliber guns, I usually run 20 or so rounds in the turret.
Something you can do to increase hull space is to decrease crew area size and to reduce the amount of fuel inside of the tank. By default all crew get 1 m^2 of space, which is indeed much, but does increase their performance. You can adjust this to your needs. As for fuel, by default the tank has 500 liters inside and you can reduce this amount for more hull space. You can also add external fuel tanks which give fuel for no hull space cost, in fact you can set the internal fuel amount to 0 and just rely on external fuel tanks.
Lastly, you can activate cheats in the game's settings, which for instance let you use the vehicle in battle even if you go above the space limits.
Greetings from from a fan and an avid Sprocket player :)
Also, from what I've seen, APHE is useless, AP seems to do far better, so there's no point in keeping any of that, unless you like explosions for cool factor.
@@ShogunMongol from my perspective aphe is almost a necessity due to it being a guaranteed 1 shot for any gun and it doesn’t increase the weight of the round by much.
So excited for the new internals, volumetric is getting constraining.
@@ShogunMongolAPHE(APHE in sprocket specifically, not irl) is actually kind of OP,the only downside is that it limits penetration,so you could just make the propellant length 1.2 meters,or have a recessed barrel for extra muzzle velocity. APHE is always a kill if you pen (im pretty sure).
You should play the Italian M41M 90/53. Weird chassis but the gun is simply a joy to shoot.
I think the Breda too. It’s ridiculously fast and has a one shot 90mm APHE
@Andy Scherf get more ammo from supply points. I’ve gotten more than 8 with it
SU-5-1 but better
Does ammo capacity matter when the thing vaporizes everything in and around its BR?
Can’t wait to see “If the RTTB(Autosave) is Historically Accurate”
0:04 I'll be honest i was fully expecting to see just HSTV-L but with Spike or TOW Missile attached to it
You should play the 2.3 Russian T-80, it has the mobility of a German super heavy, a turret that takes a full hour to rotate 90°, the armor of a truck and a gun that is almost as good as a .50 cal. The pinnacle of Russian engineering!
Bring it up to the BR of an actual T-80 as well
I am bouncing a billion shots with this thing every match.
that thing is actually very good. it is somewhat fast, has great armor, and a 45mm with 2.5s reload...
It reloads around 2.5 secs
@@o-hogameplay185 the cannon elevation on the T-80 has gotten me many surprise kills on unsuspecting enemies
Spookston: Yeah I like light tanks, we dont need armor, firepower or anything, we need speed. Me who built a tank that looks like you stole the king tigers turret, made it wide and slapped it onto a supermotorized, vertically squished t34 chassis with angled sides that is now on 80km/h topspeed and has 300mm effective armor everywhere: Why not have both? (Disclaimer: Its german so ofc its gonna have its engine turn into a supernuke after you get to the third gear but hey, its still fast. Just... very sensitive
Just needs some logistics that can keep up with the thing this time.
@@michimatsch5862 and a factory that actually makes spare parts... and design it so that it doesn't need to go back to the factory to replace those parts.
Everyone, if you're having trouble with turret volume, adjust your Turret Basket Size. You trade hull volume for turret volume so you can balance them out. And that way not everything you make needs a KV-2 turret, you can make it really compact
Spookston trying to make something not related to HSTV-L challenge (impossible)
Also, the sliding down hill issue is due to a lack of brakes, the tank will only shift from reverse to forward once the speed is close to 0. On a hill you will continue to slide as the tank is stuck in reverse gear. This issue will be fixed... soon(TM)
Yes! A Sprocket Video! Please more!
You can increase the turret traverse rate in Compartments>Turret. You had it hand cranked the whole time :)
And the thing you edited in gun mount was elevation/depression speed.
My record for Top Speed in Sprocket was 209.70 km/h. The design was a 4.2 ton cheese wedge with all engines. With slight adjustments it could be made combat-worthy! I would greatly appreciate more Sprocket content, as we get to see more of the light-hearted side of you. Simple, goofy, and fun!
You can increase turret traverse speed in the turrets shaping menu, theres a tab thats just named "Traverse". While I'll always enjoy your warthunder content, sprocket is a nice change of pace.
I think Sprocket would be a great game to feature regularly on the channel. Really enjoyed the video
1) To change space "distributed" between turret and turret use "basket space" slider. It is available in "compartments" submenu after right clicking turret you want to edit
2) You couldn't fit gun inside a turret because you decided to put stowages for about 100 rounds inside said turret
3) Changing torque of gun mount changes elevation speed. To change turret traverse rate, you have to change turret engine torque (also available in compartments submenu)
I could recommend you to try the Sprocket on experimental mode, there has been a lot of new additions in it, like placable ammo racks, better climbing physics and new elements for tank.
@reachouttomeondiscordatspo8907 Begone, foul bot.
That's because this game doesn't uses tracks, it uses invisible wheels.
The whed are at the front and back and changes sizes depending on the sprocket size.
That´s kinda ridiculous considering it´s about tanks
@@cochiloco6888 its a game made by a single dude. Its not bad for what it is
@@VectorOfChaos atleast in this game you can climb hills that are very steep
That's factually wrong. the functional wheels are entirely visible, being literally the roadwheels, sprockets and idlers. You can easily disprove this BS by testing the suspension and traction under various conditions and terrains.
Please do not spread false info, it would be good if you edit your comment to clarify that it doesn't work like "The whed are at the front and back and changes sizes depending on the sprocket size." There's no invisible wheels.
@@VectorOfChaos i mean the guy is doing an amazing job, but in my opinion the most important thing would be getting the physics of tank right first
1)Elongated Strv 103 "wedge" hull
2)Back mounted "water drop" turret of T-64.
Done. 3 men crew, extreme angling, small target profile, autoloader in the back very close to ground, ability to "duck" under small cover or raise turret above them.
Might add features from MBT-70 and third prototype of Leopard to fully represent that generation of weird novel "space age" tanks back when militaries wanted to experiment with weird(for the time) untested ideas to get a technological edge. Though those latter two are counter productive to this mix as they had different design goals to former two...
5:52 Yes, because it happened to me.
During one of our trips to Uruguay, my father was moving at 60 mph or 97 kph in a highway or some long road. There is a speed bump but he doesn’t see it likely because there was no paint or it was worn down (idk for sure but roads were quite bad generally). We hit the speed bump and I am launched into the ceiling of the van. I cannot imagine that would be very fun inside of an armored vehicle, atleast the van ceiling had thin padding but in an AFV it’s likely bare steel. Hopefully you have a good helmet if that happens. Fortunately for me, it just hurt a bit and everyone laughed at my misfortune and that was it.
managed to make a fast 20t tank that somehow can tank a shot from the kingtiger by giving it the layout of the excalibur. Feels a bit op.
0:39 RTTB = Return To The Base (My best guess)
I was thinking Return To The Battlefield for all your map edge scraping needs.
My guess is Rat Tank Test Bed
I can already hear Belton cooper drooling at the thought of making Sherman deathtraps Part 2 electric boogalo
Honestly would love to see more of this from you. I really enjoy your content, and a departure from War Thunder and it's shenanigans seems like a good thing once in a while. Keep up the good work!
You can change the basket space in the turret tab, which can give you more space in the turret but less in the hull, or vice versa
I like when Spookston plays other games than too not just war thunder
Keep up the good work lad!
This might be the single most entertaining thing I've seen on RUclips so far this year.
RTTB definitely means the war thunder command "RETURNING TO THE BASE"
Ah more Sprocket! It's been a while since the last one. Gonna enjoy lunch with this one. Thanks chief
The way you change turret treverse is by changing the hull (Specifically the turret section)'s settings and adding more torque, rather then adding more torque to the mantlet, you can also change the gear ratio to effect peak torque and speed.
Also, you can click and drag the points individually so you can shape the hull and turret finely.
Me screaming in my head that spookston has hand-cranked turret traverse and keeps complaining that his turret traverse is too low.
Down for more of this
I would love to see more sprocket videos!
@REACH OUT TO ME ON DISCORD AT 👉 Spookston#7563 i dont speak german sorry.
if you have space in the turret but overflow the hull, make the basket space smaller in the builder
That suspension and transmission kill me. Small road wheels slow you down a ton. More gears not always better. I know there's a google doc with a sprocket transmission calculator around the internet somewhere, I use it all the time to get small, simple transmissions that max out at high speeds.
Also taking the time to learn the freeform designer is definitely worth the effort, not only can you make more complex hulls and turrets, but you can actually make really strong armor layouts with nice internal volume spare.
BTW, if you don't set your suspension correctly it really hamperd your traction which could be why you were sliding off hills. Make sure you suspension arm's value is double thsy of its thickness value. A grest way to see of you have the right values set is to test drive it snd drive it on the dirt hills. The road wheels and tracks should conform to the bumps snd Gove proper traction. If it's too stiff it will have a lot of air gaps where the tracks don't make contact. If it's too loose you will be bouncing everywhere and will struggle to get the gun on target. Oh btw you can make a pseudo vertical stabilizer by using a turret placed sideways to place the gun rather than placing a regular mantle on the main turret. You then make the second turret your gun mantle and armor it however you see fit snd make its turret Travers as fast as you want. Maxing out its torque and reducing the gear ratio will essentially stabilized the gun. It will work even better of you go to the files and give the gunner a allocation of 2.0 or more. Oh and you cab keep the gunner sight on the main turret snd it still works. Forgot to mention, you can also mess with the turret rotation constraints to give your home made mantle as much elevation and depression as you want.
Doing this means you can make the HSTVL historically accurate. Oh and just give the loader space allocation 2.0 in the files as well and it will make the reload around 4 seconds. More than 2.0 will bring it down to even less. This is how some creators have made auto cannons and machineguns.
My brain designing a tank: Sturmtiger..... But..... Bigger!
The turret traverse speed is in the turret compartment. More torque is quicker acceleration, and a lower ratio gives a quicker max speed but slows the acceleration. you don't need 12 gears in your tank, you are not a semi-truck. More gears just gives more weight to the transmission, slowing you down, which is especially bad if you never reach the speed to use those gears. 5 or 6 forward gears is probably best. The higher the gear ration the more acceleration and the quicker you get to the next gear. With vehicles like the T-126, it goes through its first 3 gears almost instantly and takes barely any time before it gets to its top speed through its 4th gear, which is why it doesn't have much top speed. The M18 would be a better vehicle to model your gearing after, it goes through its first 3 gears quickly, though slightly slower than the T-126, but goes longer on the 4th and beyond. If you can't reach some of your highest gears in any combat scenarios, you may as well remove them to conserve weight and space.
It took me a good moment to see the inspiration, and now I can't unsee it.
Truthfully, I don't think I should've expected anything else.
Spook: German why u get bad tank
Also spook:
I highly recommend the experimental branch, things are tuned a bit more realistically but buggier
I'd really love to see the VRCC Centauro. It's my absolute favourite vehicle in WT, and it's super fast and nimble. Think you might like it.
I followed a similar concept of tank and came up with a t-34 chaffee with a pike nose hull and a 90mm
You could easily raise the tanks top speed by lowering the top gear to like 0.1 or hell lower probably, you also dont really need 16 gears when the tank has that much power to weight, you could probably get away with just 6 or 8. Also just make the upper and lower frontal hull like 40mm and it will bounce basically everything
Love your videos, man.
I patiently wait for the funny Stridsvagn 103.
Please make more futuristic tank ideas or weird cold war prototypes
Spookston today was my birthday, thanks for the funny video sort of like a present. Thanks!
Always a fan of the sprocket vids, look forward to seeing more hopefully.
wait until spookston finds out that you can edit the game file configs in order to make autocannons and 1000mm artillery big booms
Im glad im not the only one who finds that the ridiculously small tank with a huge engine works best.
And btw front armor is pretty much the only thing the tank needs. Just give it 160-200mm of frontal armor and angle it and the ai plays the game for you
now THIS, this is the creator who would do best with sprocket content
if i can throw in as a suggestion/idea, try to make the most WW2 japanese tank that you can in sprocket and see what it can do, alternatively there is also the more spicy option of italians tanks
Sprocket Tip:
Adjust the gear ratio for traverse and elevation for the maximum speed within a range of 1 - 1.2 seconds.
It will not be the fastest but it will be very responsive.
Bro made the cursed child of an HSTV-L and an ELC Bis.
its nice to see more Sprocket - looking forward to more!
5:09 Congrats Skookston, you have made the ELC BIS
I once killed one with the m16
I really am enjoying the sprocket content, keep it up!
You can actually screw with the vehicle files to increase or decrease speed, load speed, track width, and basically anything with a number attached to it. Also you can get a stabilizer by placing a turret 90 degrees.
Man I hope we get more sprocket content in the future
Lmao those were some beautiful designs, I hope you make more sprocket videos in the future
I can't believe the end result was just a chunkier AMX-13.
Honestly, I'd love to see you play around with Sprocket's geometric internals once combat starts coming back. Could be fun seeing you try to fit everything inside lol.
A tip is that if you need a bit more space for ammo and have any space in the turret, you can just increase the basket space. It would have helped at 3:25
1:25
Spookston try not to have the Panther live rent free in his head challenge
(IMPOSSIBLE) (NOT CLICKBATE)
My day legit gets a lil better when I see a new Spook video cuz I know I'm gonna get a funnie meme video
That was just a weasel at the end
“122, that’s a dirty caliber”
One of the best ways to describe a weapon caliber💀
1:19 - Such a well thought observation. 😂
Love this game. I made a UFO tank, it's armor is so strong it can't be penned from any direction by any gun in the game 😅. Still travels around like a medium tank at about 40 to 50 kph. Has a decent 110mm gun too.
Staghound is surprisingly good anti tank!
In my experience fiddling with the suspension and gear ratios will be the bulk of your time spent trying to make a tank go fast in Sprokit. In fact that's exactly why I have like 5-7 gearboxes saved by default to cover my bases for vehicles.
I think making a really big hull for a massive engine and 3 guns (1 on every side but the back) might be the way to go for light tanks.
As for what RTTB could mean, maybe Redlining Turbo Tracked Battler
That HVSS suspension on the light tank is devoiding my brain cells from "I want to live" juice
I didn't know you played this!!!, more please
This is not about war thunder, but about sprocket. Can you try to build the best heavy tank you can make, please? :)
i think more sprocket content would be cool
I love how you ended up making the AMX-13
I knew spookston was the kind of guy, who would listen to breakbeat
Sprocket is such a treat!
I made a 1200 mph tank that clipped though the map borders
> Hears C&C Generals sound track
> Remembers the good old times
> Tries to play it for old times sake
> Remembers it's nowhere to be found
> Cries
Please do the m56 and the ontos. Also try playing with the wiesel and pretend to be a parked car (or with other unusually small vehicles) to ambush the other side.
RTTB: Rapid tank tank behicle
I loved this and hope to see more!
Well, you should check out sprocket again! The 0.2 Alpha just came out, it introduced geometric internals, meaning, instead of the generic volume indicators, you've got to place the ammo, fuel tanks, engines, transmission, and gun yourself in the tank! You gotta fiddle and finagle those components so everything fits, including the crew's posture! Be aware, it's still in alpha, though, and it still lacks a bit o' polish!
I know a game on roblox called cursed tank simulator, it allows you to combine any hull turret and gun that exists in the game. Im pretty sure you could ask the devs for a press account so that you dont need to grind to get all the parts
Now we want you to modify a historical tank, to your liking, in sprocket... like for example take a centurion and do whatever you want to *improve it* and we will happily watch it...
In the end, you basically just created an M18 hull with an M41 turret, and it worked surprisingly well
i made a WW1 (in sprocket) tank and was able to complete all the missions, it was moreso skill and tactics than a straight up good tank for everything was only a 47mm with only solid shot so some tanks needed to drive around and shoot in the rear Edit: was only with 45 degree angles so its in theory possible to build at the time
Congratulations Spookston. You've made the Batchat 25t.
Damn, insurgents would love this(C&C music fits)
1:18 LOL that was good historical comedy.
"Why am I rolling back down hills?"
Gear ratios... gear ratios...
The auxiliary transmission existed for a reason.
You've basically arrived at what I found to be the best type of design in this game. Just give it a pike-nose and a bit more armor for extra cheese.
I built what’s essentially an L3 33/cc but like on crack and insanely fast
Bigger turret ring (?)
Move the crew around (maybe); relocate shell storage
Increase gear ratio (increase torque)
Increase drive sprocket & idler size (increase torque)
Decrease amount of reverse gears (?)
Decrease engine displacement, increase rpm
Return To The Base is the name. It reminds you to go back to base because you will need spare parts or more fuel after 20 seconds of operating it.