Your videos feel very professional for someone that has so little subscribers compared to the bigger pixel art channels. I can see you blowing up in the future if you keep this up!
Am I the only one who sees a face in both maps -- the river is the mouth line, the hills above make the eyes & eyebrows (fantasy) or eyes & nose (pixel), the mountains on the plateau form hat/hair...
I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous. Well done!
Thanks! Still learning tbh. The beginnings were pretty rough xD - just check out the earlier videos. The Pixel Art subreddit is a pretty good place to pick up a few tricks and get inspired. I hope this helps!
could you help me with a problem? it has to do with top down, specifically 3/4 view, you see the problem with me is that whenever i view top down pixel art in games my mind can't comprehend the perspective (example: the character should go behind a wall but it doesn't) but when i try to apply this to my pixel art, it only seems to make things worse, the only top down i can comprehend are world map and literal top down. also this isn't a critic agaisnt these types of games or pixel arts, my mind is just stupid.
I'm not quite sure what you mean. Do you have an example maybe? Is this just a graphic issue or is it about collision boxes (like in RPG) that prevent you from moving the character behind a house or something like that?
@@lucky-jacob i don't really have a game, but it is basically the second one, like i'm not sure if i do a more general tileset like the ones in rpg maker, or if i try a more realistic wall tileset
@@marciohaacke8499 I understand. I'm not much of a game dev, but I think you could limit the collision boxes to the actual base of a building, wall or tree. So not the entire asset. That way the player should be able to move behind it as long as the object is on a Layer in front of the player, once behinde it. This could be controlled by the y parameter. But as I said, I'm not much of a game dev. Let me know if that was helpfull in any way 🙃
Pixel art will always be one of my favorites
Your videos feel very professional for someone that has so little subscribers compared to the bigger pixel art channels. I can see you blowing up in the future if you keep this up!
Thanks man!! Comments like yours keep me going 🔥🔥🔥 I'll use it as an offering to the tiny pixel gods 🙏👹
Am I the only one who sees a face in both maps -- the river is the mouth line, the hills above make the eyes & eyebrows (fantasy) or eyes & nose (pixel), the mountains on the plateau form hat/hair...
I do NOW xD at first I thought you meant the meh-face (top centre, between the two mountains). That's something I can't unsee.
Not until I read this...🤦♂
Yes, the entire time Jacob was drawing them!
Really cool. Your pixelart is great (way better than my own)
Thanks! Glad you liked it :-)
This is really cool, they both came out great looking!
Thanks man!
It looks so easy when you pixel those maps :o I wish I could do it so smooth :D
does not look so smooth when played in real-time, I tell ya xD
I think both maps are great, depending on the use! The fantasy map definitely gives a more serious, adventurous tone while the stylized map gives off more of a fun, arcade feel, like its less dangerous.
Well done!
Don't be fooled by the friendly colors
I love map like WoW maps, so I lean to fantasy map, if you use more resolution , I think you will make it look great too.
Yeah, WoW maps were great. It has been a while, though. Good times!
I love your Videos. Please keep up the good work. How did you learn Pixel Art?
Thanks! Still learning tbh. The beginnings were pretty rough xD - just check out the earlier videos. The Pixel Art subreddit is a pretty good place to pick up a few tricks and get inspired. I hope this helps!
Why doesn’t you have at least a thousand subs
you tell me xD
What software do you use? It looks neat
I use piskel, which is a free pixel art tool. I might switch to Aseprite in the future though.
@@lucky-jacob thank you so much
could you help me with a problem? it has to do with top down, specifically 3/4 view, you see the problem with me is that whenever i view top down pixel art in games my mind can't comprehend the perspective (example: the character should go behind a wall but it doesn't) but when i try to apply this to my pixel art, it only seems to make things worse, the only top down i can comprehend are world map and literal top down.
also this isn't a critic agaisnt these types of games or pixel arts, my mind is just stupid.
I'm not quite sure what you mean. Do you have an example maybe? Is this just a graphic issue or is it about collision boxes (like in RPG) that prevent you from moving the character behind a house or something like that?
@@lucky-jacob i don't really have a game, but it is basically the second one, like i'm not sure if i do a more general tileset like the ones in rpg maker, or if i try a more realistic wall tileset
@@marciohaacke8499 I understand. I'm not much of a game dev, but I think you could limit the collision boxes to the actual base of a building, wall or tree. So not the entire asset. That way the player should be able to move behind it as long as the object is on a Layer in front of the player, once behinde it. This could be controlled by the y parameter. But as I said, I'm not much of a game dev. Let me know if that was helpfull in any way 🙃
@@lucky-jacob thank for the tip, i'll try it out