Just wanted to say the breathing room concept was eye opening for me! I always finish a tileset and every time I realize I've made a terrible mistake and the character's going to get lost in the environment, but this video gave a lot of useful tips, so thank you for that!
Hey I am learning Gamedev and just recently stumbled upon your channel and I just wanted to thank you for these pixel art tutorials they are very helpful to me. Your tutorials are really amazing.
Thank you for this tutorial! Extremely useful! I've just started learning pixel art (and art in general) and I'm struggling with things like clouds and water. I'm sure you could explain those things perfectly!
Thank you so much. The tutorial covered a subject that I haven’t seen a lot about yet. And the quality of your video is really nice, I would definitely watch more tutorials from you if you end up making them :D
Very good job. You are on track! This is great. Thank you. Love the little monster. I feel at home here. If you keep at it, this channel will have great success. Wish you the best. See you soon
Loved the tutorial, been working on some assets for an isometric game and I can never get the dirt to look right. I’ll have to give this texturing approach a shot!
Wonderful teaching, i love how you explain the concepts. It’s easy to understand and I’ll be able to apply these core concepts to other things as well. Thank you so much!
Just watched this video and loved the content! This actually fell from haven for me since I'm starting to make a game right now and I've been having to learn a lot of pixel art... Look foward to watching the other videos!
bro this is one of the best tutorials I have seen on pixel art! So in-depth, great work! Please do more tile-set examples, grass, water, larger objects, etc..
Thank you so much! I know that starting out is going to be hard but u’ll improve a lot in this time period~ so keep records of your work from now and maybe in a month you’ll see how far u’ve gone. Good luck! 🥰
I enjoyed that a lot. If you're still looking for ideas on tutorials I'd love to see a video that walks you through making your own colour palette. Every video I've seen gives tips or explains colour theory but doesn't really go step by step in making a palette
Yes, usually if you want them to have realistic ratios then you would have them in different sprite size. Maybe, if the character is 16x16, then you can have the tree size at around 48x32 or 32x24 (or at random sizes too but generally, something like that). But if your trees are bound to a tile, or you intend to make tree as a tile (like how we see of ground tiles/grass tiles) then you can have it sized at a multiplication of a tile. Say your tile is 16x16, a tree tile can take up 2 tile tall and 1 tile wide, so that's 32x16. Really depends on what and how you want to use the tree in your game. Hope that helps :D
@@hanapixelme Hm, I think it makes sense to add the trees as prefabs instead of tiles. I am just not sure how well that might work when I gotta scale them up or down a lil bit ._. I am the typical overthinker you know. Maybe I am thinking about stuff that is not even a big problem.
@@LaserGadgets you can have different tree variations to accomodate for the different sizes and stuff. Usually you would want the pixel size on the tree to match up with the pixel size on the character. But depending on your project scope. If its just a little shrinked then it might not be that big of a problem!
@@hanapixelme That is exactly what irritates me. The tree is maybe 2 to 3 times bigger, so it needs more details ._. how can it be the same pixel size canvas? A small character works in 16x16 but how can I make a building in 16x16 or even a tree?
@@LaserGadgets well what i meant was the size of the individual pixel in the sprite (the size of 1 pixel in the 32x32 sprite tree should be the same as the size of 1 pixel in the 16x16 character sprite, not the sprite itself being the same size). cause when we scale the sprite in the game engine (making the tree 1.5x bigger than the original sprite drawing), the individual pixels are skewed compare to all the other unscaled sized sprites. the sprite size of the tree can be bigger than the character.
Your little critter is your little helper friend that's so nice. How about Crinite? It means having hairlike tufts; hairy .... Or Pix? Like... Hana & Pix? The ultimate duo! 🎉❤ Ultimately you should pick something you'd love 💕!
I guess in this video this was a bit under-explained. Normally I would still do it that way, but then I'll pick out the tiles that I like and then I'll mark them as - say Dirt Tile Variation 1, Dirt Tile Variation 2...So I have more control over the number of variations I have. Then I make sure these variations are connected together, which means no cut-off details when going from one tile to another. The second approach is like what I explained in the grass tiles video. Hope you find it helpful!
After you covered a wide area to break up the pattern, how did you use those tiles in the next larger scene and get them all to match up? how do you use a few tiles of a scene to make a larger tiled scene that still fit together without pixel lines and tiles that don't match up?
Yes i think thats a good question. I believe I’ll make a video specifically covering tile variations and how to make it seamless. But basically u would want all tile variations to have the same connecting lines on 4 sides, so they could line up. Usually u can make the connecting lines much lighter or faded, so that if a tile doesn’t connect to the other, it can just be a subtle pattern faded into the big chuck of dirt. Thats the idea. You can draw out a few variations and see which pieces might match together. I hope this is a bit more clear.
Great tutorial! I don't think bottom outline 9:41 feels right, to me looks like its floating, i usually don't use bottom outlines if object is on the ground, but it could be your preference.
Breaking the repetitions was bit short and not very clearly explained. I would prefer to make variations from the original with the same side connection points and there include "the eye resting" places in variation tiles. Not sure how well it works to stack up tiles endlessly with this your method.
Yes, generally, to make these tiles look seamless, we gotta plan it out like that. I might explain in another video about how tile patterns work when they are repeated over a larger space as it is somewhat more advance I'd say. But for now, in this video, I'll keep it simple with how to draw the pattern first and how we should imagine the ground area. Btw, thank you for the suggestions, I'll keep the in mind when making future videos
@@hanapixelme i was planning to create pixelated assets for my game design course. My professor's the gamer-type and sees that I'm fond of retro games. Which is why he recommended me doing pixel-based games. Btw, is Aseprite free?
@@barrickfischer Oh cool! Ye pixel-based games is a good start! You can get Asepirte on their website for about $20 or on Steam, but price on Steam will vary based on where you live. I think generally Aseprite is a good program cause it has all the features needed to make game tilesets and animations (+more features in the beta version). There are some alts, you can check it out here in this video ruclips.net/video/90BghUX7SD0/видео.html you can find which program suit you best. Aseprite is a popular choice, but you might have personal needs that other programs can offer. Anyways good luck on your game dev journey! If you ever want to share something you can send me a message!
Hi Jono. Good question! I believe farm tiles will have a different design (usually more uniformed), which will allow you to place 1-4 seeds/crops per tile. As for seeds, they will be on a different sprite. The sprite will have, from top to bottom, the crops/seeds and the dirt hole or dirt pile. Here is a reference: twitter.com/mieatra/status/1674734653331357697?s=20 Hope you find it helpful
Hey there! Great tutorial! I was hoping to inquire about something but noticed you don't have an Email listed? What would be the best way to contact you for Business Inquiries? ^-^ hope you have a great day!
I hope you find this tutorial helpful! Here is the color palette I use for dirt tiles:
Color Palette:
#b8834a
#a2733e
#986639
#855a46
#72524c
#584551
Pls Tell me more about Your Programms
thanks again
What's the easiest way to apply new color palettes like you do at 13:30?
This has definitely opened my programmer brain to how to do tiles and art. I can't wait to see more of these videos. You've been the best by far!
"Which part was most helpful?"
Everything from 0:00 to 15:32 😎👍
But seriously, the video was really great!
Haha omg u really cook with that 🤣🤣
@@hanapixelme That's just how cool I am. (I'm actually just a nerdy idiot, but I can pretend 😂. Imagination is my biggest skill)
Here before the local artist become global.
haha thank you for the huge support! I sure hope so one day
@@hanapixelme You can if you keep it coming.
Brazil here😊 she is global
Hello, I'm from Brasil. Thank you for the tutorial. This is libresprite software?
This was a fresh, unique way to do things and your narration was easy to listen to. Keep it up, I'm excited for the next installment!
Thank you I sure will create more in this kinda style
Just wanted to say the breathing room concept was eye opening for me! I always finish a tileset and every time I realize I've made a terrible mistake and the character's going to get lost in the environment, but this video gave a lot of useful tips, so thank you for that!
Hey I am learning Gamedev and just recently stumbled upon your channel and I just wanted to thank you for these pixel art tutorials they are very helpful to me. Your tutorials are really amazing.
@@theaveleation4983 thank you so much!! I’m glad the tutorials helped u out 😊😊😊 and good luck on ur pixel art journey 😝
@@hanapixelme Thankyou. I hope your channel grows well too.
Thanks for the video! I love it. I was looking for some resources on ps1-like textures for 3d models and this works perfect for low poly environments!
The best tutorial i have seen! Great!!!
Your art style is fantastic, and the tutorial is incredibly useful. Thank you for sharing!
I’m glad the tutorial helped you out ☺️
This was all super helpful since i just started making 2d pixel textures, so thank you for this useful tutorial
Thank you for this tutorial! Extremely useful! I've just started learning pixel art (and art in general) and I'm struggling with things like clouds and water. I'm sure you could explain those things perfectly!
Thank you so much. The tutorial covered a subject that I haven’t seen a lot about yet. And the quality of your video is really nice, I would definitely watch more tutorials from you if you end up making them :D
Thank you Yes! I'm currently making more tilesets tutorials right now haha! Hopefully they'll make everyone's pixel art journey a bit better!
I love the aesthetics your tilesets have! They give me Pokémon Mystery Dungeon vibes
Clear instructions and straight to the point! Please keep making these!
Thank you I'll try my best
What a TASTY tutorial geez. Keep at it! Your channel will blow up.
Thank you so much! I’ll post more 😝
A great video for a first tutorial. Thanks for sharing the knowledge!
I love this tutorial. You are my savor. Please continue doing this.
Haha thank you so much I will
you blew me away with your skills and teaching ability. cant wait to start my own tile sets!
Very good job. You are on track! This is great. Thank you. Love the little monster. I feel at home here. If you keep at it, this channel will have great success. Wish you the best. See you soon
Thank you so much!
Great stuff, really made my pixel art compréhension level up
I’m glad the video helped you out, stay tuned for more!
i cant believe im your 180th sub, you deserve more ngl
haha thank you! I guess time would tell 😉for now, I'm just glad that I could help everyone out!
Loved the tutorial, been working on some assets for an isometric game and I can never get the dirt to look right. I’ll have to give this texturing approach a shot!
Very cool stuff! There isn't enough female Pixel Artist content. Subscribed and looking forward to more!
Thank you so much 🥰
Wonderful teaching, i love how you explain the concepts. It’s easy to understand and I’ll be able to apply these core concepts to other things as well. Thank you so much!
Thank you so much 🥰 I’ll try my best to explain as much as I can in the videos!
Your videos are great. Please keep it up.
I'd petsonally love to see tutorials on isometric tilesets and animating trees
Great tutorial👍 and i love your voice
@@ooy-k2j Hahaha thank you so much 🥰🥰🥰
Your narration and video quality is so GOOD
Thank you
@@hanapixelme np! I've been trying to get my pixel art out there.. so seeing you boldy show your skill and teach other people inspired me!
@@BenjaminAlternate Haha your words make my day! Others sharing their stories inspires me too. And hopefully one day I'll be able to see yours
Just watched this video and loved the content! This actually fell from haven for me since I'm starting to make a game right now and I've been having to learn a lot of pixel art...
Look foward to watching the other videos!
Thank you so much!
😮 this is the channel I've been looking for. Keep it up!
thank you i'll try my best to deliver good tutorials haha
bro this is one of the best tutorials I have seen on pixel art! So in-depth, great work! Please do more tile-set examples, grass, water, larger objects, etc..
thank you so much i'll sure do
Thanks for this awesome tutorial. Quick and dirty!
@@jsx0328 haha thank you 😝
I like the style of your art fellow game dev... I ll follow for later reference :)
invaluable video tbh
this video is amazing, thanks for sharing your knowledge
An amazing tutorial I will keep in my tool belt. Thank you!
Glad you like the video there will be more to come!
I am new to all this, I hope I can learn lots from you. Your pixel art looks fantastic btw
Thank you so much! I know that starting out is going to be hard but u’ll improve a lot in this time period~ so keep records of your work from now and maybe in a month you’ll see how far u’ve gone. Good luck! 🥰
Would love to see a video on the grass. Looks great. Thanks for the video!
Thank you so much I'll plan for those soon
This is a good video, the information was helpful.
I'm glad that the video helped you out stay tuned for more
Thank you so much this video helped me out a lot!
That's awesome! I'm glad it helped
You're sooo good, thank you for the tutorial!!
damn, that's some gorgeous dirt
Excellent video! I needed this! Thank you so much.
Glad u like the video 😊
Great tutorial!!!
Amazing pixel art!
please make color palette making tutorial!
Yup!
keep going i like your tutorial
Very good work, I am just starting out, and you explained it really well
Thank you so much 😊
I really like your artstyle! Hoping to see more content as a new suber :)
Thank you so much Will try to make more videos haha
Only 550 subscribers? You’re a fantastic artist, so if you keep putting out videos, you’ll reach 10k quite easily. Thanks for the video!
Thank you
I enjoyed that a lot. If you're still looking for ideas on tutorials I'd love to see a video that walks you through making your own colour palette.
Every video I've seen gives tips or explains colour theory but doesn't really go step by step in making a palette
That does sound like a cool idea I'll put it on my list. And thank you for the suggestion and the support!
You are awesome! Keep up the good work❤❤
Thank you so much I'll try my best
I just discovered your channel and this is really amazing ! :D I hope you'll do more tutorials :) They are so helpful !
Thank you so much
Hi effort vid with a fantastic and cohesive tutorial. Amazing job and I'll be subbing for more content like this 😃
Thank you so much
I would love to see how to use this as a tileset and actually apply it within a game engine. This is great!
Thank you! I'll think about making a demo for the dirt tileset
Thank you for your excellent tutorial!
Thank you for your support 🫶
Thanks for sharing this!!
amazing tutorial, thank you.
thank you thank you
mmmm the pixel art itself is very crunchy!
Amazing tutorial! ❤
thank you
Ty for the tutorial!
I love your video ! Thanks !
THX ❤❤❤
I am still wondering...trees are larger than my character. I can't really make them all 16x16 right? Irritates me a bit.
Yes, usually if you want them to have realistic ratios then you would have them in different sprite size. Maybe, if the character is 16x16, then you can have the tree size at around 48x32 or 32x24 (or at random sizes too but generally, something like that). But if your trees are bound to a tile, or you intend to make tree as a tile (like how we see of ground tiles/grass tiles) then you can have it sized at a multiplication of a tile. Say your tile is 16x16, a tree tile can take up 2 tile tall and 1 tile wide, so that's 32x16. Really depends on what and how you want to use the tree in your game. Hope that helps :D
@@hanapixelme Hm, I think it makes sense to add the trees as prefabs instead of tiles. I am just not sure how well that might work when I gotta scale them up or down a lil bit ._. I am the typical overthinker you know. Maybe I am thinking about stuff that is not even a big problem.
@@LaserGadgets you can have different tree variations to accomodate for the different sizes and stuff. Usually you would want the pixel size on the tree to match up with the pixel size on the character. But depending on your project scope. If its just a little shrinked then it might not be that big of a problem!
@@hanapixelme That is exactly what irritates me. The tree is maybe 2 to 3 times bigger, so it needs more details ._. how can it be the same pixel size canvas? A small character works in 16x16 but how can I make a building in 16x16 or even a tree?
@@LaserGadgets well what i meant was the size of the individual pixel in the sprite (the size of 1 pixel in the 32x32 sprite tree should be the same as the size of 1 pixel in the 16x16 character sprite, not the sprite itself being the same size). cause when we scale the sprite in the game engine (making the tree 1.5x bigger than the original sprite drawing), the individual pixels are skewed compare to all the other unscaled sized sprites.
the sprite size of the tree can be bigger than the character.
really nice tutorial 👌
I'm glad you enjoyed the tutorial
I love your little critter it is just so cute! The tutorial was really great and very helpful, thank you. Does your little critter have a name?! 😮
Thank you so much I haven't had a name for it yet haha. Do you have any suggestions?
Your little critter is your little helper friend that's so nice. How about Crinite? It means having hairlike tufts; hairy .... Or Pix? Like... Hana & Pix? The ultimate duo! 🎉❤ Ultimately you should pick something you'd love 💕!
@@LifePlusPixelArtGames ooh that sounds so cute. I actually never thought of that
Great video!
If you were making this for a game, how would you do those "moments of rest" the chunks of flat dirt to break up the pattern?
I guess in this video this was a bit under-explained. Normally I would still do it that way, but then I'll pick out the tiles that I like and then I'll mark them as - say Dirt Tile Variation 1, Dirt Tile Variation 2...So I have more control over the number of variations I have. Then I make sure these variations are connected together, which means no cut-off details when going from one tile to another. The second approach is like what I explained in the grass tiles video. Hope you find it helpful!
thank you, that's super helpful! I'll check out that other tutorial :D@@hanapixelme
great work
Nice content 👍
Thank you 🥰
After you covered a wide area to break up the pattern, how did you use those tiles in the next larger scene and get them all to match up? how do you use a few tiles of a scene to make a larger tiled scene that still fit together without pixel lines and tiles that don't match up?
Yes i think thats a good question. I believe I’ll make a video specifically covering tile variations and how to make it seamless. But basically u would want all tile variations to have the same connecting lines on 4 sides, so they could line up. Usually u can make the connecting lines much lighter or faded, so that if a tile doesn’t connect to the other, it can just be a subtle pattern faded into the big chuck of dirt. Thats the idea. You can draw out a few variations and see which pieces might match together. I hope this is a bit more clear.
Very nice content, You might want to lower the music volume and speak up a little bit loudly. Overall the content is very helpful and easy to follow.
crazy good guide. backround music was bit depressing. nevertheless i will definitely watch more tutorials from you.
thank you so much I'm about to publish another one soon!
really cool, could you do a cave tileset next?
Good suggestion! I'll look into it
I subscribe before you get a lot of subcriber.
Thanks 🎉
nice work
thank you!
Naaaah, you having 700 subs is criminal
aw shucks I'm super flattered!
If you keep doing videos like this you're golden
You're awesome
Thank you 😊
Great tutorial! I don't think bottom outline 9:41 feels right, to me looks like its floating, i usually don't use bottom outlines if object is on the ground, but it could be your preference.
That's a great suggestion! Maybe I'll try out that style in future videos
I order you to make more videos! NOW
Haha on my way to 😂🫡
Очень хороший урок)
Breaking the repetitions was bit short and not very clearly explained. I would prefer to make variations from the original with the same side connection points and there include "the eye resting" places in variation tiles. Not sure how well it works to stack up tiles endlessly with this your method.
Yes, generally, to make these tiles look seamless, we gotta plan it out like that. I might explain in another video about how tile patterns work when they are repeated over a larger space as it is somewhat more advance I'd say. But for now, in this video, I'll keep it simple with how to draw the pattern first and how we should imagine the ground area.
Btw, thank you for the suggestions, I'll keep the in mind when making future videos
What's the app you're using for pixel art?
I’m using Aseprite
@@hanapixelme i was planning to create pixelated assets for my game design course. My professor's the gamer-type and sees that I'm fond of retro games. Which is why he recommended me doing pixel-based games. Btw, is Aseprite free?
@@barrickfischer Oh cool! Ye pixel-based games is a good start! You can get Asepirte on their website for about $20 or on Steam, but price on Steam will vary based on where you live. I think generally Aseprite is a good program cause it has all the features needed to make game tilesets and animations (+more features in the beta version). There are some alts, you can check it out here in this video ruclips.net/video/90BghUX7SD0/видео.html
you can find which program suit you best. Aseprite is a popular choice, but you might have personal needs that other programs can offer.
Anyways good luck on your game dev journey! If you ever want to share something you can send me a message!
how could i add seeds for a farming game?
Hi Jono. Good question! I believe farm tiles will have a different design (usually more uniformed), which will allow you to place 1-4 seeds/crops per tile. As for seeds, they will be on a different sprite. The sprite will have, from top to bottom, the crops/seeds and the dirt hole or dirt pile. Here is a reference: twitter.com/mieatra/status/1674734653331357697?s=20
Hope you find it helpful
Thanks
Glad you find it helpful
@@hanapixelmeThis video was helpful and I'm surprised you have so few subscribers Don't stop making videos and you'll definitely have an audience!
@@The_Crucifix haha I sure will 😁
What program is this?
I used aseprite
What is the app name?
I'm using Aseprite
Can you making character tutorial or the whole environment , i love your art style and tutorials . Sub and like for you madam
Yes I’ll make more of them ^^ I’m glad you like the art style, and thank you so much for the support!
Really great job but the music is too loud and annoying 🙄
Thank you Ye I'll make sure to adjust the music levels in upcoming videos 😆
ur voice is so hot ;-;
Hey there! Great tutorial! I was hoping to inquire about something but noticed you don't have an Email listed? What would be the best way to contact you for Business Inquiries? ^-^ hope you have a great day!
Hi, yes I haven't set up an email list yet, for now, you can send me a message through Discord, I'll be happy to help!
@@hanapixelme That sounds great! Where can I find your discord?
@@JEnciso I left my Discord username in the video description. Just send me a friend request with your name so I know it's you :p
@hanapixelme doesn't seem to want to let me add you! I'll try again when I have access to my computer c: sorry for all the trouble. Mine is hosea.e