Part 1, Course - Residential Building: Parametric Massing. Blender Architecture

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  • Опубликовано: 14 дек 2024

Комментарии • 34

  • @AceA8888
    @AceA8888 5 дней назад +1

    you are freaking awesome! I highly recommend your workshops!

  • @MMALAB
    @MMALAB 17 дней назад +2

    Thank you so much, this is so great!

  • @maxkusmierek5112
    @maxkusmierek5112 11 дней назад

    Amazing!

  • @GersonTLeite
    @GersonTLeite 15 дней назад

    Hi, I'am from Brazil. Great course. Thank you so much.

    • @UHStudio
      @UHStudio  15 дней назад

      You're very welcome!

  • @obadaky2420
    @obadaky2420 17 дней назад +2

    Hello
    Thanks for your hard work

  • @GaryParris
    @GaryParris 16 дней назад +1

    awesome

  • @AndrewRodda
    @AndrewRodda 15 дней назад

    Amazing!

    • @UHStudio
      @UHStudio  15 дней назад

      Thank you! Cheers!

  • @guilty_10
    @guilty_10 17 дней назад

    we love you dimitar 🎉

  • @landosouzza
    @landosouzza 17 дней назад +1

    Thanks

  • @MichaelLesterClockwork
    @MichaelLesterClockwork 17 дней назад +1

    Flat roofs are popular with architects, but are a constant problem for the rest of the life of the structure for leaks. I'm a building inspector and it is one of the #1 problems I see.
    Capturing rainfall is also increasingly a priority given the significant water pressures already resulting in supply collapse in major cities globally. So designing in sufficient storage and utility spaces is important.
    Also, passive thermal efficiency is increasingly important for thermally comfortable homes that don't consume massive amounts of energy (or being sweltering or freezing when the grid collapses under the load). Are you using any thermal modelling tools?
    Nothing warms my heart more than an inspection with well-thought out utilities and ecotechnologies.

    • @NathanEllery
      @NathanEllery 16 дней назад

      Come on, there is no supply collapse in water. It's plentiful.
      As population expands we need more water.
      The video is about using Blender for Architecture, not climate hysteria.

    • @MichaelLesterClockwork
      @MichaelLesterClockwork 12 дней назад

      @@NathanEllery I'm sorry that you are a naive moron. It must be tough trying to learn Blender when you routinely reject objective reality...

    • @razern420
      @razern420 5 дней назад

      As an architecture student myself. Yes ive seen this design a dozen of times now. They just ignores the M&E and fire safety with a form over function approach but yeah like the guy who commented before me its just a modelling video so its a bit irrelevant to comment about these common problems.

  • @MOHAMEDIBRAHIM-gd8tc
    @MOHAMEDIBRAHIM-gd8tc 14 дней назад +1

    You need to give the transmission to 1 in material for the glass material to work not alpha ......by the way its very good to see blender used in architecture need more blender channels like yours especially making somthing diagrams like we do in rhino and illustrator ,as blender has builtin grease pencil

    • @UHStudio
      @UHStudio  14 дней назад

      Cheers. You're talking about making "proper" glass material, which doesn't always work well. It highly depends on the scene. That's why i didn't go into it here. As for diagrams, in Blender, I have done a few videos on it. Here is one: ruclips.net/video/0Usv8D_mTr0/видео.html

  • @adapena7050
    @adapena7050 12 дней назад

    What a great tutorial, I love the way you teach! I do have a question about the perspective in such wide angle lens (24mm) I see you have vertical parallel lines in your viewport but it is not my case, all vertical lines are concentric and can't find a way to makes it parallel. Also I want to ask you if you already try BonsaiBIM addon? Thanks!

    • @adapena7050
      @adapena7050 12 дней назад +1

      Oh never mind! I later saw that to keep parallel vertical lines just need to keep the camera rotation in X = 90

    • @UHStudio
      @UHStudio  12 дней назад

      I keep experimenting with Bonsai BIM but I find it too much of its own way of doing things, so to keep aligned with IFC standards. It is great for some user cases but not early conceptual design

  • @omarelwan3122
    @omarelwan3122 13 дней назад +1

    industry standard keymap??
    or blendre keymap?

    • @UHStudio
      @UHStudio  13 дней назад +1

      Blender Keymap. Long term, it's better to learn the blender way, so you can easily follow the ton of tutorials and courses that are available out there.

    • @omarelwan3122
      @omarelwan3122 10 дней назад

      @UHStudio
      I very much appreciate your response, and I am also thinking about this, but what if I intend to move from Blinder to other programs such as Cinema 4D, Maya, and 3d Max, which settings for Blinder keymap are appropriate? What do you think about that?

  • @UmairAfzal-x8t
    @UmairAfzal-x8t 16 дней назад +2

    Best than 3ds max

    • @UHStudio
      @UHStudio  16 дней назад

      yes, i would say so, in most cases :)

  • @obadaky2420
    @obadaky2420 17 дней назад

    Can you show us how we can make materials translocations as tree leaves or grass

    • @UHStudio
      @UHStudio  16 дней назад

      Hi, that would be outside of the scope of this course

  • @landosouzza
    @landosouzza 17 дней назад +1