Flat roofs are popular with architects, but are a constant problem for the rest of the life of the structure for leaks. I'm a building inspector and it is one of the #1 problems I see. Capturing rainfall is also increasingly a priority given the significant water pressures already resulting in supply collapse in major cities globally. So designing in sufficient storage and utility spaces is important. Also, passive thermal efficiency is increasingly important for thermally comfortable homes that don't consume massive amounts of energy (or being sweltering or freezing when the grid collapses under the load). Are you using any thermal modelling tools? Nothing warms my heart more than an inspection with well-thought out utilities and ecotechnologies.
Come on, there is no supply collapse in water. It's plentiful. As population expands we need more water. The video is about using Blender for Architecture, not climate hysteria.
As an architecture student myself. Yes ive seen this design a dozen of times now. They just ignores the M&E and fire safety with a form over function approach but yeah like the guy who commented before me its just a modelling video so its a bit irrelevant to comment about these common problems.
You need to give the transmission to 1 in material for the glass material to work not alpha ......by the way its very good to see blender used in architecture need more blender channels like yours especially making somthing diagrams like we do in rhino and illustrator ,as blender has builtin grease pencil
Cheers. You're talking about making "proper" glass material, which doesn't always work well. It highly depends on the scene. That's why i didn't go into it here. As for diagrams, in Blender, I have done a few videos on it. Here is one: ruclips.net/video/0Usv8D_mTr0/видео.html
What a great tutorial, I love the way you teach! I do have a question about the perspective in such wide angle lens (24mm) I see you have vertical parallel lines in your viewport but it is not my case, all vertical lines are concentric and can't find a way to makes it parallel. Also I want to ask you if you already try BonsaiBIM addon? Thanks!
I keep experimenting with Bonsai BIM but I find it too much of its own way of doing things, so to keep aligned with IFC standards. It is great for some user cases but not early conceptual design
Blender Keymap. Long term, it's better to learn the blender way, so you can easily follow the ton of tutorials and courses that are available out there.
@UHStudio I very much appreciate your response, and I am also thinking about this, but what if I intend to move from Blinder to other programs such as Cinema 4D, Maya, and 3d Max, which settings for Blinder keymap are appropriate? What do you think about that?
you are freaking awesome! I highly recommend your workshops!
Thank you so much, this is so great!
Cheers :)
Amazing!
Thanks max!
Hi, I'am from Brazil. Great course. Thank you so much.
You're very welcome!
Hello
Thanks for your hard work
Cheers :)
awesome
thank you
Amazing!
Thank you! Cheers!
we love you dimitar 🎉
thank you 🙌
Thanks
Flat roofs are popular with architects, but are a constant problem for the rest of the life of the structure for leaks. I'm a building inspector and it is one of the #1 problems I see.
Capturing rainfall is also increasingly a priority given the significant water pressures already resulting in supply collapse in major cities globally. So designing in sufficient storage and utility spaces is important.
Also, passive thermal efficiency is increasingly important for thermally comfortable homes that don't consume massive amounts of energy (or being sweltering or freezing when the grid collapses under the load). Are you using any thermal modelling tools?
Nothing warms my heart more than an inspection with well-thought out utilities and ecotechnologies.
Come on, there is no supply collapse in water. It's plentiful.
As population expands we need more water.
The video is about using Blender for Architecture, not climate hysteria.
@@NathanEllery I'm sorry that you are a naive moron. It must be tough trying to learn Blender when you routinely reject objective reality...
As an architecture student myself. Yes ive seen this design a dozen of times now. They just ignores the M&E and fire safety with a form over function approach but yeah like the guy who commented before me its just a modelling video so its a bit irrelevant to comment about these common problems.
You need to give the transmission to 1 in material for the glass material to work not alpha ......by the way its very good to see blender used in architecture need more blender channels like yours especially making somthing diagrams like we do in rhino and illustrator ,as blender has builtin grease pencil
Cheers. You're talking about making "proper" glass material, which doesn't always work well. It highly depends on the scene. That's why i didn't go into it here. As for diagrams, in Blender, I have done a few videos on it. Here is one: ruclips.net/video/0Usv8D_mTr0/видео.html
What a great tutorial, I love the way you teach! I do have a question about the perspective in such wide angle lens (24mm) I see you have vertical parallel lines in your viewport but it is not my case, all vertical lines are concentric and can't find a way to makes it parallel. Also I want to ask you if you already try BonsaiBIM addon? Thanks!
Oh never mind! I later saw that to keep parallel vertical lines just need to keep the camera rotation in X = 90
I keep experimenting with Bonsai BIM but I find it too much of its own way of doing things, so to keep aligned with IFC standards. It is great for some user cases but not early conceptual design
industry standard keymap??
or blendre keymap?
Blender Keymap. Long term, it's better to learn the blender way, so you can easily follow the ton of tutorials and courses that are available out there.
@UHStudio
I very much appreciate your response, and I am also thinking about this, but what if I intend to move from Blinder to other programs such as Cinema 4D, Maya, and 3d Max, which settings for Blinder keymap are appropriate? What do you think about that?
Best than 3ds max
yes, i would say so, in most cases :)
Can you show us how we can make materials translocations as tree leaves or grass
Hi, that would be outside of the scope of this course
❤
🙌