@@WeaselArlington then for meme sake, its sided on the side ur not currently playing. But nah its actually mathematically scientifically economically politically biologically.. canonically... Survivor sided.
Another one is: Don't take your frustrations out on the next game. The Wraith who bled you out for four minutes isn't the same person as the Bubba you get in the next game, and has no idea what he did. The Nea who teabagged and clicked his flashlight at you isn't the same person as the Meg in the next game, and has no idea what she did.
I had a TTV Bubba that camped the whole lobby saying we deserved this because the last team he faced was toxic? 😂 like okay what does that have to do with me
Could we extend that rule to the survivors who lead you directly to another survivor via pointing and waving? I hate being lead to other survivors to hook em, half the fun in the game is hunting them.
I do this in matches where the first survivor hooked dies on the first hook because they just want out of the match. I will take the remaining hook stages and then let the three other survivors fix the gens and leave. The leading the killer to others by pointing I classify into sandbagging and it usually means the one who does it dies.
no 1 rule of wesker mains: - if there a CHRIS!!!! in the match you should ignore all the other 3 and immediately kill him, the game is not about gens anymore instead is about killing CHRISSSSSS!!!!
If you are a Pyramid Head and go against a James, you must let him either go (not without a fight) or save for him last, either way make him feel the guilt of his past actions, especially if there is a Maria in the game who you should immediately tunnel (a James you should let go is if they sacrifice themselves for Maria, in which they've earned redemption)
I once did this actually! (I ain’t a Wesker main, but I was playing Wesker) The Chris got mad and said I “ruined his night”. I felt no remorse, as it was a Chris.
I swear every ghost face player thinks they’re scary/fun to play against when in reality they’re abusing the lack of communication in solo queue and getting a free down. Just FYI the word you’re looking to describe the survivors with is “annoyed” not “scared”.
@@Mulamos8408 bro I know I’m trying to enjoy sitting on a gen and getting instant downed, but for some reason I’m being a major downer. Do you have any tips to help me enjoy being slayed with no skill involved? TYIA
As Pyramid Head, Maria is getting turbo tunneled and James has to be saved for last - he then can choose his ending by accepting death or not and you may let him escape or even quit the game if he understood the reference
@@saraheehee5875 Funny enough I never encounter her as Pyramid Head, but she often appears when I bring out the Meyers for some reason - I guess the entity feels bad for her too
That depends on the other survivor. If they have been trying the whole match fixing gens and unhooking people then yeah but if they have been hiding most of the match then I will stick around as long as I can. Still I usually will see if the survivor is trying to come to save me as I give them the choice but if they have like no chance of saving I let myself die.
That used to be so much easier when you had to spam whatever button your platform shows, to stay in the struggle stage, so if you just stopped spaming, you were insta killed.
A goofy one that I fimd funny when people actually respect it is "Respect the cheeky mid-chase Plot twist". I've experienced this on both sides but while some killers tend to just stare at me for a second then pick me up, there are times where the killer looks at me, then walks away. Its just so goofy when it works
I didnt want to leave them and i frown on disconnecting. But once this happened and i was like “god it would be so funny if i disconnected rn” and I did it for the meme
@@TheStuffEnjoyer well if we're gonna be nerdy or more accurate about it, it was actually typed, not written however they can be percieved the same way so
As a Dredge main, I have one small rule of my own: If I'm hooking a surviours (or getting totally steamrolled) - then I'm getting into a locker by pressing Ctrl so the surviours could see this. And staying there for the rest of a match if I was destroyed during it and the exit gates are open with no chance on more hooks. Getting into a lockers by dredge manually is a rare thing (cause... there is no reason for that) so it's either looks like "Well, that's it, I don't want to play with you anymore" gesture or (as I hope) just slightly lifts the mood of the guy I've just hooked.
There is a good reason to get into locker as a Dredge, a very clever form of camping near a hook. Now you can't tp into those lockers, but you can still manually enter them. It's actually pretty good and I think unexpected. I'd just recommend to not tunnel afterwards and go for the unhooking person, it's a bit toxic tactic either way. I wonder if anti camping meter fills like that though.
@@OneGodPlus they can, after 8 seconds (If I remember it correctly) they will start to see a haze from the doors of locker. But it still kinda unexpected for them if you are in basement. Also - if you need to charge nightfall bar only a little - you can sit in the locker as game considering this as using of power and it charges faster. But... Usually it's better just to teleport.
I do something similar with the singularity, when they destroyed me i just stay in the cameras with my body dead in a gate as a sign of "that's it, close the door when you guys leave please"
well *akschually* Pyramidhead never kills James and lets him "live" to see his own punishment, like for instance killing Maria so James gets to suffer through that. So technically you need to tunnel Maria with Pyramidhead :)
When I play pig some people will stop and try to boop, I usually back up and shake my head like “hang on, I can’t just be tamed every game!?” Or sometimes and hit them and run away
Same. I'll barely start the game, and somebody already wants boops. I just shake my head, slug them, and give them a verbal warning before going somewhere else.
I had a person with the username Hex: Devour Me yesterday. I could have done it, I was playing the Unknown. Unfortunately he was the only one who managed to escape.
I'm curious why do you guy's do that? If it's specific killer like pig or ghost instead you guy's use a complete different killer that nobody likes to get Mori by instead you equipped it but why?
@@shenelljohnson74 You can't change the killer in the lobby anymore, but I do it regardless of what killer I'm playing (especially the "Mori Me" usernames), but depending on the TTV's load-out, I may just make my perks tailored just to give them a more difficult/fun match. If it's a TTV I know, I'll mori them and then pop in just for giggles.
"Let people finish glyphs" I do that 100% of the time as killer but if I play survivor my killers never respect it, if it's green ones for my challenge, they down me and take it for themselves too. But that's just the usual insane contrast between my killer and the ones I face for some reason.
I do my best to do this, too. Sometimes ill accidentally down someone during glyph cause it just spawned in front of us mid chase. Ill let them wiggle out, do their glyph, then we'll resume afterwards
I respect the glyphs. But I noticed to me that Pigs are scum when it to green glyphs, they will abuse it Meanwhile on the other side of the soectrum, I had a Trickster destroy my team. I decided to do the glyph I found. He found and downed me, but when ge realized what i did, he helped me up and gave me hatch. Turns out he was a nice guy
My mindset for the whole boop the snoot situation is if I'm playing to win, and someone offers to boop, I will let them go because they know only a boop can end the madness. I've had games where all survivors are 2nd hook, and one wanted to boop while I was chasing them. It's my on and off switch lol Also thanks for letting me be a part of this, it was fun to discuss 😊
If a survivor points at a pallet then you (as killer), let them stun you. They’re probably going for a challenge. If a killer hits a gen, repair it some and let them damage it. They’re probably doing a challenge themself.
This is also an unwritten rule. If the killer hits a Gen instead of grabbing you off it, work it and let them farm the break points. Then get them to repay the kindness via pallets.
I have a rule for myself, due to me having maria as a skin: If there is a James, I MUST switch to Maria and protect him at all cost. Bonuspoints if the james recognizes these actions. Similar thing to when someone got an Attack on titan skin, I gotta match my fit with that too, but it is not so strict
Another unwritten rule, if you run into another player multiple times in a row you have to stick together. I mean like you get queued up together multiple times and remember each other from different matches
1:42 I remember one time where I accidentally downed someone doing a glyph, so I let them wiggle free and do the glyph I still feel guilty about it to this day
Lately I've been following a rule where if one of the survivors gives up immediately, 5 gens situation and yeet themselves on hook I let the other 3 farm and leave. I hate when I'm playing survivor and my teammates do this so I can understand the frustration of being a teammate down at the start of the game
I follow that too but I always make sure that's actually what happened. Once I was left on hook to die and the killer farmed with the rest. When I asked why in chat the killer said "You gave up on hook. Your own fault" which I never did. No one came and got me!
"If I have 4 slugs, I let one survivor go and pick up their team." is one of my unwritten rules. It's just not satisfying to win like that. Also, they'd probably bleed out before I find them.
@@badumtiss5288 Slugging can be useful tho, it's just that sometimes you get really lucky and the survivors fuck up enough to all get downed around the same time yk? Not everyone who slugs has malicious intentions lol
@@GutPoacher Thank you. While I don't actively try to slug, I'm not gonna try to pick up a survivor if there are no hooks around/ someone is hiding next to me with a flashlight. I've already had overly altruistic survivors run around me while trying to get the slug instead of making me leave the area. At some point, they will just go down.
@@pascalschwerdtmann4397 if survivors decide to bodyblock me while i'm carrying someone, they're getting the slug until i hook the survivor i'm carrying, or the survivor escapes the grasp, then i'm moving on to the hero
1. I hardcore follow the rule of giving up my item as a gesture of goodwill to the killer. And it's worked so many times surprisingly, even though I mostly play my P100 Laurie! The energy you give is what you get. 🙂 2. One unwritten rule I didn't see: If a survivor snuck in a key at the last second = tunnel. Obviously the Hatch nerf made this one more outdated but I am curious if it's still a notable thing. 3. Yes, boop the snoot must be given and not assumed. Thank you for the video. ❤
@Charlie-oy8dk thankfully not anymore after hatch nerf But yeah, before, I always brought Franklin's for this very reason Cause I KNEW they would come back for the key making it easy to kill the survivors
@@Charlie-oy8dk did you even read what I said? Making them drop the key, always makes them come back to the place where they drop it It was SO easy to kill them after that
Ah, the boop the snoot meme. I remember playing the pig after not playing for ages and completely forgetting this rule. When people tried it, I thought they were giving up. I hate people just giving up, asking to be killed cos it kinda ruins it for everyone else, so I'd put them down, and just leave them. Not camping them or anything, just slugging them so they wouldn't pester me all game, but also not allowing them to quit. I treated too many boopers like this and I feel so bad for them.
If you notice one person pulling more weight than the others, and the others drop like a sack of potatoes, befriend the hard worker and take down the others. Typically, their frustration turns to glee when they see the claudette that walked to their gen, failed a skillcheck five seconds after, and walk slowly away while the killer rushes their 99’d gen, get what she had coming.
@@feathero3 Fair enough. It tends to be the one that successfully gets away from you the most, you find near gens, things like that. The same survivor who is a nuisance to you is also the same one who is getting annoyed by their teammates, and doing their damndest to pick up the slack.
then just down them at the location and move on.. They have to get helped back on their feets before they can do it. You still give them their Glyph but they have to wait for their Teammates to get them on their feet. As a Killer Main I respect the glyph, but indeed when I play Survivor and they don't respect mine, I sometimes go like ok you want your glyph? you can have it, after you get back up again. And just leave them. Most understand in Endgame chat. If not, to bad, I could have hooked them or maybe killed them and I didn't :D
My unwritten rule as killer is never go after the survivor that was just unhooked, go after the one who unhooked them. Mostly because I’d feel guilty if I went after the one who just got off the hook.
i do this exact thing - the hero gets the hook but sometimes i accidentally hit the unhooked one instead, but accidents happen though sometimes the unhooked survivor tries to be a hero and intentionally bodyblock me instead of running away to heal i ignore them unless they hang around for long enough, because by that point they made it clear that they don't care if they get hooked again, and so they're fair game now
Never is a strong word, if the survivor stands in your way trying to be hit they deserve it. it's less of a rule for me and more of a how is the game going but if a survivor tries taking a hit I will just wait out the endurance and get them again. If they are trying to get hit they can't complain because you hit them
i would have liked to see that too in the video, it's essential in this game as a survivor to manage our hook counter. If you're dead on hook, go somewhere safe. the one that hasnt been hooked once should go to save the team or take the chase
Read the room though, If you've actively seen the "teamer" playing the game, doing gens, getting unhooks, healing teammates chances are he's selling the other guy out because he's done nothing. If I do 3 gens, get 2 unhooks heal 5 states meanwhile jake is crouched in a bush and then gets given hatch that makes you the ass for rewarding the guy who didn't try to help the team. play soloq survivor and you will soon understand the sellout.
One that I probably just made up myself is that if a survivor is EXTREMELY annoying with a flashlight, like following me everywhere and repeatedly blinding me, I’m allowed to tunnel them so they get the fuck off my back.
As a hardcore killer main, here's my stance on ttv tunneling. I will absolutely treat them like a normal player until they do something clip worthy. I won't look up if they're streaming, I don't care if they have background player or something stupid powerful for the sake of a vid, I get it. The moment they call in a friend for a protection hit after saboing in my face? That's when I start to look for them.
I feel this. I've come across many TTV's who just play then there's the TTV's who run head on,flashbang,and flash light to get a clip of them stunning and blinding me for 3 minutes
Especially if it is done in tandem. One person led me into a guy with a flashlight around the corner (Felt like the blind was almost instant) I was so shocked that when i found him next. i gave the nod, and gave him a head start
An unwritten rule that I’ve just started to see is that “you shouldn’t play competitive/sweaty during special events”. This mainly applies to killers as in the current masquerade event everyone has been facing against killers that go out of their way to get 4Ks. This especially sucks as people are bringing the event offering to get a ton of BP only to get taken out of the match 5 minutes in and get little BP.
Ive had more survs being gen rushers than killers bein tryhards. Also if people suck, it's not the other party obligations to spare them, they are in fact at the others mercy but in no way is there an obligation to not go for them as they are giving bp to the killers.
I know what you mean. Seen a lot of situations where me and the other survivors put up the, "All players get bonus Blood Points" offering, while the killer selfishly puts up the "I get extra blood points" pudding, followed by them immediately tunneling and ending the game quickly. Been seeing a lot more Leather Face campers and nurses forcing the map to be the Silent Hill school too just for an easy win. But there's nothing stopping them from doing it, and it's the risk you take when playing with people on the internet. Run into a lot of the selfish a-holes. I try my best to be the opposite of that as Killer, sparring at least 2, if not all 4 survivors during this event, especially if I see the event offering used. (Still try to get at least 2 hooks on everyone though)
@Slukke The entitlement is insane in the dbd community, why are people absolutely flabbergasted when each side is actually trying to play their roles. I will never fault a killer for trying to KILL or survivors trying to SURVIVE...
for the hatch game at the end, there used to be this rule, I'm pretty sure most ogs still do this. if you are killer and for the last player when you chase them down and knock them, if you pick them up and they wiggle, you hook them. If they don't wiggle, you carry them to the hatch and give them the hatch. I do the same when I'm a survivor, I don't ever wiggle at the end if I get caught and they pick me up
"If you notice someone going for an adept, just give it to them if you can." This goes for the Evil Incarnate achievement as well. I don't just give up in games like these but if I am for example the last survivor, I'd ignore the hatch and allow them to kill me. Similarly if I feel a Myers made a valiant effort and moried all three other survivors, I will not be a petty locker gremlin. I might be in the middle of the match but not at the end as the last one left.
i wish i get someone like you the next time i try completing Evil Incarnate achievemnt... the last time i tried a dude just sat in the locker till the egc finished 😢
In quick match at least one survivor (who wasn't toxic throughout the match) gets to leave at the end. I always practice or try out new perk combos in quick, so even if I do very well and would get the 4k easily, I let at least one of the survivors go. If I notice that they play together with someone else and they are chill, then they get to leave together and I go for another match again.
As I was listening to this I was last alive and a knight picked me up and swung right away and because of the vid I knew he wanted to give me hatch and he shook his head really hard when I didn't wiggle, this is a really good video for "DbD street smarts"
I've been doing a lot of tome catch-up lately and lately I've been doing the following: If the challenge makes me behave like an ass, or if I've been frustrated and having trouble with it, once it's finished the rest of the match is a no-kill party as an apology/celebration. I've been noticing that when i do this, a lot of the time the last survivor out is in so stubborn about giving me a kill that they stay through EGC and let the entity do it for me lol
@@szgatigress4226 Bring an offering that puts the basement in the main building for easy access, or killer shack if you prefer. Either way you'll know where it is. Bring perks that help with survivor carry, such as "Agitation" (speed increased while carrying) and "Iron Grasp" (harder for survivors to wiggle out), these will help you actually reach the basement from much further away. Lastly use a killer that can guard the basement well, with either traps, stealth, or warping there.
@@szgatigress4226 Extremely difficult to fake that one sadly; a lot of the time if I'm on a garbage one like that I'll just be friendly and try to start a farm, but no random group is gonna sign off on giving you a free 4k I guess the thing to do would be play someone who has an easy time ending chase - a skilled Singularity can catch up whenever they want, Nurse is obvious, Chucky can dash, just anyone who can close that final distance real easily. For setup, you'd probably want to build into this, use Iron Grasp to lengthen the amount of time you have to get to hook, get yourself several sources of haste, Mad Grit could be useful if you're lucky enough to run into a super altruistic group. Anything to give you the ability to be more picky with your hooks. Probably also want to use Bloody/Torn Blueprint just to get the guarantee. After that, unfortunately, it's just all about waiting for your opportunity. Gotta always down survivors as close to the basement as possible, and ABSOLUTELY play kinda rude to make sure you're securing kills. Try to push chase to the building with the basement as much as possible, make sure you can end chases nearly on demand, and make ending chase near basement priority one. This one is absolutely a nightmare. It's as much luck as skill, but make no mistake, it takes both. So uh, good luck ;-;
I have a few unwritten rules for both sides. Survivor: 1) If the killer is camping on EG, and I'm on death hook and injured, I'm not saving the hooked until I'm healthy. 2) If I'm in chase and I see someone on a Gen nearby, I try to stir away the killer from that gen so that it can be completed. Killer: 1) If one person DCs, the bot gets tunneled out of the game. 2) If at least one person DCs, and I play well enough that only one survivor remains, last survivor gets hatch. 3) If you bring a flashlight, expect me to be harsher with you (I've been at the end of a bully squad before, and I have no respect for those)
@@GutPoacher They are more personal than anything else. And you'd be surprised by how many times I've been harassed for doing the former... Or people straight up ignore the latter
Good rules. Can't tell you how many times a survivor has brought a killer to my gen, right when it's nearing completion too. (Can't always help it I know, and I have done the same accidently, but a great rule non the less.) And I too will often hard target a flashlight user, depending on the circumstance. If they are just trying to situationally save a teammate, that's fair. But if they are trying to follow me the entire game to ensure I never carry a single person ever, they have a metaphorical neon sign on them saying "target me," and I do.
What a douche... Had a killer down me as last survivor, then picked me up and dragged me to the exit gate, letting me wiggle free. So I opened it, thinking they were sparing me. As soon as it opened though, they downed me again and forced me crawl. A bit uncalled for, but hey at least they were letting me escape. But then as soon as I was just about to reach the exit, they used a mori on me...
Oh and this one is something I wish would happend more often: When you play Knight and you have a Vittorio in your Match - bring him a Green Mori (Only use Knights Mori on Vittorio)
The stare for effect is so real I was unhooked with a tier 3 Myers. The other player threw the pallet on me so the Myers, my teammate, and I were all staring at each other lmao. The Myers let me go from that silly situation that was very nice of him. :)
My moral law in a DBD game goes like this: if a killer opens the exit gate after a tough match I directly go under a hook and give him the kill. Either that or I'll die to the entity.
Anyone got good rules for an 8-hook killer? I usually treat my role as a killer main like I'm the game's DM and that my job is to keep it fun, entertaining and engaging for everyone, but no one likes dying (ok, maybe a mori if they're TTV, because their viewers might get a kick out of it) My rules: 1. Count hook stages so I don't death hook someone on accident. Use icons on left to see which survivor it was if you're not sure. 2. Don't hook the same survivor twice in a row. Only exception is if they try to endurance-block, because they want attention and are not on death-hook. 3. If two survivors are present, chase the one with less hook progress. 4. "Warn" death-hook survivors that you're coming by using a non-damaging or missed projectile (if applicable to killer. Unknown, Trickster and Cenobite are especially great for this). 5. Window whiff or get pallette stunned by death-hook survivors. 6. Use perks that give lots of map info or aura to help track survivors and keep them from getting complacent while also helping you avoid them if they seem to need a break.
Hey, I do the same! Trying to make it more entertaining than a sweat fest. Additionally, my favorite thing to do lately is go undetectable, then break down a door where I know survivors are on the other side. Even if it's less advantageous for securing a hit and opens a path for the survivors to use now, it feels so cinematic and in character, and hopefully more thrilling for the survivors to get a jump scare.
@@semplar2007 keeps people on edge all match, so that they never feel "safe" or "comfortable" knowing I could show up at LITERALLY a moment's notice and seemingly already on top of them. Makes it more exciting for everyone
2 is not a good rule, if an injured survivor takes the un-hook then you (the survivor on hook) have no other option than to bodyblock to save your teammate
I think that a rule that should be implemented is if you can tell the killer is trying to do adept and you’re the last survivor, you should let them have a 4k. Not a lot of these “rules” give favor to killer
"I there is a dead end, break the wall" i do the exact opposite personally. I try to get survivors zoned to there, because i know there is nowhere they can go. House of pain on midwitch is the perfect example of this
My rule when facing a toxic survivors is that no matter how much they stun and flashing me, Don't ever give up and learn as much as possible. It does feel kinda soury when all 4 of them keeps flashing and stunning me as a noob player but i swore to learn on how they play so i could learn it when i play as a survivor.
One time a Pig tunneled me out the game within the first 3 mins and then farmed with the rest of the survivors, then messaged me "GG Game Over" after the match was done. I called them a prick for rubbing it in, then they said they were quoting Saw and didn't mean to sound like an asshole. You definitely need to read the situation before hitting send
For me the never tunnel a ttv rule is more of a warning to newer or more casual players to let them know they will have a much harder time killing them because they probably play this game very regularly and know what they are doing. But I like the challenge so whenever I see a ttv especially a toxic one I will sometimes even throw the game to kill them because I enjoy showing tryhard ttvs and their audience that they aren't as good as they think so the never tunnel a ttv rule is actually a always tunnel a ttv in my games
I disagree with the cosmetic rule. It's super annoying from the killers perspective, because you have no idea who you are after until the chase started. Strategic decisions sometimes need to be make based on the whereabout of each survivor.
I just join in on the four-man [insert character] squad thing. I usually don't change my cosmetic, though, because I like how my character looks already
I LOVE the unspoken rules in online games! they are so fun! I love to play with diversion aka the pebble, anytime I enter my last chase in a match, I show the killer my Pebble, sometimes they let me go because of that XD One of my other Rules: If I play as a Legion and I get a Jeff as a Survivor, I let him escape. Jeff was the one designing the legions logo and I think they where friends
I find it funny how there's so many "rules" that involve the killer sparing a survivor or being friendly and stuff like that, but there are none that involve the survivors giving the killer a kill at the end if he had a horrible match and got absolutly destroyed by a bad map, meta builds and items on survivors, and its mostly because of that that I never give survivors hatch, regardless of anything, because I know damn well that that same survivor would teebag me to death at the exit gates if I was the one that had a bad match
I don't know if this is an unwritten rule, but I almost always don't hook a survivor who's actively pointing at a hook when it's early/middle game. Leave and give your team an actually helpful bot instead of screwing them over.
@@tinymicrowave6821It's mean to the person being mean to their team. I consider it a subcategory of the "if you're toxic, I'm toxic" rule. They want out? Too bad.
My gf first started on switch, she missed every skill check possible, ran into walls and so on. Never understood what was happening until a couple days later someone had a video of them playing on switch 😂
@@ToanIVThat’s really not how it works playing on switch, You don’t need to watch a video on someone playing it on switch to figure out how not to run into walls and miss skill checks lol and i’m a Switch player
@@AuroraBricker That hasnt been true in my experience. Killer is always last on the right, yes, but the survivor ones dont always match the order they line up in. At least not when compared to the end results screen.
"Stop wiggling if the killer swings" has the same energy as "Congratulations! You are being rescued! Please do not resist" If I'm the killer and I'm carrying the last survivor to the hatch, I will show my intentions and I just want them to be carried there without struggle. If the survivor is stubborn enough to not stop wiggling a single second while I'm carrying them to the hatch, I'm just going to hook or mori them. I'm trying to save you and you still see me as the bad guy here, such disrespect.
I only respect bardic inspiration when someone is the last person left. Had a funny interaction on RPD where someone was the last one and we were in one of those horrible office window dead ends where your only option is doing a vault that can screw you if the killer is patient, so after a bit of trying to mindgame while injured he just gave up and started playing. I gave him a nod of approval and lead him to hatch, lmao
My unwritten rules: You may tunnel: Tea baggers, sand baggers and bots. If a player manages a near impossible play (ex: Drops a palette in a way that holes you, after having dropped a flashbang in the hole so it blinds you) let them reset. If a fellow survivor does something stupid, you also stare at them in disbelief. If a ghostface or pig crouches at you repeatedly, crouch back. You are now best friends. If you are a ghostface or pig, and a survivor drops everything they are doing just to crouch at you- You must release them, or even decide to bloodpoint farm instead of playing normally. You are now best friends. If you are myers, you must first chase laurie. If you are wesker or nemesis, you must chase Ada, Leon, Rebecca, or Chris. If you are pyramid head, you must chase cheryl. Etc. And lastly, if a survivor I slugged and left (I commonly do this when a survivor is stupid, gets sandbagged, gets map fucked, or anything else I take pity on) is left on the ground to die, I pick them up, let them wiggle off, and tunnel all other remaining survivors for being jerks.
That last one. I leave hooks, or dropped survivors. I go to the furthest gen. And people leave them. If its a dropped. i come get them, and let them wiggle out, and make sure i dont hurt them the rest of the round.
literally stopped playing ghostface cause i got tired of people immediately wanting to be friendly. half of my games were people bp farming and it just wasn’t fun after the first 2 times
@@trevin4826 Fair, if a ghostface doesn't crouch at me first I just play as normal. When my friend plays ghostface his solution is to shake his head no and let them start running
12:15 I would add "No endgame saving under the possibility of getting one-hited" This includes one hit Killers, NoED and simply being wounded and unable to heal in time.
When someone drops me an item i see it, I'm like "i fw that" and move on, if they do some bullshit like picking up the item or a glashy save, or pallet save, they die, if they just hangout, they live
13:20 You don't have to follow the rules, but you must live with the consequences of your actions. Rules like "Play dirty, get it dirty" or "Play stupid games, win stupid prices" are in effect during every game.
Incorrect. Ghostface and mike share the same unwritten rule. Never trust them. 9/10 times they are trying to 99. ghostface in particular has 2 unwritten rules though, 1) join the selfie and 2) if you tbag me at a pallet I tbag you on the ground.
My gold rule is: if 3 or more team bp bonuses are up in the game, ill go friendly and let everyone max out as much as they can, gotta respect the grind
Good rules about giving nods to other players, but there's also something especially fun about switching between fast nods and slow head shakes "no" between other players. Also, sometimes if my team all spawned around a fire barrel, we start the match having a fire barrel ritual of some kind until the killer shows up. (Crouching and/or pointing at it, everyone walks around in a circle, playing the Lute, etc.) Oh, and if you're on a map with stalls or store fronts and its a 1v1, I always play customer and clerk (E.g. Ormond, Knight's Map) if the other person seems like a good sport about the match. Just these small things to boost spirits when some matches can feel so harsh.
the giving up for killers thing is smth I do when hanging with my friends, like one time my friends got 3 sabotage saves, a for the people/buckle up save, a flashlight save, and two flashlight blinds and I js let the killer take me
One of my personal and favorite: "No mercy to Sabo squads, gen jockeys, perk 'secondary player', 'head on', tbaggers and troll squads un general". Imagine playing 20 min with one squad making the game a living hell
So I play a lot of hyper focused builds, but when I play killer and my lobby starts giving up, I chill with a less aggressive approach. No one likes to be snowballed, and as a killer you can tell when your lobby isn’t having fun.
When I'm facing a TTV I'm playing to "win", like try harding to win, playing like my life depends on it, but not killing anyone, basically giving a challenge to survivors, just no tunneling, and at the end of the match, goofing around, showing some bugs or techs or other stuff that can be interesting, trying to leave a good impression (you can't imagine how many streamers were happy to not be tunneled for one game and having fun😢) and that way of playing can give you a lot of good friends :) . Even if there no TTV I'm just playing nice but fun for me and trying not to tunnel or camp, but that "nice guy" Mentality can be wiped out if you try boring strategies (like that one with boil over) or if it's a bully squad😊
I had a game where I was killer, and like 5-10minutes in I noticed only 2 survivors playing, and they only managed to do 1 gen, that's when I figured out the other two are just hiding and not really participating in anything at all. So I let the two players do gens, and they lead me to the people hiding, and I hooked one, but the two hiders were a team, so I couldn't really kill them, but they appreciated the effort. They did body block those shitty teammates for me, keeping them there, so I could take them down.
If a Myers is going for the Evil Incarnate achievement and has already killed 3 players, don't hide in a locker like a lil ***** to prevent them from getting the achievement.
Those are some interesting morals I have seen, thanks for sharing it ^-^ I do have some additional unwritten rules on my morals with what I do: As killer: 1) If I chase a survivor A, who is about to reach a pallet/window but suddenly survivor B appears to block it (intentional or not)... I then switch target as it would feel unfair for survivor A especially if he/she played well against me. 2) When there is a 3-gen situation that cause all 3 gens too easy for me to patrol while I did bad against them. I intend to go for 8 hooks and let the survivors go so we all can move on, cause I feel just getting those kills feels undeserved xD 3) If I see a survivor afk from the start of the match, I ignore it for few minutes... But if he/she is afk for more than 5 minutes while the other three are struggling, I lose interest in match and grab the AFK survivor. Bringing it to the other survivors so we can treat that AFK survivor as BP Pinata while letting them go (except for the AFK one depending on the situation) at the end. 4) This is bias side of mine... when I see a Cheryl in their team, if they manage to unhook her from 2nd hook, ALL get a free escape since I love Cheryl's! As survivor: 1) If a killer decides to help me getting the hatch, but it takes too long to find it then I rather let him/her hook me cause I feel bad wasting the time of the killer... 2) When I see my teammates mocking the killer relentlessly in random queue... I would offer myself to have the killer some points from me, cause I feel that pain as killer too sometimes :( I may have some more in the future who knows x)
the "stop wiggling if they swing" one is so bullshit imo, every time a killer has swung or shaken their head to tell me to stop wiggling and i stop, they take the free hook and betray the trust. 90% of killers who do the shake/swing are doing it to trick you into giving them the hook or doing it to bm
The main rule is "The game is sided to the side I'm not playing".
True
But what if you play both sides?
@@WeaselArlington then for meme sake, its sided on the side ur not currently playing.
But nah its actually mathematically scientifically economically politically biologically.. canonically... Survivor sided.
@@plague6174nah, it’s not
@@lawrysong108 S.I.
Another one is:
Don't take your frustrations out on the next game. The Wraith who bled you out for four minutes isn't the same person as the Bubba you get in the next game, and has no idea what he did. The Nea who teabagged and clicked his flashlight at you isn't the same person as the Meg in the next game, and has no idea what she did.
I really like this rule.
Say it louder for the people in the back
I had a TTV Bubba that camped the whole lobby saying we deserved this because the last team he faced was toxic? 😂 like okay what does that have to do with me
No, you’re playing dbd, everyone knows what they’re doing, also choosing the two most broken and toxic killers as an example doesn’t help your point
@@lawrysong108That’s The Point… To Emphasis What NOT To Do… And The Main Perpetrators…
If I'm working on a gen with someone and they miss a skill check, I always stop for a second just to stare at them 😂
i nod, we'll probably get a chase for the fail so i'm not mad at all
I point to a corner for timeout 😂 and wave over when I deem worthy
Same...and when i miss skillcheck , i go in the shame corner and stay there for few seconds
Yeah and it doesn't hurt your progress at all cuz if someone misses a skill check the repair progress doesn't go up for a few seconds
I tell them to go away. Should be splitting gens anyway
If the killer was nice to you, leave your item at the exit gate
I’ve been wondering why i’ve had survivors do that
Happens pretty often.
I do this 100% of the time
Yessss
sometimes i do unless i have an item i’d like to keep like masquerade gear
If three people DC you let the last Survivor leave.
Agreed. Even as a killer main, that just makes the game less fun.
Could we extend that rule to the survivors who lead you directly to another survivor via pointing and waving? I hate being lead to other survivors to hook em, half the fun in the game is hunting them.
I do this in matches where the first survivor hooked dies on the first hook because they just want out of the match. I will take the remaining hook stages and then let the three other survivors fix the gens and leave.
The leading the killer to others by pointing I classify into sandbagging and it usually means the one who does it dies.
@yourweirdplant it is, but if they are locker camping with head-on and other locker perks, I can get it.
Wym? As a killer i always take the one kill because im already gettong robbed of bp
no 1 rule of wesker mains:
- if there a CHRIS!!!! in the match you should ignore all the other 3 and immediately kill him, the game is not about gens anymore instead is about killing CHRISSSSSS!!!!
similarly, if you play Nemesis and anyone plays one of the Resident Evil survivors, they're your main priority because STAAARS!
If you are a Pyramid Head and go against a James, you must let him either go (not without a fight) or save for him last, either way make him feel the guilt of his past actions, especially if there is a Maria in the game who you should immediately tunnel (a James you should let go is if they sacrifice themselves for Maria, in which they've earned redemption)
I once did this actually! (I ain’t a Wesker main, but I was playing Wesker) The Chris got mad and said I “ruined his night”. I felt no remorse, as it was a Chris.
And make sure you do it in seven minutes or less.
YOU CAN'T HIDE FOREVAAAAA
was hoping that slug races at the exit gate were mentioned here
My rule as ghost face is to not to focus on the hooks but to jump scare as much as possible
Ghostface main here, I approve this message 😂😂
I swear every ghost face player thinks they’re scary/fun to play against when in reality they’re abusing the lack of communication in solo queue and getting a free down. Just FYI the word you’re looking to describe the survivors with is “annoyed” not “scared”.
@@Classicv5 Aww muffin, sounds like a skill issue 😉🤣🤣🤣
@@Classicv5someone doesn't know how to have fun
@@Mulamos8408 bro I know I’m trying to enjoy sitting on a gen and getting instant downed, but for some reason I’m being a major downer. Do you have any tips to help me enjoy being slayed with no skill involved? TYIA
As Pyramid Head, Maria is getting turbo tunneled and James has to be saved for last - he then can choose his ending by accepting death or not and you may let him escape or even quit the game if he understood the reference
feels bad as a maria main 🙏 poor girl gas gone through enough, lmao
@@saraheehee5875 Funny enough I never encounter her as Pyramid Head, but she often appears when I bring out the Meyers for some reason - I guess the entity feels bad for her too
I mori a Mary in front of a James, he tbagged and then leave through the exit gates, i dont know what ending that is but it was funny xD
the "never tunnel a ttv" was different when i played, i remember u always needed to mori the ttv no matter what
Thought so as well.
If theres a ttv, there gotta be a mori and you gotta get it.
this guys just a entitled ttv i always tunnel them
What’s a ttv?
@@bear.2164 twitch streamer
literally anytime I see a ttv I always make sure to mori them asap but without tunneling cause hell nah with tunneling
If you are the last 2 survivors and the game is pretty much lost already, don't struggle on hook so your teammate has the chance to find the hatch
That depends on the other survivor. If they have been trying the whole match fixing gens and unhooking people then yeah but if they have been hiding most of the match then I will stick around as long as I can. Still I usually will see if the survivor is trying to come to save me as I give them the choice but if they have like no chance of saving I let myself die.
I follow this. If I am death hook and the other survivor can't get to me without a major risk, I will game end myself and attempt to give them hatch
Not if you’ve been after hatch since we loaded in. Hatch goblins die.
That used to be so much easier when you had to spam whatever button your platform shows, to stay in the struggle stage, so if you just stopped spaming, you were insta killed.
@@amyhoard1222 what do you mean? You just missed two skill checks in your instantly dead now just don’t push anything.
A goofy one that I fimd funny when people actually respect it is "Respect the cheeky mid-chase Plot twist". I've experienced this on both sides but while some killers tend to just stare at me for a second then pick me up, there are times where the killer looks at me, then walks away. Its just so goofy when it works
My call is:
You MUST stare, and then do whatever
@@tinymicrowave6821exactly. They don’t have to ignore me but acknowledge how stupid I am at least
Always respect the mid chase plot twist. That is my one and only rule.
I didnt want to leave them and i frown on disconnecting. But once this happened and i was like “god it would be so funny if i disconnected rn” and I did it for the meme
NO! As Killer Main, Plot Twist is a free hook :D You want to troll? PLOT TWIST! You get hooked! :D
Well now they ARE written
No, they are spoken 😂
@@creepytroll2114No. They were BOTH written AND spoken in the vid and written in the comments section. Hence no longer *"unwritten."*
Nope
@@TheStuffEnjoyer well if we're gonna be nerdy or more accurate about it, it was actually typed, not written however they can be percieved the same way so
GOOD
As a Dredge main, I have one small rule of my own: If I'm hooking a surviours (or getting totally steamrolled) - then I'm getting into a locker by pressing Ctrl so the surviours could see this. And staying there for the rest of a match if I was destroyed during it and the exit gates are open with no chance on more hooks. Getting into a lockers by dredge manually is a rare thing (cause... there is no reason for that) so it's either looks like "Well, that's it, I don't want to play with you anymore" gesture or (as I hope) just slightly lifts the mood of the guy I've just hooked.
There is a good reason to get into locker as a Dredge, a very clever form of camping near a hook. Now you can't tp into those lockers, but you can still manually enter them. It's actually pretty good and I think unexpected. I'd just recommend to not tunnel afterwards and go for the unhooking person, it's a bit toxic tactic either way. I wonder if anti camping meter fills like that though.
@@BluMacawbut survivors can the the Dredge is inside locker? (After some time)
@@OneGodPlus they can, after 8 seconds (If I remember it correctly) they will start to see a haze from the doors of locker. But it still kinda unexpected for them if you are in basement. Also - if you need to charge nightfall bar only a little - you can sit in the locker as game considering this as using of power and it charges faster. But... Usually it's better just to teleport.
I do something similar with the singularity, when they destroyed me i just stay in the cameras with my body dead in a gate as a sign of "that's it, close the door when you guys leave please"
If you play as Nemesis or Pyramid Head and you see a Jill or James, you have to go after them.
I do the same for Wesker. If Chris is in my lobby you are getting Mori'd no matter what.
well *akschually* Pyramidhead never kills James and lets him "live" to see his own punishment, like for instance killing Maria so James gets to suffer through that. So technically you need to tunnel Maria with Pyramidhead :)
@@hornetsch1374SILENCE
A little harder to do....but if playing Pyramid Head and you see a Maria and James...you must mori Maria in front of James
@@gamey83this is canon. This is the way
When I play pig some people will stop and try to boop, I usually back up and shake my head like “hang on, I can’t just be tamed every game!?” Or sometimes and hit them and run away
Same. I'll barely start the game, and somebody already wants boops. I just shake my head, slug them, and give them a verbal warning before going somewhere else.
"Tamed" 💀💀💀
Initiating the boop as a survivor is a 50-50, you might be allowed you might lose a health state, either way it's worth the try
i usually boop when i do something stupid (like running into a dead end) and the pig stops while crouching in front of me
what does boop the snoot mean? I don't get it, since I'm italian
I always bring a mori if someone has a "mori me"-type username.
ESPECIALLY if they're a TTV, because they're in it for the fun.
I had a person with the username Hex: Devour Me yesterday. I could have done it, I was playing the Unknown. Unfortunately he was the only one who managed to escape.
Your pfp reminds me to tunnel anybody with those charms
I'm curious why do you guy's do that? If it's specific killer like pig or ghost instead you guy's use a complete different killer that nobody likes to get Mori by instead you equipped it but why?
The most obvious answer would be pretty obvious indeed. You can't switch your Killer in the lobby anymore.@@shenelljohnson74
@@shenelljohnson74 You can't change the killer in the lobby anymore, but I do it regardless of what killer I'm playing (especially the "Mori Me" usernames), but depending on the TTV's load-out, I may just make my perks tailored just to give them a more difficult/fun match. If it's a TTV I know, I'll mori them and then pop in just for giggles.
"Let people finish glyphs" I do that 100% of the time as killer but if I play survivor my killers never respect it, if it's green ones for my challenge, they down me and take it for themselves too. But that's just the usual insane contrast between my killer and the ones I face for some reason.
I do my best to do this, too. Sometimes ill accidentally down someone during glyph cause it just spawned in front of us mid chase. Ill let them wiggle out, do their glyph, then we'll resume afterwards
they can only interact with the glyphs if they had the challenge themselves
I respect the glyphs. But I noticed to me that Pigs are scum when it to green glyphs, they will abuse it
Meanwhile on the other side of the soectrum, I had a Trickster destroy my team. I decided to do the glyph I found. He found and downed me, but when ge realized what i did, he helped me up and gave me hatch. Turns out he was a nice guy
@@angry-zorua3298 I was just writing that I do this but saw your response. Nice to see I'm not the only one!
Love your pfp ❤️
My mindset for the whole boop the snoot situation is if I'm playing to win, and someone offers to boop, I will let them go because they know only a boop can end the madness. I've had games where all survivors are 2nd hook, and one wanted to boop while I was chasing them. It's my on and off switch lol
Also thanks for letting me be a part of this, it was fun to discuss 😊
I don't care how hard I was sweating previously, if you boop, you live.
@@therockdolphin this sums it up perfectly
The one exception I had was for adept achieve. But after that, it's every game
I will die for my boop, even if they are not friendly, the attempt must be made.
I can't kill survivors who give me items
I'm a bubba main, we like our item offerings
If you see a little demodoggy you must always pet him even if he’s killing you ( he’s probably just hungry) :)
and you always VISIBLY throw a pebble if you face demopuppy while having diversion
@@bumtras_matras as a demo main, i will go chase the pebble!
Iron will is illegal on Leon
My friends notification sound for when he texts me is Leon’s whimpers. He’s a Leon main.
@@Toulippy based
Ace and Ada*
😂😂ik and I still use it
and calmspirit on steve 🤣
As barbosa from Pirates Of The Caribbean once said "the codes is more of what you would call a guideline instead of actual rules."
If a survivor points at a pallet then you (as killer), let them stun you. They’re probably going for a challenge. If a killer hits a gen, repair it some and let them damage it. They’re probably doing a challenge themself.
I did this for a Leatherface. at the end of the game he killed me and hooked only me. I still wish that guy dead
This is also an unwritten rule. If the killer hits a Gen instead of grabbing you off it, work it and let them farm the break points. Then get them to repay the kindness via pallets.
all of these wholesome interactions between survs and killers are lore acurate as a way to players help the characters to fight against the entity
When I play killer, if the survivors meme, I meme with them
I have a rule for myself, due to me having maria as a skin:
If there is a James, I MUST switch to Maria and protect him at all cost. Bonuspoints if the james recognizes these actions.
Similar thing to when someone got an Attack on titan skin, I gotta match my fit with that too, but it is not so strict
I usually try to save people who play as Maria when I play as James. 👉👈
Another unwritten rule, if you run into another player multiple times in a row you have to stick together. I mean like you get queued up together multiple times and remember each other from different matches
1:42 I remember one time where I accidentally downed someone doing a glyph, so I let them wiggle free and do the glyph
I still feel guilty about it to this day
It was me bro I forgive you
Lately I've been following a rule where if one of the survivors gives up immediately, 5 gens situation and yeet themselves on hook I let the other 3 farm and leave. I hate when I'm playing survivor and my teammates do this so I can understand the frustration of being a teammate down at the start of the game
Thats what I have been doing long time. I play normally until I get all them on death hook and then let them fix rest of the gens and escape
@Wezqu let them know you're showing them mercy and you could absolutely end them if you wanted
Where can I find killers like this? I'm getting turbo tunnelers at 5 gens during the anniversary and just want something nice for once 😭
I follow that too but I always make sure that's actually what happened. Once I was left on hook to die and the killer farmed with the rest. When I asked why in chat the killer said "You gave up on hook. Your own fault" which I never did. No one came and got me!
"If I have 4 slugs, I let one survivor go and pick up their team." is one of my unwritten rules. It's just not satisfying to win like that. Also, they'd probably bleed out before I find them.
Here’s An Idea: Don’t Slug 😂
@@badumtiss5288 Slugging can be useful tho, it's just that sometimes you get really lucky and the survivors fuck up enough to all get downed around the same time yk? Not everyone who slugs has malicious intentions lol
@@GutPoacher Thank you. While I don't actively try to slug, I'm not gonna try to pick up a survivor if there are no hooks around/ someone is hiding next to me with a flashlight. I've already had overly altruistic survivors run around me while trying to get the slug instead of making me leave the area. At some point, they will just go down.
Kinda a boring way to play imo
@@pascalschwerdtmann4397 if survivors decide to bodyblock me while i'm carrying someone, they're getting the slug until i hook the survivor i'm carrying, or the survivor escapes the grasp, then i'm moving on to the hero
1. I hardcore follow the rule of giving up my item as a gesture of goodwill to the killer. And it's worked so many times surprisingly, even though I mostly play my P100 Laurie! The energy you give is what you get. 🙂
2. One unwritten rule I didn't see:
If a survivor snuck in a key at the last second = tunnel. Obviously the Hatch nerf made this one more outdated but I am curious if it's still a notable thing.
3. Yes, boop the snoot must be given and not assumed.
Thank you for the video. ❤
the thing is you can just pick the key up after they die and then 3 man out :p
@Charlie-oy8dk thankfully not anymore after hatch nerf
But yeah, before, I always brought Franklin's for this very reason
Cause I KNEW they would come back for the key making it easy to kill the survivors
@@fabriziocossio franklin's doesn't help either brahs
@@Charlie-oy8dk did you even read what I said?
Making them drop the key, always makes them come back to the place where they drop it
It was SO easy to kill them after that
Use their own key against them by baiting them to pick it up again
Ah, the boop the snoot meme. I remember playing the pig after not playing for ages and completely forgetting this rule. When people tried it, I thought they were giving up. I hate people just giving up, asking to be killed cos it kinda ruins it for everyone else, so I'd put them down, and just leave them. Not camping them or anything, just slugging them so they wouldn't pester me all game, but also not allowing them to quit.
I treated too many boopers like this and I feel so bad for them.
if it glows it goes is actually a really good rhyme
If you notice one person pulling more weight than the others, and the others drop like a sack of potatoes, befriend the hard worker and take down the others. Typically, their frustration turns to glee when they see the claudette that walked to their gen, failed a skillcheck five seconds after, and walk slowly away while the killer rushes their 99’d gen, get what she had coming.
It can be hard for me as killer to notice which survivor is doing all the hard work though.
@@feathero3 Fair enough. It tends to be the one that successfully gets away from you the most, you find near gens, things like that. The same survivor who is a nuisance to you is also the same one who is getting annoyed by their teammates, and doing their damndest to pick up the slack.
Not a single killer has respected the glyph when I am survivor, yet everytime i see a glyph being done I respect it
then just down them at the location and move on.. They have to get helped back on their feets before they can do it. You still give them their Glyph but they have to wait for their Teammates to get them on their feet. As a Killer Main I respect the glyph, but indeed when I play Survivor and they don't respect mine, I sometimes go like ok you want your glyph? you can have it, after you get back up again. And just leave them. Most understand in Endgame chat. If not, to bad, I could have hooked them or maybe killed them and I didn't :D
My unwritten rule as killer is never go after the survivor that was just unhooked, go after the one who unhooked them. Mostly because I’d feel guilty if I went after the one who just got off the hook.
That's called not tunneling. Simple.
Most people would call that tunneling in its worst form. Glad you don't do it!
i do this exact thing - the hero gets the hook
but sometimes i accidentally hit the unhooked one instead, but accidents happen
though sometimes the unhooked survivor tries to be a hero and intentionally bodyblock me instead of running away to heal
i ignore them unless they hang around for long enough, because by that point they made it clear that they don't care if they get hooked again, and so they're fair game now
yes i do this 99% time
Never is a strong word, if the survivor stands in your way trying to be hit they deserve it. it's less of a rule for me and more of a how is the game going but if a survivor tries taking a hit I will just wait out the endurance and get them again. If they are trying to get hit they can't complain because you hit them
If you don’t have any hooks and everyone has been hooked once, take chase/ do the dangerous stuff
i would have liked to see that too in the video, it's essential in this game as a survivor to manage our hook counter. If you're dead on hook, go somewhere safe. the one that hasnt been hooked once should go to save the team or take the chase
I always do so. But still there’s far too many matches in which the teammates on death hook are playing super risky
One thing I wanna add:
If 2 Survs are remaining and one of them wants to team with you, let him lead you to the other one, but then kill the teamer
Or in short
You wanna team? You gonna die!
And kill the other guy too
Reminds me of a time when I found the last two survivors as Xenomorph and both of them started pointing at each other when I got close.
Far too few killers in my experience follow this.
Read the room though, If you've actively seen the "teamer" playing the game, doing gens, getting unhooks, healing teammates chances are he's selling the other guy out because he's done nothing. If I do 3 gens, get 2 unhooks heal 5 states meanwhile jake is crouched in a bush and then gets given hatch that makes you the ass for rewarding the guy who didn't try to help the team. play soloq survivor and you will soon understand the sellout.
One that I probably just made up myself is that if a survivor is EXTREMELY annoying with a flashlight, like following me everywhere and repeatedly blinding me, I’m allowed to tunnel them so they get the fuck off my back.
It's called the "fuck around and find out" rule
As a hardcore killer main, here's my stance on ttv tunneling. I will absolutely treat them like a normal player until they do something clip worthy. I won't look up if they're streaming, I don't care if they have background player or something stupid powerful for the sake of a vid, I get it. The moment they call in a friend for a protection hit after saboing in my face? That's when I start to look for them.
I feel this. I've come across many TTV's who just play then there's the TTV's who run head on,flashbang,and flash light to get a clip of them stunning and blinding me for 3 minutes
If someone does an impressive play or tech, give them a nod of approval
Glad to know I'm not the only one
Especially if it is done in tandem. One person led me into a guy with a flashlight around the corner (Felt like the blind was almost instant) I was so shocked that when i found him next. i gave the nod, and gave him a head start
sometimes i give myself a nod x)
Yep I always nod nice plays as killer, For anyone who doesn't realize it's a compliment I must look insane.
I love that Samination made a joke about this in one of his videos. "The Survivors Rulebook for Killers "
An unwritten rule that I’ve just started to see is that “you shouldn’t play competitive/sweaty during special events”. This mainly applies to killers as in the current masquerade event everyone has been facing against killers that go out of their way to get 4Ks. This especially sucks as people are bringing the event offering to get a ton of BP only to get taken out of the match 5 minutes in and get little BP.
Ive had more survs being gen rushers than killers bein tryhards. Also if people suck, it's not the other party obligations to spare them, they are in fact at the others mercy but in no way is there an obligation to not go for them as they are giving bp to the killers.
@Slukkenope
I know what you mean. Seen a lot of situations where me and the other survivors put up the, "All players get bonus Blood Points" offering, while the killer selfishly puts up the "I get extra blood points" pudding, followed by them immediately tunneling and ending the game quickly. Been seeing a lot more Leather Face campers and nurses forcing the map to be the Silent Hill school too just for an easy win.
But there's nothing stopping them from doing it, and it's the risk you take when playing with people on the internet. Run into a lot of the selfish a-holes.
I try my best to be the opposite of that as Killer, sparring at least 2, if not all 4 survivors during this event, especially if I see the event offering used. (Still try to get at least 2 hooks on everyone though)
@Slukke The entitlement is insane in the dbd community, why are people absolutely flabbergasted when each side is actually trying to play their roles. I will never fault a killer for trying to KILL or survivors trying to SURVIVE...
@@manderbander2744it literally is
for the hatch game at the end, there used to be this rule, I'm pretty sure most ogs still do this. if you are killer and for the last player when you chase them down and knock them, if you pick them up and they wiggle, you hook them. If they don't wiggle, you carry them to the hatch and give them the hatch. I do the same when I'm a survivor, I don't ever wiggle at the end if I get caught and they pick me up
Some of these actually brought me back to old memories of screwing around in old DBD lol
"If you notice someone going for an adept, just give it to them if you can."
This goes for the Evil Incarnate achievement as well.
I don't just give up in games like these but if I am for example the last survivor, I'd ignore the hatch and allow them to kill me. Similarly if I feel a Myers made a valiant effort and moried all three other survivors, I will not be a petty locker gremlin. I might be in the middle of the match but not at the end as the last one left.
i wish i get someone like you the next time i try completing Evil Incarnate achievemnt... the last time i tried a dude just sat in the locker till the egc finished 😢
One unwritten rule "The survivor is going to complain regardless of what you do, so you might as well play your own way."
another one is the killer will always have excuse for tunneling/camping/forcing a 3gen etc
These are tactic for people who want to win that’s not a bad thing right?
In quick match at least one survivor (who wasn't toxic throughout the match) gets to leave at the end. I always practice or try out new perk combos in quick, so even if I do very well and would get the 4k easily, I let at least one of the survivors go. If I notice that they play together with someone else and they are chill, then they get to leave together and I go for another match again.
As I was listening to this I was last alive and a knight picked me up and swung right away and because of the vid I knew he wanted to give me hatch and he shook his head really hard when I didn't wiggle, this is a really good video for "DbD street smarts"
I've been doing a lot of tome catch-up lately and lately I've been doing the following:
If the challenge makes me behave like an ass, or if I've been frustrated and having trouble with it, once it's finished the rest of the match is a no-kill party as an apology/celebration.
I've been noticing that when i do this, a lot of the time the last survivor out is in so stubborn about giving me a kill that they stay through EGC and let the entity do it for me lol
Hey same here! I hate some of those challenges that ask you to play a way you don't care for, or that make it less fun for people.
I've been struggling witht the "kill all 4 survivors in the basement" challenge. Any tips?
@@szgatigress4226
Bring an offering that puts the basement in the main building for easy access, or killer shack if you prefer. Either way you'll know where it is.
Bring perks that help with survivor carry, such as "Agitation" (speed increased while carrying) and "Iron Grasp" (harder for survivors to wiggle out), these will help you actually reach the basement from much further away.
Lastly use a killer that can guard the basement well, with either traps, stealth, or warping there.
@@szgatigress4226 Extremely difficult to fake that one sadly; a lot of the time if I'm on a garbage one like that I'll just be friendly and try to start a farm, but no random group is gonna sign off on giving you a free 4k
I guess the thing to do would be play someone who has an easy time ending chase - a skilled Singularity can catch up whenever they want, Nurse is obvious, Chucky can dash, just anyone who can close that final distance real easily.
For setup, you'd probably want to build into this, use Iron Grasp to lengthen the amount of time you have to get to hook, get yourself several sources of haste, Mad Grit could be useful if you're lucky enough to run into a super altruistic group. Anything to give you the ability to be more picky with your hooks. Probably also want to use Bloody/Torn Blueprint just to get the guarantee.
After that, unfortunately, it's just all about waiting for your opportunity. Gotta always down survivors as close to the basement as possible, and ABSOLUTELY play kinda rude to make sure you're securing kills.
Try to push chase to the building with the basement as much as possible, make sure you can end chases nearly on demand, and make ending chase near basement priority one. This one is absolutely a nightmare. It's as much luck as skill, but make no mistake, it takes both.
So uh, good luck ;-;
I have a few unwritten rules for both sides.
Survivor:
1) If the killer is camping on EG, and I'm on death hook and injured, I'm not saving the hooked until I'm healthy.
2) If I'm in chase and I see someone on a Gen nearby, I try to stir away the killer from that gen so that it can be completed.
Killer:
1) If one person DCs, the bot gets tunneled out of the game.
2) If at least one person DCs, and I play well enough that only one survivor remains, last survivor gets hatch.
3) If you bring a flashlight, expect me to be harsher with you (I've been at the end of a bully squad before, and I have no respect for those)
I think the survivor ones you've listed are just common sense rather than an unwritten rule
@@GutPoacher They are more personal than anything else. And you'd be surprised by how many times I've been harassed for doing the former... Or people straight up ignore the latter
Good rules. Can't tell you how many times a survivor has brought a killer to my gen, right when it's nearing completion too. (Can't always help it I know, and I have done the same accidently, but a great rule non the less.)
And I too will often hard target a flashlight user, depending on the circumstance. If they are just trying to situationally save a teammate, that's fair. But if they are trying to follow me the entire game to ensure I never carry a single person ever, they have a metaphorical neon sign on them saying "target me," and I do.
If I have a flashlight, I'm just learning and will miss my aim every time😂
The survivor rule book is a massive encyclopaedia at this point.
I had a killer carry me to hatch and then use the remote hook to kill me
damn that’s nasty
Lol
What a douche...
Had a killer down me as last survivor, then picked me up and dragged me to the exit gate, letting me wiggle free. So I opened it, thinking they were sparing me. As soon as it opened though, they downed me again and forced me crawl. A bit uncalled for, but hey at least they were letting me escape. But then as soon as I was just about to reach the exit, they used a mori on me...
@@feathero3I had that happen too!! And it was after they body blocked the gate too.
@feathero3 alot of times they down you and make you crawl for the last bit of bloodpoints
Oh and this one is something I wish would happend more often: When you play Knight and you have a Vittorio in your Match - bring him a Green Mori (Only use Knights Mori on Vittorio)
The stare for effect is so real I was unhooked with a tier 3 Myers. The other player threw the pallet on me so the Myers, my teammate, and I were all staring at each other lmao. The Myers let me go from that silly situation that was very nice of him. :)
My moral law in a DBD game goes like this: if a killer opens the exit gate after a tough match I directly go under a hook and give him the kill. Either that or I'll die to the entity.
Anyone got good rules for an 8-hook killer? I usually treat my role as a killer main like I'm the game's DM and that my job is to keep it fun, entertaining and engaging for everyone, but no one likes dying (ok, maybe a mori if they're TTV, because their viewers might get a kick out of it)
My rules:
1. Count hook stages so I don't death hook someone on accident. Use icons on left to see which survivor it was if you're not sure.
2. Don't hook the same survivor twice in a row. Only exception is if they try to endurance-block, because they want attention and are not on death-hook.
3. If two survivors are present, chase the one with less hook progress.
4. "Warn" death-hook survivors that you're coming by using a non-damaging or missed projectile (if applicable to killer. Unknown, Trickster and Cenobite are especially great for this).
5. Window whiff or get pallette stunned by death-hook survivors.
6. Use perks that give lots of map info or aura to help track survivors and keep them from getting complacent while also helping you avoid them if they seem to need a break.
Hey, I do the same! Trying to make it more entertaining than a sweat fest.
Additionally, my favorite thing to do lately is go undetectable, then break down a door where I know survivors are on the other side. Even if it's less advantageous for securing a hit and opens a path for the survivors to use now, it feels so cinematic and in character, and hopefully more thrilling for the survivors to get a jump scare.
I don't miss though I slug them and walk away, this gives other survivors the info to not worry too much that game.
well i also usually go for 8 hooks, but warning them?? well u might be an angel of dbd society x)
@@semplar2007 keeps people on edge all match, so that they never feel "safe" or "comfortable" knowing I could show up at LITERALLY a moment's notice and seemingly already on top of them. Makes it more exciting for everyone
2 is not a good rule, if an injured survivor takes the un-hook then you (the survivor on hook) have no other option than to bodyblock to save your teammate
I think that a rule that should be implemented is if you can tell the killer is trying to do adept and you’re the last survivor, you should let them have a 4k. Not a lot of these “rules” give favor to killer
"I there is a dead end, break the wall" i do the exact opposite personally. I try to get survivors zoned to there, because i know there is nowhere they can go. House of pain on midwitch is the perfect example of this
My rule when facing a toxic survivors is that no matter how much they stun and flashing me, Don't ever give up and learn as much as possible. It does feel kinda soury when all 4 of them keeps flashing and stunning me as a noob player but i swore to learn on how they play so i could learn it when i play as a survivor.
One time a Pig tunneled me out the game within the first 3 mins and then farmed with the rest of the survivors, then messaged me "GG Game Over" after the match was done. I called them a prick for rubbing it in, then they said they were quoting Saw and didn't mean to sound like an asshole. You definitely need to read the situation before hitting send
For me the never tunnel a ttv rule is more of a warning to newer or more casual players to let them know they will have a much harder time killing them because they probably play this game very regularly and know what they are doing. But I like the challenge so whenever I see a ttv especially a toxic one I will sometimes even throw the game to kill them because I enjoy showing tryhard ttvs and their audience that they aren't as good as they think so the never tunnel a ttv rule is actually a always tunnel a ttv in my games
I disagree with the cosmetic rule. It's super annoying from the killers perspective, because you have no idea who you are after until the chase started. Strategic decisions sometimes need to be make based on the whereabout of each survivor.
I agree with that. Especially when they start calling you out for tunneling.
How am I supposed to know who you are? You all look the same.
I like to set my survivors to look like how I want them. I am not changing their appearance for no-one. :P
I just join in on the four-man [insert character] squad thing. I usually don't change my cosmetic, though, because I like how my character looks already
Nah you want to tunnel. Good luck now especially w FTP 😂🎉
@@gaster42we know and we position ourselves accordingly
I LOVE the unspoken rules in online games! they are so fun!
I love to play with diversion aka the pebble, anytime I enter my last chase in a match, I show the killer my Pebble, sometimes they let me go because of that XD
One of my other Rules: If I play as a Legion and I get a Jeff as a Survivor, I let him escape. Jeff was the one designing the legions logo and I think they where friends
If I end up accidentally tunneling someone (ex: their team is being immersed and hiding), if they do something cute I give them a second chance
I love aces and will definitely be friendly towards them most of the time
thank you
There's just something for me about aces and Steve's that I just feel like: "Nah, they fine, just let em go"
@@AuroraBricker they just happy to be here
If a survivor steals my salami, i eat their dog.
🇨🇳
Reasonable
I find it funny how there's so many "rules" that involve the killer sparing a survivor or being friendly and stuff like that, but there are none that involve the survivors giving the killer a kill at the end if he had a horrible match and got absolutly destroyed by a bad map, meta builds and items on survivors, and its mostly because of that that I never give survivors hatch, regardless of anything, because I know damn well that that same survivor would teebag me to death at the exit gates if I was the one that had a bad match
I kinda get where you’re coming from, but there was literally one in the video about giving the killer a kill if you win easily as survivor
@@lixyo4320 And it was the only one in a sea of killer conditions. lol.
I don't know if this is an unwritten rule, but I almost always don't hook a survivor who's actively pointing at a hook when it's early/middle game. Leave and give your team an actually helpful bot instead of screwing them over.
It’s a free kill for me
@@ThedreadrogueYTand that's no fun.
Basically me when skill merchant and knight, I’d leave if I was able to spectate the bot
@@yourweirdplant it’s still mean, keeping them there, but why? They most likely aren’t going to DC.
@@tinymicrowave6821It's mean to the person being mean to their team. I consider it a subcategory of the "if you're toxic, I'm toxic" rule. They want out? Too bad.
Lol the tiffany clip is hilarious
Why thank you
Respect the Switch players is a unwritten rule that everyone should follow
As someone who started on switch, I agree with this
My gf first started on switch, she missed every skill check possible, ran into walls and so on. Never understood what was happening until a couple days later someone had a video of them playing on switch 😂
@@ToanIVThat’s really not how it works playing on switch, You don’t need to watch a video on someone playing it on switch to figure out how not to run into walls and miss skill checks lol and i’m a Switch player
@@bkcollectorshop9631 Nah, she had frame drops the entire time and skill checks were real delayed 😭
@@ToanIV yeah gotta be the internet connection and missing skill checks is a skill issue
Since it's anniversary time here's my rule as Killer: Tunnel any survivor that brings anything else than the anniversary cake as an offering.
How can you tell who brought what?
@feathero3 it's in the order from left to right, so it'd be the first survivor to the far left, the going down right, and killer is last in line😊
@@AuroraBricker
That hasnt been true in my experience. Killer is always last on the right, yes, but the survivor ones dont always match the order they line up in. At least not when compared to the end results screen.
@@feathero3 oh, sorry! I had always assumed that it was how it was worked. I didn't mean to cause confusion😅
@@AuroraBricker
Youre fine! I was hoping there was some trick to it though that I was unaware of.
"Stop wiggling if the killer swings" has the same energy as "Congratulations! You are being rescued! Please do not resist"
If I'm the killer and I'm carrying the last survivor to the hatch, I will show my intentions and I just want them to be carried there without struggle. If the survivor is stubborn enough to not stop wiggling a single second while I'm carrying them to the hatch, I'm just going to hook or mori them. I'm trying to save you and you still see me as the bad guy here, such disrespect.
they may have trust issues. I'll never forget sadako who swinged to not wiggle then drop me near the hatch, close it and picked me up again to hook
@@tovarichtartartartaglia4380 now that’s just evil lol
If you play scratch mirror, always go for jumpscares and pick an indoor map
Snoot Boops spotted on the thumbnail! This will be a banger video!
Agreed
@@thepigfromdbd8645 Dude I love your profile pigture
@@glenock3405 same for yours, fellow pig enjoyer
I only respect bardic inspiration when someone is the last person left. Had a funny interaction on RPD where someone was the last one and we were in one of those horrible office window dead ends where your only option is doing a vault that can screw you if the killer is patient, so after a bit of trying to mindgame while injured he just gave up and started playing. I gave him a nod of approval and lead him to hatch, lmao
My unwritten rules:
You may tunnel: Tea baggers, sand baggers and bots.
If a player manages a near impossible play (ex: Drops a palette in a way that holes you, after having dropped a flashbang in the hole so it blinds you) let them reset.
If a fellow survivor does something stupid, you also stare at them in disbelief.
If a ghostface or pig crouches at you repeatedly, crouch back. You are now best friends.
If you are a ghostface or pig, and a survivor drops everything they are doing just to crouch at you- You must release them, or even decide to bloodpoint farm instead of playing normally. You are now best friends.
If you are myers, you must first chase laurie. If you are wesker or nemesis, you must chase Ada, Leon, Rebecca, or Chris. If you are pyramid head, you must chase cheryl. Etc.
And lastly, if a survivor I slugged and left (I commonly do this when a survivor is stupid, gets sandbagged, gets map fucked, or anything else I take pity on) is left on the ground to die, I pick them up, let them wiggle off, and tunnel all other remaining survivors for being jerks.
That last one. I leave hooks, or dropped survivors. I go to the furthest gen. And people leave them. If its a dropped. i come get them, and let them wiggle out, and make sure i dont hurt them the rest of the round.
@@KilarrasTravels total Chad, in the good way
literally stopped playing ghostface cause i got tired of people immediately wanting to be friendly. half of my games were people bp farming and it just wasn’t fun after the first 2 times
@@trevin4826 Fair, if a ghostface doesn't crouch at me first I just play as normal. When my friend plays ghostface his solution is to shake his head no and let them start running
12:15 I would add
"No endgame saving under the possibility of getting one-hited"
This includes one hit Killers, NoED and simply being wounded and unable to heal in time.
When someone drops me an item i see it, I'm like "i fw that" and move on, if they do some bullshit like picking up the item or a glashy save, or pallet save, they die, if they just hangout, they live
13:20 You don't have to follow the rules, but you must live with the consequences of your actions. Rules like "Play dirty, get it dirty" or "Play stupid games, win stupid prices" are in effect during every game.
If you are a nodder, I will automatically love you
Sometimes it feels my respect nods are misinterprited as toxic but the occasional respect nods back make it 100% worth it
If you play as Ghostface t-bag with the survivors as a sign of good will that you mean no harm and you’re playing for fun
Incorrect. Ghostface and mike share the same unwritten rule. Never trust them. 9/10 times they are trying to 99. ghostface in particular has 2 unwritten rules though, 1) join the selfie and 2) if you tbag me at a pallet I tbag you on the ground.
My gold rule is: if 3 or more team bp bonuses are up in the game, ill go friendly and let everyone max out as much as they can, gotta respect the grind
Good rules about giving nods to other players, but there's also something especially fun about switching between fast nods and slow head shakes "no" between other players. Also, sometimes if my team all spawned around a fire barrel, we start the match having a fire barrel ritual of some kind until the killer shows up. (Crouching and/or pointing at it, everyone walks around in a circle, playing the Lute, etc.)
Oh, and if you're on a map with stalls or store fronts and its a 1v1, I always play customer and clerk (E.g. Ormond, Knight's Map) if the other person seems like a good sport about the match. Just these small things to boost spirits when some matches can feel so harsh.
the giving up for killers thing is smth I do when hanging with my friends, like one time my friends got 3 sabotage saves, a for the people/buckle up save, a flashlight save, and two flashlight blinds and I js let the killer take me
One of my personal and favorite: "No mercy to Sabo squads, gen jockeys, perk 'secondary player', 'head on', tbaggers and troll squads un general". Imagine playing 20 min with one squad making the game a living hell
A rule I just discovered: Don't call someone that misunderstands perks a "muppet", it'll land you a 7 day ban on the steam community discussions.
9:00 People also use map offerings for map-specific trophies/achievements, i.e. "complete the generator in X building and escape".
I was playing bill one game but in my lobby was three bald Dwights in all red. I had not put a single blood point into him but I had to do it
"if someone nods, nod back"
*Pyramid head crying sounds*
So I play a lot of hyper focused builds, but when I play killer and my lobby starts giving up, I chill with a less aggressive approach. No one likes to be snowballed, and as a killer you can tell when your lobby isn’t having fun.
When I'm facing a TTV I'm playing to "win", like try harding to win, playing like my life depends on it, but not killing anyone, basically giving a challenge to survivors, just no tunneling, and at the end of the match, goofing around, showing some bugs or techs or other stuff that can be interesting, trying to leave a good impression (you can't imagine how many streamers were happy to not be tunneled for one game and having fun😢) and that way of playing can give you a lot of good friends :) . Even if there no TTV I'm just playing nice but fun for me and trying not to tunnel or camp, but that "nice guy" Mentality can be wiped out if you try boring strategies (like that one with boil over) or if it's a bully squad😊
The main unwritten rule I follow is:
I agree. I hate when people
the only actual unwritten rule here x)
I had a game where I was killer, and like 5-10minutes in I noticed only 2 survivors playing, and they only managed to do 1 gen, that's when I figured out the other two are just hiding and not really participating in anything at all. So I let the two players do gens, and they lead me to the people hiding, and I hooked one, but the two hiders were a team, so I couldn't really kill them, but they appreciated the effort.
They did body block those shitty teammates for me, keeping them there, so I could take them down.
If a Myers is going for the Evil Incarnate achievement and has already killed 3 players, don't hide in a locker like a lil ***** to prevent them from getting the achievement.
Those are some interesting morals I have seen, thanks for sharing it ^-^ I do have some additional unwritten rules on my morals with what I do:
As killer:
1) If I chase a survivor A, who is about to reach a pallet/window but suddenly survivor B appears to block it (intentional or not)... I then switch target as it would feel unfair for survivor A especially if he/she played well against me.
2) When there is a 3-gen situation that cause all 3 gens too easy for me to patrol while I did bad against them. I intend to go for 8 hooks and let the survivors go so we all can move on, cause I feel just getting those kills feels undeserved xD
3) If I see a survivor afk from the start of the match, I ignore it for few minutes... But if he/she is afk for more than 5 minutes while the other three are struggling, I lose interest in match and grab the AFK survivor. Bringing it to the other survivors so we can treat that AFK survivor as BP Pinata while letting them go (except for the AFK one depending on the situation) at the end.
4) This is bias side of mine... when I see a Cheryl in their team, if they manage to unhook her from 2nd hook, ALL get a free escape since I love Cheryl's!
As survivor:
1) If a killer decides to help me getting the hatch, but it takes too long to find it then I rather let him/her hook me cause I feel bad wasting the time of the killer...
2) When I see my teammates mocking the killer relentlessly in random queue... I would offer myself to have the killer some points from me, cause I feel that pain as killer too sometimes :(
I may have some more in the future who knows x)
If one person DCs, and the Killer wants to kill the Bot, let the Bot die
the "stop wiggling if they swing" one is so bullshit imo, every time a killer has swung or shaken their head to tell me to stop wiggling and i stop, they take the free hook and betray the trust. 90% of killers who do the shake/swing are doing it to trick you into giving them the hook or doing it to bm
2:30 hell no i aint giving em hatch
L
ill give it to them if they don't wiggle, theres one warning, after that is the hook
Pet the doggo (and respect their favorite survivor) is the new boop the snoot with Dracula