Skill development : Why Rolemaster is better than D&D
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- Опубликовано: 21 авг 2024
- Rolemaster Character creation can be a little harder than the D&D systems, but I think it is worth the effort. There is no cookie cutter characters, you can personalize your characters and know the limitations of the PC.
Some of these skills are really cool! Some of them would work really well in the Cepheus system as well.
Nice to see a video about tabletop RPGs that isnt DND, rolemaster is my go to system (2nd edition with all the companions) i've even made an interactive excel sheet to make quick characters or keeping track of your main chars skills
Agreed, Palladium is my go to game. Roll Master seems to be similar to it.
Hi Blue. Thank you for your list of skills. I have been going over the list of skills from RoleMaster Companion 2 to decide what I want in my game. I noticed that you have Focus/Spatial Location Awareness, but you also have created Combat/Blind Fighting. As I read Spatial Location Awareness, I feel it is the skill that Dare Devil uses and this not only allows you to "see" out in a 1 foot radius per rank, but also allows you to fight. Could you take a moment to explain how--or why--you feel they are different?
area of effect. Blind fighting only covers the adjacent area, Spatial awareness covers knowing your location in mile radius. Plus spatial awareness can be used to know if you have travelled to another plane. Rolemaster's Astral traveler needs it to know so that it can know what plane it traveled to and remember where the darn portals are.
I have played Rolemaster for several years then stopped for about 20 years. I just started playing D&D 5e 5 months ago. I am GM in a campaign I am making in a world I am creating and I am a player in 2 games. I miss a lot of aspects of Rolemaster but enjoy some aspects of D&D 5e. I would love to combine aspects of Rolemaster combat into D&D but am not sure how to do that. Has anyone ever tried? I love the aspect where you can split your attack bonus to increase your defense for example. I don't miss the combat tables, that was such a laborious process to go through 20 tables every round!!!!!!
Have you looked at High Adventure Roleplaying (HARP)?
@@eltonrobb6208 No but I have purchased the newest version of the core book for Rolemaster and they have simplified the combat tables a lot. In version 2, every single weapon had it's own combat table. Now they condensend all those tables into 3: Piercing, slashing and blunt with a modfier on the table for each weapon type. So, there is a lot less page flipping during a combat. I have read GURP was really good as well. Right now I am happy redesigning the combat system creating an hybrid between D&D 5e and Rolemaster. It's working well so far, faster than Rolemaster and more logical and precise than D&D.
Re: all your chi stuff
Have you seen anima: beyond fantasy? It's based on rolemaster (although truly, it is much more simplified)
there's one thing I cannot forgive the Rolemaster for, and it's the way combat damage works, and how it makes armor almost useless.
Which edition are you using?
@@SageMasterRPG ...ok, gonna be honest, none. But I've heard things. Maybe I'm wrong about any possible newest edition.
@@adzi6164 there is 5 different editions. The first 3 editions used arms law where the the armor was rated 1 to 20. Armor type 1 was no armor and Armor type 20 was plate armor with helm.
Because combat is a very serious, possibly serious affair in RM, PC’s are usually parrying each round to avoid a serious blow from the enemy. Whatever you’ve “heard” about RM combat….sounds wrong. It’s actually very strategic on a round to round basis and very rewarding!
Rolemaster is not a game about combat. The OSR D&D meme of "combat is a fail state" is more true with rolemaster than it is with even OD&D. It's actaully why comparing rolemaster and NuD&D (a skirmish combat wargame with RP elements) is so intellectually dishonest to me. They only share their narrative supergenre, nothing else.