UBoat is a ship management simulator but it should no be forgotten that the ultimate object is to sink ships and survive. So well done with this TDC mod
Wow Phenomenal work. That was brilliant. I attempted play it realistically but kept missing with my Torps lol.So to see how you manged to hit with each torp was beyond Impressive.
Im a bit late, but im confused...you set the AoB to the Right side, but the carrier was on the Left side of your uboat? Or is AoB set from the perspective of the Target's bow?
I noticed you kept the optics slaved the whole time. Is there anyway to keep AOB updated while unslaved? I've tried it a million times in my game but the AOB only updates when slaved despite what the TDC in real life.
Not sure how you calculated the speed with the 2 points - screen text says 560 in 3 mins, but the clock at the top showed 10 mins passed. also what is the calculation? Anyway, nice shooting! grats on the mod too!
The calculation is to measure the distance travel in 3 minutes and 15 seconds. So if the target travel as an example 900m in that time then you know he is travelling at 9 knots.
560 meters in 3 minutes is 6 knots right? 560/180 = 3,111 m/s | 3,111 m/s * 3,6 = 11,2kmh | 11,2kmh/1,852 = 6 knots which is 20% more. So the torpedos should have missed by 20% right? How were they still hitting? Did you make other small errors which somehow compensated this or did I do something wrong?
Its a big ass ship and 6 knots is pretty slow. Im not much of a math guy but i think you forgot the speed of the torpedo. The 20% is only true when the torpedo also goes 6 knots (same speed as the target).
i bought this game on Steam recently but haven't played yet. is it possible to measure ship's speed without using map? like i did in SH4. Totally max realism without any contacts updated on map.
@@usmcseang4596 Wasser=Water bewässern="watering" rohr=tube. But flooding would be the better translation in this case, you water your plants, not a torpedo tube :P
Very nice job on this TDC mod you made,i really like it but it looks so out of the rest game philosophy,a simulator part into a kids game but you never know...maybe one day the uboot developers see their big fault.
UBoat is a ship management simulator but it should no be forgotten that the ultimate object is to sink ships and survive. So well done with this TDC mod
Damn, I encountered a carrier only once near a british coast and boy they are rare (also sank it with this mod, very good work)
Didn’t even know you could launch from parallel! Thought you had to be as close to side-on as possible!
i did one in silent hunter 3 i loved how the plans all started blowing up and ther ammo and all it was so cool!!
Wow Phenomenal work. That was brilliant. I attempted play it realistically but kept missing with my Torps lol.So to see how you manged to hit with each torp was beyond Impressive.
Haha, same here. I'm still practicing with the TDC, the only hit I managed to make with it was a dud torpedo😂
Very nice demonstration. Thank you.
So well done with this TDC mod
Im a bit late, but im confused...you set the AoB to the Right side, but the carrier was on the Left side of your uboat?
Or is AoB set from the perspective of the Target's bow?
Set from the perspective of the target is AOB. Sorry if it's late.
@@carcajou1018 Thanks for the awnser, and no worries, gonna get back to the game again soon anyways
Yeah... I'd never hit that as far away as you were. I have a hard enough time being 300 meters away... Great job to you though, awesome video.
I noticed you kept the optics slaved the whole time. Is there anyway to keep AOB updated while unslaved? I've tried it a million times in my game but the AOB only updates when slaved despite what the TDC in real life.
Whata cool torp cam almost like in World of warships where u follow your shell fire
Not sure how you calculated the speed with the 2 points - screen text says 560 in 3 mins, but the clock at the top showed 10 mins passed. also what is the calculation? Anyway, nice shooting! grats on the mod too!
The calculation is to measure the distance travel in 3 minutes and 15 seconds. So if the target travel as an example 900m in that time then you know he is travelling at 9 knots.
@@thebaron6481 Ahh so 1knot = 100m in 3m15s - and you count the min/sec manually using your "phone"/"watch" and don't use the game time. Thanks
@@harag9 actually 3 min and 13.8 if i calculated it right. Convert 100 meter/min to knots.
560 meters in 3 minutes is 6 knots right? 560/180 = 3,111 m/s | 3,111 m/s * 3,6 = 11,2kmh | 11,2kmh/1,852 = 6 knots which is 20% more. So the torpedos should have missed by 20% right? How were they still hitting? Did you make other small errors which somehow compensated this or did I do something wrong?
Its a big ass ship and 6 knots is pretty slow. Im not much of a math guy but i think you forgot the speed of the torpedo. The 20% is only true when the torpedo also goes 6 knots (same speed as the target).
If useing metric then 3min 15sec (meters) is what to aim for. Imperial is 3 min (yards)
i bought this game on Steam recently but haven't played yet. is it possible to measure ship's speed without using map? like i did in SH4. Totally max realism without any contacts updated on map.
Yeah there's tools for AOB, speed and distance
Use a stopwatch
I wish I could play so well!!!!
Mod can be detailed but setting stuff for long range is fucked up with mouse or keyboard. It should show how much you've selected or something.
What are the germans saying at 3:41 what does rohr bewässern mean
it means "flood the tubes"
@@piotrkazimierczaak6875 thanks now I know? I can't speak a lot of german
@@usmcseang4596 Wasser=Water bewässern="watering" rohr=tube. But flooding would be the better translation in this case, you water your plants, not a torpedo tube :P
NICE@@~
Ruby is nice too~~^^
Very nice job on this TDC mod you made,i really like it but it looks so out of the rest game philosophy,a simulator part into a kids game but you never know...maybe one day the uboot developers see their big fault.
Haha lusty goes BRTttttttttttt
Noooo Lustyyy
3:44 why set the speed to 44 knots...i missed something.
That would be the speed of the torpedo
Like de nº 511
bro playing on 20 fps
I completed this game,there was no more ships left to shoot ,took a week
so much potential :D , so many bugs :(
bugs in the game or the mod?
@@seniorpz1969 game
ya!! still fix it~~~HAHA!! but thats fun anyway