Yes bought it instantly many moons ago but now it's getting there. Still some bugs left to hunt down but it's the only sub sim still around, the genre seemed to have died out some years ago.
I can remember way back in the day before the RUclips, I think it was PCGamer magazine. One of the writers was playing one of the first Uboat games and he decided to do a year long campaign mission, and played it in real time in game. The articles would be updates on his progress and what it was like to be doing it. Would leave his pc on 24/7..He only did it once lol. Played quite a bit myself but it has been quite a while to say the least. Graphics are far better!
I'm sorry for the backseat advice, just a little hint: Adjusting the torpedo speed changes the target speed, so make sure to check it afterwards. I've learned so much from you, thank you for your excellent videos.
If you encounter single merchant ships, don't forget to get close and slow and signal intent to sink, they will usually abandon ship and you can board and sink them with explosives or use an engineer officer to scuttle them (if he has the perk). Saves torpedoes and the risk of duds, etc.
If only this had happened in real life. Then maybe the Germans wouldn’t have killed over 30,000 sailors in the process of sinking the 2800+ merchant ships they destroyed. But hey, makes a fun game right?
@@markhunter3263they did, at the beginning. At some point, (and I'm not going to point fingers because this is history and I'm not too familiar with the period, but for some reason or other) the meta changed to shoot _first_, ask questions from survivors _maybe_. Probably boils down to any merchant shipping worth it's salt being escorted, meaning requesting surrender wasn't an option: an U-boot not U-ing is easy prey for almost any surface combatant. And overall evolving diplomatic relations. Once you perceive a war as existential, some conventions slowly start to erode. Not trying to justify either side, mind you. Just trying to make sense of what went on.
Managed it with 3 torps. 2 to one side and it rolled. Went to kill the CV parked behind it - done with 2 torps. Realized Royal Oak wasn't sinking after fully capsizing, so I sent another torp into it from the other side and it sunk.
I live near Chicago. I always knew they had a sub at the museum. But after recently starting this ‘game’, I realized it’s a u-boat. So I’ll definitely be visiting the museum of science and industry. Thanks for the vid.
Same. Went through U 995 many many times. Its a Type VII C/41 from 43. My great grandfather was a Kaleun and sailed the atlantic in a type vii. Wrote many letters home and they saved people under fire despite the enemy often not returning the favor up until the risk got to high and they were ordered to not help anymore. That devastated him a lot since in our family almost everyone went to the sea since before ww1 (including me) and thats something your honor forces you to do. Wasn't the same anymore. They went mia in early 44. Sorry for my english.
Lucky you. I'd love to see that thing but I live in Europe. In Germany they got type VII and XXI U-boats though. In Chicago it's type IX. It sucks that most of the other captured u-boats were scuttled.
Its pretty much accurate , "unrestricted submarine warfare" basicly means sub's shot anything that moves. Althought I cant remember when they started with that. Early war submarines were forced to surface and make sure the surface vessel knew it was being targeted and offered a hick back to closest shore thats either neutral or belongs to the sub
@@sealioso No this was still the standard even the first years. It wasnt until an american patrol aircraft strafed a german submarine carrying crew from its latest sunken ship. From that point forward the germans switched to "unrestricted".
The swedish merchant ship Liana was a coal runner exporting coal to UK from Sweden. It was sunk by U-14 with one torpedo. The survivors from the Liana went on another merchant ship to go back to Sweden and it was sunk by U-63 and six of the ten survivors drowned.
My father who passed in Jan was a chief petty officer on the uks first subs with nuclear subs with polaris missles . I wish I could show him this game 😪
New save is needed after getting out of EA stage, so I start new career in a type VII. I must say, type VII feels like a luxury cruiser compared to Type II
My name is Thomas Cook, I’m a Gunners mate 2nd Class in the Royal Navy on board the E/F Class Destroyer HMS Escapade. I’ve never been one for writing notes in journals and all that but after what happened today… I figured why not. July 15th 1940: We’ve been escorting a merchant convoy for a few days now and things have been pretty quiet, downright bloody boring if you ask me. I had just woken up and grabbed my breakfast in the galley and made my way up to the observation deck where Lieutenant Michaels was scanning the waters ahead of us. Now Michaels is an alright bloke, despite being an officer and strikes me as the superstitious type. It was about 9 o’clock that morning when I retched the Observation Deck and exchanged morning pleasantries with Michaels. Now I’m not one for believing in superstitions and all that bunk, but Michaels was ! Everything from spilling salt to broken mirrors and then some, and one thing he NEVER mentions while on duty is that things are “Quiet”. Now I know I’m pretty new in this here Navy and especially to this ship but I’m pretty good at making friends or at least acquaintances that could pass as friendships. So after morning pleasantries and a couple minutes of conversation I look out to the waters and say “Sure is a nice quiet morning ain’t it sir !?” Did I ever feel like a right damned fool after that, because the time when I said that… was 09:03 and that’s when the first torpedo struck one of our ships we were escorting. Within seconds the Empire Tower class merchant, SS Finmark II was engulfed in flames and sinking. I was in a state of shock when Michaels shook me and told me to report to battle stations. One of our Destroyer was on station a few minutes later and already rolling her depth charges. I figured she had everything under control and again I was wrong, because around 09:25 on the other side of the convoy another ship was struck by torpedos. This time the Empire Explorer Class merchant SS Mermaid fell victim to the damned Hun U-Boats. A couple minutes later around 09:31 hours SS Banner was also struck by another bloody torpedo ! I barely had time to comprehend what just happened before I saw something I never thought I’d see… the ship split in half and sunk within seconds ! At 09:33 we were ordered to turn towards a submerged contact that was picked up by our Hydrophone Operator. Time to get some payback ! At 09:40 the words I’ve been waiting to hear were shouted. “PREPARE TO ROLL DEPTH CHARGES !!!”. In only 30 minutes 3 of our ships were sunk and hundreds of men were killed, so we were bound and determined to blow this bastard out of the water. We dropped pattern after pattern for 20 solid minutes until we were called off the hunt to try and pick up survivors. 30 minutes later we picked up what survivors we could and rejoined the remainder of the convoy. I am a firm believer of superstitions now and I will NEVER use that damn “Q” word ever again while on duty ! We’re in the thick of it now lads.
My name is Sven Karlsson, sailor from Gothenburg, Sweden. I work on the Nordstjärna, a merchant ship carrying iron ore. We were sailing to Spain, when a big storm hit us hard. The storm was bad, knocked out a lot of our equipment and injured multiple sailors. When it was over, we found ourselves near a British convoy. We didn't mean to be there, but with no alternative we had to ask the convoy for help. We took help from the convoy, we knew it could be risky but we had no choice. We were flying our neutral flag, hoping no dangers were present. But things didn't go that way. At 09:03, the first ship in the back of the convoy went down, a loud bang and fire in the skies. I saw it slow, then disappear under the water. Just like that. We all knew then that U-boats were here. At 09:25, there was a huge explosion on our starboard side. A ship not far from us blew up and sank right away. Must be a new U-boat, real close, because it was at the front of the convoy. We were too close to the action. Just five minutes later, at 09:30, a torpedo zipped right across our bow. Barely missed us. Everyone on deck was watching, holding their breath. It was pure luck. Was it meant for us? Didn't the germans see our flag? Then, at 09:31, another ship got hit on our starboard side. It sank fast, like the others. We could see men in the water, but there was nothing we could do. The destroyers started dropping depth charges all over, trying to hit the U-boats. The sea was full of explosions, one after another. I lost count of how many. I'm alive, that's not something I thought I would think of today
Great piece of writing! You missed a mistake at the start of the text where you reffered to HMS Escapade as a Corvette. But All in all an enjoyable read, Thank you for writing it!
As a Polish person, I'm so proud of the game's author. He's done a very good job! In my opinion, UBOAT is the best Polish game ever made. Thank you, Wolfpack 345, for such a great content - always interesting and excellent to watch! 😁🤝🏼
You can manually order a reload even during silent running. Also, according to the in-game manual you have to adjust speed of the target after selecting the speed of the torpedo.
Yeah running 44 knots on steam torpedos is difficult. It will overshoot the target if not adjusting its speed accordingly. The quick fix is just aiming quite aft of it if not right at its propellers depending on distance, but adjusting its speed is more manual of arms thing I imagine. Like the saying "Whatever floats your boat" as long as it works.
The AI submarines are not great at evading, and you have to give them the retreating order to increase their chances or survival. While attacking they also don't sink many ships, they mostly just hit one but they can be effective at hitting warships though. Once I did a night surface attack on a cargo in the channel. After evading my pursuers, another uboat was attacked by them. I tried to save it by shooting with the poor AA gun the Type II has from a distance and bait them back to me but they can shoot both the naval guns at you while on a depth charge run. I felt sad that I couldn't save it once the radio operator gave me the news and reported it BdU.
@@RonJeremy514 The ability to give AI submarines instructions are quite neat, I used it once though not really knows how to instruct allays effectively. It was a wolfpack attack on a convoy that carries new ASW prototypes. They got a flower class escort and county class heavy cruiser, I never noticed there are other subs around until one of cargo ship just exploded. There are two other Type VIIB, they attacked and draws a lot of attention, so I just shoot one at a cargo, and two at that heavy cruiser. After reload two remaining torpedo on my Type II, I send one towards the heavy cruiser HMS London, which already being abandoned. And notice that flower class are chasing one of my allays, so send the last one at it, but that frigate start turning and throw depth charges at that Type VIIB, so the torpedo missed. Running out of torpedoes, I have no choice but turn and chasing cargos, while that friendly U-boat turns in a different direction, to draw enemy frigate away.
@@RonJeremy514 i enjoy the AI kills contribute to player actions with a wolfpack and i love seeing convoys already being attacked, makes it easier for me to walk into the convoy because all the escorts went to focus the other AI.
@@depressedandndy7373 i used the AI to destroy 19 ships but it was tough getting them to firing positions that actually hit the targets i wanted to hit. I wish the system was much better than what we have now but im really happy with the devs eitherway because they listen to the community the respond to steam community posts and the update fast when something isnt working right.
I bought this game a while back, I wasn't too much into subs but I felt like trying, it was ok, I moved on. Then I stumbled upon your channel, finally started a career in SH3 onealex, and plan on trying again Uboat once i've finally ended my career proper on SH3, which is... quite time hungry to say the least :)
This game has come a long way since it was first released in EA. All we need now is for the Type IX to be added at some point via a DLC (Paid, of course) with corresponding missions so we can partake in Operation Drumbeat, like you did in one of your great SH3 playthroughs.
Really excited to see your adventure into the UBOAT release. I was so eagerly excited and awaiting, ever since the announcement they made to finally hit release.
I played it in early access a lot about six months ago, and this game shows a lot of promise. The missions still had a few bugs here and there, and I had a few "WTF" moments with crew members spontaneously becoming critically wounded out of nowhere (was actually kinda a funny bug), but WOW this game is a fun sub sim (once you get the hang of it). Looks like its time to reinstall and see what they've done since I checked it out. LETS GOOOOOOOOOOO
Glad to see you went with the Type IID and not A because if you start with the A, first blueprint is easy to get... After that it will be a painful while for the first Type VII you can get and that's a bit unfair the way the devs paced the missions granting BPs like that, the gap is too big between IID and VII. Also to maintain all the torpedos: assign the mechanic to say Tube 1, then deselect him and go into the torpedo tube management, right click all the other loaded torpedos in Tube 2, 3, 4 and 5 (Type VII). He will automatically shift his maintenance to those one by one.
When you start playing the game modded you should post a video talking about which mods you're using and settings changes you make, it'll be nice to replicate your gameplay setup (finally bought the game 2 weeks ago, am waiting for the modding to take off before i play)
Wow this game looks incredible, just purchased it and looking forward to your tutorials. I had no idea this game even existed and it brings back memories of me playing secret service on my C64 when I was a kid. Except this is visually stunning. Can’t wait to set sail!😊
See the E on the end of reticule? It signals don't pronounce the same as you would reticul. The magic E as we teach it to children changes the preceding vowel, how we go from smock to smoke. Reticule is said like miniscule or ridicule.
I think you missed that freighter because you changed the ship speed to 9 knots instead of the 7 you had previously checked on.. Good start to your new career. Thanks for the video.
I came across your channel by chance and while I never played the game I ended up sticking around. In fact I decided to pick it up on steam sale for $9. Thanks for the inspiration
I’m liking the extra challenge the Type-II presents. The D is definitely more fun just because you’re not as limited range wise, and it’s great in the med since it’s a lot easier to evade escorts
To ensure torpedoes get loaded and maintained I set up a task I call "Combat Loader". I set most of the possible tasks blank but "maintain" and "load/maintain" are both set to 6 and then sleep to 5. If you use any other task, set it lower than those. When it looks like you are going into battle go to Crew/Tasks and reassign one of your engineers to Combat Loader and you will always have torpedoes prepared. Proviso: Things are still a little flaky so occasionally you will have to handle loading and maintaining directly. I think it gets mixed up when you go to "Alarm." Fiddling with "Stop Direct Orders" seems to fix it. Also, don't forget to unassign "Combat Loader" when the battle is over.
I'm really glad they added the type 2 Uboat. It's limitations make for an interesting challenge, as you highlighted, and forces you to change your pace! I love it!!!
Aye - though after playing the type 2's for a bit, I was desperate to move up and upgrade back into the type 7, as I very much enjoyed the aspect of managing flooded compartments and slowly recovering from eating a sea mine or a depth charge. The type 2 doesn't afford you that ability and the challenges revolve mostly around fuel, speed and patrol distance management though you are right that the pacing is completely different in it.
When following Radio Bearings, your actually following the Sub, unless your following the Ships Radio itself, but 99% of the time the Blue Distance direction, thing, points to the AI Uboat following the Convoy.
Starting the Full Release with a banger of a mission! Nice! That "what are you doing Schwarz, don't do that" made me laugh harder than it should have, lol
I have been experiencing a lot of BS problems. Worst of all, I appear to lose crew when surfacing... Every surface I get the same message. Not sure if I am actually losing crew since they all appear to be in the crew list. Last attempt to patrol an area, our sub was lost.... not sunk, just lost and the crew could not find where we were and due to that, I could not move, at all. I have to start a New Game every time I play. I am learning more from your channel. Thanks for posting these great clues.
If you hold alt you should be able to see where your friendly boat is if you desire. If neutral shipping is sailing in convoy with enemy shipping they are valid targets without a doubt.
Yo anyone else encounter U-Boat beaching when going from U-48 starting port over to Kiel. Bloody annoying. Asked me to fast travel the port as I was nearing the port after manually making inputs at the end, I thought you had to as never gone this way.... took me back to the port you pass through to begin going through the damn canal!!! So frustrating called it a day for now lol
@jockothegreat8874 yeah, literally just finished the tutorial and hit up the assignments and see the top being go to Kiel, for 3/4 of the way through it was fine. Damaged torpedo tubes (three times), damaged pump (twice) and after speeding time up manually getting out of the situation finally came unstuck with engines dying waiting to be fixed. 😂 I mean good job I loaded up on spare parts before heading out, but damn! Then manually doing it all to reach near the end where the other port is, get the skip port pop up I'm thinking ah maybe it isn't modelled or something as it didn't come up going in, sends me back outside the canal where I started. 😂 I've still left the game, I picked b*tch mode to enjoy the game as I get used to it. Been some time since I played SH2 lol
If you get too much rainwater on your UZO, it'll activate your Chat GPT and the only way to shut it up is if you reset your TDC and then raise and lower both scopes. And now you have to recalculate your target with destroyers closing in on you because they saw your scopes and heard you shouting at your Chat GPT.
In the TypeIIA you don't need to activate the bridge launcher if launching from the TDC screen. I dunno if that is a bug or by design. I assumed by "bridge" it meant outside on top of the tower for surface attacks.
You have sunk my cargo ship! Serious question: can you automate all the timing, maths and switch flicking of making a shot? I know it’s a big part of the game, and later subs will have more advanced gear not complaining about any of that. It’s really not my mental strong point and I’d like to start without the stress of trying to work out all that.
You can tell the crew to do it for you automatically, you can do it yourself, you can make it so only you can do it and the crew will never automatically calculate it. You set the rules and decide what you like
LOL Men still have glossy faces ! that wasn't fixed after so, so ,so long. :D Great game though, great to see an update. Pity no mines on rear deck, ready to release when destroyers move over head.
Intense. Reminds me of Silent Hunter 3 a lot. I wasn't smart enough to play that game and manage all the calculations involved, but it was fun and beautiful!
Just picked up this game after watching this video (And your video was the deal sealer) and im loving what youre doing. Where did you go to learn how to do all that? I started a Balanced difficulty game and ran through the tutorials, but theyre super basic and dont get into the details of each station like you do!
Just got the game and lovin' it! Great details like being able to turn and tune the hydrophones, and tell by engine type if its likely to be a warship.
So, is this game actually using historic ship names? Been reading and writing about old Swedish ships lost during WW2 and the real life S/S Liana was lost February 16, 1940. Her and another Swedish ship (S/S Osmed) were attacked and sunk by U-14, with the loss of 10 crew members from Liana and 13 from Osmed.
"Captain! The enemy destroyer is making another attack run! What do we do?"
"Mmmmmmm... cheese"
(35:16)
"Captain?"
"XO, ready a cheese sandwich."
Reasons why I couldn't be in the military no.42069
I have only one question:
is it, or is it not Wensleydale?
Kaleun plz
AKULA !
I remember buying this game when it first hit early access, I'm glad ive been here the entire way!
yeah, this game is one of the small list of games that proves Early Access can work if the devs are passionated and not greedy assholes
Me too, orgininally downloaded it in early 2020 when I saw wolfpack post a video, I'm glad the devs are still putting a ton of work into the game
Yes bought it instantly many moons ago but now it's getting there. Still some bugs left to hunt down but it's the only sub sim still around, the genre seemed to have died out some years ago.
Same, they've really been doing an incredible job
Has it got multiplayer?
I can remember way back in the day before the RUclips, I think it was PCGamer magazine. One of the writers was playing one of the first Uboat games and he decided to do a year long campaign mission, and played it in real time in game. The articles would be updates on his progress and what it was like to be doing it. Would leave his pc on 24/7..He only did it once lol. Played quite a bit myself but it has been quite a while to say the least. Graphics are far better!
I vaguely remember that.
Aces of the Deep?
Silent Service?
@@anthonyjones8160 YES! that is the one.
@@anthonyjones8160 YES. That is the one!
I'm sorry for the backseat advice, just a little hint: Adjusting the torpedo speed changes the target speed, so make sure to check it afterwards.
I've learned so much from you, thank you for your excellent videos.
If you encounter single merchant ships, don't forget to get close and slow and signal intent to sink, they will usually abandon ship and you can board and sink them with explosives or use an engineer officer to scuttle them (if he has the perk).
Saves torpedoes and the risk of duds, etc.
yeah especially in the early war with many neutral ships this is super handy. Can easily double the tonnage count on a single patrol.
I like to do exactly that, get them to abandon ship saying I'm going to sink it, then not sinking it and sailing away. Psychological warfare 101 :P
If only this had happened in real life. Then maybe the Germans wouldn’t have killed over 30,000 sailors in the process of sinking the 2800+ merchant ships they destroyed. But hey, makes a fun game right?
@@markhunter3263 It is a shame, but they didn't do so with impunity. They lost some 780+ uboats in the process.
War is a terrible thing.
@@markhunter3263they did, at the beginning. At some point, (and I'm not going to point fingers because this is history and I'm not too familiar with the period, but for some reason or other) the meta changed to shoot _first_, ask questions from survivors _maybe_.
Probably boils down to any merchant shipping worth it's salt being escorted, meaning requesting surrender wasn't an option: an U-boot not U-ing is easy prey for almost any surface combatant.
And overall evolving diplomatic relations. Once you perceive a war as existential, some conventions slowly start to erode.
Not trying to justify either side, mind you. Just trying to make sense of what went on.
7:13: Big Smoke? All you hadda do was keep up with the damn train, CJ!
9:32 One small issue ordering them to close bulkheads. The Type II DIDN'T HAVE ANY! LOL
Only the one separating main compartment from the part of the tower where TDC and attack scope are located.
That's what separates chaff from REAL men. Real men enters sub with NO BULKHEADS. Chaff asks to be appointed to safer position of a test pilot.
Still playing thru my first campaign with the Type II, i managed to sink the Royal Oak after using all 5 torpedoes lol just now
Managed it with 3 torps. 2 to one side and it rolled. Went to kill the CV parked behind it - done with 2 torps. Realized Royal Oak wasn't sinking after fully capsizing, so I sent another torp into it from the other side and it sunk.
Sunk it with 2, but sent 3 for good measure.
I live near Chicago. I always knew they had a sub at the museum. But after recently starting this ‘game’, I realized it’s a u-boat. So I’ll definitely be visiting the museum of science and industry. Thanks for the vid.
The U-505!Its fantastic!Have gone thru it many times!
Same. Went through U 995 many many times. Its a Type VII C/41 from 43. My great grandfather was a Kaleun and sailed the atlantic in a type vii. Wrote many letters home and they saved people under fire despite the enemy often not returning the favor up until the risk got to high and they were ordered to not help anymore. That devastated him a lot since in our family almost everyone went to the sea since before ww1 (including me) and thats something your honor forces you to do. Wasn't the same anymore. They went mia in early 44. Sorry for my english.
Lucky you. I'd love to see that thing but I live in Europe. In Germany they got type VII and XXI U-boats though. In Chicago it's type IX. It sucks that most of the other captured u-boats were scuttled.
@@tomaskalivoda583 Seeing that,I cant believe guys spent months at a time on them.Damn!
The story behind that boat's capture is great
22:46 Swedish Neutrality? NOT TODAY KAMERADEN!
Swedish neutrality maintained by the captain making what we in the biz refer to as a math boo boo
@@Kaarl_Mills *meth?
Its pretty much accurate , "unrestricted submarine warfare" basicly means sub's shot anything that moves. Althought I cant remember when they started with that. Early war submarines were forced to surface and make sure the surface vessel knew it was being targeted and offered a hick back to closest shore thats either neutral or belongs to the sub
@@matso3856 i think that's first world war
@@sealioso No this was still the standard even the first years. It wasnt until an american patrol aircraft strafed a german submarine carrying crew from its latest sunken ship. From that point forward the germans switched to "unrestricted".
been having so much fun with this for the past couple days; especially with everything on 100% realism
You can see with darker night on?
@@android3295 darker night basically allows you to see what the NPCs see otherwise you can see better than them
The swedish merchant ship Liana was a coal runner exporting coal to UK from Sweden. It was sunk by U-14 with one torpedo. The survivors from the Liana went on another merchant ship to go back to Sweden and it was sunk by U-63 and six of the ten survivors drowned.
Rekt
My father who passed in Jan was a chief petty officer on the uks first subs with nuclear subs with polaris missles . I wish I could show him this game 😪
Hell yeah! The Das Boot sound mod made this game so immersive. The "ALARM!!" when you emergency dive was so immersive
New save is needed after getting out of EA stage, so I start new career in a type VII.
I must say, type VII feels like a luxury cruiser compared to Type II
32:40 When bombs are exploding you can go full speed - DDs are deaf at that moment
My name is Thomas Cook, I’m a Gunners mate 2nd Class in the Royal Navy on board the E/F Class Destroyer HMS Escapade. I’ve never been one for writing notes in journals and all that but after what happened today… I figured why not.
July 15th 1940: We’ve been escorting a merchant convoy for a few days now and things have been pretty quiet, downright bloody boring if you ask me. I had just woken up and grabbed my breakfast in the galley and made my way up to the observation deck where Lieutenant Michaels was scanning the waters ahead of us. Now Michaels is an alright bloke, despite being an officer and strikes me as the superstitious type.
It was about 9 o’clock that morning when I retched the Observation Deck and exchanged morning pleasantries with Michaels. Now I’m not one for believing in superstitions and all that bunk, but Michaels was ! Everything from spilling salt to broken mirrors and then some, and one thing he NEVER mentions while on duty is that things are “Quiet”. Now I know I’m pretty new in this here Navy and especially to this ship but I’m pretty good at making friends or at least acquaintances that could pass as friendships. So after morning pleasantries and a couple minutes of conversation I look out to the waters and say “Sure is a nice quiet morning ain’t it sir !?” Did I ever feel like a right damned fool after that, because the time when I said that… was 09:03 and that’s when the first torpedo struck one of our ships we were escorting. Within seconds the Empire Tower class merchant, SS Finmark II was engulfed in flames and sinking. I was in a state of shock when Michaels shook me and told me to report to battle stations.
One of our Destroyer was on station a few minutes later and already rolling her depth charges. I figured she had everything under control and again I was wrong, because around 09:25 on the other side of the convoy another ship was struck by torpedos. This time the Empire Explorer Class merchant SS Mermaid fell victim to the damned Hun U-Boats.
A couple minutes later around 09:31 hours SS Banner was also struck by another bloody torpedo ! I barely had time to comprehend what just happened before I saw something I never thought I’d see… the ship split in half and sunk within seconds !
At 09:33 we were ordered to turn towards a submerged contact that was picked up by our Hydrophone Operator. Time to get some payback ! At 09:40 the words I’ve been waiting to hear were shouted. “PREPARE TO ROLL DEPTH CHARGES !!!”.
In only 30 minutes 3 of our ships were sunk and hundreds of men were killed, so we were bound and determined to blow this bastard out of the water. We dropped pattern after pattern for 20 solid minutes until we were called off the hunt to try and pick up survivors. 30 minutes later we picked up what survivors we could and rejoined the remainder of the convoy. I am a firm believer of superstitions now and I will NEVER use that damn “Q” word ever again while on duty ! We’re in the thick of it now lads.
I love this lol
@@JerryTheSlime0 Appreciate it lol
Good one...and I too am a "superstitions type" mind your thoughts and words at sea !
My name is Sven Karlsson, sailor from Gothenburg, Sweden. I work on the Nordstjärna, a merchant ship carrying iron ore. We were sailing to Spain, when a big storm hit us hard. The storm was bad, knocked out a lot of our equipment and injured multiple sailors. When it was over, we found ourselves near a British convoy. We didn't mean to be there, but with no alternative we had to ask the convoy for help.
We took help from the convoy, we knew it could be risky but we had no choice. We were flying our neutral flag, hoping no dangers were present. But things didn't go that way.
At 09:03, the first ship in the back of the convoy went down, a loud bang and fire in the skies. I saw it slow, then disappear under the water. Just like that. We all knew then that U-boats were here.
At 09:25, there was a huge explosion on our starboard side. A ship not far from us blew up and sank right away. Must be a new U-boat, real close, because it was at the front of the convoy. We were too close to the action.
Just five minutes later, at 09:30, a torpedo zipped right across our bow. Barely missed us. Everyone on deck was watching, holding their breath. It was pure luck. Was it meant for us? Didn't the germans see our flag?
Then, at 09:31, another ship got hit on our starboard side. It sank fast, like the others. We could see men in the water, but there was nothing we could do. The destroyers started dropping depth charges all over, trying to hit the U-boats. The sea was full of explosions, one after another. I lost count of how many.
I'm alive, that's not something I thought I would think of today
Great piece of writing! You missed a mistake at the start of the text where you reffered to HMS Escapade as a Corvette. But All in all an enjoyable read, Thank you for writing it!
Great start to the launch of UBOAT. Thanks for sharing and looking forward to more and Silent Service III Mediterranean campaign with U-375.
As a Polish person, I'm so proud of the game's author. He's done a very good job! In my opinion, UBOAT is the best Polish game ever made. Thank you, Wolfpack 345, for such a great content - always interesting and excellent to watch! 😁🤝🏼
I didn't know that. Thanks for info
*cries in Witcher*
@@graustreifbrombeerkralle1078 💔
Witcher 3 is better, still Uboat is around the top3 :)
Cyberpunk is also very lit (in the state the game is currently, not on release).
You can manually order a reload even during silent running.
Also, according to the in-game manual you have to adjust speed of the target after selecting the speed of the torpedo.
Yeah running 44 knots on steam torpedos is difficult. It will overshoot the target if not adjusting its speed accordingly. The quick fix is just aiming quite aft of it if not right at its propellers depending on distance, but adjusting its speed is more manual of arms thing I imagine. Like the saying "Whatever floats your boat" as long as it works.
0:27 That alarm got me flashing back to the Disneyland Submarine ride back in the 80's 🤣🤣🤣
14:30 U-48 sunk, this is unfortunate
Suboptimal, even
The AI submarines are not great at evading, and you have to give them the retreating order to increase their chances or survival. While attacking they also don't sink many ships, they mostly just hit one but they can be effective at hitting warships though. Once I did a night surface attack on a cargo in the channel. After evading my pursuers, another uboat was attacked by them. I tried to save it by shooting with the poor AA gun the Type II has from a distance and bait them back to me but they can shoot both the naval guns at you while on a depth charge run. I felt sad that I couldn't save it once the radio operator gave me the news and reported it BdU.
@@RonJeremy514 The ability to give AI submarines instructions are quite neat, I used it once though not really knows how to instruct allays effectively.
It was a wolfpack attack on a convoy that carries new ASW prototypes. They got a flower class escort and county class heavy cruiser, I never noticed there are other subs around until one of cargo ship just exploded. There are two other Type VIIB, they attacked and draws a lot of attention, so I just shoot one at a cargo, and two at that heavy cruiser. After reload two remaining torpedo on my Type II, I send one towards the heavy cruiser HMS London, which already being abandoned.
And notice that flower class are chasing one of my allays, so send the last one at it, but that frigate start turning and throw depth charges at that Type VIIB, so the torpedo missed. Running out of torpedoes, I have no choice but turn and chasing cargos, while that friendly U-boat turns in a different direction, to draw enemy frigate away.
@@RonJeremy514 i enjoy the AI kills contribute to player actions with a wolfpack and i love seeing convoys already being attacked, makes it easier for me to walk into the convoy because all the escorts went to focus the other AI.
@@depressedandndy7373 i used the AI to destroy 19 ships but it was tough getting them to firing positions that actually hit the targets i wanted to hit. I wish the system was much better than what we have now but im really happy with the devs eitherway because they listen to the community the respond to steam community posts and the update fast when something isnt working right.
Can't believe it! Been playing this game for years! Congrats to all the simulation fans!
I bought this game a while back, I wasn't too much into subs but I felt like trying, it was ok, I moved on. Then I stumbled upon your channel, finally started a career in SH3 onealex, and plan on trying again Uboat once i've finally ended my career proper on SH3, which is... quite time hungry to say the least :)
This game has come a long way since it was first released in EA. All we need now is for the Type IX to be added at some point via a DLC (Paid, of course) with corresponding missions so we can partake in Operation Drumbeat, like you did in one of your great SH3 playthroughs.
Really excited to see your adventure into the UBOAT release. I was so eagerly excited and awaiting, ever since the announcement they made to finally hit release.
I'm a simple man. I see a Wolfpack video, I'm excited
I played it in early access a lot about six months ago, and this game shows a lot of promise. The missions still had a few bugs here and there, and I had a few "WTF" moments with crew members spontaneously becoming critically wounded out of nowhere (was actually kinda a funny bug), but WOW this game is a fun sub sim (once you get the hang of it). Looks like its time to reinstall and see what they've done since I checked it out. LETS GOOOOOOOOOOO
"MAN THE DECK GUN!!!" oh sorry, wrong game. Good luck and hunting Herr Karleun Wolff
"Herr KaLeun" .. like "Kapitänleutnant" (lieutenant captain).
Has nothing to do with "Karl".
Donnerwetter!! Once again fooled by that dictionary I found onboard that enemy destroyer....
Glad to see you went with the Type IID and not A because if you start with the A, first blueprint is easy to get... After that it will be a painful while for the first Type VII you can get and that's a bit unfair the way the devs paced the missions granting BPs like that, the gap is too big between IID and VII. Also to maintain all the torpedos: assign the mechanic to say Tube 1, then deselect him and go into the torpedo tube management, right click all the other loaded torpedos in Tube 2, 3, 4 and 5 (Type VII). He will automatically shift his maintenance to those one by one.
Two U-boats, 3 ships sank, I would call that a success.
When you start playing the game modded you should post a video talking about which mods you're using and settings changes you make, it'll be nice to replicate your gameplay setup (finally bought the game 2 weeks ago, am waiting for the modding to take off before i play)
if you press ALT on the map view, you can see other uboats and if you play with "map contacts on" give them orders.
Me: "God, I never thought being 100m down below the ocean would be this hot"
*opens window up on the ceiling*
Everyone else in the Uboat: 👁👄👁
"My eyes gravitated towards the cheese and bread." We are simple animals.
Wow this game looks incredible, just purchased it and looking forward to your tutorials. I had no idea this game even existed and it brings back memories of me playing secret service on my C64 when I was a kid. Except this is visually stunning. Can’t wait to set sail!😊
12:17 Couldn’t be a better time to say “bigger fish to fry”
Man, that ocean looks amazing!!
See the E on the end of reticule? It signals don't pronounce the same as you would reticul. The magic E as we teach it to children changes the preceding vowel, how we go from smock to smoke. Reticule is said like miniscule or ridicule.
I think you missed that freighter because you changed the ship speed to 9 knots instead of the 7 you had previously checked on.. Good start to your new career. Thanks for the video.
I came across your channel by chance and while I never played the game I ended up sticking around. In fact I decided to pick it up on steam sale for $9. Thanks for the inspiration
I’m liking the extra challenge the Type-II presents. The D is definitely more fun just because you’re not as limited range wise, and it’s great in the med since it’s a lot easier to evade escorts
To ensure torpedoes get loaded and maintained I set up a task I call "Combat Loader". I set most of the possible tasks blank but "maintain" and "load/maintain" are both set to 6 and then sleep to 5. If you use any other task, set it lower than those. When it looks like you are going into battle go to Crew/Tasks and reassign one of your engineers to Combat Loader and you will always have torpedoes prepared. Proviso: Things are still a little flaky so occasionally you will have to handle loading and maintaining directly. I think it gets mixed up when you go to "Alarm." Fiddling with "Stop Direct Orders" seems to fix it. Also, don't forget to unassign "Combat Loader" when the battle is over.
I am patiently waiting 4 weeks to see which of my most used mods get updated first. I need my expanded music/radio for ambience.
Any chance of a proper full playthrough? My fingers are crossed!
Been waiting a little while for a UBOAT vid from ya. Would be awesome to see a series on this!
I'm really glad they added the type 2 Uboat. It's limitations make for an interesting challenge, as you highlighted, and forces you to change your pace! I love it!!!
Aye - though after playing the type 2's for a bit, I was desperate to move up and upgrade back into the type 7, as I very much enjoyed the aspect of managing flooded compartments and slowly recovering from eating a sea mine or a depth charge. The type 2 doesn't afford you that ability and the challenges revolve mostly around fuel, speed and patrol distance management though you are right that the pacing is completely different in it.
Nice. I was looking forward to you playing the full version. Hoping this is a start of a new season
Yeah I'm gonna be needing those tutorials.😅
3:41 How did you get the compass rose on your position on your map?
Alt+F4.
U-84 now in the Italian fleet, 1941 has just sunk a Freighter with 2 G7e torpedoes near the port and air base of gibraltar.
Glade too see it’s full release
YAASSS! Indescribable happy for this full release campaign.
Please let us know what mods to get as you find them! You're the best.
When following Radio Bearings, your actually following the Sub, unless your following the Ships Radio itself, but 99% of the time the Blue Distance direction, thing, points to the AI Uboat following the Convoy.
Just found out that you can stop in at the port south of wilhelmshaven and have a custom emblem painted on your ship!!!! Awesome!
Great work! This was a very good episode and I look forward to a full play through soon!
Now all we need is the type ix and type xxi for the game to be complete
Type IX is actually possible. Maybe as DLC.
@@mathiasrryba They've said before they want to do the IX and XXI as DLCs in the future.
@@diobrando2575 that's great
What are you doing Schwarz ? Gives a salute just panicking sir
Multiplayer would be amazing
So how long is it going to take modders to put all the German company logos back on everything in the U-Boat?
Starting the Full Release with a banger of a mission! Nice!
That "what are you doing Schwarz, don't do that" made me laugh harder than it should have, lol
I have been experiencing a lot of BS problems. Worst of all, I appear to lose crew when surfacing... Every surface I get the same message. Not sure if I am actually losing crew since they all appear to be in the crew list.
Last attempt to patrol an area, our sub was lost.... not sunk, just lost and the crew could not find where we were and due to that, I could not move, at all. I have to start a New Game every time I play.
I am learning more from your channel. Thanks for posting these great clues.
you just took UBOAT to the next level for me. I love how you're casually setting torpedo targeting and controls. GG Ser!
If you hold alt you should be able to see where your friendly boat is if you desire. If neutral shipping is sailing in convoy with enemy shipping they are valid targets without a doubt.
Yo anyone else encounter U-Boat beaching when going from U-48 starting port over to Kiel. Bloody annoying.
Asked me to fast travel the port as I was nearing the port after manually making inputs at the end, I thought you had to as never gone this way.... took me back to the port you pass through to begin going through the damn canal!!! So frustrating called it a day for now lol
Just happened to me and yeah annoying.
Plotting your way out of the canal was a PITA in SH3
@@Cr4z3d Just drive the boat manually and enjoy the scenery.
One of the recent patches should have fixed that
@jockothegreat8874 yeah, literally just finished the tutorial and hit up the assignments and see the top being go to Kiel, for 3/4 of the way through it was fine.
Damaged torpedo tubes (three times), damaged pump (twice) and after speeding time up manually getting out of the situation finally came unstuck with engines dying waiting to be fixed. 😂
I mean good job I loaded up on spare parts before heading out, but damn!
Then manually doing it all to reach near the end where the other port is, get the skip port pop up I'm thinking ah maybe it isn't modelled or something as it didn't come up going in, sends me back outside the canal where I started. 😂
I've still left the game, I picked b*tch mode to enjoy the game as I get used to it. Been some time since I played SH2 lol
10:11 merchants moving in absolute perfect grid formation like synchronized swimming ...
Hope this might make it to consoles, my series x would have zero issues running this on max graphics
It's about GD time the devs finally finished this thing.
Outstanding graphics coupled with your amazing talent and presentation make your videos a must watch for me from now on Thank You !!
If you get too much rainwater on your UZO, it'll activate your Chat GPT and the only way to shut it up is if you reset your TDC and then raise and lower both scopes. And now you have to recalculate your target with destroyers closing in on you because they saw your scopes and heard you shouting at your Chat GPT.
Pretty sure neutral ships in enemy convoys are valid targets, and if they are going to enemy ports.
Hopefully, the developer will add more submarines like the Type IX and Type XXI
Looks Beautiful and allowing MODS !!!
Watched 15 seconds of this and then got lost in 2.5 hours worth of research on Uboats and read the entire story of U-331
In the TypeIIA you don't need to activate the bridge launcher if launching from the TDC screen. I dunno if that is a bug or by design. I assumed by "bridge" it meant outside on top of the tower for surface attacks.
Flawless TDC ops. Wolfpack makes it look so easy!
it begins
quote: "my eyes just gravitated to the cheese and bread there!", Wolfpack345 during intense water bombing.
You have sunk my cargo ship!
Serious question: can you automate all the timing, maths and switch flicking of making a shot? I know it’s a big part of the game, and later subs will have more advanced gear not complaining about any of that. It’s really not my mental strong point and I’d like to start without the stress of trying to work out all that.
Yes. From the map screen you can assign the crew to get a torpedo solution for you
It's in the difficulty settings at the start
Yup, the game is very flexible with how casual/hardcore and immersive/hands-off you want it to be
You can tell the crew to do it for you automatically, you can do it yourself, you can make it so only you can do it and the crew will never automatically calculate it. You set the rules and decide what you like
LOL Men still have glossy faces ! that wasn't fixed after so, so ,so long. :D Great game though, great to see an update.
Pity no mines on rear deck, ready to release when destroyers move over head.
Great start to a great new adventure! How to say I love that timing of the depth charge.😅
Just bought this game so thanks for the play through, always a pleasure.
Rewatching your rise of flight series right now! Would love to see more in the future
I just bought it. Thanks for the great presentation. I played tons of SH3 back in the day and hope to do it again.
I love how Vogal was doing the moon dance @ 33.50
Great work and I can't wait for the tutorial.
I just unlocked this variant and cant wait to try it out! 4 times the range and endurance is going to make patrols so much better
Still dying with sickness as my crew loves to get sick
Intense. Reminds me of Silent Hunter 3 a lot. I wasn't smart enough to play that game and manage all the calculations involved, but it was fun and beautiful!
Just picked up this game after watching this video (And your video was the deal sealer) and im loving what youre doing. Where did you go to learn how to do all that? I started a Balanced difficulty game and ran through the tutorials, but theyre super basic and dont get into the details of each station like you do!
Awesome content. I love this series. Thank you.
Just got the game and lovin' it! Great details like being able to turn and tune the hydrophones, and tell by engine type if its likely to be a warship.
Wow they did a superb job with the ocean - looks great!
I'm sick in the flu and for some reason putting this on is perfect for resting. Keep it up! 😊
Now that we're finally at 1.0 can't wait for the big mods!
Hi! I played Silent Hunter ooooh 35 years ago and it was so great. What is the closest and best game i should choose today?Thank you
Man, i remember when sneaked into Scapa Flow with my brandnew Typ 7B in Silent Hunter 3 so long ago.. think i‘ll give it a shot 😊
I bought the game when it got released as early access. Then my wifi card broke. Just got a new one and its in time for the full game. very nice :)
So, is this game actually using historic ship names? Been reading and writing about old Swedish ships lost during WW2 and the real life S/S Liana was lost February 16, 1940. Her and another Swedish ship (S/S Osmed) were attacked and sunk by U-14, with the loss of 10 crew members from Liana and 13 from Osmed.
Cant wait to jump back into the german tincans after a long break. Great video as always dude.