Black Mesa: Blue Shift - First Person Animation Reel (Chapter 2-4)

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  • Опубликовано: 8 ноя 2024

Комментарии • 64

  • @Bacho5
    @Bacho5 Год назад +51

    That shotgun pickup animation screams professionalism, they all do really

  • @TJLeBozo
    @TJLeBozo Год назад +26

    This mod really Made Barney look more of a highly trained professional than Gordon 😂

    • @guymakingvideos4565
      @guymakingvideos4565 7 месяцев назад +7

      Makes quite sense. since Dr Freeman is a scientist, not a soldier (at least in the first game)

  • @lazynihilanth1899
    @lazynihilanth1899 Год назад +35

    The animation on display here is triple A quality, no exaggeration. There's so much character displayed in them too, displaying both Barney's status as a trained professional (with his proficiency in handling the glock, shotgun, and mp5) while making clear that he's still just a man (with his hesistance when fiddling with the controls of the RPG).
    Everything shown in this project has blown the original Black Mesa out of the water in my eyes, and think it's deserving of its own standalone release once it's finished.

    • @lilpif337
      @lilpif337  Год назад +6

      Thanks a lot, man! :) This means a lot to me and for the whole team

  • @katj3282
    @katj3282 Год назад +20

    I like the detail with the grenade, that when primed and not thrown immediately you can see the ring of the pin on his finger :)

    • @lilpif337
      @lilpif337  Год назад +4

      This actually doesn’t make sense cuz the spoon always detaches no matter what lol. But I left it in cuz it just looked cool

    • @shooterx2606
      @shooterx2606 Год назад

      @@lilpif337
      yeah i can see that
      But why. Isn't F1 like others grenades 🤔

    • @SixtyFourJr
      @SixtyFourJr Год назад +1

      I thought that was a wedding ring for a second

  • @tankingbeast1132
    @tankingbeast1132 Год назад +9

    I love the amount of different styles for reloading the mp5 from the hk slap to just releasing the bolt manually.

  • @rekomstopa1914
    @rekomstopa1914 Год назад +13

    Dude that spas 12 animation is so faithful i can't even dude. Excellent work you are an artist.

  • @iforget_2780
    @iforget_2780 Год назад +6

    6:07 You know glitching screen does look kinda cool

  • @swaglord666
    @swaglord666 9 месяцев назад +1

    the satchel charge animation where he unbuckles the flap to reveal the plastic explosive is so sick

  • @Kaptain8964
    @Kaptain8964 3 месяца назад +1

    I like how a guard at Black Mesa Knows how to program the guiding on RPG.... I Mean, they were harboring weapons down there for a small army. but, its still crazy.

  • @systemshocker2875
    @systemshocker2875 Год назад +2

    I like how the Glock, 357, and MP5 are remade sounds, but they seem faithful to the original hl1 sounds

    • @lilpif337
      @lilpif337  Год назад +1

      I guess Cyvo didn't intend it to be that way but.. I am trying to give the weapons a special touch of taking inspiration or copying the original anims completely. At least I tried to do it for the shotgun and mp5 (take the shell inspect anim as an example, I made it cuz I remembered there was that kind of anim in hl1 beta)

    • @systemshocker2875
      @systemshocker2875 Год назад

      @lilpif337 the one with Gordon spinning the shell in his fingers?

    • @lilpif337
      @lilpif337  Год назад

      @@systemshocker2875 yea, that one exactly =)

  • @LOLinc
    @LOLinc 10 месяцев назад +2

    YO MAN TYSM FOR MAKING THIS VID !!
    I WAS MAKING THE BLACK MESA BLUE SHIFT ADDON FOR GMOD BUT MY MAIN PC BROKE SO I COULDNT FINISH IT CAUSE OF THE SOUNDS FOR THE WEAPONS
    BUT THEN I FOUND UR VID AND NOW I KNOW WHAT SOUNDS I NEED TO PUT :DD

  • @SalmonJonesTheMagnificent
    @SalmonJonesTheMagnificent Год назад

    The remake of blue shift is the most impressed I've been with a mod since Black Mesa itself. I just hope the other expansion packs get this level of love being brought up to the black mesa standard.

  • @tadeuiac
    @tadeuiac Год назад +2

    Love that pickup spas-12 animation!

  • @nukewizard
    @nukewizard 2 месяца назад

    Анимации божественные, хорошая работа, будет время как нибудь сыграю в эту модификацию.
    А вам спасибо за все это

  • @overout6799
    @overout6799 Год назад +2

    sick of
    depth of field

  • @shooterx2606
    @shooterx2606 Год назад +2

    I don't even know what to say about this
    This is moving my emotions :')

  • @Ayranenjoyer
    @Ayranenjoyer Год назад +4

    Im rock hard right now well done

  • @mistermaris7798
    @mistermaris7798 Год назад +3

    Ля красота какая.......мммммм....
    Спасибо что выложил видео с демонстрацией оружие Black Mesa: Blue Shift, выглядит всё хорошо анимации оружие сделано добротно.
    🙂👍

  • @ВиториоКлиментов
    @ВиториоКлиментов 9 месяцев назад

    Barney is a cool dude.

  • @Real_Archite
    @Real_Archite Год назад +4

    wow... just... WOW dude! 😍

  • @muizismail4844
    @muizismail4844 6 месяцев назад +1

    Even his hand look like john wick hand.

  • @melihoksuzce
    @melihoksuzce Год назад +2

    Mega Animation Master 💪😎

  • @thecaketubby5764
    @thecaketubby5764 6 месяцев назад

    If the fanmade mod for Blue Shift is THIS good, imagine how good they could make Opposing Force

  • @ATSF_GP30
    @ATSF_GP30 11 месяцев назад +1

    I wish there was an option to not fold the folding stock (since i like spas 12's with the stock folded)

  • @jakeohligerintheflesh
    @jakeohligerintheflesh Год назад +3

    Nice, There's a question I want to ask you. These animations are pretty nice but I'm wondering, were these made with using the original BM:S rig or did you make/use another rig for this with different bone names? Just a question out of curiosity

    • @lilpif337
      @lilpif337  Год назад +2

      Thanks! They are using the same rig BMS is using. I did it for compatibility, so the community can easily put whatever hands they need back. But also, just because I didn’t want to recreate all the stuff again lol

    • @jakeohligerintheflesh
      @jakeohligerintheflesh Год назад

      @@lilpif337 Sounds cool, I like that though! Would make it fun to try rigging and stuff.

  • @wurlmon5191
    @wurlmon5191 Год назад +2

    Did you also make the vest and helmet pickup animations? If so, kudos for them, they greatly immersed me in the role of a security officer

    • @lilpif337
      @lilpif337  Год назад +2

      I did. I didn't show it cuz I still might update it in the future

  • @G1bberz
    @G1bberz Год назад +1

    You forgot one more, the one we’re You and rosenburg put in the keycard.

    • @lilpif337
      @lilpif337  Год назад +1

      Some of the stuff is still WiP and going to be updated later, so that's why I didn't show some things. This scene included

  • @Hl2fan
    @Hl2fan 2 месяца назад

    This my theory on blue shift weapons that half life 1 and opposing force weapons are using ld weapon models while blue shift weapons are hd model weapons because blue shift have the hd models first

  • @George-pp4vr
    @George-pp4vr Год назад +2

    wowie

  • @superbravo666
    @superbravo666 Год назад +1

    Nice as always !!! It is all your work? Are you make all animation to BS Remake? and OP4 Remake? Ps. Spas still looks awful :D Where is folding stock???

    • @lilpif337
      @lilpif337  Год назад +3

      Thanks. Yes, this all in fact is my work haha. I’m responsible for the anims in this project, but not for Operation: Black Mesa. If that’s what you’re talking about ofc.
      About the Spas: the folded stock version will be available with the HD pack add on we’re gonna make. The M4 model is already finished, but we still have to do the beretta

    • @superbravo666
      @superbravo666 Год назад

      @@lilpif337 I still enjoy your amazing work with my weapons mod :) think about M16with M203 :D in this HD pack addon !!!

  • @g11operator
    @g11operator Год назад

    Good Stuff

  • @ethanbear360
    @ethanbear360 Год назад +1

    Did you do the weapon sound design? And was the animation made first or the sounds? As an amateur just learning how to make animation mods for black Mesa, I find it easier to base the animations off the sounds

    • @lilpif337
      @lilpif337  Год назад

      I didn’t do the base SFX but it was edited by me a lot. First, the anims were made, then the sounds. That’s how most of the game industry work, cuz when the animation(s) are ready, you can properly set all the timings and mix the sounds by looking at the animation.
      Making a sound first is really a not great idea. The way your ears hear sounds may result bad work with timings, even if it sounded fine in the audio editor. The brain just can’t properly calculate the things we don’t visually see lol

    • @ethanbear360
      @ethanbear360 Год назад

      @@lilpif337 Really? it works fine for me. I just find the other way around too difficult, especially when it's all one sound.

  • @FrankNoBank69420
    @FrankNoBank69420 Год назад

    M203 reload animation? Wish black mesa had it

    • @lilpif337
      @lilpif337  Год назад +1

      not sure I'm gonna do it, causes some gameplay and logic issues
      maybe I'll make it as a mod one day, who knows

  • @h.e.c.u_maddy
    @h.e.c.u_maddy Год назад

    Эротищная анимация, глаза рады

  • @NAFTASARGE
    @NAFTASARGE Год назад +1

    Lil Pif thanks for reanimation weapon half life and opposing forces but make the blue shift reanimation too and including hd model

    • @lilpif337
      @lilpif337  Год назад +1

      I will. Someday lol. Really want to do it but just having too much things on my back I need to take care of

  • @naturesquad9174
    @naturesquad9174 Год назад +1

    This mod is so fire. I only wish the Guard duty/Tripmine devs would abandon their commercial BluS mod and combine with HECU collective, cuz I feel like both teams have things the other would benefit from/missing and this mod is actually getting done in a timely manner

    • @lilpif337
      @lilpif337  Год назад +4

      Thanks a lot. There is a few reasons why we can't do this:
      1. Our projects are having different concepts and ideas, in which Operation: Black Mesa (Guard Duty) tries to recreate the original BS as faithful to the original material as possible, without changing much of it. We are, however, making a "reimagination" of the game. We have much more new extensions, different look of the levels that relies on real life a bit more, and all that kind of stuff.
      2. It would be a waste for Tripmine Studios to abaddon everything they've done for a really long period of time. They have their own Source Engine branch, so it's practically impossible to combine everything together. The source code BMS doesn't have in public is also another problem for that, it would be impossible to recreate all the features Tripmine have already implemented into their own engine branch.
      We're just two different projects, with different goals.

  • @fr3nzymov1337
    @fr3nzymov1337 Год назад

    красава жестко

  • @Nanachi_real
    @Nanachi_real Год назад

    УАААААААААА

  • @Injector16
    @Injector16 Год назад

    А когда будет анимация m4?

    • @lilpif337
      @lilpif337  Год назад

      Когда начну в полной мере ими заниматься :)