Yes I have seen the Combat Trailer, I am not interested in doing the same 3 moves over and over again with awful animations, if the skill tree will supposedly make it so much better then they should've shown it in a "COMBAT Trailer", why would they NOT want to show variety.
I remember when #DelaySonicFrontiers was trending on Twitter, a very common sentiment I saw was "Don't delay it, it's been 5 years I want a new Sonic game." Like do these people even care about quality?
I was in that camp since it was 5 years and we hadn't seen much info about the game. Now that I see what we have... Yeah delay it If we got more teasers earlier maybe we wouldn't be in this mess tbh.
No people don’t care about the quality of the game (what did you expect we live in the year 2022 where people eat up games that do the release now patch later business practice) I remember when FNAF security breach released FNAF fans and delinquent idiots ate it up even though it was 1. Buggy 2. Poorly optimized 3. Had a very bad story And yet with all of these flaws people ate it up And it’s just sad it really is
The weirdest thing about this to me is why of all things would they keep the boost formula for this game? If they wanted to make a new type of sonic game why didn't they make a new momentum based system from the ground up? Based on the gameplay they have showed it just looks like they took the boost gameplay directly from forces and dropped it in an open environment, as well as the automated level design.
That is my biggest issue with this entire game and the Boost Formula is literally my favorite playstyle in the series. It REALLY should have been something more akin to Green Hill Paradise Act 2. For the love of God, Sonic needs momentum back.
Tbh Boost gameplay is the best for an open world and most fun, but it needs to be done well by someone competend enough. Imagine Generations-like levels but more open, no 2D sections. As a fan of that game I wish for something like this. And before you suggest Adventure gameplay - this game is supposed to set a new standard for Sonics next 10 years, why not combine both gameplays? That would be better than just the boring overrated Adventure gameplay
I think I'd still have a bit of fun with this based on how much I've enjoyed even just test rooms in fan games but...man. Did the team really take 5 years to get to this point? Why are we still awkwardly using dash panels and automated rails that take control away from the player? Why is there CONSTANT pop-in with so many rails and generic square platforms in the sky like a side level in Forces or Colors. I will say, I kinda liked what I've seen of the combat and enemy design but I might be in the minority here. Overall I don't hate what I've seen but this game needs a lot more work and possibly some fundamental tweaks to the movement but I doubt it's gonna happen and even if it does get delayed to next year I just don't have faith in Sonic Team to make this great. It might be alright by the time it comes out but "alright" just isn't good enough here.
One day we may finally see the passing of the torch at Sonic Team. Maybe, one day, in the far off future we'll get people who actually care about Sonic and its quality directing the games. Maybe one day, when I'm on my death bed.
There's never been a game in history where I saw 7 WHOLE MINUTES of gameplay and DIDN'T know whether I was going to like it or not, but because it's The Sonic, I'm supposed to not judge until we get more gameplay (read: until I like it)
Just make the map work like Sonic Utopia, with momentum based gameplay and multiple roads of loops and slopes, and you'll have a less constrained gameplay, not making you go to an exact path made by the devs.
Making it like Sonic Utopia is not the issue. That’s not the problem at all. The problem is 1. Most, if not everything about Sonic (Forces Sonic to be specific) and 2. How un-integrated and uninteresting the level design is in accordance with the environment. Having it be like Sonic Utopia (except from loops) would have criticism of it being just as empty and aimless as one of the criticisms people are claiming right now
@@damarihanson3876 No, it wouldn't. The map would have interconected roads (not scripted setpieces like Frontiers) that work like multiple organic manual traditional levels, and doesn't look like a floating grind rails or structures; It'd be like a part of the scenery itself, instead of just some random plain field boring map with random non sensical objects, and it'd also give verticality, but without compromising the map with floating objects.
@@Joevenon But we have to remember that Sonic Utopia has the luxury of just being a Green Hill paradise with very geometrical design which would allow things such as floating platforms or rails to be let slide. We have to acknowledge that another game set in green hill would not be received well at all so yeah, as you said rails and platforms need to be integrated into the style better, but making it “like Sonic Utopia” is just another batch of misdirected criticism which makes Sonic Team make such ass decisions like they are now when trying to please the whole crowd
god i want this game to be good but im losing hope with every bit of gameplay footage, i want them to delay the game but i know thats not going to happen.
I don't think delaying it would even fix it. I just don't think the game designers at Sonic Team understand what makes Sonic fun and why people like it.
One of the things that pisses me off to no end is how this was Sonic Team's big chance to finally retire automated loops and corkscrews and make Sonic have proper physics going through a loop in 3D. They (sort of) have the right idea with the wall running, but Sonic isn't using those same physics to run up the enemy's leg. It's all automated! That also goes for the temple walls. Instead of a slope where he runs up it naturally, he gets on a spring that kills his momentum then he suddenly regains it. (Edit) It has appeared that I have struck a chord. Cool
But loops are big and scary! I need my hand held in my video games grr!! Sonic might hurt himself if he had fun movement and actual physics! He might get a boo-boo and retire from video games 😨 (Hoping the game is fun regardless 😭)
@@nomus1172 Why? Is running up a slope too hard it needs to be "at the start of the game" I certainly haven't seen any slopes in any starting Sonic level, no sir, pressing forward to run up a slope is too hard for the average person
@@nomus1172 I mean, if something has something in a bit of it, that doesn't mean that taking into account all of its bits, it doesn't have that thing. A human has blood in it even if you're looking at the whole thing and not just a hand.
I don't understand how people can STILL say "They're gonna fix it!" after a gampleay trailer, they NEVER do. Pokémon fans were the same with Pokémon Sword/Shield, Pokémon Legends Arceus and some are already strating to say it for the next Scarlet/Violet that is suppose to be release in less than 5 months. Trailers are supposed to make people excited and show the game under the best conditions, if the trailer looks bad, that means that they're okay with that quality, don't expect any major improvements. We can laugh all we want at Breath of the Wild 2 because they barely showed anything in 3 years, but at least, the little that we saw looked great, they care about the quality of the game, they don't want to show buggy and unfinished gameplay. Sega either don't give a f*ck about Sonic, and it shows, or they're incompetent and genuinely don't understand what people want from a Sonic game (or from modern gaming in general), I don't know which one is sadder. It looks like they simply took what worked in other games and put them all together, like a checklist, without considering why it worked in those games and if it'll fit with Sonic.
It’s been proven time and time again that game companies usually don’t fix shit in time for release. That’s such a dog shit excuse and I’m tired of seeing people say it, especially with Sonic Team who has a track record of disappointing fans.
If Frontiers disappoints, then I'll at least be glad we got Origins and as a result that the Taxman versions are finally more widely available than they were. That game is looking like a pretty worthwhile package, I know everyone's still livid about the price but it looks like it has a ton of content to make it feel worth it, to me at least. The only issue with this is that it'll just be a repeat of 2017 where the product made by Taxman and Stealth outshines the Sonic Team game, and seeing that happen again would honestly depress me.
Any time people complain about BOTW 2, I just roll my eyes. Say what you will about Nintendo, but they genuinely care about their first-party titles meeting a certain standard of quality, and it overwhelmingly brings good results, most of the time.
@@BareBandSubscription Just pay no mind about BotW2 complainers. Say what you want about Nintendo's management team, but they're development team ALWAYS puts quality above all else. Remember when they restarted development on the new metroid prime game because they weren't happy with how it was turning out? I know if I wait for a first party nintendo game 9 times out of 10, I'm going to have a good time wit it.
@@walter4180 There’s also the fact that Nintendo cares very dearly about polish in their video games to the point with that “Nintendo polish” which is something that Sonic Frontiers DESPERATELY needs.
Criticism. This is the one thing I feel everyone should be allowed to give towards games. Just like how everyone is allowed to love and praise them too. When people criticize the things they notice in the trailer, it's not them trying to be pessimistic, it's them trying to show their concerns towards certain aspects that they feel should be brought to attention. Like, most of the criticism I've seen has been fair and isn't "bashing" to me whatsoever. And I absolutely don't understand when people say "It's not as bad as a game from the past. Are we not supposed to expect Sonic too be great anymore? Am I supposed to be grateful for the bare minimum? Just because he isn't controlling like a tank doesn't mean I should be praising the gameplay. And when people are upset about stuff from forces like models and animations are being used, they aren't mad about the concept of reusing. It's the concept of reusing something that's poor quality. Like, everybody was fine with generations using most stuff from unleashed because unleashed's assets and animations were of a high quality. The reason we are still in the "so called" Sonic Cycle is that we prevent ourselves from giving criticism. By not giving this, we're basically telling Sonic Team that what they are doing is fine and that they should change any further.
@@AK46supr You mean radicalsoda? Well, sure there are pessimistic people of course. Some feel that way because they've been burned way too many times by Sonic Team. And I feel they have the right to be like that. Radicalsoda's response and reaction are kinda justified and reasonable. But yeah it's also that some people are discouraging others from showing criticism by saying that they should only critique when the game is fully released.
@@AsecasJavi For the sake of being negative? If that was the case, he wouldn't be giving clear examples of his problems, which he has. He has given clear criticisms on what he believes should be changed and things that have an awful quality. Not only that, but is he required to praise something in his videos? If he doesn't find anything praise-worthy with the games he plays, then that's fine, that's his opinion. He's not obligated to praise what he doesn't believe should be praised.
@@jondrawz not the problem and you know that's not what I'm criticizing. It's just tiresome to just watch negative stuff even from stuff that doesn't even look bad. I just find it weird that he doesn't find anything he likes to talk about in a video
Iizuka says he wants Frontiers to be the foundation of the next era of Sonic games. I PRAY that they actually fix all the problems here, respond to all the fan complaints, and improve on the formula for the next Sonic game, but it’s the Sonic team…
Eh, knowing sonic team the game will fail, and instead of taking the criticism to heart, they will abandon this entire formula, believing it to be the problem, which is why aside from the boost and 2d games, none of Sonic's gameplay styles ever reach their full potential.
@@TimmyTheTinman i don't think they should sell it , but maybe make an other studio make the game and just publish it , like they did with sonic 4 , i don't know dude , there are a lot of studios that made cool open worlds , insomniac , rocksteady etc..
Sonic Team really went "Yeah this realistic environment looks good, add a random dash panel that gives you 6 rings" I'm just hoping there's something unrevealed that makes the gameplay teasers make sense. Got to be hopeful.
Funny how every problem people had with the Reveal trailer is still present in the final Game but Sonic Fans gaslit themselves into thinking it wasn’t a problem.
@Terminal_Apotos Ppl were so desperate to call it good they coped with the overpriced definition of mediocrity that came out. It's so sad this game sold well and likely will end up convincing sega to release half baked shit like this on the regular. Well they already did start with superstars and shadow's level design in gens isn't looking much better. Can only hope at this point
One of the things that make me so irrationally angry is whenever someone says "I'm ungrateful" for criticizing ANYTHING that is objective like I'm a kid and segas my mother making me dinner that I'm very dissapointed in.
Seriously. If anything, SEGA is the ungrateful one, since people have stuck by this series and continue to defend it after more than a decade worth of mediocrity or less, and they still pump out steaming piles of trash
sonic needs a lot more transitional animation, this has been an issue for years but it's really on display in an open world with complete freedom. He should be turning into his runs as he switches directions, skipping/dodging all these little rocks and cliffs, using his hands to push past certain objects as he narrowly misses it. Sonic needs something like Prototype's 1 and 2 free running animation system. Anything other than just his default running and standing pose
@@ComradeSeanski Don't bother. The game is utter garbage and I pray to God frontiers is NOTHING like overgrowth. If anything frontiers is better than overgrowth and it's not even out yet. I'll explain why. The controls are atrocious, the combat consists of 2 buttons and you use the mouse. The levels are literally just slide shows, you go from one level to another with no connection whatsoever. The game feels like a prototype and you can tell while playing it. Lol they dropped the game on humble bundle for a dollar because it was so bad. Just look at reviews most people will say it looks like an alpha game not even a beta. No voice acting whatsoever, horrible story, horrible combat, horrible level design, the character is literally a rabbit that can float to the point where he flies across stages. It's not an open world, it's just a collection of levels with no transition. The AI is horrible and can't block jump attacks making it the most overpowered attack in the game. The parkour is the worst I've ever seen in any game (because one again you float alot) theres barely a jumping animation, its just floating off the ground and onto the next floor or object, it's a fighting game, I repeat, a fighting game with only 2 buttons and the combat is as simple as pressing left click a couple times or hold left click and thats it, you hit the enemy and they hit you back, its a hit for hit type of game which is bad. The screenshots on steam are misleading and basically scam you into buying it by showing pretty looking screenshots when it's just a tech demo. The real game is nothing like the screenshots. Overgrowth is a 2/10, sonic frontiers should not be anything like it. The positive reviews are either out of pity since it's made by an indie studio, or they're satisfied with the dollar they spent on humble bundle.
I’m left with so many questions that shouldn’t be asked: What’s the point of moving around as Sonic in an open world game if he strictly runs at certain speeds? Why are there no loops to be seen? Why are some of these attacks resemble finishers but only do little damage to enemies? Why does Sonic climb so well to make up for failed wall runs? (Isn’t that a Knuckles thing?) Why is there a puzzle akin to Boom Rise of Lyric? (Didn’t the reception comeback poorly?) Why does Sonic still feel dry with animations? Why are assets popping in? Was this game really made in a 5 yr period? Are we really liking this game for being a Sonic game, or a Breath of the Wild bootleg w a Sonic model? The only improvement from Forces that I see is that the level don’t make you claustrophobic.
@@kreatona4219 nah Forces wasn't terrible, just incredibly mediocre. And honestly Forces looks like a more visually cohesive Sonic game than Frontiers imo
@@kreatona4219 Careful, that's the same kind of mentality that plagued the series in the late-2000s and 2010s as well. "At least it's better than (insert game that previously came out)". We need to stop lowering the bar, that's how they get away with things like this.
5:08 sonic adventure definitely wasn’t aiming for a realistic art style at all. Even if they had the tech, it was clearly aiming for stylization. One look at the humans and you can see the exaggeration (excellent video btw)
@@thegoat682 Are you seriously implying that anything featuring forests, cities and humans are by default realistic? There's tons of ways to design and stylize any of those.
@@coringamoo3534 Sonic Unleashed, while having technically less advanced graphics, is much more visually polished and therefore looks better and more finished overall
@@noahgaming8833 If this is what they have to show after 5 *years* of development, I would love to know what you think they can do in under half a year.
If they're going to make open-world Sonic, I can't understand why they'd put him in this generic realistic landscape. Sonic has some very fun and unique landscapes that I'd love to run around in. Little Planet, Emerald Hill, stuff like that. SEGA really did hire that man.
By all means then. You be the one Sonic fan that wants Green Hill back again. You know they'd do that in a heartbeat despite you mentioning other, more varied landscapes
@@DarnHooligan yes it did. Windy hill is similar to green hill and emerald hill, but it’s still different and what did you people do? Trash on the levels for looking like green hill. Now that they’re taking sonic into a more realistic style, people STILL aren’t satisfied. What do you want?
The funny thing about open worlds in a Sonic game, we almost had a small taste of what that could have been back in Sonic Adventure 1. The beta version of Windy Valley was way more open with multiple pathways and steep slopes that required the spin dash to get through. If Frontiers was more like that, it would look super fun to play
Honestly though, while more open ended zones and hub worlds work fine for Sonic (Adventure 1 is my favorite game after all), I’d argue a full on open world would take away more than its adds. Think of all the time trials, considered level design, tight enemy placement, and exciting set pieces get lost in the shift. To me it just doesn’t seem worth it, although I might also just be burned on open world since the last few games I played that had them sucked.
I'm so glad that the fandom is more critical of the trailers. Forces was given too much the benefit of the doubt and I hope we light SEGA up if this still looks bad in the final release.
@@illseeyaonthedarksideofthemoon I hope Sonic Frontiers succeeds and looks amazing, just to prove the toxic bitches wrong. I've been a sonic fan for a decent amount of time, so to see the community like this is.... disappointing to say the least, and pathetic. There is a difference between giving constructive yet fair criticism vs just not giving them a chance. I highly doubt toxic people could pull off something like this in 5 years. Just give it a fucking chance, if you think quote, "If Sonic fans really wanted to stand up to Sega, they would actually stop buying this games, but that is yet to happen.". Then you clearly don't care for the community, so just watch gameplay of it when it comes out.
@@funtimeian2040 Splash Dash is giving constructive yet fair of the game. The game looks like it's struggling to even run properly like 06. The level design and puzzles also look subpar. Why should he trust Sega to fix these problems when Forces and Colors Ultimate also had trailers showing poor gameplay and didn't get fixed. Plus he is giving the game a chance. 16:39 to 17:24. Splash Dash literally ends the video saying wants Sonic Frontiers to be great he just currently doesn't trust Sega to make the game good. Edit Reworded and rearranged my comment and added a few more details.
If Sonic Team wants to have random grind rails floating around, why not just do what Mario did when it wanted blocky-looking puzzles. In Mario Odyssey, you had those Cappy scarecrows which summoned blocks and assets for a time. That kept the world clean while also offering these intricate puzzles spread throughout those levels. Imagine that large grind rail segment seen floating in the sky but instead of it being a permanent fixture, it was activated for a minute and you to grind on translucent, magical rails (or whatever aesthetic Sonic Team is trying here). That or... yknow... make the rails look like they belong there as has been seen in the past.
That’s a great idea, and it frustrates the hell out of me that Sega almost refuses to learn anything meaningful from 3D Mario or Sonic fan games like Utopia. This game already reminds me of Odyssey in some ways, like the purple coins and the upside down floating pyramid and the grind rails acting like the power lines in Odyssey for quick, active transport. Why not implement things like the timed challenges that appear only when summoned so the world doesn’t look like a clusterfuck. I bet those red collectibles work like Power Moons, even; so why not just follow the rest of Odyssey’s cues?
FOR REAL This outdated af design philosophy is killing me. If you want to bring your characters fantasy to life THEN MAKE THE WORLD LOOK ORGANIC. These random ass rails and platforms just look so jarring in that kind of environment
Funny you say that. The first thing I thought after watching the first trailer was that I wish Nintendo could have a crack at world design. Their creativity for open world platforming design is just lightyears ahead.
SEGA does what Nintendont. Nintendo's games are usually polished to an absurd degree, you can never go wrong buying one that was developed in-house. SEGA is painfully hit and miss, especially with Sonic who is supposed to be their MASCOT. It's unfortunate.
THANK YOU for mentioning the grindrails just floating in the air, randomly popping in, and making the world look really bad. I got shit for saying it looked jarring, with some people telling me sonic has always had floating grindrails, when in fact it has almost never been like that. You even show the unleashed rails looking like they could actually exist in a realistic setting instead of just randomly floating. People giving false praise to Sega doesn’t help anyone. It’s why forces is shit, and is very well why Frontiers will follow suit.
The floating rails this was rather common during the dreamcast ps2 GameCube and xbox era examples being adventure 2 and heros but it's not a excuse imagine if the grind rails are specially marked ruins or more seamlessly added to the environment rather than just floating clashes with the realistic style environment
@@crossdaboss8914 Exactly, and even in those games, there are things that sort of end up hiding the fact that rails sometimes ended up being unnatural looking. Not only were they pretty early 3D sonic games, meaning they were still tweaking things to look more natural, you, as the player, often weren’t given the ability to see all the way around you. Frontiers doesn’t really have these luxuries though. Being able to see all around you allows you to see all the things that look weird, especially in an environment trying to look realistic, and they’ve had 20 plus years to figure this out. This really shouldn’t be a problem at this point.
I think I’ve had a complete separate experience to you. I’m one of the extremely few people who is actually hopeful for this game, mainly because of the splicing of two different builds together in the trailers, with one of the builds having an updated sonic model and new idle animations instead of the copy pasted forces assets, but whenever I try and bring this up so many people get on my shit, calling me a dumbfuck and “sucking off of sega’s dick” for being optimistic about this game. Hell, ever since the first gameplay reveal I have not seen a single person online praise this game for anything (which is pretty reasonable considering the footage that we have), but my god they are really the most rabbid mfs I have ever seen in my life, already deciding that this will be the worst sonic game ever after this one gameplay demo from not even the current build of the game and attacking anyone else who doesn’t think so
@@helix4048 Hey, if you genuinely like how this game looks so far, and you aren’t just praising it to get a new sonic game quicker, then your opinion is completely valid, and I’m happy that you like it. No matter what you think of this game (again, as long as it isn’t in service to rushing the game out the door), then you have as much say in it as anyone else. Sorry you got attacked though, that’s really petty of people to do if they’re going out of their way to harass the person, and not critique the opinion. Also just a side comment, but I’m pretty sure it’s the same build and the same sonic model in both trailers. Although I like that little animation that sonic has (it’s at least something denoting personality), you can see it briefly at the start of the last trailer if I’m not mistaken, and the models look identical to me. EDIT: also check out Arlo’s video on the trailer if you want to see a more optimistic look for Frontiers.
@@wh4221 here’s the thing, I do not like how this game is looking so far, not in the slightest. I think that if this game gets shipped in the way that it looks now it will not only be the worst sonic game to date but one of the worst video games ever made. And just considering the amount of time that sega put into this, as well as the fact that they consider this game their make all break all, I just do not see any conceivable way that this is the magnum opus that sega is talking about, which is why I do not think that this is anywhere near to what the final product is going to turn out to be. Also on the topic of the separate builds, there’s are comparison photos on Twitter but the current sonic model is ripped straight from forces, while the short clip of sonic standing on the cliff overlooking the island during the sunset uses a new model, one with longer quills, more akin to the cg opening cinematic than the current forces model that they are showing off. Another reason I think that this is not the final build as of right now is because in the combat trailer, you can see a debug text alert appear on screen for a split second while sonic is fighting the big robot (sonic stadium pointed this out on Twitter), meaning that the footage that they are using really isn’t a complete build but more of a debug build used specifically to show off different aspects of the game, like combat and traversal. Why sega are choosing to advertise it like this, I don’t know, this entire marketing strategy just completely baffles me (you haven’t even shown us the hud or the ui yet what are you doing sega?) but I do think that it’s pretty obvious that this is not the completed build, all from the updated model at the start of the combat trailer to the debug text alert during the gameplay footage.
Kind of popped into my head, but the whole "open-world" space actually has the same general feel as a dev-testing area. That would at least explain the random sky rails, janky terrain, and bland atmosphere.
@@arcura9542 at most they will add like a similarly bland desert or ice area or something ripping of breath of the wild. Sega should've ripped off Mario Odyssey, not BotW
12:35 I feel like they missed a huge opportunity to make the rails look like a broken apart roller coaster track as then it ties it back into Eggman’s weird thing for making theme parks.
You guys just following the 'let's bash sega' trend. After they've delivered multiple times. They even Gave what fans wanted in sonic generations as they cry and complain from nitpicking what doesn't meet their expectations. Look at every sonic pre release and you find the fans complain about something. This is just history repeating itself the sheeps doing what they always do. Follow the crowd. I hope this game sells beautifully
@@KevVideos06 Literally.. NOT what I was doing. I was referring to sonic generations as Sega delivering as Fan sevice.. people kept complaining about keeping sonic games 2D. They delivered and gave us both. Guess what? Sonic fans still complaining 🤦🏾♂️. Weirdest fans ever.
@@ceazinfinity9287 oh yeah, I agree. They did deliver. And also with mania. But ppl are still gonna complain for two reasons. One, whenever they overhype they're games. They normally don't come out good. Look at Sonic '06 and Forces. People are normally upset with Sega because they set the bar too high when the game itself is decent at best.
I’m mixed with Frontiers. I like some aspects like the visuals and the concept of Sonic having combat mixed with his speed, but there are a ton of issues and the presentation for Sonic Frontiers feels very unconfident, hiding things instead of letting loose.
@@MadWatcher "Not surprised that an anime profile pic that is a quality of an NFT would have such a shit take." 😂its a nickelodeon show and it has nothing to do with this, and yes there wasn't a lot of good sonic games in the last 14 years that's what i was implying...
May I just say, that Splash Dash idea of having sonic pick up a flower, smell it, then throw it away while running got me more excited then the trailer because that idea was just so cool
I agree with pretty much everything except the whole point about the realistic artstyle and how it only worked in the older games, with Unleashed being the sole exception. After all, later games like Generations also managed to pull this style off pretty well. (Even if it didn't look as good as Unleashed.) To me, the problem is really just the uninspired setting. If the area shown looked more like something out of those previous games, then people probably wouldn't be complaining so much about the game being "too realistic". Like the only other Sonic game, that i can think of that has the same problems as this one is Sonic 06, which had similarly uninspired stages.
I guess. I personally still consider Sonic Generations to have a more realistic artstyle, even if the stages are more varied and fantastical. (At least it has more realistic artstyle than Lost World or even Forces, from what i've seen.) But then again, maybe we just have a different understanding on what realistic means.
I'm more confused on some of these platforms. Even in Force, the platforms looked liked they are a part of the level. A lot of the rails and platforms in this gameplay look like a 7 year old took random pieces from the Smash stage creator. E.g. those floating platform in 5:47.
true, like maybe if they stylized the environment a bit then it could have at least pulled it off and made sonic look less out of place in the game. It looks silly seeing sonic in such a realistic environment and if they made the animation more sloppy than it already is I would have thought it was a game mod where they replaced the mc's model with sonic.
@@cumradej something like it'll let you use it after you complete the whole demo, or a survey instead asking you how would you rate your experience or idk. But yeah it'll be abused alot by trolls, people can be so rude
Yeah, people have decided that if someone works at IGN, it’s okay to dehumanize them and treat them like a predator on the streets. I seriously hate that part of “gamer-culture” or fan culture in general.
I'm glad Sonic Frontiers exists, because now whenever someone asks why I dislike what this franchise has become, I can link them here. What a soulless, desolate experience. Look at the cartoon spring pads and giant floating coins plopped aimlessly into featureless countryside fields and generic ruins. Yeah, climb that magnificent spiralling tower and take in the view, then climb right back down again because there was nothing up there in the first place. There seems to be a total lack of purpose to anything showcased in this video. It's like they looked at Zelda, Horizon, Elden Ring, and instead of understanding how those games entrance players into fully immersing themselves into a fictional world through breadcrumbs and engaging level design, all they took away from that experience was 'People like fields'.
If I wanted to look at a field that badly, I'd open Google for free and look at images or videos instead of paying $60 to stare at an uneventful field for a total of 7 seconds
That's not the sonic series, that's your soul. The movie was great, the actual fanbase is great and most of the games are awesome if you're an actual fan you'll find something to enjoy with these games. Negativity is just a cancer, that shouldnt exist.
@@ChristopherToro My comment is about Frontiers specifically. I love the rest of the franchise, but I'm allowed to be upset at a disappointing-looking new installment
This comment section is filling up my sonic fandom bingo card so fast. I got to mark "complaining about the sonic franchise/game mechanics that have always been there" space because of this comment
I want to become a video game designer and director and some point in my life. This video has given me a lot of insight on how even the most obscure details are important to not only connect you to characters and the world around them, but also how it can enhance the gameplay, no matter how small.
What I hate about people using the term “nitpick” is that they don’t seem to know what that actually means. Nitpicks being issues or errors that are inconsequential. Everything you’ve pointed out are pretty substantial issues (regardless of how small they are) as they relate to Sonic’s personality, gameplay, world building & interaction etc. It really bothers me how people excuse badly made games or think “they’ll just patch it later” is an excuse for releasing an incomplete game. Once you’re offline or the servers go down, you’re left with the bad game only
Yeah honestly almost nothing was a nitpick in this video. It was all important details that nobody should even be excusing anymore at this point. The fact that game that are more than 10 years old accomplished and included these details really says a lot.
I don't share his opinion on the photorealistic world, with it being about time that Sonic returned to that seeing as none of the 2010s games really went that direction. I didn't even notice half the crap he was complaining about with it sounding random, which I believe is best described as nitpicks. Maybe part of the problem was he presented his complaints poorly. While I agree the game looks very bland & empty with combat that doesn't seem fun most of what he says feel like nitpicks.
I can’t believe we live in the timeline where Sonic Speed Simulator on ROBLOX has a more cohesive artstyle, is better to control, has better level and game design, and looks more promising with every update it adds, than Frontiers. Sonic Team themselves haven’t seemed to be able to make a good Sonic game in over 10 years, and it just baffles me
@@yuhanthansivamoorthy9176 Ok, I thought that when we first saw the terrible premier footage from IGN. Now I definitely disagree with my earlier thoughts, Sega really picked up my hype for Frontiers, which is great
Imma just say this, the only way you can't critique a game is if you haven't seen ANYTHING yet. If you've seen demo footage, yeah, you sure af CAN judge what you see. And what I've seen was an unoptimized game so far. Key word; so far. People are tired of Sonic Fans criticizing Sega. If mediocrity keeps happening over and over again, THEN MAYBE IT'S A SIGN SOMETHING IS WRONG, I'm so tired of the "it ain't out yet don't judge" argument, it is idiotic and just fanboyism at it's finest.
Right? The whole point of a trailer is to try and sell the game, and to show how it looks, plays and feels. If you can't judge based on that, wtf can you do? Imagine going to a restaurant and your food comes out all burnt, covered in hair, and smelling bad. A customer next to you hears you complaining and says "Dude, you haven't even eaten it yet, you can't judge!"
@@owenc.q8514 Delay it man, they need to have more time. I see it has potential but time is the only way to bring out the best in it. Think of it like cooking, the more time you give it, the better it'll become and the flavor fully realized.
People clown on us Sonic fans for not lapping this up like dogwater. We are Sonic fans, but we do know shit games from good games. And this is shaping up to be the former. All I want as a fan is some fucking respect.
@@qwerty5684 Interestingly enough there are people out there that REALLY liked Sonic Forces. I personally thought it was a Sonic game with no soul but to each their own.
Cant wait for the Grumps play through where Arin purposely finds the glitchiest build of the game, refuses to listen to tutorials and instructions, and the mindless running around is commentated over by just Dan reading Sonic fan fiction because that’s what Arin sees as a “fan favorite Grumps moment” to run into the ground again Also the game looks terrible
just to add something here, im pretty sure when a company shows off a trailer, they’re showing you the best they’ve got to get your attention, they’re showing you what they want you to see. And if this is the best they’ve got...
Who knows anymore. I mean sega showed multiple different fucking builds of Scu when it was announced so I dont even know anymore man. For all we know this is the 2020 build or the most current build. I have no idea what theyre doing.
@@tntsonic7482 they’ve probably been stuck in dev hell for 4 years When they said they were delaying the game I knew it was fucked. Don’t get me wrong I’m all in for delaying games, but if sega of all companies is delaying a Sonic game then shit is rough
Frontiers so far really feels like the zenith of Sonic's faceless mascot paradigm, like it is so fundamental for Sonic to be stylish and expressive and in an era where so many fantastic games delight in upholding the legacy *this* series created it just could not care less.
No kidding, no voice lines, tricks with no pizzazz, they’re literally just some reused generations/colors tricks, one of my favorite things about unleashed/black knight and even secret rings, is that sonic sounded like he was having fun running around
The game design reminds me a lot of how Sonic Forces felt, they don't know how to make the player go from a point to another so they add a lot of random stuff to the game so it does it alone, like when it starts to go the tower, why those dash pads are there if the player can go easily to the right? It's not like the player is braindead to know how to proceed... same goes for the rest of the platforms, rails and game aspects in general
this! yes this! it's completely pointless, like how the hamsterwheel has a bunch of random springs and dash panel infront of it, like why even put them there what purpose they serve, can't the player just walk there?
"There's a difference between seeing shit and playing shit." - James Rolfe, AVGN I can't really form a definitive view on this without having experienced it firsthand. They should release the demo publically so we an have some hands on experience before release.
That quote has always amused me. James relied on his audience understanding that the games he talked about were bad without playing said games and yet at the same time he said something like that. People know exactly how bad something is by looking at it. You can be bored by gameplay if you're not playing it depending on the game, but the game doesn't look bad it's just boring to watch it instead of playing it. I see Sonic being moved by the invisible guidelines when running up the spiral of the tower and I CAN feel that, I know exactly how awful that's going to be. I see Sonic running down a slope and not gaining any momentum and I know exactly how annoying that's going to be. When you've played games you understand what is bad and what is good by looking at it.
Don’t think I’ve ever been more anxious about a Sonic game in my life before. An open-world Sonic game could be amazing, but with how Frontiers looks and also considering that Sega is claiming that this is suppose to be a new, ambitious stage for Sonic to go, if this crashes and burns, the reception will make Sonic 06 look like a happy little accident.
@@moosesues8887 no its not functional. Its a wheel chair to stairs. What you want to do will only be an illusion of choice, unlike real open world games.
Watching the Sonic Unleashed part “Yeah it’s almost like the Werehog was visually the only way to make combat work in a Sonic game is to make the character bigger and more animated. That’s also why visually Boom’s model worked for this too”
Ik this has been a common point of discussion, but this really does look like a random ass unity map with sonic dropped on it. I don’t see why every game company feels the need to go hyper-realistic, I feel like an open world green hill would be significantly cooler, as opposed to this which looks like a damn fan game.
That's the word I was looking for! It looks like a fan game made from a AI generated world SEGA: The fans want an open world game, but that sounds like a lot of work. AI: Ok, I will generate a realistic world and add some floating platforms with rails everywhere, and this random metal bridge that has no path leading to it! :D Us: Oh my goodness NOOOOOOOO!!!!!
Because this landscape is actually a depressing dead civilization similar to what you see in a Neir game. Even the enemies look like weird techno monsters you find in a Neir game.
You see. The older you get the weaker your imagination becomes. They need someone younger making up the ideas like the older days when sonic was at his peak. They're either stuck in the past or lost their creativity. Just by LOOKING at it once you can tell what's wrong and what can be done to fix it. A few seconds in and I noticed that the rails float on literally nothing. A simple fix, go all the way with the breath of the wild towers and connect the rails off the towers or mini towers, or just have beems coming out of the ground as support for the rails. Replace the directional dash pads with multi directional dash pads and running into them just boost you but don't force you into a direction meaning you can run in whatever direction only being boosted by a circular dash pad. Why climb up the wall like BOTW when you can just....... run, spin dash, homing attack floating enemies that are layed out for you to go up to the top. Give sonic more animations, have him breeze his hand through the flowers while running through them, and then a different animation would be him picking up a flower, smelling it then tossing it. Make him hop over rocks, dodge them in some way maybe like lifting his leg up or tilting his body sideways for a quick second running sideways. Don't have him just walk up hills and cliffs because you know? Gravity? make him either run up or spin dash up. Have the rails branch off into different paths. Combat seems to be circling around an enemy to bounce them up then homing attack, that's no good so just have sonic kick the enemy up then homing attack. Blend that sonic unleashed combat with normal sonic but not to a big extent. Let sonic punch and kick. Let him kick slide like SA2 but keep the momentum. Give him more creative attacks like involving his quills, punch kick, back quill attack. I could go on and on but I know it's pointless because this is Sega.
@@shayanthanyuhanthan3153 I looked at your other comments. You're just a D riding shill for this game. You told the uploaded to delete his channel. Of course you wouldn't read a wall of text and information. You just eat things up with no thought.
You hit every point I made too. Like, what they have presently feels like the SKELETON or the ROUGH DRAFT. Like a big shell just WAITING to be stuffed full of jungle gym level design, loops, ramps, colors, particle effects and decorative wildlife and animation. They need to improve a lot in this game or it's literally already dead before arrival. Please Sega, please.
I'm going to be honest. This game looks like it could be Mid at best. If, "IF" they take the time to fix any weird errors and stuff, it could make the game a bit more visually pleasing for us all. That's just me though
Yeah the game comes out in another 6 months it would take one hell of a miracle to turn this around and the fact that some people aren't seeing the flaws or are just being plain ignorant makes me sad but some of these people are new fans and don't know any better so it is what it is I guess but it's also the problems around the game like how the hell could this have been in development for 5 years and it still looks like an early tech demo at best only time will tell how things will play out when it releases.
@@mulikgoodwin Unlike Security Breach, they already have a story in mind that fits the open world. That being said, the game needs to be polished, and it needs momentum. I can see random places rails popping in everywhere.
I am incredibly worried for this game. I'm somewhat optimistic that maybe we'll see something that changes people's outlook on the game but so far this is looking rough. However if we're going to point out toxic positivity in the fanbase then toxic negativity should also be pointed out. Seeing how somebody got doxxed for saying they liked what they saw of frontiers really shows how much this fanbase needs to chill out.
This video is so sad. Its so sincere. I can legit feel your disappointment. You aren't just ranting for shits and giggles. You are genuinely just upset with this. I don't blame you at all. 5 years of development...for this?
You know there's a problem when the game's coming out in a few months and everything we've seen so far is Sonic slowly climbing a tower, running around an empty field model with janky physics, solving like 2 baby puzzles and grinding on floating rails to get to the same floating metallic platform asset copy-pasted in the sky like 10 times.
@@Manel-dq2kb Oh I wasn't critiquing the validity, just felt the choice was strange given that the two games are just about as different from each other as possible.
I remember when seeing the initial teaser last year, I was unimpressed but definitely expected that. Then when the new gameplay trailers actually dropped, I found it “dull”. Can’t say I’m impressed. If it’s good, then great. If it’s bad, then it’s just more of what I expect
Oh yikes. Hadn't looked at anything on Frontiers yet, and I'm blown away at how little it seems they've achieved (if anything at all) with half a decade's time. I really don't find these criticisms nitpicky; I think they're absolutely valid concerns. It's like they took a bland and generic version of Horizon Zero Dawn's environment with some knockoff robots and added in a bunch of re-used items from previous games with no regards for physics or smooth rendering. Makes me think the whole thing was just a fan-made fever dream conjured up in a break room. Frankly, I haven't found a Sonic game I've actually been interested in playing since Colors (DS) -with the exception of Mania. I haven't even really paid much attention to Sonic since then, and this series used to be my number one special interest (comics, games, figures, anything really). It's sad how much they've departed from the Sonic I know, and it seems like they'll never get back to that. I've just been going back and replaying my childhood games (currently replaying SA2 despite how much I hate the controls!!!). Love this channel though, really brings a new light and passion to the series I know in ways I didn't previously think of.
Honestly, the excuses people are making for this game are ridiculous. It's like people STILL haven't learned their lesson from forces and colors ultimate. Why are we so willing to make excuses for issues that didn't even exist in older sonic games? The controls do not look like they suit an open world experience, and it was clearly lifted from forces with a few modifications to try and skate by. The open world itself, is a big missed opportunity. Where's the momentum? Where are the loops, corkscrews, winding paths, and sonic based obstacles? Realism isn't an excuse, 06 had it for christ sake. The newly released combat showcase looks fine, but far from perfect. Sonic's animations are still clunky, broken, and missing frames. there's no real indication that any of it is uniquely sonic besides the spin cycle and homing attacks. It all just feels so lifeless. It doesn't feel like they wanted to make a sonic open world game, just an open world game that had sonic in it. We really waited 5 years for this?
Tbf the combat is decent I suppose. Sonic primarily kicking and creating "wind slashes" is things hes done before or is very capable of doing. I just ask for a creative moveset (Light Speed Attack, Sonic Storm, Bouncing etc) instead of just nothing but spin dashes. That's why Sonic from SSB looks boring to watch by some. But other than that I concur.
This video is so valid... I'm sick of companies with millions of dollars to just... release dog shit like this because they know fans will eat it up. It keeps HAPPENING!!!
Exactly!!! Fans who perpetuate Sonic Team's BS are extremely infuriating because shitty game design is right in their faces and they still can't see it!
@@Pancakegr8 Like we bullied paramount for sonic 1 but GOD FORBID we give the current sonic team who have been making crappy sonic games for 20 years ANY valid criticism!! Im so sick of it....
People aren't really lapping it up though. Sonic games have experienced disappointing sales numbers for a while now. Why do you think so much of the forces paid DLC plans became free DLC?
@@e.j5813 Nah, I had sonic heros. I know good sonic games with a good sonic feel and the truth is. I just want the game developers to be paid good and I want the writers to be able to make what they want. I'm sick of the big guys cutting shit out just to save profit. It's nasty and gross... I just want it to feel loved instead of putting out the same few assets for a forgettable game. I wanna wait 7 years for a game, I'm a m not kidding.
While I’m not a fan of boost, I’m happy to see more games going open world. Boost might actually work in open world since you can go as fast as you want anywhere you want without the restrictions that colors and forces pressed onto it with closed areas. I’m not happy with the low quality pop ins and what not, but I’m open to try it.
It hurts me to see Sonic so poorly animated, especially after seeing what games like Psychonauts 2 or the latest Ratchet & Clank or even Sonic Unleashed look like. I really hope somehow this game actually turns out to be amazing, but at the same time I'm preparing myself to say, "Oh Sonic The Hedehog? I love those movies!", whenever someone brings up anything Sonic from now on.
Exactly what I was thinking. The fact that Sonic the fuckin Hedgehog gets THIS quality of presentation is just sad. This guy used to be Mario's no. 1 rival. Sega, needs to sell this poor abused hedgehog to another home. He's suffered enough lol
@@nightcrawler2884 Sonic needs a new home with Sony or Microsoft. Mostly Sony as even Microsoft has been ehh with its games recently but that will hopefully turn around with all those aquisitions they made. But Sony has been delivering with Spider-Man, Ratchet and Clank, Uncharted, God of War, Horizon, Ghost of Tsushima, Astro(yes this game is actually really good), and Sackboy(would prefer LittleBigPlanet but this game was good too). Maybe my only issue is that more than 2/3 of those games are open world when God of War shouldve stayed as the character-action game it started as
And folks are applauding it. As someone who greatly enjoys seeing the physicality of Sonic characters, it's so damn disappointing. Years of fanmade sprite animations inspired by official Sonic content, and all I get to see are some homing attacks with arbitrary punches, and kicks. Where's Sonic Wave, Sonic Wind, Blue Tornado, anything...?
"Let's make a game about speed, BUT HOLD ON, THERE'S A PLOT TWIST! The enemies have invulnerability periods that make you STOP AND WAIT! Get IGN on the phone!"
@@josephmoore9706 regular sonic was about the platforming and forward momentum, combat was quick and minimal. Frontiers is just tedious with its forced emphasis
12:36 idk much about game design but I think it would've been cool if they put those grind rails on the mountains in the background. You could have Sonic grinding through caves in the the mountain or around it instead of just having them float there
As a Sonic fan, I remained skeptical as I wasn't planning on getting my hopes up for any more future Sonic releases after Forces and then TSR and Colors Ultimate following that game back to back. However, what I saw disappointed me even with my hopes being low to none as I wasn't expecting this game to look this terrible. The world is so empty and boring to traverse through, animations are rough and lacks fluidity making Sonic's actions feel so unnatural, the world feels and looks so unnatural and incoherent as grind rails and platforms are floating randomly in the air for no explained reason and the sake of "We need things that resemble Sonic," the world also doesn't fit Sonic as it looks so photorealistic and colors are so gray and dull that Sonic (a cartoony hedgehog) sticks out like a sore thumb, there is too much automation restricting the player's freedom forcing them to play a specific way, there are no momentum-based physics to make traversing through this EMPTY WORLD more fun, thrilling, LOGICAL, and opening multiple gateways giving players creative freedom to play the game how they want to play (the main purpose of open-world games), there is so much noticable pop-in just showing that this game is poorly optimized and very glitchy, Sonic moves so damn slow even with the use of this new boost technique which gives him a little bit of speed at a time (similar to 06's Blue Gem), and tons of Sonic Forces' assets are being reused in this game making it look and feel even uglier than it already is (from Sonic's terrible animations, physics, tank controls, and model causing the said choppy animations and lack of personality in Sonic idle position). The combat is passable, but it is nothing extraordinary, interesting, mind-blowing, or deep-thought compared to the Werehog's combat within Unleashed and/or Batman Arkham. It's okay to be excited for this game if you are, but it's not okay to tell other Sonic fans to stop "NITPICKING" (*cough cough* Like we can't criticize or have opinions about what we see compared to the ones that give it nothing but praise or hopeful feedback) what's been shown to us and "wait for the game to release" ..... /s because that did us such wonders when Sonic 06, Sonic Unleashed, Sonic Lost World, Sonic Boom: Rise of Lyric, ESPECIALLY Sonic Forces, Team Sonic Racing, and Sonic Colors Ultimate all released to the public and they were said to be great games and "masterpieces" at their time /s. Stop kissing SEGA/Sonic Team's ass, giving them the benefit of the doubt, and wake up as this product is on the verge of being the next worst Sonic game (first one being SONIC FORCES) unless this game gets delayed for at least 2 years and gets some drastic changes done to it.
Spark the electric Jester 2 and 3 look like exactly what I want from a 3D sonic game. I really don't even understand why sonic NEEDS to be open world. What does this character gain from such a thing? Open world makes sense in an RPG like Pokemon or an Adventure game like Zelda. Where there is a ton of variations on how you can build your character/team ect. But what does Sonic gameplay loop h as to gain from it? No one can really answer that question outside of. "I think it can be interesting."
for some reason people today think that to "fix" a franchise you have to stick them in an open world, ive seen this used for Sonic, Kirby, Mario etc etc
I think the closest example of an open-world sonic game was the fan demo for Sonic Utopia. While I'm sick of the Green Hill aesthetic, I think its design looks very interesting. It's basically taking the multiple paths of a Sonic level to its logical extreme. The whole world is this interconnected jungle gym where Sonic can jump from one obstacle trail to another on a whim (if the player is skilled enough). It also has plenty of hidden areas that the player can run into, such as underground caves. Add in some missions/ quests, collectibles, and some scripted encounters, and you could potentially have a really good game. The problem though is that this sort of design philosophy requires the world to be densely designed with Sonics movement in mind. And considering that Sega has a habit of using and reusing stock assets, I doubt Sega would ever dare to design something that would require creativity beyond the bare minimum
I’m staying optimistic as I just lost all trust in sega after forces, we could have a sonic game looked up upon with some of the best games or we could have another 06 or Boom. Speaking of Boom, I was hoping for the running animations to look like Boom’s, the quills would constantly move making it look more lively(as lively as it could look). Can’t believe I’m saying this, but a Roblox game has better animations and momentum than a AAA game where sega says that they’re putting all hands-on-deck for it to be the best.
@@64stardust64 Crazy part is when I played Forces it was free on PlayStation plus and It was disappointing compared to I wanna say, Generations and it’s sad considering how fun I remember having with generations and comparing forces it’s just so disappointing in comparison and makes it look bad.
Looks like they've gone the Arceus path. So many major studios nowadays phoning it in producing games that look like they've been jammed together by 13 year olds using prefab Unity assets.
Thank you for this. The amount of excuses I have seen for this game is baffling. That trailer killed the sonic franchise for me. Thank God Metroid didn’t do crap like this.
The one question that keeps coming back to the forefront of my mind is "what is your goal in this game?" I don't know what they're thinking, showing us footage that gives me zero idea what my objective in this game is. "Oh you climb some towers, collect some hearts", what is any of this working towards??? After Forces left a bad aftertaste in everyone's mouth, I kinda got the idea that the next game would be a "make-or-break" situation for the blue blur, where if the game wasn't good, people would just stop caring. You can only give us a bad product so many times before you start actively losing fans, and Sonic is standing on the fucking precipice of that point right now.
I wish Yuji Naka was in charge of Sonic's modern game designs. He had a distinct style that mixed fantasy with reality and fit really well to Sonic. His work with NiGHTS, Billy Hatcher, and (Yes, even Balan Wonderworld) had the exact type of aesthetic that I personally love for Sonic.
He fucked over sega and sonic in the 90s and you want him back Not only that but he made the developers under him work with massive crunch times while they were under staffed He also is one of the ones responsables for sonic x-treme cancelation and the saturn lack of sonic games And look at balan wonderworld... No more dev time in the world could fix the ridiculous idea of the 40 costumes... He isnt a good designer the games were good in spite of him not because of him
Nah we don’t need that idiot back. He’d just over complicate things and throw development out of wack even more that it was. He’s a good coder and programmer, not a level designer.
I miss the way Sonic looked in games like Unleashed/Generations quite a bit. The way they made Sonic's animations look throughout the levels of those games felt a lot more stylized and had actual life put in them. With Unleashed specifically, I love how Jason Griffith voiced Sonic in a way that made him feel like he was enjoying how fast he was going, with sound clips like "WOO!" for example. I don't really see that sort of thing displayed in Frontiers so far. I think Sega has forgotten what made Sonic Sonic in the first place honestly. He's an adventurous guy who enjoys running quickly, so why make him so lifeless while doing so? It's a shame really.
Oh man, Jason Griffith did me a favor by voicing Sonic up to BK & Unleashed. I literally think his acting affected me into adulthood. That enthusiasm and energy is just contagious!
Awkward is the right word to describe the 7 minutes of gameplay we got. Everything feels so sluggish. As someone who has played a little bit of Sonic Adventure 2, I will admit that the physics are better there than they are here.
I think the movement looked really fun, the combat looks rough but I think they nailed the feeling of running through an open world as sonic. The world itself though, so far, looks very bland and realistic compared to other sonic games. So I would like to see more environments.
@@shuheihisagi6689 I completely disagree. The physics are some of the worst looking I've ever seen from a sonic game. There is no way to go faster by gaining momentum. They had this terrible idea to put a cap on his speed, so Sonic is not allowed to go beyond the speed limit. Even when he's going down a hill, he can't gain any more speed without the boost button. And even then, the boost looks more like a temporary dash and Sonic will immediately go back to normal speed in less than 3 seconds. Every time he jumps, he loses his momentum, and the only way to get it back is to just use the boost. He doesn't even keep his speed from grinding; every time sonic jumps off a rail, he immediately slows down. Good game design. I always wanted Sega to give Sonic such a slow speed limit and have his speed dedicated to a single button.
@@renemartinez3451 He does maintain the momentum going down hills he just needs to be at speed boost levels of speed, I guess you just haven't paid attention. The speed boost does not run out in 3 seconds. Also in every sonic game, he loses speed when he jumps so thats nothing new. And sonic has always had a speed cap, Im not sure where you getting this idea of sonic. It seems like there is also an upgrade system so there might be way for sonic to become faster or use more momentum. The amount of confidence you have for this to be bad after these trailers is crazy. When has a trailer ever decided the quality of a game? Cyberpunk had great trailers and the game was garbage. At least sonic is being honest and showing us real gameplay before we buy.
I’m honestly just at a lost of words on this one. All I can say is I agree with the funny talking car because Frontiers is already looking to be a disappointment.
Don’t let the Sega bootlickers stop you from expressing your opinions of the game. I love that you are speaking out about this when most sonic tubers would rather be in toxic positivity. Keep being the way you are and with enough people speaking out, just maybe Sega would rethink this.
Sega should feel embarrassed after seeing how we reacted to this broken mess of a game. I've seen Sonic fan projects with more polish than this garbage. It seriously looks like they shoehorned in a few Sonic assets into a realistic open world and hope we didn't notice the two went together about as well as breakfast cereal and salad dressing. Who worked on this, why was it approved, how did this build even get to IGN for a showcase? It almost feels like a joke, as if they missed April fools by 2 months and we're just waiting for the real trailer in a week or two.
First of all, I just wanna say, THANK YOU. Everything you have said has been on my mind for YEARS. And I love how you went over the same old repetitive excuses blind fans make every time a game is coming out. I'm starting to think these "optimistic" fans don't really give af bout sonic. So long as anything sonic related is releasing, they'll eat up any shlcok is giving. You think I like to criticise sonic? We ALL want sonic to be good and this shit isn't good. So much levels of cope in this community. "Well it's at least gonna be better than forces" .....But its still not good tho? Wtf? Why use that as the bar?
You criticise sonic because you expect to get the same feel from sonic games you've been playing for years.. time moves forward. Everything calls for innovation and the open world approach is the next step for 3D sonic games. Sonic fans like this is what makes the franchise look bad.. just stop playing them and find another game to complain about
@@ceazinfinity9287 I'm someone who's not even a big fan of sonic (especially not the 3D games, old or new) but I've always been interested in the games and grew up on a few of them. From my neutral perspective, this game looks like utter garbage from all of the previews. The open world looks empty and bland, the animations are uninspired and lack any personality, and the combat and puzzles look mindless and easy as fuck. What innovation are you talking about?? I wouldn't exactly call putting sonic in what looks like a unity test area with puzzles that a 5 year could solve innovation
@@ceazinfinity9287 wtf are you even talking about? "Everything calls for innovation and the open world approach is the next step for 3Dsonic games" .....errrrr, yeah...I totally agree. And the execution so far is terrible. Lol going into a rant bout how I want the same shit from the past. Bro, the game looks like shit. It's underwhelming, it's stiff, clunky. It doesn't look fun. You're the kind of fan that will consume any schlock is given to you so long as its sonic. I was exctited they were going the open world 3D route, ya know? Dafaq? cope more.
SEGA seems to have a chronic issue for reusing assets in their games- to mixed results. Of course, it isn't a problem to reuse assets- I think it's actually spectacular because it makes for an easier load on the teams. For example: the Ryu team who does Yakuza- it seems to work, as they can tell effective stories and create engaging gameplay loops that hook players. It's especially commendable considering most Yakuza games and Judgement have the barrier of having no English audio option. For Project Diva, it has mixed results; rhythm game fans are diehards of the series and usually buy them anyways in spite of containing the same or similar song list from the first console port in 2017 or the arcade game that reached its end of life around 2014, but they've been recycling the same content from a 12 year old arcade game over and over. People are gonna notice. For Sonic, it's absolutely baffling how they recycle content (in this case animations, models, and 2d materials- perhaps even a modified engine) but can't even manage to make a cohesive, functional product. Of course, it's good to give leeway in regards to the fact this is an early build, as usually builds shown to the public at events and the like are 1-3 months behind the current build they're working with, but even if ALL the issues with jank animation, collision, effects, and lackluster color design are fixed, it doesn't fix the fundamental issue that is this game concept just. Really doesn't work well for Sonic. I can't possibly imagine a good way in which an open-world Sonic game could work with the high-speed action expected of Sonic. He'd need to be slowed doen considerably- which is what they did here. It doesn't look to work spectacularly. Perhaps something like the New Kirby could work for Sonic? I'm also glad you touched on the art design of this game- it feels like people are just saying "colors bland" when that isn't it. It lacks the pizzaz and artistic style of Sonic; no popping colors (as everyone pointed out), no snappy environmental design with defined shapes, often using simple geometrical shapes to create a more complex silhouette (especially for structures like buildings), and no general sense of style or direction outside of Realistic which doesn't feel like a good fit for Sonic- it almost feels like an easy way out for not having to do super complex world and level design and clearly define what does and doesn't fit in the world. Instead, they can just drop in Default Unity Asset #24 when they need some grass and trees and they'd really have to model some objects with realistic materials that can be borrowed from a material Library instead of lovingly hand painted textures by an artist. Also Sonic just doesn't fit in this realistic world they've built. I love sonic for the style and characters more than anything- I'm not good at platformers because of bad depth perception, so seeing this game lack the poppy style and vibrant world of Sonic is SO damn disappointing. Which isn't even to mention how devoid of life the world looks- no characters to talk to or even just to see living in their world.
Exactly! Every game nowadays has to have a ridiculous amount of glitches or have extra features added as an update or patch when it should've been in the game to begin with
Well to be fair, this game is still in development so it has that excuse. But I totally understand what you mean. I bought Cod vanguard last year and it was such a letdown. Nothing but unfinished crap.
The generic gray stone and green grass cliffs next to an ocean with disconnected gray platforms floating in the air instantly made me think of forgeworld from Halo Reach. This game looks like someone made a HORSE level and plopped Sonic into it.
Funny thing, I hate how the green hill zone chequerboard gets plastered into almost every sonic game these days but if this is the alternative I say bring back Green Hill for the millionth time.
i think my favourite thing about this is that from the sega saturn with virtua racer all the way to here, sega still has issues with pop-in even though sonic R fixes the issue of pop-in, on a console that shouldn't be able to support it, because TT is actually talented
@@M64bros No, that was not the point of it. All he said was the marketing made it seem like it was going to suck. He never outright said the game WILL suck. Is it really that hard to know the difference between the two?
@@AkameGaKillfan777 Also, I'm glad Sega actually focused on themselves rather than the fans. Mainly because my theory is the reason why Sonic forces failed was because Sega listened to the wrong fans. Thankfully, for Sonic mania, they listened to the right fans. However, the fact that Sega is following their own path is a good sign, Since Nintendo always follows their own path so can Sega. That's probably the key for them being successful.
I have to point out something important : That first gameplay trailer is the one companies try to embellish to increase hype. Remember Watchdogs? Companies want that first impression to be stellar, even if unrealistic. It is honorable to have a rough first impression, but that was far from rough. That was prototypey at best.
I agree with everything said here but I think my biggest issue with what they've shown so far (combat trailer included) is how they..don't seem to want you to actually play the game at certain parts. Take that giant waterfall for instance at 14:08. It looks like something that'd be pretty cool to scale on foot, making use of different parts of the terrain in order to gain elevation, gradually making your way up. Instead, you get some springs that take you half way up it with little to no fanfare and are rewarded rings and items just for doing that. This isn't the only instance of this too, the trailers have a couple of instances where I was left wondering what even was the point of making this open world when they still don't trust us to do anything outside of the combat. Contrary to how my tone sounds now, I actually am kind of excited for this game now that we've seen how it looks. If anything, the way it controls doesn't seem half bad and i'm REALLY hoping there's more later on in the game that takes advantage of it. But this game looks incredibly rough and more than once i've had to question if Sonic Team are just so creatively bankrupt that they are just incapable of bringing out the full potential of whatever they make.
This is going to be just like 06 with beautiful scenery that Sonic runs through yet the gameplay & level design will have problems. I know this game probably isn't going to be good enough to justify the 4 Year Development even counting Covid.
Pokemon and sonic fans are cut from the same cloth it seems. Both franchises are doomed to mediocrity and pointing that out just makes you an entitled hater.
Sadly the teams that did unleashed and generations left for Nintendo. The team who are making frontiers also made colours, lost world and forces and have not got the and understanding that made unleashed and generations. The hedgehog eng 1 is far superior than the hedgehog engine 2 (forces and frontiers) did sonic team just build on the first, why rebuild the whole thing. The game needs more time for refinement.
What I find kinda sad is that the kind of open world game they're aiming for is akin to something like botw or genshin (if the soft piano bgm or high up landscape shots don't already give that away already) that relies on immersing the player in the world through stuff like exploration and puzzle solving which I'm fine with. Despite that they've somehow managed to fuck that up at the base level, the world (at least what they've shown so far) looks barren and empty and the animations are so unpolished that it takes you out of the experience. The best comment I've seen on the original video is someone saying that the world doesn't feel like it was created naturally, it feels like it was created for sonic, that's why there's so much random grind rails and stuff shoved in unnaturally. I really want to be wrong and this game to be good. If people are excited that's great! I won't stop them, but god what I've seen so far doesn't really inspire confidence at least for me.
This man encapsulates my feelings about this game so well. I thought something was off when I saw the gameplay. I do not have high hopes for this game much like Splash Dash, but I couldn't put my finger on it until this video. There does seem to be no point in an open world in this game. As someone who also played MGSV and other open world games like Super Mario 64, this game seems despite. As someone who personally likes the classic and adventure era of Sonic, this game is seriously looking like a disappointment. I bet Sega is using the same excuse as Forces and saying they made the game in 5 years when they made the lighting and world in 5 years, and built the game in 1. I might still get the game and maybe stream it, but Frontiers is looking like a huge disappointment.
You couldn't put your finger on it because the trend is to find something to complain about when it comes to sonic releases. Every single game there are cry babies like you guys pre release
The idea of sonic frontiers was so exciting, a big playground to goof off in and play with the movement, but instead it feels like a big open field with a couple random slides you can go down if you'd like. Instead of focusing on movement and physics it just looks like they borrowed a bunch of ideas from other open world games without any consideration for how to make it work in a sonic game. I'm sure the game will be fine, but it's so frustrating to see Sega gleefully show off how good they are at dropping the ball.
Imagine if this was just a tech demo reel to showcase to the audience how the looks and plays and some of the challenges and the technology involved and not an actual level in the game. Doubt it though.
I wished Sonic Frontiers turned out to have momentum-based gameplay, such as Sonic Utopia and Green Hill Paradise Act 2, which are two excellent proofs of concept of how open world works so well with such gameplay mechanics in Sonic. Over the years, I feel Sonic has become much less controllable: he's always on a fixed or scripted path in air giant red rings or speed boosters. Levels have become bland, where you only press the Boost button and just go straight ahead until reaching the goal without even having to change the direction much. The momentum gameplay mechanics on the two fangames I mentioned force the player to decide when to roll and when to run, and that will affect how much speed you gain. The idea is to roll down in slopes to gain speed and run up in slopes to maintain it. In the second fan game, after reaching a certain speed threshold, you enter mach speed (equivalent to Sonic's boost) which then lets you reach higher places and run sideways on walls). Because of these gameplay mechanics, those two fangames were some of the most fun, engaging and enjoyable gaming experiences in Sonic I ever had. Here's hoping that SEGA one day implements these momentum-based gameplay mechanics in an open world Sonic game.
One thing that really bothered me, even from the first trailer at the Game Awards, was the frame rate. I’m not usually one to complain about that, but it was jugging pretty hard, and considering pop-in and this, it’s going to be pretty rough
Yes I have seen the Combat Trailer, I am not interested in doing the same 3 moves over and over again with awful animations, if the skill tree will supposedly make it so much better then they should've shown it in a "COMBAT Trailer", why would they NOT want to show variety.
Im interested in doing the same 3 moves over and over.
Hi
Fr
Even if its have only 3 attacks, its still looks fun
The skill tree smells of secret rings.
The ideas weren't bad but God it's so fucking unpolished
I remember when #DelaySonicFrontiers was trending on Twitter, a very common sentiment I saw was "Don't delay it, it's been 5 years I want a new Sonic game." Like do these people even care about quality?
Well they are Sonic fans so...
I was in that camp since it was 5 years and we hadn't seen much info about the game. Now that I see what we have... Yeah delay it
If we got more teasers earlier maybe we wouldn't be in this mess tbh.
Not saying they have bad taste, but people tend to be very apologetic.
No people don’t care about the quality of the game (what did you expect we live in the year 2022 where people eat up games that do the release now patch later business practice)
I remember when FNAF security breach released FNAF fans and delinquent idiots ate it up even though it was
1. Buggy
2. Poorly optimized
3. Had a very bad story
And yet with all of these flaws people ate it up
And it’s just sad it really is
These people would rather have something rather than nothing. Even if it's a broken mess
The weirdest thing about this to me is why of all things would they keep the boost formula for this game? If they wanted to make a new type of sonic game why didn't they make a new momentum based system from the ground up? Based on the gameplay they have showed it just looks like they took the boost gameplay directly from forces and dropped it in an open environment, as well as the automated level design.
This.
Exactly
That is my biggest issue with this entire game and the Boost Formula is literally my favorite playstyle in the series. It REALLY should have been something more akin to Green Hill Paradise Act 2. For the love of God, Sonic needs momentum back.
so they can reuse engines and animations from previous games
Tbh Boost gameplay is the best for an open world and most fun, but it needs to be done well by someone competend enough. Imagine Generations-like levels but more open, no 2D sections. As a fan of that game I wish for something like this.
And before you suggest Adventure gameplay - this game is supposed to set a new standard for Sonics next 10 years, why not combine both gameplays? That would be better than just the boring overrated Adventure gameplay
I think I'd still have a bit of fun with this based on how much I've enjoyed even just test rooms in fan games but...man. Did the team really take 5 years to get to this point? Why are we still awkwardly using dash panels and automated rails that take control away from the player? Why is there CONSTANT pop-in with so many rails and generic square platforms in the sky like a side level in Forces or Colors. I will say, I kinda liked what I've seen of the combat and enemy design but I might be in the minority here.
Overall I don't hate what I've seen but this game needs a lot more work and possibly some fundamental tweaks to the movement but I doubt it's gonna happen and even if it does get delayed to next year I just don't have faith in Sonic Team to make this great. It might be alright by the time it comes out but "alright" just isn't good enough here.
Do you think that complex combat would make an open world Sonic game better or worse?
One day we may finally see the passing of the torch at Sonic Team. Maybe, one day, in the far off future we'll get people who actually care about Sonic and its quality directing the games.
Maybe one day, when I'm on my death bed.
Expecting every game to be a masterpiece would be the death of this series. Just fare if the game is decent or not
@@Landjrin bruh you ain’t gonna die when you 80
@@Landjrin please don’t die
There's never been a game in history where I saw 7 WHOLE MINUTES of gameplay and DIDN'T know whether I was going to like it or not, but because it's The Sonic, I'm supposed to not judge until we get more gameplay (read: until I like it)
your the best man
Yep.
Day 1 pirate for md
Just make the map work like Sonic Utopia, with momentum based gameplay and multiple roads of loops and slopes, and you'll have a less constrained gameplay, not making you go to an exact path made by the devs.
Then there will be accusations of ripping off fan games or something I Guarantee.
@@thabreez456 - Better than accusations of ripping off like 3 other much better open-world games.
Making it like Sonic Utopia is not the issue. That’s not the problem at all. The problem is 1. Most, if not everything about Sonic (Forces Sonic to be specific) and 2. How un-integrated and uninteresting the level design is in accordance with the environment. Having it be like Sonic Utopia (except from loops) would have criticism of it being just as empty and aimless as one of the criticisms people are claiming right now
@@damarihanson3876 No, it wouldn't. The map would have interconected roads (not scripted setpieces like Frontiers) that work like multiple organic manual traditional levels, and doesn't look like a floating grind rails or structures; It'd be like a part of the scenery itself, instead of just some random plain field boring map with random non sensical objects, and it'd also give verticality, but without compromising the map with floating objects.
@@Joevenon But we have to remember that Sonic Utopia has the luxury of just being a Green Hill paradise with very geometrical design which would allow things such as floating platforms or rails to be let slide. We have to acknowledge that another game set in green hill would not be received well at all so yeah, as you said rails and platforms need to be integrated into the style better, but making it “like Sonic Utopia” is just another batch of misdirected criticism which makes Sonic Team make such ass decisions like they are now when trying to please the whole crowd
god i want this game to be good but im losing hope with every bit of gameplay footage, i want them to delay the game but i know thats not going to happen.
They should delay it
Sega needs to realise that People will wait for a good game
I don't think delaying it would even fix it. I just don't think the game designers at Sonic Team understand what makes Sonic fun and why people like it.
@@Swaggless yeah they’re really out of touch
The Sonic cycle repeats yet again
One of the things that pisses me off to no end is how this was Sonic Team's big chance to finally retire automated loops and corkscrews and make Sonic have proper physics going through a loop in 3D. They (sort of) have the right idea with the wall running, but Sonic isn't using those same physics to run up the enemy's leg. It's all automated! That also goes for the temple walls. Instead of a slope where he runs up it naturally, he gets on a spring that kills his momentum then he suddenly regains it.
(Edit) It has appeared that I have struck a chord. Cool
But loops are big and scary! I need my hand held in my video games grr!! Sonic might hurt himself if he had fun movement and actual physics! He might get a boo-boo and retire from video games 😨
(Hoping the game is fun regardless 😭)
That is supposed to be the first level or island. Plus the game isn’t out yet.
@@nomus1172 Well, they want us to judge it based on what they show us. Judgments can go in all sorts of directions.
@@nomus1172 Why?
Is running up a slope too hard it needs to be "at the start of the game"
I certainly haven't seen any slopes in any starting Sonic level, no sir, pressing forward to run up a slope is too hard for the average person
@@nomus1172 I mean, if something has something in a bit of it, that doesn't mean that taking into account all of its bits, it doesn't have that thing. A human has blood in it even if you're looking at the whole thing and not just a hand.
I don't understand how people can STILL say "They're gonna fix it!" after a gampleay trailer, they NEVER do. Pokémon fans were the same with Pokémon Sword/Shield, Pokémon Legends Arceus and some are already strating to say it for the next Scarlet/Violet that is suppose to be release in less than 5 months. Trailers are supposed to make people excited and show the game under the best conditions, if the trailer looks bad, that means that they're okay with that quality, don't expect any major improvements. We can laugh all we want at Breath of the Wild 2 because they barely showed anything in 3 years, but at least, the little that we saw looked great, they care about the quality of the game, they don't want to show buggy and unfinished gameplay.
Sega either don't give a f*ck about Sonic, and it shows, or they're incompetent and genuinely don't understand what people want from a Sonic game (or from modern gaming in general), I don't know which one is sadder. It looks like they simply took what worked in other games and put them all together, like a checklist, without considering why it worked in those games and if it'll fit with Sonic.
It’s been proven time and time again that game companies usually don’t fix shit in time for release. That’s such a dog shit excuse and I’m tired of seeing people say it, especially with Sonic Team who has a track record of disappointing fans.
If Frontiers disappoints, then I'll at least be glad we got Origins and as a result that the Taxman versions are finally more widely available than they were. That game is looking like a pretty worthwhile package, I know everyone's still livid about the price but it looks like it has a ton of content to make it feel worth it, to me at least.
The only issue with this is that it'll just be a repeat of 2017 where the product made by Taxman and Stealth outshines the Sonic Team game, and seeing that happen again would honestly depress me.
Any time people complain about BOTW 2, I just roll my eyes. Say what you will about Nintendo, but they genuinely care about their first-party titles meeting a certain standard of quality, and it overwhelmingly brings good results, most of the time.
@@BareBandSubscription Just pay no mind about BotW2 complainers.
Say what you want about Nintendo's management team, but they're development team ALWAYS puts quality above all else.
Remember when they restarted development on the new metroid prime game because they weren't happy with how it was turning out?
I know if I wait for a first party nintendo game 9 times out of 10, I'm going to have a good time wit it.
@@walter4180 There’s also the fact that Nintendo cares very dearly about polish in their video games to the point with that “Nintendo polish” which is something that Sonic Frontiers DESPERATELY needs.
Criticism. This is the one thing I feel everyone should be allowed to give towards games. Just like how everyone is allowed to love and praise them too. When people criticize the things they notice in the trailer, it's not them trying to be pessimistic, it's them trying to show their concerns towards certain aspects that they feel should be brought to attention. Like, most of the criticism I've seen has been fair and isn't "bashing" to me whatsoever. And I absolutely don't understand when people say "It's not as bad as a game from the past. Are we not supposed to expect Sonic too be great anymore? Am I supposed to be grateful for the bare minimum? Just because he isn't controlling like a tank doesn't mean I should be praising the gameplay. And when people are upset about stuff from forces like models and animations are being used, they aren't mad about the concept of reusing. It's the concept of reusing something that's poor quality. Like, everybody was fine with generations using most stuff from unleashed because unleashed's assets and animations were of a high quality. The reason we are still in the "so called" Sonic Cycle is that we prevent ourselves from giving criticism. By not giving this, we're basically telling Sonic Team that what they are doing is fine and that they should change any further.
No no no, theres criticism to be made. But theres some whos just being straight pessimistic *cough* rob
@@AK46supr You mean radicalsoda? Well, sure there are pessimistic people of course. Some feel that way because they've been burned way too many times by Sonic Team. And I feel they have the right to be like that. Radicalsoda's response and reaction are kinda justified and reasonable. But yeah it's also that some people are discouraging others from showing criticism by saying that they should only critique when the game is fully released.
@@jondrawz radical soda is just negative for the sake of being negative. When's the last time he praised something in a video lmao
@@AsecasJavi For the sake of being negative? If that was the case, he wouldn't be giving clear examples of his problems, which he has. He has given clear criticisms on what he believes should be changed and things that have an awful quality. Not only that, but is he required to praise something in his videos? If he doesn't find anything praise-worthy with the games he plays, then that's fine, that's his opinion. He's not obligated to praise what he doesn't believe should be praised.
@@jondrawz not the problem and you know that's not what I'm criticizing. It's just tiresome to just watch negative stuff even from stuff that doesn't even look bad. I just find it weird that he doesn't find anything he likes to talk about in a video
Iizuka says he wants Frontiers to be the foundation of the next era of Sonic games. I PRAY that they actually fix all the problems here, respond to all the fan complaints, and improve on the formula for the next Sonic game, but it’s the Sonic team…
Eh, knowing sonic team the game will fail, and instead of taking the criticism to heart, they will abandon this entire formula, believing it to be the problem, which is why aside from the boost and 2d games, none of Sonic's gameplay styles ever reach their full potential.
@@jakoblinton2053 Hell even if the game does do well they may just arbitrarily change the games still for no reason like they did after generations.
Lizuka got so depressed he did drugs and gave them to the devs too.
Bro fucks up everything he does with his "ideas"
What do you suggest needs to be done, demand they sell Sonic or have a massive staff overhaul
@@TimmyTheTinman i don't think they should sell it , but maybe make an other studio make the game and just publish it , like they did with sonic 4 , i don't know dude , there are a lot of studios that made cool open worlds , insomniac , rocksteady etc..
Sonic Team really went "Yeah this realistic environment looks good, add a random dash panel that gives you 6 rings"
I'm just hoping there's something unrevealed that makes the gameplay teasers make sense. Got to be hopeful.
Ha ha, you said it! ;P
Funny how every problem people had with the Reveal trailer is still present in the final Game but Sonic Fans gaslit themselves into thinking it wasn’t a problem.
@Terminal_Apotos Ppl were so desperate to call it good they coped with the overpriced definition of mediocrity that came out. It's so sad this game sold well and likely will end up convincing sega to release half baked shit like this on the regular. Well they already did start with superstars and shadow's level design in gens isn't looking much better. Can only hope at this point
it was still pretty damn fun tho
One of the things that make me so irrationally angry is whenever someone says "I'm ungrateful" for criticizing ANYTHING that is objective like I'm a kid and segas my mother making me dinner that I'm very dissapointed in.
Youre paying for it lmao
Seriously. If anything, SEGA is the ungrateful one, since people have stuck by this series and continue to defend it after more than a decade worth of mediocrity or less, and they still pump out steaming piles of trash
sonic needs a lot more transitional animation, this has been an issue for years but it's really on display in an open world with complete freedom. He should be turning into his runs as he switches directions, skipping/dodging all these little rocks and cliffs, using his hands to push past certain objects as he narrowly misses it. Sonic needs something like Prototype's 1 and 2 free running animation system. Anything other than just his default running and standing pose
Ever played Overgrowth? It plays pretty much how I would like a Sonic game to feel, except for the running speed.
@@InsidiousOne i'll have to try it out someday on steam, it did look really interesting
@@ComradeSeanski Don't bother. The game is utter garbage and I pray to God frontiers is NOTHING like overgrowth. If anything frontiers is better than overgrowth and it's not even out yet. I'll explain why. The controls are atrocious, the combat consists of 2 buttons and you use the mouse. The levels are literally just slide shows, you go from one level to another with no connection whatsoever. The game feels like a prototype and you can tell while playing it. Lol they dropped the game on humble bundle for a dollar because it was so bad. Just look at reviews most people will say it looks like an alpha game not even a beta. No voice acting whatsoever, horrible story, horrible combat, horrible level design, the character is literally a rabbit that can float to the point where he flies across stages. It's not an open world, it's just a collection of levels with no transition. The AI is horrible and can't block jump attacks making it the most overpowered attack in the game. The parkour is the worst I've ever seen in any game (because one again you float alot) theres barely a jumping animation, its just floating off the ground and onto the next floor or object, it's a fighting game, I repeat, a fighting game with only 2 buttons and the combat is as simple as pressing left click a couple times or hold left click and thats it, you hit the enemy and they hit you back, its a hit for hit type of game which is bad. The screenshots on steam are misleading and basically scam you into buying it by showing pretty looking screenshots when it's just a tech demo. The real game is nothing like the screenshots. Overgrowth is a 2/10, sonic frontiers should not be anything like it. The positive reviews are either out of pity since it's made by an indie studio, or they're satisfied with the dollar they spent on humble bundle.
Long time since I seen someone bring up prototype 1 and 2
But I agree I loved running around in prototype 1 and imagined if sonic could do this
@@InsidiousOne And much like Sonic Frontiers, Overgrowth is a bunch of mechanics without a finished coherent game despite years of development.
I’m left with so many questions that shouldn’t be asked:
What’s the point of moving around as Sonic in an open world game if he strictly runs at certain speeds?
Why are there no loops to be seen?
Why are some of these attacks resemble finishers but only do little damage to enemies?
Why does Sonic climb so well to make up for failed wall runs? (Isn’t that a Knuckles thing?)
Why is there a puzzle akin to Boom Rise of Lyric? (Didn’t the reception comeback poorly?)
Why does Sonic still feel dry with animations?
Why are assets popping in?
Was this game really made in a 5 yr period?
Are we really liking this game for being a Sonic game, or a Breath of the Wild bootleg w a Sonic model?
The only improvement from Forces that I see is that the level don’t make you claustrophobic.
Honestly, anything is an improvement over forces. Even if this game didn't have a story, that's already a better story than forces
it looks more like a Xenoblade bootleg than a Breath of the Wild bootleg
@@kreatona4219 nah Forces wasn't terrible, just incredibly mediocre. And honestly Forces looks like a more visually cohesive Sonic game than Frontiers imo
@@kreatona4219 Careful, that's the same kind of mentality that plagued the series in the late-2000s and 2010s as well. "At least it's better than (insert game that previously came out)". We need to stop lowering the bar, that's how they get away with things like this.
Loops are pointless if you can just walk around it. And all loops in 3d Sonic games are all automated so I don't see the importance.
5:08 sonic adventure definitely wasn’t aiming for a realistic art style at all. Even if they had the tech, it was clearly aiming for stylization. One look at the humans and you can see the exaggeration (excellent video btw)
bro they broke sonic out of prison and runs thru a city and forest. the have the golden gate bridge in the game. and actual humans
The colors aren't drab as hell in those games too.
@@thegoat682 Are you seriously implying that anything featuring forests, cities and humans are by default realistic? There's tons of ways to design and stylize any of those.
@@MegaGlassguy not what I'm saying but look at the environment in Heroes and compare them to sa2. Sa2 is on the realistic side
@@thegoat682 thats like comparing a the 2d models to the sonic heroes models and saying that its on the realistic side
How does sonic frontiers look 10 years older than unleashed
wut do u mean by dat??
@@coringamoo3534 Sonic Unleashed, while having technically less advanced graphics, is much more visually polished and therefore looks better and more finished overall
@@nwcr_ does no one understand “still under development”?
@@noahgaming8833 Doesn't matter. In 5 years the main gameplay loop should already be polished to a nearly final state
@@noahgaming8833 If this is what they have to show after 5 *years* of development, I would love to know what you think they can do in under half a year.
If they're going to make open-world Sonic, I can't understand why they'd put him in this generic realistic landscape. Sonic has some very fun and unique landscapes that I'd love to run around in. Little Planet, Emerald Hill, stuff like that.
SEGA really did hire that man.
By all means then. You be the one Sonic fan that wants Green Hill back again. You know they'd do that in a heartbeat despite you mentioning other, more varied landscapes
Sonic Lost world did this, criticized for exactly this, Sonic fans are schizos
@@Mugen2024 ...no, it didnt
@@DarnHooligan windy hill zone is literally green hill but if it was a mario galaxy level
@@DarnHooligan yes it did. Windy hill is similar to green hill and emerald hill, but it’s still different and what did you people do? Trash on the levels for looking like green hill. Now that they’re taking sonic into a more realistic style, people STILL aren’t satisfied. What do you want?
The funny thing about open worlds in a Sonic game, we almost had a small taste of what that could have been back in Sonic Adventure 1.
The beta version of Windy Valley was way more open with multiple pathways and steep slopes that required the spin dash to get through.
If Frontiers was more like that, it would look super fun to play
I’m glad someone remembers the untapped potential of Beta Windy Valley
Wasn't that still a linear level at the end of the day?
try srb2
Honestly though, while more open ended zones and hub worlds work fine for Sonic (Adventure 1 is my favorite game after all), I’d argue a full on open world would take away more than its adds.
Think of all the time trials, considered level design, tight enemy placement, and exciting set pieces get lost in the shift. To me it just doesn’t seem worth it, although I might also just be burned on open world since the last few games I played that had them sucked.
@@Comkill117 My thoughts exactly.
I'm so glad that the fandom is more critical of the trailers. Forces was given too much the benefit of the doubt and I hope we light SEGA up if this still looks bad in the final release.
You make it sound like you want us the freaking terrorist attack sega headquarters
Nah y’all sound like a bunch of whiny babies
If Sonic fans really wanted to stand up to Sega, they would actually stop buying this games, but that is yet to happen.
@@illseeyaonthedarksideofthemoon I hope Sonic Frontiers succeeds and looks amazing, just to prove the toxic bitches wrong. I've been a sonic fan for a decent amount of time, so to see the community like this is.... disappointing to say the least, and pathetic. There is a difference between giving constructive yet fair criticism vs just not giving them a chance. I highly doubt toxic people could pull off something like this in 5 years. Just give it a fucking chance, if you think quote, "If Sonic fans really wanted to stand up to Sega, they would actually stop buying this games, but that is yet to happen.". Then you clearly don't care for the community, so just watch gameplay of it when it comes out.
@@funtimeian2040 Splash Dash is giving constructive yet fair of the game. The game looks like it's struggling to even run properly like 06. The level design and puzzles also look subpar. Why should he trust Sega to fix these problems when Forces and Colors Ultimate also had trailers showing poor gameplay and didn't get fixed. Plus he is giving the game a chance. 16:39 to 17:24. Splash Dash literally ends the video saying wants Sonic Frontiers to be great he just currently doesn't trust Sega to make the game good.
Edit Reworded and rearranged my comment and added a few more details.
If Sonic Team wants to have random grind rails floating around, why not just do what Mario did when it wanted blocky-looking puzzles. In Mario Odyssey, you had those Cappy scarecrows which summoned blocks and assets for a time. That kept the world clean while also offering these intricate puzzles spread throughout those levels. Imagine that large grind rail segment seen floating in the sky but instead of it being a permanent fixture, it was activated for a minute and you to grind on translucent, magical rails (or whatever aesthetic Sonic Team is trying here).
That or... yknow... make the rails look like they belong there as has been seen in the past.
ruclips.net/video/bTJ59wWH-SQ/видео.html Finally It’s here grgrgr
That’s a great idea, and it frustrates the hell out of me that Sega almost refuses to learn anything meaningful from 3D Mario or Sonic fan games like Utopia.
This game already reminds me of Odyssey in some ways, like the purple coins and the upside down floating pyramid and the grind rails acting like the power lines in Odyssey for quick, active transport. Why not implement things like the timed challenges that appear only when summoned so the world doesn’t look like a clusterfuck. I bet those red collectibles work like Power Moons, even; so why not just follow the rest of Odyssey’s cues?
FOR REAL
This outdated af design philosophy is killing me. If you want to bring your characters fantasy to life
THEN MAKE THE WORLD LOOK ORGANIC. These random ass rails and platforms just look so jarring in that kind of environment
Funny you say that. The first thing I thought after watching the first trailer was that I wish Nintendo could have a crack at world design. Their creativity for open world platforming design is just lightyears ahead.
SEGA does what Nintendont. Nintendo's games are usually polished to an absurd degree, you can never go wrong buying one that was developed in-house. SEGA is painfully hit and miss, especially with Sonic who is supposed to be their MASCOT. It's unfortunate.
THANK YOU for mentioning the grindrails just floating in the air, randomly popping in, and making the world look really bad. I got shit for saying it looked jarring, with some people telling me sonic has always had floating grindrails, when in fact it has almost never been like that. You even show the unleashed rails looking like they could actually exist in a realistic setting instead of just randomly floating. People giving false praise to Sega doesn’t help anyone. It’s why forces is shit, and is very well why Frontiers will follow suit.
The floating rails this was rather common during the dreamcast ps2 GameCube and xbox era examples being adventure 2 and heros but it's not a excuse imagine if the grind rails are specially marked ruins or more seamlessly added to the environment rather than just floating clashes with the realistic style environment
@@crossdaboss8914 Exactly, and even in those games, there are things that sort of end up hiding the fact that rails sometimes ended up being unnatural looking. Not only were they pretty early 3D sonic games, meaning they were still tweaking things to look more natural, you, as the player, often weren’t given the ability to see all the way around you. Frontiers doesn’t really have these luxuries though. Being able to see all around you allows you to see all the things that look weird, especially in an environment trying to look realistic, and they’ve had 20 plus years to figure this out. This really shouldn’t be a problem at this point.
I think I’ve had a complete separate experience to you. I’m one of the extremely few people who is actually hopeful for this game, mainly because of the splicing of two different builds together in the trailers, with one of the builds having an updated sonic model and new idle animations instead of the copy pasted forces assets, but whenever I try and bring this up so many people get on my shit, calling me a dumbfuck and “sucking off of sega’s dick” for being optimistic about this game. Hell, ever since the first gameplay reveal I have not seen a single person online praise this game for anything (which is pretty reasonable considering the footage that we have), but my god they are really the most rabbid mfs I have ever seen in my life, already deciding that this will be the worst sonic game ever after this one gameplay demo from not even the current build of the game and attacking anyone else who doesn’t think so
@@helix4048 Hey, if you genuinely like how this game looks so far, and you aren’t just praising it to get a new sonic game quicker, then your opinion is completely valid, and I’m happy that you like it. No matter what you think of this game (again, as long as it isn’t in service to rushing the game out the door), then you have as much say in it as anyone else. Sorry you got attacked though, that’s really petty of people to do if they’re going out of their way to harass the person, and not critique the opinion. Also just a side comment, but I’m pretty sure it’s the same build and the same sonic model in both trailers. Although I like that little animation that sonic has (it’s at least something denoting personality), you can see it briefly at the start of the last trailer if I’m not mistaken, and the models look identical to me.
EDIT: also check out Arlo’s video on the trailer if you want to see a more optimistic look for Frontiers.
@@wh4221 here’s the thing, I do not like how this game is looking so far, not in the slightest. I think that if this game gets shipped in the way that it looks now it will not only be the worst sonic game to date but one of the worst video games ever made. And just considering the amount of time that sega put into this, as well as the fact that they consider this game their make all break all, I just do not see any conceivable way that this is the magnum opus that sega is talking about, which is why I do not think that this is anywhere near to what the final product is going to turn out to be. Also on the topic of the separate builds, there’s are comparison photos on Twitter but the current sonic model is ripped straight from forces, while the short clip of sonic standing on the cliff overlooking the island during the sunset uses a new model, one with longer quills, more akin to the cg opening cinematic than the current forces model that they are showing off. Another reason I think that this is not the final build as of right now is because in the combat trailer, you can see a debug text alert appear on screen for a split second while sonic is fighting the big robot (sonic stadium pointed this out on Twitter), meaning that the footage that they are using really isn’t a complete build but more of a debug build used specifically to show off different aspects of the game, like combat and traversal. Why sega are choosing to advertise it like this, I don’t know, this entire marketing strategy just completely baffles me (you haven’t even shown us the hud or the ui yet what are you doing sega?) but I do think that it’s pretty obvious that this is not the completed build, all from the updated model at the start of the combat trailer to the debug text alert during the gameplay footage.
Kind of popped into my head, but the whole "open-world" space actually has the same general feel as a dev-testing area. That would at least explain the random sky rails, janky terrain, and bland atmosphere.
Im hoping it is just a test area and not the whole game
@@arcura9542 at most they will add like a similarly bland desert or ice area or something ripping of breath of the wild. Sega should've ripped off Mario Odyssey, not BotW
@@mdh_masalewale8681 it looks more like a Xenoblade rip off than a BotW rip off
EXACTLY MY THOUGHTS, Like this looks like devs testing out their assests not actual gameplay
12:35
I feel like they missed a huge opportunity to make the rails look like a broken apart roller coaster track as then it ties it back into Eggman’s weird thing for making theme parks.
That would require art direction, which is a stage in development Sonic Team seem to have skipped when making Frontiers.
Summed it up beautifully. Totally sick of SEGA half-assing Sonic games and people just eating it up. Sonic Forces 2, here I come!
Why has Sega fallen?
You guys just following the 'let's bash sega' trend. After they've delivered multiple times. They even Gave what fans wanted in sonic generations as they cry and complain from nitpicking what doesn't meet their expectations. Look at every sonic pre release and you find the fans complain about something. This is just history repeating itself the sheeps doing what they always do. Follow the crowd. I hope this game sells beautifully
@@ceazinfinity9287 the fact that you're comparing to a game that was released 10 years ago. Literally proves my point.
@@KevVideos06 Literally.. NOT what I was doing. I was referring to sonic generations as Sega delivering as Fan sevice.. people kept complaining about keeping sonic games 2D. They delivered and gave us both. Guess what? Sonic fans still complaining 🤦🏾♂️. Weirdest fans ever.
@@ceazinfinity9287 oh yeah, I agree. They did deliver. And also with mania. But ppl are still gonna complain for two reasons. One, whenever they overhype they're games. They normally don't come out good. Look at Sonic '06 and Forces. People are normally upset with Sega because they set the bar too high when the game itself is decent at best.
I was expecting to be blown away after 5 years of nothing. Instead I feel absolutely nothing. Im not mad, not happy, Im just kinda feeling nothing.
Same
Wow, that's a lot of nothing.
Same 😕
I’m 14 and this is deep…😔😔😔😔😔
@@shayanthanyuhanthan3153 holy reddit
I’m mixed with Frontiers. I like some aspects like the visuals and the concept of Sonic having combat mixed with his speed, but there are a ton of issues and the presentation for Sonic Frontiers feels very unconfident, hiding things instead of letting loose.
@@MadWatcher thats not the problem at all 😂
@@Safalmao yes it kinda is. Instead of building momentum you have to press The boost button to go fast. Super lame and unrewarding.
@@geschnitztekiste4111 like sonic for the past 14 years?
@@MadWatcher "Not surprised that an anime profile pic that is a quality of an NFT would have such a shit take." 😂its a nickelodeon show and it has nothing to do with this, and yes there wasn't a lot of good sonic games in the last 14 years that's what i was implying...
May I just say, that Splash Dash idea of having sonic pick up a flower, smell it, then throw it away while running got me more excited then the trailer because that idea was just so cool
I agree with pretty much everything except the whole point about the realistic artstyle and how it only worked in the older games, with Unleashed being the sole exception. After all, later games like Generations also managed to pull this style off pretty well. (Even if it didn't look as good as Unleashed.)
To me, the problem is really just the uninspired setting. If the area shown looked more like something out of those previous games, then people probably wouldn't be complaining so much about the game being "too realistic". Like the only other Sonic game, that i can think of that has the same problems as this one is Sonic 06, which had similarly uninspired stages.
Generations isn't really realistic, it's very stylized with unique worlds.
I guess. I personally still consider Sonic Generations to have a more realistic artstyle, even if the stages are more varied and fantastical. (At least it has more realistic artstyle than Lost World or even Forces, from what i've seen.)
But then again, maybe we just have a different understanding on what realistic means.
I'm more confused on some of these platforms. Even in Force, the platforms looked liked they are a part of the level. A lot of the rails and platforms in this gameplay look like a 7 year old took random pieces from the Smash stage creator. E.g. those floating platform in 5:47.
Yeah, the rails and platforms randomly floating in the air look more like something out of a test level.
true, like maybe if they stylized the environment a bit then it could have at least pulled it off and made sonic look less out of place in the game. It looks silly seeing sonic in such a realistic environment and if they made the animation more sloppy than it already is I would have thought it was a game mod where they replaced the mc's model with sonic.
This game needs a playable demo released with a "report bug" or "submit feedback" in the main menu.
That’s what I’ve been thinking too
The report bug and submit feedback would be overused by the players lol
@@cumradej yea true
@@cumradej Overused by the players and ignored by the developers lol
@@cumradej something like it'll let you use it after you complete the whole demo, or a survey instead asking you how would you rate your experience or idk. But yeah it'll be abused alot by trolls, people can be so rude
"This Video ag-*NO*
The first gameplay still looks way worse than the final game
Yes i agree
10/10. especially respect the empathy for the IGN employee who was relentlessly slandered for doing what he’s paid to do. well done.
ruclips.net/video/bTJ59wWH-SQ/видео.html Finally It’s here grvrg
He’s paid to make good games look bad? IGN review games based upon how much money the game company pays them, that’s where they get their money.
Yeah, people have decided that if someone works at IGN, it’s okay to dehumanize them and treat them like a predator on the streets. I seriously hate that part of “gamer-culture” or fan culture in general.
Game journalists are generally evil but in this case, the game is just bad.
@@rdococ why are you saying a game that isn’t out yet is bad? That’s like saying the child that I’m going to have in the future is a demon.
The " sonic picking up a flower smelling it and then tossing it away " part gave me goosebumps, just imagining it makes me internally happy
That part made me sad because that it isn't part of the game, even though it totally should be.
Yea the speed would just destroy the flower and get the petals in his nose
And he will be in more agony than dying by mephiles's LONG sword
@@ItsCosmoTewulf I feel you 😞
I'm glad Sonic Frontiers exists, because now whenever someone asks why I dislike what this franchise has become, I can link them here. What a soulless, desolate experience. Look at the cartoon spring pads and giant floating coins plopped aimlessly into featureless countryside fields and generic ruins. Yeah, climb that magnificent spiralling tower and take in the view, then climb right back down again because there was nothing up there in the first place. There seems to be a total lack of purpose to anything showcased in this video. It's like they looked at Zelda, Horizon, Elden Ring, and instead of understanding how those games entrance players into fully immersing themselves into a fictional world through breadcrumbs and engaging level design, all they took away from that experience was 'People like fields'.
If I wanted to look at a field that badly, I'd open Google for free and look at images or videos instead of paying $60 to stare at an uneventful field for a total of 7 seconds
That's not the sonic series, that's your soul.
The movie was great, the actual fanbase is great and most of the games are awesome if you're an actual fan you'll find something to enjoy with these games. Negativity is just a cancer, that shouldnt exist.
@@ChristopherToro My comment is about Frontiers specifically. I love the rest of the franchise, but I'm allowed to be upset at a disappointing-looking new installment
This comment section is filling up my sonic fandom bingo card so fast. I got to mark "complaining about the sonic franchise/game mechanics that have always been there" space because of this comment
You need to get a life
I want to become a video game designer and director and some point in my life. This video has given me a lot of insight on how even the most obscure details are important to not only connect you to characters and the world around them, but also how it can enhance the gameplay, no matter how small.
No
@@lazyvoid7107 I wanna make game too
I wanna make a animated show more
What I hate about people using the term “nitpick” is that they don’t seem to know what that actually means. Nitpicks being issues or errors that are inconsequential. Everything you’ve pointed out are pretty substantial issues (regardless of how small they are) as they relate to Sonic’s personality, gameplay, world building & interaction etc. It really bothers me how people excuse badly made games or think “they’ll just patch it later” is an excuse for releasing an incomplete game. Once you’re offline or the servers go down, you’re left with the bad game only
Yeah this shit wouldn't slide if this was released a decade ago when online updates and patches were almost non existent once the game hit shelves.
You're just nitpicking and biased. I win, bye bye.
Yeah honestly almost nothing was a nitpick in this video. It was all important details that nobody should even be excusing anymore at this point. The fact that game that are more than 10 years old accomplished and included these details really says a lot.
I don't share his opinion on the photorealistic world, with it being about time that Sonic returned to that seeing as none of the 2010s games really went that direction. I didn't even notice half the crap he was complaining about with it sounding random, which I believe is best described as nitpicks. Maybe part of the problem was he presented his complaints poorly. While I agree the game looks very bland & empty with combat that doesn't seem fun most of what he says feel like nitpicks.
You’re wrong
I can’t believe we live in the timeline where Sonic Speed Simulator on ROBLOX has a more cohesive artstyle, is better to control, has better level and game design, and looks more promising with every update it adds, than Frontiers. Sonic Team themselves haven’t seemed to be able to make a good Sonic game in over 10 years, and it just baffles me
I really thought Frontiers was gonna play like that Roblox game…
WHAAAAAAT!? How could you say something that I agree on?
That never happens to me.
THERE IS NOTHING WRONG WITH ROBLOX
Thinking Sonic Speed Simulator on Roblox Is Better....LMAO. You have lost all credibility.
@@yuhanthansivamoorthy9176 Ok, I thought that when we first saw the terrible premier footage from IGN. Now I definitely disagree with my earlier thoughts, Sega really picked up my hype for Frontiers, which is great
Imma just say this, the only way you can't critique a game is if you haven't seen ANYTHING yet.
If you've seen demo footage, yeah, you sure af CAN judge what you see. And what I've seen was an unoptimized game so far. Key word; so far. People are tired of Sonic Fans criticizing Sega. If mediocrity keeps happening over and over again, THEN MAYBE IT'S A SIGN SOMETHING IS WRONG, I'm so tired of the "it ain't out yet don't judge" argument, it is idiotic and just fanboyism at it's finest.
Right? The whole point of a trailer is to try and sell the game, and to show how it looks, plays and feels. If you can't judge based on that, wtf can you do?
Imagine going to a restaurant and your food comes out all burnt, covered in hair, and smelling bad. A customer next to you hears you complaining and says "Dude, you haven't even eaten it yet, you can't judge!"
I agree, the best argument was Legends Arceus... It was paned by the first trailer only to turn out to be among the best Pokemon games out there
Idk Buy that was a early build maybe they can do something yo fix it or make another battlefield 2044
@@owenc.q8514 Delay it man, they need to have more time. I see it has potential but time is the only way to bring out the best in it. Think of it like cooking, the more time you give it, the better it'll become and the flavor fully realized.
@@gungaloscrungalo8925 um id sue the restaurant and I want my money back the hell
People clown on us Sonic fans for not lapping this up like dogwater.
We are Sonic fans, but we do know shit games from good games. And this is shaping up to be the former. All I want as a fan is some fucking respect.
Tru
Do we though? I mean a lot of Sonic fans call Forces one of the worst Sonic games of all time even though it was mediocre at worst so
Eh... I've seen some takes from Sonic fans that make me very much question the "we know shit games from good games" sentiment...
@@qwerty5684
Interestingly enough there are people out there that REALLY liked Sonic Forces. I personally thought it was a Sonic game with no soul but to each their own.
@@qwerty5684 I think forces is awful, it is one of the worst sonic games in my opinion
Cant wait for the Grumps play through where Arin purposely finds the glitchiest build of the game, refuses to listen to tutorials and instructions, and the mindless running around is commentated over by just Dan reading Sonic fan fiction because that’s what Arin sees as a “fan favorite Grumps moment” to run into the ground again
Also the game looks terrible
I just love how everyone immediately assumes Game Grumps are gonna make this one a series.
@@nekonomicon2983 they choose the worst ones to play so they definitely will plus it’ll get them views
I swear I will NEVER watch GG play a Sonic game ever again. Watching that Sonic Heroes playthrough was rough.
@@Ninjaman50 The Oneyplays Playthrough >>>>>>>>
@@charlescockerham3761 they’re funny though
just to add something here, im pretty sure when a company shows off a trailer, they’re showing you the best they’ve got to get your attention, they’re showing you what they want you to see. And if this is the best they’ve got...
Who knows anymore. I mean sega showed multiple different fucking builds of Scu when it was announced so I dont even know anymore man. For all we know this is the 2020 build or the most current build. I have no idea what theyre doing.
@@tntsonic7482 they’ve probably been stuck in dev hell for 4 years
When they said they were delaying the game I knew it was fucked. Don’t get me wrong I’m all in for delaying games, but if sega of all companies is delaying a Sonic game then shit is rough
@@liamsz Youre prolly right.
Frontiers so far really feels like the zenith of Sonic's faceless mascot paradigm, like it is so fundamental for Sonic to be stylish and expressive and in an era where so many fantastic games delight in upholding the legacy *this* series created it just could not care less.
Are you gonna make a Video on Frontiers?
The new gameplay looks WAAAAY better. Turns out mark was wrong. The initial reveal was an early build
@@GothamThotSlayer its still look like crap what are you talking about.
No kidding, no voice lines, tricks with no pizzazz, they’re literally just some reused generations/colors tricks, one of my favorite things about unleashed/black knight and even secret rings, is that sonic sounded like he was having fun running around
@@jayceallen6530 re-used animations are nothing new, nor are they even that bad. What's your point?
The game design reminds me a lot of how Sonic Forces felt, they don't know how to make the player go from a point to another so they add a lot of random stuff to the game so it does it alone, like when it starts to go the tower, why those dash pads are there if the player can go easily to the right? It's not like the player is braindead to know how to proceed... same goes for the rest of the platforms, rails and game aspects in general
this! yes this! it's completely pointless, like how the hamsterwheel has a bunch of random springs and dash panel infront of it, like why even put them there what purpose they serve, can't the player just walk there?
Dash pads in a sonic game????? 😱
@@shayanthanyuhanthan3153 i don't mind the dashpads at all, but they are poorly placed
"There's a difference between seeing shit and playing shit."
- James Rolfe, AVGN
I can't really form a definitive view on this without having experienced it firsthand.
They should release the demo publically so we an have some hands on experience before release.
That quote has always amused me. James relied on his audience understanding that the games he talked about were bad without playing said games and yet at the same time he said something like that. People know exactly how bad something is by looking at it.
You can be bored by gameplay if you're not playing it depending on the game, but the game doesn't look bad it's just boring to watch it instead of playing it.
I see Sonic being moved by the invisible guidelines when running up the spiral of the tower and I CAN feel that, I know exactly how awful that's going to be. I see Sonic running down a slope and not gaining any momentum and I know exactly how annoying that's going to be. When you've played games you understand what is bad and what is good by looking at it.
How long do you think the demo should be? I’m thinking at least a segmented part of the map for about 10-20 mins.
at least 5:40
Don’t think I’ve ever been more anxious about a Sonic game in my life before. An open-world Sonic game could be amazing, but with how Frontiers looks and also considering that Sega is claiming that this is suppose to be a new, ambitious stage for Sonic to go, if this crashes and burns, the reception will make Sonic 06 look like a happy little accident.
But like this looks functional and not 06
@@moosesues8887 no its not functional.
Its a wheel chair to stairs.
What you want to do will only be an illusion of choice, unlike real open world games.
@@Tangarisu wheelchair on stairs is literally 06 status
Nah man this game is gonna morbius sweep, let me tell you.
@@RAFMnBgaming Unfunny joke.
Watching the Sonic Unleashed part
“Yeah it’s almost like the Werehog was visually the only way to make combat work in a Sonic game is to make the character bigger and more animated. That’s also why visually Boom’s model worked for this too”
Sonic boom looks better than this
Its honestly insulting that SEGA think this is what fans deserve after 5 whole years of waiting.
They probably spent 3 years arguing over pointless stuff then realising they have a year to make a functioning open world sonic game
@@markwhat6828 Sounds about right for Sonic Team
Ik this has been a common point of discussion, but this really does look like a random ass unity map with sonic dropped on it. I don’t see why every game company feels the need to go hyper-realistic, I feel like an open world green hill would be significantly cooler, as opposed to this which looks like a damn fan game.
That's the word I was looking for!
It looks like a fan game made from a AI generated world
SEGA:
The fans want an open world game, but that sounds like a lot of work.
AI:
Ok, I will generate a realistic world and add some floating platforms with rails everywhere, and this random metal bridge that has no path leading to it! :D
Us:
Oh my goodness NOOOOOOOO!!!!!
Because this landscape is actually a depressing dead civilization similar to what you see in a Neir game. Even the enemies look like weird techno monsters you find in a Neir game.
genuinely cannot comprehend HOW sonic team could be this consistently incompetent
You see. The older you get the weaker your imagination becomes. They need someone younger making up the ideas like the older days when sonic was at his peak. They're either stuck in the past or lost their creativity. Just by LOOKING at it once you can tell what's wrong and what can be done to fix it. A few seconds in and I noticed that the rails float on literally nothing. A simple fix, go all the way with the breath of the wild towers and connect the rails off the towers or mini towers, or just have beems coming out of the ground as support for the rails. Replace the directional dash pads with multi directional dash pads and running into them just boost you but don't force you into a direction meaning you can run in whatever direction only being boosted by a circular dash pad. Why climb up the wall like BOTW when you can just....... run, spin dash, homing attack floating enemies that are layed out for you to go up to the top. Give sonic more animations, have him breeze his hand through the flowers while running through them, and then a different animation would be him picking up a flower, smelling it then tossing it. Make him hop over rocks, dodge them in some way maybe like lifting his leg up or tilting his body sideways for a quick second running sideways. Don't have him just walk up hills and cliffs because you know? Gravity? make him either run up or spin dash up. Have the rails branch off into different paths. Combat seems to be circling around an enemy to bounce them up then homing attack, that's no good so just have sonic kick the enemy up then homing attack. Blend that sonic unleashed combat with normal sonic but not to a big extent. Let sonic punch and kick. Let him kick slide like SA2 but keep the momentum. Give him more creative attacks like involving his quills, punch kick, back quill attack. I could go on and on but I know it's pointless because this is Sega.
@@Valstrax420 That wall of text is just too sad for me to read. Go touch grass.
@@shayanthanyuhanthan3153 I looked at your other comments. You're just a D riding shill for this game. You told the uploaded to delete his channel. Of course you wouldn't read a wall of text and information. You just eat things up with no thought.
@ok now what Defending someone who won't respond to you back....LMFAO
You hit every point I made too. Like, what they have presently feels like the SKELETON or the ROUGH DRAFT. Like a big shell just WAITING to be stuffed full of jungle gym level design, loops, ramps, colors, particle effects and decorative wildlife and animation. They need to improve a lot in this game or it's literally already dead before arrival.
Please Sega, please.
I'm going to be honest. This game looks like it could be Mid at best. If, "IF" they take the time to fix any weird errors and stuff, it could make the game a bit more visually pleasing for us all. That's just me though
I was literally in the five stages of greif when seeing this. I've accepted that this game is what we're getting. Darn you, Morio Kishimoto.
Yeah the game comes out in another 6 months it would take one hell of a miracle to turn this around and the fact that some people aren't seeing the flaws or are just being plain ignorant makes me sad but some of these people are new fans and don't know any better so it is what it is I guess but it's also the problems around the game like how the hell could this have been in development for 5 years and it still looks like an early tech demo at best only time will tell how things will play out when it releases.
@@mulikgoodwin Unlike Security Breach, they already have a story in mind that fits the open world. That being said, the game needs to be polished, and it needs momentum. I can see random places rails popping in everywhere.
I am incredibly worried for this game. I'm somewhat optimistic that maybe we'll see something that changes people's outlook on the game but so far this is looking rough. However if we're going to point out toxic positivity in the fanbase then toxic negativity should also be pointed out. Seeing how somebody got doxxed for saying they liked what they saw of frontiers really shows how much this fanbase needs to chill out.
😭😭😭😭
Bruh
This video is so sad. Its so sincere. I can legit feel your disappointment. You aren't just ranting for shits and giggles. You are genuinely just upset with this. I don't blame you at all. 5 years of development...for this?
@ok now what its not much, but its a genuine disappointment never the less.
@ok now what mario fans suffer with paper mario to compensate
This video is not the slightest bit of sincere.
@ok now what Quit leeching off others, and form your own goddamn opinion.
@ok now what Quit making a big deal of other people's opinions about the game.
2017: Mania > Forces
2022: Origins > Frontiers
*I'm sensing a pattern here...*
A team with talent and creativity vs a team with none.
Classic Sonic fans always get the better game
This comment almost gave me cancer. 🤢🤢🤢🤢
@@yuhanthansivamoorthy9176 And this comment gives me brain damage🤕🤕🤕
You know there's a problem when the game's coming out in a few months and everything we've seen so far is Sonic slowly climbing a tower, running around an empty field model with janky physics, solving like 2 baby puzzles and grinding on floating rails to get to the same floating metallic platform asset copy-pasted in the sky like 10 times.
We unironically had more interesting things from Sonic 06 by this time in it's production before release.
Oh god, you're right. This is Mario Tennis Ultra Smash all over again
@@Manel-dq2kb That's an..... interesting comparison
@@Key019 It's not entirely wrong. That game also looked extremely barebones a few months before release
@@Manel-dq2kb Oh I wasn't critiquing the validity, just felt the choice was strange given that the two games are just about as different from each other as possible.
I remember when seeing the initial teaser last year, I was unimpressed but definitely expected that.
Then when the new gameplay trailers actually dropped, I found it “dull”.
Can’t say I’m impressed. If it’s good, then great. If it’s bad, then it’s just more of what I expect
Here we go again right?
@@mulikgoodwin yup. Definitely not buying this on launch or preordering.
This Aged terribly.........
Blame the marketing
@@njez7563 He's talking about this video.
Oh yikes. Hadn't looked at anything on Frontiers yet, and I'm blown away at how little it seems they've achieved (if anything at all) with half a decade's time. I really don't find these criticisms nitpicky; I think they're absolutely valid concerns. It's like they took a bland and generic version of Horizon Zero Dawn's environment with some knockoff robots and added in a bunch of re-used items from previous games with no regards for physics or smooth rendering. Makes me think the whole thing was just a fan-made fever dream conjured up in a break room.
Frankly, I haven't found a Sonic game I've actually been interested in playing since Colors (DS) -with the exception of Mania. I haven't even really paid much attention to Sonic since then, and this series used to be my number one special interest (comics, games, figures, anything really). It's sad how much they've departed from the Sonic I know, and it seems like they'll never get back to that. I've just been going back and replaying my childhood games (currently replaying SA2 despite how much I hate the controls!!!). Love this channel though, really brings a new light and passion to the series I know in ways I didn't previously think of.
Honestly, the excuses people are making for this game are ridiculous. It's like people STILL haven't learned their lesson from forces and colors ultimate. Why are we so willing to make excuses for issues that didn't even exist in older sonic games? The controls do not look like they suit an open world experience, and it was clearly lifted from forces with a few modifications to try and skate by. The open world itself, is a big missed opportunity. Where's the momentum? Where are the loops, corkscrews, winding paths, and sonic based obstacles? Realism isn't an excuse, 06 had it for christ sake.
The newly released combat showcase looks fine, but far from perfect. Sonic's animations are still clunky, broken, and missing frames. there's no real indication that any of it is uniquely sonic besides the spin cycle and homing attacks. It all just feels so lifeless. It doesn't feel like they wanted to make a sonic open world game, just an open world game that had sonic in it. We really waited 5 years for this?
Tbf the combat is decent I suppose. Sonic primarily kicking and creating "wind slashes" is things hes done before or is very capable of doing. I just ask for a creative moveset (Light Speed Attack, Sonic Storm, Bouncing etc) instead of just nothing but spin dashes. That's why Sonic from SSB looks boring to watch by some. But other than that I concur.
This video is so valid... I'm sick of companies with millions of dollars to just... release dog shit like this because they know fans will eat it up. It keeps HAPPENING!!!
Exactly!!! Fans who perpetuate Sonic Team's BS are extremely infuriating because shitty game design is right in their faces and they still can't see it!
@@Pancakegr8 Like we bullied paramount for sonic 1 but GOD FORBID we give the current sonic team who have been making crappy sonic games for 20 years ANY valid criticism!! Im so sick of it....
People aren't really lapping it up though. Sonic games have experienced disappointing sales numbers for a while now. Why do you think so much of the forces paid DLC plans became free DLC?
You’re wrong
@@e.j5813 Nah, I had sonic heros. I know good sonic games with a good sonic feel and the truth is. I just want the game developers to be paid good and I want the writers to be able to make what they want. I'm sick of the big guys cutting shit out just to save profit. It's nasty and gross... I just want it to feel loved instead of putting out the same few assets for a forgettable game. I wanna wait 7 years for a game, I'm a m not kidding.
While I’m not a fan of boost, I’m happy to see more games going open world. Boost might actually work in open world since you can go as fast as you want anywhere you want without the restrictions that colors and forces pressed onto it with closed areas. I’m not happy with the low quality pop ins and what not, but I’m open to try it.
It hurts me to see Sonic so poorly animated, especially after seeing what games like Psychonauts 2 or the latest Ratchet & Clank or even Sonic Unleashed look like.
I really hope somehow this game actually turns out to be amazing, but at the same time I'm preparing myself to say, "Oh Sonic The Hedehog? I love those movies!", whenever someone brings up anything Sonic from now on.
Exactly what I was thinking. The fact that Sonic the fuckin Hedgehog gets THIS quality of presentation is just sad. This guy used to be Mario's no. 1 rival.
Sega, needs to sell this poor abused hedgehog to another home. He's suffered enough lol
@@nightcrawler2884 Sonic needs a new home with Sony or Microsoft. Mostly Sony as even Microsoft has been ehh with its games recently but that will hopefully turn around with all those aquisitions they made. But Sony has been delivering with Spider-Man, Ratchet and Clank, Uncharted, God of War, Horizon, Ghost of Tsushima, Astro(yes this game is actually really good), and Sackboy(would prefer LittleBigPlanet but this game was good too). Maybe my only issue is that more than 2/3 of those games are open world when God of War shouldve stayed as the character-action game it started as
The combat system is just:
-spam attack
-oh no the enemy is blocking
-make a circle
-spam attack and do automated special move
And folks are applauding it. As someone who greatly enjoys seeing the physicality of Sonic characters, it's so damn disappointing. Years of fanmade sprite animations inspired by official Sonic content, and all I get to see are some homing attacks with arbitrary punches, and kicks. Where's Sonic Wave, Sonic Wind, Blue Tornado, anything...?
"Let's make a game about speed, BUT HOLD ON, THERE'S A PLOT TWIST! The enemies have invulnerability periods that make you STOP AND WAIT! Get IGN on the phone!"
Sonic ever have good combat tho? It was just bounce on shit or roll into shit from what I remember.
@@josephmoore9706 regular sonic was about the platforming and forward momentum, combat was quick and minimal. Frontiers is just tedious with its forced emphasis
@@AurumBlaze it’s an open world game..obviously combat will play a role. You’re asking way too high of a standard for combat in a sonic game
12:36 idk much about game design but I think it would've been cool if they put those grind rails on the mountains in the background. You could have Sonic grinding through caves in the the mountain or around it instead of just having them float there
Yeah it'd make sense visually too; like an underground tunnel made for trains for something.
As a Sonic fan, I remained skeptical as I wasn't planning on getting my hopes up for any more future Sonic releases after Forces and then TSR and Colors Ultimate following that game back to back. However, what I saw disappointed me even with my hopes being low to none as I wasn't expecting this game to look this terrible.
The world is so empty and boring to traverse through, animations are rough and lacks fluidity making Sonic's actions feel so unnatural, the world feels and looks so unnatural and incoherent as grind rails and platforms are floating randomly in the air for no explained reason and the sake of "We need things that resemble Sonic," the world also doesn't fit Sonic as it looks so photorealistic and colors are so gray and dull that Sonic (a cartoony hedgehog) sticks out like a sore thumb, there is too much automation restricting the player's freedom forcing them to play a specific way, there are no momentum-based physics to make traversing through this EMPTY WORLD more fun, thrilling, LOGICAL, and opening multiple gateways giving players creative freedom to play the game how they want to play (the main purpose of open-world games), there is so much noticable pop-in just showing that this game is poorly optimized and very glitchy, Sonic moves so damn slow even with the use of this new boost technique which gives him a little bit of speed at a time (similar to 06's Blue Gem), and tons of Sonic Forces' assets are being reused in this game making it look and feel even uglier than it already is (from Sonic's terrible animations, physics, tank controls, and model causing the said choppy animations and lack of personality in Sonic idle position).
The combat is passable, but it is nothing extraordinary, interesting, mind-blowing, or deep-thought compared to the Werehog's combat within Unleashed and/or Batman Arkham. It's okay to be excited for this game if you are, but it's not okay to tell other Sonic fans to stop "NITPICKING" (*cough cough* Like we can't criticize or have opinions about what we see compared to the ones that give it nothing but praise or hopeful feedback) what's been shown to us and "wait for the game to release" ..... /s because that did us such wonders when Sonic 06, Sonic Unleashed, Sonic Lost World, Sonic Boom: Rise of Lyric, ESPECIALLY Sonic Forces, Team Sonic Racing, and Sonic Colors Ultimate all released to the public and they were said to be great games and "masterpieces" at their time /s.
Stop kissing SEGA/Sonic Team's ass, giving them the benefit of the doubt, and wake up as this product is on the verge of being the next worst Sonic game (first one being SONIC FORCES) unless this game gets delayed for at least 2 years and gets some drastic changes done to it.
Spark the electric Jester 2 and 3 look like exactly what I want from a 3D sonic game. I really don't even understand why sonic NEEDS to be open world. What does this character gain from such a thing?
Open world makes sense in an RPG like Pokemon or an Adventure game like Zelda. Where there is a ton of variations on how you can build your character/team ect.
But what does Sonic gameplay loop h as to gain from it? No one can really answer that question outside of. "I think it can be interesting."
for some reason people today think that to "fix" a franchise you have to stick them in an open world, ive seen this used for Sonic, Kirby, Mario etc etc
I think the closest example of an open-world sonic game was the fan demo for Sonic Utopia. While I'm sick of the Green Hill aesthetic, I think its design looks very interesting. It's basically taking the multiple paths of a Sonic level to its logical extreme. The whole world is this interconnected jungle gym where Sonic can jump from one obstacle trail to another on a whim (if the player is skilled enough). It also has plenty of hidden areas that the player can run into, such as underground caves. Add in some missions/ quests, collectibles, and some scripted encounters, and you could potentially have a really good game.
The problem though is that this sort of design philosophy requires the world to be densely designed with Sonics movement in mind. And considering that Sega has a habit of using and reusing stock assets, I doubt Sega would ever dare to design something that would require creativity beyond the bare minimum
@@renemartinez3451 Sonic Utopia barely qualifies for an open world game.
@@shayanthanyuhanthan3153 That’s why i said “it’s the closest thing to an open world Sonic demo.” I know it barely qualifies. Learn to read
@@renemartinez3451 My apologies. No need to be rude though....:/
I’m staying optimistic as I just lost all trust in sega after forces, we could have a sonic game looked up upon with some of the best games or we could have another 06 or Boom.
Speaking of Boom, I was hoping for the running animations to look like Boom’s, the quills would constantly move making it look more lively(as lively as it could look).
Can’t believe I’m saying this, but a Roblox game has better animations and momentum than a AAA game where sega says that they’re putting all hands-on-deck for it to be the best.
The last Sonic I bought was Sonic Generations and I'm glad I did
@@matthewmorrison3745
Don’t buy forces, you’ll be bored by the time you take off the wrapping
@@64stardust64 Crazy part is when I played Forces it was free on PlayStation plus and It was disappointing compared to I wanna say, Generations and it’s sad considering how fun I remember having with generations and comparing forces it’s just so disappointing in comparison and makes it look bad.
@@marcusmayo
At least forces has a decent soundtrack, this feels like boom, in the sense that it had no good music just bland and by the numbers music
@@64stardust64 I played Forces but it was at a friend's house and my reaction was pretty much the same as everyone else's
Looks like they've gone the Arceus path.
So many major studios nowadays phoning it in producing games that look like they've been jammed together by 13 year olds using prefab Unity assets.
Thank you for this. The amount of excuses I have seen for this game is baffling. That trailer killed the sonic franchise for me. Thank God Metroid didn’t do crap like this.
You’re wrong
You're right!
The fact that sonic team barely even has 100 people and they’re attempting a project this large makes my hope for this game extremely little
The one question that keeps coming back to the forefront of my mind is "what is your goal in this game?" I don't know what they're thinking, showing us footage that gives me zero idea what my objective in this game is. "Oh you climb some towers, collect some hearts", what is any of this working towards???
After Forces left a bad aftertaste in everyone's mouth, I kinda got the idea that the next game would be a "make-or-break" situation for the blue blur, where if the game wasn't good, people would just stop caring. You can only give us a bad product so many times before you start actively losing fans, and Sonic is standing on the fucking precipice of that point right now.
I wish Yuji Naka was in charge of Sonic's modern game designs. He had a distinct style that mixed fantasy with reality and fit really well to Sonic. His work with NiGHTS, Billy Hatcher, and (Yes, even Balan Wonderworld) had the exact type of aesthetic that I personally love for Sonic.
Trust me, you don't. There's a reason he is gone.
He fucked over sega and sonic in the 90s and you want him back
Not only that but he made the developers under him work with massive crunch times while they were under staffed
He also is one of the ones responsables for sonic x-treme cancelation and the saturn lack of sonic games
And look at balan wonderworld... No more dev time in the world could fix the ridiculous idea of the 40 costumes...
He isnt a good designer the games were good in spite of him not because of him
Is Takashi Iizuka bad or something?
Nah we don’t need that idiot back. He’d just over complicate things and throw development out of wack even more that it was. He’s a good coder and programmer, not a level designer.
Yuji Naka, the man that gave us Shadow the Hedgehog and half of Sonic 06?
I miss the way Sonic looked in games like Unleashed/Generations quite a bit. The way they made Sonic's animations look throughout the levels of those games felt a lot more stylized and had actual life put in them. With Unleashed specifically, I love how Jason Griffith voiced Sonic in a way that made him feel like he was enjoying how fast he was going, with sound clips like "WOO!" for example. I don't really see that sort of thing displayed in Frontiers so far. I think Sega has forgotten what made Sonic Sonic in the first place honestly. He's an adventurous guy who enjoys running quickly, so why make him so lifeless while doing so? It's a shame really.
It would be cool if you can build your own map/level.
I completely agree
Unleashed, og Colors and Generations best looking Sonic games.
Oh man, Jason Griffith did me a favor by voicing Sonic up to BK & Unleashed. I literally think his acting affected me into adulthood. That enthusiasm and energy is just contagious!
Awkward is the right word to describe the 7 minutes of gameplay we got. Everything feels so sluggish. As someone who has played a little bit of Sonic Adventure 2, I will admit that the physics are better there than they are here.
I think the movement looked really fun, the combat looks rough but I think they nailed the feeling of running through an open world as sonic. The world itself though, so far, looks very bland and realistic compared to other sonic games. So I would like to see more environments.
Btw I was raised on Sonic Adventure 2, and I thought the physics looked good. Its the animations that looked stiff and awkward, in my opinion.
@tdenzel101 I said the animations look bad lmao. The physics look fine. Those are two completely different things.
@@shuheihisagi6689 I completely disagree. The physics are some of the worst looking I've ever seen from a sonic game. There is no way to go faster by gaining momentum. They had this terrible idea to put a cap on his speed, so Sonic is not allowed to go beyond the speed limit. Even when he's going down a hill, he can't gain any more speed without the boost button. And even then, the boost looks more like a temporary dash and Sonic will immediately go back to normal speed in less than 3 seconds. Every time he jumps, he loses his momentum, and the only way to get it back is to just use the boost. He doesn't even keep his speed from grinding; every time sonic jumps off a rail, he immediately slows down. Good game design. I always wanted Sega to give Sonic such a slow speed limit and have his speed dedicated to a single button.
@@renemartinez3451 He does maintain the momentum going down hills he just needs to be at speed boost levels of speed, I guess you just haven't paid attention. The speed boost does not run out in 3 seconds. Also in every sonic game, he loses speed when he jumps so thats nothing new. And sonic has always had a speed cap, Im not sure where you getting this idea of sonic.
It seems like there is also an upgrade system so there might be way for sonic to become faster or use more momentum.
The amount of confidence you have for this to be bad after these trailers is crazy. When has a trailer ever decided the quality of a game? Cyberpunk had great trailers and the game was garbage. At least sonic is being honest and showing us real gameplay before we buy.
I’m honestly just at a lost of words on this one. All I can say is I agree with the funny talking car because Frontiers is already looking to be a disappointment.
That’s too early to judge
@@omomori9214 People said the same thing for the Sonic movie. Look how that turned out.
@@shayanthanyuhanthan3153 but you see the difference is it was actually good.
Don’t let the Sega bootlickers stop you from expressing your opinions of the game. I love that you are speaking out about this when most sonic tubers would rather be in toxic positivity. Keep being the way you are and with enough people speaking out, just maybe Sega would rethink this.
Ah yes cause there isn't also toxic negativity especially since someone got doxxed for liking it
Sega bootlickers still exist?
Toxic negativity doesn’t make it any better, wish we could play the game firsthand to see if it’s good or bad to each of us
This game looks awesome and innovative. You guys really need to get over yourselves.
🤓
You were wrong :D best sonic game we've had in ages finally no BALDY NOSE HAIR ARGHHH
Sega should feel embarrassed after seeing how we reacted to this broken mess of a game. I've seen Sonic fan projects with more polish than this garbage. It seriously looks like they shoehorned in a few Sonic assets into a realistic open world and hope we didn't notice the two went together about as well as breakfast cereal and salad dressing. Who worked on this, why was it approved, how did this build even get to IGN for a showcase? It almost feels like a joke, as if they missed April fools by 2 months and we're just waiting for the real trailer in a week or two.
nigga talking as if the game is already out 💀💀
"Is this an out of season April Fools joke?"
@@SGNRyan I'm still hoping that it is.
And this is supposed to define the future of Sonic. If this is bad, expect a second Dark Era.
We've been in a second "Dark Era" since 2010 (minus Generations and Mania)
@@SGNRyan If anything, it would have started either at 2013 or 2014 since Colors and Generations are good games.
First of all, I just wanna say, THANK YOU. Everything you have said has been on my mind for YEARS. And I love how you went over the same old repetitive excuses blind fans make every time a game is coming out. I'm starting to think these "optimistic" fans don't really give af bout sonic. So long as anything sonic related is releasing, they'll eat up any shlcok is giving. You think I like to criticise sonic? We ALL want sonic to be good and this shit isn't good. So much levels of cope in this community. "Well it's at least gonna be better than forces" .....But its still not good tho? Wtf? Why use that as the bar?
You criticise sonic because you expect to get the same feel from sonic games you've been playing for years.. time moves forward. Everything calls for innovation and the open world approach is the next step for 3D sonic games. Sonic fans like this is what makes the franchise look bad.. just stop playing them and find another game to complain about
@@ceazinfinity9287 I'm someone who's not even a big fan of sonic (especially not the 3D games, old or new) but I've always been interested in the games and grew up on a few of them. From my neutral perspective, this game looks like utter garbage from all of the previews. The open world looks empty and bland, the animations are uninspired and lack any personality, and the combat and puzzles look mindless and easy as fuck. What innovation are you talking about?? I wouldn't exactly call putting sonic in what looks like a unity test area with puzzles that a 5 year could solve innovation
@@ceazinfinity9287 "Don't ask questions, just consume product and then get excited for next product."
That's what you said, right? Just checking.
@@ceazinfinity9287 wtf are you even talking about? "Everything calls for innovation and the open world approach is the next step for 3Dsonic games" .....errrrr, yeah...I totally agree. And the execution so far is terrible. Lol going into a rant bout how I want the same shit from the past. Bro, the game looks like shit. It's underwhelming, it's stiff, clunky. It doesn't look fun. You're the kind of fan that will consume any schlock is given to you so long as its sonic. I was exctited they were going the open world 3D route, ya know? Dafaq? cope more.
@@kreatona4219 “neutral perspective” 🤓🤓🤓🤓
SEGA seems to have a chronic issue for reusing assets in their games- to mixed results. Of course, it isn't a problem to reuse assets- I think it's actually spectacular because it makes for an easier load on the teams. For example: the Ryu team who does Yakuza- it seems to work, as they can tell effective stories and create engaging gameplay loops that hook players. It's especially commendable considering most Yakuza games and Judgement have the barrier of having no English audio option. For Project Diva, it has mixed results; rhythm game fans are diehards of the series and usually buy them anyways in spite of containing the same or similar song list from the first console port in 2017 or the arcade game that reached its end of life around 2014, but they've been recycling the same content from a 12 year old arcade game over and over. People are gonna notice. For Sonic, it's absolutely baffling how they recycle content (in this case animations, models, and 2d materials- perhaps even a modified engine) but can't even manage to make a cohesive, functional product. Of course, it's good to give leeway in regards to the fact this is an early build, as usually builds shown to the public at events and the like are 1-3 months behind the current build they're working with, but even if ALL the issues with jank animation, collision, effects, and lackluster color design are fixed, it doesn't fix the fundamental issue that is this game concept just. Really doesn't work well for Sonic. I can't possibly imagine a good way in which an open-world Sonic game could work with the high-speed action expected of Sonic. He'd need to be slowed doen considerably- which is what they did here. It doesn't look to work spectacularly. Perhaps something like the New Kirby could work for Sonic?
I'm also glad you touched on the art design of this game- it feels like people are just saying "colors bland" when that isn't it. It lacks the pizzaz and artistic style of Sonic; no popping colors (as everyone pointed out), no snappy environmental design with defined shapes, often using simple geometrical shapes to create a more complex silhouette (especially for structures like buildings), and no general sense of style or direction outside of Realistic which doesn't feel like a good fit for Sonic- it almost feels like an easy way out for not having to do super complex world and level design and clearly define what does and doesn't fit in the world. Instead, they can just drop in Default Unity Asset #24 when they need some grass and trees and they'd really have to model some objects with realistic materials that can be borrowed from a material Library instead of lovingly hand painted textures by an artist. Also Sonic just doesn't fit in this realistic world they've built.
I love sonic for the style and characters more than anything- I'm not good at platformers because of bad depth perception, so seeing this game lack the poppy style and vibrant world of Sonic is SO damn disappointing. Which isn't even to mention how devoid of life the world looks- no characters to talk to or even just to see living in their world.
It’s honestly sad that we live in a world where a bunch of games go unfinished
It's always been like this even in the 80s or 90s this happend only good thing about modern-day is least the game can be patched
yh this rarely happened in the ps3 xbox 360 era when develops saw games as an art and passion..
Exactly! Every game nowadays has to have a ridiculous amount of glitches or have extra features added as an update or patch when it should've been in the game to begin with
Half life 3 be like
Well to be fair, this game is still in development so it has that excuse. But I totally understand what you mean. I bought Cod vanguard last year and it was such a letdown. Nothing but unfinished crap.
The generic gray stone and green grass cliffs next to an ocean with disconnected gray platforms floating in the air instantly made me think of forgeworld from Halo Reach.
This game looks like someone made a HORSE level and plopped Sonic into it.
Absolutely, though I'd still consider that disrespect to forge world.
That's exactly what I thought lmao
Funny thing, I hate how the green hill zone chequerboard gets plastered into almost every sonic game these days but if this is the alternative I say bring back Green Hill for the millionth time.
i think my favourite thing about this is that from the sega saturn with virtua racer all the way to here, sega still has issues with pop-in
even though sonic R fixes the issue of pop-in, on a console that shouldn't be able to support it, because TT is actually talented
And of course, people continue to prove how stupid they are with how badly they misunderstood this video.
😂😂😂
Agreed this video aged like milk and failed
@@M64bros No, that was not the point of it. All he said was the marketing made it seem like it was going to suck. He never outright said the game WILL suck. Is it really that hard to know the difference between the two?
@@AkameGaKillfan777 I wouldn't know, But hey at least the game wants successful.
@@AkameGaKillfan777 Also, I'm glad Sega actually focused on themselves rather than the fans. Mainly because my theory is the reason why Sonic forces failed was because Sega listened to the wrong fans. Thankfully, for Sonic mania, they listened to the right fans. However, the fact that Sega is following their own path is a good sign, Since Nintendo always follows their own path so can Sega. That's probably the key for them being successful.
I have to point out something important :
That first gameplay trailer is the one companies try to embellish to increase hype.
Remember Watchdogs? Companies want that first impression to be stellar, even if unrealistic. It is honorable to have a rough first impression, but that was far from rough. That was prototypey at best.
I agree with everything said here but I think my biggest issue with what they've shown so far (combat trailer included) is how they..don't seem to want you to actually play the game at certain parts. Take that giant waterfall for instance at 14:08. It looks like something that'd be pretty cool to scale on foot, making use of different parts of the terrain in order to gain elevation, gradually making your way up. Instead, you get some springs that take you half way up it with little to no fanfare and are rewarded rings and items just for doing that. This isn't the only instance of this too, the trailers have a couple of instances where I was left wondering what even was the point of making this open world when they still don't trust us to do anything outside of the combat.
Contrary to how my tone sounds now, I actually am kind of excited for this game now that we've seen how it looks. If anything, the way it controls doesn't seem half bad and i'm REALLY hoping there's more later on in the game that takes advantage of it. But this game looks incredibly rough and more than once i've had to question if Sonic Team are just so creatively bankrupt that they are just incapable of bringing out the full potential of whatever they make.
This is going to be just like 06 with beautiful scenery that Sonic runs through yet the gameplay & level design will have problems. I know this game probably isn't going to be good enough to justify the 4 Year Development even counting Covid.
Pokemon and sonic fans are cut from the same cloth it seems. Both franchises are doomed to mediocrity and pointing that out just makes you an entitled hater.
Scarlett and violet look great
Sadly the teams that did unleashed and generations left for Nintendo. The team who are making frontiers also made colours, lost world and forces and have not got the and understanding that made unleashed and generations. The hedgehog eng 1 is far superior than the hedgehog engine 2 (forces and frontiers) did sonic team just build on the first, why rebuild the whole thing. The game needs more time for refinement.
@@TheArceusftw So the members who worked on unleashed went to projects such as Mario Odyssey and breath of the wild, maybe more?!
What I find kinda sad is that the kind of open world game they're aiming for is akin to something like botw or genshin (if the soft piano bgm or high up landscape shots don't already give that away already) that relies on immersing the player in the world through stuff like exploration and puzzle solving which I'm fine with.
Despite that they've somehow managed to fuck that up at the base level, the world (at least what they've shown so far) looks barren and empty and the animations are so unpolished that it takes you out of the experience. The best comment I've seen on the original video is someone saying that the world doesn't feel like it was created naturally, it feels like it was created for sonic, that's why there's so much random grind rails and stuff shoved in unnaturally.
I really want to be wrong and this game to be good. If people are excited that's great! I won't stop them, but god what I've seen so far doesn't really inspire confidence at least for me.
Here’s the thing about Frontiers, they blatantly took the Ribbon Pellet ability from Pac-Man World 3
I'm glad i'm not the only person to notice that
Inb4 people say the “Sega hired this man!!!!” joke. Sega hired him years ago, to do Sonic and the Black Knight!
Remember when Knuckles almost game overed himself in that?
@@dolphinboi-playmonsterranc9668hmmm did you mean to say Sir Gawain
Honestly, the sonic I picture would fit in a brightly colored enviroment and not somewhere that looks like all the trees and grass are depressed.
This man encapsulates my feelings about this game so well. I thought something was off when I saw the gameplay. I do not have high hopes for this game much like Splash Dash, but I couldn't put my finger on it until this video. There does seem to be no point in an open world in this game. As someone who also played MGSV and other open world games like Super Mario 64, this game seems despite. As someone who personally likes the classic and adventure era of Sonic, this game is seriously looking like a disappointment. I bet Sega is using the same excuse as Forces and saying they made the game in 5 years when they made the lighting and world in 5 years, and built the game in 1. I might still get the game and maybe stream it, but Frontiers is looking like a huge disappointment.
You couldn't put your finger on it because the trend is to find something to complain about when it comes to sonic releases. Every single game there are cry babies like you guys pre release
The idea of sonic frontiers was so exciting, a big playground to goof off in and play with the movement, but instead it feels like a big open field with a couple random slides you can go down if you'd like.
Instead of focusing on movement and physics it just looks like they borrowed a bunch of ideas from other open world games without any consideration for how to make it work in a sonic game.
I'm sure the game will be fine, but it's so frustrating to see Sega gleefully show off how good they are at dropping the ball.
Imagine if this was just a tech demo reel to showcase to the audience how the looks and plays and some of the challenges and the technology involved and not an actual level in the game. Doubt it though.
I wished Sonic Frontiers turned out to have momentum-based gameplay, such as Sonic Utopia and Green Hill Paradise Act 2, which are two excellent proofs of concept of how open world works so well with such gameplay mechanics in Sonic.
Over the years, I feel Sonic has become much less controllable: he's always on a fixed or scripted path in air giant red rings or speed boosters. Levels have become bland, where you only press the Boost button and just go straight ahead until reaching the goal without even having to change the direction much.
The momentum gameplay mechanics on the two fangames I mentioned force the player to decide when to roll and when to run, and that will affect how much speed you gain. The idea is to roll down in slopes to gain speed and run up in slopes to maintain it. In the second fan game, after reaching a certain speed threshold, you enter mach speed (equivalent to Sonic's boost) which then lets you reach higher places and run sideways on walls). Because of these gameplay mechanics, those two fangames were some of the most fun, engaging and enjoyable gaming experiences in Sonic I ever had.
Here's hoping that SEGA one day implements these momentum-based gameplay mechanics in an open world Sonic game.
One thing that really bothered me, even from the first trailer at the Game Awards, was the frame rate. I’m not usually one to complain about that, but it was jugging pretty hard, and considering pop-in and this, it’s going to be pretty rough