I am not sure overloading Type in this way to think about lifetimes is good. It confuses me because a String and a String are the same Type. I know you add a little to try and explain that. It is appreciated, but adds indirection that is ultimately confusing. I understand why T & T was fine, that makes sense generically. I though would not try and explain by using generics. I want to understand this way of thinking, but I find I am worse off as opposed to just knowing the element string reference has to life as long as the contents of the vector do. Straight to the point.
Hey that's good feedback. This is an experiment for sure, and the conclusion might be that teaching it this way isn't worth the extra time and potential confusion.
What an amazing instructive video. Thank you so much!
Please, please, please, make more rust videos like this one
Agreed, these videos are excellent
Male,l really like yourway of talking,your voice etc, everything just makes people feel so comfortable , relaxing and enjoyable,
i use rust off and on and this is by far the best vid on lifetimes ive seen
Really looking forward to your videos, such a good content and very entertaining presentations
Thank you!
Thank you
I am not sure overloading Type in this way to think about lifetimes is good. It confuses me because a String and a String are the same Type. I know you add a little to try and explain that. It is appreciated, but adds indirection that is ultimately confusing. I understand why T & T was fine, that makes sense generically. I though would not try and explain by using generics. I want to understand this way of thinking, but I find I am worse off as opposed to just knowing the element string reference has to life as long as the contents of the vector do. Straight to the point.
Hey that's good feedback. This is an experiment for sure, and the conclusion might be that teaching it this way isn't worth the extra time and potential confusion.
At 25:10 ish it is T & T not T & U right? You used T & U to show the drop working.
You're right. I guess in my head I was thinking of that whole previous section when I said "T and U".
What is this colorscheme please?
"Solarized light" ethanschoonover.com/solarized/