hard no could be better but they keep shoving ideas that didn't work and the music doesn't mesh well with what they're doing and there isn't much emphasis on the ship with regards to the ocean like in phantom hourglass the difference is this game plays a whole lot like spirit tracks linear pathing on a ship makes the exploration limited as one needs to progress throughout the story This is all on top of how unamusing the bosses in this game look zokket is nightmare wizard from kirby and reclusa is bellum from phantom hourglass The battle mechanics take way too long especially out world enemy mechanics I think the subjective part is how everyone interprets this and from my perspective people are focusing way too much on the ign review such that they give the score higher even though the game itself reflects a 6/10 - 7.5/10 performance the npcs were very forgettable and I did all the side quests, its difficult to mention the citizens of concordia as a selliing point for this game since they aren't as unque from one another The sales also reflect the 6/10 - 7.5/10 only have 60k sales first week is a tenth of the expected initial sales. I like the graphics but the story and the enemy design philosophy including the final bosses just felt too profound to even be considered as any selling point especially for its price point there are better alternatives like bowsers inside story non remix, partners in time, superstar saga non remix
Man, this game looks so pretty. Once again showing how art style is king. Great video, and for that I’ll let the Pokémon Sword slander slide.
Thanks for an honest review
hard no could be better but they keep shoving ideas that didn't work and the music doesn't mesh well with what they're doing
and there isn't much emphasis on the ship with regards to the ocean like in phantom hourglass
the difference is this game plays a whole lot like spirit tracks linear pathing on a ship makes the exploration limited as one needs to progress throughout the story
This is all on top of how unamusing the bosses in this game look
zokket is nightmare wizard from kirby and reclusa is bellum from phantom hourglass
The battle mechanics take way too long especially out world enemy mechanics
I think the subjective part is how everyone interprets this and from my perspective people are focusing way too much on the ign review such that they give the score higher even though the game itself reflects a 6/10 - 7.5/10 performance
the npcs were very forgettable and I did all the side quests, its difficult to mention the citizens of concordia as a selliing point for this game since they aren't as unque from one another
The sales also reflect the 6/10 - 7.5/10 only have 60k sales first week is a tenth of the expected initial sales.
I like the graphics but the story and the enemy design philosophy including the final bosses just felt too profound to even be considered as any selling point
especially for its price point there are better alternatives like bowsers inside story non remix, partners in time, superstar saga non remix