Commodore Amiga -=Star Dust Wars=- director's cut

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  • Опубликовано: 13 янв 2025

Комментарии • 69

  • @one_b
    @one_b Месяц назад +14

    Appears to play like Silpheed on SegaCD and I totally approve. Nice to see something more unique for the Amiga in a sea of recent shooters and early arcade ports.

    • @imresoveny5868
      @imresoveny5868 Месяц назад

      Interesting ...similar in several other ways even though I had never heard of this game before.

    • @mattx5499
      @mattx5499 Месяц назад +1

      Yeah but Slipheed had 3D vector graphics and it could be done on the Amiga. The idea about the game is similar. I don't like the twitchy movement of the ship though. There should be some smoothing going on that would make it more pleasant. The animateded backgrounds look pretty cool. Seems like a decent game.

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад +2

      @@mattx5499 the movement issue comes from the mouse. the amiga mouse can't really handle smoothness. correcting it by code on that screen resolution couses other funy movement problems. meaning: if you move the ship by 1pixel or 2pixels thats double the speed and there is no between value.
      you can still play with a joystick but that has too issues by holding the movement speed at a fixed constans.

  • @matieucastel835
    @matieucastel835 Месяц назад +15

    Lol. Who knews that by 2024 it would be possible to see an Amiga conversion of Rebel Assault. What an incredible machine.

    • @RichPT
      @RichPT Месяц назад

      But it's not running on a standard Amiga. It's all cheating. It's nice work but lets not pretend someone could have made this game back in the day

    • @matieucastel835
      @matieucastel835 Месяц назад

      @RichPT of course it is running on real Amiga. I've tried it myself.

    • @matieucastel835
      @matieucastel835 Месяц назад

      @RichPT a CD32 would have handled it, or some look a like. This is amos code, no sorcery there.

    • @RichPT
      @RichPT 28 дней назад

      @matieucastel835 read the video description. It's an a1200 with 68030 cpu. This is a fake amiga. Real amiga is A500 with memory expansion to 1mb.

    • @matieucastel835
      @matieucastel835 28 дней назад

      @RichPT what are you saying ? The Amiga is a computer, not a console, designed from the start to be expanded (like you know, adding memory expansion on a 512Kb standard A500...). A3000 and A4000 have 68030 in their standard version. That's absurd to claim that they were not "real" Amiga, as absurd as saying that every DOS PC running with better CPU than a 8086 isn't a real DOS PC. Plus in the mid 90's 68030 on an A1200 werent uncommon in the Amiga world. We're not talking about using a pistorm or a Vampire card here.

  • @CelentAle
    @CelentAle Месяц назад +11

    Fantastic, stupendous, Superlative, Magnificent! Long live the Amigaaaa! 😎👍

  • @ironmaiden5658
    @ironmaiden5658 Месяц назад +10

    I loaded this on real hardware and a CRT 1084s.. It looks waaaaaaaay better than what it does in this video. This graphics style gives no justice on an LCD.. CRT all the way.

    • @Nebulous6
      @Nebulous6 Месяц назад +3

      Yeah. A real CRT like the Magnavox 1084 really works its magic on Amiga games. Of course, the Amiga hardware was all about exploiting CRTs. Hamulet is another game demo that will definitely not disappoint.

  • @Alex_Power
    @Alex_Power Месяц назад +1

    This is pretty amazing to see on the Amiga!

  • @hubertmitura2587
    @hubertmitura2587 Месяц назад +6

    Now time for AGA version and it beats Rebel Assault 😉
    Intel outside😁

  • @AmigaVR
    @AmigaVR Месяц назад +4

    The force is strong, Amazing 🤘🏻

  • @NaughtyPixel-t8s
    @NaughtyPixel-t8s Месяц назад +1

    Would have blew my mind seeing this on an Amiga 500 back in the day.

  • @matieucastel835
    @matieucastel835 Месяц назад +2

    This engine need to be use to make the ultimate Silpheed version on the A1200/CD32. What an achievement !

  • @jumblejag6197
    @jumblejag6197 Месяц назад +4

    Awesome!

  • @ncf1
    @ncf1 Месяц назад +3

    Wow! Fantastic

  • @blastvortex
    @blastvortex Месяц назад

    Absolutely gorgeous. Reminds me of the older 80s and 90s Sega arcade games I was fortunate enough to occ play or even just watch (always a line, very busy) as a kid, but better.
    Only two things bother. The A-Wing being 1.5x as speed capable the Y-Wing, the stages didn't feel they conveyed well. Otherwise, only the overall prevalence of the TIE Strikers then the abundant Advanced (not that common) in the Death Star battle were the only things that marred an exemplary performance.

  • @JustWasted3HoursHere
    @JustWasted3HoursHere Месяц назад +1

    What is the hardware configuration of the Amiga it's running on? Is this rendered in real time or partially streamed from hard disk or what? Either way, looks very impressive!

  • @Banjo_Kemose
    @Banjo_Kemose Месяц назад +1

    Superlativo! 😍

  • @temp911Luke
    @temp911Luke Месяц назад +1

    Looks impressive !

  • @CipherDiaz
    @CipherDiaz Месяц назад

    Just wish we had this in 1989, but better late than never :) Well done!

  • @maxmirni2768
    @maxmirni2768 Месяц назад

    love it - this a jaw dropping..... well done

  • @lucahitman
    @lucahitman Месяц назад +2

    great, perhaps with a first-person view it would be even more spectacular

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад +5

      Hi,
      We had tried this, but the game logic is different in this one. You can't really move or avoid the lasers in a pre -rendered (cockpit) environment. The enemies shooting at "your ship".
      Changing the crosshair into a ship was a decision influenced by STARDUST.
      other thing was that the cockpit can cover a very big part of the screen unnecessery where the action is.
      If only the wings was visible (like the arcade varsion) than the direction of the lasers wont match (not to mention the field of view).. it was weird! :)

  • @KarynRobertsUSA
    @KarynRobertsUSA Месяц назад

    Well done!

  • @TurboXray
    @TurboXray Месяц назад +3

    the FMV parts look really strange. There's a weird saturation push on colors that makes it just seem.. uncanny but not in a good way. Unclear why they thought that looked good. And the "ringing" from the over sharpness filter in spots is gaudy looking.

    • @imresoveny5868
      @imresoveny5868 Месяц назад +3

      If it had been possible to solve all of this in the original colors, we would have chosen that too, but then we would be talking about gigantic sizes but everything has a reason. All backgrounds used during the game are based on the same 16 colors....and that's not much! This was done in order to achieve a smaller size and a higher speed. Since we didn't draw it frame by frame but with HAM Convert, we were forced to push the saturation too far so that the converter detects the colors and not the luminance....and roughly the same reason why we took the picture sharper. The animations use delta compression in order to make them smaller and to further reduce the amount of data, we also used our own filter that filters out the smaller differences (considering the way the iff image is compressed), so if the image is not so sharp, the result would be full of "artifacts". Simply put... it's a back and forth game.

    • @NihilQuest
      @NihilQuest Месяц назад +2

      @@imresoveny5868 Matter of taste of course, but I actually liked how it looked, it's original, stylized. Certainly caught my eye.

    • @Reprogrammed_By_SEGA
      @Reprogrammed_By_SEGA Месяц назад

      @@NihilQuest is this not essentially doing what Microcosm did on the CD32?

  • @ilpojaaskelainen1552
    @ilpojaaskelainen1552 Месяц назад +1

    Haha! Fancy graphics, I give you that!

  • @jauspicios
    @jauspicios Месяц назад +1

    Hello. What king of accelerator and how much ram ?

  • @Nick-Cooper
    @Nick-Cooper Месяц назад

    Sounds in space? Yeah! :D

  • @oRBIT2002
    @oRBIT2002 Месяц назад

    This is insane! Wow! :)

  • @trydowave
    @trydowave Месяц назад +1

    could this have run on a CD32 back in the day or does it need an accelerator? Whats the frame rate impact?

    • @prometeusz1984
      @prometeusz1984 Месяц назад +2

      Needs fast ram and accelerator for optimal frame rate according to the project page and fast HD

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад +3

      The key is the reading speed. A lot of things comes streamed from the HDD. CD32 has (sadly) very slow CD-reading. :D

    • @trydowave
      @trydowave Месяц назад +2

      @@electricblacksheep3186 This is an FMV background though right? Didnt Microcosm do something similar?

    • @imresoveny5868
      @imresoveny5868 Месяц назад +2

      @@trydowave If this is an explanatory question, then yes, but there the picture and the framerarte were also smaller... if I remember correctly, precisely because it could handle the reading. CD32 image is now being uploaded. I don't think it will run properly on an original CD32, it's more to help those using emulator.

  • @kevg3563
    @kevg3563 Месяц назад

    Very nice. It would be amazing if you could use real 3D polygon enemy fighters (Galaxian 3). You could do it efficiently without using any sin & cos stuff at all because the enemy are all coming from one direction. All you would need is a simple perspective projection algorithm.

  • @theamigashow9506
    @theamigashow9506 Месяц назад +1

    🎉🎉🎉

  • @peterkreculj291
    @peterkreculj291 Месяц назад

    Very cool

  • @EnjoySynthSounds
    @EnjoySynthSounds Месяц назад +1

    Maybe Retro Games can get the license and put it on the Amiga full size in 2025?

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад

      I fear trouble can easily come with that. It is a fun made homebrew game. My "theory" is that it is under the radar only becouse it is an older platform that is not considered as a possible (and prophitable) income source. Puting it on some console or something like that means more attencion and someone somehow has to take serious responsibility for it.
      We have a saying : "Don't pull a cat's tail.."
      ..or a mouse in that case.. :)

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад

      still, i appreciate the idea! :)

    • @electricblacksheep3186
      @electricblacksheep3186 Месяц назад

      But as i know (We found it accidentally) one of your demo (BAD APPLE) is already on the Vampire's Coffin OS, so who knows..

  • @bighairydel
    @bighairydel Месяц назад +2

    amiga 1200? cd32?

  • @lucal7756
    @lucal7756 Месяц назад

    Unbelievable! 😲 Not even AGA?!

  • @noraretrouciech
    @noraretrouciech Месяц назад +2

    SZOK!
    Jakiebto ma wymagania?

    • @Saberman
      @Saberman  Месяц назад +1

      Z tego co piszą twórcy: A1200 (HDD) +FastRam and Accelerator (for optimal framerate).

    • @noraretrouciech
      @noraretrouciech Месяц назад

      @ no jo. Pytanie jakie to turbo? Czy na 030 git czy 040?

    • @Saberman
      @Saberman  Месяц назад

      @@noraretrouciech 030.

    • @Cios_SX32Pro
      @Cios_SX32Pro Месяц назад +1

      @@noraretrouciech targam w ciemno :)

  • @GustafStechmann
    @GustafStechmann Месяц назад +4

    this is witchcraft

  • @davidyoutube1312
    @davidyoutube1312 Месяц назад

    bordel c'est en AMOS ...

  • @Geryboy666
    @Geryboy666 Месяц назад +3

    the backround looks nice for the time, the gameplay is totally trash.

    • @imresoveny5868
      @imresoveny5868 Месяц назад +3

      On the bright side, there were things that we wanted to solve differently, but in these types of games, the gameplay is quite limited in terms of what you can do with them.
      Thank you for taking the time to watch the video and share your opinion with us, but this is an overly simplistic opinion.
      We don't know the tastes of every player, and there are things that not everyone likes.
      If you also have an opinion on how the gameplay could be improved, I would be happy to hear it as well. These opinions will be the basis of further games.

    • @Cenon2_
      @Cenon2_ Месяц назад

      @@imresoveny5868 the 3D depth of the sprites needs some serious love. Judging from the gameplay video it was very hard to align the fire trajectory and vice versa where to dodge the enemy projectiles.

    • @imresoveny5868
      @imresoveny5868 Месяц назад

      @@Cenon2_ Calculate?...No. Since we are not talking about a power machine and this is a basic code, we tried to avoid two things. One is unnecessary calculations. The other is the amount of images that can be used in the graphics storage. In the case of shots, the result was 500 different images. Two colors/25 different positions/10 depths. Above 1000 images, AMOS freezes for me, so if I refine the angle further, there would be no room left for the opponents' images. The other thing...If the opponents only shoot forward, then there is no conflict, so they have to shoot towards me, and I have simplified this calculation quite a bit... This is why the opponents' projectiles move so strangely. But since I didn't like this solution either, I changed it to a better one... I hope.

  • @achaney
    @achaney Месяц назад

    what the hell

  • @gitara2D
    @gitara2D Месяц назад

    I find your lack of faith disturbing :)