Stardust Wars (Star Wars Rebel Assault Clone) Director's Cut on Vampire Apollo V4 Standalone Amiga

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  • Опубликовано: 13 янв 2025

Комментарии • 8

  • @fasih_rehman
    @fasih_rehman 8 дней назад +2

    I still can't get over this is programmed in AMOS!

    • @manueljesus3147
      @manueljesus3147  8 дней назад +3

      Now imagine something coded from the ground up for V4 using SAGA features such as PS2 quality 2D pixel scaling, texture mapped PS1 level geometry, HD video background in 24 bits with full texture transparency and 16 bit sound.

    • @fasih_rehman
      @fasih_rehman 8 дней назад +1

      @@manueljesus3147 we keep having this discussion - which developer is going to do this in such a small market space? Perhaps porting an indie PS2 game is more plausible since the work is done, it is getting it on to the V4. As with this game the native IDE interface is to slow for streaming assets so using the V4 IDE make perfect sense.

    • @manueljesus3147
      @manueljesus3147  8 дней назад

      @fasih_rehman overall this scene has too many collectors (hoarders) non productive consumers who don't want to spend $$ new softwarecontent. A vast majority of funds are spent on acquiring hardware. They want nostalgic reuse of old content libraries. The library of content is good enough that folks aren't willing to spend money on new content when the old stuff fills their need. You can't sell new ice to old eskimos.

    • @fasih_rehman
      @fasih_rehman 8 дней назад

      @@manueljesus3147 absolutely right, but it is also not just the software it is also the hardware. Look at all the butt hurt Vampire and PiStorm get too. Then new projects like A600GS and the new 1200 board from AmigaKit.

  • @piyushkhengar
    @piyushkhengar 4 дня назад

    Wow!

  • @hubertmitura2587
    @hubertmitura2587 8 дней назад +2

    I need to try, looks gorgeous