How To: Make a Blinky Eye 👁️ |

Поделиться
HTML-код
  • Опубликовано: 8 янв 2025

Комментарии •

  • @ghostderazgriz
    @ghostderazgriz 5 лет назад +20

    The way he says "Lets make a blinky eye" like a mad genius is great.

  • @nudger1965
    @nudger1965 5 лет назад +8

    Loving the new quick tuts Rich.Will Kitty be joining in at some stage? Thumbs high.

  • @TheMitchZone
    @TheMitchZone 4 года назад +6

    Thanks for this, but you didn't show how to make him blink automatically while in play mode tho.

  • @kazechan1o1
    @kazechan1o1 5 лет назад +4

    I love this, more Please! I'm kinda stupid and impatient so these fast ones are nice.

  • @AscendantLizard
    @AscendantLizard 5 лет назад +2

    Love these new mini tutorials! This is just the sort of tip that I needed for a project that I'm working on this weekend.

  • @AsgerJ
    @AsgerJ 5 лет назад +1

    Richard is magician and seems like a wonderful human being!

  • @dimoslaros724
    @dimoslaros724 3 года назад

    For the continued/looped blinking you just need to do one eye, then connect a signal generator to the switch and move the NOT gate to the other set of animation (the closed eye one).
    The Signal generator should have the following values:
    Sweep Seconds: 1.0
    Phase offset 100%
    Pause time Range 0.1s and 0.1s
    Max value range: 1.0 on both sliders
    Min Value Range 0.0 on both sliders
    Clone the eye and you have 2 synchronized eyes.
    Double check so both eyes should have the same precise values.
    You are welcome. 👍
    Edit: why make only one? Because you might wish to have diversity in the eyes so you could easily modify/customize and create new pairs of eyes for different characters having different characteristics.

  • @uberbyte7467
    @uberbyte7467 5 лет назад +2

    I love these! Your really talented! Thanks for sharing your information for future dreamers.

  • @powerblades
    @powerblades 5 лет назад +2

    So cool! Thank you!👍🏻

  • @jzilla1234
    @jzilla1234 5 лет назад +1

    This one had the right level of sass

  • @jlazarus984
    @jlazarus984 5 лет назад +7

    Now I'm just l watching these for Richard's voice lol

  • @russellmillar2736
    @russellmillar2736 5 лет назад

    I tried using a bolt connector to do this, and I couldn't get my eye lids to rotate the way I wanted, it was so frustrating!! This is a MUCH better method. Thank you!

  • @Swickful
    @Swickful 5 лет назад +1

    Keep em' coming, Rich :)

  • @seanmcnabb6115
    @seanmcnabb6115 5 лет назад

    Mini tutorials are the way to do it!! 👍👍

  • @enochroot9438
    @enochroot9438 5 лет назад +6

    so if you do it to just one eye is that a winky eye?....

  • @anasbakhit4303
    @anasbakhit4303 3 года назад +1

    this does not work, when I made a New Sculpture for the eyes lid to my character and follow this video step by step the eye lids will glued together even if I didn't even glue them out when I backed up to unglue them the microchip will disappear from the screen and the assembly mode will be locked, so when I backed all the way until the microchip screen shows up the eye lid will be glued back together again.
    then it turns out that this video have jumped some sections because you had to sculpt the upper eye lid alone and Do Not Copy It! instead start a new sculpture for the lower eye lid for this to works, which i did and it works.
    then there's another problem, the video in the end made the eye blink via switch which I didn't came here for that, I wanna made the eyes blinks dynamically in play mode.

  • @CornflakesCereal
    @CornflakesCereal 5 лет назад +4

    How do i make the eyes blink every now and then while they’re in play mode?

    • @henrique123451000
      @henrique123451000 4 года назад +3

      I'm still learning things, but i used a signal generator attached to the switch. And it worked, just needed to tweak the settings on the signal generator a bit. Hope it helps!

    • @youshallnotpass3937
      @youshallnotpass3937 4 года назад

      @@henrique123451000 I did what you said but now the eyes are closed all the time and opens randomly instead of blinking.

    • @dimoslaros724
      @dimoslaros724 3 года назад

      @@youshallnotpass3937with the signal generator connected to the switch, just move the not gate on the second (closed eye) connection string. Inside the signal generator have th values: sweep seconds 2.1, phase offset 90%, pause time range 0.1s and 0.5s. In the max Value range first two sets are 1.0 and the Min Value Range should be 0.0

  • @Vic-Valentine
    @Vic-Valentine 5 лет назад +5

    when i do it to my character and press play they just bug out and fall off

  • @jonathanshaw7355
    @jonathanshaw7355 4 года назад

    Awesome

  • @fatguy338
    @fatguy338 5 лет назад +1

    Question, what's the purpose of having the first keyframe? Wouldn't it function the same without it?

    • @KittyPowers
      @KittyPowers 5 лет назад +2

      Its not strictly necessary in such a simple set up as this, but if you were to make a more complex state machine, you'd probably end up wanting a default state that you could activate, which in this case is the open eyes keyframe.

    • @fatguy338
      @fatguy338 5 лет назад

      @jesse quiner you can set key frames to ease in and out so that's not quite right, but I see what you mean kittypowers, if you're using complex logic it's easier to have a wired setup rather than a default one.

    • @jadenepia5960
      @jadenepia5960 5 лет назад

      @@fatguy338 that's literally what he said

    • @fatguy338
      @fatguy338 5 лет назад

      @@jadenepia5960 what who said? I was trying to explain to jesse that you can have a single key frame that gradually falls into place and falls out of place, so not a 1 frame transition, While also letting Kittypowers know that I understood their answer

    • @jadenepia5960
      @jadenepia5960 5 лет назад

      @@fatguy338 you said jesse wasn't quite right and then said exactly what he did but with different words

  • @michaelnielsen1000
    @michaelnielsen1000 4 года назад

    When I do this on my puppet, the eyelids come apart a little on play. But if I make them the exact same way off the puppet (on a new head) it works perfect. But then if I scope in and attach that head to my puppet, it breaks again. Any ideas what I'm doing wrong?

  • @Benshirawolf
    @Benshirawolf 5 лет назад +1

    Thx you mm

  • @hollowdestroyer4220
    @hollowdestroyer4220 4 года назад

    When does dreams release?

  • @jordomaller
    @jordomaller 4 года назад

    Mine goes all fuzzy when I try to make a new sculpture. How is your head still clear?

    • @logat1847
      @logat1847 4 года назад

      Jordan Maller turn looseness down

  • @Rick.Grayson
    @Rick.Grayson 5 лет назад +6

    Richard is the best! 💕🏳️‍🌈🦄

  • @omarnunez2321
    @omarnunez2321 19 дней назад

    Nocrei que fuera tan facil😮😮😮

  • @cronus7500
    @cronus7500 5 лет назад

    Is that Kitty Powers I hear??

  • @davinvincilione1809
    @davinvincilione1809 3 года назад

    Ya so I can't scope in to select and move the eyelids so I can do this this is pissing me off

  • @ashkanani3622
    @ashkanani3622 5 лет назад +2

    Is dreams playable if so HOWWW 😂😭😭

  • @stanleypgreen1
    @stanleypgreen1 5 лет назад

    Why does one keyframe have a ‘not gate’?

    • @samvisser9408
      @samvisser9408 5 лет назад +3

      So when the second keyframe is inactive the first one (open eye) is active by default. Basically, if a signal goes through a NOT gate, the gate itself produces no signal, and when no signal goes through, it outputs a signal.

    • @stanleypgreen1
      @stanleypgreen1 5 лет назад

      Thanks for that!

  • @tiedänkö
    @tiedänkö 5 лет назад +1

    2:40 and what?
    P.S. he made just 2 or 3 frames, but this animation like a minimum 30 frames

    • @KidGamingFTW
      @KidGamingFTW 5 лет назад +5

      No lmao it's just interpolation between two frames that's happening. He just increased the time it takes from one frame to go to the next and the system smoothes the transition from open and close with the amount of time given. So you can make two frames but have them smoothly transition through both of them

  • @ertlpercyproductions1557
    @ertlpercyproductions1557 4 года назад

    Get back on lbp Mm

  • @SonicSympothy
    @SonicSympothy 5 лет назад

    2:20 Who else cringed? 😂