I have a better one.... The super mini pekka... Let's take the random pancakes drops that it does to heal anyone around it...... That's a good idea right?
I think that a great concept would be oneshot troops under like 34% health Level 11 stats : Hp 1360-1600 Same damages ( 720 ) Same speed Easier to redirect Slightly higher speed
@@giornogiovanna7671 I think it's still more balanced than most evos, cause he would only get a small health boost so he'd survive longer as he can still get killed fairly easily. Also, it wouldn't be game breaking as overleveled card would need to take many hits before being killed. He doesn't get any attack upgrade, but it will make him an even better tank killer while not covering his swarm weakness.
Maybe it spawns as a tiny mini pekka that can be taken out with a fireball, but gradually grows to a full sized pekka, with half the speed of a mini pekka, and nearly the same damage as a regular one
i feel like having it have a 20-40% chance to drop a pancake after killing a troop, the pancake will heal and give him more speed + dmg; the healing can stack but not the other boosts
I think it'd be great to add overdrive mode to pekka, which severely increases speed and damage but drastically decreases attack speed, allat happening when pekka is 20-40% health or less
@@TheInvertedBox You read it wrong homie, speed and attack speed are different things. Attack speed is second per attack and speed is tiles per second.
@@TheInvertedBox You read it wrong homie, speed and attack speed are different things. Attack speed is second per attack and speed is tiles per second.
Evo Mini Pekka: Gains 25% damage bonus per second while not attacking up to 150% then unloads all damage onto one person. Evo Pekka is the same but with small damage area.
Pancake idea when the mini p.e.k.k.a kills a troop it drops a pancake and the pancake acts like a permanent stat boost for any troop who takes it. + 0.25 tile splash
Nah give the pekka a second sword that does something interesting, it can be a danger that does less dmg the main sword and attacks twice before the main sword can hit once. Or maybe implement a pancake that does something stupid.
@@edwintomkg5935 Archer evolutions do not have any abilities from other cards. They have a longer range and deal more damage from farther away. if you're thinking they're similar to magic archer, magic archer has a piercing effect, archers don't. and magic archer's arrow range is farther than the range he shoots from, meaning he can hit the tower from the bridge. Archers can't.
I have a better one.... The super mini pekka... Let's take the random pancakes drops that it does to heal anyone around it...... That's a good idea right?
lol >< Sure!
The sad thing is they may not reuse a super card concept, but a good idea indeed
also give it like infinite damage
@@truthseeker7815i mean they used the super barbarian concept
They should make it drop a pancake mine every 5 times a little less damage than the balloon bomb
Mini pekka Evolution: Gains damage overtime when he doesnt attack. All accumulated damage gets wasted on next hit. The cap is the same damage as Pekka
Mini Pekka already deal almost the same damage as Pekka
pretty useless since mini Pekka and regular Pekka do around the same damage.
@@QuangBui-tx9on Oops, then double his damage
I like how the archer attacks both mini peka at the same time
I think the babies are the best option. If they deal the same damage they are OP
even if they do less dmg they are still going to be op because mini pekka has very low cool down anyway
Babes will be good on nornal pekka.
@@minky1219 cool down? Blud you gotta cyle with elixir
micro-mini pekkas
think they mean hit cooldown@@bobherobrine3415
I think that a great concept would be oneshot troops under like 34% health
Level 11 stats :
Hp 1360-1600
Same damages ( 720 )
Same speed
Easier to redirect
Slightly higher speed
Balanced
One shot troops under 99% health
@@giornogiovanna7671 I think it's still more balanced than most evos, cause he would only get a small health boost so he'd survive longer as he can still get killed fairly easily. Also, it wouldn't be game breaking as overleveled card would need to take many hits before being killed.
He doesn't get any attack upgrade, but it will make him an even better tank killer while not covering his swarm weakness.
@@Maladaptivedaydreamer754Pekka be 4 elixer
that's actually a pretty cool idea
The mini pekka babies, wouldn’t they be called mini mini pekka
BABY P.E.K.K.A
He's the mini mini pekka
i like all the ideas they are so cool
Cool concepts
GREEEEEEAT! GOD BLESS YOU! HE GAVE YOU AND INCREDIBLE TALENT!
Thank you!! 🙏🏼
Maybe it spawns as a tiny mini pekka that can be taken out with a fireball, but gradually grows to a full sized pekka, with half the speed of a mini pekka, and nearly the same damage as a regular one
PERFECT!
i feel like having it have a 20-40% chance to drop a pancake after killing a troop, the pancake will heal and give him more speed + dmg; the healing can stack but not the other boosts
I think it'd be great to add overdrive mode to pekka, which severely increases speed and damage but drastically decreases attack speed, allat happening when pekka is 20-40% health or less
Increases speed and at speed while decreasing attack
@@TheInvertedBox You read it wrong homie, speed and attack speed are different things. Attack speed is second per attack and speed is tiles per second.
@@TheInvertedBox You read it wrong homie, speed and attack speed are different things. Attack speed is second per attack and speed is tiles per second.
the babies are the best idea. if they were extra fast, with 30% hp and 60% damage of original
A big jump like the megaknight that has a 4 tile range, lands on the sword dealing aoe damage
A minipack with the speed of a bandit is an imba 🔥🔥🔥🔥🔥
Nice bro
Evo Mini Pekka: Gains 25% damage bonus per second while not attacking up to 150% then unloads all damage onto one person. Evo Pekka is the same but with small damage area.
I think a good idea would also be giving it a very high attack speed. 2 cicles for a stupid high damage lumberjack sounds like a good deal
If the dash one gets used it would be 5 cycles or something to make it somewhat balanced
I’d say the minipekka gets aoe and the dark Prince charge and pekka gets a larger aoe and mega knight slam
My concept is that he does Splash Damage. Mini Pekka can't fight Swarms so that would be extremely useful
I ❤ the baby mini Pekka concept
its very op
Bro mini pekka is already too op
Maybe It will spread pancake in the arena, just like super mini pekka
I think a siphon type of system where when he kills he heals like 15%
BRO IS TRYING TO BREAK THE GAME.
mini pekka 4:
increased health
ability: respawns 1 time
this will be disastrous for the meta game
New Concept: Every 1.7 seconds on the Arena, can do 27 extra damage. This can stack.
My idea is that when mini pekka hits it push back troops like the log
Pancake idea when the mini p.e.k.k.a kills a troop it drops a pancake and the pancake acts like a permanent stat boost for any troop who takes it.
+ 0.25 tile splash
Those were legendary abilities
I like so much the last one
El concepto número 3 es muy buena idea pero le quedaría mejor al pekka
אוי לא לא רוצה לשחק עם קלף כזה במשחק 😂
זה ממש עוצמתי
Without translation I don't even know what you are saying 😅
Explaing the hook + peeka concept: it just fell in love with the fishman and peeka borrowed fishman's to the battefield
1st one was fisherman
2nd one was bandit
3rd one was golem ( producing babies on dying)
Yes I noticed that + are you playing brawl stars?!
@@kadoshado yes i am playing brawl stars for 3 years long and clash royale for 8 months
@@k29-brawl41 omg the same thing
cool
It should do a big area damage
i think for pekka it'll be the same as royal giant or something
My idea is it doing more damage to 90-100% hp troops
Evo cannon its my fav card lol
I think dropping a rage spell that lasts longer
bro did you realize every evolution are common cards
It could just explode when it dies, like super Pekka from coc
We will call the hook mini pekka the “hooka”
lol
I think he would kill and then heal himself with pancakes like super mini pekka except he doesn’t do 100,000 damage
If mini pekkas children,then that means,PEKKA IS A GRANDMOTHER🥳🥳🥳🥳🥳
Nice Editing😂
concept 4: PANCAKES
How was the archer tower shooting 2 arrows?
2 good !
I mean mini pekka is a rare and they make evolutions for commons and rares so fair enough
4 concept: mini Pekka evolution+healing to full health every 1 sec
I have one concept:have the mini pekka do knock back and splash damage
Babies concept best ❤👍
Mini PEKKA with MiniGun
I said, the first one is the best place probably the most OP two and if you have the hook, can you just hook to the tower like if it wasn’t Dash
First concept:Fisherman Hunter
Oh oh oh how about a spiked mini pekka so when hit it does spiked damage or a self destruct when killed
Nah bro, if he don't drop pancakes to heal himself, ION WANT HIM 😤
Mini pekka evolution: Turn to normal P.E.K.K.A.
Mini pekka + babies ❤ ❤😊😊 will be great if came 😊❤
Concept #2 = mini zombie of minecraft
(No se ingles)
Nah give the pekka a second sword that does something interesting, it can be a danger that does less dmg the main sword and attacks twice before the main sword can hit once.
Or maybe implement a pancake that does something stupid.
Mini pekka with rage spell
The animations 👌👌
I think it is best to make it only 1 baby
EL MINI MINI PEKKA SE VOLVIO CANON
A splash damage would be enough
give him healing pancakes!!!!!
nah turn him into more balanced sauper mini pekka
That would mean grandma pekka
Daño de salpicadura 💀
I have a better idea, attack does area damage
or hear me out. spin attack so it can hit multiple troops.
I think he would probably have double damage per hit. max at 4 hits
never gonna happen , mini pekka himself deals a lot of damage (enough to kill EVERY individual troop in the game) 2x damage is off-limits
Evo Mini Pekka would literally be wiping the floor with a regular pekka, that's such a horrible idea
How about extra damage for 1 hit
Tower attack both babies 🤨
Mini pecklets
What about splas damage?
Why not just make a mega pekka legendary that only targets buildings but it's slam hits everything around it on the ground. It can cost 10 elixer. :p
El concepto de las mini mini pekkas iría en la evolución de la mamá pekka
Honestly let’s just give it infinite damage and make it really slow
1 scarmi counters all that lmao
Power mini pekka
Evolution : Mini Pekka did'nt attack any troop or building ..... just ran for TOWER ; /
P.E.K.K.A's evolution be like
When she dies two mini pekka will born. I think this evoloution will broke the game
0:15 bandit + pekka = evolved pekka
Quiero que sea el mini mini pekka pero en ves de que diga aña soña soñary soñar sonara hoooo 🥵
baby mini P = ebarbs
I say that he gets splash damage
Me gustan los mini mini pekka
Totally balanced evolution card
Mini PEKKA + dash 🔥🔥🔥
no tf? that is not fire. that is cold. very cold. antarctica cold. giving cards the abilities of other cards is not an evolution concept.
@@Chimpin_ Then why do Archer evolutions exist?
@@edwintomkg5935 Archer evolutions do not have any abilities from other cards. They have a longer range and deal more damage from farther away. if you're thinking they're similar to magic archer, magic archer has a piercing effect, archers don't. and magic archer's arrow range is farther than the range he shoots from, meaning he can hit the tower from the bridge. Archers can't.
Give him pankakes
The mini P.E.K.K.A babies is abit...
Inappropriate
I don't know the story of mini P.E.K.K.A but i think that's a child
The babies