It's honestly just silly how consistent the quality of this channels videos are. I get so much out of each upload, even with the stuff I thought I was already rather well-versed in. Hoping to see more longer videos like this one in the future! The both of you seem to put so much love and care into every detail of the script, editing and lighting, and it really pays off - I'll sometimes throw on one of your vids as background noise while I'm doing stuff around the house, only to find myself drawn back to the screen to watch intently. Keep it up, gang!
I was once involved in a discussion on a ttrpg forum where a few people actually argued, that you only have to read about 20% of the rules, because the rest never comes up anyway. But how are you supposed to know before hand which 20% will be relevant for you? You don't have to memorize it all, but read the whole thing for crying out loud!
The bit that got me baffled was this poster's readiness to search for tips and tools online, including to read. Just as long as it WASN'T the rules! I don't know where to start! - Daði
@@Mystic-Arts-DM as a GM of 15 years, I read through every book to steal ideas for my own party's homebrew that matches our needs. Part of the reason for this is; literally ONLY 1 person out of ~70 of us(excluding me), has actually read the phb and dmg. Another 2 have read about half of the phb. Everyone else couldn't even be bothered to read through the whole character creation or even their class abilities 🙄 most of them just grab a random RUclips video or tiktok short and ask the GM to help them "make this." One of my players told me they came to game, not to read, which left me bewildered because how were they supposed to know how to game if they hadn't even an inkling of the rules? 😅
I manditorily gush on every video for the algorithm but I really can’t help but be blown away by how consistently useful and professional every one of your videos have been so far. Keep up the excellent work!
I honestly can’t believe your channel is so new! The quality of content is incredible, and somehow it feels like your videos have been on my “need to rewatch this again later” list of DM videos for years. Not sure how I DMed before these 😂
This can't possibly be your first youtube channel, right? Nobody comes out the gate swinging this hard and hits every single mark flawlessly every time. Great audio & video quality. Confident and well-paced cadence, volume, and tone of voice. Frequent uploads of videos with consistently high quality. When I subscribed, I was shocked at how new the channel was. Keep up the great work!
love you Dadi and Anna!!! you two make amazing content. I'm always stoked to see when you post another video!!! I'm a newish DM (Been running my first campaign about a year now) and ive been considering getting the 2014 dmg a while but i kept hearing how messy it was and now that ive seen your review of the 2024 book im totally sold. getting it for myself as a christmas gift.
I LOVE "So you want to be a Game Master" by Justin Alexander!!! I guffawed when you held that up at the end. But tbh, if WotC didn't release Baldur's Gate: Descent into Avernus, I never would have come across him as early as I did. Justin is a great mentor for DMs who want well-defined tools for running games! Really love your channel and I look forward to seeing more content from y'all! Peace!
I thought that was hilarious, too. I just finished reading that book about a month ago - cover to cover - and I'm not surprised Dadi gave it a shout-out. I have the new PHB and DMG, too, and am just finishing reading the PHB. I'll be starting the DMG within the next few days, I imagine. Great video as always!!
I came a Long way watchin thousands of d&d youtubers and beeing bored of the same advices over and over again.. you‘re on a whole nother level! Every 10 seconds comes an advice thats worth of pure gold! Thank you for your cozy & lovely Videos!♥️
I appreciate how often you stress in your videos that just because something might be bad in a 'general purpose' way, doesn't mean it can't work perfectly well in the right situation or with the right group. So much sensationalist content out there, it's refreshing to hear nuanced takes that encourage people to think outside the box and do what works for them.
More players mentioned!! This video has a longer runtime than the others but the care put into the pacing was excellent. You guys are doing excellent work!
For me, it's the second best DMG, and the best for new DMs. I love the original AD&D DMG (not the one you brought up but the previous edition from 1979) but it certainly wasn't accessible. In my own experience I found that I'm using the 2024DMG more than the 2014 one, but sticking primarily to the 2014 edition for the PHB. I think that's something we're going to see a lot of going forward--people mixing and matching the two revisions. In many ways 2024 D&D reminds me of 2E, in that it's a more family-friendly revision with the edge taken out of the game. It's good that it's not offensive, but sometimes it comes across as too bland.
To the note on chases, I recommend looking into the one featured in "The Fiend of Hollow Mine" adventure in Journeys Through The Radiant Citadel (A horribly underrated adventure anthology in 5e that has one of the coolest worlds i've seen)! That was the one that made them click for me and I have enjoyed running them in my games. Edit: The lack of homebrew rules is troubling for me, esp as someone who experienced the OGL crisis firsthand. I won't go too deep into what that is (there are plenty of vids out there that do), but I have a feeling that these methodologies were taken out so that another Pathfinder situation (where DnD creates its own competition) is less likely to happen.
My 2 cents: • Great review and thank you for the timestamps. It makes it easier to go back and watch sections I want to see again. • If you playing another fantasy system, the DMG is still a fantastic resource of ideas. Worth reading even if you're playing Pathfinder, Dungeon Crawl, 13th Age, etc.
I don't really comment that often but I have to say since your channel popped up I watched almost all of your videos. Just wanted to say you're doing an amazing job reaaaally consistently. 😁
It's great to hear that the new book is more effective at teaching and conveying the rules. Layout and organization are such an underappreciated part of game design. You can have the greatest game in the world, but it all goes to waste if no one can parse how the game is meant to be played and how to get the most fun out of the mechanics. Also, that story about the adventure for the Axe of the Dwarvish Lords was hilarious. The more tidbits you share about your own games, the more interested I am in hearing more about the setting and adventures.
Is it better then 2014. yes. But also to all dnd players. I urge you to try other ttrpgs. Especially the ttrpgs who have free rules online. Takes 1 session to learn the basics and make characters in World of darkness. And it does things dnd can't, hyper story based modern day environment. Dnd is good, but one of my main mistakes was trying to crack the system into doing something it's not designed to do. Pathfinder might seem complex. It kinda is, but lv 1 it's equal to dnd, but the all the ruels are open source, free online and supported by the developers. , so you can just try it and decide if you like it or not.
Since Dadi called it out: people in the comments, tell me your favorite non fantasy systems and why, please!! I'm trying to tknow more about other games than just my usual D&D 5E and similars
I've got too many recommendations to list, but here are a few: Monster of the Week (a monster hunting game in the Powered by the Apocalypse tradition) is great fun for one-shots, and it's simple enough that after an introduction to the game it's a great opportunity for non-DMs to try out GMing too. I also love Paranoia (which is roughly like if 1984 was played for laughs) for one-shots, although it requires a little more buy-in from the group and a bit of mutual trust and respect so that people don't get mad when their "teammates" laser them in the face for committing treason. For something longer, Lancer is incredible, it's a sci-fi mech game with a lot of tactical depth and character customizability. It's a lot to learn, admittedly, but there's an excellent official (and free!) character creation software called COMP/CON that really aids the process. I'd also be remiss not to mention Wildsea, which is technically fantasy by definition but completely distinct from the elves and dwarves, swords and magic type fantasy one would expect. Instead, you're sailing chainsaw-powered ships across a sea of swiftly growing trees, with playable ancestries including cactus people and a hive mind spider swarm inhabiting a single body. For full disclosure, I haven't played this one yet, my group's trying it out for the first time on New Year's Eve, but I've heard great reviews and just reading the book has been such an enjoyable experience with the imagination that went into it!
Best campaign I ever played in was a three year Star Wars campaign using FFG's Age of Rebellion/Edge of the Empire system. It uses custom dice that take a bit to get used to, but the system works quite well overall. Lots of incremental character build options, tons of gear/vehicle/ship customization. In the hands of a DM who really knows the setting, it feels just like being in a Star Wars movie. I played as a heavy weapons droid who carried around a giant turret that was supposed to take two people to use, it was great. I made life hard on the DM by being too damn strong and beefy, but he gave me that turret, so this was his own fault. 😂
Secondary shoutout to Exalted, which was originally a White Wolf system. The mechanics are sorta finicky, but the Asian-inspired setting is really cool. Very flashy, over-the-top abilities with a totally non-Tolkien-esque lore and flavor.
It depends what you are looking for but if you are wanting something nothing like DnD (TTRPGs that are not tied to a fantasy setting) I recommend the following: - Monster of the Week (MotW) is a system based around investigating paranormal happenings a la X Files, Buffy the Vampire Slayer, or even Scooby Doo. It works on a 2d6 system, and is less mechanically dense compared to 5e. Overall, the game is way more focused on its narrative and how characters interact with each other and a rules light system really goes a long way to support that. - The Walking Dead Universe TTRPG (TWD) is based on the TV show/comic of the same name but you don't have to run games in its universe. All in all, it's a solid zombie apocalypse system that aims to capture the humanity of survivors and test the content of their character. There's a stress mechanic, and the margin for error is big enough to be a constant threat always hanging over the players. Despite this, roleplay and character connections are incredibly important too (the anchor mechanic my beloved). I highly recommend this system, and it also has a whole section on solo play so if you want to try it out for yourself you can no GM required. Now I have played both of these systems so I feel pretty confident in recommending them, but i'll also throw out some names of systems that I like but just haven't played: - Utopia TTRPG - Blades in the Dark - Candela Obscura - Shadowdark - Liminal Horror RPG Cheers, and I look forward to hearing about any other systems from other commenters!
I'd be surprised if the major D&D channels aren't reaching out to you for collabs. Thumbs up to your future - hope you keep sharing LEARNED good tips, love it.
I wasn't planning on buying any of the 2024 books, but this video changed my mind about the 2024 DMG. It's true, the 2014 DMG is pretty much a big wall of text that is mostly useful for inspiration, magic items, and tables. With your review or sounds like the "guide" aspect of it is massively improved, and I'll probably pick it up.
Love your videos. I'm glad you only did this video now, cos right now is when i am deciding if i should buy this, and you have convinced me. I still hate HAsbro and WotC for the evils they commit, but like you said, this book ain't that. And i just realised the picture on the cover is Venger! The villain from the old D&D cartoon!
I’m a 5e refugee that left D&D for PF2e - and we likely wont go back. But like a commenter above, I too think I might pick this up because of this video - even though I’ll very likely never DM a 5E.2024 game. Thank you. Re: chase mechanics, I remember that the Dungeon Coach made a video about a system that seemed to make a lot of sense. Never got to use it before we made the jump though.
I have a copy of the 2024 DM’s Guide sitting next to me right now. It’s great, I love it. You mention the multiverse chapter from the 2014 edition, and I will say that when I need to look up info on the planes of existence, I still go back to 2014 5e for its much more detailed content. But it should have been an appendix, not freaking Chapter 2!
Nice review. I've been leaning away from 5E in favor of simpler systems as a DM personally. However, it's good to know that the new DMG is worthwhile. The girlfriend high five was a definite upgrade from the waving hand.
Since I started running games back in 3rd edition. I've always approached DM'ing like an open book exam. Read and understand the reference material (The Manuals) so that when you take the test (Play the Game) and you don't know the answer off the top of your head, you have an understanding of the reference materials so you can quickly find the information you need in the moment.
Thanks for making all these videos, you're a gem. Your world sounds great, do you have a lore video planned? And if not, would you be open to doing one?
I agree that 5e is the best system for "experienced" storytellers because it doesn't tell you how it wants to be played. I'm glad that they seem to be leaning into that strength while also specifically catering much more to new DMs
@@laef5642 this is one of the things I personally love about 5e. Compared to earlier editions, especially 1e and 2e, the framework is streamlined and simplified in a way that really seems to unburden the game. Rather than leaning into the technicalities of rules, the current system is designed with a lot of spaciousness that allows stories to run more smoothly.
I've had to hold off on buying it because I asked for it for my birthday/Christmas, so I have to wait and see if any of my relatives buy it for me, but if it's not under that tree on Wednesday, I'm buying the first copy I see for sale. Chase rules are something I want to see a game focus on the way 5E focuses on combat. Like, I don't know, a Speed Racer-inspired game where the whole setting is focused around racing to an absurd degree. That's the only way I can see a rule set for chases feeling more necessary and interesting than just "Whatever rules you already use for scenes that can't be resolved by just one or two die rolls." Advice on note-taking is something I was begging for when I first started running D&D. I'm so psyched that it's something they put in the books. It may not be necessary for me now that I've adapted my own approach to it, but for anyone who's new in the way I once was, I'm glad it's there.
Ok my friend you sold me. I've been DMing since 1984, started playing in 1979, This is the one DM's guide I wasn't going to buy. I enjoy your channel, you and your girlfriend are doing an excellent job, I consider you and your approach to the game a good successor to Matthew Colville.
Here is my homebrew for chases. .... Everyone starts by rolling against a specific DC such as DC13. Each character tracks a separate DC. So, when someone succeeds a skill check vs the DC, their own DC drops by -1. That character now rolls vs their adjusted DC. So, if your DC drops, you increase your chances of succeeding. If a player rolls less than the DC minus 6, they add +1 to their DC. When the DCs of a pursuer and quarry are 3 apart, the one with the higher DC loses the chase. Either the quarry is captured or escapes. ... The best part of this homebrew is that it is fast with lots of roleplay describing the skill checks. The worst part is tracking separate DCs. If you want a longer chase, instead of reaching a difference of 3, simply make it 4 or 5.... A nice story element is that the separate DCs begin to chase each other which mirrors the chase.
There are a few improvements to layout, with some new tips and mechanics for mobs, fear, AC/HP for doors, etc. The magic item award tables are better, and of course they added bastions which seem cool. However, it took me forever to find the currency award tables, which are not in the Treasure section but are at the end of the Adventure chapter (p120-120). Make it make sense. The Settlements section is a few small paragraphs and a page of mediocre tables. What!? No world building help there. In fact, most of the book is fluff. If the '24 DMG had a section on trees, it would read: "Trees are a vital part of any adventure. They can be big if it suits your world, or they can be small. They could be short, or if it fits better into your campaign, they can be tall. Invite your players into a wooded area and describe the bark as being smooth, or perhaps rough. Maybe the leaves are thick and green, or dead and dried." End. Nothing of any real value, and it just fills the page. Maybe a table for rolling the color of the local foliage. Come on! Cram that thing full of world building tables and huge pools of ideas. Every section starts to feel this way. Just fast-food, all oil and grease and no substance. The more I read the more it feels phoned in. I don't want expansion books, modules, or 6-7 volumes across my bed so I have some real DM resources at my fingertips. I already do this and most of the books are off brand. It's supposed to be the damn DMG! All in all, it is an improvement on the '14, but other than a few bookmarks, this will still be a book for magic items. Massively disappointed.
DM for me please? ☺️ BTW, I know a good voice is not necessary to DM but it does make a difference, and I really like Dadi's voice. Reason why I love the sections of videos in which he "pretends to be DMing". I haven't read the whole DMG yet, but I like the parts I read. One thing I miss is a guideline for creatures including proficiency, hit die etc. that is expected for each CR. I know the calculations in 2014 were terrible but a table to compare against is good. Now the advice is "pick an existing one and reskin it" which works for some things, but not for others. I'm a long time player but a new DM, and I'm still learning a few things. Oh and you're videos won't be obsolete, don't worry. You always bring an interesting insight.
One thing I prefer about the 2014 DMG is all the tables, even the old treasure hoard rules. I'll keep using those when I need them, no one's forcing me to burn the old book, but I do wish it had brought them through. I still use the random dungeon tables and treasure tables and NPC and adventure tables and it's really nice; but it really is better as more of an "advanced DM" guide, where the new one is a better first time DM guide.
Would you do videos on the 2024 PHB and Monster Manual? I really like your ego-less presentation of your opionions and I would love to see your thoughts on those books as well.
2024 is getting a lot of needless flak for Company decisions, I'm loving the changes to the PHB and the DMG, the new additions and rule changes are all really nice QoL changes. The people actually working on the books are doing a fantastic job, its a shame that people have turned hobby this into a witch hunt. Don't get me wrong theres a lot of shade from WOTC and Hasbro, but people have been taking it way too far. From certain artists being labled as AI Art (The Dwarf) to people being upset that there is a single page dedicated to an optional rule about what topics you don't want to see covered and making it a safe space. (Im someone who hates using that stuff but i'm glad its there for those who want it.) And as someone with ADHD aswell, I 100% agree this book is a godsend, they've simplified it and made it so easy to read.
Big agree. Throwing so much shade/hate if anything sends the wrong message to the underinformed - that we are at the whims of the company that makes this game (no we aren't).
The idea behind bastions is great, but it ended up being severly undercooked. However, the tiniest bit of homebrewing can make them fantastic, and that's honestly something I'd like your opinion on (even though you already said you had your own super complex system already). The main issue with the system, to me at least, is how impossible it is for a bastion to be attacked, and how minimal the consequences when that finally happens.
20:03 Three to five levels? That seems an exceptionally long time to go without a "break" session. I recently ran a 10 month long campaign that ran from level 1-6 with 5 or so "break" sessions.
I'm very interested to hear a comparison between this new DM guide and the two DM guides published for 4th edition, which were some of the best books ever made addressing the DM role among all the game systems I know or have played. If you haven't read them already, I strongly suggest it.
I would definitely like to hear more about building kingdoms, warfare, and running mass combat. Curious to know which books you use, homebrew you did, etc.
Just in case it takes a while, check out 2nd edition of D&D. 🤔 There are about three different books that might fit your needs, I sorta remember two, ¿Castles and keeps? And I think the other one is ¿Bloodlines? Or something like that, it has you roleplaying kingdoms rather than groups of adventurers.
Thank you for this. Ive been debating for a while on if i should get this or not, and my DM friend convinced me i didn't need it (based on when he bought the 2014 edition) Im gonna go get the new DMG because all of the pros seem very much directed toward players like myself.
GENESYS MENTIONED it isn't a fantasy game out the box, but its most commonly used as one. i highly highly recommend it for anybody looking for something that gives players more mechanical agency than 5e. would love to see you cover it sometime here! the star wars version of the system is a good way to get a one shot for a dnd table in with a new system
You should make a video telling us what you don't like about WotC, etc, so we actually know where you stand on the controversies. Yes, precisely so people can decide whether or not to support this channel based on those positions. I say that without batting an eye.
I think 3/3.5e was a lot easier to DM for as it provided much more scaffolding and guidance on things like magic items, prices, encounter design, monster and NPC design, custom classes. It was much easier to homebrew because the designers showed you how their monsters, magic items, encounters and classes were designed. It is a very transparent and consistent system. I do like the simllifications that Star Wars Saga and Fifth edition made to yhe initial d20 system. But DM support is a lot worse. Ans I’ve bern playing and DMing since 1995.
Amazing content I need some help on telegraphing options. When giving players agenci, should I present the avaliable options clearly? Or just describe the scene and let them came up with everything? For instance, should I say: "villagers are nearby, panicking. Do you rellay them to help, or focus on the task yourself?" Or shuld I just say: "villagers are nearby"
I agree with this review a lot. The new edition incites inspiration. 5e never inspired me to make the game system my own in a way that 5.5e did. I enjoy taking the ideas given and expanding them, altough i will admit that they could have done that themselves and just created 6e. But i think the pressure was to much to stick to the "running system" A lot of players would have been even more displeased to see something like metamagic adept in origin feats. But i love it.
Seriously I‘m really considering buying the new DMG after this video to get into DnD as a DM instead of just being a player. Why is there no affiliate link yet? 😂 Really appreciate your encouraging channel!
Great video thanks! What's not that clear to me from the video, what's your advice for people who already own the 2014 guide and have been playing for a while? And looks like I should be getting Justin's book ;-)
Do you think that it is worth it if my group and me are still playing 2014 5e and are likely not to change that? The structured text is really persuading me to buy it, but I dont want any confusion in my games when I accidentally use some new rules and other stuff.
Great review … might pick it up after all. 4e DMG 2 is the best DMG from an actual advice perspective (I know heresy from someone playing in since 1978)
At the moment, we have no plans to record or stream game sessions. Lots of folks asking but we're just not sure if that's something we want to do. - AB
@@Mystic-Arts-DM I get it! For what it's worth, given your film background, I feel like you might be better qualified than most to do a recorded/edited DnD Let's Play (as opposed to live streamed). I'm imaging something structurred like Titansgrave, a series that Wil Wheaton and Geek&Sundry did awhile ago (ruclips.net/p/PL7atuZxmT954UvydqNVClXAH3GRT0pAp2&si=EDEYAt6ZjWUnwcZA).
I think that the OSR community has a lot of toxic players who think that the old rules are better. I played DnD b/x when it was new. I had some great times with it but I am not obtuse enough to think that it had superior rules. It was clunky and hard to use and people have made OSR rules systems that actually work and feel fun.
I actually pre-ordered the new dmg but haven’t had much time to read through; this is a helpful set of highlights! The other thing is, my players seem inclined to wait for all 3 new books before using new rulesets. But most of this sounds cherry-picking friendly.
Hah, smart! We were the opposite, we switched over during the playtests and have been integrating changes as they come along. It's been rough, to be honest, but we like it. - Daði
Really good video. I have only one criticism and it may be something you have no control over, but in a 30 minute video, there were at least 10-15 interruptions for ads. That just seems like too many, but it may just be RUclips exploiting your new found popularity.
@@Mystic-Arts-DM I am starting to wonder if it was a connection issue with RUclips. Maybe RUclips's server interpreted lag as restarting the video, which spawned a new set of ads. I hope you get credit for the ad views!
I'm waiting for the german version of the DMG even tho I read So you want to be a Game Master in english from the beginning to the end. At first on the book from Justin Alexander, I think this book describes perfect procedures to play adventurers and has a strong focus on how to run a game session. Beyond these game evening structures it gives you also some advice on how to run campaigns like tips for hexcrawl or even on how to unlock a new gamesystem for yourself. Since the book is setting agnostic it misses a lot of sub system which could be integratet in your game. Things like bastions or traps. Obviously Justin Alexander could not include such things at least not in the way an 5e publication could. Howevver what I heart so far from the new DMG it has nothing like combat scenarios like escort missions etc. What you were telling about races did not sound promising either. I really which they could provide material on this. The other thing on Justin ALexanders book is that it does not tell you enough on how to create a satisfying cmapaign. There are tips on setting the tone, briefings and status documents but not on how you can set up a nice villain or on pacing a campaign. Nontheless it is the best book for new DMs and really excells on describing and setting up the mechanical part of the game...
Loyal AD&D DM since 1983 -- BUT I agree the new DMG is a good reference- ALL DM's should be able to adapt any system to their own. I STILL maintain the shift from DM centred to Player centred gaming was a huge mistake.. DM's do the bulk of the work - and by providing almost all the rules to players as well takes away DM agency.. which is rarely talked about as a positive.
Well put. I agree that who concise it is, is truly beautiful. I’m not a huge fan of “5.5e” in general, but the dmg making it easier to read is one of the major things I gotta give props for.
> "I cannot believe I have to say this but you have to read the rules" I think the big problem here is that 5e (and this .24 version) seperates out these rules into another expensive book. Which effectively paywalls this sort of guidance in a way that pretty much every other RPG product *doesnt*. So I'm not surprised people don't read what they don't have immediate access to. When the engine the game runs on isn't accessible by default, should you be surprised by the lack of a modding community for that game? It may seem obvious to just "read the rules", but this extra hurdle is clearly enough to encourage players who wish to transition into GMing to actively seek out advice and guides online - rather than go folk over more money for a confusing and generally unhelpful book (ymmv with this new DM guide, from what you say, but I've not read it myself so can't comment). When folks are looking for answers elsewhere, that should tell you that the means in which you're dispensing that information currently isn't adequate enough. I'm surprised (well, im not, because *profit*) that they're even still keeping this 3 core book format for this "new edition" when they could've taken the oppotunity to consolidate all the core elements into one user friendly book.
I think you convinced me to pick this up. Not interested in 5E DnD. But I love a well designed book, a grand setting, or anything that oozes inspiration or immaculate design/function. Will buy. Will never play it. Will enjoy every page...
So...the new PHB and DMG look well written and exceptionally designed. However, I just cannot in good conscience support Hasbro/WOTC. Not after the OGL. Me, my homemade DM screen and my table will stick with 5e until DC20 is done, and will likely switch and never look back. I refuse to become a cash cow and get sucked into their new system, not happening.
It's honestly just silly how consistent the quality of this channels videos are. I get so much out of each upload, even with the stuff I thought I was already rather well-versed in.
Hoping to see more longer videos like this one in the future! The both of you seem to put so much love and care into every detail of the script, editing and lighting, and it really pays off - I'll sometimes throw on one of your vids as background noise while I'm doing stuff around the house, only to find myself drawn back to the screen to watch intently.
Keep it up, gang!
🥹 You got it!
P.S. The little hand cameos from behind the camera during the outro of each video always makes me chuckle 🤭
"You have to read the rules." an extremely controversial opinion, good luck with being cancelled! /s
One of these days, they'll come for me and my opinions... - Daði
@@samfowler2073 🤣
I was once involved in a discussion on a ttrpg forum where a few people actually argued, that you only have to read about 20% of the rules, because the rest never comes up anyway. But how are you supposed to know before hand which 20% will be relevant for you? You don't have to memorize it all, but read the whole thing for crying out loud!
The bit that got me baffled was this poster's readiness to search for tips and tools online, including to read. Just as long as it WASN'T the rules! I don't know where to start! - Daði
@@Mystic-Arts-DM as a GM of 15 years, I read through every book to steal ideas for my own party's homebrew that matches our needs. Part of the reason for this is; literally ONLY 1 person out of ~70 of us(excluding me), has actually read the phb and dmg. Another 2 have read about half of the phb. Everyone else couldn't even be bothered to read through the whole character creation or even their class abilities 🙄 most of them just grab a random RUclips video or tiktok short and ask the GM to help them "make this." One of my players told me they came to game, not to read, which left me bewildered because how were they supposed to know how to game if they hadn't even an inkling of the rules? 😅
As someone who regularly makes spreadsheets for fun... Id love a peek at your domain rules
Your channel is so incredible. It may blend in with all the others I send to my friends who don't watch a single one of them, but you stand out.
I manditorily gush on every video for the algorithm but I really can’t help but be blown away by how consistently useful and professional every one of your videos have been so far. Keep up the excellent work!
Thanks! We're trying our best!
I am also here to feed the algo!!! Nom nom nom
engagement? ENGAGEMENT!
@@laef5642 I engaged twice!
I honestly can’t believe your channel is so new! The quality of content is incredible, and somehow it feels like your videos have been on my “need to rewatch this again later” list of DM videos for years. Not sure how I DMed before these 😂
This can't possibly be your first youtube channel, right? Nobody comes out the gate swinging this hard and hits every single mark flawlessly every time. Great audio & video quality. Confident and well-paced cadence, volume, and tone of voice. Frequent uploads of videos with consistently high quality. When I subscribed, I was shocked at how new the channel was. Keep up the great work!
Like Triple H used to say (and as Dadi should say) " I AM THAT DAMN GOOD! " That should be his catch phrase,
He said he's a director. Experience in video, actual video not just recording, sets someone up really well.
love you Dadi and Anna!!! you two make amazing content. I'm always stoked to see when you post another video!!! I'm a newish DM (Been running my first campaign about a year now) and ive been considering getting the 2014 dmg a while but i kept hearing how messy it was and now that ive seen your review of the 2024 book im totally sold. getting it for myself as a christmas gift.
I LOVE "So you want to be a Game Master" by Justin Alexander!!! I guffawed when you held that up at the end. But tbh, if WotC didn't release Baldur's Gate: Descent into Avernus, I never would have come across him as early as I did. Justin is a great mentor for DMs who want well-defined tools for running games! Really love your channel and I look forward to seeing more content from y'all! Peace!
The Alexandrian might be my biggest influence, tbh. - Daði
I thought that was hilarious, too. I just finished reading that book about a month ago - cover to cover - and I'm not surprised Dadi gave it a shout-out. I have the new PHB and DMG, too, and am just finishing reading the PHB. I'll be starting the DMG within the next few days, I imagine. Great video as always!!
I came a Long way watchin thousands of d&d youtubers and beeing bored of the same advices over and over again.. you‘re on a whole nother level! Every 10 seconds comes an advice thats worth of pure gold!
Thank you for your cozy & lovely Videos!♥️
I appreciate how often you stress in your videos that just because something might be bad in a 'general purpose' way, doesn't mean it can't work perfectly well in the right situation or with the right group. So much sensationalist content out there, it's refreshing to hear nuanced takes that encourage people to think outside the box and do what works for them.
More players mentioned!! This video has a longer runtime than the others but the care put into the pacing was excellent. You guys are doing excellent work!
I'll have to check out this book, bought my DMG many years ago. Cheers for the heads up!
For me, it's the second best DMG, and the best for new DMs. I love the original AD&D DMG (not the one you brought up but the previous edition from 1979) but it certainly wasn't accessible. In my own experience I found that I'm using the 2024DMG more than the 2014 one, but sticking primarily to the 2014 edition for the PHB. I think that's something we're going to see a lot of going forward--people mixing and matching the two revisions. In many ways 2024 D&D reminds me of 2E, in that it's a more family-friendly revision with the edge taken out of the game. It's good that it's not offensive, but sometimes it comes across as too bland.
To the note on chases, I recommend looking into the one featured in "The Fiend of Hollow Mine" adventure in Journeys Through The Radiant Citadel (A horribly underrated adventure anthology in 5e that has one of the coolest worlds i've seen)! That was the one that made them click for me and I have enjoyed running them in my games.
Edit: The lack of homebrew rules is troubling for me, esp as someone who experienced the OGL crisis firsthand. I won't go too deep into what that is (there are plenty of vids out there that do), but I have a feeling that these methodologies were taken out so that another Pathfinder situation (where DnD creates its own competition) is less likely to happen.
Another great video. I definitely appreciate your honesty about this book. I really dig your vids. Keep em' up!
My 2 cents:
• Great review and thank you for the timestamps. It makes it easier to go back and watch sections I want to see again.
• If you playing another fantasy system, the DMG is still a fantastic resource of ideas. Worth reading even if you're playing Pathfinder, Dungeon Crawl, 13th Age, etc.
I don't really comment that often but I have to say since your channel popped up I watched almost all of your videos. Just wanted to say you're doing an amazing job reaaaally consistently. 😁
It's great to hear that the new book is more effective at teaching and conveying the rules. Layout and organization are such an underappreciated part of game design. You can have the greatest game in the world, but it all goes to waste if no one can parse how the game is meant to be played and how to get the most fun out of the mechanics.
Also, that story about the adventure for the Axe of the Dwarvish Lords was hilarious. The more tidbits you share about your own games, the more interested I am in hearing more about the setting and adventures.
Is it better then 2014. yes. But also to all dnd players. I urge you to try other ttrpgs. Especially the ttrpgs who have free rules online. Takes 1 session to learn the basics and make characters in World of darkness. And it does things dnd can't, hyper story based modern day environment.
Dnd is good, but one of my main mistakes was trying to crack the system into doing something it's not designed to do.
Pathfinder might seem complex. It kinda is, but lv 1 it's equal to dnd, but the all the ruels are open source, free online and supported by the developers. , so you can just try it and decide if you like it or not.
Since Dadi called it out: people in the comments, tell me your favorite non fantasy systems and why, please!! I'm trying to tknow more about other games than just my usual D&D 5E and similars
I've got too many recommendations to list, but here are a few:
Monster of the Week (a monster hunting game in the Powered by the Apocalypse tradition) is great fun for one-shots, and it's simple enough that after an introduction to the game it's a great opportunity for non-DMs to try out GMing too.
I also love Paranoia (which is roughly like if 1984 was played for laughs) for one-shots, although it requires a little more buy-in from the group and a bit of mutual trust and respect so that people don't get mad when their "teammates" laser them in the face for committing treason.
For something longer, Lancer is incredible, it's a sci-fi mech game with a lot of tactical depth and character customizability. It's a lot to learn, admittedly, but there's an excellent official (and free!) character creation software called COMP/CON that really aids the process.
I'd also be remiss not to mention Wildsea, which is technically fantasy by definition but completely distinct from the elves and dwarves, swords and magic type fantasy one would expect. Instead, you're sailing chainsaw-powered ships across a sea of swiftly growing trees, with playable ancestries including cactus people and a hive mind spider swarm inhabiting a single body. For full disclosure, I haven't played this one yet, my group's trying it out for the first time on New Year's Eve, but I've heard great reviews and just reading the book has been such an enjoyable experience with the imagination that went into it!
I've had loads of fun in Call of Cthulhu, Star Wars from Fantasy Flight, and Paranoia myself!
Best campaign I ever played in was a three year Star Wars campaign using FFG's Age of Rebellion/Edge of the Empire system. It uses custom dice that take a bit to get used to, but the system works quite well overall. Lots of incremental character build options, tons of gear/vehicle/ship customization. In the hands of a DM who really knows the setting, it feels just like being in a Star Wars movie.
I played as a heavy weapons droid who carried around a giant turret that was supposed to take two people to use, it was great. I made life hard on the DM by being too damn strong and beefy, but he gave me that turret, so this was his own fault. 😂
Secondary shoutout to Exalted, which was originally a White Wolf system. The mechanics are sorta finicky, but the Asian-inspired setting is really cool. Very flashy, over-the-top abilities with a totally non-Tolkien-esque lore and flavor.
It depends what you are looking for but if you are wanting something nothing like DnD (TTRPGs that are not tied to a fantasy setting) I recommend the following:
- Monster of the Week (MotW) is a system based around investigating paranormal happenings a la X Files, Buffy the Vampire Slayer, or even Scooby Doo. It works on a 2d6 system, and is less mechanically dense compared to 5e. Overall, the game is way more focused on its narrative and how characters interact with each other and a rules light system really goes a long way to support that.
- The Walking Dead Universe TTRPG (TWD) is based on the TV show/comic of the same name but you don't have to run games in its universe. All in all, it's a solid zombie apocalypse system that aims to capture the humanity of survivors and test the content of their character. There's a stress mechanic, and the margin for error is big enough to be a constant threat always hanging over the players. Despite this, roleplay and character connections are incredibly important too (the anchor mechanic my beloved). I highly recommend this system, and it also has a whole section on solo play so if you want to try it out for yourself you can no GM required.
Now I have played both of these systems so I feel pretty confident in recommending them, but i'll also throw out some names of systems that I like but just haven't played:
- Utopia TTRPG
- Blades in the Dark
- Candela Obscura
- Shadowdark
- Liminal Horror RPG
Cheers, and I look forward to hearing about any other systems from other commenters!
More high value content. You are killing it guys.
Thanks for sharing your opinion on this!! I'll consider picking it up actually
I'd be surprised if the major D&D channels aren't reaching out to you for collabs. Thumbs up to your future - hope you keep sharing LEARNED good tips, love it.
Great video ! Big fan, keep it comin’ !
gawd damn that high five made me subscribe!
I wasn't planning on buying any of the 2024 books, but this video changed my mind about the 2024 DMG. It's true, the 2014 DMG is pretty much a big wall of text that is mostly useful for inspiration, magic items, and tables. With your review or sounds like the "guide" aspect of it is massively improved, and I'll probably pick it up.
Love your videos. I'm glad you only did this video now, cos right now is when i am deciding if i should buy this, and you have convinced me. I still hate HAsbro and WotC for the evils they commit, but like you said, this book ain't that. And i just realised the picture on the cover is Venger! The villain from the old D&D cartoon!
I’m a 5e refugee that left D&D for PF2e - and we likely wont go back. But like a commenter above, I too think I might pick this up because of this video - even though I’ll very likely never DM a 5E.2024 game. Thank you.
Re: chase mechanics, I remember that the Dungeon Coach made a video about a system that seemed to make a lot of sense. Never got to use it before we made the jump though.
You and your wife continue to produce excellent content. Thank you.
I have a copy of the 2024 DM’s Guide sitting next to me right now. It’s great, I love it.
You mention the multiverse chapter from the 2014 edition, and I will say that when I need to look up info on the planes of existence, I still go back to 2014 5e for its much more detailed content. But it should have been an appendix, not freaking Chapter 2!
This pairs well with Mike Shea’s recent Lazy RPG Talk Show
Nice review. I've been leaning away from 5E in favor of simpler systems as a DM personally. However, it's good to know that the new DMG is worthwhile. The girlfriend high five was a definite upgrade from the waving hand.
I'm still partial to the Flurry of Blows from a previous video, myself. - Daði
Since I started running games back in 3rd edition. I've always approached DM'ing like an open book exam. Read and understand the reference material (The Manuals) so that when you take the test (Play the Game) and you don't know the answer off the top of your head, you have an understanding of the reference materials so you can quickly find the information you need in the moment.
You’re doing the gods’ work
Im running Kingmaker and oh boy, I would love to get a hold of your more complex Kingdom Rules!
Id be down to pay for it honestly :>
Thanks for making all these videos, you're a gem.
Your world sounds great, do you have a lore video planned? And if not, would you be open to doing one?
I agree that 5e is the best system for "experienced" storytellers because it doesn't tell you how it wants to be played. I'm glad that they seem to be leaning into that strength while also specifically catering much more to new DMs
@@laef5642 this is one of the things I personally love about 5e. Compared to earlier editions, especially 1e and 2e, the framework is streamlined and simplified in a way that really seems to unburden the game. Rather than leaning into the technicalities of rules, the current system is designed with a lot of spaciousness that allows stories to run more smoothly.
26:15 I bought the 2024 DMG just for the Bastion system. Been a forever-gm since 1991. Just saying, your analysis seems spot on. 🥳
I am very excited to learn what changes you made to the Kingdoms and Warfare rules. I've only used them for a few sessions
I've had to hold off on buying it because I asked for it for my birthday/Christmas, so I have to wait and see if any of my relatives buy it for me, but if it's not under that tree on Wednesday, I'm buying the first copy I see for sale.
Chase rules are something I want to see a game focus on the way 5E focuses on combat. Like, I don't know, a Speed Racer-inspired game where the whole setting is focused around racing to an absurd degree. That's the only way I can see a rule set for chases feeling more necessary and interesting than just "Whatever rules you already use for scenes that can't be resolved by just one or two die rolls."
Advice on note-taking is something I was begging for when I first started running D&D. I'm so psyched that it's something they put in the books. It may not be necessary for me now that I've adapted my own approach to it, but for anyone who's new in the way I once was, I'm glad it's there.
Ok my friend you sold me. I've been DMing since 1984, started playing in 1979, This is the one DM's guide I wasn't going to buy. I enjoy your channel, you and your girlfriend are doing an excellent job, I consider you and your approach to the game a good successor to Matthew Colville.
Here is my homebrew for chases. .... Everyone starts by rolling against a specific DC such as DC13. Each character tracks a separate DC. So, when someone succeeds a skill check vs the DC, their own DC drops by -1. That character now rolls vs their adjusted DC. So, if your DC drops, you increase your chances of succeeding. If a player rolls less than the DC minus 6, they add +1 to their DC. When the DCs of a pursuer and quarry are 3 apart, the one with the higher DC loses the chase. Either the quarry is captured or escapes. ... The best part of this homebrew is that it is fast with lots of roleplay describing the skill checks. The worst part is tracking separate DCs. If you want a longer chase, instead of reaching a difference of 3, simply make it 4 or 5.... A nice story element is that the separate DCs begin to chase each other which mirrors the chase.
There are a few improvements to layout, with some new tips and mechanics for mobs, fear, AC/HP for doors, etc. The magic item award tables are better, and of course they added bastions which seem cool. However, it took me forever to find the currency award tables, which are not in the Treasure section but are at the end of the Adventure chapter (p120-120). Make it make sense. The Settlements section is a few small paragraphs and a page of mediocre tables. What!? No world building help there. In fact, most of the book is fluff. If the '24 DMG had a section on trees, it would read: "Trees are a vital part of any adventure. They can be big if it suits your world, or they can be small. They could be short, or if it fits better into your campaign, they can be tall. Invite your players into a wooded area and describe the bark as being smooth, or perhaps rough. Maybe the leaves are thick and green, or dead and dried." End. Nothing of any real value, and it just fills the page. Maybe a table for rolling the color of the local foliage. Come on! Cram that thing full of world building tables and huge pools of ideas. Every section starts to feel this way. Just fast-food, all oil and grease and no substance. The more I read the more it feels phoned in. I don't want expansion books, modules, or 6-7 volumes across my bed so I have some real DM resources at my fingertips. I already do this and most of the books are off brand. It's supposed to be the damn DMG! All in all, it is an improvement on the '14, but other than a few bookmarks, this will still be a book for magic items. Massively disappointed.
DM for me please? ☺️ BTW, I know a good voice is not necessary to DM but it does make a difference, and I really like Dadi's voice. Reason why I love the sections of videos in which he "pretends to be DMing".
I haven't read the whole DMG yet, but I like the parts I read.
One thing I miss is a guideline for creatures including proficiency, hit die etc. that is expected for each CR. I know the calculations in 2014 were terrible but a table to compare against is good. Now the advice is "pick an existing one and reskin it" which works for some things, but not for others. I'm a long time player but a new DM, and I'm still learning a few things.
Oh and you're videos won't be obsolete, don't worry. You always bring an interesting insight.
One thing I prefer about the 2014 DMG is all the tables, even the old treasure hoard rules. I'll keep using those when I need them, no one's forcing me to burn the old book, but I do wish it had brought them through. I still use the random dungeon tables and treasure tables and NPC and adventure tables and it's really nice; but it really is better as more of an "advanced DM" guide, where the new one is a better first time DM guide.
I’ve been using 5u instead of 5e to clarify that it’s the official update edition
Would you do videos on the 2024 PHB and Monster Manual? I really like your ego-less presentation of your opionions and I would love to see your thoughts on those books as well.
2024 is getting a lot of needless flak for Company decisions, I'm loving the changes to the PHB and the DMG, the new additions and rule changes are all really nice QoL changes. The people actually working on the books are doing a fantastic job, its a shame that people have turned hobby this into a witch hunt. Don't get me wrong theres a lot of shade from WOTC and Hasbro, but people have been taking it way too far. From certain artists being labled as AI Art (The Dwarf) to people being upset that there is a single page dedicated to an optional rule about what topics you don't want to see covered and making it a safe space. (Im someone who hates using that stuff but i'm glad its there for those who want it.)
And as someone with ADHD aswell, I 100% agree this book is a godsend, they've simplified it and made it so easy to read.
Big agree. Throwing so much shade/hate if anything sends the wrong message to the underinformed - that we are at the whims of the company that makes this game (no we aren't).
17:11 as the rare 2014-5E Challenge Rating defender, I take pride in having used Easy encounters! hahaha
I would love a video or two on how you do Hexcrawls!
The idea behind bastions is great, but it ended up being severly undercooked. However, the tiniest bit of homebrewing can make them fantastic, and that's honestly something I'd like your opinion on (even though you already said you had your own super complex system already). The main issue with the system, to me at least, is how impossible it is for a bastion to be attacked, and how minimal the consequences when that finally happens.
20:03 Three to five levels? That seems an exceptionally long time to go without a "break" session. I recently ran a 10 month long campaign that ran from level 1-6 with 5 or so "break" sessions.
I'm very interested to hear a comparison between this new DM guide and the two DM guides published for 4th edition, which were some of the best books ever made addressing the DM role among all the game systems I know or have played.
If you haven't read them already, I strongly suggest it.
As someone who hates 5/5.5:
This is a seriously good video! I put a hold on the new DMG at my library to take a closer look!
I would definitely like to hear more about building kingdoms, warfare, and running mass combat. Curious to know which books you use, homebrew you did, etc.
Just in case it takes a while, check out 2nd edition of D&D. 🤔 There are about three different books that might fit your needs, I sorta remember two, ¿Castles and keeps? And I think the other one is ¿Bloodlines? Or something like that, it has you roleplaying kingdoms rather than groups of adventurers.
Birthright!
Thank you for this. Ive been debating for a while on if i should get this or not, and my DM friend convinced me i didn't need it (based on when he bought the 2014 edition)
Im gonna go get the new DMG because all of the pros seem very much directed toward players like myself.
Heck Yeah West Wing! My favorite TV show ever made.... at least, the first four seasons are....
You want to make out with me right now, don't you?
@@Mystic-Arts-DM Well, when don’t I?
GENESYS MENTIONED
it isn't a fantasy game out the box, but its most commonly used as one. i highly highly recommend it for anybody looking for something that gives players more mechanical agency than 5e.
would love to see you cover it sometime here! the star wars version of the system is a good way to get a one shot for a dnd table in with a new system
You should make a video telling us what you don't like about WotC, etc, so we actually know where you stand on the controversies. Yes, precisely so people can decide whether or not to support this channel based on those positions. I say that without batting an eye.
I think 3/3.5e was a lot easier to DM for as it provided much more scaffolding and guidance on things like magic items, prices, encounter design, monster and NPC design, custom classes. It was much easier to homebrew because the designers showed you how their monsters, magic items, encounters and classes were designed. It is a very transparent and consistent system.
I do like the simllifications that Star Wars Saga and Fifth edition made to yhe initial d20 system. But DM support is a lot worse. Ans I’ve bern playing and DMing since 1995.
Amazing content
I need some help on telegraphing options.
When giving players agenci, should I present the avaliable options clearly? Or just describe the scene and let them came up with everything? For instance, should I say: "villagers are nearby, panicking. Do you rellay them to help, or focus on the task yourself?"
Or shuld I just say: "villagers are nearby"
The Screaming Mass appreciates the new rules
I agree with this review a lot. The new edition incites inspiration.
5e never inspired me to make the game system my own in a way that 5.5e did. I enjoy taking the ideas given and expanding them, altough i will admit that they could have done that themselves and just created 6e. But i think the pressure was to much to stick to the "running system" A lot of players would have been even more displeased to see something like metamagic adept in origin feats. But i love it.
Seriously I‘m really considering buying the new DMG after this video to get into DnD as a DM instead of just being a player.
Why is there no affiliate link yet? 😂
Really appreciate your encouraging channel!
I was planning on not buying the new dmg, but you totally changed my mind. I feel I need this book now
Great video thanks! What's not that clear to me from the video, what's your advice for people who already own the 2014 guide and have been playing for a while? And looks like I should be getting Justin's book ;-)
Do you think that it is worth it if my group and me are still playing 2014 5e and are likely not to change that? The structured text is really persuading me to buy it, but I dont want any confusion in my games when I accidentally use some new rules and other stuff.
Great review … might pick it up after all. 4e DMG 2 is the best DMG from an actual advice perspective
(I know heresy from someone playing in since 1978)
great video
would LOVE a mass combat video!
Could you share your hexcrawl rules somewhere?
We'll talk about them in a future video, I promise! I've got too much to say! - Daði
I’d love a video about your hex crawl exploration system
Oh, we'll totally do a big deep dive on that one day! - Daði
@ thanks I’ll look forward to it
We would love to see a game session. Is there any video or channel where you play?
At the moment, we have no plans to record or stream game sessions. Lots of folks asking but we're just not sure if that's something we want to do. - AB
@@Mystic-Arts-DM I get it! For what it's worth, given your film background, I feel like you might be better qualified than most to do a recorded/edited DnD Let's Play (as opposed to live streamed). I'm imaging something structurred like Titansgrave, a series that Wil Wheaton and Geek&Sundry did awhile ago (ruclips.net/p/PL7atuZxmT954UvydqNVClXAH3GRT0pAp2&si=EDEYAt6ZjWUnwcZA).
Big fan of subwoofers...
My favorites are kicker solo X
Actual subwoofer advice, love to see it.
I think that the OSR community has a lot of toxic players who think that the old rules are better. I played DnD b/x when it was new. I had some great times with it but I am not obtuse enough to think that it had superior rules. It was clunky and hard to use and people have made OSR rules systems that actually work and feel fun.
I’m excited to be this early!
I actually pre-ordered the new dmg but haven’t had much time to read through; this is a helpful set of highlights!
The other thing is, my players seem inclined to wait for all 3 new books before using new rulesets. But most of this sounds cherry-picking friendly.
Hah, smart! We were the opposite, we switched over during the playtests and have been integrating changes as they come along. It's been rough, to be honest, but we like it. - Daði
Really good video. I have only one criticism and it may be something you have no control over, but in a 30 minute video, there were at least 10-15 interruptions for ads. That just seems like too many, but it may just be RUclips exploiting your new found popularity.
That seems really excessive! We're going to do a few experiments going forwards!
@@Mystic-Arts-DM I am starting to wonder if it was a connection issue with RUclips. Maybe RUclips's server interpreted lag as restarting the video, which spawned a new set of ads. I hope you get credit for the ad views!
I'm waiting for the german version of the DMG even tho I read So you want to be a Game Master in english from the beginning to the end.
At first on the book from Justin Alexander, I think this book describes perfect procedures to play adventurers and has a strong focus on how to run a game session. Beyond these game evening structures it gives you also some advice on how to run campaigns like tips for hexcrawl or even on how to unlock a new gamesystem for yourself.
Since the book is setting agnostic it misses a lot of sub system which could be integratet in your game. Things like bastions or traps. Obviously Justin Alexander could not include such things at least not in the way an 5e publication could. Howevver what I heart so far from the new DMG it has nothing like combat scenarios like escort missions etc. What you were telling about races did not sound promising either. I really which they could provide material on this.
The other thing on Justin ALexanders book is that it does not tell you enough on how to create a satisfying cmapaign. There are tips on setting the tone, briefings and status documents but not on how you can set up a nice villain or on pacing a campaign. Nontheless it is the best book for new DMs and really excells on describing and setting up the mechanical part of the game...
2:14 And god bless. I think my brain is much better optimized
2024 DMG is basically every bad youtube DM advice video in written form.
Good advice to actually read the books though. Insane that people won't do this one simple trick.
Best chase mechanics are from Call of Cthulhu
i hope im like mystic arts when i grow up
There are always people willing to tell you about GURP
_"Put people understand people."_
I see you've never met me.
Loyal AD&D DM since 1983 -- BUT I agree the new DMG is a good reference- ALL DM's should be able to adapt any system to their own. I STILL maintain the shift from DM centred to Player centred gaming was a huge mistake.. DM's do the bulk of the work - and by providing almost all the rules to players as well takes away DM agency.. which is rarely talked about as a positive.
GURPS mentioned!!
Well put. I agree that who concise it is, is truly beautiful. I’m not a huge fan of “5.5e” in general, but the dmg making it easier to read is one of the major things I gotta give props for.
> "I cannot believe I have to say this but you have to read the rules"
I think the big problem here is that 5e (and this .24 version) seperates out these rules into another expensive book. Which effectively paywalls this sort of guidance in a way that pretty much every other RPG product *doesnt*. So I'm not surprised people don't read what they don't have immediate access to.
When the engine the game runs on isn't accessible by default, should you be surprised by the lack of a modding community for that game? It may seem obvious to just "read the rules", but this extra hurdle is clearly enough to encourage players who wish to transition into GMing to actively seek out advice and guides online - rather than go folk over more money for a confusing and generally unhelpful book (ymmv with this new DM guide, from what you say, but I've not read it myself so can't comment).
When folks are looking for answers elsewhere, that should tell you that the means in which you're dispensing that information currently isn't adequate enough. I'm surprised (well, im not, because *profit*) that they're even still keeping this 3 core book format for this "new edition" when they could've taken the oppotunity to consolidate all the core elements into one user friendly book.
Need me a Ad&D 3rd edition
Yeah! The foreword on that book is hilarious: "This is not AD&D 3rd Edition" yeah, uh-huh. Whatever you say. - Daði
I think you convinced me to pick this up.
Not interested in 5E DnD.
But I love a well designed book, a grand setting, or anything that oozes inspiration or immaculate design/function.
Will buy. Will never play it. Will enjoy every page...
I have whole shelves that I view exactly like that! - Daði
9:41 slay
Hell yeah West Wing!
Can we HAVE a civilization!?
So...the new PHB and DMG look well written and exceptionally designed. However, I just cannot in good conscience support Hasbro/WOTC.
Not after the OGL.
Me, my homemade DM screen and my table will stick with 5e until DC20 is done, and will likely switch and never look back.
I refuse to become a cash cow and get sucked into their new system, not happening.
A very fair stance, to each their own! - Daði
@Mystic-Arts-DM I'm honored you responded.
something... something... pathfinder good... something? /j
Maybe the only way to avoid those comments is to just have it looming in the background of every video, huh?
We who bought the original should get a discount...
This was my 5th DMG. I can't help but compare all the DMG to each other, and I have to say this 5.24 DMG is the most new DM friendly.
Gimme your homebrew warfare rules now please and thank you
west wing comments out of nowhere made my day. and, excellent content too
I'm over the moon. This is my over the moon face. - Daði