How to best use artillery in Combat Mission

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  • Опубликовано: 27 янв 2025

Комментарии • 133

  • @Mx_Millien
    @Mx_Millien 2 года назад +71

    As someone who has literal hundreds of hours in various CM titles I was still able to pull some new information out of this that'll come in handy in the future. This was a great video, well done!

    • @RaisuChaneru
      @RaisuChaneru 2 года назад

      is this one also commissioned or is it pulled from the show

    • @Mx_Millien
      @Mx_Millien 2 года назад

      @@RaisuChaneru straight from the show

    • @RaisuChaneru
      @RaisuChaneru 2 года назад

      @@Mx_Millien when is your AAR dropping

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Great to hear! Found out quite a bit while making the video myself as well; some stuff you don't find out untill you start poking around and testing 🙂

    • @TheWizardGamez
      @TheWizardGamez 2 года назад +1

      its one of those games. you just cant feasably know everything.

  • @run2u520
    @run2u520 2 года назад +42

    One thing I would like to find out is how effective the "Armor" fire mission is against infantry garrisoned in buildings. "Armor" fire missions is supposedly HE with delayed fuze and in theory should be more effective at causing casualties to garrisoned infantry if a direct hit is achieved. I've also heard that "Armor" missions are more effective at demolishing structures, but since I haven't compared it with "General" it might just be placebo.

    • @FreeWhisky
      @FreeWhisky  2 года назад +11

      Good point. Now that you describe it like that it would be interresting. I'll remember it for when I ever revisit the topic!

    • @greyfoxgaming365
      @greyfoxgaming365 2 года назад +9

      There's been a lot of speculation that "armour" fire missions are identical to "general" and is a hangover from CMx1.

    • @mariusssssss
      @mariusssssss 29 дней назад

      as far as i can tell armor is more effective against buildings
      tested it on spotted observers after saving and did a BDA after a forced cease fire
      armor kills the entire observer section if they dont run while general doesnt even bring the building down completely (only destroying the roof and 2nd floor for 2 storey bldgs)
      the above was tested with american howitzers in cmsf2 using heavy - short - armor & general
      so more rounds would have to be expended on general across a wider timeframe to achieve the same effects on target (*also of note that increasing the time a barrage takes to achieve the same effects on target increases the chance enemy casualties can flee before they are wiped out)
      hope this helps

  • @rightfeelI
    @rightfeelI 8 месяцев назад +4

    I think you have wonderful content on this channel ad it's heart breaking to see you have not uploaded in a year, I hope to see more videos from you

  • @googleserver9632
    @googleserver9632 2 года назад +1

    This was a "short introduction"...? Hee hee... You are certainly tenacious...! Thank you for your wonderful work. Your videos evoke "Usually Hapless" levels of expertise.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! Well this is the one field where I feel I have some expertise; no idea where Hapless gets all his knowledge from 😊

  • @joseywales3848
    @joseywales3848 2 года назад +6

    Great work, well tested and excellent communication of the results.

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Thanks! I had thought that this type of video would be less work than an AAR - it turned out to be quite a lot more 😁. So it's nice to hear it's appreciated ☺️.

  • @Protester19
    @Protester19 2 года назад +5

    this vid was amazing. the personnel tests definitely are going to change how i use artillery from here on out

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! Funnily enough I came to the same conclusion while making the video - changed my perspective on some things as well 😁.

  • @burningphoneix
    @burningphoneix 2 года назад +1

    I remember someone asked what's the difference between normal smoke and WP on the discord and everyone simply assumed it was same as smoke with a small chance to inflict casualties. Well done!

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Before making this video I would have thought the same 😁. Glad you liked it!

  • @Palma5025
    @Palma5025 11 месяцев назад

    Production value through the rood here, well done Mr. Free Whisky

  • @PreludiuBand
    @PreludiuBand Год назад

    Solid data gathering, good modeling, and solid conclusions. The ammount of testing done was sufficient for a simulated environment.
    Great production value for the video, both entertaining and informative. Thank you for your work!

  • @jakf101
    @jakf101 2 года назад +3

    Great video and very detailed in a way I haven't really seen before as far as combat mission guides. Please keep making these type of videos along with your other battle videos. Your content is worth the watch every time.
    Also it would be good if you could time stamp the video timeline when the different sections of the begin.

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Ah that's a good idea, I'll look into it right away. Thanks!

    • @jakf101
      @jakf101 2 года назад

      ​@@FreeWhisky Perfect! Thanks.

  • @ravells
    @ravells Год назад

    Thank you, Thank you, Thank you for taking the huge amount of time to make this video. As a relative newbie it's answered so many questions for me. Now I just need to work out when I'll ever use the 'delay' command in CMBN as I always need off-board arty about 10 minutes ago.

    • @FreeWhisky
      @FreeWhisky  Год назад

      Delay other than at the start of the battle is a bit wobbly. Using it at the start of a battle makes it very precise (it will start at T+15 minutes, for example) while using it mid-game and without a TRP makes it less precise - when it starts also depends on when the spotting phase is done. Generally - other than at the start of a battle, I don't bother with delay.

  • @BunnyTactics
    @BunnyTactics 2 года назад

    Wow, incredible format here! Nice work.

  • @janwillemverkerk1551
    @janwillemverkerk1551 2 года назад

    I truly like youre style.
    Keep up this wonderful work 👍

  • @philipbickerstaff7064
    @philipbickerstaff7064 11 месяцев назад

    Have to say. Excellent detail .Must have taken some time to produce this. Thanks very useful

  • @ku9305
    @ku9305 Год назад

    Fantastic video, I applaud the time and effort that went into this!

  • @jepkratz
    @jepkratz 2 года назад +1

    Outstanding! Both for game play purposes, and comparison to real life. Thank you for taking the time to conduct the experiments, produce the video, and of course, sharing your evident expert knowledge. Very well done.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      A bit late on my part, but thanks! Sharing is a pleasure when it's appreciated.

  • @wheneggsdrop1701
    @wheneggsdrop1701 2 года назад

    Can't wait until Im back home so I can watch another great video uploaded by you. Cheers your video will forever be entertaining and informative!

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Hope you made it home safe and enjoyed it; or will enjoy it 😉

    • @wheneggsdrop1701
      @wheneggsdrop1701 2 года назад

      @@FreeWhisky I did enjoy it. Also I saw all these "women" throwing themselves at you. Save some for us bro 😳.

  • @DrewShotsFan
    @DrewShotsFan 2 года назад

    What a really informative piece. Thanks for taking the time to put it together for us, Free Whisky

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Thanks, and my pleasure! Was interresting finding out all this stuff as I tested it.

  • @markchorlton60
    @markchorlton60 2 года назад

    The video was excellent. Highly informative and well produced.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks, that's nice to hear 😊

  • @FlyBoy-Liin
    @FlyBoy-Liin 2 года назад

    amazing briefing!! :) Thx a lot! Really appreciate it. You got a new follower :)

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Welcome aboard! Glad you found it useful!

  • @gunsalot
    @gunsalot 2 года назад

    I will need to rewatch this again before my future games. Good stuff.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks, hope it'll benefit you 🙂

  • @clusterstudio18
    @clusterstudio18 Год назад

    Great stuff! Can't wait for the follow up!

  • @barkacarthago5536
    @barkacarthago5536 2 года назад

    thank you so much for this video. the way you explain things is really great and I hope you do more like these one day ! thank you again dear Sir !

  • @funkzeit
    @funkzeit 2 года назад

    Incredibly well produced and informative video. Great job!

  • @joe-zt7jy
    @joe-zt7jy Год назад

    thanks that was quit informative. it is excellent and impresive work

  • @masonm9316
    @masonm9316 2 года назад

    Excellent production and video quality, love your content!!!

  • @NuclearN00bGaming
    @NuclearN00bGaming Год назад +1

    Idk if it's modeled in CM but when dropping WP in med/deep snow the affected area is to be treated like a minefield. The snow smothers and extinguishes the WP, refreezes, and when some poor GI kicks it to the surface it gets oxygen and starts burning again.

  • @TCrag
    @TCrag 2 года назад

    Very useful information, thank you.

  • @pauldangel734
    @pauldangel734 2 года назад

    Excellent video - as always! Looking forward to the next one.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks - looking forward to making the next one 😉

  • @bah8925
    @bah8925 Год назад

    This is amazingly well done.

  • @benjaminw6985
    @benjaminw6985 7 месяцев назад

    23:49 what about trenches built with the goal to reduce enfilading fire?

  • @sponjis6944
    @sponjis6944 2 года назад

    your videos are great keep it up man

  • @madorosh
    @madorosh 2 года назад

    Great production values and interesting information. Well done.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! Always nice to hear it's appreciated.

  • @notagged
    @notagged 2 года назад

    Nice work, as always! I`am your devoted viewer. Eager for more, especially AAR`s.

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Thanks! No worries, before I do anything else I've got an AAR or two already planned ☺️

  • @DK-pz6qq
    @DK-pz6qq 2 года назад

    Thank you for this.

  • @robertatkinson923
    @robertatkinson923 2 года назад

    Really nice video, very interesting. Thanks for putting it together

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks, nice to hear you liked it 😊

  • @Brille_Zwo
    @Brille_Zwo 2 года назад

    Outstanding video ! Thank you for the time testing all this. :D

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      My pleasure! I was learning with the rest of you so it was interresting to do.

  • @christopherrobin4549
    @christopherrobin4549 2 года назад

    What movie is that at 14:58? Also love the videos!

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! That movie is The thin red line. Not everyone's taste as it can be a bit 'poetic', but as a cinematic piece I think it's great.

  • @johnjayforsberg
    @johnjayforsberg 2 года назад

    Nicely done and super helpful.

  • @ALBY-001
    @ALBY-001 2 года назад

    Thank you. Excellent content. Subscribed !

  • @dadoogie
    @dadoogie 2 года назад

    Please please please do some shockforce 2 videos on the Dutch expansion, would be great getting a squaddies view on the scenarios and stuff. You're knocking each video out of the park too.

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Not a bad idea at all, it's an idea I've been milling around in my head for a while. Could add some context as to which developer thought that dutch recon squads don't have binoculars and such 😁. I'll probably get around to that. But at least my next video will be set in the Netherlands 🙂

  • @georgeb65412
    @georgeb65412 2 года назад +1

    A direct hit on a trench doesn't destroy it, it just makes it deeper

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      That... is actually pretty funny 😁.

  • @mariusssssss
    @mariusssssss 29 дней назад

    ok so i somewhat tested the effectiveness of anti-armor artillery in shock force 2 usmc campaign (on my 2nd playthrough so my save -> ceasefire BDA doesnt feel as cheesy) and i noticed that anti-personnel is generally better than general for the majority of cases where i would personally want to use artillery (knocking out enemy strong points such as atgms, machine guns, technicals, and grenade launchers) while armor seems to have been more effective at the dealing with infantry in structures (how i personally knock our enemy observers under roofs when theyre spotted since it brings the building down with less shots cf general, usually killing all occupants unless they arent suppressed enough to run or they panic run) armor seems to have been faster at bringing down structures
    for precision munitions against static armor (eg excalibur) i generally dont use instead opting for CAS or other battalion assets such as atgms and tanks to deal with them since they can miss by a few feet and inflict no substantial damage while other options guarantee a knock out
    hope this helps

  • @OKOK-hm2is
    @OKOK-hm2is Год назад

    So much information, thank you for the work you've put in this video!
    What I find strange is that artillery has such low effect on units in foxholes comparing to trenches. Foxhole is a fast ad-hoc protection, how can it be 50% better protection from anti-personnel rounds than a proper trench system?

    • @KenshiroPlayDotA
      @KenshiroPlayDotA Год назад

      The foxhole is smaller than the trench, so maybe there's a smaller solid angle through which the shell fragments can fly and hit personnel ?

    • @FreeWhisky
      @FreeWhisky  Год назад +1

      Actually, that's not accurate. The trench is the superior entrenchment over foxholes. So long as the shell misses the trench, there's only a 16% chance of infantry getting hit, vs a 32% (or so) chance for foxholes. The trouble starts when a shell hits the trench; then everyone inside is a lot more likely to get hit. Luckily, if you keep your trenches small, then that chance isn't too great.

    • @OKOK-hm2is
      @OKOK-hm2is Год назад

      @@FreeWhisky but proper trecnh should not go at straight line, it should zig-zag

    • @FreeWhisky
      @FreeWhisky  Год назад +1

      @@OKOK-hm2is CM doesn't take zig-zagging of trenches into account. It just registers whether the trench was hit and then kills a couple of occupants by chance - no matter if they were around a corner or not.

  • @nicolascarvacho4998
    @nicolascarvacho4998 2 года назад

    Great video !!!!!!!

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks for watching, glad you enjoyed it!

  • @iranash1797
    @iranash1797 2 года назад

    Great video, now to use this info on my friends before they have a chance to watch it. Lol

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      The good part is that your friends play CM - a treasure we don't all share 😉.

  • @gareththompson2708
    @gareththompson2708 2 года назад +1

    I'm certainly going to start making much greater use of the personnel fuse. Although I wonder how much of a difference the era will make? I believe modern air burst fuses are somewhat more reliable than WW2 air burst fuses. Although I suppose if a WW2 air burst fuse fails to go off while the round is still in the air, that just converts that shell into a general shell, meaning that the personnel setting should still be as good or better most of the time (except against buildings).

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Good to hear you got something out of it! WW2 era, the personel fuses are timer based and so they sometimes explode on the ground, like you say. It'll still do damage but not more like you mentioned. If the game regards a shell that explodes on the ground as any other shell with the "general" fuse, it should do less damage against infantry. Didn't test this as I didn't focus too much on era- or titel specific details. Shouldn't matter too much I'd think, a couple of % difference probably.

  • @ernoldlezzequiele3651
    @ernoldlezzequiele3651 2 года назад

    awesome video !!

  • @upwardstumbler5196
    @upwardstumbler5196 Год назад

    Is there any difference in effectiveness of 155mm shells vs 152mm? I recall an 'The Economist' article staying 155 was more lethal but other sources state that they are roughly comparable.

  • @vinnart
    @vinnart 2 года назад

    Very well presented, and informative!

  • @HolgerHendel
    @HolgerHendel 2 года назад

    Thank you!

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      You're welcome; hope you found something useful in there!

  • @MG-fr3tn
    @MG-fr3tn 2 года назад

    They should fix the fear moral thing, it ruins the game when you figure out how to dispose of them as a means to victory.this is great stuff.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! If by the moral thing you mean your pixel truppen aren't afraid of what might happen a few moments from now; I can't really think of a game where that mechanic is present actually. So not too much of a loss I think.

  • @Tom_Quixote
    @Tom_Quixote 2 года назад

    Very well done video, thanks. Did you also try using the "hide" command when testing trenches and foxholes? From my own testing, it seems hiding in foxholes provides much better protection against artillery. It looks like you're not using it in this video, as your pixeltroops are not prone.

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      Ugh, no I didn't, didn't know about that... Back to the drawing board 😁! Haha there are so many variables in CM that you can't test them all in a reasonable time I'm afraid. I may keep it in mind if I re-visit the topic, thanks for bringing it up!

    • @jakf101
      @jakf101 2 года назад

      Maybe not using the hide command is more realistic to show the effects of the artillery rounds. I'm not sure how often the AI will use it in missions that have planned static troop positions. Not saying your point is not valid as I would like to think most players will use it if they encounter enemy artillery.

    • @Tom_Quixote
      @Tom_Quixote 2 года назад

      @@jakf101 Yes, against the computer it doesn't matter, as it will never issue hide commands. But you can hide your own units if you expect enemy arty.

  • @kevlarburrito6693
    @kevlarburrito6693 2 года назад

    Eyyyyy a fellow redleg!

    • @FreeWhisky
      @FreeWhisky  2 года назад +1

      All hail St. Barbara 😉

    • @kevlarburrito6693
      @kevlarburrito6693 2 года назад

      @@FreeWhisky Bathed in her high explosive radiance!

  • @fizzy1820
    @fizzy1820 Год назад

    Using white phosphorus as an incendiary weapon against an enemy force is not a war crime. The treaty regulating incendiary weapons is Protocol III to the Convention on Certain Conventional Weapons, which only forbids the use of incendiary weapons under some circumstances, mainly to protect civilians.

  • @asullivan4047
    @asullivan4047 Год назад

    Interesting and informative. The

  • @bobtank6318
    @bobtank6318 2 года назад

    Great video. Sad that the secure mission type isn’t effective against the AI, I could really use it in a scenario I’m doing.
    Only thing I was wondering about is how do precision fire missions factor into this?

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Thanks! Well that's clearly intended to destroy something, or reduce as I call the effect in this video. So where I say "determine how many rounds you can spare for that target", make the number of rounds 1!

    • @bobtank6318
      @bobtank6318 2 года назад

      @@FreeWhisky Thanks, though I think I'll use two rounds. I typically use precision rounds on vehicles and I want to absolutely make sure it's dead.

  • @generaljackripper666
    @generaljackripper666 2 года назад

    A few observations:
    1) You will NEVER need to use artillery to suppress a linear target while vulnerable vehicles drive down a road in Combat Mission. The correct response in the scenario presented is to dismount your infantry and attack the enemy position. Once they are eliminated, your vehicles can now drive down the road in compete safety. Same with the scenario of advancing against a tree line. All of that machine gun fire is to let your infantry advance, once they have arrived at the enemy position, you have already won the scenario and there's no need to use any artillery to do it.
    2) If an artillery battery has 100 rounds of ammunition, you will have 10 smoke rounds available. You should not use smoke to make a smoke screen unless you carefully account for how much ammunition you have available, how much you will need to make and maintain the screen, and determine to use it. The more effective use of smoke in Combat Mission is to drop it directly in front of the enemy position, so they are blinded in every direction. You will never need to move a large column across an open area under enemy observation using smoke to obscure your movement, because any seasoned player is going to know exactly what you are doing, and prepare for it.
    3) Speak for yourself about how someone would use their pixeltruppen. I'll have you know I write very few letters home while still securing my objectives. ;) Other than that, the use of artillery as area denial works very well and you explain it perfectly. Even just having one gun use a harassing mission is enough to deter enemies from moving into or through an area. At the very least, you will slow them down enough to render their movement useless.
    4) The danger of artillery in built up areas is whether or not it collapses an occupied building, in which case you can expect the unit inside to take 100% casualties. Other than that, your results in testing are exactly as expected. I once spent an entire month doing testing like this where i repeated all my tests a hundred times against various test objects, structures, and positions. I then classified the results _TOP SECRET_ because I never wanted any of my opponents to know what I knew.
    These sorts of things are discussed in the training fields, because you want to educate your officers about the things artillery is capable of, what it is not capable of, and how to tell the difference. On the Combat Mission battlefield you will rarely use any of these things given the lack of space and time that characterize most scenarios. By far the most effective use of artillery is to just dump some on any identified or suspected enemy position, or any area you suspect the enemy will attempt to move through. Also be damned sure to call cease fire at least one solid minute (meaning two minutes) before sending any friendly infantry through the effected area, unless they are mounted in artillery proof vehicles like Bradleys.

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Quite a list op observations! I agree on some points, but not fully on all points (there's not always time to 'prepare for what the enemy is doing' when you see his smoke screen come down, for example) but you make fair arguments to support them all.

  • @jacobrinda8053
    @jacobrinda8053 2 года назад

    Whiskey, you're a fuckin national treasure for this. Nice music too. Great video keep em coming

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Haha glad you found it interresting, more coming up 😁

  • @aloadofbollocks988
    @aloadofbollocks988 Год назад

    11:50 You'll be glad to hear using WP isn't a war crime, you just can't use it against civilians, in built-up areas(?) or drop it from planes.

  • @BarendJan
    @BarendJan 2 года назад

    44A?

    • @FreeWhisky
      @FreeWhisky  2 года назад

      If I had to guess what you mean, I'd say 13MB. In my days. These days they're 31LB.

    • @BarendJan
      @BarendJan 2 года назад

      @@FreeWhisky Ah kijk, mooi hoor! Dank voor je leerzame info!

  • @ericweynands
    @ericweynands Год назад

    Dutch?

  • @Judasdfg
    @Judasdfg 2 года назад

    goede zaak

  • @ChongiFishing
    @ChongiFishing Год назад

    4:40 disliked

  • @tonyaughney8945
    @tonyaughney8945 2 года назад

    Excellent video. I'm guessing you were in the Netherlands Army. Were you Artillery or Recce?

    • @FreeWhisky
      @FreeWhisky  2 года назад

      Funny you should ask, most of the time a forward observer (so artillery) attached to the recce platoon of a tank battalion... So I got to see a bit of everything 😁