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Making Spongebob's House (C4D, Substance Painter, Octane)

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  • Опубликовано: 18 авг 2024
  • Support the channel on Patreon: / newplastic
    Buy the model here: newplastic.gum...
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    In this video I model and texture Spongebob's house, giving commentary of what exactly I'm doing in each step. It's not really a tutorial, but it's not really the same old speed-run video. It's somewhere in between. No Zbrush this time, just good old sub-d modeling in Cinema 4D and texturing in Substance Painter. And of course, Octane for the render.
    00:00 - Modeling in Cinema 4D
    04:44 - Texturing in Substance Painter
    10:58 - Rendering in Octane
    13:39 - Making the Tiny Flowers
    15:23 - Adding Rivots
    16:25 - Adding Animated Bubbles
    17:44 - Final Results
    #3d #cinema4d #substancepainter #spongebob #speedart

Комментарии • 30

  • @cia5374
    @cia5374 8 месяцев назад +1

    Man I’m loving this tutorials a lot

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      I'm loving you a lot

  • @rezarafiie
    @rezarafiie 8 месяцев назад +1

    How well you described this. I enjoyed it a lot and trying to make it like this. thank you man

  • @user-fq2pv5qg7p
    @user-fq2pv5qg7p 8 месяцев назад +2

    Looks nice 👍

  • @wonnie_motion
    @wonnie_motion 8 месяцев назад +1

    THE BEST!!

  • @31RIP
    @31RIP 8 месяцев назад

    love your channel - i learn a lot from your technique

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      Happy to hear that!

  • @AglioOliooo
    @AglioOliooo 8 месяцев назад +1

    very good

  • @snkore
    @snkore 8 месяцев назад +2

    Hi ! love this tutorial a lot and I have a question ! I saw that you use both redshift and octane, how do you decide which render do you use for your work and why ?

    • @NewPlastic
      @NewPlastic  8 месяцев назад +1

      Mmm good question, I still use Octane for pretty much anything, it's more powerful and more capable and I'm more used to it. I just wanted to get Redshift into my belt tool and decided to share what I know

  • @hoaeto2180
    @hoaeto2180 8 месяцев назад

    Waiting for every Redshift node explain 😀

  • @hamidsalami7022
    @hamidsalami7022 8 месяцев назад +1

    Hi. thank you so much for sharing these amazing tutorials. could you please make a full creature or zombie texturing tutorial like your previous stuff Martian from Mars Attacks or goosebumps and The Last Of Us? btw you are one of my top favorite 3d artists.

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      My pleausre dude! and yes I might do a more focused tutorial on one of these processes soon

    • @hamidsalami7022
      @hamidsalami7022 8 месяцев назад

      @@NewPlastic wow! that's a great news. thanks a lot. I really love your work.if it's possible please do it for Martian from Mars Attacks!

  • @zov9551
    @zov9551 8 месяцев назад +1

    Everything is fine, only the pineapple leaves curl outward))))

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      Haha nah I swear they're usually curling inwards!

  • @DuckStoree
    @DuckStoree 8 месяцев назад +1

    How do your export settings from substance to Octane look like? My preview in Substance always looks way different then in Octane even with some lighting

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      Oh absolutely, the SP viewport is fat inferior so a lot of details are misrepresented. A good way to asses it better is to use the Iray render in SP. Look it up, it's a higher quality engine that you can test your SP stuff with before exporting.
      Look up my Martian Gun tutorial I show these processes in a step-by-step, slow pace guide

  • @eyadcold2210
    @eyadcold2210 8 месяцев назад

    Thank you.. But if you can please use the video without speeding keep the video is normal Thanks.

  • @ahsanulturzo7783
    @ahsanulturzo7783 8 месяцев назад +1

    Oh gosh! Every video of your channel is so worthy of watching.
    But why are you even making cinema 4d tutorials in 2023?
    Man, make blender tutorials; you'll get more than double the views from this.

    • @NewPlastic
      @NewPlastic  8 месяцев назад

      Man, yes, I mean, I know, like, goddamnit, I mean, yeah...it's just...yeah, no doubt, jesus, I guess....yeah, I know, it's like, I know...shit...

    • @funnyvideohaha5337
      @funnyvideohaha5337 8 месяцев назад +2

      It's good to have variety in tutorials, not everyone uses Blender. C4D is industry standard so its beneficial for a lot of people for tutorials like this to exist so they can learn.

    • @NewPlastic
      @NewPlastic  8 месяцев назад +1

      My point is, I think I've been trying to avoid it for a while, but it's inevitable. I have a deep urge to seriously start picking up Blender.

    • @NewPlastic
      @NewPlastic  8 месяцев назад +2

      @@funnyvideohaha5337 I totally agree, when I just picked up 3D out of nowhere for the first time, around 2016, I started with Blender. It was the worst 6 months of my life. I managed to get an ugly wobble to spin with the noisiest render after 6 months of learning. Then I talked to this super high-end mograph guy who's been a creative director in LA for whoknowshowlong and he was like "What's Blender? Why?" I said "It's free, and I support the OpenSource etiquette". He said "Use C4D, it's the industry standard"
      So I gave C4D a try and for the first time in 6 months I could use the LEFT MOUSE CLICK to select. And to use Ctrl+C AND V to copy paste. In a week I was rendering complex soft-body dynamics and the rest is history.
      Funny how things have changed for Blender since then. I do feel like I absolutely have to just put it in my tool belt.

    • @ahsanulturzo7783
      @ahsanulturzo7783 8 месяцев назад

      @@NewPlastic if you found the right person/right course to learn from back then, you would have mastered blender & you woul've become more advanced in this field.
      Now we have bunch of great cutting-edge high quality blender courses & tutorials