3Ds Max - VANTAGE Tutorial | "How to render Phoenix LIQUID simulations in Chaos VANTAGE"

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  • Опубликовано: 11 апр 2022
  • asART. 3D & motion graphics - TUTORIAL : "Phoenix FD to Vantage"
    Discover and learn how to transfer your PHOENIX FD liquid simulations from 3Ds Max to Chaos Vantage and render it in Real-Time using the Live-Link feature.
    Thank you for watching !
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Комментарии • 21

  • @relaxchill2800
    @relaxchill2800 2 года назад

    Sincerely thanks!

  • @SevenkTV
    @SevenkTV Год назад

    thanks bro..

  • @Ronaldograxa
    @Ronaldograxa 11 месяцев назад +1

    can you render fire? I cant get it to work. Also, is there a way to export the simulation , close max and open vantage to render that on its own?

    • @asARTMotionGraphics
      @asARTMotionGraphics  11 месяцев назад

      Yes .. Here is the link to the tutorial: ruclips.net/video/nO0krl7Ls1Y/видео.html

  • @valentinneagu2951
    @valentinneagu2951 Год назад

    thank you bro, almost exatly what i was searching for. is it possible to render smoke / fire sim in vantage also? i cant seem to find any kind of information online about it

    • @asARTMotionGraphics
      @asARTMotionGraphics  Год назад +1

      Hi .. Smoke can't get done yet since all we have to work with are particles and the shaders are not supported by Vantage. For fire, we found a solution but still working on a better work around. But generaly you can use VDB files and convert them to Meshes in render mode and that should work .. Hopefully these information are useful to you .. Cheers

    • @haiduong2090
      @haiduong2090 Год назад

      ​@@asARTMotionGraphics It's so cool, but could you tell me more detail about that.I tried to use Phoenix to make a VDB file (alot of file vdb), then how I can convert them to meshes? Do I need another plugin to do that?Thank you

    • @asARTMotionGraphics
      @asARTMotionGraphics  Год назад

      @@haiduong2090 Hi .. VDB files should also work. but if you are trying to export FIRE or SMOKE that still will be pretty tricky and may fail. However, in order to use VDB Files from PHOENIX FD you need to add a "VrayVolumeGrid" into your scene which allows you to load VDB Files. You can also load the PHOENIX FD Sim Files (.aux), which eliminates the need of VDB Exports totally. After adding the "VRayVolumeGrid" into your scene, it will ask you for the files locations. You can use VDB or AUX files.
      In the settings of the "VRayVolumeGrid" goto:
      [PREVIEW SECTION]
      - Set "Auto Reduction" to "0"
      - Deactivate "Auto Reduction" check-box
      - Deactivate all check-boxes in the "VOXEL PREVIEW" Sub-Section except "Auto Range"
      - Deactivate "GPU PREVIEW" Check-Box
      [RENDERING SECTION]
      - Set "MODE" to "MESH"
      - under "SURFACE" Sub-Section > Select TEMPERATURE"
      After tweaking the settings above, you should add a "EDIT MESH" modifier to the "VRayVolumeGrid". You now should see your VDB and/or AUX files in VANTAGE.
      Hopefully these informatiion are useful to you .. Give it a try and let us know how it went .. Cheers

    • @haiduong2090
      @haiduong2090 Год назад +1

      ​@@asARTMotionGraphics OMG, I used to add VRayVolumeGrid but it's so fail, maybe my setting's not ok, One again, thank you so muchs bro for your comment.😁👌👍

    • @haiduong2090
      @haiduong2090 Год назад

      ​@@asARTMotionGraphics +After all the step, I've just got a mesh-box in 3ds max and Vantage ^^.
      + If I change "Temperature "to "Speed" in Surface section, I got a deformable mesh and its does not look like the flame anymore.
      + If posible, could you make a tut video how to conver fire (Phoenix) to Vantage. That's will the best answer for all of noob like me ^^.

  • @maktabmemari7977
    @maktabmemari7977 Год назад

    Which version of results and Phoenix are you using?

    • @asARTMotionGraphics
      @asARTMotionGraphics  Год назад

      Hi .. Using the latest version of Phoenix FD and Vantage. But it should not matter actually .. Cheers

  • @abubakarabdul9755
    @abubakarabdul9755 3 месяца назад

    This is a very nice tutorial… 🙏🏾
    But i am having this very slow simulation despite that the tutorial i often follow seem faster…
    I am using a 32gb laptop with rtx 4060 nvidia… please any solution to make it faster a bit?

    • @asARTMotionGraphics
      @asARTMotionGraphics  3 месяца назад +1

      Hi and thank you very much for watching and for your feedback .. Regarding the speed of the simulation and the performance of your hardware, there is somthing that you should keep into consideration. Fluid simulations are taking long. In some cases there is a calculation time of 30min. per frame. So the time that you need to simulate depends on your settings and in order to achive some good looking results, time is your only friend. You cant rush your work and expect good results.
      The speed in this particular tutorial is a pretty simple setup with a few particles getting emitted only. Such a setup works usually fast but the final result would require much more particles for more accurate results.
      Do not think too hard about the time that you need for your sims and renders. More important is delivering good results and if you can do that, your clients will wait.
      Hipefully these imports are useful to you .. Cheers

    • @abubakarabdul9755
      @abubakarabdul9755 3 месяца назад +1

      @@asARTMotionGraphics thanks a lot, i really appreciate your kind response.
      I was able to simulate and render, the rendering of the animation of 150 frames (1280 x 720) is even faster than the simulation itself 😅…
      But overall i am happy i am understanding how it works….
      One more thing, the liquid I simulated isn’t coming out as thick as the one in your tutorial despite setting it up as yours, could there be any parameter i could change just to make it thick?
      Thanks a lot bro 🙏🏾

    • @asARTMotionGraphics
      @asARTMotionGraphics  3 месяца назад +1

      @@abubakarabdul9755 You are very welcome .. Glad to hear that it was helpful to you.
      Not really clear what you meant by "Thickness" of the liquid!? .. The diameter of the flow depends on the diameter and/or shape of your actuall emitter (cylinder, sphere etc.) .. If you want to change the "Viscosity" of the liquid, you'd have to tweak the settings for it in the DYNAMICS rollout and also make sure that the coresponding channel gets exported in the OUTPUT rollout.
      Give it a run and have fun .. Cheers