i was the turret whip engi, most of my gameplay was staring at the turrets and whipping them whenever i saw them firing at something, ended up being really effective noone had single target damage options yet nothing in this game was a problem, stacking engi is busted and a lot of fun, would recommend
How do you feel about the fact that making optimal use of micro-conductor add-on requires you to miss out on repellent? I don't mind the trade-off but I certainly notice it in haz6x2 games.
Some people still play with repellent but I found it took away from the benefits of taking it. It's less suitable for open/ uplink holds but you can definitely still make it work in tunnels during swarms. Not taking repellent in 6x2 is usually a no go for modded players, but I find it can work
I'll always take resupplier, for this build born ready and vampire goes well too. You can even switch in elemental insulation or even red sugar for vampire
6x2 is harder and more fun. 5+a doesn't change enemy diversity, wave timers or the vanilla enemy cap. The main reasons why 5a feels harder is invulnerability is really punishing, and a lack of team play in public lobbies
@@DarthSyphilis What about the 40 nitra resupplies? I don't play modded, and see people ramping up the difficulty with them, but also making it easier with more nitra. In my mind, nitra management is a part of the difficulty, so I kinda feel the purpose of 6x2 isn't clear. It definitely looks more fun to kill all these bugs though and not worry as much about ammo, so in that regard it makes sense.
The community has now moved to 60 Nitra resups for 6x2, but the first one sometimes costs 40 Nitra. It helps with early Nitra issues if there's bad spawn locations. Some of my vids still have 40N but that's some hosts still use 40N. There's also the issue than some missions in 5a are not possible with 80N resups e.g elim/Sabo and some bad rng games
i was the turret whip engi, most of my gameplay was staring at the turrets and whipping them whenever i saw them firing at something, ended up being really effective
noone had single target damage options yet nothing in this game was a problem, stacking engi is busted and a lot of fun, would recommend
I love that the most inconvenient part was me taking non repellent and everyone working out which plats would work haha
Suggestion: Septic Spreaders only Salvage Operation
Please don't put him through this
Me and the boys when the artillery finally manages to find our position and begins to bombard us with neurotoxin grenades
I'll do it.
Short answer: Yes
Long answer: Yes
(Yes i am an engi main)
The wrong answer is: Yes
The right answer is: ABSOLUTELY YES
As a scout I love engineers
I might give a spin to Haz 6 sometime.
I think it's much more fun than 5a, I think a hazard 5 with all special enemies would also be fun
This is cheese platform land
How do you feel about the fact that making optimal use of micro-conductor add-on requires you to miss out on repellent?
I don't mind the trade-off but I certainly notice it in haz6x2 games.
Some people still play with repellent but I found it took away from the benefits of taking it. It's less suitable for open/ uplink holds but you can definitely still make it work in tunnels during swarms. Not taking repellent in 6x2 is usually a no go for modded players, but I find it can work
Nice gameplay and build. What is your perk?
I'll always take resupplier, for this build born ready and vampire goes well too. You can even switch in elemental insulation or even red sugar for vampire
99% platform 🗿🗣️🔥
Imagine make with 4 gunners
Is this harder than haz5+?
6x2 is harder and more fun. 5+a doesn't change enemy diversity, wave timers or the vanilla enemy cap. The main reasons why 5a feels harder is invulnerability is really punishing, and a lack of team play in public lobbies
@@DarthSyphilis What about the 40 nitra resupplies? I don't play modded, and see people ramping up the difficulty with them, but also making it easier with more nitra. In my mind, nitra management is a part of the difficulty, so I kinda feel the purpose of 6x2 isn't clear.
It definitely looks more fun to kill all these bugs though and not worry as much about ammo, so in that regard it makes sense.
@@Zijkrial you would nitra starve without them
The community has now moved to 60 Nitra resups for 6x2, but the first one sometimes costs 40 Nitra. It helps with early Nitra issues if there's bad spawn locations. Some of my vids still have 40N but that's some hosts still use 40N.
There's also the issue than some missions in 5a are not possible with 80N resups e.g elim/Sabo and some bad rng games
@@DarthSyphilis Bad RNG is a valid reason for sure; sometimes it's bad even without modded. Thanks for the response.