+Yamada Ryuunosuke It literally says in the WoW lore that Nerubians are a type of arachnoid... That's like saying a black widow isn't a spider, it's a black widow. The leaders of the Nerubians are called Spiderlords.
I queued into this brawl with Innervate and Lorewalker Cho just to have some laughs. My very first opponent turned out to be an Ice Lance-Ice Block mage who got his hand flooded by innervates and couldn't draw anything. Easy game~
+ElyskeTheDonut Grab your yellow crayons, because It's math time! After Kripp's 0th turn: _27_ cards in his opponent's deck, containing _0_ *Ambush!*'s. 0/27 = 0.0000 = 0.00% draw chance. After Kripp's 1st turn: _32_ cards in his opponent's deck, containing _6_ *Ambush!*'s. 6/32 = 0.1875 = 18.75% draw chance. After Kripp's 2nd turn: _34_ cards in his opponent's deck, containing _9_ *Ambush!*'s. 9/34 = 0.2647 = 26.47% draw chance. _An _*_Ambush!_*_ was then drawn by his opponent!_ _Chances then for a redraw:_ _33_ cards in his opponent's deck, containing _8_ *Ambush!*'s. 8/33 = 0.2424 = 24.24% redraw chance. After Kripp's 3rd turn: _35_ cards in his opponent's deck, containing _11_ *Ambush!*'s. 11/35 = 0.3142 = 31.42% draw chance. After Kripp's 4th turn: _34_ cards in his opponent's deck, containing _11_ *Ambush!*'s. 11/34 = 0.3235 = 32.35% draw chance. After Kripp's 5th turn: _36_ cards in his opponent's deck, containing _14_ *Ambush!*'s. 14/36 = 0.3888 = 38.88% draw chance. After Kripp's 6th turn: _38_ cards in his opponent's deck, containing _17_ *Ambush!*'s. 17/38 = .4473 = 44.73% draw chance. After Kripp's 7th turn: _37_ cards in his opponent's deck, containing _17_ *Ambush!*'s. 17/37 = .4594 = 45.94% draw chance. _An _*_Ambush_*_ was then drawn by his opponent!_ _Chances then for a redraw:_ _36_ cards in his opponent's deck, containing _16_ *Ambush!*'s. 16/36 = 0.4444 = 44.44% redraw chance. After Kripp's 8th turn: _35_ cards in his opponent's deck, containing _16_ *Ambush!*'s. 16/35 = .4571 = 45.71% draw chance. After Kripp's 9th turn: _37_ cards in his opponent's deck, containing _19_ *Ambush!*'s. 19/37 = 0.5135 = 51.35% draw chance. After Kripp's 10th turn: _38_ cards in his opponent's deck, containing _22_ *Ambush!*'s. 22/38 = 0.5789 = 57.89% draw chance. After Kripp's 11th turn: _37_ cards in his opponent's deck, containing _22_ *Ambush!*'s. 22/37 = 0.5945 = 59.45% draw chance. After Kripp's 12th turn: _36_ cards in his opponent's deck, containing _22_ *Ambush!*'s. 22/36 = 0.6111 = 61.11% draw chance. _An _*_Ambush!_*_ was then drawn by his opponent!_ _Chances then for a redraw:_ _35_ cards in his opponent's deck, containing _21_ *Ambush!*'s. 21/35 = 0.6000 = 60.00% redraw chance. _An _*_Ambush!_*_ was then redrawn by his opponent!_ _Chances then for a re-redraw:_ _34_ cards in his opponent's deck, containing _20_ *Ambush!*'s. 20/34 = 0.5882 = 58.82% re-redraw chance. Kripp then dies an unlucky man.
Mechwarper + Metaltooth is complete CANCER. I played 15 games with it with almost 100% win rate. Won against mill decks, spells, other class mech decks...basically anything you encounter. The only time I lost was a hunter mirror with the same deck and he had the coin,so he did the combo 1 turn before me
+Joximus ART It can lose, but it's the best deck alongside savage roar token druid and target demmy bolster warrior. Innervate ysaarj is good too. Most matches between these decks comes down to who gets the coin.
+Joximus ART Played a living roots/Savage roar deck against Metaltooth hunter. Was hilarious when they played out their hand on turn three and I savaged roar with six 1/1 dudes and just killed all his minions. He couldn't recover fast enough after that.
+Jeremy Leyland It also went through the special anomalos death animation, which is weird and makes me think it has something to do with the fact that it survived Anomalos' deathrattle.
The Battlecry kills all minions that are not Deathwing... so in order for the old one to be destroyed... it gets turned into another minion, I'd assume....
My first game of this brawl was a loss to Mech Warper and Whirling Zapp-o-matic. I was playing a narrow-minded Undercity Huckster+Defias Ringleader deck.
I don't understand why that shaman in the last game kept evolving after the first deathwing came down. He still had a bunch of taunts, he saw Kripp discard 3 Deathwings when he played that Deathwing. If he just kept up with the 1/1 taunts and tried rolling for taunt totems, Deathwing would never be able to do face damage and he possibly could have won...somehow.
+Michael Bradley i didnt see it but tried it and my first 2 matches i annihilated.. they just kept drawing them.. but after that I had the same bad luck. 15+ added to their deck and they never drew into them.
Probably the best and funniest part of this Brawl...there's an actual evolving meta with it, just like Ladder. That's kinda crazy, but pretty interesting to watch too.
So the game that starts at 17:18 , Kripp cast a total of 8 Beneath the Grounds for 24 total creepers. Fox, the priest drew 16 total cards, that includes only 4 creepers (2 of which were after Kripp was already dead on board). Fox, cast 6 total Beneath the Grounds (total 18 creepers) and Kripp drew 4 creepers out of 14 cards. I should also note that I only counted draws after the first Beneath the Grounds was cast for each player. So it is true, Kripp is never lucky. For about half the game, his odds of getting a creeper were more than 50/50.
+MrJohanvds Every Evolve Shaman I've played against thus far has evolved his taunts when he desperately needed them. I think Thrall might be a gambling addict.
+MrJohanvds Once he reached ten mana, every draw is either frost nova (stall), or deathwing (clear), so against his evolve deck it didn't matter. Neither were designed for fatigue either.
+Joshua Rafanan Yea I don't know why but it only appears like 30 mins after it's uploaded. Atleast he posts them at a consistent time ( 3pm where I live) so I know when to look out.
It works against few of the decks, but despite that, the one deck I enjoyed watching played - just for the pure randomness - was the "Blood imp + Renounce Darkness" Warlock deck. You are now a completely different class with cheap cards. Good luck!
+everandea4 it's Anomalus, as the name points out, all minions transform into the last minion death and then die, I hope it doesn't affect resurection effects
+William A.Souza Because he uploaded a second video a few minutes later and it showed that one instead. I only found this one because he mentioned it in the second video.
Yo kripp this is honestly one of the most entertaining videos I have watched in my life, your godlike rng keeps me smiling even through rough times hope you read this keep it up my man
Daniel Frazer I notice small, out of place details naturally, it's a gift. And I've been noticing this a lot when cards die (or transform) during some single target/AoE animations, especially Evolve effects, since WotOG came out (and on and off between patches before).
You forgot Bolster Warrior, where the Warrior plays 0-mana Target Dummy or 1-mana Shieldbearer and then Bolster, Bolster, Bolster. There are two counter decks I think people need to know about. First vs the Fatigue Druid, the Ice Block Mage and Bolster Warrior you have the Innervate/Loatheb combo, where Loatheb just shuts down any deck that relies on a spell to work. Innervate lets you play a Loatheb quickly and then later lets you play two Loathebs in a single turn to lock the other player out of the game. Versus the Mechwarper decks (which are by far the most common deck I've seen this tavern brawl) you can do one of two things. You can go with a Frost Nova+Manawyrm or Fireball to shut down the opponents minions while you go face, or you can out minion them with a Murloc of your choice+Murloc Warleader. With most decks you can out damage the mech-decks, or just keep killing their mechwarpers until they run out their entire hand. Really satisfying when the people playing the most troll-decks get the asswhooping they so richly deserve.
my personal favorite was loot hoarder and forlorn stalker, you get crazy huge loot hoarders than can trade effectively against a minion based deck that isnt hyper aggressive, and when the hoarders die they get replaced
Rogue with Ship Cannon and Buccaneer was fun to play and to beat people with two common cards added insult to injury. Warrior with Alexstraza's Champion and Faerie Dragon was my other successful combo. The Ice Block deck I saw that was extra awesome had it paired with Molten Giant. I didn't even mind losing to that one. I hope this brawl comes back soon!
One of the decks I tried was a rogue with the ship's cannon and the southsea deckhand. Not the most effective deck, but the nonstop barrage of cannon blasts was just amazing to watch.
Another cool deck I tried was a warlock with Mana Addicts and Power Overwhelming. Beat a Mindblast+Holy Smite Priest with like 4 health left thanks to power overwhelming lethal.
Hello Interlopers! Has Aggro got you down? Are you tired of being blindsided by robotic Tigers and Ninjas? Well, here at NaxxCorp, our mad scientists have been working around the clock to provide you a solution! Presenting: CHILLMAW™! This seven mana behemoth will plow through low health pests in no time! But seven whole mana is a stretch for your meager budget, you say? Well not to worry, Interloper! For the first time, We at NaxxCorp are working with Innervative Loans Inc. to bring you this baby as early as turn one! Kick Darwin to the curb with your raging undead monstrosity! Do not use more than two CHILLMAW™ a turn, possible carnage may occur. Do not use CHILLMAW™ if you are living, expecting to be living, or dead. Please consult your lich before using CHILLMAW™.
"Outstanding Brawl" -Mechwarper + Metaltooth Leaper -Fireball+ Ice Block -Flamewanker(also known as Flamewaker) + Frost Nova -Naturalize + Coldlight Oracle. -Mind Blast + whatever Extremely varied and not over in first 3 turns at ALL!
This brawl is really crazy! Looks similar to Legacy format from MtG: your deck beats some decks but looses to other. The most craziest shit i v seen here was, ofc, mechwarper Hunter. To beat it i combined Warrior's Berserkers and Whirlwind. I mean: you are waiting till that 14-years old basdard throw his garbage from his hand, then you cast 3 whirlwinds and win. If you have a coin - you will also get 23/1 berserker on the 3rd turn. Sad for me, that deck loses to mill and to ice block. Also i saw many different druids. The most interesting was a druid with Innervate and Y'Shaarj. Imo, it is much better than astral druid or a druid with, for example, Ragnaros. Because he multiplies his 10/10's every turn.
Target Dummy + Bolster is one of the best combos in my opinion. If you go second and you have 3 dummies and 1 Bolster, you play the dummies, the Coin and then the Bolster to get three 2/4s for 2 (6/12 stats)!
Death's Bite +Armorer. A good weapon with a whirlwind deathrattle, + a cheap minion that gives armor every time a friendly minion is damaged. Wound up with around 200 armor, at which point my opponent just leaves because we've only gone through half our cards and I've already got an insurmountable advantage.
Honestly...I think this is my favorite Tavern Brawl yet. My favorite deck this time is Sorcerer's Apprentice/Unstable Portal. So much fun times to be had. My favorite game was when I was trying out mark of naaru/thoughtsteal, and I happened upon an innervate/yogg Druid. ALL THE YOGGS
The best counter to Mill Druid is Innervate+Deathwing Dragonlord Druid. Whenever they kill your Deathwing, you draw 2 cards, which in most cases will be another Deathwing. They keep killing it until they run out of mana, leaving you with at least one Deathwing on the board. Just try to get as much Innervate as possible in mulligan phase and throw it. Belive me, it crushed many decks when played early.
I went 20 wins in a row with Innervate + Troggzor. Doesn't work against decks with no spells but most opponents I ran into were using Mana Wurm + Arcane Missiles.
Mech warper and the warlock mech was pretty good too. 4 of them out there took out most of the other board and i beat quite a few of the hunter mech decks with it too. :)
My first game of this brawl was a loss to Mech Warper and Whirling Zapp-o-matic. I was playing a narrow-minded Undercity Huckster+Defias Ringleader deck.
That Priest got so lucky it's unreal.
Im gunna have 30 nerubians in my deck. But only draw 4 out of 30
The mage dude even more
Did anyone else notice that the golden deathwing turns into a dire wolf alpha at 35:11
Holy crap it does, the dire wolf alpa is also a golden legendary
+Crapin Falcon wtf
+Crapin Falcon it probably has something to do with deathwing not being able to destroy itself in the game mechanics.
Ok
+Jackson Woods Sounds about right, lazy programmers.
That spider game was insane, he was actually so unlucky
Everything was so unlucky
+Matt Saville nothing compared to double ice block roaring torch
It's not a spider. it's a Nerubian
+Yamada Ryuunosuke It literally says in the WoW lore that Nerubians are a type of arachnoid... That's like saying a black widow isn't a spider, it's a black widow. The leaders of the Nerubians are called Spiderlords.
Jesse Schoonveld: Ikr. but, it dosen't look like a spider. That's all.
I felt that innervate astral was best in this brawl, you get to pull of the dream 100% of the time!
4:15
Godspeed Friend
Thanks Skipperino!
+Skipperino Kripperino gj bro
+Skipperino Kripperino ty
+Slyceth undertale -_-
I queued into this brawl with Innervate and Lorewalker Cho just to have some laughs. My very first opponent turned out to be an Ice Lance-Ice Block mage who got his hand flooded by innervates and couldn't draw anything. Easy game~
That ice block mage is possibly the luckiest person ive ever seen
+no u I think the mind vision priest before that got waay luckier. Should be a fun little probability calculation for the maths out there.
"Bow down before the god of death" *watches Yogg kill itself multiple times*
Get TyranosaurusREKT
That whole ambush clip had me laughing. KRIPP UNLUCKY!! XD
that ambush rng was just bullshit :D
At 35:09 you can see a Deathwing turning into a wolf... lol astounding!
+SGT. Thomas Standart Blizzard Spagetti-Code
Anyone got the math on Kripp's unlucky ambushes? That junk was nuts.
I think it's a bug the same thing happened to me I was pissed
+ElyskeTheDonut Grab your yellow crayons, because It's math time!
After Kripp's 0th turn: _27_ cards in his opponent's deck, containing _0_ *Ambush!*'s.
0/27 = 0.0000 = 0.00% draw chance.
After Kripp's 1st turn: _32_ cards in his opponent's deck, containing _6_ *Ambush!*'s.
6/32 = 0.1875 = 18.75% draw chance.
After Kripp's 2nd turn: _34_ cards in his opponent's deck, containing _9_ *Ambush!*'s.
9/34 = 0.2647 = 26.47% draw chance. _An _*_Ambush!_*_ was then drawn by his opponent!_
_Chances then for a redraw:_ _33_ cards in his opponent's deck, containing _8_ *Ambush!*'s.
8/33 = 0.2424 = 24.24% redraw chance.
After Kripp's 3rd turn: _35_ cards in his opponent's deck, containing _11_ *Ambush!*'s.
11/35 = 0.3142 = 31.42% draw chance.
After Kripp's 4th turn: _34_ cards in his opponent's deck, containing _11_ *Ambush!*'s.
11/34 = 0.3235 = 32.35% draw chance.
After Kripp's 5th turn: _36_ cards in his opponent's deck, containing _14_ *Ambush!*'s.
14/36 = 0.3888 = 38.88% draw chance.
After Kripp's 6th turn: _38_ cards in his opponent's deck, containing _17_ *Ambush!*'s.
17/38 = .4473 = 44.73% draw chance.
After Kripp's 7th turn: _37_ cards in his opponent's deck, containing _17_ *Ambush!*'s.
17/37 = .4594 = 45.94% draw chance. _An _*_Ambush_*_ was then drawn by his opponent!_
_Chances then for a redraw:_ _36_ cards in his opponent's deck, containing _16_ *Ambush!*'s.
16/36 = 0.4444 = 44.44% redraw chance.
After Kripp's 8th turn: _35_ cards in his opponent's deck, containing _16_ *Ambush!*'s.
16/35 = .4571 = 45.71% draw chance.
After Kripp's 9th turn: _37_ cards in his opponent's deck, containing _19_ *Ambush!*'s.
19/37 = 0.5135 = 51.35% draw chance.
After Kripp's 10th turn: _38_ cards in his opponent's deck, containing _22_ *Ambush!*'s.
22/38 = 0.5789 = 57.89% draw chance.
After Kripp's 11th turn: _37_ cards in his opponent's deck, containing _22_ *Ambush!*'s.
22/37 = 0.5945 = 59.45% draw chance.
After Kripp's 12th turn: _36_ cards in his opponent's deck, containing _22_ *Ambush!*'s.
22/36 = 0.6111 = 61.11% draw chance. _An _*_Ambush!_*_ was then drawn by his opponent!_
_Chances then for a redraw:_ _35_ cards in his opponent's deck, containing _21_ *Ambush!*'s.
21/35 = 0.6000 = 60.00% redraw chance. _An _*_Ambush!_*_ was then redrawn by his opponent!_
_Chances then for a re-redraw:_ _34_ cards in his opponent's deck, containing _20_ *Ambush!*'s.
20/34 = 0.5882 = 58.82% re-redraw chance.
Kripp then dies an unlucky man.
+Chris Mason BUT! What are the chances of wrong draws happening in a row
They should have named the Tavern Brawl:
'The only time anyone has ever used Metaltooth'
Or the only time mech decks were good
+Dirty Otaku #92193793579757 Implying mech mage was bad
And now we have some more
*Laughs in battlegrounds*
I have to be honest here watching kripp laugh at 18:37 just made my day :D Keep up the good work Kripp
This tavern brawl lasted as long as I did in bed.
I need help
Well if it was as long as the video, 35 minutes and 48 seconds is preeetty gooood.
This was honestly the most fun brawl to watch and play.
35:09 deathwing becomes a 12/4 dire wolf for a second , WTF ?????
Now that video was gold! Couldn't stop laughing thanks Kripp!
The Beneath The Ground game was the best lol
35:11 did anyone notice that the golden deathwing turned into a wolf before it died?
+SuperIkemaster i saw it wtf
+SuperIkemaster You did.
+SuperIkemaster What the shit!?
Mechwarper + Metaltooth is complete CANCER. I played 15 games with it with almost 100% win rate. Won against mill decks, spells, other class mech decks...basically anything you encounter. The only time I lost was a hunter mirror with the same deck and he had the coin,so he did the combo 1 turn before me
+Joximus ART It can lose, but it's the best deck alongside savage roar token druid and target demmy bolster warrior. Innervate ysaarj is good too.
Most matches between these decks comes down to who gets the coin.
+Daniel Carvalho Garcia (DanilegoPlays) Mini mage + explosive trap
+Joximus ART I killed one with saplings/ savage roar ;)
+Joximus ART Played a living roots/Savage roar deck against Metaltooth hunter. Was hilarious when they played out their hand on turn three and I savaged roar with six 1/1 dudes and just killed all his minions. He couldn't recover fast enough after that.
+Joximus ART Wild Pyromancer + Power Word:Shield beats the Mechwarper decks almost every single time.
35:11 why did the art change to the dire wolf?
because deathwing is actually a wolf. OωO
+Jeremy Leyland It also went through the special anomalos death animation, which is weird and makes me think it has something to do with the fact that it survived Anomalos' deathrattle.
Jeremy Leyland because he wants to become a wolf .... #followYourDreams xD
Dragons can change their physical form
Good one
35:11 How did his 12/4 deathwing become a doggo?
The Battlecry kills all minions that are not Deathwing... so in order for the old one to be destroyed... it gets turned into another minion, I'd assume....
+Kop3ycat I was about to say that!!!!!
+Baeron Bubba That actually makes quite a bit of sense.
he wanted to become a wolf #followYourDreams xd
Lucifer blizzard spaghetti code
at 22:35, the other guy had 40 cards, 23 of wich were narubians, and he still went 4 times without drawing one... about 7% chance of that happening
When jesus came back to life the first thing he mumbled was " Mechwarper and metaltooth leaper son."
+Charlie Fisher
Heh. I've destroyed a few of those.
My first game of this brawl was a loss to Mech Warper and Whirling Zapp-o-matic. I was playing a narrow-minded Undercity Huckster+Defias Ringleader deck.
I don't understand why that shaman in the last game kept evolving after the first deathwing came down. He still had a bunch of taunts, he saw Kripp discard 3 Deathwings when he played that Deathwing. If he just kept up with the 1/1 taunts and tried rolling for taunt totems, Deathwing would never be able to do face damage and he possibly could have won...somehow.
+theStonerKid69 Yeah, except his deck full of deathwings would have cleared the board
The beneath the grounds fight, that is, the definition of Kripps luck, right there.
So damn funny
+Michael Bradley i didnt see it but tried it and my first 2 matches i annihilated.. they just kept drawing them.. but after that I had the same bad luck. 15+ added to their deck and they never drew into them.
Kripp used 8 Beneath the grounds...only gets 4 spiders damn
was it only 8 I thought it was more than that
+Nickolas McCollum 8 beneath the grounds he meant, that = 24 ambushes
***** Oh yea my bad, I dont't play the game I just watch videos lol so I'm not to familiar with the card names.
+TeethPaste that's only 6 nerubians off, from giving the opponent a deck full of nerubians... he deserved to win that one
That Yogg Druid looked SO FUN.
22:58, This part was so funny, i laughed so hard.
Druid innervate, blood of the ancient one.. So fun.
At 35:11 Kripps golden Deathwing turns into a 12/3 doggy before it dies lol. Good job Blizzard.
This was my all time favorite brawl. I want this to become a regular game mode, maybe a separate two card ladder or something.
The best brawl ever, hopefully we get a 3 card brawl as well soon
Wisp + Hobgoblin,instant win guys,trust the beard.
Probably the best and funniest part of this Brawl...there's an actual evolving meta with it, just like Ladder. That's kinda crazy, but pretty interesting to watch too.
Am I the only one who had a blast with doomsayer+mind blast?
+Rykker Lamest deck to play against. Even worse than the mill druids. It was just boring.
+Rykker I had mind blast & shadowbomber, usually won turn 4 with about 90% winrate XD
+Rykker doomsayer+resurrect
+Crawver What about ice block + frost nova?
Well that's dumb, but ultimately loses to any direct damage deck on turn 30
So the game that starts at 17:18 , Kripp cast a total of 8 Beneath the Grounds for 24 total creepers. Fox, the priest drew 16 total cards, that includes only 4 creepers (2 of which were after Kripp was already dead on board). Fox, cast 6 total Beneath the Grounds (total 18 creepers) and Kripp drew 4 creepers out of 14 cards. I should also note that I only counted draws after the first Beneath the Grounds was cast for each player. So it is true, Kripp is never lucky. For about half the game, his odds of getting a creeper were more than 50/50.
kucking fripp, why dont your videos show up on my sub list...
I had the same thing happen to me...
Jerfi Ceylan click the bell now idiots...
Thx. I totally didnt figure it out in the last 9 months
Jerfi Ceylan oh then you must not be that good at figuring things out haha.. Incompetence at its finest
Tywdawg Stuff and more stuff trolling?
love how everyone plays the mech decks much fun such interaction
I had the MAXIMUM amount of fun doing Inervate, Coldlight freaking hilarious
Ok
+Mom why are you replying ok to everones comments? learn to have fun or go get a life
YES FINALLY SOME ELSE
Turn 1 Full Board is unbeatable
I like my "Do-it-yourself-face-warrior": Upgrade + Heroic Strike
The last guy sucks because he could keep his taunts and it blocks deathwing
+MrJohanvds
Every Evolve Shaman I've played against thus far has evolved his taunts when he desperately needed them.
I think Thrall might be a gambling addict.
+MrJohanvds yeah, that was pretty dumb, but he had no chance of winning anyway, I think.
+MrJohanvds
Once he reached ten mana, every draw is either frost nova (stall), or deathwing (clear), so against his evolve deck it didn't matter. Neither were designed for fatigue either.
+MrJohanvds but if kripp draws deathwing they all die so as soon as he draws evolve with nothing on board the deathwing still does 12 damage
There is also a thread in MagicTCG's subreddit adapting this Tavern Brawl to MTG; worth checking out.
your videos are not appearing in my sub list?
+Joshua Rafanan Yea I don't know why but it only appears like 30 mins after it's uploaded. Atleast he posts them at a consistent time ( 3pm where I live) so I know when to look out.
+Joshua Rafanan yeah mine neither
Lots of fun to watch you have so much fun! Excellent video.
the Mage with ice block and Fireball combo deadly
Doomsayer + Quickshot was amazing. I never saw anyone else play it, but essentially you play doomsayer every turn while burning the enemy face
anyone else noticed the bug on 35:08 ?
deathwing turned into a legendary direwolf !!! XD
+Ali MH It's just like that last Trolden clip where bgh killed anomalus and all other minions turned into bgh before dying :D
It works against few of the decks, but despite that, the one deck I enjoyed watching played - just for the pure randomness - was the "Blood imp + Renounce Darkness" Warlock deck.
You are now a completely different class with cheap cards. Good luck!
+Cubic's Rube I preferred Void Walker , Renounce darkness just so rush decks cant push through while I'm preparing my deck.
35:11 why did his deathwing get the card art for direwolf alpha for a second??????
at 35:11 when deathwing died, why the hell did it become a dire wolf? o.o
+everandea4 it's Anomalus, as the name points out, all minions transform into the last minion death and then die, I hope it doesn't affect resurection effects
aaah thanks, I thought it was just a visual bug. Wasn't aware that a card actually caused that.
i don't know either, it may be a bug, i'm just guessing
35:10 - 12/4 Dire wolf Alpha in fire.
Dire wolf is illuminati confirmed
Holy Wrath + Molten Giant = hilarious victory
That beneath the grounds game made me legitimately angry
Had some fun with these combinations:Sorc. Aprentice - Cabalist's TomeSorc. Aprentice - Unstable PortalFrost Nova - Fallen Hero
I wonder why this video didn't show up on my Subscription feed
+William A.Souza same.
+William A.Souza RUclips fucking around with their shit again, happens a few times a year
+William A.Souza Because he uploaded a second video a few minutes later and it showed that one instead. I only found this one because he mentioned it in the second video.
The Nerubian game was soooo hilarious when kripp shouted"what??!! what??" loool😂😂😂😂
check his golden deathwing 35:10 wtf ?!
+Masamune Date Saw that too, weird.
+Masamune Date illuminate
if you put a golden card in the deck, 14 of the copies will be regular, and only one will be golden.
It's the secret golden direwolf legendary
+Masamune Date dat direwolf was just cosplaying as Deathwing buddy
23:00 "Wooow.... So lucky"
I laughed so hard
Deathwing has been a dogie in disguise this whole time.
No doggie has been deathwing in disguise.
Yo kripp this is honestly one of the most entertaining videos I have watched in my life, your godlike rng keeps me smiling even through rough times hope you read this keep it up my man
You know youre early when youre here before krippes arrive's.
+Smoke Weed Skipperino Kripperino beat you by 1 minute
Nerubian Egg + Elemental Destruction did really well for me, since it punished all those mech warper decks.
Did anyone else see the golden Deathwing turn into a golden Dire Wolf Alpha when he played the second Deathwing in the last game?
+Robyn M. wtf
wtf just happened
how did you see that
Daniel Frazer I notice small, out of place details naturally, it's a gift.
And I've been noticing this a lot when cards die (or transform) during some single target/AoE animations, especially Evolve effects, since WotOG came out (and on and off between patches before).
+Robyn M. I saw it too and started looking through the comments to see if anybody said anything! Stream paused at 35:11.
So that's why deathwing went crazy. All he ever wanted is someone to rub his belly
+Danellboy Have a snickers , you're not you when you're hungry.
You forgot Bolster Warrior, where the Warrior plays 0-mana Target Dummy or 1-mana Shieldbearer and then Bolster, Bolster, Bolster.
There are two counter decks I think people need to know about. First vs the Fatigue Druid, the Ice Block Mage and Bolster Warrior you have the Innervate/Loatheb combo, where Loatheb just shuts down any deck that relies on a spell to work. Innervate lets you play a Loatheb quickly and then later lets you play two Loathebs in a single turn to lock the other player out of the game.
Versus the Mechwarper decks (which are by far the most common deck I've seen this tavern brawl) you can do one of two things. You can go with a Frost Nova+Manawyrm or Fireball to shut down the opponents minions while you go face, or you can out minion them with a Murloc of your choice+Murloc Warleader. With most decks you can out damage the mech-decks, or just keep killing their mechwarpers until they run out their entire hand. Really satisfying when the people playing the most troll-decks get the asswhooping they so richly deserve.
+LordOfNothingreally He literally plays it in the video
+LordOfNothingreally Bolster warrior was the best
Ross Johnston Apparently so. I usually just listen to Krips analysis and don't watch the games. My bad.
+LordOfNothingreally Good joke.
I do innervate master jouster, works everytime. Gotten me a 40 win streak
That's awesome man!! Never thought of that.
Probably cause it is something I made up instead of going off of what others use.
my personal favorite was loot hoarder and forlorn stalker, you get crazy huge loot hoarders than can trade effectively against a minion based deck that isnt hyper aggressive, and when the hoarders die they get replaced
4:16 , Filling in for Skipperino.
Rogue with Ship Cannon and Buccaneer was fun to play and to beat people with two common cards added insult to injury.
Warrior with Alexstraza's Champion and Faerie Dragon was my other successful combo.
The Ice Block deck I saw that was extra awesome had it paired with Molten Giant. I didn't even mind losing to that one.
I hope this brawl comes back soon!
*_Ice Block_*+*_Fireball_* Opie OP
This has to be one the funnest videos you've ever made :'D
Why didnt this or the ghandi deck show up in my sub box?
same here
I played upgrade and shield block. It didn't work often, but when it did, it was spectacular.
Did anyone try a deck with Upgrade?
+ShinRyuuken Tried it with Shield Block, had some success but I screwed up and lost to Ice Block Mage
tried it with dread corsair
One of the decks I tried was a rogue with the ship's cannon and the southsea deckhand. Not the most effective deck, but the nonstop barrage of cannon blasts was just amazing to watch.
Another cool deck I tried was a warlock with Mana Addicts and Power Overwhelming. Beat a Mindblast+Holy Smite Priest with like 4 health left thanks to power overwhelming lethal.
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Do not use more than two CHILLMAW™ a turn, possible carnage may occur. Do not use CHILLMAW™ if you are living, expecting to be living, or dead. Please consult your lich before using CHILLMAW™.
+Stuffsization Nice, fallout referance, right? :p
"Outstanding Brawl"
-Mechwarper + Metaltooth Leaper
-Fireball+ Ice Block
-Flamewanker(also known as Flamewaker) + Frost Nova
-Naturalize + Coldlight Oracle.
-Mind Blast + whatever
Extremely varied and not over in first 3 turns at ALL!
so you enjoyed it then
+Elleander You just name 5 crazy decks. Most taverns brawls are random or are dominated by maybe 2 decks total *coughflamewakermagecough*
glad you liked it lmao!
This brawl is really crazy! Looks similar to Legacy format from MtG: your deck beats some decks but looses to other.
The most craziest shit i v seen here was, ofc, mechwarper Hunter. To beat it i combined Warrior's Berserkers and Whirlwind. I mean: you are waiting till that 14-years old basdard throw his garbage from his hand, then you cast 3 whirlwinds and win. If you have a coin - you will also get 23/1 berserker on the 3rd turn.
Sad for me, that deck loses to mill and to ice block.
Also i saw many different druids. The most interesting was a druid with Innervate and Y'Shaarj. Imo, it is much better than astral druid or a druid with, for example, Ragnaros. Because he multiplies his 10/10's every turn.
+Денис Лямец ,ore like modern today, I mean you have a heavy control, affinity and combo milling, some are using murlocs like eldrazis .-.
José Carlos Barrioz Osorio
Yeap, dats true.
+Денис Лямец Lose* not looses. Loose means to unfasten like your tie is loose. Have a good day!
+Денис Лямец Wow You must be Captain Obvious in Person
+Денис Лямец Wow You must be Captain Obvious in Person
Target Dummy + Bolster is one of the best combos in my opinion. If you go second and you have 3 dummies and 1 Bolster, you play the dummies, the Coin and then the Bolster to get three 2/4s for 2 (6/12 stats)!
Why did this not show in my sub box? o.o
same, had to go to his channel
Daniel Mullen I only noticed because I happened to go into "home"... I never go there though, just by coincidence I saw it this time...
+Liya Rin Same here ;-;
I like the self portrait in the background
Mechwarper always ruins everything
Mana Wyrm + Frost Nova. Enough said.
+Jazz Jackrabbit Completly destroyed a mech hunter with this deck. Easy
+Jazz Jackrabbit Completly destroyed a mech hunter with this deck. Easy
+ralle tp Mech Hunter easy counter = Innervate / Chillmaw
+Dulcelle E Powering up, cancer online
Death's Bite +Armorer. A good weapon with a whirlwind deathrattle, + a cheap minion that gives armor every time a friendly minion is damaged. Wound up with around 200 armor, at which point my opponent just leaves because we've only gone through half our cards and I've already got an insurmountable advantage.
Target dummy + bolster ez
Innervate and Baron Geddon was my greatest revelation during this amazing brawl.
I just used iceblock and molten giant 90% win
Mechwarper ruined this brawl.
That's why I went elemental destruction, volcanic drake
+graog123 Target Dummy + Van Cleef = total epic
Honestly...I think this is my favorite Tavern Brawl yet. My favorite deck this time is Sorcerer's Apprentice/Unstable Portal. So much fun times to be had. My favorite game was when I was trying out mark of naaru/thoughtsteal, and I happened upon an innervate/yogg Druid. ALL THE YOGGS
SKIP! SKIIIPPPP! WHY HAVE YOU ABANDONED US?!
He didn't....
oh...
He is too powerful. You can't see him.
That Darthwing turn into a Dire Wolf Alpha XD at min 35:07
Who is darthwing... Darth vader with wings?
The best counter to Mill Druid is Innervate+Deathwing Dragonlord Druid. Whenever they kill your Deathwing, you draw 2 cards, which in most cases will be another Deathwing. They keep killing it until they run out of mana, leaving you with at least one Deathwing on the board. Just try to get as much Innervate as possible in mulligan phase and throw it. Belive me, it crushed many decks when played early.
+KaczeЯ Innervate + Dr Boom also works surprisingly well against the mill also.
Yogg Druids are my heroes. Even if that deck is trash, I tend to let them win. Go on you believers :')
+Ackbar Reserve I figure it's just an easy and quick way to play yogg, way easier than constructed
I went 20 wins in a row with Innervate + Troggzor. Doesn't work against decks with no spells but most opponents I ran into were using Mana Wurm + Arcane Missiles.
mechwarper = no creativity
Same with ice block
Mech warper and the warlock mech was pretty good too. 4 of them out there took out most of the other board and i beat quite a few of the hunter mech decks with it too. :)
17:15 the bad luck from this game alone powered Kripp's string of 12-win arenas.
My first game of this brawl was a loss to Mech Warper and Whirling Zapp-o-matic. I was playing a narrow-minded Undercity Huckster+Defias Ringleader deck.
Kripp's luck in that ambush game is still better than my luck 90% of the time
The Target Dummy Bolster is my favorite I tried, but my first one was Twilight Whelp Mind Blast, and that never lost either.