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*HOLY SHIT! I played for this game once but never finished because i though it was a little boring and i thought, it would just another generic RPG, i had no idea how deep and great this game was. Thanks to your video, for opening my mind.*
Kim is one of my favourite game companions of all time. Watching the dissapointed professional facade melt as he learns more about you, and watches you get results, until he's eventually cracking sly, quiet jokes is just the best.
I swear when I got that check to tell kim to watch out (thankfully I did succeed) my heart skipped a beat, I had intervened thinking I was ready to take the risk and I had prepared for that shot for a while now, making sure to keep that thought to increase my accuracy against armored opponents, I knew if violence was going to happen it would have to be against those assholes, but if something had happened to kim because of my willingness to intervene I just couldn't have forgiven myself. Kim isn't a "companion" as you see traditionnally in videogames, that is to say a sidekick, no he's a genuine friend, someone you end up respecting and who will call you out for your bullshit and give you positive feedback when you're on the right track (and mercilessly beat you at board games).
it only works if you did have yellow and blue build, if you choose to go full physical or something, you actually can end up becoming a huge racist if you choose the wrong dialogue skill tree and kim ends up being silent or quiet for most of the playthrough, also its possible if you have not enough yellow skills or blue skills, if you don't kill the three mercs in the confrontation with your hand gun, you actually end up losing kim for the last few days as he gets badly injured so you also don't get to see his character developments. most of these story choices only become available for certain builds which people should know about since if you go into the game blind you might end up missing out on certain scenes. etc
@@Laezar1 i would agree but depending on your political ideology in game, if you become too much of a communist, or too much of a facist, kim actually distances himself from you and never makes that connection.
@@NeostormXLMAX Oh I was very much a communist =p that didn't cause an issue. But yes I would hope kim would distance himself if I was being a fascist, the opposite would be worrying.
Not many games made me cry, but when the cryptid showed up I shed some honest to God tears of joy. I honestly didn't expect it to be there, I accepted that sometimes you just lose. AND THEN IT WAS THERE, GLORIOUS AND ALIEN AND TOXIC AND WONDERFUL, AND KIM TOOK THE BEST PICTURE IN THE HISTORY OF CRYPTID HUNTS OF US TOGETHER. I CRIED SO HARD.
my god i did to. when everyone keeps telling you its not real, when even you know its should'nt be real i roleplayed my detective that he fully believed it was real because by god it is good to believe in hope and magic. It was good to hold onto that faith no matter how fleeting it was because it was real for you, and the old couple and the feelings that brought you together. It made the world more wondrous by existing and despite the world telling you your being foolish for dream there it fucking is and suddenly the world becomes less dark and cynical. It exists and so do you and its both wonderful.
Loved it, cried too, because the game keep throwing this magical-realism and oniric/hallucination parts, only to be constantly revealed as non fiction stuff, then the cryptid is real, not a product of harry's imagination, it can be science, it can be magic, but ot certainly happened, and your partner has evidence to avail that.
That moment was truly special to me because i played an inward empire harry and spent the whole game trying to convince Kim of the paranormal. Because of all the whacky quests and dialog that came from this the game inspired in me a sense of child like wonder and imagination while role playing as harry. When i finally reached the island my first thought wasn't "i wonder if i'll find the killer here". My first thought was "look at all these reeds. I wonder if i'll find the phasmid here." When that actually came true my jaw dropped. It felt so perfect and tailor made for me that i actually thought that i unlocked a secret ending on my first playthrough by accident. It was the most validating feeling ever. This game just "gets me".
One thing I think you might have missed: Why is Evart in the crate? Why do they move the crate around with that crane instead of him leaving? It's not because he's too fat to move, or too lazy. It's because he knows about the sniper. The sniper who he's upset by betraying his goals after they made a deal to assasinate a political rival.
I love how they chose to make the game's world something completely fictional and a bit magical, yet everything in it is realistic. The coalition government, the failed revolution, the pale... Revachol itself is this weird blend of France, England and parts of eastern Europe. I feel like the tone of the game just wouldn't have been the same if it was set in our reality. The political themes would have felt like on the nose comments on recent events, the fantasy elements would feel awkward and out of place. This way it's just perfect
It probably also has a lot of Estonia in it where the devs are from its one of the most memorable gaming worlds I've ever inhabited that's also thanks to its unreal depth of lore and history it just feels like a real lived in place it gets even crazier when shivers starts talking about place far off makes the world seem even more grandiose.
its also funny how other places and countries mentioned are clearly based on real world countries as well, down to the level of Lelystad being a real life dutch city.
The Netherlands as well. The name Klaasje (the -je ending is pronounced as "yuh", btw) and the mention of Oranje/Oranjerijk with its capital of Vredefort and the Lelystad municipality is as Dutch as can be.
The world being slowly devoured by "The Pale" is such a depressing metaphor for Harry's condition too. I had thought hat the game was building up to Harry actually having walked out in The Pale to commune with it, or to put it in less euphemistic terms, trying to kill himself with a more literal ego-death, which is why he had the memory loss. The conversation with the spiderman of the church really hit me hard for that reason because I interpreted their conversation mean that both wanted an quasi-religious escape from the world into oblivion. They hate the pain of existence so much that not being themselves is an improvement to them.
For me, it was when Harry met his old squad. The meeting directly mirrors the Tribunal with they way it positioned the group you're dealing with (and with a music theme very similar to the one that was played at the Tribunal). This is the real climax of the game: the Tribunal represents the messy curveballs life throws at you and the fact that not everything is under your control, what with all the dice rolls you could fail. The Tribunal is external, but meeting the posse is internal. It's Harry's progress report that decides whether he gets to continue to work in the RCM. The active checks are minimal, and everything is mostly decided by the actions you've already taken, and if you put in the work, Kim (or Cuno) will step up for you, and you'll have the strength to convince everyone to let you back in. Even if he can't fix the world, Harry can still fix himself. No matter how hard he was beaten down, he was still able to get up, and this time is no different. That's what Disco Elysium is all about.
@@Darkmage1293oh my god, I can't imagine. "This is the best pig known to man. Pig split a kilo of cocaine with Cuno. Pig is a real partner." Sort of OT, I've been thinking it would've been so hilarious if the whole town was there, all sharing what they thought of you.
I remember the first time i played this and my GF was aksing what the game was like. I responded with "Well I just danced so hard I was granted audience with the anthropomorphic personification of a city, and that's about the third weirdest story beat so far." This game is such a gem
One of the things I love in that showdown scene - when saving Kim Kitsuragi (it shows up briefly in your video) are the modifiers. +1 The lieutenant trusts you. +2 Kim *truly* trusts you. The latter far more personal, far more revealing, and far more important. It's about the human connections that tie everyone together in this game - bottom line.
What made Disco Elysium genious was how precisely it could stare into my soul. In many situations it gave me some critical information about myself that I have not even considered before (whole centrism way, how I want everything to stay the same and many other things). In my opinion, Disco Elysium is mainly a game about you, the player...
I felt very called out by my first playthrough, trying to go my usual centrist responses to keep everybody happy. The game takes great pleasure in telling you that you can't keep everybody happy, and at some point you need to take a stance on something.
Yeah agreed. The game shoving your face in the dirt a little bit really forces you to have some self reflection. Seeing a character and looking down on them, only to then realize “oh god, is that what I’m like??” and having a moment of terrifying introspection is a truly unique experience in this game.
I was hit incredibly hard by my first playthrough, I lost Kim at the tribunal, rejected Cuno, and was alone when I my squad confronted me and rejected me because I had been drinking in my playthrough, leaving me. In my own life I had hurt others and pushed them away because of my own drinking problems, and while I'm much better, it was like an arrow to the heart almost seeing it unfold upon someone else. I almost immediately started a new playthrough, I couldn't let that by my Harry's end
One of the most touching moments in the game were those 2 modifiers to try to save kim If kim kinda likes you, you get a +1 modifier stating Lieutenant katsuragi trusts you. If you sided with him in the moments were he was the target of racism you get an additional +2 : Kim "truly" trusts you. Brought a tear to my eye
Attention to detail is what makes the game so good. The word faggot is censored like every other curseword. Until harry decides to become a bigot. Then it becomes uncensored.
The only gripes i have are minor (pronounciation of oranje and spelling of insulindian), except for a small bit of wrong information: Harry was actually a good detective. If you inspect his badge it tracks the number of cases he ever solved, and Kim notices his crimes solved by year is above average. Plus, he's a double yefreitor. That means he had a chance to get promoted and refused it. Twice. His glory days are long past him, but they were not as mediocre as they might seem.
He was an above average case solver using drugs and alcohol and obsessing over his work, because he was running away from his pain. There is an internalized thought which points out how while attempting to shoot a fleeing suspect in the leg to stop him he actually shot his hip and paralyzed him for life. He was destroying his professional relationshipa in various ways as well. Kim is a good detective in the right way. Harry was most likely good only through overcompensating for everything else he was bad at, that is not the right way.
More importantly, it wasn't too long ago he was given the Double Yefreitor status. So even up to this point, Harry was still in the books to get a promotion to CAPTAIN. TWICE.
I mean there’s even a line where an important character refers to Harry multiple times as a human can opener the ways he able to get information from even people you’d think wouldn’t talk super effectively
@@aqupodobenI mean, possibly, but it doesn't change the fact that he was a good detective. He was renowned for being at making people say stuff or straight up breaking their defenses and forcing them to admit crimes. He was unironically similar to noir detectives in the sense that he was a troubled yet skilled investigator. Too bad that the troubled detective doesn't look like an handsome Hollywood actor but as an overweight alcoholist that once beat up a guy so hard he ended up on a wheelchair
Pulling the bullet out during the autopsy is probably the single biggest achievement in the game that actually changes the story. Knowing that the union is trying to give you the runaround is huge
I beat the game without ever pulling the bullet out, it didnt matter that much but I kept questioning myself on how me and kim never found the bullet during the autopsy
At first I was hardcore gonna put blame on the those boys, like case close, all done. I went up to the room and asked questions, suddenly, boom, the sniper, and I went, "Well shit."
I had high Inland Empire and Perception as my Signature Skill, so I knew that there was something more about the body right away but the way the skills described finding and removing the bullet was insane.
Inland Empire was my signature skill, but I rolled a critical failure on that check. I ended up putting the body in the bear fridge, then failing that perception check multiple times due to my shitty perception. Eventually, after multiple days, I managed to get some perception boosting clothes and raised my perception to finally pass it. I just had a hunch that that check in particular was very important. It's awesome how many ways the game gives you to deal with the body. Shoot it down or get measurehead to do it for you. Afterwards you can stuff it in a fridge or just complete the standard procedure. And you can also just leave it hanging and solve the case without an autopsy.
This is one of the few pieces of fiction that, despite it being a yearish since I experienced it, still makes me tear up just thinking about. There's so many phenomenal little bits across the whole game. The moment that takes place if you hug the Working Class Woman is a 100% success rate ugly cry trigger for me, and I will never get over the impact I felt when discovering the answer to a simple question: Are you the miracle?
@@ToriKo_ She’s a woman standing just outside the bookshop, reading a book ; I think you can meet her on day 2 or 3. If you talk enough with her, you find a quest about looking for her missing husband.
This was a great video. I love philosophically deep games, and it's nice to see someone put the time into writing in depth analyses of them. Even though it took you 3 years to put this one together, you should be proud!
Took me near 800hrs to "read" all the content of the game, during gameplay variations. After final cut. Current steam 1226h. Over a million lines, thats a major effort. And it ammounts more than The Lord of the Rings + The Hobbit put together in text. It is a LOT of choices to do, and subtle variations. And the disco ball is still spinning. Why not? I look up to the day that the untranslated book made by the same author and set in the same universe as the game, finally comes through. That was promised to happen "soon" many times already. Never a set date, though.
In a world where the Pale is slowly devouring everything, it makes perfect sense for Harry to be drunk out of his mind. I love when you find out about the Pale, you realize that everyone around you knew the whole time - including Kim. But despite the Pale, total amnesia, destruction around you, desperation, the most crushing moment is when in a dreamy remembrance the love of Harry's life leaves him.
When I heard about the pale from Joyce, I immediately thought that the plot happens inside the head of Raphael Costeau, and since I maxxed out Inner Empire and Shivers early on, the mysterious plot seemed logical. When Angus from the Hardie Boys tells about some Pale emitting device later on, I thought that Ruby was going to make pale explosion and was preparing to face her in Church. So the game made a feint and proceeded to cut the seemingly logical threads one by one. In the end all the revelations about Pale and the world in general gained by Psychic skills and The insight from shivvers were completely unrelated to the plot. I felt same feeling playing Firewatch. May be it is what devs wanted to induce, but felt underwhelming… Many criticize the plot for deus ex machina ending - and I think it is a pretty reasonable critique.
@@Polmax2312 The Pale is climate change and environmental crises and so on and so forth. The pale is a thing that happens, the iceberg this cruise is headed towards, it's not there for you to deal with or be a key point in the mystery, it's there because it's there and life goes on.
On my first playtrough I died from turning the light on and failing a die-throw, so it was a heart attack for me because low-health-high-smarts build. Loved it.
"Men make their own history, but they do not make it just as they please; they do not make it under circumstances chosen by themselves, but under circumstances directly encountered, given and transmitted from the past. The tradition of all the dead generations weighs like a nightmare on the brain of the living. " -Karl Marx: The Eighteenth Brumaire of Louis Bonaparte
I had a very different experience playing through Disco Elysium. I've always had a hard time taking part in politics, and your comments on moralism hit me hard. People say "it's not rocket science" as if physically consistent phenomena are more difficult to comprehend than the human condition. It's easy to escape behind the fallacy of false balance, and I hate to admit I just don't know what the real answers are. But if there's a moral to be taken away here, I guess we get up again and we do what we can. You've done a wonderful job with this video, Adam.
Not knowing where you are is much better than being implacably wrong. In the spirit of "History of the World, Part I" a short history of politics might go as such: The world had a bunch of groups who tried to survive. Most didn't and the ones that did were regularly destroyed by outsiders, or themselves because the problem of the peaceful transfer of power is super difficult (e.g. just about everyone everywhere [Japan, China's warring states, Russia, Visigoths, Egypt, Mongols]). Greece, Christianity, and the Enlightenment happen. Locke, Hobbes, and Rousseau are the persistent philosophers but they presuppose New Testament morals. To give short shrift to all three; Hobbes argues that the originating human 'state of nature' is a rational fear of others and government was agreed upon to protect people from each other (arguably Monarchism). Locke disagrees; government's history and role is more complex ([classical] Liberalism). Rousseau is an utopian who believes that the 'state of nature' is intrinsically good (Socialism). Thanks to Aleksandr Solzhenitsyn's work we can ignore Rousseau, for Locke check out Dr. Thomas Sowell. Hobbes doesn't have much in the way of modern champions but the discovered strong link between a group's vulnerability to external parasites/diseases and conservatism (antipathy of external/new things) makes an argument for him. I'd also recommend checking out at least the Gospels.
Harrys Karaoke was the moment I found a healthy escape to Harry's pain, he could express himself without ruining the connections he has to those around him and is a way for him to deal with the pain that wasn't self destructive. Was a moment where his pain became beautiful
Oddly enough I came away with a very different interpretation. The world is this vast unknowable and inscrutable thing. In any moment there is more mystery, history and implication than you could ever comprehend. What are Harrys/your problems in the face of it? To Harry the glimpses he has of his past are Earth shattering and all consuming but when faced with the movements of the fabric of reality then even those are ultimately small little things, even Humanity itself is a small little thing. The discovery of the Phasmid and the nature of the pale to me serves as a recontextualization of the world to Harry. A pivot in perspective that ultimately allows him to transcend his own failings and finally move on in life. It's not a "happily ever after" but it's a "things will get better". Ultimately that does depend on playing a version of Harry where he wants to move on and be better. The Tribunal at the end serves to judge your actions to deem if you are worthy of that second chance in others eyes.
A fantastic video. For me, it really all came together at the very end during the Insulindian Phasmid scene, where I just started weeping when that Volition check happened. For once, your psyche united, speaking as one, facing forwards and onwards. Inland Empire [Medium: Success] - DETECTIVE Esprit de Corps [Medium: Success] - ARRIVING Authority [Medium: Success] - ON THE SCENE
listening to this after I've finished the game once through helped me retrospectively connect so many dots! Two in particular: "The trucker seemed to rip some expensive radio equipment out of her truck" "The victim seemed to be happy when he died" Great video. Incredible game.
I can honestly say this 1:11:05 went incredibly quick. You summed up my experience (only 2, almost 3, playthroughs under my belt), and arrived at many of my conclusions, and presented it in a way that is enjoyable and entertaining. That you did this all in a little more than an hour is a feat unto itself. Bravo!
The core that you came away from the game with speaks to me on a deep level. As someone with significant trauma and a ticking time bomb in my life, the idea of using your past, your pain, as a way to move forward, to learn from and help others learn too, is so powerful. I've lived by a code of wanting to make the world a better place, to prevent others from ever having to go through what I have; I wish to eliminate the poverty that puts undue stress and impossible choices on the heads of everyone, especially children; I want to prevent the bigoted judgement of society from planting the seed of shame in people, having it grow and fester into a parasite that only gives power to those who want you dead; I want to help people realize that coming together and leaning on others is one of the most important things you can do when you're in pain, when you're hurt, when you feel like you've become damaged, rather than isolating and hiding within yourself. As a depressed communist, this video brings me much joy. It's incredibly powerful. I'm glad that you were able to continue fighting through it all and finding success in the end, for this is quite a mighty success. From the depth of my soul, thank you for this.
I am surprised how well you were able to make a coherent chronological order for the events while making your points and highlighting the major themes. With how open ended the story is I had a very different timeline playing and thus was a bit confused or looked at the story from a completely different perspective, seeing how other people play this game and having a complete breakdown of the events changes so much (even though the events are largely the same, the order you can experience it changes ones opinion) Very awesome video!
Will watch this at some point, but I'm only like 6 hours into Disco Elysium so I really don't wanna spoil myself qwq But I feel really glad that you did an in-depth analysis of this awesome game c:
I watched Jacob Geller's video on Disco Elysium before playing the game (only skipping the ending spoiler) and watched it again 3 months later, once I finished it. I hope we will see you again soon
Kim is one of the best companions I have seen in a video game. It always made anxious to make decisions that may disappoint him. During the tribunal, when I saw that he REALLY thrusted me, i was so touched and so happy! But as in real live, shit can always happen. I failed the roll despite the high chances I had of succeeding. It broke my heart! However, as the game wants to teach us, we learn about our failures so better things can come. Having Cuno as a companion was so fun, and for me, one of the most touching parts of the game, was confronting my squat with my friend Cuno by my side, seeing how he finds the company that he desperately needs by him side. If you didn't have it in your playthrough, let the poor Kim to be shot so you can explore the island with cuno. But don't worry, we are told that Kim doesn't die, he is in the hospital recovering.
An excellent analysis of a beautiful experience. When I first played Disco Elysium on launch, I got to day 3 but lost interest in the game. I went back and finished a new playthrough after The Final Cut update came out. At first I had thought it strange that long political quests were added in the update, and their inclusion into the game's setting when I first played it. Upon finishing, I understood the game's story to be about existence, the simple state of humanity and society's being, both at scales impossibly large to fully comprehend (politics, anthropods, the pale), and at scales uncomfortably personal and deep (Harry's story, Cuno's story, the lady with the missing husband). The game shows the effects of the past on the present, how seemingly disconnected threads of stories are imperceptibly woven together, and most importantly how the main character and the player internalize these concepts of existence. Shivers being the skillcheck that determines how Harry finds Ruby despite having already explored the entirety of the island by then is another piece of context I didn't fully comprehend until this analysis. I understand that the skills are the personifications of different facets of Harry's psyche, those skills are how he understands and interfaces with his surroundings (the environment, other people, and the barriers they present), and that the clothes and drugs aid in altering the world's perception of Harry/Harry's perception of his own identity. What I initially didn't fully catch was how Shivers stood out as unique from the other skills as the connection between Harry and the identity of Revachol. Its a connection between Harry and the present state of being around him, his relationship with the environment in its most direct and pure form, only when he can say he understands the city via high innate skills or through completing sidequests for the modifiers can he reach the truth. My own understanding of the game's narrative was affected by my own understanding of myself and the world. 'Politics are a separate entity from me', but the setting and the characters in their caricature helped reveal that the ideologies and their influences are an irrefutable part of myself and my surroundings. 'Disco Elysium is a story about existence, perception, and a single person's place and influence in it', when it could be more accurately described about a story about a history of pain and suffering and overcoming that past. My understanding of the game was based on my experiences, understanding, and internalization that 'existence = pain'. As the intro of the video finished, I remembered that I thought that Disco Elysium was about 'existence', so it was interesting and enlightening to see the evidence and analysis of the same experience reaching a different concept as the holistic message.
Speaking to La Revacholiere always brings me to tears. It is single-handedly one of the most beautiful moments I've experienced in a video game, let a lot of piece of literature/media. It so wholly captures the ethos and love within Disco Elysium.
Truly wonderful video. Disco Elysium is a special, beautiful game, and it's always good to hear someone speak their ideas on it. Also, it's InSULINDIan, not InDILUSIan
Having to tell the woman about her husband’s death was possibly the first time a game has _ever_ brought me to tears. Followed by confronting Pigs on the boardwalk and then the meeting with the Phasmid.
I can't express enough how much i love this game. It's a masterpiece in every aspect possible. It scratches a itch i had since Grim Fandango and Full Throttle, it have so, so so much style and different routes, and stories, and even the fails are really interesting, so i don't mind if i get shitty results because this reflects how stupid this game can be, wich is beautiful in so many ways. I loved to exchange blows with a racist titan, talk with a man so rich it distorts space-time, get totally screwed by the most intense uncomfortable chair boss fight ever, party like a freak while the world ends with a lot of crazy teens in a abandoned church, sing the saddest son with a gutural voice in a decadent hotel, get drugged with a kid, fist-bump my cop-bro, paint gibberish in a wall, get drunk as hell, let go of my ex, trade wholesome words with a cryptid, get shot in a gunfight and enforce communism. This experiences are marked in my heart forever, and this was only my first run. This universe is so rich that i wanted to explore every single bit of content it had cause i was as addicted as Dubois. This game is what i think about when i say that videogames are a kind of art that is incomparable to the other ones. I just love Disco Elysium, from the genious Skills and ideas to the characters, from the stupidity to the really messed up things, from the art style to the suberb dubbing, to me, everything is perfect. REVACHOL FOREVER.
"not so much my cup of tea" I love more serious topics like this, i think that negativity is what we learn from. After all, you don't need to change when youre happy, everything is great and we can just continue doing those things that brought us to that place. When this happyness eventually shatters we then try to look at it and learn from it while also taking in account how we went from that to our current negative self. Yet when its presented in media i cannot face these topics, saying they are not so much my cup of tea is undercutting the fact that they bring me face to face to my depressive self. It makes me wonder if people that develope projects like Disco Elysium are worried that their project will end up confronting someone so much that they break comepletely, maybe they just hope for that confrontation to cause positive change or just say its not their responsibility, i dont know. So i'm sorry that this is the first video of yours i cannot watch, maybe ill be able to come back to it in a few years! Thanks for all the effort, much love!!!
The really interesting part about this game is that your actions define the path you follow and how you become from the appearance to the way you talk and others see you. You can see real change while you progress with the story, so you can either become the worst horseshit or a really honorable person. The agency is in your hands, and even failing can get you awesome results that are more interesting than you expect. Just like in real life. I was not in a good mindplace when i played it, was getting out of a abusive relationship, but it cheered me up, cause it's a pure, profound and cathartic experience that don't hold back in it's absurdity, humour and messed up things. I understand the gist to don't face the demons, i respect it and hope that someday you too can use the Volumetric Shit Compressor and get yourself together for good. Stay safe! 💛
From what I know at least one of the devs is a recovering addict. This game actually helped me come to terms with some things myself after other experiences
It's amazing seeing privileged people having your first world problems like having so much money you use it on drugs or that much free time you get philosophical. For several years now, for us, happiness is watching drone footage when another russian paints the ground and didn't quite get to my home. All your problems are made up bullshit because your life is TOO EASY and you don't have weekly bombings of your city, you don't jump up hearing fireworks and get used to air raid alarms. You are happy because you don't have russians near you.
This was genuinely so helpful, I'm pretty dense and I basically... I really wanted to enjoy this game but I kept getting frustrated and rejecting whatever Harry was going through and kept struggling with trying to pick the best option. This video kind of opened my eyes to the fact my life is in a similar route to Harry's I won't go into detail but I have regrets and I'm worried about the future. I make mistakes and give up, so this is really important to me thank you.
Disco elysium is a masterpiece and one of my favorite pieces of art ever. I've been obsessed with politics from a left perspective for my entire life and seeing such a thoughtful exploration of political philosophy through the funniest writing I have ever read, it's the kind of experience I wish I could erase from my mind to experience it fresh once again.
I love it too and am a right winger you can imagine how it made me feel, sometimes it frustrated me as it never felt like it understood me all the way but in the feel moments it did, even if only a bit like with the measure head vision quest conversation or RENÉ in general, I could feel if unfair they saw a little of me... to noble suffering but in hope
I'm really glad you did this. I tried the game a bit and while I knew it would be a good game I knew it was also something that I wasn't going to be able to get through let alone understand the deeper meanings of. this was a nice treat to see what this game really has to offer
"Get back up" what a great message and a great mindset. Reminds me of the second punic war, when Hannibal destroyed the largest roman army ever amassed. Hannibal sent a request for surrender to the romans, and they just replied something like "Good fight, see you next year" , or maybe that was a joke in a video and not a historical event. Epic either way
Kind of makes you wonder how much, things would have changed if Carthage had won. Due to the Roman Empire's massive influence on culture and the collective psyche of Europe - the one place in the world geographically suited to bring forth the culture that subsequently spread across the planet, that virtue, the idea that it is good and right and proper to get back up and keep pushing forward, rather than to accept one's fate, is accepted by us _as_ virtuous.
@@Archris17 "the one place in the world geographically suited to bring forth the culture that subsequently spread across the planet" What did you mean by this?
@@nanashi7779 Europe's rough geography of mountains and peninsulars promotes culturally distinct groups which in turn engender a proliferation of novel ideas - don't get support in one region and you can just turn to the next. Meanwhile, we're not so isolated that those ideas can't travel once established, with the Mediterranean and long navigable rivers acting as highways. Cultural homogenisation was kept at bay by those same rivers, our mountain ranges and old growth forests acting as barriers to potential conquerors. For the opposite, you can look at mesopotamia and China, where few geological boundaries exist and empires were able to enforce compliance and a dominant culture with ease. There's a lot more to it but I'm on my phone and it's late. Long story short, Europe was, by sheer chance, perhaps the best place on earth for invention, competition - a confined, connected, clustered pressure cooker of progress.
@@nanashi7779 It only makes sense to me. The only other alternative to explain why civilization in Europe progressed the way it did, is through genetics. No-one really wants to go down that route. Of course, with the advent of modern transport and communication systems, geography has much less impact than it used to in the days when the fastest way to get anywhere was a boat or a good horse. These modern systems allow far more cultural blending and cross-contamination than ever before in history.
I really appreciated the ending that I received: Kim wasn't with me, which gave me a new lens to see Cuno through, and the team at the end were openly hostile to the idea that Harrier could be permanently changed by his experiences and was now a much better person. It really brought home that redemption isn't a matter of the short term and simply resolving this one case over the course of a week isn't enough to demonstrate that Harrier had moved past all his personal traumas (which in my mind were entirely self-inflicted. He was a dangerously violent and unstable person to begin with and probably used questionable methods to 'solve' such an unusually high number of cases. No doubt that instability influenced his ex's decision to leave in the way that she did.).
I think the message of this game is something we all need to hear right now. Yes, life is pain, but we have to keep "fighting the good fight". Now matter how difficult things get, it is ALWAYS worth the effort. "Do not go gently into that dark night. Rage! Rage against the dying of the light."
As someone who played through Disco Elysium, and was deeply affected by it, thank you. This video brought tears to my eyes and you should be proud of it.
I have so much to say. This is a great video and I cried through half of it. The other half I kept rewinding back and rewatching to understand all the clever visual meta-commentary that you left for me. It is jam packed with meaningful interpretations and I love it. Thank you very much. My life is going to change significantly because of this, and I am completely serious (and sober) when I say this. I'll go and subscribe to your Patreon right now.
I just finished playing Disco Elysium for the first time on Sunday night, so I'm stoked to watch this! 1 hr video essay about a game > 1 hr documentary for class, lol.
Great use of "no truce with the furies" at the end there, it made perfect sense after all you'd said. Great analysis. You've got good long form writing in you, clearly. Even if it takes practice.
Had a rough day and lots of revelations in therapy today and for some baffling reason I watched this exactly now by chance and it helps so much. Feels surreal that this happened but maybe luck's on my side this time. Thank you, I needed this.
reminds me of a poem I once wrote: The most honest arbiter of the truth is pain. It tells you hat what was lost, mattered. That what is missing, is worth fighting for. That what you did, wasn't for nothing. Because what you feel, will lead the way towards your truth.
A deeply moving gaming experience one of the great great video games and definitely one of the best written games I've ever played. Thank you for this video its brilliant.(Kim is best boy by the way what a brilliant character)
55:04 I had no points put into shivers, yet made this roll by hitting a double six (3% chance). I thought it was some scripted thing, because shivers tells you that the only way you can succeed is to fail, and when I expected to fail the game just gave it to me. I had done literally no side quests, so had no boosts from those, watching this video and finding out there was some whole 'pale" storyline that I'd missed dumbfounded me
Interestingly, by your analysis, the message of Disco Elysium is also the message of Dark Souls, but THAT game chooses to communicate that message more through the gameplay than the narrative. You can play the entire game (perhaps the entire series?) without paying any attention to the plot or the lore and you'll still learn and hear what it is trying to say. As a side note, this is ALSO the message communicated and distilled through the structure and gameplay loop of roguelite games. In fact, this might just be the message that ALL great art is attempting to communicate, in one way or another. As one favorite author of mine put it: What's the most important step a person can take? The next one. (Brandon Sanderson, for the curious). Cheers, Adam. And thanks for this.
Ok, I had to respond just to say that this is my favorite quote from any work of art! Sanderson's whole work is about exploring different aspects of the human condition and pointing out the good in it and how to overcome the bad - very in line with Disco Elysium! And Adam, amazing video! Disco Elysium is a very dense game (in the sense that every nook is filled with information and themes), but your analysis makes the whole picture incredibly clear, even for playthroughs like mine which was very different from the one you presented. And, for what is worth, I can say that the game still resonates with someone who disagrees with its politics (I'd be a filthy moralist somewhat along Kim's lines :) )
This was an amazing thought piece, and i genuinely can't applaud you enough for finishing it. Your message of perseverance, or the highlighting of DE's message, whichever you prefer, really struck a cord with me. The fact that you stuck with 4 entire script rewrites is wild to me, but i cant thank you enough for doing it. Long form video content suits you i think, though i cant imagine the stress, time, and sanity the project might've cost you. I think im rambling, but in the end what i want to convey is that this was delightful to watch, that I'm impressed and, as meaningless as it is to hear from a total stranger, im proud that you embodied the message you wished to convey so well.
Adam thank you so much man for this video. Yesterday i just finish this game and in a frenzy to understanding it all i searched you video and man i found gold. Thankyou for taking the time to think about this complicated word of Disco Elysium and to spend hours writing this gorgeous script that enlighten so much for me. I love your videos and your takes on videogames. Keep this great work, and once more thank you for this and all your work here, it is truly inspiring and entertaining ^_^ big hug from Brazil.
Wow, i’ve got shivers watching this essay of a masterpiece. Thanks for writing, I love thinking that my life got better after I’ve completed Disco Elysium. Thank you, thank you, thank you!
This was a fantastic piece on the game. It's one of my favourite games of all time (second only to Outer Wilds) and you did a tremendous job exploring the themes. Our stories played out differently but the game is smart enough to make every story beat flow naturally and feel "right". I was deeply affected by this game and I played it at an important time in my life but you put a lot of the feelings I had into a coherent, formative analysis. The themes of endless pain and coping are things I never concretely understood. It wasn't until watching this video that I really understood the deserter. I felt before like many did that it was a bit of a last minute switch, but you're right. The deserter is the absolute antithesis to the games message: he is one defined by his pain. He is the personification of giving up. He has been the game's antagonist all along. I need to play this game again. Great work!
I have had awe for this game from the moment i played it first time, and i might revere it 'til the day my mind rots the memory from my conciousness. In reviewing my first playthrough of Disco Elysium, i see that i embodied one of the lessons i've struggled with the most in life: You don't learn anything if you don't fail. Ok, you might learn a bit, but a lot of lectures can only be received from the bottom of a hole, of varying depths. I discovered the "shortcut" past measurehead (as you call it), not knowing that the other routes might have made me understand more of what the game is telling the player about. I played the game as a drugless goodie two-shoes, and succeeded on a few choice checks earlier than i statistically should have, and the combination of the two made some of the points the game was making fly right above my head. Yet at the end of it all, i still got the game's idea, it's message. I just didn't comprehend it clearly, just as most concepts one comes across in life; you don't understand every single minutia and intricacy about it, but you none the less grasp the notion. Such blurry pictures rarely leave you with deep emotion, yet something within the frame of that fuzzy image resonated with me to the core. I think i now understand. Because though i took the shortest path, where i didn't get much perspective, i still played directly into the game's narrative: Getting up and getting on with it. So when the conclusion to the story of my particular harry came, it had the same tone as the game build up to, the ending fit atop structure the game presented. Kudos to the developers.
The whole Shivers reveal is one I found fascinating, especially in its relation to another reveal in another little indie game called Library of Ruina. So yeah. HUGE spoilers for LoR that I will try to hide behind a read more. And a wall of text warning-- this is terribly long-winded because there's a lot to talk about. The reveal of Shivers being the voice of La Revacholiere, the city itself, is pretty much identical to the reveal that the mercurial Prescripts that the Index are obliged to follow are in fact coming from the City, but the themes are polar opposites-- such complete and whole inversions I would be terribly surprised if one didn't inspire the other. For context: In Library of Ruina, everything takes place in the City. There's no actual name for it. It's a cyberpunk-esque dystopian setting where one of the most common jobs for the poorest of the poor is murdering people to harvest their organs and prosthetics for sale on the black market, and everything is run by a mysterious megacorporation called the Head, whose laws make no sense to anyone besides themselves like "No guns, but you're still totally allowed to murder people with melee weapons" and "No AI, but you're totally allowed to replace your entire body with cybernetic parts as long as you have a human brain in there somewhere" and they leave the day-to-day operations to other smaller megacorporations and to Syndicates, who are essentially the yakuza and mafia but not illegal because there's no law against trafficking or murder or drugs. One of the Syndicates are the Index (named after the finger), who are really more like a cult than anything else. They worship the City itself and follow orders given to them on little scraps of paper called Prescripts. These are little random commands from to do... something specific. It can be anything from as tame as "deliver a pizza to your neighbor before 9am on Friday" to as cruel as "if the first person you greet raises their right hand in response, tear their heart out, otherwise, tear your own hear out" to nonsensical and abstract commands like "kill the painting you've made." Everyone living in the Index's turf must follow the Prescripts they get. This replaces the usual protection racket that a Syndicate will demand of people in exchange for being able to live on their turf. The Index does not ask for money or any other goods, just that you follow the Prescripts, but again, weirdly, this has worked out excellently for the Index. They are one of the top 5 syndicates in the setting, and after the events of Library of Ruina, may in fact be the most powerful syndicate, period. Whoever or whatever is pulling the strings knows something no one else does. The horror behind the reveal is that there is no one speaking these orders into being, and no one that these stupid, seemingly random and sometimes pointlessly sadistic Prescripts are benefiting directly. They literally just come from the City. A huge, ancient seismographic machine interprets the rumbling of the city above into a nonsense language which is translated by more machines into the Prescripts. And it's not random. Again, the Prescripts have been proven time and time again to be core to the success of the Index. You learn about this from the eyes of Yan, a high-ranking member of the Index. He is a Messenger whose job is to deliver the Prescripts to whoever they belong, but has completely lost faith in their dogma and spends his days sabotaging the Prescripts in any way he can after they ordered the death of everyone he cared about, forging fake prescripts for people to follow out, igniting a war between the Index and another Syndicate, sending the Index's most powerful enforcers to their deaths, and just trying to destroy the Index from within. Learning not only that you can't Stick it to the Man when, well, there is no Man is pretty bad. What gets really fucking horrifying, to the point that Yan is driven hopelessly insane and distorts into a monster, is that not only does the City not care that Yan has been forging the Prescripts and trying to destroy the Index, but that it has very much accounted for it. The enforcers that Yan sent to their deaths already knew that Yan's Prescripts were forged but followed them anyway, because they received a Prescript beforehand to follow them anyway. Not only was Yan's rebellion pointless, but it was in accordance with the Prescripts he was trying to sabotage. To the City, Yan was just one more source of tremor that caused the seismograph to tremble infinitesimally differently than it would have without him. On the other hand, the reveal that Shivers is in fact the city (lowercase), speaking to you has the exact opposite effect. There WAS someone there, speaking to you, hurting as you do, spinning those very real stories. Someone who knows and feels you and all these people suffering so badly in this fucked-up world who just want to be okay, and who wants them to have that, too. A sapient city, but also a empathetic, loving, hurting being. This realization was incredibly warming to me, rave-party-excitement-induced hallucination it might have been. That there might be something greater out there that cares that I care. A central theme in both games is the ubiquity of pain. Ruina uses lines from a poem (Prayer for a Loving Sorrow) by Francis Jammes, to describe how truly wretched life is. It describes sorrow as a faithful lover, appreciating that it would sit beside you as your soul crushed your being, and that unlike even your true love, it would remain with you to the end of your days trying to enter your heart. Which tied weirdly well into your interpretation on the heart of Disco Elysium. That optimistic anecdote that starts at 52:31 that almost defiantly turns Jammes' depressing conclusion on its head. Sorrow is not something to fight or deny or run from, but something real to recognize, just as you would recognize the floor beneath your feet or the knuckles on your hands. To co-exist with your sorrow is not some failure or misery. It is not giving up on the world. It is acknowledgement and learning. To take it in stride and not let it overwhelm you is essential to becoming more than your scars and shames.
Not only that, La Revacholiere actually "loves you", as opposed to Yan. The City hepls you find what you were looking for, The City gives you hints, however cryptic they may be, and the City even *personally* speaks with you. Yan got used by the City, never got any hints or help from it and worst of all, even when he finally gave up, The City didn't bother to talk to him. In a way, they are both servants! But while Harry is Revachol's champion, Yan is The City's slave.
I've watched a couple of video essays of Disco Elysium and I've found that Adam seems to hit the true message of the game. Other people get bogged down in the politics or are unsatisfied that the game doesn't play like other RPG games (being the hero who can affect the end of the story). Politics is just fluff, so you don't have to go in depth in it. If you do, well then you may get stuck in that thinking, not being able to accept other ideas that come from the "other". I'm not sure why some people were disappointed that your character wasn't able to make any changes to the main story. You are just one person who is tasked to solve a murder. The murder mystery was always going to be a linear path for you to discover. Like in real life the facts are already there, it's up to you to find them. However if you keep moving forward with determination, through failure and hardship, then you may be able to solve the case and maybe, just maybe, also come out of the investigation (and the game) as a better person.
Maybe because they enjoy actual good stories? And not garbage which makes you needlessly run around to find clue only for the mastermind to be a random hobo on a random island?
*Least milquetoast gamer take.* The politics of this game, as made clear by its own developers, is the fabric of the art. Every perspective in this game is seen through materialism. Doesn't interest you? I don't know or care, but low IQ take to call it fluff lol
After putting all of this together, I can honestly say that your analysis and description of this beautiful game truly brought a tear to my eye. I think I’ve internalized the original title of this game “No Truce with the Furies”. It really brought tears to my eyes
So, I have to point out that there were a few inaccuracies, most notably that there's nothing to suggest Kim actually dies if you fail to warn him. But this was a great video overall, one of the best I've seen about the game.
@@EdyAlbertoMSGT3 It's really not, he's recovering from a gunshot. You'd suspect Kim dying would have a more pronounced impact on the game, no? Plus, Esprit de Corps confirms he's alive (along with other dialogue). It's one of those supernatural skills that knows things it shouldn't, and I quote "Somewhere in a hospital bed the lieutenant turns onto his side, feverish and exhausted..."
I have tried to play Disco Elysium a couple of times, burning out on it quite quickly, and this vid has inspired me to go back and finish it. Awesome work as usual.
After watching this video I am so emotional. I get hit with waves of pure sorrow. I go from processing the video and thinking about the themes trying to be conveyed and sobbing. I feel like I should have played disco elysium but worry that I wouldn't have been able to grasp such complex messages without this video. Sufficient to say I needed a hug after this near perfect video.
I often heavily disagree with your views and conclusions, but this was an excellent analysis of a game that I hold near and dear to my heart and gave me a few new perspectives too. The game came into my life when I was in a very dark place, so I am just incredibly happy to see such a great deep dive into it. (though it is personally my goat game) anywho, great job
I can't believe I missed the symbolism you point out at 1:04:25! It feels so obvious in retrospect, props for noticing such a powerful and relevant thing about that sequence :)
My recommend to this game is: If you like David Lynch, boy you are going to love this game , if you don't well...try it but I don't blame you if you don't like it
Disco Elysium is one of those rare games where i can acknowledge their beauty, but feel unable to sit through myself. The subject matter is heavy, the game is very deliberately slow and unnfriendly, and everything sucks in the best way. Ive tried to play it in the past, but it lies in that awkward spot of making me just uneasy enough to keep me from playing.
One thing I love about Disco Elysium's tribunal is that originally the game was supposed be more of an isometric RPG where you can fight as the 'No Truce with the Furies' had screenshots of battles. In DE however, the ONLY time you ever fight IS the Tribunal. It makes the scene so memorable as not only is it the only time you fight but its the crux where you put your skills to the test and save as many lives as you can.
"Egghead is just mental"???? How dare you speak about the next Innocence in such a way! Kudos on the genuinely great video though - I wish there were more folks making videos exploring this game (and Elysium in general) with such high perception, encyclopaedia, and empathy scores
11:16 they were on the same side of the revolutionary war. René was the one to go off into battle, while Gaston stayed behind (with the girl René was in love with)
ADHD makes watching these types of videos really hard despite how much I love them but, I suppose in a thematic way, after having to leave because I could not follow anything anymore, I came back and watched to the end haha I appreciate your efforts in writing these (let alone all) videos a lot. Thank you very much C:
YES! One of my all-time ten out of tens. Superb breakdown, and thank you for illuminating the many corners of the story that you discovered, as this enlightened me to many paths I hadn't seen before. Until Disco Elysium, I didn't think there could be a more thought-provoking CRPG than Planescape: Torment. From the first moments conversing with the brain's most ancient impulses to understanding the cryptid that doesn't exist, it was impossible not to be mesmerized this experience. And an experience it truly is.... Trying not to drown in the miserable self-loathing, juggling your mental health, wrestling with political moralities, and scraping together rent by collecting trash in a decaying, yet intriguing world...the developers want to put their players in this world and state of mind, and they execute it so flawlessly. Being unable to cope with the reality, questioning everything as your trust in others' is repeatedly trampled, as you surface from drowning in heartbreak and come to understand this surreal world...Disco Elysium is just one of the most artful experiences that gaming can provide. I am so looking forward to ZA/UM's next title.
This video is such a, slightly course (which makes it all the more chaming), masterpiece. Thank you aplenty for making this video. It was fantastic to hear your contemplations, to relive the brilliance of Disco Elysium all over again.
Disco elysium is an absolute masterpiece. Outer wilds was another masterpiece released that year, but Disco Elysium won that goty for me, the writing is just phenomenal.
**The anarchists were actually killed by the Coalition forces when they were rooting out the Commune. Joyce herself says it as an aside, "they shot the anarchists, too. Shot them so well one scarcely remembers them." Although, I'm sure there was plenty of ideological tension within the Commune and those against the formation of the state in itself.
i really love the communist political quest line, the two students are obviously pretty educated in general and constantly throw around big words but they are also extremely childish since they truly believe that the right theory will improve society forever, hell even the background theme in in the room where you meet them sounds kind of esoteric and out there but also childish in a way. and building the glorified jenga tower with them while extremely silly was really heartwarming to me, they genuinely want to make the world a better place and that alone was what made them set out on this critical-theory rabbit hole and if you manage to hold up the tower even for a few seconds even though it's supposed to fall you can hear the excitement in their voices as they feel like all their efforts finally have paid off
@cyotee doge if the creators believed in pure idealism, imagining the perfect system, they wouldn't be critiquing it in their game would they? Communism isn't just imagining how great everything would be if the world was perfect - that's a misunderstanding guided by propaganda.
Communism in fact is, being an explicitly revolutionary ideology with a utopic vision. The broader umbrella of socialism is what your refering to. The creators of the game do a very nice job of exploring political concepts through a socialist lens without being blinded by communist revolutionary furvor but to the non socialist their total lack of political understanding outside their bubble is quite glaring (to varying degrees)
@@deesevrin8570 Yes, communism is utopian, but I think as a communist or socialist it's valid to critique people who just sit around theorising about how communism might look without ever engaging in praxis. Zizek gets flak for this, for example, with his Bartleby the Scrivener references. What do you think they missed exactly from their creating the game from a socialist perspective?
@@memyself4852 Zizek deserves his flak, the guy's buried his ideas in jargon beyond comprehension, criticism or accountability - though that is in the French post-modernist tradition so there's that. It's totally valid to critique socialism from a socialist lens. I gave the DE people props for that in my post. What they missed from creating the game from a socialist perspective is any understanding whatsoever of any other political ideologies. This results in socialist elements being fleshed out and deep while all other political elements are cartoon animal strawmen of what they're based upon. Imagine reading a book that purports to be about world religions, but it's written by a christian who has only ever read about world religions through the lens of christians and never made an honest attempt to understand Hinduism, Islam, Judaism etc n'or have they read their holy books for themselves.
@@deesevrin8570 ah, that's fair enough - the racial supremacist in the game did seem very different from the supremacists I've seen and talked to, who were not generally focused on "how much better and more awesome we are than others", but obsessed with other peoples' imagined threat to their existence. Also I agree with Zizek's criticism, I'm much more interested in praxis and prefiguration rather than writing endless words hoping somebody else will do the real work. Materialism, baby.
You missed something REALLY important with Measurehead. You can learn his ideology in a completely academic manner, without aliening Kim at all. The thought clarifies that you don't need to believe something to understand it.
Oh man, what a review, thank you so very much for ur interpretation and deep thinking into this art piece! I trully enjoyed it! its always interesting to see what other people who think deep see in this game what others may not!
that is so typical of philosophy. Hours of philosophizing around only to end up with "no pain no gain" and "just do it" that we can't accept simple answers like 42 for big questions is probably one of the most genuine wisdoms
Let's put it this way: I can tell you "you get better at something if you do it" and you can nod along, it makes sense and then forget about it. Or, I can make a game that is several hours long and makes you learn it by yourself, reinforcing it through different events with this as the main topic. Then later, you have many moments that you can remember that your "availability bias" can hold on to, and really get the point accross. Just because there is a neat little summary does not make a book useless - most books can be summarized neatly, but it is the experience of learning that yourself along with the characters in it that makes it more fungible for your brain. I am grateful, although I did not learn any philosophy from the game as I knew all the theory, for the video and the game for making this experience for me that I can now remember.
@@Keldorah I think you misperceived my comment. I am making fun in a cynical way of the fact that people need these hours of history lessons. Since it would be nicer if the summary would be enough. not that there are the lessons themselves.
@@Ironforce7701 apologies if so - it is a legitimate complaint that you raised, and I was happy when I learned the purpose behind books compared to single line phrases, so I shared. No ill will, just exchanging ideas ;)
For me, voilition was what meant the most to me. Voilition keeps you going when you want to give up, Voilition is the voice of reason guiding you in the dark ether of sleep. Voilition is the mental fortitude that keeps you from breaking down. Voilitiol is the calming agent that pulls the reigns in on the other voices. The best part of Disco Elysium I think, is that there exists atleast one voice that plays this role for people. Most of these stats act to help the player learn from their mistakes and even in the worst case scenario, Harry learns and eventually solves the case. He overcomes himself by learning and I think this is the message of the game. We can overcome our existential terror by getting back up. The pursuit alone is enough to fill a mans soul. I always thought of shivers as a kind of premonition. A physical version of Inland Empire or Espirit De Corps.
Electrochemistry [Trivial: Success] What the hell are you looking down here at the stupid letters for? The pretty colors and flashy lights are up there!
Logic [Medium: Failure] This is just a transparent plug for the creator's patreon page, no content to be found here.
Endurance [Easy: Success] Only a drain on your precious finances. To fund the *arts* of all things.
Savoir Faire [Hard: Success] Precious finances are required for the production of more videos - gotta keep those fungibles moving, baby! www.patreon.com/ArchitectofGames
VOLITION [Easy:Failure]: Yes you should post that very funny observation you just had on twitter dot com and read all the responses - what's the worst that could possibly happen?
twitter.com/Thefearalcarrot
I love this!
Ok now that is funny.
In pretty sure there is more than 4 of us that finished
Would you mind if I downloaded your video so I may watch it offline in future?
*HOLY SHIT! I played for this game once but never finished because i though it was a little boring and i thought, it would just another generic RPG, i had no idea how deep and great this game was. Thanks to your video, for opening my mind.*
Kim is one of my favourite game companions of all time. Watching the dissapointed professional facade melt as he learns more about you, and watches you get results, until he's eventually cracking sly, quiet jokes is just the best.
I swear when I got that check to tell kim to watch out (thankfully I did succeed) my heart skipped a beat, I had intervened thinking I was ready to take the risk and I had prepared for that shot for a while now, making sure to keep that thought to increase my accuracy against armored opponents, I knew if violence was going to happen it would have to be against those assholes, but if something had happened to kim because of my willingness to intervene I just couldn't have forgiven myself.
Kim isn't a "companion" as you see traditionnally in videogames, that is to say a sidekick, no he's a genuine friend, someone you end up respecting and who will call you out for your bullshit and give you positive feedback when you're on the right track (and mercilessly beat you at board games).
it only works if you did have yellow and blue build,
if you choose to go full physical or something, you actually can end up becoming a huge racist if you choose the wrong dialogue skill tree and kim ends up being silent or quiet for most of the playthrough,
also its possible if you have not enough yellow skills or blue skills, if you don't kill the three mercs in the confrontation with your hand gun, you actually end up losing kim for the last few days as he gets badly injured so you also don't get to see his character developments.
most of these story choices only become available for certain builds which people should know about since if you go into the game blind you might end up missing out on certain scenes. etc
@@Laezar1 i would agree but depending on your political ideology in game, if you become too much of a communist, or too much of a facist, kim actually distances himself from you and never makes that connection.
@@NeostormXLMAX Oh I was very much a communist =p that didn't cause an issue.
But yes I would hope kim would distance himself if I was being a fascist, the opposite would be worrying.
Kim and Cuno are both so wonderful characters.
Not many games made me cry, but when the cryptid showed up I shed some honest to God tears of joy. I honestly didn't expect it to be there, I accepted that sometimes you just lose. AND THEN IT WAS THERE, GLORIOUS AND ALIEN AND TOXIC AND WONDERFUL, AND KIM TOOK THE BEST PICTURE IN THE HISTORY OF CRYPTID HUNTS OF US TOGETHER. I CRIED SO HARD.
Братан, just reading this comment made me cry
my god i did to. when everyone keeps telling you its not real, when even you know its should'nt be real i roleplayed my detective that he fully believed it was real because by god it is good to believe in hope and magic. It was good to hold onto that faith no matter how fleeting it was because it was real for you, and the old couple and the feelings that brought you together. It made the world more wondrous by existing and despite the world telling you your being foolish for dream there it fucking is and suddenly the world becomes less dark and cynical. It exists and so do you and its both wonderful.
Loved it, cried too, because the game keep throwing this magical-realism and oniric/hallucination parts, only to be constantly revealed as non fiction stuff, then the cryptid is real, not a product of harry's imagination, it can be science, it can be magic, but ot certainly happened, and your partner has evidence to avail that.
The one time I got lucky with a low probability red check, and it was the most glorious of all
That moment was truly special to me because i played an inward empire harry and spent the whole game trying to convince Kim of the paranormal. Because of all the whacky quests and dialog that came from this the game inspired in me a sense of child like wonder and imagination while role playing as harry. When i finally reached the island my first thought wasn't "i wonder if i'll find the killer here". My first thought was "look at all these reeds. I wonder if i'll find the phasmid here." When that actually came true my jaw dropped. It felt so perfect and tailor made for me that i actually thought that i unlocked a secret ending on my first playthrough by accident. It was the most validating feeling ever. This game just "gets me".
Disco Elysium is a game about putting cool hats and jackets on a very handsome and well-put together protagonist
And showing off The Look
I didn't know you could dress Kim.
Yep, UI is terrible.
Oh, i see, superstar detective!
I believed this before I started the video XD
One thing I think you might have missed:
Why is Evart in the crate? Why do they move the crate around with that crane instead of him leaving? It's not because he's too fat to move, or too lazy. It's because he knows about the sniper. The sniper who he's upset by betraying his goals after they made a deal to assasinate a political rival.
Damn
I never connected those dots OMG
that actually makes a lot sense
holy crap that’s so real
That is just nonsensical. They could kill the deserter any time they wanted.
I love how they chose to make the game's world something completely fictional and a bit magical, yet everything in it is realistic. The coalition government, the failed revolution, the pale... Revachol itself is this weird blend of France, England and parts of eastern Europe. I feel like the tone of the game just wouldn't have been the same if it was set in our reality. The political themes would have felt like on the nose comments on recent events, the fantasy elements would feel awkward and out of place. This way it's just perfect
It probably also has a lot of Estonia in it where the devs are from its one of the most memorable gaming worlds I've ever inhabited that's also thanks to its unreal depth of lore and history it just feels like a real lived in place it gets even crazier when shivers starts talking about place far off makes the world seem even more grandiose.
its also funny how other places and countries mentioned are clearly based on real world countries as well, down to the level of Lelystad being a real life dutch city.
The Netherlands as well. The name Klaasje (the -je ending is pronounced as "yuh", btw) and the mention of Oranje/Oranjerijk with its capital of Vredefort and the Lelystad municipality is as Dutch as can be.
Magical Realism is one of the most interesting settings in literature and gaming. It's what makes Pathologic 2 so incredibly special.
The world being slowly devoured by "The Pale" is such a depressing metaphor for Harry's condition too. I had thought hat the game was building up to Harry actually having walked out in The Pale to commune with it, or to put it in less euphemistic terms, trying to kill himself with a more literal ego-death, which is why he had the memory loss. The conversation with the spiderman of the church really hit me hard for that reason because I interpreted their conversation mean that both wanted an quasi-religious escape from the world into oblivion. They hate the pain of existence so much that not being themselves is an improvement to them.
For me, it was when Harry met his old squad. The meeting directly mirrors the Tribunal with they way it positioned the group you're dealing with (and with a music theme very similar to the one that was played at the Tribunal). This is the real climax of the game: the Tribunal represents the messy curveballs life throws at you and the fact that not everything is under your control, what with all the dice rolls you could fail. The Tribunal is external, but meeting the posse is internal. It's Harry's progress report that decides whether he gets to continue to work in the RCM. The active checks are minimal, and everything is mostly decided by the actions you've already taken, and if you put in the work, Kim (or Cuno) will step up for you, and you'll have the strength to convince everyone to let you back in. Even if he can't fix the world, Harry can still fix himself. No matter how hard he was beaten down, he was still able to get up, and this time is no different. That's what Disco Elysium is all about.
Одна из лучших игр
Oh god, having CUNO step up for you? I imagine that exchange is hilarious.
@@Darkmage1293oh my god, I can't imagine. "This is the best pig known to man. Pig split a kilo of cocaine with Cuno. Pig is a real partner."
Sort of OT, I've been thinking it would've been so hilarious if the whole town was there, all sharing what they thought of you.
I remember the first time i played this and my GF was aksing what the game was like. I responded with "Well I just danced so hard I was granted audience with the anthropomorphic personification of a city, and that's about the third weirdest story beat so far." This game is such a gem
One of the things I love in that showdown scene - when saving Kim Kitsuragi (it shows up briefly in your video) are the modifiers. +1 The lieutenant trusts you. +2 Kim *truly* trusts you. The latter far more personal, far more revealing, and far more important. It's about the human connections that tie everyone together in this game - bottom line.
What made Disco Elysium genious was how precisely it could stare into my soul. In many situations it gave me some critical information about myself that I have not even considered before (whole centrism way, how I want everything to stay the same and many other things).
In my opinion, Disco Elysium is mainly a game about you, the player...
so true its creepy. Thats what defines ART.
This game is 100% art.
I felt very called out by my first playthrough, trying to go my usual centrist responses to keep everybody happy. The game takes great pleasure in telling you that you can't keep everybody happy, and at some point you need to take a stance on something.
I feel like every game is in some way about us.
Yeah agreed. The game shoving your face in the dirt a little bit really forces you to have some self reflection. Seeing a character and looking down on them, only to then realize “oh god, is that what I’m like??” and having a moment of terrifying introspection is a truly unique experience in this game.
I was hit incredibly hard by my first playthrough, I lost Kim at the tribunal, rejected Cuno, and was alone when I my squad confronted me and rejected me because I had been drinking in my playthrough, leaving me. In my own life I had hurt others and pushed them away because of my own drinking problems, and while I'm much better, it was like an arrow to the heart almost seeing it unfold upon someone else. I almost immediately started a new playthrough, I couldn't let that by my Harry's end
One of the most touching moments in the game were those 2 modifiers to try to save kim
If kim kinda likes you, you get a +1 modifier stating Lieutenant katsuragi trusts you.
If you sided with him in the moments were he was the target of racism you get an additional +2 : Kim "truly" trusts you.
Brought a tear to my eye
Attention to detail is what makes the game so good.
The word faggot is censored like every other curseword. Until harry decides to become a bigot. Then it becomes uncensored.
@@headlesshunter8435 Wow. Didn't know about that. This is awesome.
@@headlesshunter8435 I learn new things everyday. Nice catch!
I got both of these and still didn’t save him 😢😢
Still failed that check…
The only gripes i have are minor (pronounciation of oranje and spelling of insulindian), except for a small bit of wrong information: Harry was actually a good detective. If you inspect his badge it tracks the number of cases he ever solved, and Kim notices his crimes solved by year is above average. Plus, he's a double yefreitor. That means he had a chance to get promoted and refused it. Twice. His glory days are long past him, but they were not as mediocre as they might seem.
He was an above average case solver using drugs and alcohol and obsessing over his work, because he was running away from his pain. There is an internalized thought which points out how while attempting to shoot a fleeing suspect in the leg to stop him he actually shot his hip and paralyzed him for life. He was destroying his professional relationshipa in various ways as well. Kim is a good detective in the right way. Harry was most likely good only through overcompensating for everything else he was bad at, that is not the right way.
More importantly, it wasn't too long ago he was given the Double Yefreitor status. So even up to this point, Harry was still in the books to get a promotion to CAPTAIN. TWICE.
I mean there’s even a line where an important character refers to Harry multiple times as a human can opener the ways he able to get information from even people you’d think wouldn’t talk super effectively
@@aqupodobenI mean, possibly, but it doesn't change the fact that he was a good detective.
He was renowned for being at making people say stuff or straight up breaking their defenses and forcing them to admit crimes.
He was unironically similar to noir detectives in the sense that he was a troubled yet skilled investigator.
Too bad that the troubled detective doesn't look like an handsome Hollywood actor but as an overweight alcoholist that once beat up a guy so hard he ended up on a wheelchair
Pulling the bullet out during the autopsy is probably the single biggest achievement in the game that actually changes the story. Knowing that the union is trying to give you the runaround is huge
I beat the game without ever pulling the bullet out, it didnt matter that much but I kept questioning myself on how me and kim never found the bullet during the autopsy
At first I was hardcore gonna put blame on the those boys, like case close, all done. I went up to the room and asked questions, suddenly, boom, the sniper, and I went, "Well shit."
I had high Inland Empire and Perception as my Signature Skill, so I knew that there was something more about the body right away but the way the skills described finding and removing the bullet was insane.
wait what@@LS1056
Inland Empire was my signature skill, but I rolled a critical failure on that check. I ended up putting the body in the bear fridge, then failing that perception check multiple times due to my shitty perception. Eventually, after multiple days, I managed to get some perception boosting clothes and raised my perception to finally pass it. I just had a hunch that that check in particular was very important. It's awesome how many ways the game gives you to deal with the body. Shoot it down or get measurehead to do it for you. Afterwards you can stuff it in a fridge or just complete the standard procedure. And you can also just leave it hanging and solve the case without an autopsy.
“Kim trust you, Kim REALLY trust YOU!!”
The moment just stuck with me, one of many. such a great game !
This is one of the few pieces of fiction that, despite it being a yearish since I experienced it, still makes me tear up just thinking about. There's so many phenomenal little bits across the whole game. The moment that takes place if you hug the Working Class Woman is a 100% success rate ugly cry trigger for me, and I will never get over the impact I felt when discovering the answer to a simple question: Are you the miracle?
Who is the Working Class woman? I don’t think I remember her?
@@ToriKo_ She’s a woman standing just outside the bookshop, reading a book ; I think you can meet her on day 2 or 3. If you talk enough with her, you find a quest about looking for her missing husband.
@@Clairembify oh it was *that* storyline. Yeah that was the most brutal part of the game for me
The Insulidian Phasmid says so. So it must be true.
This was a great video. I love philosophically deep games, and it's nice to see someone put the time into writing in depth analyses of them. Even though it took you 3 years to put this one together, you should be proud!
>Disco Elysium
>philosophically deep
That's not it fam
@@matthewmelson1780 rightoid detected
@@lx4079 lol how is hating DE that being a right. You can be literally any wings in DE.
@@matthewmelson1780 someone hasn't taken a philosophy class
Took me near 800hrs to "read" all the content of the game, during gameplay variations. After final cut. Current steam 1226h.
Over a million lines, thats a major effort. And it ammounts more than The Lord of the Rings + The Hobbit put together in text. It is a LOT of choices to do, and subtle variations. And the disco ball is still spinning. Why not? I look up to the day that the untranslated book made by the same author and set in the same universe as the game, finally comes through. That was promised to happen "soon" many times already. Never a set date, though.
In a world where the Pale is slowly devouring everything, it makes perfect sense for Harry to be drunk out of his mind. I love when you find out about the Pale, you realize that everyone around you knew the whole time - including Kim. But despite the Pale, total amnesia, destruction around you, desperation, the most crushing moment is when in a dreamy remembrance the love of Harry's life leaves him.
When I heard about the pale from Joyce, I immediately thought that the plot happens inside the head of Raphael Costeau, and since I maxxed out Inner Empire and Shivers early on, the mysterious plot seemed logical. When Angus from the Hardie Boys tells about some Pale emitting device later on, I thought that Ruby was going to make pale explosion and was preparing to face her in Church. So the game made a feint and proceeded to cut the seemingly logical threads one by one. In the end all the revelations about Pale and the world in general gained by Psychic skills and The insight from shivvers were completely unrelated to the plot.
I felt same feeling playing Firewatch. May be it is what devs wanted to induce, but felt underwhelming… Many criticize the plot for deus ex machina ending - and I think it is a pretty reasonable critique.
@@Polmax2312 The Pale is climate change and environmental crises and so on and so forth. The pale is a thing that happens, the iceberg this cruise is headed towards, it's not there for you to deal with or be a key point in the mystery, it's there because it's there and life goes on.
On my first playtrough I died from turning the light on and failing a die-throw, so it was a heart attack for me because low-health-high-smarts build. Loved it.
Same for me. 😂
really late to this but i had a morale death from failing to punch cuno,, i fell to the ground and immediately quit my job :’)
"Men make their own history, but they do not make it just as they please; they do not make it under circumstances chosen by themselves, but under circumstances directly encountered, given and transmitted from the past. The tradition of all the dead generations weighs like a nightmare on the brain of the living. "
-Karl Marx: The Eighteenth Brumaire of Louis Bonaparte
Whoo boy what a quote
Damn, that's a good one. That really could describe the entirety of the thematic content of _Fallout New Vegas_ as well.
common marx banger. i love althusser's use of this quote in his essays
pffft :P Ironic coming from Karl. This makes me wonder if Karl Marx could self reflect internally.
@cyotee doge Yeah :( Stalin killed his own people too, like wtf, out of paranoia.
I had a very different experience playing through Disco Elysium. I've always had a hard time taking part in politics, and your comments on moralism hit me hard. People say "it's not rocket science" as if physically consistent phenomena are more difficult to comprehend than the human condition. It's easy to escape behind the fallacy of false balance, and I hate to admit I just don't know what the real answers are. But if there's a moral to be taken away here, I guess we get up again and we do what we can. You've done a wonderful job with this video, Adam.
In the words of some of the greatest philosophers of the last millennium: “I get knocked down, but I get up again, nothing’s ever gonna keep me down.”
@@addammadd somebody once told me. The world is gonna roll me. I'm not the sharpest tool in the shed. -Socrates
@@SanguineThor mmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm - Crash Test Dummies
Not knowing where you are is much better than being implacably wrong.
In the spirit of "History of the World, Part I" a short history of politics might go as such: The world had a bunch of groups who tried to survive. Most didn't and the ones that did were regularly destroyed by outsiders, or themselves because the problem of the peaceful transfer of power is super difficult (e.g. just about everyone everywhere [Japan, China's warring states, Russia, Visigoths, Egypt, Mongols]). Greece, Christianity, and the Enlightenment happen. Locke, Hobbes, and Rousseau are the persistent philosophers but they presuppose New Testament morals. To give short shrift to all three; Hobbes argues that the originating human 'state of nature' is a rational fear of others and government was agreed upon to protect people from each other (arguably Monarchism). Locke disagrees; government's history and role is more complex ([classical] Liberalism). Rousseau is an utopian who believes that the 'state of nature' is intrinsically good (Socialism).
Thanks to Aleksandr Solzhenitsyn's work we can ignore Rousseau, for Locke check out Dr. Thomas Sowell. Hobbes doesn't have much in the way of modern champions but the discovered strong link between a group's vulnerability to external parasites/diseases and conservatism (antipathy of external/new things) makes an argument for him.
I'd also recommend checking out at least the Gospels.
@@Captain1nsaneo Amazingly funny comment, thank you.
Good video, but a bit short.
I expect better on the next Disco Elysium video.
Harrys Karaoke was the moment I found a healthy escape to Harry's pain, he could express himself without ruining the connections he has to those around him and is a way for him to deal with the pain that wasn't self destructive. Was a moment where his pain became beautiful
uh, disco elysium is about being a funny little guy with your friend kim. duh
RHETORIC [trivial:failure] - shit, they've got you there.
Oddly enough I came away with a very different interpretation.
The world is this vast unknowable and inscrutable thing. In any moment there is more mystery, history and implication than you could ever comprehend. What are Harrys/your problems in the face of it? To Harry the glimpses he has of his past are Earth shattering and all consuming but when faced with the movements of the fabric of reality then even those are ultimately small little things, even Humanity itself is a small little thing.
The discovery of the Phasmid and the nature of the pale to me serves as a recontextualization of the world to Harry. A pivot in perspective that ultimately allows him to transcend his own failings and finally move on in life. It's not a "happily ever after" but it's a "things will get better".
Ultimately that does depend on playing a version of Harry where he wants to move on and be better. The Tribunal at the end serves to judge your actions to deem if you are worthy of that second chance in others eyes.
A fantastic video. For me, it really all came together at the very end during the Insulindian Phasmid scene, where I just started weeping when that Volition check happened. For once, your psyche united, speaking as one, facing forwards and onwards.
Inland Empire [Medium: Success] - DETECTIVE
Esprit de Corps [Medium: Success] - ARRIVING
Authority [Medium: Success] - ON THE SCENE
listening to this after I've finished the game once through helped me retrospectively connect so many dots! Two in particular:
"The trucker seemed to rip some expensive radio equipment out of her truck"
"The victim seemed to be happy when he died"
Great video. Incredible game.
The raw and unfiltered scouse power in Cuno's voice has absolutely made my night!
its the voice of a king
His VA deserves more works. He was fantastic. Easely one of the most memorable parts of the game.
I can honestly say this 1:11:05 went incredibly quick. You summed up my experience (only 2, almost 3, playthroughs under my belt), and arrived at many of my conclusions, and presented it in a way that is enjoyable and entertaining. That you did this all in a little more than an hour is a feat unto itself. Bravo!
This game deserves more attention, such a mood
The core that you came away from the game with speaks to me on a deep level. As someone with significant trauma and a ticking time bomb in my life, the idea of using your past, your pain, as a way to move forward, to learn from and help others learn too, is so powerful. I've lived by a code of wanting to make the world a better place, to prevent others from ever having to go through what I have; I wish to eliminate the poverty that puts undue stress and impossible choices on the heads of everyone, especially children; I want to prevent the bigoted judgement of society from planting the seed of shame in people, having it grow and fester into a parasite that only gives power to those who want you dead; I want to help people realize that coming together and leaning on others is one of the most important things you can do when you're in pain, when you're hurt, when you feel like you've become damaged, rather than isolating and hiding within yourself.
As a depressed communist, this video brings me much joy. It's incredibly powerful. I'm glad that you were able to continue fighting through it all and finding success in the end, for this is quite a mighty success. From the depth of my soul, thank you for this.
Keep up the good fight comrade, a better future is possible
The best medicine is preventative.
Pronatalism is child abuse.
5 Times is a charm. Really happy for the other 2 guys who watched this video to the end, relay great stuff. Instantly my favorite from you
Agreed as one of the other 2 guys.
Agreed as the last guy
there is an impostor AMONG US
@@Marcosmapf Maybe numbers don't work in here anymore because the Pale surrounds us...
Go watch the Nier Automata video; it's also reaaally good.
I am surprised how well you were able to make a coherent chronological order for the events while making your points and highlighting the major themes.
With how open ended the story is I had a very different timeline playing and thus was a bit confused or looked at the story from a completely different perspective, seeing how other people play this game and having a complete breakdown of the events changes so much (even though the events are largely the same, the order you can experience it changes ones opinion)
Very awesome video!
Will watch this at some point, but I'm only like 6 hours into Disco Elysium so I really don't wanna spoil myself qwq
But I feel really glad that you did an in-depth analysis of this awesome game c:
take your time and enjoy yourself
I watched Jacob Geller's video on Disco Elysium before playing the game (only skipping the ending spoiler) and watched it again 3 months later, once I finished it. I hope we will see you again soon
Kim is one of the best companions I have seen in a video game. It always made anxious to make decisions that may disappoint him.
During the tribunal, when I saw that he REALLY thrusted me, i was so touched and so happy! But as in real live, shit can always happen. I failed the roll despite the high chances I had of succeeding. It broke my heart!
However, as the game wants to teach us, we learn about our failures so better things can come. Having Cuno as a companion was so fun, and for me, one of the most touching parts of the game, was confronting my squat with my friend Cuno by my side, seeing how he finds the company that he desperately needs by him side.
If you didn't have it in your playthrough, let the poor Kim to be shot so you can explore the island with cuno. But don't worry, we are told that Kim doesn't die, he is in the hospital recovering.
You can also send Kim Speedfreaks merch in the hospital if he's shot and you ordered it before hand
Holy crap, really? An hour long video from AoG on one of my favorite games ever? And it's not even my birthday! Thanks Adam
Happy birthday!
wait crap I misread that, happy birthday at some point in the next 365 days but not today apparently - glad you liked the vid!
An excellent analysis of a beautiful experience.
When I first played Disco Elysium on launch, I got to day 3 but lost interest in the game. I went back and finished a new playthrough after The Final Cut update came out.
At first I had thought it strange that long political quests were added in the update, and their inclusion into the game's setting when I first played it.
Upon finishing, I understood the game's story to be about existence, the simple state of humanity and society's being, both at scales impossibly large to fully comprehend (politics, anthropods, the pale), and at scales uncomfortably personal and deep (Harry's story, Cuno's story, the lady with the missing husband). The game shows the effects of the past on the present, how seemingly disconnected threads of stories are imperceptibly woven together, and most importantly how the main character and the player internalize these concepts of existence.
Shivers being the skillcheck that determines how Harry finds Ruby despite having already explored the entirety of the island by then is another piece of context I didn't fully comprehend until this analysis. I understand that the skills are the personifications of different facets of Harry's psyche, those skills are how he understands and interfaces with his surroundings (the environment, other people, and the barriers they present), and that the clothes and drugs aid in altering the world's perception of Harry/Harry's perception of his own identity. What I initially didn't fully catch was how Shivers stood out as unique from the other skills as the connection between Harry and the identity of Revachol. Its a connection between Harry and the present state of being around him, his relationship with the environment in its most direct and pure form, only when he can say he understands the city via high innate skills or through completing sidequests for the modifiers can he reach the truth.
My own understanding of the game's narrative was affected by my own understanding of myself and the world. 'Politics are a separate entity from me', but the setting and the characters in their caricature helped reveal that the ideologies and their influences are an irrefutable part of myself and my surroundings. 'Disco Elysium is a story about existence, perception, and a single person's place and influence in it', when it could be more accurately described about a story about a history of pain and suffering and overcoming that past. My understanding of the game was based on my experiences, understanding, and internalization that 'existence = pain'. As the intro of the video finished, I remembered that I thought that Disco Elysium was about 'existence', so it was interesting and enlightening to see the evidence and analysis of the same experience reaching a different concept as the holistic message.
I'm really looking forward to watching this video in 18 years when I've finaly finished Disco Elysium
Same
Speaking to La Revacholiere always brings me to tears. It is single-handedly one of the most beautiful moments I've experienced in a video game, let a lot of piece of literature/media. It so wholly captures the ethos and love within Disco Elysium.
Strangely fitting that disco Elysium is the one game you have struggled to write about so much, but keep coming back to try again
Truly wonderful video. Disco Elysium is a special, beautiful game, and it's always good to hear someone speak their ideas on it.
Also, it's InSULINDIan, not InDILUSIan
Oddly enough, I initially misread it the exact same way.
I came here just to say that, TY.
Having to tell the woman about her husband’s death was possibly the first time a game has _ever_ brought me to tears.
Followed by confronting Pigs on the boardwalk and then the meeting with the Phasmid.
Understandable, but did you play red dead redemption 2?
@@ghu83 I _own_ Red Dead 1 but I haven’t played either yet
That, and that damn payphone...
It’s really not similar, yeah we love Arthur and all that but it’s not close to the sadness of Tequila Sunset
@@ghu83I’m sorry but RDR2’s story has nothing on Disco Elysium
I can't express enough how much i love this game. It's a masterpiece in every aspect possible. It scratches a itch i had since Grim Fandango and Full Throttle, it have so, so so much style and different routes, and stories, and even the fails are really interesting, so i don't mind if i get shitty results because this reflects how stupid this game can be, wich is beautiful in so many ways. I loved to exchange blows with a racist titan, talk with a man so rich it distorts space-time, get totally screwed by the most intense uncomfortable chair boss fight ever, party like a freak while the world ends with a lot of crazy teens in a abandoned church, sing the saddest son with a gutural voice in a decadent hotel, get drugged with a kid, fist-bump my cop-bro, paint gibberish in a wall, get drunk as hell, let go of my ex, trade wholesome words with a cryptid, get shot in a gunfight and enforce communism. This experiences are marked in my heart forever, and this was only my first run. This universe is so rich that i wanted to explore every single bit of content it had cause i was as addicted as Dubois. This game is what i think about when i say that videogames are a kind of art that is incomparable to the other ones. I just love Disco Elysium, from the genious Skills and ideas to the characters, from the stupidity to the really messed up things, from the art style to the suberb dubbing, to me, everything is perfect. REVACHOL FOREVER.
"not so much my cup of tea"
I love more serious topics like this, i think that negativity is what we learn from.
After all, you don't need to change when youre happy, everything is great and we can just continue doing those things that brought us to that place.
When this happyness eventually shatters we then try to look at it and learn from it while also taking in account how we went from that to our current negative self.
Yet when its presented in media i cannot face these topics, saying they are not so much my cup of tea is undercutting the fact that they bring me face to face to my depressive self.
It makes me wonder if people that develope projects like Disco Elysium are worried that their project will end up confronting someone so much that they break comepletely,
maybe they just hope for that confrontation to cause positive change or just say its not their responsibility, i dont know.
So i'm sorry that this is the first video of yours i cannot watch, maybe ill be able to come back to it in a few years!
Thanks for all the effort, much love!!!
The really interesting part about this game is that your actions define the path you follow and how you become from the appearance to the way you talk and others see you. You can see real change while you progress with the story, so you can either become the worst horseshit or a really honorable person. The agency is in your hands, and even failing can get you awesome results that are more interesting than you expect. Just like in real life. I was not in a good mindplace when i played it, was getting out of a abusive relationship, but it cheered me up, cause it's a pure, profound and cathartic experience that don't hold back in it's absurdity, humour and messed up things. I understand the gist to don't face the demons, i respect it and hope that someday you too can use the Volumetric Shit Compressor and get yourself together for good. Stay safe! 💛
+++
From what I know at least one of the devs is a recovering addict. This game actually helped me come to terms with some things myself after other experiences
It's amazing seeing privileged people having your first world problems like having so much money you use it on drugs or that much free time you get philosophical. For several years now, for us, happiness is watching drone footage when another russian paints the ground and didn't quite get to my home. All your problems are made up bullshit because your life is TOO EASY and you don't have weekly bombings of your city, you don't jump up hearing fireworks and get used to air raid alarms. You are happy because you don't have russians near you.
This was genuinely so helpful, I'm pretty dense and I basically... I really wanted to enjoy this game but I kept getting frustrated and rejecting whatever Harry was going through and kept struggling with trying to pick the best option. This video kind of opened my eyes to the fact my life is in a similar route to Harry's I won't go into detail but I have regrets and I'm worried about the future. I make mistakes and give up, so this is really important to me thank you.
I'm reading this comment 8 months later, but I hope that you're doing better. Take care, fellow human. I hope you find reasons to not give up. ♥
All I can say is that Disco Elysium is a work of art.
Disco elysium is a masterpiece and one of my favorite pieces of art ever. I've been obsessed with politics from a left perspective for my entire life and seeing such a thoughtful exploration of political philosophy through the funniest writing I have ever read, it's the kind of experience I wish I could erase from my mind to experience it fresh once again.
I love it too and am a right winger you can imagine how it made me feel, sometimes it frustrated me as it never felt like it understood me all the way but in the feel moments it did, even if only a bit like with the measure head vision quest conversation or RENÉ in general, I could feel if unfair they saw a little of me... to noble suffering but in hope
@@TheEverFreeKing you dead ass just self reported to identifying with the race supremacists and old fascist in the game? 💀
I'm really glad you did this. I tried the game a bit and while I knew it would be a good game I knew it was also something that I wasn't going to be able to get through let alone understand the deeper meanings of. this was a nice treat to see what this game really has to offer
This is my favorite DE essay I’ve heard so far. I’m glad you persevered - just like we all should.
Thanks :)
"Get back up" what a great message and a great mindset. Reminds me of the second punic war, when Hannibal destroyed the largest roman army ever amassed. Hannibal sent a request for surrender to the romans, and they just replied something like "Good fight, see you next year" , or maybe that was a joke in a video and not a historical event. Epic either way
Kind of makes you wonder how much, things would have changed if Carthage had won. Due to the Roman Empire's massive influence on culture and the collective psyche of Europe - the one place in the world geographically suited to bring forth the culture that subsequently spread across the planet, that virtue, the idea that it is good and right and proper to get back up and keep pushing forward, rather than to accept one's fate, is accepted by us _as_ virtuous.
@@Archris17 "the one place in the world geographically suited to bring forth the culture that subsequently spread across the planet"
What did you mean by this?
@@nanashi7779 Europe's rough geography of mountains and peninsulars promotes culturally distinct groups which in turn engender a proliferation of novel ideas - don't get support in one region and you can just turn to the next. Meanwhile, we're not so isolated that those ideas can't travel once established, with the Mediterranean and long navigable rivers acting as highways. Cultural homogenisation was kept at bay by those same rivers, our mountain ranges and old growth forests acting as barriers to potential conquerors. For the opposite, you can look at mesopotamia and China, where few geological boundaries exist and empires were able to enforce compliance and a dominant culture with ease.
There's a lot more to it but I'm on my phone and it's late. Long story short, Europe was, by sheer chance, perhaps the best place on earth for invention, competition - a confined, connected, clustered pressure cooker of progress.
@@Archris17 I see. So you're a geographical determinist
@@nanashi7779 It only makes sense to me. The only other alternative to explain why civilization in Europe progressed the way it did, is through genetics. No-one really wants to go down that route. Of course, with the advent of modern transport and communication systems, geography has much less impact than it used to in the days when the fastest way to get anywhere was a boat or a good horse. These modern systems allow far more cultural blending and cross-contamination than ever before in history.
I really appreciated the ending that I received:
Kim wasn't with me, which gave me a new lens to see Cuno through, and the team at the end were openly hostile to the idea that Harrier could be permanently changed by his experiences and was now a much better person.
It really brought home that redemption isn't a matter of the short term and simply resolving this one case over the course of a week isn't enough to demonstrate that Harrier had moved past all his personal traumas (which in my mind were entirely self-inflicted. He was a dangerously violent and unstable person to begin with and probably used questionable methods to 'solve' such an unusually high number of cases. No doubt that instability influenced his ex's decision to leave in the way that she did.).
"On the old road, we found redemption."
My favorite quote from Darkest Dungeon which in a strange way shares some themes with this game.
I think the message of this game is something we all need to hear right now. Yes, life is pain, but we have to keep "fighting the good fight". Now matter how difficult things get, it is ALWAYS worth the effort.
"Do not go gently into that dark night.
Rage! Rage against the dying of the light."
No truce with the furies.
So glad to see you covering one of my favorite games! I’m hoping to do my own video on it someday soon 😁
As someone who played through Disco Elysium, and was deeply affected by it, thank you. This video brought tears to my eyes and you should be proud of it.
Christ this was probably my favourite video of yours, goes into so much depth. Good job!
I have so much to say. This is a great video and I cried through half of it. The other half I kept rewinding back and rewatching to understand all the clever visual meta-commentary that you left for me. It is jam packed with meaningful interpretations and I love it. Thank you very much. My life is going to change significantly because of this, and I am completely serious (and sober) when I say this. I'll go and subscribe to your Patreon right now.
I just finished playing Disco Elysium for the first time on Sunday night, so I'm stoked to watch this! 1 hr video essay about a game > 1 hr documentary for class, lol.
Great use of "no truce with the furies" at the end there, it made perfect sense after all you'd said.
Great analysis. You've got good long form writing in you, clearly. Even if it takes practice.
Had a rough day and lots of revelations in therapy today and for some baffling reason I watched this exactly now by chance and it helps so much. Feels surreal that this happened but maybe luck's on my side this time. Thank you, I needed this.
reminds me of a poem I once wrote:
The most honest arbiter of the truth is pain.
It tells you hat what was lost, mattered.
That what is missing, is worth fighting for.
That what you did, wasn't for nothing.
Because what you feel, will lead the way towards your truth.
This game is an instant classic. I cried twice during my first playthrough
A deeply moving gaming experience one of the great great video games and definitely one of the best written games I've ever played. Thank you for this video its brilliant.(Kim is best boy by the way what a brilliant character)
55:04 I had no points put into shivers, yet made this roll by hitting a double six (3% chance). I thought it was some scripted thing, because shivers tells you that the only way you can succeed is to fail, and when I expected to fail the game just gave it to me. I had done literally no side quests, so had no boosts from those, watching this video and finding out there was some whole 'pale" storyline that I'd missed dumbfounded me
you should do a max-shivers run next time, its great
Interestingly, by your analysis, the message of Disco Elysium is also the message of Dark Souls, but THAT game chooses to communicate that message more through the gameplay than the narrative. You can play the entire game (perhaps the entire series?) without paying any attention to the plot or the lore and you'll still learn and hear what it is trying to say. As a side note, this is ALSO the message communicated and distilled through the structure and gameplay loop of roguelite games. In fact, this might just be the message that ALL great art is attempting to communicate, in one way or another. As one favorite author of mine put it: What's the most important step a person can take? The next one. (Brandon Sanderson, for the curious).
Cheers, Adam. And thanks for this.
Ok, I had to respond just to say that this is my favorite quote from any work of art! Sanderson's whole work is about exploring different aspects of the human condition and pointing out the good in it and how to overcome the bad - very in line with Disco Elysium!
And Adam, amazing video! Disco Elysium is a very dense game (in the sense that every nook is filled with information and themes), but your analysis makes the whole picture incredibly clear, even for playthroughs like mine which was very different from the one you presented. And, for what is worth, I can say that the game still resonates with someone who disagrees with its politics (I'd be a filthy moralist somewhat along Kim's lines :) )
This was an amazing thought piece, and i genuinely can't applaud you enough for finishing it. Your message of perseverance, or the highlighting of DE's message, whichever you prefer, really struck a cord with me. The fact that you stuck with 4 entire script rewrites is wild to me, but i cant thank you enough for doing it. Long form video content suits you i think, though i cant imagine the stress, time, and sanity the project might've cost you. I think im rambling, but in the end what i want to convey is that this was delightful to watch, that I'm impressed and, as meaningless as it is to hear from a total stranger, im proud that you embodied the message you wished to convey so well.
Adam thank you so much man for this video. Yesterday i just finish this game and in a frenzy to understanding it all i searched you video and man i found gold. Thankyou for taking the time to think about this complicated word of Disco Elysium and to spend hours writing this gorgeous script that enlighten so much for me. I love your videos and your takes on videogames. Keep this great work, and once more thank you for this and all your work here, it is truly inspiring and entertaining ^_^ big hug from Brazil.
Wow, i’ve got shivers watching this essay of a masterpiece. Thanks for writing, I love thinking that my life got better after I’ve completed Disco Elysium. Thank you, thank you, thank you!
This was a fantastic piece on the game. It's one of my favourite games of all time (second only to Outer Wilds) and you did a tremendous job exploring the themes. Our stories played out differently but the game is smart enough to make every story beat flow naturally and feel "right". I was deeply affected by this game and I played it at an important time in my life but you put a lot of the feelings I had into a coherent, formative analysis. The themes of endless pain and coping are things I never concretely understood. It wasn't until watching this video that I really understood the deserter. I felt before like many did that it was a bit of a last minute switch, but you're right. The deserter is the absolute antithesis to the games message: he is one defined by his pain. He is the personification of giving up. He has been the game's antagonist all along. I need to play this game again. Great work!
I have had awe for this game from the moment i played it first time, and i might revere it 'til the day my mind rots the memory from my conciousness. In reviewing my first playthrough of Disco Elysium, i see that i embodied one of the lessons i've struggled with the most in life: You don't learn anything if you don't fail. Ok, you might learn a bit, but a lot of lectures can only be received from the bottom of a hole, of varying depths. I discovered the "shortcut" past measurehead (as you call it), not knowing that the other routes might have made me understand more of what the game is telling the player about. I played the game as a drugless goodie two-shoes, and succeeded on a few choice checks earlier than i statistically should have, and the combination of the two made some of the points the game was making fly right above my head. Yet at the end of it all, i still got the game's idea, it's message. I just didn't comprehend it clearly, just as most concepts one comes across in life; you don't understand every single minutia and intricacy about it, but you none the less grasp the notion. Such blurry pictures rarely leave you with deep emotion, yet something within the frame of that fuzzy image resonated with me to the core. I think i now understand. Because though i took the shortest path, where i didn't get much perspective, i still played directly into the game's narrative: Getting up and getting on with it. So when the conclusion to the story of my particular harry came, it had the same tone as the game build up to, the ending fit atop structure the game presented. Kudos to the developers.
Sitting on the swing with Lt. Kim is a moment I will never forget.
The whole Shivers reveal is one I found fascinating, especially in its relation to another reveal in another little indie game called Library of Ruina.
So yeah.
HUGE spoilers for LoR that I will try to hide behind a read more. And a wall of text warning-- this is terribly long-winded because there's a lot to talk about.
The reveal of Shivers being the voice of La Revacholiere, the city itself, is pretty much identical to the reveal that the mercurial Prescripts that the Index are obliged to follow are in fact coming from the City, but the themes are polar opposites-- such complete and whole inversions I would be terribly surprised if one didn't inspire the other.
For context: In Library of Ruina, everything takes place in the City. There's no actual name for it. It's a cyberpunk-esque dystopian setting where one of the most common jobs for the poorest of the poor is murdering people to harvest their organs and prosthetics for sale on the black market, and everything is run by a mysterious megacorporation called the Head, whose laws make no sense to anyone besides themselves like "No guns, but you're still totally allowed to murder people with melee weapons" and "No AI, but you're totally allowed to replace your entire body with cybernetic parts as long as you have a human brain in there somewhere" and they leave the day-to-day operations to other smaller megacorporations and to Syndicates, who are essentially the yakuza and mafia but not illegal because there's no law against trafficking or murder or drugs.
One of the Syndicates are the Index (named after the finger), who are really more like a cult than anything else. They worship the City itself and follow orders given to them on little scraps of paper called Prescripts. These are little random commands from to do... something specific. It can be anything from as tame as "deliver a pizza to your neighbor before 9am on Friday" to as cruel as "if the first person you greet raises their right hand in response, tear their heart out, otherwise, tear your own hear out" to nonsensical and abstract commands like "kill the painting you've made." Everyone living in the Index's turf must follow the Prescripts they get.
This replaces the usual protection racket that a Syndicate will demand of people in exchange for being able to live on their turf. The Index does not ask for money or any other goods, just that you follow the Prescripts, but again, weirdly, this has worked out excellently for the Index. They are one of the top 5 syndicates in the setting, and after the events of Library of Ruina, may in fact be the most powerful syndicate, period. Whoever or whatever is pulling the strings knows something no one else does.
The horror behind the reveal is that there is no one speaking these orders into being, and no one that these stupid, seemingly random and sometimes pointlessly sadistic Prescripts are benefiting directly. They literally just come from the City. A huge, ancient seismographic machine interprets the rumbling of the city above into a nonsense language which is translated by more machines into the Prescripts. And it's not random. Again, the Prescripts have been proven time and time again to be core to the success of the Index.
You learn about this from the eyes of Yan, a high-ranking member of the Index. He is a Messenger whose job is to deliver the Prescripts to whoever they belong, but has completely lost faith in their dogma and spends his days sabotaging the Prescripts in any way he can after they ordered the death of everyone he cared about, forging fake prescripts for people to follow out, igniting a war between the Index and another Syndicate, sending the Index's most powerful enforcers to their deaths, and just trying to destroy the Index from within.
Learning not only that you can't Stick it to the Man when, well, there is no Man is pretty bad. What gets really fucking horrifying, to the point that Yan is driven hopelessly insane and distorts into a monster, is that not only does the City not care that Yan has been forging the Prescripts and trying to destroy the Index, but that it has very much accounted for it. The enforcers that Yan sent to their deaths already knew that Yan's Prescripts were forged but followed them anyway, because they received a Prescript beforehand to follow them anyway.
Not only was Yan's rebellion pointless, but it was in accordance with the Prescripts he was trying to sabotage. To the City, Yan was just one more source of tremor that caused the seismograph to tremble infinitesimally differently than it would have without him.
On the other hand, the reveal that Shivers is in fact the city (lowercase), speaking to you has the exact opposite effect. There WAS someone there, speaking to you, hurting as you do, spinning those very real stories. Someone who knows and feels you and all these people suffering so badly in this fucked-up world who just want to be okay, and who wants them to have that, too.
A sapient city, but also a empathetic, loving, hurting being.
This realization was incredibly warming to me, rave-party-excitement-induced hallucination it might have been. That there might be something greater out there that cares that I care.
A central theme in both games is the ubiquity of pain. Ruina uses lines from a poem (Prayer for a Loving Sorrow) by Francis Jammes, to describe how truly wretched life is. It describes sorrow as a faithful lover, appreciating that it would sit beside you as your soul crushed your being, and that unlike even your true love, it would remain with you to the end of your days trying to enter your heart.
Which tied weirdly well into your interpretation on the heart of Disco Elysium. That optimistic anecdote that starts at 52:31 that almost defiantly turns Jammes' depressing conclusion on its head.
Sorrow is not something to fight or deny or run from, but something real to recognize, just as you would recognize the floor beneath your feet or the knuckles on your hands. To co-exist with your sorrow is not some failure or misery. It is not giving up on the world.
It is acknowledgement and learning. To take it in stride and not let it overwhelm you is essential to becoming more than your scars and shames.
Not only that, La Revacholiere actually "loves you", as opposed to Yan. The City hepls you find what you were looking for, The City gives you hints, however cryptic they may be, and the City even *personally* speaks with you. Yan got used by the City, never got any hints or help from it and worst of all, even when he finally gave up, The City didn't bother to talk to him.
In a way, they are both servants! But while Harry is Revachol's champion, Yan is The City's slave.
I've watched a couple of video essays of Disco Elysium and I've found that Adam seems to hit the true message of the game. Other people get bogged down in the politics or are unsatisfied that the game doesn't play like other RPG games (being the hero who can affect the end of the story).
Politics is just fluff, so you don't have to go in depth in it. If you do, well then you may get stuck in that thinking, not being able to accept other ideas that come from the "other".
I'm not sure why some people were disappointed that your character wasn't able to make any changes to the main story. You are just one person who is tasked to solve a murder. The murder mystery was always going to be a linear path for you to discover. Like in real life the facts are already there, it's up to you to find them.
However if you keep moving forward with determination, through failure and hardship, then you may be able to solve the case and maybe, just maybe, also come out of the investigation (and the game) as a better person.
Maybe because they enjoy actual good stories? And not garbage which makes you needlessly run around to find clue only for the mastermind to be a random hobo on a random island?
@@hydrocy.9165 Damn most shallow take ever lmao
*Least milquetoast gamer take.*
The politics of this game, as made clear by its own developers, is the fabric of the art. Every perspective in this game is seen through materialism. Doesn't interest you? I don't know or care, but low IQ take to call it fluff lol
After putting all of this together, I can honestly say that your analysis and description of this beautiful game truly brought a tear to my eye. I think I’ve internalized the original title of this game “No Truce with the Furies”. It really brought tears to my eyes
1:08:49 to skip game spoilers.
Incredibly well done. So many parts of this game hit me like a ton of bricks and I loved your tour through them again.
So, I have to point out that there were a few inaccuracies, most notably that there's nothing to suggest Kim actually dies if you fail to warn him. But this was a great video overall, one of the best I've seen about the game.
I have not played the game and probably cannot play it, but i think him not being with you is enough proof, no?
@@EdyAlbertoMSGT3 It's really not, he's recovering from a gunshot. You'd suspect Kim dying would have a more pronounced impact on the game, no? Plus, Esprit de Corps confirms he's alive (along with other dialogue). It's one of those supernatural skills that knows things it shouldn't, and I quote "Somewhere in a hospital bed the lieutenant turns onto his side, feverish and exhausted..."
I have tried to play Disco Elysium a couple of times, burning out on it quite quickly, and this vid has inspired me to go back and finish it. Awesome work as usual.
I disagree, disco elysium is about trying (and failing) to kiss kim kitsuragi.
After watching this video I am so emotional. I get hit with waves of pure sorrow. I go from processing the video and thinking about the themes trying to be conveyed and sobbing. I feel like I should have played disco elysium but worry that I wouldn't have been able to grasp such complex messages without this video. Sufficient to say I needed a hug after this near perfect video.
I often heavily disagree with your views and conclusions, but this was an excellent analysis of a game that I hold near and dear to my heart and gave me a few new perspectives too. The game came into my life when I was in a very dark place, so I am just incredibly happy to see such a great deep dive into it. (though it is personally my goat game)
anywho, great job
I can't believe I missed the symbolism you point out at 1:04:25! It feels so obvious in retrospect, props for noticing such a powerful and relevant thing about that sequence :)
My recommend to this game is:
If you like David Lynch, boy you are going to love this game , if you don't well...try it but I don't blame you if you don't like it
I gotta play this game someday. Kentucky Route Zero feels Lynchian too
I hadn't even heard of disco Elysium before I heard you talk about it, so this just made me fall in love with the characters.
Cheers, and stay frosty.
Disco Elysium is one of those rare games where i can acknowledge their beauty, but feel unable to sit through myself. The subject matter is heavy, the game is very deliberately slow and unnfriendly, and everything sucks in the best way. Ive tried to play it in the past, but it lies in that awkward spot of making me just uneasy enough to keep me from playing.
You need a secial mood for games like this that is for sure. But depression hits home hard.
It’s definitely light hearted enough to keep you playing. You should give it another try. It’s become one of my favorite games of all time.
One thing I love about Disco Elysium's tribunal is that originally the game was supposed be more of an isometric RPG where you can fight as the 'No Truce with the Furies' had screenshots of battles. In DE however, the ONLY time you ever fight IS the Tribunal. It makes the scene so memorable as not only is it the only time you fight but its the crux where you put your skills to the test and save as many lives as you can.
"Egghead is just mental"???? How dare you speak about the next Innocence in such a way!
Kudos on the genuinely great video though - I wish there were more folks making videos exploring this game (and Elysium in general) with such high perception, encyclopaedia, and empathy scores
I love Egghead
Glue style!
11:16 they were on the same side of the revolutionary war. René was the one to go off into battle, while Gaston stayed behind (with the girl René was in love with)
ADHD makes watching these types of videos really hard despite how much I love them but, I suppose in a thematic way, after having to leave because I could not follow anything anymore, I came back and watched to the end haha
I appreciate your efforts in writing these (let alone all) videos a lot. Thank you very much C:
This was an absolutely beautiful video. Thanks for all the hard work on this, Adam.
YES! One of my all-time ten out of tens. Superb breakdown, and thank you for illuminating the many corners of the story that you discovered, as this enlightened me to many paths I hadn't seen before.
Until Disco Elysium, I didn't think there could be a more thought-provoking CRPG than Planescape: Torment. From the first moments conversing with the brain's most ancient impulses to understanding the cryptid that doesn't exist, it was impossible not to be mesmerized this experience. And an experience it truly is....
Trying not to drown in the miserable self-loathing, juggling your mental health, wrestling with political moralities, and scraping together rent by collecting trash in a decaying, yet intriguing world...the developers want to put their players in this world and state of mind, and they execute it so flawlessly. Being unable to cope with the reality, questioning everything as your trust in others' is repeatedly trampled, as you surface from drowning in heartbreak and come to understand this surreal world...Disco Elysium is just one of the most artful experiences that gaming can provide.
I am so looking forward to ZA/UM's next title.
This video is such a, slightly course (which makes it all the more chaming), masterpiece. Thank you aplenty for making this video. It was fantastic to hear your contemplations, to relive the brilliance of Disco Elysium all over again.
Disco elysium is an absolute masterpiece. Outer wilds was another masterpiece released that year, but Disco Elysium won that goty for me, the writing is just phenomenal.
Only 25 minutes into the video but it’s amazing how different your first couple days were to mine.
**The anarchists were actually killed by the Coalition forces when they were rooting out the Commune. Joyce herself says it as an aside, "they shot the anarchists, too. Shot them so well one scarcely remembers them."
Although, I'm sure there was plenty of ideological tension within the Commune and those against the formation of the state in itself.
A superb bit of writing and extremely well edited and narrated. Thank you very much for taking the time to create this. Much appreciated 🙏
i really love the communist political quest line, the two students are obviously pretty educated in general and constantly throw around big words but they are also extremely childish since they truly believe that the right theory will improve society forever, hell even the background theme in in the room where you meet them sounds kind of esoteric and out there but also childish in a way. and building the glorified jenga tower with them while extremely silly was really heartwarming to me, they genuinely want to make the world a better place and that alone was what made them set out on this critical-theory rabbit hole and if you manage to hold up the tower even for a few seconds even though it's supposed to fall you can hear the excitement in their voices as they feel like all their efforts finally have paid off
@cyotee doge if the creators believed in pure idealism, imagining the perfect system, they wouldn't be critiquing it in their game would they? Communism isn't just imagining how great everything would be if the world was perfect - that's a misunderstanding guided by propaganda.
Communism in fact is, being an explicitly revolutionary ideology with a utopic vision.
The broader umbrella of socialism is what your refering to. The creators of the game do a very nice job of exploring political concepts through a socialist lens without being blinded by communist revolutionary furvor but to the non socialist their total lack of political understanding outside their bubble is quite glaring (to varying degrees)
@@deesevrin8570 Yes, communism is utopian, but I think as a communist or socialist it's valid to critique people who just sit around theorising about how communism might look without ever engaging in praxis. Zizek gets flak for this, for example, with his Bartleby the Scrivener references. What do you think they missed exactly from their creating the game from a socialist perspective?
@@memyself4852 Zizek deserves his flak, the guy's buried his ideas in jargon beyond comprehension, criticism or accountability - though that is in the French post-modernist tradition so there's that.
It's totally valid to critique socialism from a socialist lens. I gave the DE people props for that in my post.
What they missed from creating the game from a socialist perspective is any understanding whatsoever of any other political ideologies.
This results in socialist elements being fleshed out and deep while all other political elements are cartoon animal strawmen of what they're based upon.
Imagine reading a book that purports to be about world religions, but it's written by a christian who has only ever read about world religions through the lens of christians and never made an honest attempt to understand Hinduism, Islam, Judaism etc n'or have they read their holy books for themselves.
@@deesevrin8570 ah, that's fair enough - the racial supremacist in the game did seem very different from the supremacists I've seen and talked to, who were not generally focused on "how much better and more awesome we are than others", but obsessed with other peoples' imagined threat to their existence. Also I agree with Zizek's criticism, I'm much more interested in praxis and prefiguration rather than writing endless words hoping somebody else will do the real work. Materialism, baby.
It's crazy how different your playthrough was from mine.
You missed something REALLY important with Measurehead. You can learn his ideology in a completely academic manner, without aliening Kim at all. The thought clarifies that you don't need to believe something to understand it.
Oh man, what a review, thank you so very much for ur interpretation and deep thinking into this art piece! I trully enjoyed it! its always interesting to see what other people who think deep see in this game what others may not!
that is so typical of philosophy. Hours of philosophizing around only to end up with "no pain no gain" and "just do it"
that we can't accept simple answers like 42 for big questions is probably one of the most genuine wisdoms
I mean. Lord of the Rings also has this message.
Let's put it this way: I can tell you "you get better at something if you do it" and you can nod along, it makes sense and then forget about it. Or, I can make a game that is several hours long and makes you learn it by yourself, reinforcing it through different events with this as the main topic. Then later, you have many moments that you can remember that your "availability bias" can hold on to, and really get the point accross. Just because there is a neat little summary does not make a book useless - most books can be summarized neatly, but it is the experience of learning that yourself along with the characters in it that makes it more fungible for your brain. I am grateful, although I did not learn any philosophy from the game as I knew all the theory, for the video and the game for making this experience for me that I can now remember.
@@Keldorah I think you misperceived my comment. I am making fun in a cynical way of the fact that people need these hours of history lessons. Since it would be nicer if the summary would be enough. not that there are the lessons themselves.
@@Ironforce7701 apologies if so - it is a legitimate complaint that you raised, and I was happy when I learned the purpose behind books compared to single line phrases, so I shared. No ill will, just exchanging ideas ;)
For me, voilition was what meant the most to me. Voilition keeps you going when you want to give up, Voilition is the voice of reason guiding you in the dark ether of sleep. Voilition is the mental fortitude that keeps you from breaking down. Voilitiol is the calming agent that pulls the reigns in on the other voices.
The best part of Disco Elysium I think, is that there exists atleast one voice that plays this role for people. Most of these stats act to help the player learn from their mistakes and even in the worst case scenario, Harry learns and eventually solves the case. He overcomes himself by learning and I think this is the message of the game. We can overcome our existential terror by getting back up. The pursuit alone is enough to fill a mans soul.
I always thought of shivers as a kind of premonition. A physical version of Inland Empire or Espirit De Corps.