Helldivers 2 - New SMG-72 Pummeler Stress Tested on Helldive Difficulty, Solo

Поделиться
HTML-код
  • Опубликовано: 8 май 2024
  • The new MG-72 Pummeler being stress tested in helldive difficulty solo, on a terminid world, i actually really like it!
    Enjoy!
    Timestamps:
    #helldivers #helldivers2 #helldiver
  • ИгрыИгры

Комментарии • 355

  • @the_takibo
    @the_takibo  24 дня назад +66

    already got the final weapons and tested them out :D
    Tomorrow gameplay video on the final primary + sidearm and another video later on tomorrow reviewing the entire warbond! Enjoy!

    • @arnont561
      @arnont561 23 дня назад

      Why your precision strike so accurate😮, many of mine hit 20-30m away from the target😅. Is it bug?

    • @ofekhighman1869
      @ofekhighman1869 23 дня назад

      ​@@arnont561 Orbital interference modifier maybe? I'd swap the precision strike for the 500kg if it's on

    • @johhnythebat
      @johhnythebat 21 день назад

      can we get a vid of you playing with the dualsense??

  • @StankyTurtleMK
    @StankyTurtleMK 24 дня назад +200

    I think the hardest bug planet is hellmire. Kicking you off the objectives and the possibility of a fire tornado sneaking up on you combined with the fact that you lose stamina faster makes it really tough

    • @hubris6567
      @hubris6567 24 дня назад +28

      Add the shitty visibility as well. Name is fitting tho really describes the planet.

    • @CMDRCrunchButtsteak
      @CMDRCrunchButtsteak 24 дня назад

      And the fire tornadoes spawning immediately and directly on top of your position when you activate objective hardware/ terminals.

    • @broman191
      @broman191 24 дня назад +1

      @@hubris6567 It was even funnier in the 1st month when sandstorm visiblility was next to nothing, especially at night, had to value every dim light around and listen to sounds to figure out what's going on. I loved it in a way, they should make it a notch crazier again.

    • @actualcouch
      @actualcouch 24 дня назад +2

      That and Omicron, mostly because Omicron is a Hunter planet, gotta love getting perma-CC’d. New Booster might change that though.

    • @MDestron2282
      @MDestron2282 24 дня назад

      @@broman191 Oh man, don't remind me! Those night missions were brutal! Like trying to play the game with your monitor switched off.

  • @SavagexRaccoon
    @SavagexRaccoon 24 дня назад +60

    just this gun being able to deal with stalkers really well has made it my go to for bug worlds

  • @Rkmer28
    @Rkmer28 24 дня назад +24

    Really appreciate how you take the time to do a full run with each weapon to give it a chance rather than just rushing out a video with an uninformed opinion. Keep up the good work, soldier.

  • @ciel9875
    @ciel9875 24 дня назад +70

    "fire is amazing i love fire"
    spoken like a true arsonist

  • @Not_Harvard
    @Not_Harvard 24 дня назад +49

    Entire warbond felt underwhelming, even the booster. Really unfortunate. Appreciate you stopping into the stream btw. You caught me when I was really focused on gameplay so didn't see your comment until after.

    • @PRC533
      @PRC533 24 дня назад +6

      it's the first warbond that I won't be automatically buying. Everything in it is bad to meh except the grenade. Armors are boring when they had the chance to make some cool new modifiers that could help out on snow planets.

    • @kilocharlie1100
      @kilocharlie1100 23 дня назад +1

      @@PRC533 agreed on the armours bit - right now we're just getting cosmetically different armours without any interesting properties. however, I wouldnt say this warbond is bad. The Pummeller absolutely shreds bots, especially bersekers - go try it. and I think the Verdict is now my favourite secondary. Couple them both with the ballistic shield and it's quite fun. The purifier is absolute unusable shit, just like the crossbow. but the rest of the warbond is fun imo.

    • @daethbane
      @daethbane 23 дня назад

      You gotta understand though Harvard, the "entire warbond is S tier" according to the balance team 🙄

  • @gamalieltorres7842
    @gamalieltorres7842 24 дня назад +35

    "This is fine " proceeds to light everything on fire

  • @lukedri_i
    @lukedri_i 24 дня назад +13

    gave this thing a try against bugs today. I wasn't amazed, but positively surprised. for essentially being a slightly worse defender on paper, the stagger brings a lot of value and a niche hardly seen until now.
    the pummeler is my new go-to weapon for arc/flame builds. both the arc and flamethrower have an optimal engagement range, this gun helps you keep all enemies within that range. you can also use the stagger to keep them inside of dot areas, or prevent them from destroying a tesla tower, turret, etc.
    it's a great primary to use when paired with an all-rounder support weapon. still, I think it could use something more. a larger magazine would help it offset the dps loss to the defender, so it can still take out an equivalent amount of enemies in one mag, at a slower rate. it wouldn't hurt to slightly bump up the damage of both guns, either.

  • @TysoniusRex
    @TysoniusRex 24 дня назад +9

    …and the Academy Award for most nail-biting finish goes to…😂 That was just an amazing final ten seconds, man! So glad you recovered the samples before you extracted. And yeah, did you land on a Charger ranch, or what?!?!

  • @wubzt3r
    @wubzt3r 24 дня назад +23

    My favorite way to take out Bile Titans has been to shoot out the sacks with the Autocannon and then finish it with a Railcannon strike. Take stun grenade to easily shoot Chargers in the ass by crouching and firing full auto. Then I take the Eagle Napalm Airstrike for hoard clearing and Eagle Airstrike to help with outposts and to finish bile titans in rare cases where they do manage to survive the Railcannon.
    The Orbital Railcannon Strike also synergizes with anything else that can effectively take out the bile sacks, including the grenade launcher, grenade pistol, and even impact grenades if you can hit them. Though you'll want to include another way of dealing with Chargers in a loadout like this.

    • @naturalkind5591
      @naturalkind5591 24 дня назад +1

      I'm thinking about trying out grenade launcher, orbital precision strike, antitanks (for chargers/titans) and airstrike, or cluster bomb or napalm.

    • @wubzt3r
      @wubzt3r 24 дня назад +1

      @@naturalkind5591 Give it a try. Certainly not the best loadout but I find builds like these to be more fun and engaging than just running the meta.

    • @b0nes95
      @b0nes95 24 дня назад

      @@wubzt3r his build does sound like one of the best. which one would you consider more effective then? at 8+, bile titans are the main plague to consider.

    • @denyzn6517
      @denyzn6517 24 дня назад +3

      @@b0nes95 I like Quasar, EAT, 500K together, then add your favorite backpack. Might seem like overkill with the anti-armor stuff, but it's really nice being able to instantly delete any charger, titan, shrieker nest, or spore spewer. Breaker incendiary, impact grenades, and your sidearm can generally deal with the rest.

    • @Tankt0ptig3r
      @Tankt0ptig3r 24 дня назад +1

      ​@@naturalkind5591 i personally prefer orbital precision over railcannon strike cos it has a bigger aoe and has a way shorter cd, works very well for biles on planets without orbital scatter or 50% call in time. Downside is it requires stalling but other than that it's pretty insane. Alot of ppl sleep on it just cos it's the 1st orbital u get

  • @StickFailedHisLife
    @StickFailedHisLife 24 дня назад +369

    The only helldivers 2 youtuber that dosent needlessly complain and actually knows what he's talking about, thanks for making helldivers 2 content enjoyable for me
    Edit for those who have reading skills: I'm not necessarily talking about any warbond or weapon so stop just believing I am based on assumptions, I'm talking needlessly complaining in general.

    • @tonyoso1391
      @tonyoso1391 24 дня назад +87

      Not wanting garbage guns is complaining? Lol

    • @SpoonRacing20
      @SpoonRacing20 24 дня назад +13

      Spiked is pretty cool as well

    • @StickFailedHisLife
      @StickFailedHisLife 24 дня назад +20

      @@tonyoso1391 There was a youtuber that genuinely said that the plasma punisher pre buff was the worst gun in the game lmao, he even said it didnt kill striders, genuinely spreading misinformation

    • @kaslor8374
      @kaslor8374 24 дня назад +9

      Spiked and Takibo are the best imho. Thanks for the content Takibo!

    • @Tempus539
      @Tempus539 24 дня назад +34

      ​​@@tonyoso1391 He didn't say that wtf, he just said that he doesn't needlessly complain, like other youtuber that only complain and complain and complain about everything

  • @aidenburry
    @aidenburry 24 дня назад +7

    Soon as you upload my day shines brighter

    • @bob4895
      @bob4895 23 дня назад

      Is he your sunhnine your only sunshine does he make you happy when the skies are grey?

    • @aidenburry
      @aidenburry 23 дня назад

      @@bob4895 😂😂

  • @user-sj2tu8lt4o
    @user-sj2tu8lt4o 23 дня назад

    Thank you for making great Helldivers Videos ❤ best Channel Out there!!!

  • @Robopup325
    @Robopup325 24 дня назад +5

    That extract had me on the absolute edge of my seat brother

  • @BreakingWildGaming
    @BreakingWildGaming 24 дня назад +4

    I love the grenade the best. Great for bug holes as the impact kills a spewer and the fire takes out the adds. Also good for approaching bug packs while you are awaiting extract

  • @TheShock88
    @TheShock88 22 дня назад

    this vid was all sorts of funny shit in your gameplay, keep it up!

  • @guffi00
    @guffi00 24 дня назад +1

    OH MY GOD that was SO INTENSE geez great work

  • @EXOWill
    @EXOWill 24 дня назад +5

    Almost 3/4 of an hour while holding down the run button. I don't think my heart could take it.

  • @blutadlerx
    @blutadlerx 24 дня назад +19

    Imagine a "Distraction Grenade" like the monkey bomb from Cod Zombies, that attracts all the enemies to get you out of a bad situation/helps with killing most with stratagems

    • @RiceCubeTech
      @RiceCubeTech 24 дня назад +3

      Not the same necessarily. But the stun essentially does the same thing. Run in circles to get them grouped up, throw it and stun all of them, then call in a precision strike. Taken out 2 chargers and some chaff at once using that method

    • @7epha527
      @7epha527 24 дня назад +1

      also not the same as what ur saying, but regular grenades can be used as decoys when ur undetected and will attract enemies

    • @cloggedpitot1
      @cloggedpitot1 24 дня назад

      I approve of this idea.

    • @kilocharlie1100
      @kilocharlie1100 23 дня назад

      or the deep rock galactic decoy grenade lol.

    • @boofe7206
      @boofe7206 23 дня назад

      ​@@kilocharlie1100hell yeah I wanna see a hologram of a helldiver doing the salute or the squat victory pose

  • @TheCrysis3131
    @TheCrysis3131 24 дня назад +1

    this was SO stressful to watch hahaha xD nice one!

  • @ebeaudoin8644
    @ebeaudoin8644 24 дня назад +3

    This is probably one of my favorite guns vs the bugs now. The stagger is so nice, and its a very convenient middle ground between the damage of the defender and the stagger of the concussive

  • @xeno1121
    @xeno1121 24 дня назад

    That was intense! Good job!

  • @UrbanArtNiK
    @UrbanArtNiK 23 дня назад

    great video , i remember the anti tank rocket you could throw it on the enemies it stucking to them like glue, maybe they fix it , that was really a good way to kill chargers even bile titan. Gotta check it again maybe its still works

  • @Friday_WasTaken
    @Friday_WasTaken 24 дня назад +1

    most impresive good shit

  • @aff66
    @aff66 23 дня назад

    Good one! I really like this weapon too.
    The smg seems to have an ems effect rather than stagger, against berserkers it takes 3 shots to activate! first 2 shots don't stagger them at all, the 3rd disables them for a sec or so.
    Because of it it seems to work on chargers too, just gotta be able to damage them. It also doesn't stagger warriors because it takes 2 headshots to decapitate, at that point we usually let them bleed out, but it means they will keep advancing.

  • @slayerjs2383
    @slayerjs2383 24 дня назад +5

    The updated stalkers with the trees tho

  • @nickwilliams4624
    @nickwilliams4624 23 дня назад

    That ending was epic! Weird that it said you didn't complete the radar station when you definitely did though

  • @DrSnake-op7cw
    @DrSnake-op7cw 23 дня назад

    About the autoclimb, I have my dive on space bar press and vault on long press. It lets me vault and dive consistently. As for the jetpack it still works. If the jetpack is charged, and you long press space, it will fly. Otherwise, if not charged, you vault as normal. I believe that is is the best keybinding for autoclimb off.

  • @Undeaddeaths
    @Undeaddeaths 23 дня назад

    I didn't see you really do it here, but you can fire any one-handed smg behind you while running as long as you don't aim in. Really helpful when running away from swarms.

  • @jakehoover5098
    @jakehoover5098 22 дня назад

    That was intense holy sh*t. I died when the charger parkoured that rock😂

  • @miltaire3235
    @miltaire3235 24 дня назад

    I've been playing more with the Precision Strike too, it's definitely harder to use than 500 kg.
    The shorter delivery of the 500kg + it coming from the direction you threw it from does make leading enemies into it easier

  • @christophercramp17
    @christophercramp17 23 дня назад +1

    Did Chargers get a stealth buff? The amount of times I've seen them seeming spawn from the ether, already sprinting at me,the past few days has been alarming. Seems like their hurt boxes are larger too. Maybe I got complacent fighting the bots and just forgot how to fight bugs, but they seem way more oppressive.

  • @deadlyapollo
    @deadlyapollo 24 дня назад +5

    The tendy is ..... viable.....i dont hate it. Its works, its just not outstanding.
    The pummeler on the other hand, i love the new smg. Add on top of that the imoact incendiary, which combines my two favorite grenades in one.....HELL YEAH!

    • @hungcuong606
      @hungcuong606 24 дня назад +2

      Give it a damage increase like the description said then i sing a different tune

    • @deadlyapollo
      @deadlyapollo 24 дня назад +2

      @@hungcuong606 that's my only suggestion, it says higher caliber, but does less damage than standard liberator

    • @BackwardsPancake
      @BackwardsPancake 24 дня назад +1

      It's viable, but I think the better word is "redundant". If you learn to handle the recoil of the basic Liberator, it will be just slightly better than the Tenderizer in every way.

    • @hungcuong606
      @hungcuong606 24 дня назад +1

      @@deadlyapollo it the same damage as the lib but less ammo and less recoil

    • @deadlyapollo
      @deadlyapollo 24 дня назад

      @@hungcuong606 it's technically 5 less on paper if I wanted to be snikkity but real feal it's the same as the liberator

  • @MDestron2282
    @MDestron2282 24 дня назад

    Booping that charger was hilarious!

  • @Zuul47
    @Zuul47 24 дня назад +1

    I like the orbital railcannon strike since it aims at the bile titans or chargers

  • @cheechp3209
    @cheechp3209 21 день назад

    Yes thank you for not complaining about everything.

  • @prozenflame
    @prozenflame 24 дня назад

    Can you make a video trying to parry all hunters that jumps to you? If you time well the melee attack when they are about to land, you stagger them and negate the damage. Should be a fun video to watch my man! The Hellparry awaits

  • @taglagable
    @taglagable 20 дней назад

    I heard you talking about the automatons and the pummeler and I disagree. I’ve been pairing it with the ballistic shield and it’s amazing. It stun locks executioners and can quickly kill groups of lesser enemies.
    It easily kills heavy devastators too. I’ve paired it with stun grenades, heavy armor, the grenade pistol, arm and whatever heavy killing stratagems fit. It’s awesome. Able to clear 9’s shockingly comfortably since I’m never overly worried about cover and I can stop advancing threats.
    I know heavy armor and a slow plod isn’t your style, but it’s worked really well for me and thought you might want to give it a shot.

  • @CuttinGrassMan
    @CuttinGrassMan 24 дня назад

    Do you stream anywhere or go live on RUclips?

  • @franzoloranzo7302
    @franzoloranzo7302 24 дня назад +3

    Surprised you didn‘t like it against the bots, i love how it just stops berserkers in their tracks

    • @the_takibo
      @the_takibo  23 дня назад

      My sample size was very small! I played for about 20 mins with it agaisnt bots I'll try it again for sure!

  • @cloudsRniceC0M3
    @cloudsRniceC0M3 24 дня назад

    Oh this bad boy just does things right

  • @samkostka126
    @samkostka126 24 дня назад

    3:50 the Jar-5 Dominator is a heavy stagger weapon as well since its initial buffs

  • @Staladus
    @Staladus 23 дня назад +1

    My thing with the prescision strike vs 500kg is that when I hit a bile titan head on with the PS its a guaranteed kill, while even if the 500kg lands directly on the titan it doesnt die sometimes.

  • @twoeyes
    @twoeyes 24 дня назад +2

    I think they buffed fire so much bc of the DOT bug, they probably couldn't figure out why it was feeling so weak and the balance team kept getting told it was weak weak weak so it was a feedback loop of buffs, then they figured out there was a DOT bug and thats why the whole thing was FUBAR. Thats just my sneaking suspicion though.

  • @RepublicofODLUM
    @RepublicofODLUM 23 дня назад

    The biggest benefit for the OPS is that it isn't tied to your eagle rearm. If you bring stun grenades, it makes it a lot better against chargers but Titans it can definitely be tricky to land reliably. Still a great stratagem that pairs nicely with a crowd control eagle, once you get good with OPS that is.

  • @EzeDaGreat03
    @EzeDaGreat03 24 дня назад +1

    I loved this smg when I tried out earlier. Also loved the tenderizer but needs some more damage

    • @chiyonii.
      @chiyonii. 23 дня назад

      think in general the ARs need more damage. Funny how the SMGs get more damage than the ARs lol

    • @EzeDaGreat03
      @EzeDaGreat03 23 дня назад

      @@chiyonii. yeah I wish a an AR would be as powerful as a shotgun. I feel like 100 dps would be good. I know they’re aiming for more realistic but at the end of the day its just a game and some people prefer ARs over shotguns. They kind of had the right idea with adjudicator but that was supposed to be a sniper and it feels awful to use and low ammo cap

  • @JamahalNilgurrr4325
    @JamahalNilgurrr4325 24 дня назад

    what cpu are you running? also dealing damage via dodging chargers is actually a sick idea

  • @_You_Are_Not_Him_
    @_You_Are_Not_Him_ 24 дня назад

    0:48 you can actually go that way. Next to the left corner of the building, there is a mantle spot on the rock. Hope this helps!

  • @roelofversluis6680
    @roelofversluis6680 23 дня назад

    Edge of my seat ending there bud. haha

  • @adamferguson506
    @adamferguson506 23 дня назад

    How did you do the hellbomb stratagem whilst running and moving your mouse at the same time?

  • @jcd_dq
    @jcd_dq 23 дня назад

    I find it very helpful when playing with Anti-Tank to throw it on chargers (I do this with Resupply as well and it acts as a delivery system 😂)
    Throw it on their head while they charging you or when they prepare to charge - just not when they too close as then it will bounce off.
    The impact either kills the charger or leaves it 1 impact grenade away from a kill.
    Can do this with Bile Titans as well - however a bit more difficult to land.
    This goes for the precision strike as well - just drop it on their head.

  • @Aelkatraz1
    @Aelkatraz1 24 дня назад

    @the_takibo if you throw a grenade in those gizers (holes in the ground) it can kill a bile titan if it goes over it, at 14:19 if you had thrown a grenade in the hole it would have kill the BT.

  • @iGeh7
    @iGeh7 22 дня назад

    Don't forget, you can also run and gun while using this weapon. I'm enjoying this gun even with automatons, using it with Ballistic Shield and Anti-Material Rifle with them. For bugs maybe just a drone or whatever over the shield. Running this with light armor feels amazing.

  • @TheBarkster
    @TheBarkster 23 дня назад

    I really enjoy this, especially being able to run and shoot. It also completely locks up stalkers.

  • @Captain_Yogurt
    @Captain_Yogurt 24 дня назад

    I’d love to see dual wielding become a thing for the one handed guns, imagine revolver in one hand, stagger smg in the other, or the smg pistol, just be a bullet hose lol

  • @napalmholiday9708
    @napalmholiday9708 24 дня назад

    I'm glad I wasnt just gassing myself up with the pummeler. It staggers pretty well, has SMG maneuverability, and is decently efficient. I think its my new go-to when im tired of shotguns

  • @swanqlord3048
    @swanqlord3048 24 дня назад +3

    Hey guys, some new information came out regarding patrol spawns in solo play that I think is extremely important.
    The Redditor gergination, the guy responsible for the amazing post and video that analyzed how patrol spawns work, has released a new video showcasing that patrol spawn rates are the same regardless of group size across all difficulties. This change was made with the recent patch that affected patrol spawns for non-full groups. As it stands in the game, a solo player on helldive will experience the same amount of patrols spawning as a full team on helldive.
    Not sure if I can link another video on RUclips, but the video showing this is titled "Patch 1.000.300 Patrol Changes - Helldivers 2" and it was uploaded by the channel Luchs. As a solo player, seeing this shit felt so validating and infuriating.

  • @h4xorzist
    @h4xorzist 23 дня назад +1

    33:14 I was typing you should really disable auto climb right when you said it.
    YES CAVE IN.

  • @Feng_of_Draugdor
    @Feng_of_Draugdor 9 дней назад

    The pummeler is my absolute favorite against automatons in combination with the ballistic shield. Beating the heavy devastators at their own game is sooo satisfying

  • @rainbowlemon
    @rainbowlemon 23 дня назад

    Haven't watched the full vid but worth remembering one handed weapons can be hip fired behind you as you run away, so they're great for suppressive fire.
    Edit: literally right after i wrote this i watched you fire behind!

  • @vegaspowerlifting
    @vegaspowerlifting 23 дня назад

    I used the incendiary impact grenade to make a huge wall of fire to help slow down the horde that was casing me.

  • @vincenzowtfisahandle
    @vincenzowtfisahandle 22 дня назад

    Those death holes that you almost fell in act like a hellbomb when you nade them

  • @stradric
    @stradric 23 дня назад

    SMG stupendously staggering Stalkers. Sold!

  • @svn5510
    @svn5510 24 дня назад

    I highly recommend running this with the ballistic shield vs the bots. It’s an incredible combo

  • @endplanets
    @endplanets 23 дня назад

    You should clip that EAT pod killing a charger and submit it to one of those compilation vids.

  • @henrikfallman590
    @henrikfallman590 23 дня назад

    I really liked the pummeler on bugs, the stagger is insane and the damage is enough to kill just about anything except chargers and up.
    Amazing vs stalkers!

  • @hudhmuhammadhshafiu3450
    @hudhmuhammadhshafiu3450 23 дня назад

    How do you run so fast? I have the trailblazer suit thing but I don't run that fast? Is it because I don't play on pc?

  • @jiff2323
    @jiff2323 24 дня назад

    The grenade is nice although I would like the fire to last a bit longer. I needed up switching back to the impact.

  • @thonking7193
    @thonking7193 23 дня назад

    I think the reason you were struggling with the orbital precision strike was because of the complex stratagem plotting modifier
    Personally, i run OPS when that modifier isnt on and it works as a pretty solid replacement for 500kg, but the longer call-in time with that modifier on makes it really difficult to use
    similar story with the expendable anti tanks when it comes to modifier, but i also do recommend calling the EATs in proactively at every chance you get instead before there's even any chargers or titans of reactively, so that way there's a stockpile of them across the map through your routes and near objectives

  • @stoywarshockofficial9984
    @stoywarshockofficial9984 23 дня назад

    With the abundance of Chargers and Bile Titans on this planet is giving a JURASSIC PARK PTSD!!

  • @leznets91
    @leznets91 24 дня назад

    EATs are best if you are calling them on cooldown. You can easily create a large excess of ammo around the map.
    But its real strength over the QC is the ability to bring (or pick up) another support weapon.
    I quite like EAT + arc thrower on bugs; but its significantly better if an ally is providing the support weapon

  • @mr.teebee3665
    @mr.teebee3665 23 дня назад

    Compared to the liberator concussive, how does the SMG act? It sounds like it could just be a better choice in every aspect. How is the stagger of the SMG against devastators, as that was my only real reason before for taking the liberator concussive.

  • @linker94
    @linker94 23 дня назад

    what keybinds do you use to run and call in strategems at the same time?

    • @sethnewlin510
      @sethnewlin510 23 дня назад

      You rebind the stratagem keys from WASD to the arrow keys. You have to take your hand off the mouse to call in stratagems this way, but you can run while doing it so worthy trade off.

  • @kempachikaotic
    @kempachikaotic 22 дня назад

    25:06 if the chargers chash with Terrain two times, their front leg's Armour breakes, you can shoot it with any weapon and make quick work of them

  • @TheCapscorepion
    @TheCapscorepion 23 дня назад

    I think you already know this but you can stick the Expendable anti-tank stratagem on the chargers themselves, it will follow, that will usually kill them if you're lucky. Else, sometimes the stratagem bounces off. So one stratagem call can kill 3 of them every 1 minute.

  • @CuttinGrassMan
    @CuttinGrassMan 24 дня назад

    I was eyeing this the second they released the warbond I just wish it had a little more damage for that slow fire rate

  • @michaeltsang1748
    @michaeltsang1748 24 дня назад

    I did one big mission with the pummel, and I can't wait to take it to the bot planet with a ballistic shield.

  • @codyrogers918
    @codyrogers918 24 дня назад

    The precision strike you have to stick to the enemies.

  • @mcyury6291
    @mcyury6291 22 дня назад

    they have to add a feature so you know if you're dropping onto a spewer planet or charger planet.

  • @wkndwarrior3532
    @wkndwarrior3532 24 дня назад

    Stun grenade and precision strike are the combo

  • @sethnewlin510
    @sethnewlin510 23 дня назад

    24:19
    "I kinda wish that like, once you made chargers hit their head against the wall they would take some amount of damage. It would be kinda cool if you could just kill them by constantly dodging them"
    They do, and you can. It's not much damage so it's not really practical to use as an intentional way to kill one but its technically possible.

  • @kaharakahara
    @kaharakahara 24 дня назад

    Dominator is also a stagger primary, but it has the power of shotgun and medium pen too. It just have bad weapon sway and recoil.

    • @prabhav1788
      @prabhav1788 24 дня назад +1

      The damage, pen and stagger more than make up for it, my go-to for all

    • @plague1739
      @plague1739 24 дня назад

      Yeah they siphoned the stagger and damage from the slugger and gave it to the dominator. The dominator has been really good ever since.

  • @josemerchan6800
    @josemerchan6800 24 дня назад

    When can we have a full melee run in helldive? im sure you can melee those chargers

  • @nolimbsjohnny
    @nolimbsjohnny 24 дня назад +2

    The visiblity on Veld is shit without the spore spewers anyway, if you get a spewer map type is annoying as hell cause you cant see them creeping up on you

  • @StrykerTFFD
    @StrykerTFFD 24 дня назад +12

    Still feels like ARs/SMGs have no place in the game. If I want to take out elites there's the Dominator and if I want to take out smaller enemies there's the Incen Breaker. If I really want to use something full auto the Redeemer exists and I don't lose my primary slot for it.

    • @turdbergler657
      @turdbergler657 24 дня назад +1

      Against bugs that's quite true, but bots can be made quite easy if you can click heads

    • @StrykerTFFD
      @StrykerTFFD 24 дня назад

      @@turdbergler657 Dominator 1 taps small bots to the chest, staggers Elite Bots while you tap their heads. Or go with the Scorcher so you can also take out Walkers with ease.

  • @LethinGabbins
    @LethinGabbins 24 дня назад

    I wish they added more of the acid gas stuff. Like the fire strategems but all acid/gas.

  • @ALuckyDonkey
    @ALuckyDonkey 23 дня назад

    The railgun is kinda fun again. 2 overpowered shots to break charger legs.
    Railgun
    EAT (if group, jumpack)
    500kg
    Eagle flame (if group, HMG turret)

  • @davidballantyne4492
    @davidballantyne4492 23 дня назад

    Pummler feels pretty good, but my concern is that it seems to stagger in a different way from other weapons. Is it intended to do that, or is it actually bugged and will be nerfed?

  • @SonOfCota
    @SonOfCota 24 дня назад +3

    34:43 live and die by the auto climb

  • @Ifyoucanreadthisgooglebroke
    @Ifyoucanreadthisgooglebroke 24 дня назад

    This is to the defender what the liberator concussive should be to the liberator. A more slight loss of dps for all the stagger. And surely durability damage too, but I have not seen anyone with numbers yet. How does it kill brood lords through the head compared to the defender? That would be the quick hint.

  • @codyrogers918
    @codyrogers918 24 дня назад

    They definately upped the patrol numbers solo haha

  • @Waylon-Pierce
    @Waylon-Pierce 24 дня назад

    i can’t believe they haven’t made a fire resistant armor yet, actually insane especially after all the buffs

  • @mrsnackbar9383
    @mrsnackbar9383 24 дня назад

    3:35 punisher plasma, and pre nerf slugger had some good stagger.

  • @nikolaynikolaev7957
    @nikolaynikolaev7957 24 дня назад

    What works for me with precision strikes is tossing it on the titan itself, so it follows it

  • @TriceratopsUnicorn
    @TriceratopsUnicorn 24 дня назад

    Seems like a decent weapon to pair with the riot shield

  • @Igneousstrong
    @Igneousstrong 24 дня назад +1

    If you throw the orbital precision strike on the charger it sticks to them

    • @tsampson1632
      @tsampson1632 23 дня назад

      If you even throw it near them, it automatically locks onto them.

  • @lovisolrowski645
    @lovisolrowski645 24 дня назад

    Imo 500kg, rocket pods and orbital precision strike all fill a similar role. Orvital precision is probably the most versatile but i prefer rocket pods for bots since they kill tanks, guntowers, factories and hulks and against factory striders my airstrike puts in the work.

  • @Ais-pd6yl
    @Ais-pd6yl 24 дня назад

    I enjoyed the smg with the shield since you can just tap devs in the face with it and you can actually stagger devs with this smg.

  • @Earthboundmike
    @Earthboundmike 24 дня назад

    I love the fire impacts but honestly probably going back to actually fire grenades. The fire damage isn't quite where I'd want it.

  • @Jaeger_89
    @Jaeger_89 23 дня назад

    Orbital Precision Strike will be great when we can actually glue the beacon to enemies. Until then, it'll be mid at best...