That's extract was impeccable and the resupply from the beginning and the end! Circle of resupply! You put it there in the beginning just so you reach the top of the rock! Absolutely incredible
14:54 just to mention, the hellbomb strategem input always deploys facing the same direction of whatever direction you threw it. so if you want the hellbomb input to be in a favorable position, throw it at your feet facing 180 degrees of where you want the input menu to deploy.
24:10 .... Well, alright then. Guess we're going loud lol Great videos Sarge o7 Your content is what I look forward to during the work week! Hope all is well with you 🙏
Gotta be my favorite Helldiver on RUclips. I hope we get a FAL style battle rifle or an SVD sniper type thing some day for this game. But until then, I'll rock the DCS.
Might not be my place to ask, but it would be cool if sometime you posted one of these where you talk through your thought process on the mission. Even some on screen text or tts would be cool if you arent confortable putting your voice into the internet. Anyway, im gonna watch the vid now, have fun spreading more democracy soldier!
@@KylewithaKI find the best thing to do when solo is run away and then come back and fight them all on your own terms. Hit and run style instead of trying to stand your ground
@@Rapscalionshandeekin Yup, do terminals until mobs show up -> throw a barrage and leave for other / nearby objectives -> come back in 3 minutes and p much everything is gone or grouped up by the terminal. Everything grouped up by the terminal dies to an airstrike.
Managed to snag that armor set recently, don't much like the helmet though. I pair it with the SA-04 Combat Technician helmet instead, seeing as it's the only one with even a lick of blue on it. Now I just have to relearn how close I can get without setting off the bots.
Jump height and distance is abysmal if you don’t have any stamina - so you do need stamina to be up. Jump height and distance is also affected by armor weight and whether you are standing, walking, or running. A running start with light armor gives you more height and distance. Starting from higher elevation can also impact travel distance.
Also, if you have high field of view settings like sarge you will have a fish eye lens effect that causes a slight distortion to the edges of your view which makes things seem to speed up as they pass you and gives the illusion of faster travel. So you might not actually be travelling less distance compared with sarge based on that setting. Even if it looks that way
Your content is great! It’s very informative. I think you could grow to be pretty big but I think in order to do that your titles need to be shorter. If you put no deaths and stuff like that in the thumbnail I think more people will watch you! Best of luck to you helldiver!
Great video. Could you talk a bit about your loadout, specifically the rail gun and how it is best used? And how you rate it to the AMR, or Laser Cannon?
Railgun is probably the best weapon to 1 shot hulks. It's also a great choice for devastators and striders, but struggles a bit with gunships and tanks/turrets. Out of the three weapons you mentioned, i still think that AMR is the best all around choice, followed by the LC. Does it make railgun bad? Not at all, especially if you have access to scorcher, which is a perfect pair in my oppinion.
@@dr.a.lo.2437 PP may have good stagger power, but it only really shines in groups. Taking 4-5 shots to kill a group of devastators is awesome. Taking 4-5 shots to kill a single devastator is OK at best. PP also cannot headshot, so there is zero OKHO potential.
After the first shot he reloaded to shoot again, the second shot sounded like it shot twice super fast, but one of the sounds was an explosion and then the shot.
Can someone explain how there wasn’t a single hulk or walker on helldive difficulty? I play helldive difficulty and fight two walkers at the same time and 3 hulks I saw two tanks in this video that’s it ?
I use the barrage mostly for clearing occupied extraction zones and side objectives such as detector towers/mortars/AA. Basically throw it and run away. Even if it doesn't clear the entire objective, it will wipe out most of the enemies so the risk of getting stuck in a loop of dropships is way lower. The fact that it has unlimited uses makes it even better for longer missions. I know that it follows certain patterns, but i didn't have time to learn them, so i just throw it in the middle and pray for the best 😉
@@JeremyLaiSixPackLai could be placement as well. I noticed that if i throw the ball in front of me, the eagle will usually drop bombs from left to right, so it would be best to throw it somewhere between the fabs if there's multiple. I have to admit that in this particular case i thought i won't reach both so i threw closer to the right one. Seems like splash damage got it at the very edge 🙂
Is there any reason to take the Railgun over the Anti-Material Rifle? So far I only see a 1 shot ability on chicken walkers and Hulks. But without a scope you lose the range advantage.
Unfortunately it’s the only positive aspect of the railgun right now. Against the bot faction overall, it’s inability to deal meaningful structural damage and therefore inability to handle gunships and factory striders (even just the guns on their chins) makes this a generally weak choice. The added penetration has had minimal effects on breakpoints vs enemies it already handled well. Still the exact same shots to kill a charger (for example) to the head and same shots to strip their leg armor except you can now also do it with safe mode or use a lower unsafe charge to achieve the same results. This technically means it’s slightly quicker against things it could handle effectively before. It’s also been slightly nerfed since it’s stagger abilities were reduced during the last patch for no valid (or at least no communicated) reason. Imo there needs to be more reward in damage when to using unsafe mode using the shots/ time to kill of other weapons as a baseline (max/90+% charge should be just below anti tank equivalent options IMO due the the dual risk it poses, exposing you to enemies while charging and potentially blowing yourself up)
Not sure how to answer that... Have you watched the entire video? I've destroyed 2 gunship facilites during the run and had like 15 patrols combined at the end, so yeah, they're all there.
Looks like you used the scorcher to kill a gunship. Is it the red flashlight that you need to hit to kill it? I have been using the AMR to shoot their engines on the side, but I’d love a cleaner solution
It's a shame the railgun can't take out gunships (unless it can). If it could I would run it over quasar since I use sickle as a primary instead of the scorcher
@@Sarge94 alot of these scopes dont make sense, the dot is too big on some and they just clutter up everything to the point its better to just aim in third person
I hope that in the future, they make the actual objectives more complex on higher difficulties instead of just make enemies hit harder and take more punishment. Also, is the buff that happened roughly one month ago or was there another buff to the railgun?
Railgun sucks ass still because they removed the flinch effect. People took the railgun for the flinch effect mainly because it not only helps to keep up shots with the railgun but could also use it to help allies out as well. Its like the devs want to actively ruin the game
9:29 that grenade throw was just beautiful.
Green Fn
This was a Masterclass to watch nicely done.
That's extract was impeccable and the resupply from the beginning and the end! Circle of resupply! You put it there in the beginning just so you reach the top of the rock! Absolutely incredible
In those hard times of never ending patrols you gotta use whatever you can to survive another day xD
@Sarge94 you sound like John Wick, he'd use a pencil to kill 3 persons :}
This playthrough is a piece of art.
That's what I would expect from Malevelon Creek Training Camp graduate.
14:54 just to mention, the hellbomb strategem input always deploys facing the same direction of whatever direction you threw it. so if you want the hellbomb input to be in a favorable position, throw it at your feet facing 180 degrees of where you want the input menu to deploy.
24:10 .... Well, alright then. Guess we're going loud lol
Great videos Sarge o7
Your content is what I look forward to during the work week! Hope all is well with you 🙏
Thank you! Hope all is well with you too brother! o7
11:24 the moment that summarizes fighting bots
Remember to kill every laser tower the moment you have the chance!
Gotta be my favorite Helldiver on RUclips. I hope we get a FAL style battle rifle or an SVD sniper type thing some day for this game. But until then, I'll rock the DCS.
Might not be my place to ask, but it would be cool if sometime you posted one of these where you talk through your thought process on the mission. Even some on screen text or tts would be cool if you arent confortable putting your voice into the internet. Anyway, im gonna watch the vid now, have fun spreading more democracy soldier!
this man insulted my skill so many times in this video... this is amazing! great vid!
A Masterclass as always with high lvl solo gameplay. Always good to see a new Sarge upload. o7
Cheers! o7
That hell bomb call in was the best ive seen.
Victory! That's Democracy alright! For Super Earth!
Moving like Boba Fett
Incredible - like button for salut
💪😐🇺🇸
💪
Super earth finest, back in action!!!
Dude saw the video. Play the same style and fell in love with the counter snipe and jet pack combo was a tought choice as i usualy like my auto canon
INTERESTED TO SEE HOW U HANDLE GEOLOGICAL SURVEY!
lol yeah I almost got it first try, but they send way too much shit at the end
smoke
@@KylewithaKI find the best thing to do when solo is run away and then come back and fight them all on your own terms. Hit and run style instead of trying to stand your ground
@@Rapscalionshandeekin Yup, do terminals until mobs show up -> throw a barrage and leave for other / nearby objectives -> come back in 3 minutes and p much everything is gone or grouped up by the terminal. Everything grouped up by the terminal dies to an airstrike.
The rail gun should really go back to being a primary
And giving it stun and over penetration just like the original
@temperspace Over pen sure. But at the current balance I don't think it should get stun. The Railgun is still really strong.
wonder if there will be modifications in the future, railgun needs a magazine at least for five shots
Skillful, respect.
Welp, that was flawless stealth extraction right there, the bots even started to shoot each other in confusion :D Great gameplay
impressive playthrough! i love the scout armor perk!
Devs watch this. Devs nerf Rail-Gun.
This is how the game is supposed to be played. Well done , impressive and impeccable.💯👏
Yet another goated run
Good to see I’m not the only one who’s circle grenade reticle suddenly disappeared!
Managed to snag that armor set recently, don't much like the helmet though. I pair it with the SA-04 Combat Technician helmet instead, seeing as it's the only one with even a lick of blue on it. Now I just have to relearn how close I can get without setting off the bots.
It has the same detection rate as trailblazer, which is the lowest at the moment.
Damn. Looks usable again. Gg
I must be doing something wrong with my jump pack. I dont get nearly the distance or height that i see in these videos. Its mo4e of a hop than a jump
Jump height and distance is abysmal if you don’t have any stamina - so you do need stamina to be up.
Jump height and distance is also affected by armor weight and whether you are standing, walking, or running. A running start with light armor gives you more height and distance. Starting from higher elevation can also impact travel distance.
Exactly that!
Wear light armour and sprint for max range
Also, if you have high field of view settings like sarge you will have a fish eye lens effect that causes a slight distortion to the edges of your view which makes things seem to speed up as they pass you and gives the illusion of faster travel. So you might not actually be travelling less distance compared with sarge based on that setting. Even if it looks that way
Ay I've been rocking the blue arctic helmet. Favorite of the warbond.
Your content is great! It’s very informative. I think you could grow to be pretty big but I think in order to do that your titles need to be shorter. If you put no deaths and stuff like that in the thumbnail I think more people will watch you! Best of luck to you helldiver!
Damn. You are the Keiser Sozé of diving!
I was half expecting a Bile Titan to join that parade at extract.
Videos are dope sarge, I would like to see a list for ur loadout when u do this videos
The graphics looks awesome
Holy shit. Legit Helldiver.
You sir are a commando 🫡
Great video. Could you talk a bit about your loadout, specifically the rail gun and how it is best used? And how you rate it to the AMR, or Laser Cannon?
Railgun is probably the best weapon to 1 shot hulks. It's also a great choice for devastators and striders, but struggles a bit with gunships and tanks/turrets. Out of the three weapons you mentioned, i still think that AMR is the best all around choice, followed by the LC. Does it make railgun bad? Not at all, especially if you have access to scorcher, which is a perfect pair in my oppinion.
Thank you for your response!
@@Sarge94thanks for input but may i ask, why do u favor scorcher to pair with RG instead of PP (plasma)?
@@dr.a.lo.2437 PP may have good stagger power, but it only really shines in groups. Taking 4-5 shots to kill a group of devastators is awesome. Taking 4-5 shots to kill a single devastator is OK at best. PP also cannot headshot, so there is zero OKHO potential.
scorcher can shoot down gunships and damage factory striders more accurately@@dr.a.lo.2437
Dropping me a pin 200 m South, signature line ❤
We need the armor in the thumbnail🫡
I love the rail gun
Im amazed you never died despite how close you were to getting hit by the turret
What primary weapon are you using is that the scorcher??
20:58 may i ask how you did this, its like you fired twice before reloading the rail gun. I thought it was one round reload. Or im just seeing things.
After the first shot he reloaded to shoot again, the second shot sounded like it shot twice super fast, but one of the sounds was an explosion and then the shot.
Since we dont know what enemies we will face, the railgun can be a death sentence. As seen in 1:02
Can someone explain how there wasn’t a single hulk or walker on helldive difficulty? I play helldive difficulty and fight two walkers at the same time and 3 hulks I saw two tanks in this video that’s it ?
Have you seen the extraction?
Oh, there were some to see. 23:30 for example and some earlier. If there's something to learn here it's, you don't have to engage them every time.
Looks like they finally turned the fkn patrols down. Hallelujah
"looks like..." They haven't. Sarge is just good.
Sadly they haven't, it's more annoying than ever. You can see what i mean at the end 😂
@@Sarge94 I should've watched all the way through ☹️☹️
Amazing gameplay, bro! I'm low level, could you tell me any alternative to the scorcher?
Shotguns do well against both bots and bots
I like Diligence Counter Sniper, but you would have to pair it with something that can deal with gunships and tanks/turrets. An AMR for example 😉
That first heavy outpost was executed to perfection.
Do you have any tips on using the orbital barrage? Do you usually throw it in a specific place?
I use the barrage mostly for clearing occupied extraction zones and side objectives such as detector towers/mortars/AA. Basically throw it and run away. Even if it doesn't clear the entire objective, it will wipe out most of the enemies so the risk of getting stuck in a loop of dropships is way lower. The fact that it has unlimited uses makes it even better for longer missions. I know that it follows certain patterns, but i didn't have time to learn them, so i just throw it in the middle and pray for the best 😉
ruclips.net/video/15HwBMI-5Wk/видео.html
how is air strike range so long to hit the other fabricator?
Probably because i have all the hangar upgrades 😉
@@Sarge94 same here all upgrades done. guess i will have to experiment more on the placement ser
@@JeremyLaiSixPackLai could be placement as well. I noticed that if i throw the ball in front of me, the eagle will usually drop bombs from left to right, so it would be best to throw it somewhere between the fabs if there's multiple. I have to admit that in this particular case i thought i won't reach both so i threw closer to the right one. Seems like splash damage got it at the very edge 🙂
That was absolutely incredible... bro, was ur Railgun on safe that whole time?
Thanks! I switched to unsafe a few seconds after picking it up ;)
@Sarge94 Bro you should make a tutorial video on how to stealth-dive a level 9 mission solo. I definitely NEED that 🤣
Is there any reason to take the Railgun over the Anti-Material Rifle? So far I only see a 1 shot ability on chicken walkers and Hulks. But without a scope you lose the range advantage.
I didnt play railgun yet, but in theory I really like the design.
Are there things the railgun can do what the AMR (my main) cant do?
What was the primary and secondary weapon he used because it looks interesting and effective against the clankers
the schrocher takes out gunships ??? (i know i spelled that wrong lol)
Yup, it does
Woah Railgun can one shot Hulks now? Hooo this gun is back on the market boys!
Thats been the case from day 1...
Unfortunately it’s the only positive aspect of the railgun right now. Against the bot faction overall, it’s inability to deal meaningful structural damage and therefore inability to handle gunships and factory striders (even just the guns on their chins) makes this a generally weak choice.
The added penetration has had minimal effects on breakpoints vs enemies it already handled well. Still the exact same shots to kill a charger (for example) to the head and same shots to strip their leg armor except you can now also do it with safe mode or use a lower unsafe charge to achieve the same results. This technically means it’s slightly quicker against things it could handle effectively before.
It’s also been slightly nerfed since it’s stagger abilities were reduced during the last patch for no valid (or at least no communicated) reason.
Imo there needs to be more reward in damage when to using unsafe mode using the shots/ time to kill of other weapons as a baseline (max/90+% charge should be just below anti tank equivalent options IMO due the the dual risk it poses, exposing you to enemies while charging and potentially blowing yourself up)
how did you get a 9 without swarms of hulks, tanks, factory walkers, gunships, and devastators?
you had a few devastators but not squads of them...
Not sure how to answer that... Have you watched the entire video? I've destroyed 2 gunship facilites during the run and had like 15 patrols combined at the end, so yeah, they're all there.
What buffs were made?
Increased armor penetration
@@Sarge94 Oh that one. Doesn't need to be in unsafe mode.
@Kaiesis it was for both safe and unsafe mode.
Looks like you used the scorcher to kill a gunship. Is it the red flashlight that you need to hit to kill it? I have been using the AMR to shoot their engines on the side, but I’d love a cleaner solution
if you get up under it and shoot the red thruster its a insta kill
I usually just spray it, splash damage does wonders. Most of the times it's around 1,5 mag per gunship.
It's a shame the railgun can't take out gunships (unless it can). If it could I would run it over quasar since I use sickle as a primary instead of the scorcher
It can but it can be a nightmare sometimes. Scorcher is the best pair in my oppinion
Taking down gunships is a bit much tbh😅
thanks for the info ! is there any good primary other than scorcher to deal with gunships like this ? very nice gameplay also :) !
The difference between ultra hight and native are 😮😮😮😮😮
Cuz ultra y see cartoon native more intense
Railgun needs some kind of magnification.
True, that scope makes no sense.
@@Sarge94 alot of these scopes dont make sense, the dot is too big on some and they just clutter up everything to the point its better to just aim in third person
what armor do you wear? the scout?
Yeah
You’re a surgeon.
Hello there) Maybe question is dumb, but..
How did u do that fov? Playing 2k resolution and my helldiver takes much more place on the screen 😄
Only thing i did was putting it all the way up to 90
am i crazy or did your character look really goddamn short when you entered the hellpod
Railgun got a buff?! Or is this just a joke I'm too dense for?
I hope that in the future, they make the actual objectives more complex on higher difficulties instead of just make enemies hit harder and take more punishment. Also, is the buff that happened roughly one month ago or was there another buff to the railgun?
The buff was like 2 weeks ago.
Level 104???
they buffed hailgun again ?
2 weeks ago
they buffed the railgun?
Stellar gameplay! I just wish you didn’t use these cringe AI thumbnails, they really undersell the quality of your content.
SARGE WHY DONT U DO GRENADE PISTOL AS SECONDARY AND STUN AS YOUR EXPLOSIVE???
Cuz i like to have nades that can destroy fabricators
Some commentary would be nice
It’s a shame content that’s not about drama and every little fucking discord post the devs post isn’t mainstream.
AH is gonna see this and nerf the railgun to have 10 ammo.
That would hurt!
OK...ok I'll stop hating on the Railcannon now.
Railgun sucks ass still because they removed the flinch effect.
People took the railgun for the flinch effect mainly because it not only helps to keep up shots with the railgun but could also use it to help allies out as well.
Its like the devs want to actively ruin the game
How dare you not salute to the flag of SUPER EARTH! 😡 😡😡
Would love to watch your content, as the gameplay itself is great, but the near-constant ads just makes this such a pain in the dick.
no one bots fabricator on helldive?! you are kidding))))
🫡
Between takibo and sarge, my day is off to a good start. 🫡