this rimworld mod is overpowered.

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  • Опубликовано: 14 ноя 2024
  • thanks for watching!
    this rimworld mod is overpowered..
    music: • Sidon’s Theme | Breath...
    ducks insane skills: steamcommunity...
    #rimworld #rimworldmodded #rimworldmods

Комментарии • 73

  • @privateger
    @privateger 2 года назад +725

    The shooting skill doesn't get better past 20 because everything below 20 is actually a penalty to accuracy, once you reach 20 that modifier is 0.

    • @skyeshoe.223
      @skyeshoe.223 2 года назад +105

      Imho, past level 20 should decrease the penalties terrain imposes on shooting.

    • @justinmcgough3958
      @justinmcgough3958 2 года назад +151

      @@skyeshoe.223 ooh, that's a good idea. Level 100 you're basically bending bullets 90 degrees around corners to shoot raiders.

    • @derfine6513
      @derfine6513 2 года назад +69

      @@justinmcgough3958 level 90 is when bullets becomes sentient

    • @filescout266
      @filescout266 2 года назад +35

      @@derfine6513 just imagine a guy so good at shooting he can use his bullets to communicate.

    • @silent0089
      @silent0089 2 года назад +13

      @@filescout266 feeding them with pepporonis no less

  • @t_gabiuel6058
    @t_gabiuel6058 11 месяцев назад +38

    My level 983 blind doctor on his way to perform a sucessful lung implant inside a room full of rats and animal filth with rusty medical equipment: 🍷

    • @AshtynKC
      @AshtynKC Месяц назад +2

      Well I would take him then a level 1 with no passion XD

  • @aperturescienceguy2737
    @aperturescienceguy2737 2 года назад +184

    Completing a research project requiring over 1000 research points in a tech tier with a research speed penalty in less than a day(with one researcher) seems fair.

    • @mrShift_0044
      @mrShift_0044 Год назад +28

      "Hmmm, today i will make microelectronics out of wood and some steel beams"

    • @planetatierra5619
      @planetatierra5619 Год назад +10

      @@mrShift_0044 "ah yes, I'll make a plasma TV with a few branches today"

    • @MorganRG-ej8dj
      @MorganRG-ej8dj 7 месяцев назад

      I'm using brain in a jar and a fully bionic colonist. 1000 research point is less than a second for me. And I'm not even using this mod yet. What did I do...

  • @lplayerjohnny9778
    @lplayerjohnny9778 2 года назад +60

    I also ran another mod alongside something with advanced traits and obv ideology and... My builder had a perfectionist traid (from another mod, basically makes him work slower but everything is +1 quality) Also gave him the profession for another +1 quality so basically he started building masterwork stuff everywhere. Was a good export buisness too. Exporting masterwork wooden chairs is pretty damn profitable. Especially with minify everything with which you actually can pull all that off

  • @thenateshow4371
    @thenateshow4371 2 года назад +107

    Also. Side note.
    The github version has (or had if it's been fixed) a strange bug where if your social skill is too high, then all of your buying and selling prices will always be 0.50$

    • @HaramDestroyer
      @HaramDestroyer 2 года назад +29

      Nice. We can sell insect meat for 0.5 silver and buy a cataphract armor for the same amount

    • @thenateshow4371
      @thenateshow4371 2 года назад +4

      @@HaramDestroyer yep.

    • @silent0089
      @silent0089 2 года назад +17

      that social skill would be hilarious
      its like equivalent of scamming traders

    • @Sasach090
      @Sasach090 Год назад +4

      @@silent0089 se supone que ellos deben estafarte a ti, no vos a ellos

    • @Cookiekopter
      @Cookiekopter Год назад +4

      I don't think that this mod is causing it, I've had a playthrough without this mod with the same effect (psychic reader + around 12000% psychic sensitivity), i belive that it's one of the mods that change trading menu a bit (don't know wich one though) or this bug just exists normally in game because the trading system isn't meant to work with such high values of trade price improvement

  • @SunsetoOFC
    @SunsetoOFC 2 года назад +76

    It's broken until you realize that you need to play a lot to get that Sweet level 30 bcs you can't find anything above in raids or Caravans(Maybe with Biotech you can)

  • @ImJustJass
    @ImJustJass Год назад +12

    that was so cursed a construction of 51 that means you can build all the spaceship parts in less than 10 seconds or instantly build autoturrets while in combat

    • @Deltology
      @Deltology Год назад +7

      “Sentry going up!”

  • @kahlzun
    @kahlzun Год назад +9

    Getting a really high mining speed is crazy, they just basically mine at walking speed

    • @paille-boy
      @paille-boy Год назад +3

      Miner lvl 100 : this uranium? One hit, 800 resources

  • @NathanSwerl
    @NathanSwerl 3 месяца назад

    Mad skills + Endless growth = Ducks skills

  • @GamingCheeto
    @GamingCheeto 2 года назад +65

    Nice. My slaves can now work faster

  • @ArtypNk
    @ArtypNk Год назад +11

    What happens if you have this mod and use the dev console to "set all skills max"

    • @fernelys364
      @fernelys364 Год назад +3

      Then he'll need to buy another computer cuz something will be in fire hahaha

    • @anirobrien7004
      @anirobrien7004 7 месяцев назад +1

      Set skills to max only gets you to level 50 I think, it doesn't actually set it to max, its just so much Exp that in vanilla it doesn't matter.

  • @muscleKingWow
    @muscleKingWow Год назад +1

    My crafter is level 39 I just putted him only in my craft room and gived to him food and he worked there 2 years in game from level 1 hes a beast Im getting a lot of legendaries and my colony is rich it has 3 million rich points

  • @greggorytame6672
    @greggorytame6672 Год назад +6

    I've been using this mod in my attempts at Ambiguous Amphibian's 1 million in 100 days challenge.
    Higher skills are actually really reachable, especially if you buy neuro trainers

  • @samuelcrow4701
    @samuelcrow4701 Год назад +7

    I wonder if this works with the expertise from vanilla skills expanded

    • @RandooGaming
      @RandooGaming Год назад

      You son of a bitch I'm in

    • @samuelcrow4701
      @samuelcrow4701 Год назад +2

      @@RandooGaming 600% craft speed >:)

    • @anunusualstoutshako728
      @anunusualstoutshako728 Год назад +2

      ​@@samuelcrow4701Just imagining that smoothing speed. Fast enough to make anyone cry.

    • @RandooGaming
      @RandooGaming 11 месяцев назад

      ​@@anunusualstoutshako728@samuelcrow4701 1 year later it doesn't work sadly.

  • @xaoc3932
    @xaoc3932 Год назад +1

    Спасибо, надо будет в следующей игре установить.

  • @Acunss22
    @Acunss22 Год назад +2

    How do i build that minening cave i don't know what its name

  • @IndraSunrise
    @IndraSunrise 2 года назад +2

    I used this mod in 1.3, but it 1.4 it doesn't seem to be working.

    • @malengcraft7757
      @malengcraft7757 Год назад +1

      There is 1.4 vers but its beta, you can find the link on comment

  • @Zhehka_
    @Zhehka_ Год назад

    Спасибо за модик

  • @goreobsessed2308
    @goreobsessed2308 Год назад

    I love this mod

  • @user-ig2xq2xf2r
    @user-ig2xq2xf2r Год назад +1

    I need help with this mod, for some reason my colonists can't craft anything it just gives me an error
    I've tried using this mod alone but still doesn't work.

  • @DELTAOFFICIAL19
    @DELTAOFFICIAL19 2 года назад +4

    removing skill loss is very broken, dont think ill use it til that is done

    • @feryth
      @feryth 2 года назад +2

      If you also install Vanilla Skills Expanded, that problem will be gone, but it'd also mean reaching level 30 is practically impossible

    • @thallan
      @thallan 2 года назад +8

      Out of all terrible design choices in rimworld skill loss is one of the worst.

    • @TheBloofyx
      @TheBloofyx 2 года назад +1

      @@thallan there are pawn traits to slow it down

    • @butituti
      @butituti 2 года назад +6

      I really don't like skill loss, but I agree none is too strong, a good compromise imo is that skill loss exists, but you can't lose a level (it just removes your progress to the next skill). There's a mod that I use that allows you to set it up like that's called mad skills

    • @feryth
      @feryth 2 года назад +1

      @@butituti unfortunately, that mod conflicts with duck's insane skills

  • @Viicell
    @Viicell 2 года назад +2

    1.4?????????????????
    CE compatible?

  • @royallyking
    @royallyking 2 года назад

    Wish it'd update to 1.4 lol