Why does the motion rig bank into coordinated turns (which you have to go to trouble to not perfectly make in the Hornet with its fly-by-wire system)? The gravity vector in the cockpit should always be straight down, at least laterally, during coordinated turns. Unless the slip ball is uncentered, the rig shouldn't tilt left or right. I feel like I see this all the time with every motion rig demo I watch, not just yours. Does DCS maybe not put 3-axis G forces in its telemetry data? (Even if it doesn't, you should be able to derive them from positional and attitude data.)
Hi, yes you are totally right ! But it's just software related and we can do what you want. I personnally prefer to stay on side, even if it's not realistic, but my brain likes it far better.
Something must not be right (maybe video out of sync). You are pitching up on your ride, but the sim's videos show level flight or pitching down. Cool setup though.
EXcuse me my ranswer is not right. When I pitch up the speed decreases, so I just feel "braking", and opposite when pitch down. When you are on platform it's just awesome ! you don't know if you are up or down, just feel speed increases or decreases
I'm not sure this is correct. When I pitch up, my entire pit pitches up. When I pitch down, my pit pitches down. Its hard to feel acceleration/deceleration even with 6DOF in VR though. VR and motion sims setup are great.
nice flying through the Arch
better than eiffel tower :p
Why does the motion rig bank into coordinated turns (which you have to go to trouble to not perfectly make in the Hornet with its fly-by-wire system)? The gravity vector in the cockpit should always be straight down, at least laterally, during coordinated turns. Unless the slip ball is uncentered, the rig shouldn't tilt left or right.
I feel like I see this all the time with every motion rig demo I watch, not just yours. Does DCS maybe not put 3-axis G forces in its telemetry data? (Even if it doesn't, you should be able to derive them from positional and attitude data.)
Hi, yes you are totally right ! But it's just software related and we can do what you want. I personnally prefer to stay on side, even if it's not realistic, but my brain likes it far better.
Something must not be right (maybe video out of sync). You are pitching up on your ride, but the sim's videos show level flight or pitching down. Cool setup though.
thanks, no its OK because all of that is the feeling when you are ON the platform with VR !
EXcuse me my ranswer is not right. When I pitch up the speed decreases, so I just feel "braking", and opposite when pitch down. When you are on platform it's just awesome ! you don't know if you are up or down, just feel speed increases or decreases
I'm not sure this is correct. When I pitch up, my entire pit pitches up. When I pitch down, my pit pitches down. Its hard to feel acceleration/deceleration even with 6DOF in VR though. VR and motion sims setup are great.
@@pchow6829everyone feels different, can tell mine with belt tensionner feels really good :)
Oops there goes the eiffel tower😂
a little crash :p