Yes, taking damage while not in control of your character is kind of an issue, because a new stagger can start before the old one ends. Spore-mines are obnoxious as hell and really need to be looked at. They are either trivial or game ending nothing between. Assault should get some upgraded perks. The one that makes jump pack deal damage when launching should stagger majoris, knock-down minoris, and refund the charge if you hit 5+ enemies. Another perk somewhere to take half damage when not in control of your character, would be really helpful. For once my opinion is pretty much aligned with the collective one.
Spore mines randomly spawning behind you during a massive wave is absolutely not a skill issue lol. Ive completed lethal on all characters and operations.
@@Strelitzia98 true that’s what they say but they don’t understand stun isn’t about skill that’s the issue. You can be punished multiple times for 1 mistake. 1 mistake shouldn’t count as 5 with zero ways to counter. Honestly the player base just acts like the game is perfect (and a loud minority which complains all the time also) two opposing sides of terrible. lol
@@famalam943 yeah I know lmao it pisses me off the stunlock not being able to do anything is a joke and has made me question playing the game it’s not fun by any means but then you got other people again saying it’s a skill issue and wanting the game to be harder and that like I get the game wanting to be harder but make it at least enjoyable
Yes. Been saying it since day one, stun lock is a garbage mechanic that doesn’t belong in a game like this. It’s not a 2d fighting game. If they removed stun lock half the issues with enemies will be solved.
@ what games have stun lock? Every game that tries to implement it is absolutely garbage and the worst part of the game. It’s a 2d fighting game mechanic that doesn’t belong in any game such as this. Even dark souls has this and it’s the worst part of the game because it’s artificial difficulty. Locking the player out of controls is garbage, it’s always been garbage and always will be lmao
@@famalam943I'm with you and I agree everything you've said but Stun lock is not the main issue here, the problem is everything falls off too fast like contested health or other passive buffs and you never have time to use them. Ways to fix stun lock: 1. Make dodge cancel the attack animation 2. Remove the fcking HITSTOP 3. Buff contested health duration 4. Increased time interval between enemies attack sadly, Saber is too naive to acknowledge the issues of the game
Frequency of spore mine attacks can be an issue. Will dodge one to have another go straight away and roll catch you, or the 3rd, 4th, etc. Gotta shoot them out of the sky as soon as you see them!
if they are gonna remove my ability to stagger with shadowstab they need to remove the enemy npcs ability to as well doesnt matter how fucking well i can parry if im just being constantly thumped and cant even lift up my damn melee weapon
Ways to fix stun lock: 1. Make dodge cancel the attack animation 2. Remove the fcking HITSTOP 3. Buff contested health duration 4. Increased time interval between enemies attack Fixed it and Saber could never
Most people well just say it’s a skill issue and to just be better but being stunned locked is stupid and getting 1 shotted is completely insane the enemies do so much dmg (understand higher difficulty) but the weapons (relic) just don’t do anything compared to the enemy dmg
Most of my deaths in lethal come from this and its extremely unsatisfying because the enemy didnt earn my death. I dont get mad when i die from a poor play and thrust myself into a horde like yeah thats on me but when i do everything right only for an enemy to get a lucky hit and then i get stunlocked to death really irritates me or the multiple blue attacks coming at different intervals making them impossible to parry that irritates me too
Space marines are known to be able to ignore pain and also can't be concussed or blinded, they can be dropped from space in a pod and immediatelly start fighting for frick sakes.
hot take, i understand stunlocking and it has happened. but my friends and I have removed the issue just by playing and getting better. i.e horde control, when to take on fights, priority targeting(I target whoever my friends arent focused on). Last time we struggled with stunlocks was summerish, since then we've logged on almost daily and vibed
If you zig-zag while light swinging with the hammer you essentially give yourself a 270° cleaving area for minoris kills, throw in a stomp or a heavy swing for gun-strikes and you'll mow through hordes with it, use the jump pack to move from majoris to majoris and you're all but untouchable
I hate spores soooooo freaking much. Literally the worst enemies in the game. Their spawning is inconsistent and if you don't catch the school of spores before they disperse it becomes a nightmare fuel situation. Remove them or make then more consistent in the spawn conditions.
I mean the positioning in the first clip is pretty bad. They had enemies behind them, they shouldn't have extended so far. That being said the spore mines are an issue and that was pretty clearly a stunlock. This seems like a simple fix, just get rid of the knock back for spore mines. Leave the damage. Maybe decrease their spawn rate a bit too.
I feel like after the hot patch, everything is a bit more violent and brutal for no reason lol. I had to toss my block weapons just for balance just to survive.
I did see the twin brain boiz spam attacks just today. both at the same time; It was beam- beam-beam then they spammed the energy balls they continued this assault for at least 120 sec (The two I joined both went down.) On top of that we had 5-6 ranged majoris spamming shots and I lost track of the warriors. Don't know if it's crossplatform issue or not but I always have crossplay on. Crazy part is that was sub difficultly, I still say that difficulty is harder then ruthless simply due to the ppl you see underleveled and wanting fast xp. Some can do it but if your weapon is not at least green your time to kill will be very low
I get more frustrated by enraged ranged majoris in lethal, like melee I can at least defend myself, but theres nothing I can do to stop the ranged from spamming unblockables or just mowing me down, just becomes a game of rolling in a circle until I chip them down, and hoping they don't call for reinforcements while enraged 😂
Biggest issue in the game is players complaining because they aren’t good at it. You put yourself in a position where you’re surrounded by 2 extremist enemies and a ton or minoris by yourself, but it’s the games fault you died?
The besy is being stunlocked by snipers i mran the same sniper can shoot you several times while being pushed back. Some melee weapons have a not knockback perks but they have a ramp up and mostly are in a non damaging row and weapons aren't that good without the damage perks already. Anyway even if this were to be a minor issue which is not it surely won't be one once the long awaited horde mode would arrive
Twice today playing assault, I got downed by the hive tyrant with his green waves, my player wouldn't get up fast enough to allow me to dodge the following waves, wtf are you supposed to do...
Since launch, spore mines and vines were the worst part about the game. 2 things that would shred your armor and one shot your health if you are not playing perfectly for 2 seconds. And the way the those spores spawn is crazy, their speed should be rudecued by like 500%, but they move as fast as the gaunts, so many times you're fighting and turn around only to gind 20 spores mines waiting behind you.
I have never not been able to escape it. Watch how it spawns in and you can weave ebtweent he explosions. Have you never played an MMO? EVERY MMO teaches you that skill.
I don't think I'm 1% of players, however I think the zoanthropes are fun to fight and even before the patch I was having fun defeating them. I honestly don't understand some of the negativity the game gets because even with the latest patch when fencing wasn't working properly, I managed to get the hang of it and it became a new challenge to me. That was fun as well, to me lethal is the way to play. I maxed out all my classes and only need 4 guns to fully master. Yes, the game can be difficult at times, but whats the point in playing after maxing everything out of there's no challenge?
There is being hard and there is not being sure you are going to kill them even if you have a full magazine. If it took 50 or even 70% of your ammunition to kill them solo it would not be an issue. Plus they are not a boss so you have to deal with other monsters as well. Heck even bosses are easier to deal with since you can beat them with depleted ranged weapons and no krak grenades.
Only 4 guns? There is your problem, you aren't diversifying and actually changing things up. Most people change their loadouts to have a different gameplay loop. Which requires a lot more unlocks.
@@Nempo13 only 4 to fully upgrade just like I did all my classes. Yes, I do switch my game up as well. I always run different melee, primary and secondaries as well and test them out for all classes.
I wish they’d stop messing with things and make it fun, add more. This is why I almost exclusively play Japanese games but I am biased being half. Just sick of these devs from Wwz.
Yes, taking damage while not in control of your character is kind of an issue, because a new stagger can start before the old one ends. Spore-mines are obnoxious as hell and really need to be looked at. They are either trivial or game ending nothing between. Assault should get some upgraded perks. The one that makes jump pack deal damage when launching should stagger majoris, knock-down minoris, and refund the charge if you hit 5+ enemies. Another perk somewhere to take half damage when not in control of your character, would be really helpful. For once my opinion is pretty much aligned with the collective one.
Most players will say it’s a skill issue but it’s probably the most annoying thing to deal with not only that but getting 1 shotted aswell is annoying
Spore mines randomly spawning behind you during a massive wave is absolutely not a skill issue lol. Ive completed lethal on all characters and operations.
@@Strelitzia98 true that’s what they say but they don’t understand stun isn’t about skill that’s the issue. You can be punished multiple times for 1 mistake. 1 mistake shouldn’t count as 5 with zero ways to counter. Honestly the player base just acts like the game is perfect (and a loud minority which complains all the time also) two opposing sides of terrible. lol
@@famalam943 yeah I know lmao it pisses me off the stunlock not being able to do anything is a joke and has made me question playing the game it’s not fun by any means but then you got other people again saying it’s a skill issue and wanting the game to be harder and that like I get the game wanting to be harder but make it at least enjoyable
@@MrDizzank same here don’t worry lol it’s annoying those spore mines are ruthless and just a bunch of them if they hit can just wipe you out
Yes. Been saying it since day one, stun lock is a garbage mechanic that doesn’t belong in a game like this. It’s not a 2d fighting game. If they removed stun lock half the issues with enemies will be solved.
Stun lock is common for a video games but it would suck if enemies just kept attacking non stop
@ what games have stun lock? Every game that tries to implement it is absolutely garbage and the worst part of the game. It’s a 2d fighting game mechanic that doesn’t belong in any game such as this.
Even dark souls has this and it’s the worst part of the game because it’s artificial difficulty. Locking the player out of controls is garbage, it’s always been garbage and always will be lmao
@@famalam943I'm with you and I agree everything you've said but Stun lock is not the main issue here, the problem is everything falls off too fast like contested health or other passive buffs and you never have time to use them.
Ways to fix stun lock:
1. Make dodge cancel the attack animation
2. Remove the fcking HITSTOP
3. Buff contested health duration
4. Increased time interval between enemies attack
sadly, Saber is too naive to acknowledge the issues of the game
@ wasn’t the contested health thing a bug? IIRC Some one said last patch it got worse
@@famalam943 yes it has bug , it falls off too fast than intended
Frequency of spore mine attacks can be an issue. Will dodge one to have another go straight away and roll catch you, or the 3rd, 4th, etc.
Gotta shoot them out of the sky as soon as you see them!
if they are gonna remove my ability to stagger with shadowstab they need to remove the enemy npcs ability to as well doesnt matter how fucking well i can parry if im just being constantly thumped and cant even lift up my damn melee weapon
Ways to fix stun lock:
1. Make dodge cancel the attack animation
2. Remove the fcking HITSTOP
3. Buff contested health duration
4. Increased time interval between enemies attack
Fixed it and Saber could never
Getting stun locked by the hive tyrant and getting stun locked by the fucking zoanthropes ki blasts and the beam is pissing me off
That happens to me more times than I'd like to admit
It's also really bad when 5 warriors spawn
Most people well just say it’s a skill issue and to just be better but being stunned locked is stupid and getting 1 shotted is completely insane the enemies do so much dmg (understand higher difficulty) but the weapons (relic) just don’t do anything compared to the enemy dmg
All Saber needs to do is reduce the stun lock animation or reduce enemies attack interval or make dodge can cancel the stun lock animation.
Most of my deaths in lethal come from this and its extremely unsatisfying because the enemy didnt earn my death. I dont get mad when i die from a poor play and thrust myself into a horde like yeah thats on me but when i do everything right only for an enemy to get a lucky hit and then i get stunlocked to death really irritates me or the multiple blue attacks coming at different intervals making them impossible to parry that irritates me too
Space marines are known to be able to ignore pain and also can't be concussed or blinded, they can be dropped from space in a pod and immediatelly start fighting for frick sakes.
hot take, i understand stunlocking and it has happened. but my friends and I have removed the issue just by playing and getting better. i.e horde control, when to take on fights, priority targeting(I target whoever my friends arent focused on). Last time we struggled with stunlocks was summerish, since then we've logged on almost daily and vibed
If you zig-zag while light swinging with the hammer you essentially give yourself a 270° cleaving area for minoris kills, throw in a stomp or a heavy swing for gun-strikes and you'll mow through hordes with it, use the jump pack to move from majoris to majoris and you're all but untouchable
I hate spores soooooo freaking much. Literally the worst enemies in the game. Their spawning is inconsistent and if you don't catch the school of spores before they disperse it becomes a nightmare fuel situation. Remove them or make then more consistent in the spawn conditions.
I mean the positioning in the first clip is pretty bad. They had enemies behind them, they shouldn't have extended so far. That being said the spore mines are an issue and that was pretty clearly a stunlock. This seems like a simple fix, just get rid of the knock back for spore mines. Leave the damage. Maybe decrease their spawn rate a bit too.
it all come down to positioning.
Spore mines & the spore trap/barbs are my nemesis in this game..
I feel like after the hot patch, everything is a bit more violent and brutal for no reason lol. I had to toss my block weapons just for balance just to survive.
Totally agree. Still completed ops but definitely way more aggressive
I did see the twin brain boiz spam attacks just today. both at the same time; It was beam- beam-beam then they spammed the energy balls they continued this assault for at least 120 sec (The two I joined both went down.) On top of that we had 5-6 ranged majoris spamming shots and I lost track of the warriors. Don't know if it's crossplatform issue or not but I always have crossplay on. Crazy part is that was sub difficultly, I still say that difficulty is harder then ruthless simply due to the ppl you see underleveled and wanting fast xp. Some can do it but if your weapon is not at least green your time to kill will be very low
Most of the oh sh** I'm gount to die moments for me have always been the godam stunlock
I get more frustrated by enraged ranged majoris in lethal, like melee I can at least defend myself, but theres nothing I can do to stop the ranged from spamming unblockables or just mowing me down, just becomes a game of rolling in a circle until I chip them down, and hoping they don't call for reinforcements while enraged 😂
Enraged enemies can be such a pain but I enjoy the mechanic lol!
@@Yeertski i like it on melee mobs, it feels like they forgot the only counterplay to ranged is too stagger them and then made them unstaggerable lok
Biggest issue in the game is players complaining because they aren’t good at it. You put yourself in a position where you’re surrounded by 2 extremist enemies and a ton or minoris by yourself, but it’s the games fault you died?
The Tyranids are designed to devour worlds. If you stand in the middle of them, what do you expect to happen? Create space.
The besy is being stunlocked by snipers i mran the same sniper can shoot you several times while being pushed back.
Some melee weapons have a not knockback perks but they have a ramp up and mostly are in a non damaging row and weapons aren't that good without the damage perks already.
Anyway even if this were to be a minor issue which is not it surely won't be one once the long awaited horde mode would arrive
Twice today playing assault, I got downed by the hive tyrant with his green waves, my player wouldn't get up fast enough to allow me to dodge the following waves, wtf are you supposed to do...
Since launch, spore mines and vines were the worst part about the game. 2 things that would shred your armor and one shot your health if you are not playing perfectly for 2 seconds. And the way the those spores spawn is crazy, their speed should be rudecued by like 500%, but they move as fast as the gaunts, so many times you're fighting and turn around only to gind 20 spores mines waiting behind you.
Nuerothrope isnt fun. Their psychic thunder can spread in a way you cant escape depending on spawn point
I have never not been able to escape it. Watch how it spawns in and you can weave ebtweent he explosions. Have you never played an MMO? EVERY MMO teaches you that skill.
Off topic but WHYYYYYYYY Does it always say the connection is weak in pvp?? It just one of those minor annoying things with this game.
Yep, stunlock’s gotta go.
Assault
is very lame with the power fist
Ravager*
all i see is skill issues.. yea if u stand there and let stuff hit u, u die.. it's the games fault?
I don't think I'm 1% of players, however I think the zoanthropes are fun to fight and even before the patch I was having fun defeating them. I honestly don't understand some of the negativity the game gets because even with the latest patch when fencing wasn't working properly, I managed to get the hang of it and it became a new challenge to me. That was fun as well, to me lethal is the way to play. I maxed out all my classes and only need 4 guns to fully master. Yes, the game can be difficult at times, but whats the point in playing after maxing everything out of there's no challenge?
There is being hard and there is not being sure you are going to kill them even if you have a full magazine.
If it took 50 or even 70% of your ammunition to kill them solo it would not be an issue.
Plus they are not a boss so you have to deal with other monsters as well.
Heck even bosses are easier to deal with since you can beat them with depleted ranged weapons and no krak grenades.
Only 4 guns? There is your problem, you aren't diversifying and actually changing things up. Most people change their loadouts to have a different gameplay loop. Which requires a lot more unlocks.
@@Nempo13 only 4 to fully upgrade just like I did all my classes. Yes, I do switch my game up as well. I always run different melee, primary and secondaries as well and test them out for all classes.
get good
Get a father.
I wish they’d stop messing with things and make it fun, add more. This is why I almost exclusively play Japanese games but I am biased being half. Just sick of these devs from Wwz.