Probably foreshadowing for a future Quake game, which will most likely go back to the Q1 aesthetic but quite likely make references to Q2 too (becasue why not)
There was a game theory that the strogg were simply humans from Quake 1 that basically lost everything fighting Shub Niggurath, became the strogg to defeat him, and you face them thousands of years later. Maybe ID Software is trying to make that story canon?
Spoilers for this expansion It's heavily implied in the ending that the Strogg Maker is Shub-Niggurath herself. When you defeat the Masters of the Machine in the final level, you've effectively severed the Strogg's connection to her dimensions in Quake 1.
hey man, just a question, in the main campaign, the level Upper Palace has a secret where you can collect the head of John Carmack or some ID dev, in the remaster I can't get into the room because the acid pool where you'd normally get in there doesn't have the door/wall you can go through, has the secret been replaced or changed? because the level still has 7 secrets
@@pagb666maybe, though I've done everything in the level, all objectives, all kills, I've made a save, so when I find out some info about it I'll finish the level and the game
Remaster looks so gooooood only complaint that ya have to manually activate adrealines to get permanent health increase Which ya didnt need to in orginal version and fan source ports
Man this remaster looks so good. I like how they tie in Q1 and Q2 in the expansion.
Probably foreshadowing for a future Quake game, which will most likely go back to the Q1 aesthetic but quite likely make references to Q2 too (becasue why not)
So they gave Quake II the Dimensions of the Machine/Arcane Dimensions treatment.
I adore this level. It feels so familiar yet lonely. Possibly my favourite Quake level in the whole franchise.
0:55 Isn't that an enemy from Hellbound?
Nope, it's from the base roster of Q2
Why are the stroggs occupying that dimension belonging to shub niggurath?
Does it matter? Lol. They die all the same.
There was a game theory that the strogg were simply humans from Quake 1 that basically lost everything fighting Shub Niggurath, became the strogg to defeat him, and you face them thousands of years later. Maybe ID Software is trying to make that story canon?
Spoilers for this expansion
It's heavily implied in the ending that the Strogg Maker is Shub-Niggurath herself. When you defeat the Masters of the Machine in the final level, you've effectively severed the Strogg's connection to her dimensions in Quake 1.
hey man, just a question, in the main campaign, the level Upper Palace has a secret where you can collect the head of John Carmack or some ID dev, in the remaster I can't get into the room because the acid pool where you'd normally get in there doesn't have the door/wall you can go through, has the secret been replaced or changed? because the level still has 7 secrets
all the secrets in their place
@@longjohnson509 so then how do I get in the area? shooting the wall in the acid pool doesn't do anything
It happened to me while replaying the RTX version, Idk why. Restarted the hub and it worked fine. Maybe there's something you must do before.
@@pagb666maybe, though I've done everything in the level, all objectives, all kills, I've made a save, so when I find out some info about it I'll finish the level and the game
Is it possible to switch off the new muzzle flash in the remaster?
Yes
@@killbotsoftware Thank you!
42:06 nice.
Remaster looks so gooooood
only complaint that ya have to manually activate adrealines to get permanent health increase
Which ya didnt need to in orginal version and fan source ports
Well, you can use them as medkits when carrying them, so it is not that bad
Yeah thats true
Like portable medkits lol
Pagb666 knocking it out of the park as usual on Quake 2. The remaster looks so damn good.
So that's Earth huh, sheesh. Grotesque.
This level was a perfect clear. cx All enemies slain, all secrets found.