IMO they really need to turn down the accuracy of the E German 57mm AA. It seems as, if not more, effective than more modern radar guided AA. It is a cool unit but doesn't seem right, turn down accuracy (maybe range?), decrease price
Good match, bringing in the command early was definitely the right play and you really micro'd the AB Leader extremely well. Definitely looking forward to more Warno matches :)
Heavy hogs are the underrated champs of the helo tab lol possibly my favorite in the game. They can severely damage or even kill decent armor and they are so cheap. Kda is my most feared opponent with the 82nd though just because the FLA 57 is the best all round AA in the game. Not on paper of course but anything they shoot at dies even plane unless they are super fast or barely come into range. On top of that they melt infantry and because they have a tendency to instantly stun infantry they will almost always win in forest if light AT gets too close.
Is there any word from the devs of when the army general will be added? As i mostly enjoy singleplayer contect in wargames, I've been waiting to buy this game for a long time. Can't wait to play it!
I liked very much this game, there is soo much potential for improvement on both sides here. It's the beginning of a WARNO meta. Very well played by both commanders What I don't like is this "leader hide and seek" It honestly breaks the point of the game going around trying to bombard a guy to death with your army...
Wish helicopters were usable in team games... the possibility of suicide-planing them with planes that cost ~140-160 points and have 3x or 4x availability per card means any helicopter costing 100+ points is a huge waste. Anyone spawning an Akula for example is completely insane.. why would you ever waste an entire card +300+ points on a unit that would just get suicide planed anywhere on the map by a plane that costs half? It's sad because I really wanted helicopter gameplay to be fun in this game. :(
Helos are pretty huge in team games I use a ton of them in 10v10s or smaller games. They are a high value target so very micro intensive of course. Just make sure there is plent of your own AA as a plane deterrent and if you aren't actively using them they should be far back in a low hover or landed so a plan cant swoop in when you aren't looking. Also if you see a plane coming just tell the helo to land I have saved a helo a couple times that way. Definitely need some luck though lol
@@Boss_Man1371 I mean they are useless though. You can get some rockets on an infantry squad or something but who cares that's like 40 or 50 points and then your helo get's suicide planed. ATGM helo even worse because of how long it takes for an ATGM to hit it's target... if the target tank doesn't smoke or go back into cover before it hits then you are just dealing with a noob. The only thing helos are useful for is hunting down random infantry squads way back behind your own lines. That's pretty much it.
ATGM helos are generally more of a deterrent for your opponent since they wont sent an vehicle forward to just die unless it is a high end ATGM helo like the apache or akula as their ATGMs travel much faster and can catch a unit slipping and onmany occasions still hit even when you lost sight. Planes are expensive and die very easily so while yes they may want to throw one away to kill your Apache if its to far from your AA most wont waste a plane on say a cobra. I also never bring out my best helos early and definitely not until I have at least two units of good fighters since you can intercept planes fast than relying on AA. Im not saying its 100% perfect or that you are incorrect just that with practice and a bit of luck helos are definitely useful and can turn the tide of a fight.
Absolutely agree. light recon helos are fine mostly, but hinds taking 3 missiles regularly is a bit much. I also really dislike the spinning stun mechanic
NO artillery!!!!!!!!!!!!!!!!!!!! why none! you either do a meme division and have tones of it in multiplayer matchs or use none at all, is there not a happy medium?
GG, if you’re wondering what happened to that T-55 at around 7:15 ish in the right, it went up into the tree line and ran out of fuel 😅
😁😆🤣
IMO they really need to turn down the accuracy of the E German 57mm AA. It seems as, if not more, effective than more modern radar guided AA. It is a cool unit but doesn't seem right, turn down accuracy (maybe range?), decrease price
Good match, bringing in the command early was definitely the right play and you really micro'd the AB Leader extremely well.
Definitely looking forward to more Warno matches :)
Airborne Leader Neo recruited right out of the matrix.
Heavy hogs are the underrated champs of the helo tab lol possibly my favorite in the game. They can severely damage or even kill decent armor and they are so cheap. Kda is my most feared opponent with the 82nd though just because the FLA 57 is the best all round AA in the game. Not on paper of course but anything they shoot at dies even plane unless they are super fast or barely come into range. On top of that they melt infantry and because they have a tendency to instantly stun infantry they will almost always win in forest if light AT gets too close.
Is there any word from the devs of when the army general will be added? As i mostly enjoy singleplayer contect in wargames, I've been waiting to buy this game for a long time. Can't wait to play it!
There have been development blogs about it but no set date yet. I'd guess we'll see it in a month or two.
I liked very much this game, there is soo much potential for improvement on both sides here.
It's the beginning of a WARNO meta.
Very well played by both commanders
What I don't like is this "leader hide and seek"
It honestly breaks the point of the game going around trying to bombard a guy to death with your army...
I hope the supply trucks brought extra underwear for those airborne leaders.
Wish helicopters were usable in team games... the possibility of suicide-planing them with planes that cost ~140-160 points and have 3x or 4x availability per card means any helicopter costing 100+ points is a huge waste.
Anyone spawning an Akula for example is completely insane.. why would you ever waste an entire card +300+ points on a unit that would just get suicide planed anywhere on the map by a plane that costs half?
It's sad because I really wanted helicopter gameplay to be fun in this game. :(
Helos are pretty huge in team games I use a ton of them in 10v10s or smaller games. They are a high value target so very micro intensive of course. Just make sure there is plent of your own AA as a plane deterrent and if you aren't actively using them they should be far back in a low hover or landed so a plan cant swoop in when you aren't looking. Also if you see a plane coming just tell the helo to land I have saved a helo a couple times that way. Definitely need some luck though lol
@@Boss_Man1371 I mean they are useless though. You can get some rockets on an infantry squad or something but who cares that's like 40 or 50 points and then your helo get's suicide planed.
ATGM helo even worse because of how long it takes for an ATGM to hit it's target... if the target tank doesn't smoke or go back into cover before it hits then you are just dealing with a noob.
The only thing helos are useful for is hunting down random infantry squads way back behind your own lines. That's pretty much it.
ATGM helos are generally more of a deterrent for your opponent since they wont sent an vehicle forward to just die unless it is a high end ATGM helo like the apache or akula as their ATGMs travel much faster and can catch a unit slipping and onmany occasions still hit even when you lost sight. Planes are expensive and die very easily so while yes they may want to throw one away to kill your Apache if its to far from your AA most wont waste a plane on say a cobra. I also never bring out my best helos early and definitely not until I have at least two units of good fighters since you can intercept planes fast than relying on AA. Im not saying its 100% perfect or that you are incorrect just that with practice and a bit of luck helos are definitely useful and can turn the tide of a fight.
My name in game is the same as here lol I'll be on all weekend hopefully. Feel free to join and give them a try.
@@Boss_Man1371 No need to do the typical 1337 player "1v1 me bro", thanks
That command unit survived everything... quite frustrating for your opponent
Looking forward to more warno
That poor airborne leader surely must have PTSD right now. Totally shell shocked.
heicopters in this game have way to much health
Absolutely agree. light recon helos are fine mostly, but hinds taking 3 missiles regularly is a bit much. I also really dislike the spinning stun mechanic
@@catiline1470 well the thing with the mi 24 XD everyone playing nato is just stupid soviets are stronger and cheaper
cool match tho
Its a shame you time limit the games
why throw away M1 IP's with virtually no support when you attack with them.
ah arty eventually but that is soooooooooooooo much beeter for harrasing enemy inf in tree lines and town rather than wasting aircraft.
If you Believe in Jesus Christ, you will be Saved by Grace Alone, John 3:16, KJV....,,,,,,,
NO artillery!!!!!!!!!!!!!!!!!!!! why none! you either do a meme division and have tones of it in multiplayer matchs or use none at all, is there not a happy medium?
82nd has a terrible arty tab.
red dragon's graphics
looks more realistic
Not even close. Red Dragon looks as old as any other 10-year-old game.
nerf military police!!!!!!!!!!!!!!!!!!!!!!