@@DragonflySwamp it really does make you appreciate that a human sat down and typed out the coordinates for each of those for 8hrs a day (or dragged them around on a screen, but still)
The reason Ky doesn't get hit is because his hurtbox shrinks out of the ground for a couple frames, not because Potemkin gets hit by Stun Edge. Read the description.
@DragonflyFGC I know, but if this was Blazblue, they'd just make the hitbox bigger and make slide head unable to hit jumping enemies, but because Guilty Gear uses a more typical hitbox style, we get jank
most thoughtfully placed arcsys hitbox
It's truly inredible how jellylike the hurtboxes and hitboxes are in GG.
@@DragonflySwamp it really does make you appreciate that a human sat down and typed out the coordinates for each of those for 8hrs a day (or dragged them around on a screen, but still)
Sol’s dash skid animation can also dodge floor hitboxes in both Xrd and +R for some godforsaken reason.
Silly grapplers will be silly grapplers.
I LOVE hitbox jank like unironically its so funny
It's almost like projectiles have their own startup in this game...
read the description
It's almost like you're illiterate...
He should not be dodging slidehead though
Wow, if only there was a hitbox system that would fix this (stares at Blazblue's Hitbox Property system)
The reason Ky doesn't get hit is because his hurtbox shrinks out of the ground for a couple frames, not because Potemkin gets hit by Stun Edge. Read the description.
@DragonflyFGC I know, but if this was Blazblue, they'd just make the hitbox bigger and make slide head unable to hit jumping enemies, but because Guilty Gear uses a more typical hitbox style, we get jank
@@Kono_Dio-Dathey could also just.. fix ky's hurtbox