I recently made an earthquake generator that doesn't need mega impacts and still deletes buildings (with mega impacts it instantly deletes the hole map) i just stacked a bunch of weight blocks and upward facing pistons to pull them into the ground It was so heavy it pulled the ground anchor's quite far off the ground I highly recommend you try making one like this, its lots of fun and plenty of screen shake
Made one after scrapman made his vid on the hammer thing. Litterally used 8 doubled overdrive pistons to repeatidly smash the ground with a 100-200k kilos weight and it shredded buildings.
Upgrades for the earthquake machine, use logic to toggle on the sequence (attach wait destruction) and reverse the actions when the button is hit again.
I was thinking of this too, but with 2 wrecking balls out of sync to generate more shockwaves, instead of 2+ balls synced to generate bigger shockwaves
@@gastonzamora4985 i should have added more precision because what i was thinking is the same things as you , like two wrecking ball hiting the ground ,one after the other ,so aq you said with two seperated piston
you could 10/10 time a bunch of these to go in series filling in the off beat/not shockwave generating hits for each other like a rolling set of shockeaves that would be pretty sick
Would be cool to see the minimum distance changed to make it so less distance is required for impact (haven't watched the rest yet so might of happened)
Exactly, how is he expecting any oompf if there is no wind-up. The reinforced mode was better simply because it lifted the entire thing off the ground, effectively decreasing min distance.
14:53 With the new logic parts, you could make it so the anchors automatically engage just before the earthquake mechanism starts. And then turn them off again some time after the mechanism stops. That way the order of operations is automatically correct :)
add the gravity thing and pull the debris to you. I think that would be fun. love you videos, they always bring a smile to my face. keep up the amazing work. :)
Haven't finished the video yet but I think this would work better if you lowered the minimum piston extension so it has time to build more momentum before hitting the ground.
dear scrapman , I made your scrap mechanic survival flyer , ty for your inspiration , I will put it on the workshop for all the fans who want to try it without needing to know how to glitch suspensions , especially new players. thx again for the inspiration you gave me ~Christian
Idea: A literal Crazy Train! It’s a normal train locomotive, (no tender), with 2 coaches! Train- instead of steam it’s cannon balls that come out of the funnel, the driving wheels can drop or throw mines. First Coach- shoots cannons on both sides of the coach. Second Coach- same as the first except it’s lasers. The main idea is to go to one side then drive past the frontside of the buildings while shooting the cannons and lasers to destroy the buildings while moving or not moving! Hope ScrapMan sees this!
Was incredibly excited to see what I was suggesting be made. Next question can you smack two items together to make a shock wave like hulks thunder clap ?
12:32 sometimes there are double shockwaves, medium and slightly bigger medium. there are also medium and slightly bigger mediums that might happen, it makes two different sized shockwaves
3:20 so I was looking at your jackhammer thing and I was wondering if you could attach it to something that would go over a building and break the building from the top
15:27 that building is just cursed. It can randomly explode, attack other buildings, and launch random pieces in random directions. It's a running theme now.
You could theoretically make the shockwaves come faster if you put two pistons and wrecking balls that go at the same time but one starts before the other one. So they are alternating. :)
So, two ideas, try replacing the ball with a spike and put 4 of them on your vehicle. Another idea, try putting the vibrating mechanism on your earthquake missile, it seems to be way stronger.
I could recommend a machine that could maybe fly directly up and come back down at super sonic speed piecing the ground with a pointy tip. To harness all of the energy into one small point of impact.
There were several times in the video where the buildings got launched by the shockwave with part of the building still intact, so what if you try to make a building levitate or get launched with just shockwaves?
The shockwave hammer at 0:33 reminds me of Fencer's Vibro Hammers and Vulcan Hammers in the game Earth Defence Force 4.1, these cc strikers weapons destroy buildings very easily and are very good for giant insects "crowd control" (killing multiple at once)
@@modernmarksmn never played that game. _one Google search later_ oh yeah it's basically the same thing as a Vulcan Hammer but a lot weaker (the Vulcan Hammer ZD does 12k damage in one hit AND 90% damage reduction for the user during the swing animation)
Could you generate the shockwaves by hitting two parts of the same construction? I think that if that is possible, you can make very powerful shockwave generators in small spaces.
Why not try to do something like a pogo stick (not the actual shape) that jumps and then hits the ground with pistons when falling, that way you add the force of the pistons and gravity to make bigger shock waves.
This counts as a win for me, said to build a jackhammer quite a bit ago. And now he’s onto this. See nothing but a win on this. Nice video by the way man!
from the way it reacted, i believe the bigger the item hitting the ground the bigger the shockwave, from the way the shockwave compared from just the wrecking ball hitting it, to ur entire creation hitting the ground
Does collision between parts produce shock waves? Could you make two hands that clap and the shock wave would than destroy the buildings or is it only with the ground?
3:41 gives the same energy as letting your pet fish, you've had for years into the wild/sea and as soon as your about to say "be free [insert generic fish name here]-'" a bird just comes in and gobles it up.
Try making a vehicle that floats on water, and then attach the earthquake generator on it. And get 3 Earthquake generators and use logic to make them go one after the other producing constant shockwaves.
an interesting concept could be a controlled vortex so nothing outside of the building is damaged and the debris is collected to be dumped in the ocean to show supportfor plastic pollution
I think you underutilized the settings on the piston quite a bit. The min and starting position levers would also change the average position of the piston while under oscillation, which would fix the problem of high strength settings not reaching the ground. Not sure how exactly it would affect it, but putting the starting and min positions to as close to the ground as possible without touching should at least have some interesting effect on it.
I wish you would test the destructive power of it without the grippers on the buildings. That one hit seemed way more powerful. How many could it take out?
try adding more of the thing that creates the shockwaves to it cause it might make more shockwaves at a time and do more damage. You should also make a flying version where it floats above and drops and just disintegrates the building.
Day 96 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
Can you use more ground anchors, or stronger ones? What seemed to be making the second impact stronger was that your vehicle was lifting up on the first impact, but on the second, it was falling a little bit. Stronger ground anchors probably means stronger piston collision
This idea needs to be scale to see if bigger and taller vehicle = bigger earthquakes and can you have one add multiple piston steel balls to see if it makes a difference
I think the amount of mass during the impact(s) is what that affects the range. which does make sense. For maximum impact you could build a immensely heavy vehicle and figure out a way to launch it into the air (and have it slam down), not unlike a jumping jack
The machine falling to the ground and slamming the ground perfectly timed by accident near the end of the video gave me an idea Your rocket that slammed into the ground but put a piston on the tip so just before it hits it slams the ground with added force of the rocket massive shockwave
I recently made an earthquake generator that doesn't need mega impacts and still deletes buildings (with mega impacts it instantly deletes the hole map) i just stacked a bunch of weight blocks and upward facing pistons to pull them into the ground
It was so heavy it pulled the ground anchor's quite far off the ground
I highly recommend you try making one like this, its lots of fun and plenty of screen shake
Can you please put a link to the steam workshop page? I want to try this out.
Man gonna recreate 2010 earthquake
Made one after scrapman made his vid on the hammer thing. Litterally used 8 doubled overdrive pistons to repeatidly smash the ground with a 100-200k kilos weight and it shredded buildings.
whole not hole sir
@@acsadventures007 Not after he's done with it!
6 months and 27 days of asking ScrapMan for building an ekranoplan.
Still here, huh? Maybe next time my guy. But dont give up, keep going and motivate other people to ask him to build it.
he already did
Hey
1 more month.
good luck
Upgrades for the earthquake machine, use logic to toggle on the sequence (attach wait destruction) and reverse the actions when the button is hit again.
I wonder what would happen if you do a double or even a triple earth quake generater
I was thinking of this too, but with 2 wrecking balls out of sync to generate more shockwaves, instead of 2+ balls synced to generate bigger shockwaves
@@gastonzamora4985 underrated comment
Genorator*
@@gastonzamora4985 i should have added more precision because what i was thinking is the same things as you , like two wrecking ball hiting the ground ,one after the other ,so aq you said with two seperated piston
@@FundyTheAstronaut thx i was not sure of my ortho
Scrapman: Lets go max strength.
Also Scrapman: ⠀⡔⠑⡄⣀⠤⠛⠉⠉⠉⠉⠉⠉⠉⠉⠉⠉⠒⠢⢄⠀⠀⠀⠀⠀⠀⠀
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Day 247 of asking for more workshop hunters, and day 248 of asking for more brick rigs
For all of you that wants any of these you can help too
I loved workshop hunters
Pretty sure you the same guy
you could 10/10 time a bunch of these to go in series filling in the off beat/not shockwave generating hits for each other like a rolling set of shockeaves that would be pretty sick
You should have changed minimum distance on the piston to make it retract more and it would be hitting from longer travel
A truly groundbreaking creation
0:40
"see those buildings over there?"
scrapman: "what buildings"
this might be scrapman's sussiest but coolest episode yet
The way it jumped at 17:34 made me think of an absurdly destructive pogo stick. Next video idea perhaps?
Would be cool to see the minimum distance changed to make it so less distance is required for impact (haven't watched the rest yet so might of happened)
Exactly, how is he expecting any oompf if there is no wind-up. The reinforced mode was better simply because it lifted the entire thing off the ground, effectively decreasing min distance.
14:53 With the new logic parts, you could make it so the anchors automatically engage just before the earthquake mechanism starts. And then turn them off again some time after the mechanism stops. That way the order of operations is automatically correct :)
add the gravity thing and pull the debris to you. I think that would be fun.
love you videos, they always bring a smile to my face. keep up the amazing work. :)
0:32 my jaw dropped
Edit: 13:45 my jaw dropped for the second time. So satisfying
Haven't finished the video yet but I think this would work better if you lowered the minimum piston extension so it has time to build more momentum before hitting the ground.
n o
The opening is very smooth
13:48 building tired living
15:08 coincidence
17:35 :O
dear scrapman , I made your scrap mechanic survival flyer , ty for your inspiration , I will put it on the workshop for all the fans who want to try it without needing to know how to glitch suspensions , especially new players. thx again for the inspiration you gave me ~Christian
Brilliant video as always
Keep up the good content ScrapMan
Idea: A literal Crazy Train! It’s a normal train locomotive, (no tender), with 2 coaches!
Train- instead of steam it’s cannon balls that come out of the funnel, the driving wheels can drop or throw mines.
First Coach- shoots cannons on both sides of the coach.
Second Coach- same as the first except it’s lasers.
The main idea is to go to one side then drive past the frontside of the buildings while shooting the cannons and lasers to destroy the buildings while moving or not moving! Hope ScrapMan sees this!
My SM Hoodie and Wedgegang shirt arrived today! I love them both!
That was extremely satisfying
Was incredibly excited to see what I was suggesting be made. Next question can you smack two items together to make a shock wave like hulks thunder clap ?
Everything you make is good😀
I thought about suggesting this a few hours ago but forgot. Happy to have my un-asked request fulfilled!
It also kinda acts like a force field and launcher debris that is too close away.
Hay man, I live in the western time zone, and I always see that you upload around 4:00 AM my time. 😅 Keep up the great work! Love your vids
Just a suggestion, You should add colors to your machines to make it look more complete
wedges are supposed to be orange
12:32 sometimes there are double shockwaves, medium and slightly bigger medium. there are also medium and slightly bigger mediums that might happen, it makes two different sized shockwaves
3:20 so I was looking at your jackhammer thing and I was wondering if you could attach it to something that would go over a building and break the building from the top
15:27 that building is just cursed. It can randomly explode, attack other buildings, and launch random pieces in random directions. It's a running theme now.
You could theoretically make the shockwaves come faster if you put two pistons and wrecking balls that go at the same time but one starts before the other one. So they are alternating.
:)
So, two ideas, try replacing the ball with a spike and put 4 of them on your vehicle. Another idea, try putting the vibrating mechanism on your earthquake missile, it seems to be way stronger.
Creation idea: A parasite type vehicle that digs into the middle and breaks it from the inside out
I could recommend a machine that could maybe fly directly up and come back down at super sonic speed piecing the ground with a pointy tip. To harness all of the energy into one small point of impact.
he already did that tho
He dit it already
There were several times in the video where the buildings got launched by the shockwave with part of the building still intact, so what if you try to make a building levitate or get launched with just shockwaves?
Really good video as always. : )
"Be free little- oh you're dead." ScrapMan- Nov 8, 2022
The shockwave hammer at 0:33 reminds me of Fencer's Vibro Hammers and Vulcan Hammers in the game Earth Defence Force 4.1, these cc strikers weapons destroy buildings very easily and are very good for giant insects "crowd control" (killing multiple at once)
Reminds me of the gravity hammer in halo
@@modernmarksmn never played that game.
_one Google search later_
oh yeah it's basically the same thing as a Vulcan Hammer but a lot weaker
(the Vulcan Hammer ZD does 12k damage in one hit AND 90% damage reduction for the user during the swing animation)
Could you generate the shockwaves by hitting two parts of the same construction? I think that if that is possible, you can make very powerful shockwave generators in small spaces.
Why not try to do something like a pogo stick (not the actual shape) that jumps and then hits the ground with pistons when falling, that way you add the force of the pistons and gravity to make bigger shock waves.
Aye a new earthquake machine that really cool
This counts as a win for me, said to build a jackhammer quite a bit ago. And now he’s onto this. See nothing but a win on this. Nice video by the way man!
Hey, I suggested this back in the first 2 shockwave videos. Yay.
from the way it reacted, i believe the bigger the item hitting the ground the bigger the shockwave, from the way the shockwave compared from just the wrecking ball hitting it, to ur entire creation hitting the ground
Does collision between parts produce shock waves? Could you make two hands that clap and the shock wave would than destroy the buildings or is it only with the ground?
The ammount of Magic Wand jokes I could make are truely infinite for this video.
Less goo another episode i love ur vids
3:41 gives the same energy as letting your pet fish, you've had for years into the wild/sea and as soon as your about to say "be free [insert generic fish name here]-'" a bird just comes in and gobles it up.
Would it do the same damage or be more intense instant if having instead of 1. It would have 2 or 4 Pistons?
"well hello, little robo-"
*Disintegrates*
13:43
Watching the vehicle speed bounce 0-80 whole staying stationary during an earthquake is fast more amusing than it should be
Did you max out the wreaking ball mass
13:47 Scrap man like 😮
wonder how effect would change if you widen the attachment point and add a extra wrecking ball on each side
11:11 are you a father? This was a good dad joke
Try making a vehicle that floats on water, and then attach the earthquake generator on it. And get 3 Earthquake generators and use logic to make them go one after the other producing constant shockwaves.
That first "free roam jackhammer" was like an inch worm of death
MANS GOT THORS HAMMER
Edit: yup, like a thermonuclear bomb
We need more storm works gameplay
Furthermore, attaching a gravitational thing so the debris is pulled towards the impact creating an intense implosion/explosion simultaneously
"alr i think the sma- the regular size piston is going to be the one we want"
I like your content keep up the good work 🔥🔥🔥🔥
And the people who think I'm a bot I'm not
Bot?
@@ThatYoinkySploinky-kx5qc most likely
@@elyascanfixit I'm not a bot
@@radarloi only bots send comments like urs lmao
an interesting concept could be a controlled vortex so nothing outside of the building is damaged and the debris is collected to be dumped in the ocean to show supportfor plastic pollution
i dont know if this is even possible but idk worth a shot i guess
I think you underutilized the settings on the piston quite a bit. The min and starting position levers would also change the average position of the piston while under oscillation, which would fix the problem of high strength settings not reaching the ground. Not sure how exactly it would affect it, but putting the starting and min positions to as close to the ground as possible without touching should at least have some interesting effect on it.
You should make something that could slice through all the building in a row
Scrapman: *reinforces*
Creation: BRRRRRRRRRR
Suggestion: a machine which removes a building from its base and turns it into a hat. You could call it the Hattinator
3:20 I see you have constructed the ultimate pogo stick.
the game turned your shockwave machine into a nuclear shockwave explosion simulator
I wish you would test the destructive power of it without the grippers on the buildings. That one hit seemed way more powerful. How many could it take out?
try adding more of the thing that creates the shockwaves to it cause it might make more shockwaves at a time and do more damage. You should also make a flying version where it floats above and drops and just disintegrates the building.
If u double up the pistons, will it have double the destruction power?
13:17 Super Saiyan machine
13:46 ultra instinct machine
scrapman sure made a vibrating ball
Day 96 of Asking scrapman to make a Machine that make that uses the steal balls and magnets to make the steal ball orbit around your creation with out any thing touching them and try to take out a building with it in instruments of destruction
Goes from a Tom Scott video to a Scrapman video, gets immediately shown a Tom Scott video
Non-stressed, free range Jackhammer, only fed organically, no preservatives, except rust-eze
Can you use more ground anchors, or stronger ones? What seemed to be making the second impact stronger was that your vehicle was lifting up on the first impact, but on the second, it was falling a little bit. Stronger ground anchors probably means stronger piston collision
I love the new outfit Lol
This idea needs to be scale to see if bigger and taller vehicle = bigger earthquakes and can you have one add multiple piston steel balls to see if it makes a difference
3:19: the second it got released i burst laught the whole moment
Try making a hover vehicle using magnets and magnetic plates.
Wonder if having more than 1 wrecking ball with a piston would be more effective?
I think the amount of mass during the impact(s) is what that affects the range. which does make sense.
For maximum impact you could build a immensely heavy vehicle and figure out a way to launch it into the air (and have it slam down), not unlike a jumping jack
Build a magnet cannon that slams a large metal ball (Or any roundish object(s)) into the ground to create a massive shock wave.
Create a shock wave cannon which can fire projectiles? Or use multiple shock waves to create a shaped blast?
The machine falling to the ground and slamming the ground perfectly timed by accident near the end of the video gave me an idea
Your rocket that slammed into the ground but put a piston on the tip so just before it hits it slams the ground with added force of the rocket massive shockwave
I think the obvious thing to do here is put as many of the earthquake machines as you can together so we can see what that can do.
Scrapman you should have tested it with tough structures on, To see how the buildings would hold up
It would be interesting to see this machine with more than piston!
At the start when you were showing us about the shock wave hammer sounded like thunder outside my room😂
Scrapman: yo look at my shockwave hammer machien!!11
Buildings: bye 🫡
Scrap: Reinforced is bad
Also Scrap: dissolves a building with reinforced
we finally found the man behind the project east wind!!! (arma 3 reference)
The reinforced shockwaves seem to be more horizontal and less bubble-y
You should next use shockwaves to make a pogostick of death.
You should try using one of those super heavy feet instead of a wrecking ball, more weight might make for more violent earthquakes.
big buster laying on his stomach having a tantrum
using shockwaves to destroy