The Strange Unloaded World of Zelda

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  • Опубликовано: 27 дек 2024

Комментарии • 128

  • @echocolatowo
    @echocolatowo 21 час назад +35

    Hello, TOTK dataminer/modder here, I spent hours investigating the various things that make Hyrule Bounds, including the air walls all around Hyrule, and the invisible floor below the Depths. All my research can be found at the link in answer (if it doesn't get deleted)
    But basically, the depths floor is an actor called Exterminator. Exterminator is a ResidentActor, which means it is always loaded at any time in any world. Includes title screen, dungeons, main world, shrines... It's a giant box ranging from -5,975 to 5,975 in the X axis, -4,975 to 4,975 in the Z axis, and -3,975 to -2,975 in the Y axis. Its behavior is heavily copied from AirWalls that make part of Hyrule's giant invisiwalls, but it has a few differences: Pushing against its faces doesn't display "You can't go further." text, and its drifting force (see more about it in the linked doc above if you're curious, but basically AirWalls always try to push Link towards their nearest face from Link) is inferior to AirWall's, meaning if both clash the one from AirWall will win.
    Exterminator, being an AirWall, has very low/no friction, which means that objects that start a movement on it will not stop from air friction. It's hard to clip inside Exterminator because being an AirWall, it will also push you towards its nearest face from Link, which in most cases is the top part. But there's also the physical Out of Bounds starting at Y = -3,000 that despawns most objects in two to three frames.
    Depending on the world you're in, Exterminator behaves differently:
    - In MainField/MinusField (e.g. overworld + depths), it is a physical box that you can't enter by normal means. It also is using a random-like generated gloom map, that ends up being invisible because gloom needs the ground it's on to have a texture to display. When you render the ground, the gloom is visible (see the mod I made that renders all bounds of Hyrule, search for "Visible Hyrule Bounds" on GameBanana TotK).
    - In CDungeon, e.g. Shrines, it acts as an automatic void out area, though it's still a physical box that Link can't enter.
    - In LargeDungeon, e.g. the "unused" Dungeon worlds, it acts as a mix of the previous two, voiding you out and also being partially covered with Gloom.
    - In NormalStage, e.g. both Title Screen and the Prologue worlds, Exterminator is... weird and freaky. It's very volatile / instable, making the player and other objects void out/despawn at seemingly random places and times. Some weird collisions too.
    That's only a part of the research I did and if you're interested in the topic I really suggest taking a look inside the linked doc. Regardless, have a nice day!

    • @screret4794
      @screret4794 19 часов назад +1

      link be gone.

    • @echocolatowo
      @echocolatowo 19 часов назад +1

      @screret4794 Yes, RUclips doesn't like it :(

    • @linklink3069
      @linklink3069 19 часов назад +1

      Ohmagah, an echo found in the wild!

    • @ilikezelda64
      @ilikezelda64 19 часов назад +3

      What are the "unused" Dungeon worlds?

    • @Lazarus_1.0
      @Lazarus_1.0 7 часов назад +1

      @@ilikezelda64 There was an unused world in an old Zelda Game for example. It basically was an entire dungeon with buggy but working enemies. This is a minus worldY

  • @TheFuriousNightFury
    @TheFuriousNightFury День назад +29

    8:57 This right here FINALLY explained a mystery that has been plaguing me for AGES about how my horse mysteriously died while i was riding Dinraal for dragon parts. Holy moly He got barbecued by the fire effect despite being nowhere near the dragon. oh my gosh. WOW.

  • @GiygasGiegueII
    @GiygasGiegueII День назад +20

    One time after I beat Ganon in BotW, i was spit out in the unloaded version of Hyrule castle. The sanctum roof was gone, and Ganob's cocoon was just suspending on nothing. It was trippy.

  • @adrianmarion4625
    @adrianmarion4625 День назад +37

    haven't watched this channel since i was a kid. nice to see that you're still around

  • @Selunei
    @Selunei День назад +90

    2:54 Quick note: the singular of "vertices" is "vertex", not "vertice".

  • @FloobusGoobus26
    @FloobusGoobus26 День назад +256

    Bro finally remembered the account password 😭

  • @LincolnScanlon
    @LincolnScanlon 16 часов назад +3

    For your information, you can use a hydro clip on any version to also make your way onto the depths floor, and it is completely frictionless, so you can infinity shield surf or build something with fans or rockets to NYOOOM under the map at lightspeed

  • @DebrisHauler
    @DebrisHauler День назад +7

    For automatic level of detail generation, it is done by decimating vertices. Faces can be combined based on planar similarity. A dot product of their surface normal and neighboring faces' surface normals can determine if they are similar enough to be merged. The trickiest part of the algorithm is actually updating all the indices of vertices and their neighboring indices. But game devs use tools that already have that implemented well and automated. It is a similar operation to the decimate modifier inside blender 3d modeling software. And to get the billboard sprites at super low LODs, this is also automated by simply setting up the mesh in front of a camera and getting a single render.

  • @while_coyote
    @while_coyote День назад +7

    The trees look like "imposters", which are slightly more than just a sprite. It's more like a set of sprites all taken from a different angle, and the one you see gets chosen based on your viewing angle.

  • @nlgames1691
    @nlgames1691 День назад +18

    Be carefulll when talking about "multiplayer" regarding Nintendo games which originally DONT have that included.... We don't want another Pointcrow situation...

  • @zeromontalvan1514
    @zeromontalvan1514 День назад +8

    btw, i used a glitch to fall throught the floor in the center if the caste, and i was suprised to find out that the astral observatory (where we fight calamity ganon) is still kind of there, with a rocky texture but the dome and cilinder are still there

  • @WindmageZyphos
    @WindmageZyphos День назад +37

    Floor below the depths sounds like it belongs on a Creepypasta iceberg.

    • @qrowing
      @qrowing 19 часов назад

      Or just Dark Souls 1. The floor below "The Depths" is Blight Town.

  • @lofiviberoom7001
    @lofiviberoom7001 День назад +19

    While I can not speak for this game specifically, as I'm not sure what engine they use if custom or based on Unity or something.
    We do have Automatic LOD Calculations available to us in modern game engines including but not limited to Godot from my experience. It's designed for this exact case where manually creating the low poly models per asset would be cumbersome for so many assets.
    To say they didn't put an intense level of detail into the games optimization, and configuration of these optimization tools despite being automated in nature is still nothing short of impressive 😊

    • @thecatmanager
      @thecatmanager День назад +2

      Asobo's engine actually has quite a similar LOD system to this in versatility!

    • @vosbros87
      @vosbros87 День назад +4

      They used the 'Lunchpack' engine, the same as Splatoon and Switch Sports.

  • @Echoesoftimelover
    @Echoesoftimelover День назад +49

    Yes! I’m glad you’re back

    • @caitlinabbott7895
      @caitlinabbott7895 День назад +3

      He's been posting on Horror Scoped

    • @Echoesoftimelover
      @Echoesoftimelover День назад +1

      @@caitlinabbott7895 awwww :( but I don’t blame him. Whatever works best!

  • @GamingReinvented
    @GamingReinvented День назад +12

    Ah, low poly Hyrule exploration. Always neat to see.
    But to answer your question about the Gloom floor, it's what dataminers have labelled the Exterminator. It technically exists in all maps, though on all maps except the MainField (shrines, unused dungeons, the prologue under Hyrule Castle, etc) it acts as a void out zone instead, stopping you from falling forever if you end up out of bounds. Below this, the game kinda breaks and does things like lock the camera and Link's movement, so it basically exists to stop him falling out the normal playfield like he could in the last game.
    Interestingly, in some maps it actually has both functionalities; it acts like a Gloom floor and a void out trigger at the same time.
    On another note, you can also get this low poly setup via glitches and in-game tricks too, no mods required. For example, escaping the Gerudo Town defence mission in TotK leaves you with a very similar (and very, very broken) map, since the game unloads basically everything so it can handle the swarm of enemies needed for that part of the game. This looks incredibly weird in towns, since it basically unloads everything except the collision. And I think you just fall straight through the Depths trigger too, since it unloads all the triggers and stuff in general.
    Either way, interesting video for sure!

    • @echocolatowo
      @echocolatowo 19 часов назад +2

      @@GamingReinvented we didn't label it as such, it's the name of the actor

  • @ZeranZeran
    @ZeranZeran День назад +4

    Still thinking about that corn.
    It was beautiful

  • @weebsquit347
    @weebsquit347 День назад +4

    I'm not quite sure how i did it, but in BotW on Wii U, I arrived to a low detailed Hyrule Castle. It didn't happen again afterwards.

  • @DeadmanDave
    @DeadmanDave День назад +1

    Ocarina Of Time is my favorite Zelda game ever, but I still get a kick out of your comparisons to it.

  • @isenokami7810
    @isenokami7810 День назад +3

    9:34 Dark Cloud 2 music detected! Yippee!

  • @jettisonyurei8809
    @jettisonyurei8809 День назад +1

    12:41 it's the area in modded ocarina of time where you fight the darknut.

  • @esel_com9560
    @esel_com9560 22 часа назад +2

    Still looks better than Pokemon Scarlet

  • @LukeNasti
    @LukeNasti День назад +12

    The man with the nice voice returns

  • @subfloor2022
    @subfloor2022 3 часа назад +1

    I picked up SpongeBob Rehydrated for my daughter on the switch. The load times are just awful. It really make you appreciate what Nintendo can do with the Zelda and Mario games.

  • @KeebeThePlush
    @KeebeThePlush День назад +1

    Imagine crash landing onto the land of tears of the kingdom but you have to stop every few seconds because the game has to load

  • @progaminoid
    @progaminoid День назад +1

    so exciting to see multiplayer zelda in totk

  • @lucasparadox6823
    @lucasparadox6823 Час назад

    God i've missed this Channel, so glad to see an upload again

  • @MartKart8
    @MartKart8 22 часа назад

    What I noticed with the LOD, is the textures they can probably look the same and get away with it, as it doesn't use much.
    I've noticed with some games, bricks in walls sometimes look like there popping out to far, because the normals are turned on to high, which I'm thinking from Blender only needs to be used a little. Normals give the illusion of something popping out.

  • @lieutenantjinx7559
    @lieutenantjinx7559 День назад +4

    Oh my goodness!

  • @Thornbloom
    @Thornbloom 19 часов назад

    re: 2 player, I can see object weight being factored in to the ultrahand and needing both players to move things above a certain mass.

  • @LandonEmma
    @LandonEmma День назад +5

    Better looking than Fortnite TBH.

  • @miransp3812
    @miransp3812 12 часов назад

    If you don’t know, you can get to the water hills and the layer below the depths using glitches (you can get there on the newest version too) and the water hills do have collision they just don’t have any near the chasms, and the layer below the depths has no friction

  • @Obbels
    @Obbels 23 часа назад

    Swanky’s filling in while Kleric deals with his new hyperfixation

  • @waveburner1254
    @waveburner1254 День назад

    I just started TotK again a few days ago. What a coincidence, but a nice one.

  • @porcelainchips6061
    @porcelainchips6061 День назад +1

    WHAT IS THE NAME OF THE WHITE HORSE WITH PINK SPOTS?! (i'm very jealous)

  • @Kaitri
    @Kaitri День назад

    ngl, i thought you ditched this account for your other yt channel.
    im glad youre back and i really hope you'll finish sm64-minecraft

  • @CarolBright-it7bo
    @CarolBright-it7bo День назад +6

    24 seconds? that's the earliest I've ever been!

  • @flarnador
    @flarnador День назад

    This video is so good it got me in the mood to play totk for the fourth time

  • @RipVanFish09
    @RipVanFish09 День назад +1

    Swanky video!! It’s a good day!

  • @jensdroessler3575
    @jensdroessler3575 12 часов назад

    What happens to the depths when both Links are down there, but the one with LoD focus teleports out? Same for the inner sanctum.

  • @BuckarooBanzai84
    @BuckarooBanzai84 22 часа назад

    Thanks for the info! Great video as always! (But FYI; "swimmed" is not a word. I think what you meant was "swum". XD) =)

  • @maddog6620
    @maddog6620 День назад +3

    You are amazing

  • @masonschwalm2010
    @masonschwalm2010 День назад

    0:53 speaking of “for science” I’ve been trying for the longest time to jump, using the Mineru-bot- which negates fall damage, from a ledge atop one of the sky labyrinths; straight down into the depths, but I always lands on a Gloom covered rock or something, midway down the shaft that leads to The Depths.
    Has anyone been able to actually pull this off/is it even possible to do in normal game conditions?

  • @hmon661
    @hmon661 День назад +4

    Swanky's back and with Zelda! Excited for Switch 2?

  • @B3313fan
    @B3313fan 14 часов назад

    I remember there was an out of bounds glitch that let you get below the depths.

    • @beans-t1h
      @beans-t1h 13 часов назад

      You can using hydro clip I think

  • @JeffIndigo
    @JeffIndigo День назад +1

    Da Swankster is at it again!

  • @levibradford8294
    @levibradford8294 16 часов назад

    Is this the guy who talks in the botw and totk facts you didn’t know on gamespot

  • @deoxysdude1096
    @deoxysdude1096 День назад

    subscribing simply for the fact you're playing dark cloud 2 music in the vid

  • @realbenactually
    @realbenactually День назад

    Hey, welcome back.

  • @Amongusboy69
    @Amongusboy69 День назад

    Is that dark cloud 2 music in the background of the video?

  • @pinkfoxboi1331
    @pinkfoxboi1331 День назад

    Was there a additional depths cut I wonder 🤔?

  • @j-yoshi64_justcallmej
    @j-yoshi64_justcallmej День назад +1

    5:09 that group of clouds to the right of the tower looks like a Yoshi

  • @onwardparasites2644
    @onwardparasites2644 День назад

    Very cool my dude!

  • @brandoncastellano1858
    @brandoncastellano1858 День назад

    Think we can get something similar for this for the other zelda games like SKyward Sword or Twilight Princess?

  • @skysaure
    @skysaure День назад

    If you Sheild surf st the bottom the friction value is set to zero so you can surf at high speed infinitely

  • @herobrinesbestminion6766
    @herobrinesbestminion6766 День назад

    luckily my game is in RPG maker and not 3D and yes: the intro works. if I can hold up the tempo there will be a demo ready for new year. (it's not the game I worked on before tho that's stuck in need of custom assets at the moment)

  • @jamesd6920
    @jamesd6920 5 часов назад

    HE'S BACK LET'S-A FRICKIN GOOOO!!!😊😊😊 ONE YEAR WAS WAY TOO LONG!😊

  • @Manucrack2010.
    @Manucrack2010. День назад

    Talking about ocarina of time, didnt you do this in that game?

  • @Paper246
    @Paper246 День назад

    Like worlds in games they specifically make for box art or cutscenes

  • @SebastianS-m5q
    @SebastianS-m5q День назад

    Ok but seriously what the flip are the Double-Depths supposed to be? What purpose does they have for existing?

  • @peytonanderson7355
    @peytonanderson7355 11 часов назад

    Same technique done for oot the lost woods in kokiri forest the hole where u climb to get the koriki sword the trees are 2d if u have mods to get up that far .

  • @painuchiha2694
    @painuchiha2694 День назад

    Stop teasing me with your insanely cool multiplayer mods…
    I want multiplayer in a real 3D Zelda game someday lol

  • @mronewheeler
    @mronewheeler 8 часов назад

    I would love an N64 style, low poly demake of BotW. And it could probably run on the gamecube with some compromise

  • @LandonEmma
    @LandonEmma День назад +3

    We are so back since 2020!

  • @oldershikari828
    @oldershikari828 День назад

    1:40, I wanted the game to be even bigger.. 😁

    • @ArtemisWasHere
      @ArtemisWasHere День назад

      Next game… my guess? We’ll have a massive underwater cave system ala subnautica to explore.
      If not, I’ll do it myself.

    • @oldershikari828
      @oldershikari828 22 часа назад

      @@ArtemisWasHere I'm glad someone agrees with me.. Once I'd unlocked all the skyview towers, I kinda wanted more..

  • @S0oo
    @S0oo 15 часов назад

    They look like point clouds

  • @comixs-inc.7994
    @comixs-inc.7994 День назад

    nooooo don't get pointcrow'ed

  • @SaabEJ
    @SaabEJ 11 часов назад

    lfg dark cloud music

  • @oussama7132
    @oussama7132 День назад

    reminds me of mario 64 low poly models

  • @MateriaGirl
    @MateriaGirl День назад

    4 minutes to explain "We're gonna look at how the low LOD models look up close" is absolutely wild padding. Like just crazy amounts of padding.

  • @HarashiHorror
    @HarashiHorror День назад

    Now focus on this “ rolls 30 secs of ads

  • @VaporShiroVTuberCh
    @VaporShiroVTuberCh День назад

    Swanky has been gone for a year and has finally returned welcome back dude.

    • @Alex-RavensPeak
      @Alex-RavensPeak День назад

      No he hasn't. They've posted a month ago. Idiot

  • @Gander6309-KranchTheDestroyer
    @Gander6309-KranchTheDestroyer 23 часа назад

    HEEEEEEEEE'S BAAAAACCCCKKKKK!!!!!
    God bless

  • @pokechatter
    @pokechatter День назад +1

    Wasn’t expecting a Defunctland mention

  • @NaraMidnight
    @NaraMidnight 23 часа назад

    SWANKYYYYYYYYYY YOU'RE BAAAAAAAAAAACK!!!!!!!! YESSSSSSS MY COMFORT TUBER HAS RETURNED

  • @c.powell8472
    @c.powell8472 14 часов назад

    I love this haha

  • @elitobin
    @elitobin 22 часа назад

    Hooray

  • @CrobatmanIamthenight
    @CrobatmanIamthenight День назад

    Why does this guy sounds like shesez

  • @DugdoesDigging
    @DugdoesDigging День назад

    Remember: LODs are being used less and less everywhere else, Nintendo is basically one of the only ones making as many LODs as they have

  • @GoofySlugpup
    @GoofySlugpup 15 часов назад

    Wow

  • @brownshoes5225
    @brownshoes5225 День назад

    Welcome bank Swanky!!!

  • @Panguinolucy
    @Panguinolucy День назад

    Yay! You returned!-🎹Mari

  • @neon64makoto
    @neon64makoto День назад

    Blud uploaded again

  • @1x1x1x1play
    @1x1x1x1play День назад +1

    Hello

  • @cherubin7th
    @cherubin7th День назад +1

    Nice

  • @elcalabozodelandroide2
    @elcalabozodelandroide2 День назад

    too late
    15 months too late

  • @aidanmccardell2226
    @aidanmccardell2226 День назад

    hi

  • @Cliffordlonghead
    @Cliffordlonghead День назад

    hii

  • @liammcintyre8826
    @liammcintyre8826 День назад +1

    16 views in 1 minute, swanky box fell off

  • @sirsandsack8092
    @sirsandsack8092 День назад +1

    Now that I realized it, I can’t forget the similarity between the names lankybox and swankybox🥲

  • @guardianoftheancientgates5938
    @guardianoftheancientgates5938 День назад

    Yeah! More Swanky and Janky mechanics!

  • @GiygasGiegueII
    @GiygasGiegueII День назад +2

    One time after I beat Ganon in BotW, i was spit out in the unloaded version of Hyrule castle. The sanctum roof was gone, and Ganob's cocoon was just suspending on nothing. It was trippy.