For some reason, your medical tool will revive a dead ally roughly five times faster than it can heal one from near death, so prioritize your efforts accordingly.
@@nitokagaminen9660 we speak of speed of "Get the guy back to fight" it may be best to simply end them than rev them (be it akin to a state of limbo at this rate)
Seems good. One little tip for shield recharge device. Placing it on an elevation (boxes, counters, etc) will protect them from alot of explosive damage nearby hence increasing uptime and more importantly starting shield regen for all those who got hit by the grenade.
I came back to the game after being gone for 4+ years. So much has changed. So I created another account and went back to being a newbie (and became a traitor to my old faction). I'm planning to main combat medic this time. This is really helpful, thanks.
Me too! But then I stopped again and when I came back again I realized I really only wanted to play for my original faction. What was your original, and what's the new one?
@@TheJoaoSM i stopped again like 6 mo. ago because life caught up to me. I plan to play again in the future if ever I'll have any time to spare. This game really gives a one of a kind experience to me. I was an NC main, but then decided to play TR. Tbh i really enjoyed TR, but I missed the NC guns, MAX and MBT. I sometimes come back just to play NC Max. Wrecking people with double shotguns never gets old.
Practical tip that I found missing in this guide. When you revive someone, don't switch back to your rifle, switch to your secondary. You can pull it out a lot faster and defend yourself if needed. If an enemy attacks you while you are switching to your primary, you will most certainly die. With your pistol you have a better chance. Keep the pistol in your hand until the guy you revived is standing and ready again and can engage possible threats while you switch back to your primary.
Metric shit tons in my case is a solid 10k exp from a single rez nade from stacking boost with the double exp week. Edit: 17:44 Hey that’s me. Cheeky phylactery ;).
@@TheActualTed i saw squads with full of people who has 100% exp booster, max is %1200, then there is another %100 from double exp so it can be %1300 :D 100exp per revive x 13.0 via double exp week x 10 revives = 13.000 exp from 1 revive grenade :D maybe i've f-cked up the math, feel free to correct me :D
i start playing today planetside 2, i chose what class to play and before start playing i saw this video and it helped me to understand how to play as medic in this game. thank you very much. (i most of the time in video-games always play as a support class, medic, ammo guy etc..) enjoying the game a lot! :D
I got a random thought regarding class play guides: why not a eye-tracker? My theory is that it would help newbies be able to see how one should, well, observe? Just a random thought that I'm thinking up after five minutes of waking up.
Today, we finally get around to starting off our series of Class Guides for Planetside 2, kick starting things off with the Combat Medic! This is arguably the most important class on the battlefield, so there's a LOT to cover. If you enjoyed the video backhand that like button! Feedback is always appreciated. Be sure to follow me on social medias below! ►Twitter: twitter.com/CAMIKAZE78 ►Discord: discord.gg/3z5uKVp ►Twitch: twitch.tv/camikaze78
I cant be sneaky enough to play as infiltrator, my aim is too bad to be light or heavy assault, i dont like to be the center of attention to play as MAX, and i simply dont understand how play as engineer, so the medic is my choice. And i love it. I almost dont kill anyone, but i like to think i share the kills and the glory with the guys that i heal and revive. .
Honestly, a great load out you didn't cover is going aggressive with mending field. Combine mending field and regen and you are guaranteed, as long as you are alive, a health pool of 800 heath. This can be ran with the more aggressive ARs. Run it with flack armor so when c4 wipes your squad, plunk down a new bubble, toss a rez nade, and start camping the doorway. All your allies are healed and they get the passive extra shield recharge rate meaning they are back in action in no time. Try it out, seriously
AS on jaeger i spent roughly 250k certs on implants trying to get them all one character, I didn’t still had 3 rare ones left and also didn’t get enough iso to level all of the other ones up. The system is broken.
It is really quite nice if you are the only medic in the area. Means that if you do happen to cop it, you can keep yourself up and going, and it is really easy to get the experience required to trigger the implant too.
the guide came out great. as a somewhat new player. the medic is the one class I haven't gotten too much into yet. will definitely have great use of this video
The best way to describe a combat medic is this. 1 medic taking second line supporting 5 heavies defending a point = infinite heavies defending the point. 1 medic YOLO'ing on the front line with 5 heavies = 1 medic and 5 heavies to kill to take the point.
450 hours of being a combat medic main :) the best time I've had with this class is taking a squad of 5-10 guys, going to an enemy outpost not actively under attack, and causing shit and pulling the enemy away from a potentially more important fight. Combat medics that are mobile can make a team of 5-10 feel like a platoon of 20 to 40
step 1 - try to get carapace step 2 - spend 100K+ certs on lootboxes step 3 - delete this piece of trash game untill they fix their progress system done, you are amazing combat medic
@@CAMIKAZE78 to be honest i get bionics instead, and with shield regen device + terran SABR-13 it is not that horribly bad, just good point holder what abuse peak advantage and greed of enemies who think - "he absorb so many bullets, i need to hit him one more time..." so they die instead of breaking contact. But you are such a sitting duck and need a lot of time to setup your defence, you feel yourself so immobile, stuck to this small area. Also it is very, very vulnerable to EMP nades. But, currently i found a good single player game called "Starsector" and i completely abandon planetside. Carapace was my main reason to play and grind certs, now it is my main reason to not play the game, because it isn't rewarding my effords. 2 years i tried to get this since implant rework and i am just tired.
At least if there's one thing the general public takes from philosophers it's how quotable they can be. That's a pretty solid guide overall. Nice work!
I saw a platoon of Maxes drop from a Galaxy, charge a point and dealt some damage; the amount of C4 was that of a Orbital Cannon. Meanwhile the revive grenades were getting spat out like a TR Minigun Turret with Magazine Extension Rank 5. The graph showing your performance made Barcodes look like zedbra crossings, NOT ENOUGH STRIPES! I was given 175 ish Certs from that single Revive Grenade + the normal medical tool and Shield Recharge in 10mins.
My NUMBER 1 tip would be when ever you are reviving an ally, jump around as you do so as to dodge enemy fire. What I like to do when approaching a dead ally is jump a little before, then in mid air start to revive them. If you have a maxed out medi gun you should be around 1/3 to 1/2 of the revive time when you land. The proceed to jump around your buddy as the meter fills up. This takes some practice but it has saved my life many times.
One little tip you forgot: If you try to rezz someone and there is no rezzcircle, it means, that person is already beeing rezzed by someone or something else and you don't have to waste your time.
AOE heal is far more effective than the shield bubble. That's because it also heals you and makes you more effective in the combat part of combat medic. Also you can stack the healing to give an allie an extra edge in combat. You should go into weapons a bit though because the play style and how you will be able to support your team changes if you have long range vs CQC weapons and so on. A combat medic with a shotgun for example is great at pushing with the team and bring everyone back up quickly.
Probably the best class specific implant if not the best implant in the game. Together with Catlike 5, this made me main Combat Medic and tank exorbitant amount of damage while reviving teammates from all possible locations.
I know that people emphasise the Combat part of the Combat Medic's name, but I never really get a clear cut instruction on what the balance should look like. Personally I like to go into the field, and heal the people that push, and kill anything that tries to flank us, or assist with some quick peeks, or even challenge enemies at long range with my Yumi. But I wouldn't go into a building to attack as the first person, since if I figure out too late that I was the only medic, that means no more revives. That might not matter if there's a sunderer, but that's not always the case. In short, what's a good balance/behaviour pattern? My current mending guardian method, or something a little more aggressive?
Good guide I prefer the nanoweave armor over the bandolier as my medic tends to catch bullets. The carapace implant seems like a good slot as your regen device allows to fully heal.
Carapace is simply amazing if youre the kind of medic who autospam the healing aura at the first impact of some random bullet, or if you like to run trhoug fire and flames to save people without doubt or thinking too much in your own safety.
Not to be stickler, but half of the implant sections of these loadouts require a great deal of hoping the player gets two very specific rare implants. Maybe a note or two on alternatives for people who aren't willing or able to dump a bunch of money into the game's loot box system?
In some situations?I haven't seen a fight in 3 days that wasn't won because of the enemy having more medics. I was trying tr after something close to a decade of not playing(feels like it I remember Jack nothing) and I've found combat medic to be the most chaotic mess ever. From timing when to rush ahead of the squad to let them leapfrog to cover with heal coverage to when to just hunker down in cover next to a squad and hard heal, both will have you seeing the most explosions near your face per capita. And you can't effectively stop any of it so you gotta get real good at dodging
Also for real if rez grenades make "tons of certs, and by tons you mean more than 10 per session, count me in. These default guns are poopoo garbage I want to aim a bit higher
Awesome as always Cami. Looks sick, sounds great, very useful info., and mostly matching footy to boot. Keep up the good work. Only this I would have touched on, albeit for advanced players only is the power of ASP point/s into either Battle rifle Secondary or Carbine Access, or both. I have and use a loadout with each. 2 actually for B-R secondary I am constantly amazed be the power of smoke underbarrel's ability to advance the line, whilest also hammering faces from behind the line. Then a quick switch to AR and grind up their buddies too. lol
I think the most I've got was about 40 between 3 nades... There was about one and a half platoon and a bunch of maxes holding a biolab ECU (err... The spawn thingy). Gen was down, there was c4s and I made it just in time to get 3 nades in before dying.
i have around 3000 hours (or close to) as combat medic and the 1 thing that piss me off badly is assholes that keep screaming MEDIC all the fking time.. i play on Cobalt EU and for some reson not so many ppl play medic (wonder why) so i stoped playing that role after i got all i wanted.. nice vid @CAMIKAZE78 keep it up bro
It takes less time to switch to your medgun than it does to switch to your primary weapon. Because of that, it's usually better to have your primary out during your idle time.
I bassically learned to use my pistol as main gun, and my AR just to support the guys in those long distance gunfights, without hoping kill anyone of course.
Don't know if this was brought up already or if this is too late for this, but as of the last time I played (a few months back) a well timed revival grenade would allow a combat medic to revive themself off of it.
Always loved having smoke grenades and thermal optics as a medic. And setting up just behind my allies it allowed me to get easy kills and help allies. Also medics have a passive healing ability when there in a vehicle that can be used to great affect if u grab a flash and fallow your allies around. The triage heals slightly faster than the nano regen. And can cover five beaters in every direction. I always used my medic as a tanker. To keep engineers on me.
COOL VIDEO AND VERY HELPFUL , WHAT KEYS TO USE WOULD HELP A LITTLE BUT THEY CAN BE FIGURED OUT EASY ENOUGH .. COOL VERY WELL PUT TOGETHER AND THANK YOU FOR YOUR TIME
I have 1 question: How do you display the exact health in numbers on the health bar? Btw one can clearly tell you put a lol of effort in this, keep it up ^^
Thanks for the feedback mate! In regards to the health numbers, it is an option in the interface menu: "Show Health Numbers". I recently found it myself and was amazed it exists.
Lol I know you said not to, but I'd love to see a 3 different loadouts/weapons for different scenarios. Also can you review the engineer next, my favorite class! And do you plan to go over MAXes also? I just remembered you forgot to cover triage, so maybe a look at if passive abilities are worth it..?
Planning to do all classes mate, so we will get to them eventually! I did completely forget aout Triage, but I would say it is a very last minute thing to cert into (considering it's very situational uses), which is probably why I did forget.
When I first played this, I thought that the ARs would be superior to the Carbines in every way. Anyway, 'specially after playing with my former outfit, I almost exclusively used the Combat Medic since then
hello Camikaze78, nice you still play ps2. keep up the good work ! well sir i wonder about your graphic settings. can you tell me/us how you set them up and do you use some sort of 3rd party program to improve the sharpness or anything ?
I have seen people on reddit say, that having aoe healing active makes revives faster (seeing it on max revives). Might be good to test and maybe mention?
Ah yes the combat medic a key benefactor in any army often armed with assault rifles my favorite type of weapons and well yes they often heal fellow troops and those weird vanu scumbags
@@iamtj111 c4 is shit, the only class to make good use of it is light assault .. and combat medic like engineer are not classes you want to have close to enemy vehicles
If you can land your headshots, Assimilate is often used. Battle Hardened lets you ignore hit-stagger during duels which might be the difference between a mutual kill or a successful 1v1.
i´m afraid this is about the pc version of planetside 2 but generaly if you spawn an ant first go and harvest cortium ----- > if there is a general deploybutton on your controler like for your sunderer it should be the same button for the ant .. but since i don´t play on ps4 i can´t tell you exactly .. your first pmb building atleast for a propper base will always be the silo which you drop cortium into and what powers many of your buildoptions (modules, spawntube and vehicle-/aircraftterminals) ..
@@Droid15243Z wait they put in ants without the basebuilding? what´s the point? i rather would not put any certs into ants as long as building isn´t a thing in some way .. even if there are loadouts for combatants you are often better off with a harrasser, lightning or mbt ...
@@MrTBSC They plan to add construction, whether they trim it down is the question. The ANT is just fun to use. A certain TR I know loves to flip magriders with its turbo. It's cloak is a great way to sneak a small group behind the enemy for a flank, the list goes on. Due to construction not being in, I suggested only to do this if someone already got everything they needed.
about 30 people dead in a room because of 2 maxes with shotty and fuck ton of nades, room small af but no one could leave because an idiot got a sundy and blocked the entrance. 1 rev grenade HMMMMMMMMMM
For some reason, your medical tool will revive a dead ally roughly five times faster than it can heal one from near death, so prioritize your efforts accordingly.
so shoot than rev?
@@honorguard7616 lol but you'll not get revice point from friendly fire kill
Yeah look, if we are all about efficiency here... sometimes just letting your ally drop is a better way to go. As bad as that sounds...
@@nitokagaminen9660 we speak of speed of "Get the guy back to fight" it may be best to simply end them than rev them (be it akin to a state of limbo at this rate)
Is this why NC teamkill all the time, are NC players secretely geniuses?
Seems good.
One little tip for shield recharge device. Placing it on an elevation (boxes, counters, etc) will protect them from alot of explosive damage nearby hence increasing uptime and more importantly starting shield regen for all those who got hit by the grenade.
Damn I wish I had thought of that for the video, this is an amazing tip. Thanks for the comment mate :)
I came back to the game after being gone for 4+ years. So much has changed. So I created another account and went back to being a newbie (and became a traitor to my old faction). I'm planning to main combat medic this time. This is really helpful, thanks.
Me too! But then I stopped again and when I came back again I realized I really only wanted to play for my original faction.
What was your original, and what's the new one?
@@TheJoaoSM i stopped again like 6 mo. ago because life caught up to me. I plan to play again in the future if ever I'll have any time to spare. This game really gives a one of a kind experience to me.
I was an NC main, but then decided to play TR. Tbh i really enjoyed TR, but I missed the NC guns, MAX and MBT. I sometimes come back just to play NC Max. Wrecking people with double shotguns never gets old.
Practical tip that I found missing in this guide.
When you revive someone, don't switch back to your rifle, switch to your secondary. You can pull it out a lot faster and defend yourself if needed. If an enemy attacks you while you are switching to your primary, you will most certainly die. With your pistol you have a better chance.
Keep the pistol in your hand until the guy you revived is standing and ready again and can engage possible threats while you switch back to your primary.
Good tip.
BR 72 here, I had to watch this Guide to realize: "Grenade bandolier" allows for 2 "Holy-res-nades" :-/ I feel like a total noob now. Thanks!!!
You can get up to four by upgrading it
Combat Medics are just necromancers with grenades, change my mind.
no.
Lol true
true
After revive a MAX:
"Iits alive, ITS ALIVEEE!... now wheres the fking engineer, Igor?"
PS2 vet, thank you for making updated class vids. I hope these are helpful for new players, exciting to see more people coming back to PS2
Metric shit tons in my case is a solid 10k exp from a single rez nade from stacking boost with the double exp week.
Edit: 17:44 Hey that’s me. Cheeky phylactery ;).
How do you manage to stack that much boost? The nade has 10 poeple limit.
@@TheActualTed i saw squads with full of people who has 100% exp booster, max is %1200, then there is another %100 from double exp so it can be %1300 :D 100exp per revive x 13.0 via double exp week x 10 revives = 13.000 exp from 1 revive grenade :D
maybe i've f-cked up the math, feel free to correct me :D
i start playing today planetside 2, i chose what class to play and before start playing i saw this video and it helped me to understand how to play as medic in this game. thank you very much. (i most of the time in video-games always play as a support class, medic, ammo guy etc..)
enjoying the game a lot! :D
I got a random thought regarding class play guides: why not a eye-tracker? My theory is that it would help newbies be able to see how one should, well, observe? Just a random thought that I'm thinking up after five minutes of waking up.
Today, we finally get around to starting off our series of Class Guides for Planetside 2, kick starting things off with the Combat Medic! This is arguably the most important class on the battlefield, so there's a LOT to cover. If you enjoyed the video backhand that like button! Feedback is always appreciated. Be sure to follow me on social medias below!
►Twitter: twitter.com/CAMIKAZE78
►Discord: discord.gg/3z5uKVp
►Twitch: twitch.tv/camikaze78
I cant be sneaky enough to play as infiltrator, my aim is too bad to be light or heavy assault, i dont like to be the center of attention to play as MAX, and i simply dont understand how play as engineer, so the medic is my choice.
And i love it. I almost dont kill anyone, but i like to think i share the kills and the glory with the guys that i heal and revive.
.
Honestly, a great load out you didn't cover is going aggressive with mending field. Combine mending field and regen and you are guaranteed, as long as you are alive, a health pool of 800 heath. This can be ran with the more aggressive ARs. Run it with flack armor so when c4 wipes your squad, plunk down a new bubble, toss a rez nade, and start camping the doorway. All your allies are healed and they get the passive extra shield recharge rate meaning they are back in action in no time. Try it out, seriously
Sadly the Carpence implant you only can get with luck...
AS on jaeger i spent roughly 250k certs on implants trying to get them all one character, I didn’t still had 3 rare ones left and also didn’t get enough iso to level all of the other ones up. The system is broken.
@@iamtj111 My friend got one from an Aerial Anomaly win. He doesn't even play medic!
James Georgi yea the shit is just pure luck
Yeah look... video incoming soon discussing the mess that is the system.
I'd throw away my minor cloak for carapace
Good one. I've never thought about using Philactery.
It is really quite nice if you are the only medic in the area. Means that if you do happen to cop it, you can keep yourself up and going, and it is really easy to get the experience required to trigger the implant too.
the guide came out great. as a somewhat new player. the medic is the one class I haven't gotten too much into yet. will definitely have great use of this video
Really glad you enjoyed it man, and that it was able to help! Any more questions you have, feel free to let me know :)
The best way to describe a combat medic is this.
1 medic taking second line supporting 5 heavies defending a point = infinite heavies defending the point.
1 medic YOLO'ing on the front line with 5 heavies = 1 medic and 5 heavies to kill to take the point.
450 hours of being a combat medic main :) the best time I've had with this class is taking a squad of 5-10 guys, going to an enemy outpost not actively under attack, and causing shit and pulling the enemy away from a potentially more important fight. Combat medics that are mobile can make a team of 5-10 feel like a platoon of 20 to 40
step 1 - try to get carapace
step 2 - spend 100K+ certs on lootboxes
step 3 - delete this piece of trash game untill they fix their progress system
done, you are amazing combat medic
Yeah look, the amount of praising I had to do to RNJesus is beyond insane. Plan on discussing the system soon because it needs a serious rework
@@CAMIKAZE78 to be honest i get bionics instead, and with shield regen device + terran SABR-13 it is not that horribly bad, just good point holder what abuse peak advantage and greed of enemies who think - "he absorb so many bullets, i need to hit him one more time..." so they die instead of breaking contact. But you are such a sitting duck and need a lot of time to setup your defence, you feel yourself so immobile, stuck to this small area. Also it is very, very vulnerable to EMP nades.
But, currently i found a good single player game called "Starsector" and i completely abandon planetside. Carapace was my main reason to play and grind certs, now it is my main reason to not play the game, because it isn't rewarding my effords. 2 years i tried to get this since implant rework and i am just tired.
@@CAMIKAZE78 yes please, I would love to hear your thoughts about it.
I took this comment as a joke at first.. but then I saw camikaze gave it a heart..
The fact that you killed PaleTigerr at the start with c4, gets a like from me xD
I had this insane firefight in CQC and died many times but instantly get revived I love these guys.
At least if there's one thing the general public takes from philosophers it's how quotable they can be.
That's a pretty solid guide overall. Nice work!
I saw a platoon of Maxes drop from a Galaxy, charge a point and dealt some damage; the amount of C4 was that of a Orbital Cannon. Meanwhile the revive grenades were getting spat out like a TR Minigun Turret with Magazine Extension Rank 5. The graph showing your performance made Barcodes look like zedbra crossings, NOT ENOUGH STRIPES!
I was given 175 ish Certs from that single Revive Grenade + the normal medical tool and Shield Recharge in 10mins.
18 min of videos isnt long at all when its this packed with info, thanks from MstSgt Lucyloveless
My NUMBER 1 tip would be when ever you are reviving an ally, jump around as you do so as to dodge enemy fire. What I like to do when approaching a dead ally is jump a little before, then in mid air start to revive them. If you have a maxed out medi gun you should be around 1/3 to 1/2 of the revive time when you land. The proceed to jump around your buddy as the meter fills up. This takes some practice but it has saved my life many times.
One little tip you forgot: If you try to rezz someone and there is no rezzcircle, it means, that person is already beeing rezzed by someone or something else and you don't have to waste your time.
Awesome video for someone who is new to the game like me! You earned a new sub, thanks for the great content! Keep it up!
AOE heal is far more effective than the shield bubble. That's because it also heals you and makes you more effective in the combat part of combat medic. Also you can stack the healing to give an allie an extra edge in combat.
You should go into weapons a bit though because the play style and how you will be able to support your team changes if you have long range vs CQC weapons and so on. A combat medic with a shotgun for example is great at pushing with the team and bring everyone back up quickly.
Probably the best class specific implant if not the best implant in the game. Together with Catlike 5, this made me main Combat Medic and tank exorbitant amount of damage while reviving teammates from all possible locations.
i run with catlike 5 before,but found that medic-specific implants be more useful for medic,now i run Revenant 5 + combat surgeon/mending field
I can think of one thing, when you've attached the tool to a body you can then rez through walls.
What i found is worth ur cents is maxing out medi gun then specing into revive nades. Then going for nanite healing upgrades
I know that people emphasise the Combat part of the Combat Medic's name, but I never really get a clear cut instruction on what the balance should look like. Personally I like to go into the field, and heal the people that push, and kill anything that tries to flank us, or assist with some quick peeks, or even challenge enemies at long range with my Yumi. But I wouldn't go into a building to attack as the first person, since if I figure out too late that I was the only medic, that means no more revives. That might not matter if there's a sunderer, but that's not always the case.
In short, what's a good balance/behaviour pattern? My current mending guardian method, or something a little more aggressive?
those graphics we on point bud, commence binge watch.
Thank you for these videos. Ive been binging on the back log to get caught up.
Good guide
I prefer the nanoweave armor over the bandolier as my medic tends to catch bullets.
The carapace implant seems like a good slot as your regen device allows to fully heal.
Carapace is simply amazing if youre the kind of medic who autospam the healing aura at the first impact of some random bullet, or if you like to run trhoug fire and flames to save people without doubt or thinking too much in your own safety.
@@themainman2827 I do tend to rush to aid my fellow soldiers, often facing fire.
Carapace sounds like a nice way to be at tope shape with health.
Revenant 5 is an extremely fun choice
I personally very rarely use my applicator. I like the ARs and bring rev grenades and shield generator that I use frequently
Not to be stickler, but half of the implant sections of these loadouts require a great deal of hoping the player gets two very specific rare implants. Maybe a note or two on alternatives for people who aren't willing or able to dump a bunch of money into the game's loot box system?
Certs are free. If i remember good (and if i didn't confused games) you can buy crates for Certs. It's a grind tho
I agree. Some "while you're waiting" options would be beneficial. IMO Survivalist is a good shout.
In some situations?I haven't seen a fight in 3 days that wasn't won because of the enemy having more medics. I was trying tr after something close to a decade of not playing(feels like it I remember Jack nothing) and I've found combat medic to be the most chaotic mess ever. From timing when to rush ahead of the squad to let them leapfrog to cover with heal coverage to when to just hunker down in cover next to a squad and hard heal, both will have you seeing the most explosions near your face per capita. And you can't effectively stop any of it so you gotta get real good at dodging
I'm not sure what team I'm deciding on yet though, I've tried purple and red but I want a bit more oomph per shot, I hear blue has that and cool music
Also for real if rez grenades make "tons of certs, and by tons you mean more than 10 per session, count me in. These default guns are poopoo garbage I want to aim a bit higher
Awesome as always Cami. Looks sick, sounds great, very useful info., and mostly matching footy to boot. Keep up the good work. Only this I would have touched on, albeit for advanced players only is the power of ASP point/s into either Battle rifle Secondary or Carbine Access, or both. I have and use a loadout with each. 2 actually for B-R secondary I am constantly amazed be the power of smoke underbarrel's ability to advance the line, whilest also hammering faces from behind the line. Then a quick switch to AR and grind up their buddies too. lol
Lo and behold! The necromancer of ps2.
Perfect... what else to say? The video is perfect.
I think the most I've got was about 40 between 3 nades... There was about one and a half platoon and a bunch of maxes holding a biolab ECU (err... The spawn thingy). Gen was down, there was c4s and I made it just in time to get 3 nades in before dying.
i have around 3000 hours (or close to) as combat medic and the 1 thing that piss me off badly is assholes that keep screaming MEDIC all the fking time.. i play on Cobalt EU and for some reson not so many ppl play medic (wonder why) so i stoped playing that role after i got all i wanted.. nice vid @CAMIKAZE78
keep it up bro
reppin' that mag scatter huh
interesting choice
Nice one, I would appreciate a Light Assault Guide :)
It's out!
It takes less time to switch to your medgun than it does to switch to your primary weapon. Because of that, it's usually better to have your primary out during your idle time.
I bassically learned to use my pistol as main gun, and my AR just to support the guys in those long distance gunfights, without hoping kill anyone of course.
Don't know if this was brought up already or if this is too late for this, but as of the last time I played (a few months back) a well timed revival grenade would allow a combat medic to revive themself off of it.
Really helpfull vid, I still use the starting medic build ;p
Time for improvement :D
I love. This as my droid on ps4 I plan on maining medic an this will help a lot
Hi! Nice video, but you forget the only way how Medic can heal MAX. The Triage.
"One medic with a rez grenade, a good arm, and a can do attitude"...
*VS crashes point with a full platoon of rez grenade bando medics*
Always loved having smoke grenades and thermal optics as a medic. And setting up just behind my allies it allowed me to get easy kills and help allies. Also medics have a passive healing ability when there in a vehicle that can be used to great affect if u grab a flash and fallow your allies around. The triage heals slightly faster than the nano regen. And can cover five beaters in every direction. I always used my medic as a tanker. To keep engineers on me.
Just about to unlock my asp perks, any recommendations on perks I should pick up? Great vid!
Depends of Course. Which playstyle Overall do you prefer the most?
COOL VIDEO AND VERY HELPFUL , WHAT KEYS TO USE WOULD HELP A LITTLE BUT THEY CAN BE FIGURED OUT EASY ENOUGH .. COOL VERY WELL PUT TOGETHER AND THANK YOU FOR
YOUR TIME
metric ton of certs is should be about 500
We now have an official number for the measurement! Cheers mate :')
Nah, more like 1000 ´cause metric ya know
I have 1 question:
How do you display the exact health in numbers on the health bar?
Btw one can clearly tell you put a lol of effort in this, keep it up ^^
500 hp 500 shields,550 with the increase,Infs have 400 shields and maxes have 2000 hp,No shields
Thanks for the feedback mate!
In regards to the health numbers, it is an option in the interface menu: "Show Health Numbers". I recently found it myself and was amazed it exists.
the best part about being a heavy assault is that you can potato hard against enemy BR100 infiltrators and still kill them because of the force shield
HAHA that pal3tiger kill at the beginning.
Need you to talk about the weapons for the medic in THIS video.
Lol I know you said not to, but I'd love to see a 3 different loadouts/weapons for different scenarios. Also can you review the engineer next, my favorite class! And do you plan to go over MAXes also? I just remembered you forgot to cover triage, so maybe a look at if passive abilities are worth it..?
Planning to do all classes mate, so we will get to them eventually! I did completely forget aout Triage, but I would say it is a very last minute thing to cert into (considering it's very situational uses), which is probably why I did forget.
When I first played this, I thought that the ARs would be superior to the Carbines in every way.
Anyway, 'specially after playing with my former outfit, I almost exclusively used the Combat Medic since then
An my def of a metric shit ton is a monstrous amount well over 1000s
Maybe even some tips on how to approach the directives for each class...idk lol great video!
Directives are pretty straight forward, just see what lists overlap and kill two/three birds with one stone.
@@Droid15243Z true true, but most new players often struggle with how they work, so i thought a quick run through might help
@@totallyheroiconion3588 Fair point. I've always been one to go menu diving from the getgo. So I may have a skewed view on that kind of thing. xD
1 cert per hour for revive grenades cuz everyone throws them at the same time :P
Good job! Nice video
hello Camikaze78, nice you still play ps2. keep up the good work ! well sir i wonder about your graphic settings. can you tell me/us how you set them up and do you use some sort of 3rd party program to improve the sharpness or anything ?
Good video
Great video
I have seen people on reddit say, that having aoe healing active makes revives faster (seeing it on max revives). Might be good to test and maybe mention?
What attachments are on the TAR or are there no attachments?
Didnt mention buying triage and buying an lmg for a bike and always having your healing on
for your assault and defensive kit I think you used the wrong picture for the medical applicator.
Ah yes the combat medic a key benefactor in any army often armed with assault rifles my favorite type of weapons and well yes they often heal fellow troops and those weird vanu scumbags
i still maintain the opinion that the medic needs AV options
AV grenades and a rockletrifle (or similar AV support) as primary option
MrTBSC c4
@@iamtj111 c4 is shit, the only class to make good use of it is light assault ..
and combat medic like engineer are not classes you want to have close to enemy vehicles
The game has magical healing tools but not a adjustible zoom sight on sniper rifles. Aiming is a bit simple in this game but still... LOL!
HPV-45?!?! LMAO i'm only going to call it that now
Did I mess up the weapon name? RIP
I would greatly appreciate a Newbie Kit, the same way you did Offensive and Defensive Kit at the end.
If you can land your headshots, Assimilate is often used. Battle Hardened lets you ignore hit-stagger during duels which might be the difference between a mutual kill or a successful 1v1.
how do u have no shields and double the hp
and which weapon do u thing is the best?
Range on the application device is standard I thought
lol killing P4let1gr at the start
i will stick as engineer hunting tanks max with my anti tank rifle and disarming anti tank mines
Revenant 5 + rev grenade = invisible zombies
12:57 do you mean the H-V45??
How do i know whet the player is healed? I just started playing today and withnthe healing gun it seems i can just heal players indefinitely
Brazed Left Mouse Button heals and Right Mouse Button revives. That green circle shows when your allies are healed.
Settings video?
A metric shit ton is 2.2 imperial assloads, clearly.
Is the medical applicator also able to shoot detection darts?
NinjaMDA No
Justin Hoey 12:43
I the medic holding thru near all battle heal aplicator xd bc my accuracy is bad as fuck xd
sry for that tk 1:13
balance between medic and murder
Aka surgeon.
first do no harm...to those on the right side of the conflict.
Intro song please!
How can you carry two primary weapons as heavy?
When you reach lvl100 you'll know ASP.
With 10k cert
Once you get into ASP, you can select a perk that lets you take the "Heavy Weapon" of your faction as a secondary.
How deploy ant in PS4? And How build base?
i´m afraid this is about the pc version of planetside 2
but generaly if you spawn an ant first go and harvest cortium
----- > if there is a general deploybutton on your controler like for your sunderer it should be the same button for the ant .. but since i don´t play on ps4 i can´t tell you exactly ..
your first pmb building atleast for a propper base will always be the silo which you drop cortium into and what powers many of your buildoptions (modules, spawntube and vehicle-/aircraftterminals) ..
You can't do that on PS4 yet. If you have certs to spare, upgrade it while you wait. They can be pretty effective in a fight with the right build.
@@Droid15243Z wait they put in ants without the basebuilding? what´s the point?
i rather would not put any certs into ants as long as building isn´t a thing in some way ..
even if there are loadouts for combatants you are often better off with a harrasser, lightning or mbt ...
@@MrTBSC They plan to add construction, whether they trim it down is the question. The ANT is just fun to use. A certain TR I know loves to flip magriders with its turbo. It's cloak is a great way to sneak a small group behind the enemy for a flank, the list goes on. Due to construction not being in, I suggested only to do this if someone already got everything they needed.
Base building is coming
Like if you’re a frontline medic
about 30 people dead in a room because of 2 maxes with shotty and fuck ton of nades, room small af but no one could leave because an idiot got a sundy and blocked the entrance. 1 rev grenade HMMMMMMMMMM
CatboiKami?
Does anyone know what that secondary he was using?, kinda looks like a mini shotgun.