The AU Suits I would love to see are those UC MS reproduction from AU like those from Turn A and G-Phenex from G-Reco. Where they mostly look the same but are slightly different in looks and performance.
Daughtresses from X would be pretty reasonable too. They're essentially triclopse GMs But I'd still rather see a new game or a split lobby system (game within a game) which is what PSO2 actually does with New Genesis.
On the survey I said I'd prefer the game stick to UC, but said if I wanted a suit from another timeline I'd want Heavyarms/Heavyarms Custom. I think most suits from Wing would fit in nicely and not be too off the wall.
Artic base: start teams in the tunnels. Half the team on one end the other with the enemy team. Repeat with the other side. Put bases on top of the shelf on the rim of the arena so people have to jump up to it to bomb it.
The jungle map and the colony one are probably my two favorite maps in the whole game and I just wish the jungle was more in rotation than artic. Or just replace artic with the colony map.
Changes to the Arctic Base map? Maybe add a couple of skywalks around the mountains and some tunnels underground. After all, how else would you run the hoses for fuel and other things up to the rocket?
For Arctic they COULD put the bases further back towards the hill/tunnel area and put the Beacons on the top of the bridges leading to said tunnels. The Base spawns would be kinda hard to figure out but the Beacon Spawns could be a fun change.
My arctic base proposal would be shift the bases 90 degrees on a center point of rotation so they're next to the catwalks to the tunnels and behind the split wall segments. Currently theres a box there that would likely have to be removed, but should be easy enough. Aave rocket pre-destroyed or treat it like Port Base sunset and have it liftoff early in match, and since the maps usually split the teams in half, put half of them on the shelf in the back like the psycho gundam boss fights, and the opposing faction spawns where the friendly base used to be. This puts them in close proximity, but the defenders have high ground and can retreat into the tunnel if they want to disengage, while the attackers can either try to climb the wall, or pull back toward allied base situated behind them. Place the beacons near the other opening of the tunnel and have suits spawn just outside the tunnel.
I only have seen two types of chaos in this gamemode which were onesided chaos and full on chaos. Either way, I never won a match in this map on this gamemode specifically.
I'd love to see AU suits in GBO2. For me it would be a good way to refresh my interest in new suits. Since they refuse to increase the cost above 700 we can't really go into F91 or Victory so we're stuck with bottom of the barrel stuff like the Ghoul and that 4 star Dijeh
I've been having trouble with the reward system on the pc version of GBO2. I haven't found anything online about how to fix it so I came to the comments of a GBO2 channel. For some reason, I'm unable to pick up my rewards but the message appears afterwards as if I had. I've heard this has been happening since the release so I'm slightly worried.
i personally would love to see AU stuff in a GBO2 style game BUT i would prefer it to be a separate game or something like PSO2 NG where its in GBO2 but is its own separate thing otherwise the amount of matchmaking queues they would have to add to keep people happy would be huge and would likely spread players between them making it harder to get a match than it already is at times
Au crossover games are a dime a dozen when it comes to Gundam, and this is currently the single most active UC only game going right now... LEAVE IT THAT WAY!
Fix Arctic Base? Easy spawn both teams on the same ends of the map on each side of the catwalk/platforms. Or split the teams on both sides of the map with each team having members on each side. That will most certainly kill the loop strategy that has plagued that map.
Honestly I don't think that'd work. That would just have the teams moving to one side of the map or the other to either try and group up and/or bumrush the enemy team and it would just devolve into a full on brawl within the first 10 seconds. And if one team or the other manages to have a bigger group than the enemy team...
I personally would not like tot see AUs added to the game. They would become extremely hard to quantify with UC suits due to their fundamentally different natures.
Honestly no. The RX-78-2 was such a nightmare for Zeon specifically because it wielded the power of a previously only Battleship grade weapon in its hand.
I would not like AUs added personally, I agree that it would need to be a whole new game if they wanted to do that.
The AU Suits I would love to see are those UC MS reproduction from AU like those from Turn A and G-Phenex from G-Reco. Where they mostly look the same but are slightly different in looks and performance.
Daughtresses from X would be pretty reasonable too. They're essentially triclopse GMs But I'd still rather see a new game or a split lobby system (game within a game) which is what PSO2 actually does with New Genesis.
On the survey I said I'd prefer the game stick to UC, but said if I wanted a suit from another timeline I'd want Heavyarms/Heavyarms Custom. I think most suits from Wing would fit in nicely and not be too off the wall.
Best change they can do to arctic base is to take it out of rotation
Artic base: start teams in the tunnels. Half the team on one end the other with the enemy team. Repeat with the other side. Put bases on top of the shelf on the rim of the arena so people have to jump up to it to bomb it.
The jungle map and the colony one are probably my two favorite maps in the whole game and I just wish the jungle was more in rotation than artic. Or just replace artic with the colony map.
Changes to the Arctic Base map? Maybe add a couple of skywalks around the mountains and some tunnels underground. After all, how else would you run the hoses for fuel and other things up to the rocket?
For Arctic they COULD put the bases further back towards the hill/tunnel area and put the Beacons on the top of the bridges leading to said tunnels. The Base spawns would be kinda hard to figure out but the Beacon Spawns could be a fun change.
My arctic base proposal would be shift the bases 90 degrees on a center point of rotation so they're next to the catwalks to the tunnels and behind the split wall segments. Currently theres a box there that would likely have to be removed, but should be easy enough. Aave rocket pre-destroyed or treat it like Port Base sunset and have it liftoff early in match, and since the maps usually split the teams in half, put half of them on the shelf in the back like the psycho gundam boss fights, and the opposing faction spawns where the friendly base used to be. This puts them in close proximity, but the defenders have high ground and can retreat into the tunnel if they want to disengage, while the attackers can either try to climb the wall, or pull back toward allied base situated behind them. Place the beacons near the other opening of the tunnel and have suits spawn just outside the tunnel.
I only have seen two types of chaos in this gamemode which were onesided chaos and full on chaos. Either way, I never won a match in this map on this gamemode specifically.
I'd love to see AU suits in GBO2. For me it would be a good way to refresh my interest in new suits. Since they refuse to increase the cost above 700 we can't really go into F91 or Victory so we're stuck with bottom of the barrel stuff like the Ghoul and that 4 star Dijeh
Is there ever a chance of a Gundam one year war like ace combat were you fight as the fed air force to slow down zeon till they bulit ms
I've been having trouble with the reward system on the pc version of GBO2. I haven't found anything online about how to fix it so I came to the comments of a GBO2 channel. For some reason, I'm unable to pick up my rewards but the message appears afterwards as if I had. I've heard this has been happening since the release so I'm slightly worried.
i personally would love to see AU stuff in a GBO2 style game BUT i would prefer it to be a separate game or something like PSO2 NG where its in GBO2 but is its own separate thing otherwise the amount of matchmaking queues they would have to add to keep people happy would be huge and would likely spread players between them making it harder to get a match than it already is at times
Au crossover games are a dime a dozen when it comes to Gundam, and this is currently the single most active UC only game going right now... LEAVE IT THAT WAY!
Yay! A jungle round!
Alternative universes should be in it's own game mode. UC should stay UC.
Fix Arctic Base? Easy spawn both teams on the same ends of the map on each side of the catwalk/platforms. Or split the teams on both sides of the map with each team having members on each side. That will most certainly kill the loop strategy that has plagued that map.
Honestly I don't think that'd work. That would just have the teams moving to one side of the map or the other to either try and group up and/or bumrush the enemy team and it would just devolve into a full on brawl within the first 10 seconds. And if one team or the other manages to have a bigger group than the enemy team...
I personally would not like tot see AUs added to the game. They would become extremely hard to quantify with UC suits due to their fundamentally different natures.
Z'Gok is the best Gok.
Would the RX-78 Gundam be more scary with bullet base weapons instead of beam like heat swords just wondering if
Honestly no. The RX-78-2 was such a nightmare for Zeon specifically because it wielded the power of a previously only Battleship grade weapon in its hand.
@@BlueLightning12 I see I have played eis on ps 2 and was using bullpup mg for the Gundam and it was kinda funny to try new things in games