A lot of great math. Approach I like and apply too. More than 2 years was creating my spread sheet and at one point it became my game where I challenge myself to find a way to calculate individual talents, like Meassured or Boomerang (you mentioned this one), value of +30% magazine capacity (TP) for Strained etc. Unfortunately this approach tend to blinds a person. With all very good points you have mentioned you appear to be in this phase now. Example: from mathematical stand point there is no ratio between CHC and CHD and you are right. From builds stand point, where characters has embedded 10% CHC and 45%CHD and with how easy it is to add CHD and how slowly you add CHC ratio serve as "rule of thumb" for all players that dont want to "do the math". And you will fail in attempt to take it away from them, even from a good will to "enlighten" everybody. You need to decide for yourself for whom you are making your videos and to some extend ignore the other group. It is not an easy decision if you want to have views though. If you will not, you will constantly fight in your videos with opposing opinions as it sort of seems you do (I discover your channel today and viewed 3 so far). This "fighting" further leads to blur the message you want to share and instead creates an impression of an angry person. Another suggestion I have for you is to clearer call out assumptions you make in your thinking process (and yes, you do some without calling them out), maybe share your video script with friend of yours to point them. Also to establish your baseline at the begging of the video instead of showing your build in the middle (that is one of your reference points after all). Of course those are my opinions and suggestions. Do however you please that's is your channel.
Season 11 Update - I just had a Caesar's Guard Empress roll with a 14.9% weapon core, not a Skill Tier!!! When will the devs not break their game each update? :P
The Waveform holster is supposed to give you 30% skill damage at max stacks. While 1 skill has 30% the other has 0%. Then the switch happens and one skill starts ramping down while the other starts ramping up. When skill 1 hits 27% the other ramps up to 3%. Then 24 and 6. Then 21 and 9. And so on. You should always have 30% skill damage total between your 2 skills. The problem is that the Waveform holster is not working the way it should be. You are not getting an additional 30% skill damage at max stacks. You are only getting around 22%. The wyvern gives you 10% for each skill. So, the total between the 2 is 20% For this test I have an Empress mask, chest and backpack. I am using glass cannon and combined arms talents. I have Hana-U gloves and kneepads. All pieces have max skill damage and max skill haste. I am also running the technician specialization. I started the test with a China Light holster with max skill damage and skill haste. No gear set bonus for skill damage. This established my baseline damage before adding wyvern of waveform. 1. Turret damage/shot = 163,514 2. Drone damage/shot = 100,021 I then switched to the wyvern holster with max skill damage and max skill haste. I get a 10% skill damage bonus for this gearset. 1. Turret damage/shot = 171,312 (7,798 more than China Light) 2. Drone damage/shot = 104,791 (4,770 more than China Light) I then switched to the Waveform holster with max skill damage and max skill haste. The talent should give me a ramp of skill damage from 0% to 30%. 1. Turret damage/shot = 0 stacks - 163,514 10 stacks - 180,910 (17,396 more than China Light) (10.6% increase) 2. Drone damage/shot = 0 stacks - 100,021 10 stacks - 110,894 (10,873 more than China light) (10.9% increase) Using the turret data for my final thoughts: If adding 10% skill damage with Wyvern gives me an additional 7,798 more damage/shot then adding 30% more skill damage with Waveform should give me 23,394 more damage/shot. But it is only giving me an extra 17,396 damage/shot. The game is not accurately calculating damage for the Waveform holster and that is why it is only slightly better than the Wyvern holster.
Thanks, I try usually for as close to 60 as possible but usually let it go when I get over 56. This sounds like I should go ahead and move that crit damage mod off and just be slightly over 60 chance. Thanks for all that testing!
Hey Dod, hope you doing well. I'm trying to do some spreadsheets of my own, and don't quite understand where to put some modifiers, specifically Obliterate. Can you point me at some videos? Thanks
Great video like always... Can you do something about the Ninja bag? All this hype "...new best in slot..." Blabla... I don't think so Best regard's from Germany 🇩🇪
A lot of great math. Approach I like and apply too. More than 2 years was creating my spread sheet and at one point it became my game where I challenge myself to find a way to calculate individual talents, like Meassured or Boomerang (you mentioned this one), value of +30% magazine capacity (TP) for Strained etc.
Unfortunately this approach tend to blinds a person. With all very good points you have mentioned you appear to be in this phase now.
Example: from mathematical stand point there is no ratio between CHC and CHD and you are right.
From builds stand point, where characters has embedded 10% CHC and 45%CHD and with how easy it is to add CHD and how slowly you add CHC ratio serve as "rule of thumb" for all players that dont want to "do the math". And you will fail in attempt to take it away from them, even from a good will to "enlighten" everybody.
You need to decide for yourself for whom you are making your videos and to some extend ignore the other group. It is not an easy decision if you want to have views though. If you will not, you will constantly fight in your videos with opposing opinions as it sort of seems you do (I discover your channel today and viewed 3 so far). This "fighting" further leads to blur the message you want to share and instead creates an impression of an angry person.
Another suggestion I have for you is to clearer call out assumptions you make in your thinking process (and yes, you do some without calling them out), maybe share your video script with friend of yours to point them. Also to establish your baseline at the begging of the video instead of showing your build in the middle (that is one of your reference points after all).
Of course those are my opinions and suggestions. Do however you please that's is your channel.
Season 11 Update - I just had a Caesar's Guard Empress roll with a 14.9% weapon core, not a Skill Tier!!! When will the devs not break their game each update? :P
The Waveform holster is supposed to give you 30% skill damage at max stacks. While 1 skill has 30% the other has 0%. Then the switch happens and one skill starts ramping down while the other starts ramping up. When skill 1 hits 27% the other ramps up to 3%. Then 24 and 6. Then 21 and 9. And so on. You should always have 30% skill damage total between your 2 skills. The problem is that the Waveform holster is not working the way it should be. You are not getting an additional 30% skill damage at max stacks. You are only getting around 22%. The wyvern gives you 10% for each skill. So, the total between the 2 is 20%
For this test I have an Empress mask, chest and backpack. I am using glass cannon and combined arms talents. I have Hana-U gloves and kneepads. All pieces have max skill damage and max skill haste. I am also running the technician specialization.
I started the test with a China Light holster with max skill damage and skill haste. No gear set bonus for skill damage. This established my baseline damage before adding wyvern of waveform.
1. Turret damage/shot = 163,514
2. Drone damage/shot = 100,021
I then switched to the wyvern holster with max skill damage and max skill haste. I get a 10% skill damage bonus for this gearset.
1. Turret damage/shot = 171,312 (7,798 more than China Light)
2. Drone damage/shot = 104,791 (4,770 more than China Light)
I then switched to the Waveform holster with max skill damage and max skill haste. The talent should give me a ramp of skill damage from 0% to 30%.
1. Turret damage/shot = 0 stacks - 163,514 10 stacks - 180,910 (17,396 more than China Light) (10.6% increase)
2. Drone damage/shot = 0 stacks - 100,021 10 stacks - 110,894 (10,873 more than China light) (10.9% increase)
Using the turret data for my final thoughts: If adding 10% skill damage with Wyvern gives me an additional 7,798 more damage/shot then adding 30% more skill damage with Waveform should give me 23,394 more damage/shot. But it is only giving me an extra 17,396 damage/shot. The game is not accurately calculating damage for the Waveform holster and that is why it is only slightly better than the Wyvern holster.
Thanks, I try usually for as close to 60 as possible but usually let it go when I get over 56. This sounds like I should go ahead and move that crit damage mod off and just be slightly over 60 chance. Thanks for all that testing!
60 is the hard cap.
Hey Dod, hope you doing well. I'm trying to do some spreadsheets of my own, and don't quite understand where to put some modifiers, specifically Obliterate. Can you point me at some videos? Thanks
I have done so many video on this.
Sorry, I cannot quite be bothered finding them all.
Obliterate is Total Weapon Damage.
Great video like always...
Can you do something about the Ninja bag?
All this hype "...new best in slot..." Blabla...
I don't think so
Best regard's from Germany 🇩🇪
Welcome back!
First finally👍
I have a build I would like you to try and give feedback on.
Lady death
Memento
4 piece Hunters
Belstone Armory chest rig
This is pretty standard for an SMG build, most would run Group chest with Oliterate/Intimidate though.