Empyrion Galactic Survival - Skaar Combat CV WIP Update 6/13/2024

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  • Опубликовано: 21 авг 2024
  • In this video I show the near complete Skaar Combat CV including the interior. I talk about what I have left to do and a couple issues I need to sort out yet. It is mostly complete at this point thou. I believe I may end up releasing this next monday or possibly over this weekend. Please let me know what you think or anything that comes to mind.

Комментарии • 18

  • @beaudamien
    @beaudamien 2 месяца назад +5

    You have some if not most of the best builds out there. I love your designs of ships and space stations. Great video keep up the great job. Can’t wait to get it. :)

  • @jameshaley3831
    @jameshaley3831 2 месяца назад +3

    looking good!

  • @lyken4
    @lyken4 2 месяца назад +2

    Great stuff mr J

  • @DadrickOriginal
    @DadrickOriginal 2 месяца назад +1

    Ship looks great J!

  • @palentier1
    @palentier1 2 месяца назад +1

    Another great build sir!

  • @kuulkuum4717
    @kuulkuum4717 2 месяца назад +2

    The Harvest Controller option for the Bridge area is a great idea... I know I would use it, just do it

  • @skyphantom29
    @skyphantom29 2 месяца назад +2

    This shop looks fantastic! I've love how the skaar builds have evolved. This ship looks amazing! Looks like my first RE2 playthrough is gonna be SKAAR
    My opinion: the storage is fine, the empty space up front could be allocated for storage, but I'd leave that for the player to decide. Think Skaar would probably add CPU blocks on the bridge, like they stole/salvaged the ship and turned it into something but had to weld stuff where it would fit

    • @K-Axion
      @K-Axion 2 месяца назад

      The problem, from a player perspective, with CPU on the bridge, is that you would likely loose your CPU blocks each time your core is taken out, which is expensive to get running again. I've seen people do this.

  • @guypierce7833
    @guypierce7833 2 месяца назад +1

    nice

  • @Prime0pt
    @Prime0pt 2 месяца назад +1

    You can use boarding ramp for side enter.

  • @Kevin-hb7yq
    @Kevin-hb7yq 2 месяца назад

    These ships you create look fantastic.
    This one almost feels like its a frigate.
    Cheers!!

  • @swiftbow2110
    @swiftbow2110 2 месяца назад +1

    The harvest controller would be good. Would make the ship more self sustaining in the field without returning to a base station. Other than that it looks awesome.

  • @StrifeA217
    @StrifeA217 2 месяца назад +6

    The ship looks great. if this is supposed to be a pure combat ship you really only need 1 constructor if any at all, you can always dump the CPU blocks where you have the free space for the constructor.

    • @iansavage6560
      @iansavage6560 2 месяца назад

      i agree and then he has more space for cpus

    • @steffithemad8327
      @steffithemad8327 2 месяца назад

      Great idea, it doesn't need constructors, ship is perfect as a combat only CV.

  • @Prime0pt
    @Prime0pt 2 месяца назад +1

    It is better to put the core in the wall in front section. So it will blown out before expensive stuff and you will not loose it.

  • @d00mnoodle
    @d00mnoodle 2 месяца назад +1

    You lost me talking about quantum cores lol i need to figure out re i think but i'm soooo lazy lmao. For the front room i'd suggest making it crew quarters for a bit of RP value. That doens't mater if it blows out and you can still use tough blocks to have it be durable. That and the full wall you have to protect your components

  • @giovanribeiro
    @giovanribeiro 2 месяца назад +1

    Otimo vídeo. Qual as configurações do seu computador?