Depends upon the environment, in the subtropical thick Bush of southern Angola visibility would often go down to 10m. So when you made contact it really was down to who had the quickest reactions.
As an ex ratel gunner who spent 8 months at Quito Cannavale this is interesting. At the beginning of hostilities we we using ratel nineties against t55s. The Bush at times was so thick contact was sometimes as close as 10m. Our 90's needed several rounds to take out a tank. We would use our speed and maneuverability to out flank and encircle the tanks. This took some nerve as the ratel only had to get hit once. They were good at keeping the infantry safe from small arms and artillery. There were a couple of occasions that the 20mm managed to stop a t55. However all of these ratels were shot out by the tanks coming up from behind. During operation Hooper we started using our own tanks. During an attack on the tumpu triangle one op recorded 1300 accurate artillery hits on our position during the space of an hour. The migs were deadly and terrifying, we had nothing to match them. The only thing that helped us against them was the thick vegetation and cloud cover. During this period the rooikat and rooivalk were still in development. Our mirages only had a couple of minutes over the area before they had to leave so were only used for bombing. The mig 23 was superior. During six months of fighting we destroyed almost a hundred tanks. We also captured a sam13. The Russians who were there , ex Afghanistan veteran's said nothing could have prepared them for the hell that was Angola.
Thank you force your Service Sir. Got a question as well, Were the Ratel 20s using Armor Piercing Belts on their 20mms? or were they only given High Explosive for anti infantry and emplacements?
120 km\h offroad with 95-98% to-hit stabiliser on that elite mofo. Usual Eugen DLC. Its hillarious how stationary tank has less accuracy than a 120 km\h offroading vehicle.
Man that Rooikat rush in the beginning brought me some bad memories. After like 20 hours playing skirmishes agaisnt bots I finally felt I had the minimun competence to try MP and in my very first match a dude rushed me early game with like 20 AMX-10RCs and I got overrun in less than 2 mins. I said "come on dude" and he literally answered "get shit on ya noob fuck". Didnt touch the game for a month after that
I've noticed that in all your games so far you have started with Rooikats and Rooikats supported by Rooikats, with more Rooikats to defend against enemy aircraft, Rooikats to counter enemy heavies and Rooikats for recon (Rooicon ?). I'm just wondering why don't you have any Rooikats in your Helo or Air tabs ?
I had a 1v1 with a friend of mine who's cracked at WGRD, and he bought the DLC just as it came out. Now I was and still am a very big noob at Wargame but I enjoy it for what it is. I went apeshit when he got one of my M1A2s with a Loggim and just spammed 60mm smoke mortars to take towns while taking advantage of the ridiculous speed of South African transports and the Rooikats. Lo and behold, I fought players in live team matches that did the same thing :3
@@Psycholas Israel got: Merkava II as IFV; Maglan (RECON infantry with Spike, arguably the best infantry atgm in game); M113 with TWO machine guns; Huge rockets with 600 suppression; Ridiculous ATGM carrier in vehicle tab with 2975 range, 27AP and 60% accuracy
I am already having that disgustion from “everybody wants to play SA - me and my friends can’t get anyone in the lobby when we play as blufor - got rekt by 125kph-definitely-not-over-powered-magically-wheeled-little-mf’s”
If only ANZAC could transport infantry in the vickers and ASLAV 25 as both vehicles were intended irl like SA does with their Ratels and so on. Thanks Eugen!
China: u have 1mil boolit i send 1mil and 1men and win. USA: air domince Merrica!!!! Germany: My tank is superior to your tank ja ,so i will South africas: if my rooikat can travel faster than your boolits you can not hit me.
Its a very actuve deck. You need to keep moving and micromanaging shit. Even your artillery will be mostly infantry transports with the 60mm, Its not very good for somwone who cant efficiently multitask yet.
Either to force my infantry to use their AT weapon (they can't use it at the same time as their MG) if they engage vehicles + infantry at the same time or so they don't give their position away by firing at infantry at long ranges.
No auto loader on the Rooikat 105. But hey, irl there was a prototype/mockup "Rooikat MTTD" that did have an auto loader and a hardkill APS. Almost glad it wasn't sent into production for the poor sake of game balance.
No atgm plane, slow atgm missiles on Helos. Well that would be pain to play. Whats fire rate of heaviest tank? Commando inf without heavy machine guns sux i dont need mistrals on them. This isnt op deck at all, jets with only 2 missiles and shorter range, they probably gonna act like Yak or Finish Migs where 2 of 2 hits. I hope so. Also MLRS doesnt do a lot of damage either. I dont think so this is op deck at all, also yeah if i remember Sead plane is trash too. Il pay it bcs its 10 euros otherwise i dont think so this deck brings much. Only 4 super heavy tanks. Only good thing is Helo AA with 3500km range.
@@RazzmannWG nah its fine. I just saw heaviest tank fire rate is 8 rounds. With 20 armor that thing is useless against any super heavy on long distance, on close its also useless cuz of rate of fire. So infranfry is bad only good is rifle with long range atgm, but 40% hit ratio lol. Support good helo AA only and decent He MLRS. Tank trash, Helos good 120 points one but no 16 missiles and they are slow, but at least Stigers can defend itself, 90 points helo is way better since it can deal with inf and also got 8 missiles. So helos are ok. Planes are trash since no atgm plane and sead. . overall under average deck.
@@Aleksaa944 you're going about SA entirely wrong lol, their tanks aren't what is going to be great about them, SA is heavily motorised and it will be a very strong deck in the right hands, the Bucc has AGM's and if you buy SA to be an armoured player then don't be surprised if you get stomped, SA is for motorised players lmao
What's the Best Armor for tanks?
USA: Composite Armor
Russia: Reactive Armor.
South Africa: Speed.
Pretty much hey xD
Depends upon the environment, in the subtropical thick Bush of southern Angola visibility would often go down to 10m. So when you made contact it really was down to who had the quickest reactions.
Watching that Twardy reverse a full kilometre while getting run down by the Roikat wolf pack was pretty exhilarating.
A Roipak if you will
As an ex ratel gunner who spent 8 months at Quito Cannavale this is interesting. At the beginning of hostilities we we using ratel nineties against t55s. The Bush at times was so thick contact was sometimes as close as 10m. Our 90's needed several rounds to take out a tank. We would use our speed and maneuverability to out flank and encircle the tanks. This took some nerve as the ratel only had to get hit once. They were good at keeping the infantry safe from small arms and artillery. There were a couple of occasions that the 20mm managed to stop a t55. However all of these ratels were shot out by the tanks coming up from behind. During operation Hooper we started using our own tanks. During an attack on the tumpu triangle one op recorded 1300 accurate artillery hits on our position during the space of an hour. The migs were deadly and terrifying, we had nothing to match them. The only thing that helped us against them was the thick vegetation and cloud cover. During this period the rooikat and rooivalk were still in development. Our mirages only had a couple of minutes over the area before they had to leave so were only used for bombing. The mig 23 was superior. During six months of fighting we destroyed almost a hundred tanks. We also captured a sam13.
The Russians who were there , ex Afghanistan veteran's said nothing could have prepared them for the hell that was Angola.
its always nice to see real veterans commens, sharing experience.
@@marinhaalternativa3829 agreed.
Thank you force your Service Sir. Got a question as well, Were the Ratel 20s using Armor Piercing Belts on their 20mms? or were they only given High Explosive for anti infantry and emplacements?
@@KyuMachi the ratel 20's had two belts, one with HE and the other with AP.
Nice hearing that part of almost forgotten history, what's sam13?
Tank rushing is back on the menu boys.
Exactly. Helorushing is so pedestrian
120 km\h offroad with 95-98% to-hit stabiliser on that elite mofo. Usual Eugen DLC.
Its hillarious how stationary tank has less accuracy than a 120 km\h offroading vehicle.
it's because of distance scaling and veterancy. Rooikat 105 has 60% stab with 2275m range, slightly less than most other 1990+ tanks
@@dodobird679 The 60% stabilizer is too much. Vickers11 has less, and its already pretty fucking good.
Man that Rooikat rush in the beginning brought me some bad memories. After like 20 hours playing skirmishes agaisnt bots I finally felt I had the minimun competence to try MP and in my very first match a dude rushed me early game with like 20 AMX-10RCs and I got overrun in less than 2 mins. I said "come on dude" and he literally answered "get shit on ya noob fuck". Didnt touch the game for a month after that
You never forget your first time.
I have to say that, probably, he answered you in a very polite way...
Rewatching this classic in anticipation of its pizza sequel.
My wife is South African, and while she doesn’t fully understand WG, she approves watching Rooikats and Rooivalks abusing everything
Based
I've noticed that in all your games so far you have started with Rooikats and Rooikats supported by Rooikats, with more Rooikats to defend against enemy aircraft, Rooikats to counter enemy heavies and Rooikats for recon (Rooicon ?).
I'm just wondering why don't you have any Rooikats in your Helo or Air tabs ?
There's rooivalk. Basically the same thing.
Ah the faction I needed 6-7 years ago. Guess it is finally time to spool the game up again.
A worthy successor to Anzac Moto at last
You can't hide...
And definetly...
YOU CAN'T RUN
Technically you can run, just a little tho.
You can run, but you CAN'T RUN AWAY!
Keep watching this brothers!
We must fight the MPLA!
Are we going to get “experiences” for other nations/decks, or was this just DLC hype?
maybe
@@RazzmannWG PLEASE
Honhon ouioui madmatt Leclerc baguette video when
I had a 1v1 with a friend of mine who's cracked at WGRD, and he bought the DLC just as it came out. Now I was and still am a very big noob at Wargame but I enjoy it for what it is. I went apeshit when he got one of my M1A2s with a Loggim and just spammed 60mm smoke mortars to take towns while taking advantage of the ridiculous speed of South African transports and the Rooikats.
Lo and behold, I fought players in live team matches that did the same thing :3
This was even more cancerous than I could have imagined , the best part is this was against top tier players too
I remember when we thought Israel was cancer. At least it was cancer you could run away from this...this is something different.
@@CharliMorganMusic why israel? what units
@@Psycholas
Israel got:
Merkava II as IFV;
Maglan (RECON infantry with Spike, arguably the best infantry atgm in game);
M113 with TWO machine guns;
Huge rockets with 600 suppression;
Ridiculous ATGM carrier in vehicle tab with 2975 range, 27AP and 60% accuracy
do you think that maybe god stays up in heaven because he is afraid of what is down here?
A F R I C A N B L I T Z
we've been waiting for these years for another broken game. Hello Eugen
As a south african, I can agree with this video, our rooikats are one speedy Boi
At the end, the SA DLC worth it just to watch this epic video. Thx eugen and thx razz, you made my day😅
LOOKS LIKE TOP TIER PLAYERS ARE BACK ON THE MENU BOYS!
Top Tier content, had a good laugh
Rooikats got that scenario 7
Planning to take a nice extended break from WRD when the DLC drops until they patch all the stuff they break and the salt level recedes.
You made me buy the DLC and start learning the game. Thank you my friend
Now this is pod racing
It's videos like this that keep me from ending it all lol
This is true art
True masterpiece bro.
When they released the first few logs about the SADF, the first thing that came to my mind was "Oh, BLUFOR version of North Korea."
Trading in my StuG Life shirt for a Rooikat Kitty shirt 🐈
SA be like if you don't have the range or AP power, we deliver them to your front door.
Proper display of hydration!
This is good now will not be just super heavies fighting other super heavies. Your super heavy is worth nothing if it can't shoot fast enough.
watching you run over Putin effortlessly like that makes me fear the opie of SA moto
Judging by the speed combined with autonomy, this will be everyones favourite "pay2win" snake, I mean sneak faction.
Ons vir jou Suid-Afrika!
gotta go fast
fun fact, the army tactic irl is very aggresive aka SPEED
SADF in a nutshell:
Apartheid on wheels
I enjoyed the video editing
make netherlands proud
I am already having that disgustion from “everybody wants to play SA - me and my friends can’t get anyone in the lobby when we play as blufor - got rekt by 125kph-definitely-not-over-powered-magically-wheeled-little-mf’s”
If only ANZAC could transport infantry in the vickers and ASLAV 25 as both vehicles were intended irl like SA does with their Ratels and so on. Thanks Eugen!
Yeah, that woupd very significantly improve anzac moto. Even just the aslav 20.
Bloody fucking glorious 🤌
South Africa is the New Blitzkrieg
Rooikat: I am speed
I heard about this DLC 2 days ago
Nice contant
I really enjoyed this video hahaha!
So, it was fast vehicle... right? APC
5:12 LMFAOOO, THAT EDIT!!!
Baie lekker!
Fucking incredible
China: u have 1mil boolit i send 1mil and 1men and win.
USA: air domince Merrica!!!!
Germany: My tank is superior to your tank ja ,so i will
South africas: if my rooikat can travel faster than your boolits you can not hit me.
is it opie?????
Do you think its also good for noobs? or just good for high rank players?
Its a very actuve deck. You need to keep moving and micromanaging shit.
Even your artillery will be mostly infantry transports with the 60mm, Its not very good for somwone who cant efficiently multitask yet.
are the rooikats so different from AMX 30/40, though?
Yes?
So we are expecting a Mario Kart experience when it is released?
I don’t understand why they added South Africa and not Italy
There was a community vote.
OP
THE RIDE NEVER ENDS.
Noooooo! Not my AMX 10 RC
What about the nzac vickers? its basically the same
less off-road speed, less armour, less accurate
but most importantly: South Africa has more wheeled supporting units
The 6 dislikes must be Swapo hehehehe
Hopefully they update fucking Mac support so I can play it
A noob question Razzmann, but why do you always turn the MG off?
Either to force my infantry to use their AT weapon (they can't use it at the same time as their MG) if they engage vehicles + infantry at the same time or so they don't give their position away by firing at infantry at long ranges.
Funny! Loved it
Rooikat 105 got autoloader?
Nah, its 8 rpm
@@rizkijunir6762 an 8 rpm gun that is autoloaded or not?
no
Make it 24 rpm
No auto loader on the Rooikat 105.
But hey, irl there was a prototype/mockup "Rooikat MTTD" that did have an auto loader and a hardkill APS.
Almost glad it wasn't sent into production for the poor sake of game balance.
It's time for Afrika
wa wa weee waa..... hahahaha great video
No, he's never met a nice South African
And that's not bloody surprising, man
Who's dat DLC?
IT'S ITALY!!!!!
@@Luey_Luey Finally some good pizza pasta army
JK
ЕЩЁ ЪЖСЛОЕ, ЧЕМ РАНЬШЕ ! СКЪРО ))
speedy bois
HHAHAHAHAH I FUCKING LOVE SOUTH AFRICA
No atgm plane, slow atgm missiles on Helos. Well that would be pain to play. Whats fire rate of heaviest tank? Commando inf without heavy machine guns sux i dont need mistrals on them. This isnt op deck at all, jets with only 2 missiles and shorter range, they probably gonna act like Yak or Finish Migs where 2 of 2 hits. I hope so. Also MLRS doesnt do a lot of damage either. I dont think so this is op deck at all, also yeah if i remember Sead plane is trash too. Il pay it bcs its 10 euros otherwise i dont think so this deck brings much. Only 4 super heavy tanks. Only good thing is Helo AA with 3500km range.
happy for you
or sorry that happened
@@RazzmannWG nah its fine. I just saw heaviest tank fire rate is 8 rounds. With 20 armor that thing is useless against any super heavy on long distance, on close its also useless cuz of rate of fire. So infranfry is bad only good is rifle with long range atgm, but 40% hit ratio lol. Support good helo AA only and decent He MLRS. Tank trash, Helos good 120 points one but no 16 missiles and they are slow, but at least Stigers can defend itself, 90 points helo is way better since it can deal with inf and also got 8 missiles. So helos are ok. Planes are trash since no atgm plane and sead. . overall under average deck.
sounds like a skill issue
@@Aleksaa944 you're going about SA entirely wrong lol, their tanks aren't what is going to be great about them, SA is heavily motorised and it will be a very strong deck in the right hands, the Bucc has AGM's and if you buy SA to be an armoured player then don't be surprised if you get stomped, SA is for motorised players lmao
KARAGOD-tier comment, ngl
Rooikat Rape
I am Speed
Hello Speed I am Milan
Uh. No