I'm a programmer and I can give you the likely explanation as to why heads get swapped around when you do the language glitch. My guess is that they actually animated different heads to lip sync them to the different language speeches. I assume that each language has an index from 0 through 5, and when you cancel out, it defaults to -1 or something weird like that. Next, they most likely have some sort of array-like structure for storing head animations which they access based on this language index. The head animation structure might look like this: 0: Papu-eng 1: Joe-eng 2: Pinstripe-eng 3: Oxide-eng 4: Papu-fra 5: Joe-fra 6: Pinstripe-fra 7: Oxide-fra 8: Papu-deu etc. So, your formula becomes x * n + h where x is the language index, n is the stride, and h is the desired head. In this case, the stride would be 4 because we have 4 different characters per language entry. Therefore, if you want to retrieve french komodo joe's head animation, you would do 1 * 4 + 1, which gives us the proper index, 5. Based on that, you can see how a language index that is NOT in range [0, 5] might fuck up that formula and result in an index that is out of bound (below zero or beyond the amount of heads in the structure) Since the game doesn't crash or glitch out from an out of bound error, it probably wraps it around with a modulo operation, so our formula becomes (x * n + h) % count where count is the total amount of available heads in the structure, 4 * 6 (4 heads, 6 languages). For example, if we assume -1 as the default language index and we want to retrieve joe's head for that "language", we get (-1 * 4 + 1) % (4 * 6) = 21, which is ACTUALLY nederlands komodo joe. In this case, our formula resulted in the proper character head but not the right language, which is understandable because we have no clue how they store head animations in the game. Also I assumed that we only have those 5 heads that need lip sync but perhaps I forgot about some other lip synced heads in the game. I realized it had something to do with lip syncing when I saw that Ripper Roo's head is unaffected by the glitch: his speech is gibberish in all languages, so his head is probably only animated once and stored elsewhere or differently!
I can explain the constant rescue glitch. The game determines which areas are considered out of bounds based on which polygon of the track you're touching. Which polygons are considered ok to drive on constantly get updated as you progress through the track. Crossing the finish line and finishing a lap resets your position to the beginning collection of valid polygons, but your respawn position isn't updated until you actually touch one of them, causing the mask to respawn you over polygons which are considered "way at the end of the lap" and considering it out of bounds.
The glitches in this video summerised: 1. - 2. "Why won't you let me go?" 3. You spin me right round, baby, right round + `Tis but a fuckup 4. LONGER CUPS! 5 + 6. What is fair play?
Aaaand, just as I feared, you misdocumented some of the glitches Here is what I caught for now : * The language glitch does, in fact, have a language : Japanese, except you can't see the letters because the game has no font for them. It's hinted by the "CBR" selection menu (instead of CTR Challenge) and if you save a ghost in time trial mode and go check it on your memory card, you'll actually see the fully translated name of the track you did a ghost on Also worth mentioning the language glitch skips a cutscene completely in adventure mode : The one before Komodo Joe For the intro cutscene,the game don't forever get stuck on the inside of oxide spaceship After dozens of minutes, the screen glitches out, for another dozens minutes before restarting to the coming of Oxide's spaceship *Wrong Warp Glitch : The setup also works with P1 as Yellow and P2 as blue. You don't need to have potions only, it works with every items, having only the potion is just practical to suicide P2 faster The items activated when you do the glitch for the first time will be the items available onwards when going to adventure mode through this glitchy way. Same can be said for the map selection, you don't need to select specifically rocky road, it's just practical to wrong warp faster In fact, if Lab Basement is unlocked, that saves one retry on the glitch, since the map value is 24, not 23. 12:49 : The cutscene isn't screwed up, another effect of the wrong warp Another thing to mention is that if you're going with a loaded save file or a new save file on the adventure mode bringing a boss/Penta, you can't actually save the game with them. Every time you try, the load/save screen treats your file as an empty file, if you didn't loaded one, or as the loaded file. Meaning you can't change the save file's character. 15:30 : If you actually wrong warp to the credits, you'll be taken back on the adventure mode with the character you were playing with in battle and you'll actually be able to do Pinstripe VS pinstripe :D Though the game doesn't like that and crashes at the end of the race, unable to display the trophy/key cutscene 16:18 : Crash doesn't act like Oxide. It acts as the boss depending on the area where the track is located. On your example, you are on Blizzard Bluff, which is located in Komodo Joe's zone, so it will act as Komodo Joe If, for example, you had chose Crash Cove, Crash would have acted as Ripper Roo. With Oxide Station, he would have acted as Pinstripe,, etc... The only tracks where the AI will act as Oxide is Slide Coliseum or Turbo Track, which are located in the Gemstone Valley, where you fight Oxide. Though I must thank you for explaining how to do the infinite respawn glitch, I always wondered what was happening in this weird game :D
+Karlie hahaha you're very knowledgeable about this one huh! Sorry the info isn't 100% accurate 100% of the time, but these videos are often many to be just as entertaining so have some info left out to make it a little easier to edit and comment on :)
I know it's made for entertainement, but for that one, I was really hoping some justice would be made considering how poorly documented it was due to a hotheaded community :3 (Which I guess you gathered some info from ?) But you didn't missed the point, that was still very enjoyable and very pleasent to see anyway... at least until you made a pun with Crash's name... please... don't do that again, ok ? :P (14:50) The only thing I'd really complain about is, There is a glitch in which in some instaces, potions and TNT/Nitros explode directly at you upon being put on the ground Some speculated it was due to the fact that the place where the item is put is also the place where a wumpa fruit should be, thus causing a conflict or something.
I've found a new glitch, but I don't know what triggered it (I'm sure it is memory value related though). On certain tracks, all of the high scores are owned by Crash at 00:00:00. It is still possible to complete the time trials for those tracks by beating Oxide's ghost, but there's no space for your name on the leader board.
Probably someone else mentioned this already, but here's my attempt at explaining the masks getting stuck rescuing the player: The game may have been programmed to "lock" the stats of the player once they cross the finish line at the end of a race. This would explain why the 1st place text remains there, and why you just keep getting rescued: since it'd be "locked", the game may still have the line/command/whatever indicating that you were out of bounds when you crossed, and it seems it may also prevent you from truly crossing the line if you are out of bounds. Mix both things and you have a beautiful loop. Just as an extra thing, I remember I kept trying falling off the track at N. Gin Labs, but not to trigger this glitch, but because I was trying to replicate something different: I remember I once fell off the track at that point, and fortunately the game did recognize it as me crossing the line, however, it also made me do a high jump from the pit, as if I had flown out of it or something. Has this happened to someone else? PD: The homing missile glitch can be easily replicated on some Arena/Battle maps. PD2: Would there be the possibility of the wrong warp glitch trying to take you to unexistent rooms (beyond the game's limit)? Or would that just crash the game? I'm thinking that, otherwise, the counter would just loop to location 1.
+Jyuuma I imagine trying to access a room with no data linked with it will cause a crash straight up. If there's nothing to load, nothing will happen! :) and I like your theory!
In nitro fueled on hyper speedway the if you get two orbs chasing you and go through the figure 8 section, it's possible to confuse the orbs and make them do another lap
Glitch Picnic Episode 34: Crash Team Racing Glitches! This is probably the most complicated edit I've done for a while, and just in time to get it out to you guys before I go to Morocco tomorrow! :D Woop! This one takes a little while to get going, but that's because it's so in depth with explanations this time, so don't let it put you guys off! :D Let me know what you thought in the comments! I'll see you guys in the next video, and comments, and don't forget, I love you all! *Mwah*
7:14 This happens because only certain level polygons are programmed to update your respawn point. If you finish the lap and then get grabbed without updating it, then Aku spawns you at the last valid point, at the end of the track. Then the game notices you land in a spot where your lap progress is too high (end of lap) when no legit progress is made in the new lap, causing you to be grabbed forever
The Rocket-thingy: No, it is useful. I used their tracking very often when playing against my friends. Made them furious when they had the rocket and still couldn't hit me XD
Thank you for covering a childhood classic of mine ^_^ and let it be known that I was watching you back when you had about 2000 subs. My how you've grown
Amazing how much its grown isn't it! I'm glad you've been around for so long, the quality back then was terrible but you guys still loved it, so thank you for the support over the years!
Another super-interesting and HILARIOUS video! (Almost as funny as you talking about the Crash 2 "seals combo" glitch which had me in HYSTERICS). Please do Crash Bash??? :)
+TheWilley oh hi there! Thanks dude, always means a lot when you regulars comment! To I'll try... I've just woken up at 2am to travel to the airport so I'm tired. Please air sleep for me XD Anyways, yeah, glad you so enjoyed!
MikeyTaylorGaming Cr&€, I came a little late lol. Also, how did you manage such a high quality on the font? I have an Android TV box with ePSXe (Running the PAL version of the games) and the 1080p look really cool, exept for the 480i (or lower) quality of the fonts, and details like the grenades thrown by the plants in level 17, CB2 (Those ones are irrecognizible even at 1080p XD).
I have 2 for you, In the main menu, select adventure, in the load o new game select menu, do the infinite mask cheat and done, use then to complete very easy the story mode, and the second one, use the infinite mask or infinite bombs, and race, when you see a red potion, take it and, if you have luck, the item will change, if the 3 misiles items its got, you have funny and powerful infinite missiles! Sorry if my english its bad xD
+THEELEMENTKH agreed! Was and is one of my favourite kart racers of all time! The controls are so tight that if you screw up, you know it's your fault hahaha
You just earned a new sub :) Really enjoyed the video, ctr was one of my favourite games growing up. I loved the way you explained the 19 win battle arena glitch, and the whole persentation throughout the video was awesome. My only advice/opinion would be that you might want to explore pc games too, from the 90's or 2000's, I know it would most likely be more time time-consuming but I'm pretty sure it would appeal to a larger audience. Who wouldn't want to see old GTAs, Diablo 1-2, Morrowind, Oblivion, AoE 1-2, AoM, War/Starcraft etc. ripped apart? I know I would :D Anyway, keep up the good work! ;)
+Adam AF hey dude, thanks! I haven't uploaded for a while but I'm still working on stuff. I just bought a laptop today so I can work on videos on the go! :) I consider all kinds of games so I mitt look into them in future! Thanks for the feedback and enjoy the channel!
The language glitch is actually a little bit more intricate: The game actually has rudimentary support for Japanese in the PAL version, because it is used as the base for the NTSC-J version. Pressing Triangle or Square sets the language value to the japanese language, but there are no fonds installed, so you don't see any writing. Compare the japanese title screen of the game to the PAL glitched one, and take note of the positions of the hyphens. They match up. Another proof is that with the glitch activated the CTR tokens are changed to CBR tokens, which stands for Crash Bandicoot Racing, the game's japanese title. As for the head swap, I assume that the stream files for the language also contain the head meshes and animations, and because the japanese scripts are unfinished, they point to wrong values.
+Max-Antoine Drouin Wow, you must not have visited the channel for a while XD I think the inner intro has been like that for around a year now! But thanks, I'll do my best! :)
MikeyTaylorGaming Seems like due to the fact that I have joined the channel recently, I haven't watched single video that is under a year old. Still, keep up the good work!
+Deku Kitty Didn't realise so many pure people evil enjoyed this game! Since I'm mostly Nintendo, I thought no one would appreciate this PlayStation switch up XD
4:49 the reason, maybe why this doesn't continue is likely down to the fact it's trying to load the character's dialog however since there is no language it doesn't actually load it and gets stuck while attempting to load no existent data
Actually, the missiles were working fine in the Papu's Pyramid one. They weren't locking on because Player 1 was too far away. They tend to chase their targets as the crow flies, but won't even lock on if there's no target within a certain range in front of you.
Great video as always mate! some really interesting glitches! Question. Do you use Sony Vegas? your video has some glitches (no pun intended ;) around 6:00) which my video had last week before I had to remove it and reupload! I'll message you on Twitter xD
+TetraBitGaming Yeah I noticed it earlier! I watched the video on my phone on the train and the clip with the 5 course examples went weird :/ if I'd fixed it, the video wouldn't have been released veep before my holiday so it it'd have been out over a week from now XD No idea why it did it, but my PC has been acting up this past week with Vegas crashing every few minutes sometimes :( And please do! I hope you RUclips hasn't unticked the bell for your channel... Haven't had a bit notification for a few weeks weeks :/
I'm surprised you didn't figure out why the cutscene played after doing the wrong warp glitch, is screwed up. The reason is it's placed where P1's view is. Get it? Since 2 Player battle has two views, the upper view will act as the cutscene display position. Either way, great video, nice to see someone pretty much figured out all glitches :D (except some more minor ones, like for example the "placing an exploding item on the position of a collectable wumpa fruit, causing it to insta-explode. one).
+TumeK5 are you talking about the oxide intro cutscene? That makes a lot of sense if that's the case XD I guess the reason for a glitch like that is probably just having it programmed so you can't have two items on top of each other. Having two solid items on top of each other in most games produces another glitch called a proxy jump, which ya can see in a couple of my videos now :p exorbitant space station silicon Valley... That has a full proxy jump explanation too! Anyways thanks for the feedback! Hope to see you in the comments again soon :)
I'm actually glad you shared that 7 Lap Cup Race glitch because I did always wish that the cup races were longer. Gonna try this on my NSTC-U Greatest Hits copy later and see if it works. Thanks, dude.
There was one time as a kid when I tried to get into the Glacier Park section of the Adventure mode by grinding up against the locked door. After much toil and trouble, I slipped behind the door and found all the tracks locked (obvs). It was so weird as a kid, but thinking back it was so cool
Unlikely I think since it's a full remake. Although it's hard to say. The over 99 lives glitch from Crash Bandicoot still works in the N Sane Trilogy so some glitches may still work!
At 14:12 will there be a difference at 19 or 2 than this in NTSC version or no, this is if I can play as a boss/secret character in adventure mode that I can save as I watched people used saved profile at Gemstone valley when beated N.Oxide without 101% or is it only Gemstone valley from a saved state?
Looking back at this video,is interesting to see that this "carry-out over modes" glitch also happened in nitro Fueled when switching from onlone to adventure mode, where you could have the help of a second player that would be invisible on your screen.
i see the video right know and i noticed that notifications are turned off. now i know why i didn't got messages. But i love Crash Bandicoot! so this is a great video (again 😂) And i don't have homework! How great! Good luck making videos 😉
+YaIrLaGames ahaha! Well, now we know :) I'm glad to see you're at still here even if no not notifications weren't turned on! And awesome, no homework means the glitch picnic got your full at attention :p
I think I understand why the infinite reset glitch works. I'll do my best to explain it. The game has something that I can only describe as an anti-cheat mechanic. For example, on N. Gin Labs, when you hit the boost pad in the middle of the level (The last boost before the blue boost tunnel), instead of going forward across the jump as you are intended to, if you go to the right and try to skip the course, it resets you because you're not supposed to be that far into the course yet. The game detects that you have not gone far enough to be at that point in the course. Another example of this is on papu's pyramid at the start of the level, when you go over the bridge, if you try to jump to the right to skip the level, it will reset you on the bridge. When you jump off at the end of a lap, the lap counter goes up. However, the game tries to reset you at the same place on the course where you reset. So, if you jump off on lap 1 and the lap counter moves to 2 after you have jumped off, once it resets you, the game detects that you have not gone far enough to be at that point of the track. This causes an infinite loop of resetting you, since the game keeps resetting you where it thinks that you shouldn't be. Hopefully this helps. :)
+tkoori777 ah that's good to hear! The older stuff is a little sucky but he hey, we all start somewhere ;) Glad you're enjoying! Hope to see you commenting around :)
10:59 this is because the lap selector changes the global lap count (gGT->0x1d33) without needing the user to accept, and the cup menu does not reset it back to 3. It's patched in other versions of the game
I also did the Red Gem Skip glitch in Crash Bandicoot 2, that's a great, lovely, aced, glitch you found! I can now get 100% without having to collect Snow Go's Red Gem late
I think I know how the rescue glitch works... You set your checkpoint in front of the start line, making a mask grab zone. Because you have not completed lap 1 it will spawn you in a mask grab zone, meaning you get stuck in an infinite loop
Another glitch in Coco park: if you jump into the pond while finishing the final lap, you will be greeted by a camera that has no idea where you are for a few seconds (and thus follows nothing) and a loud engine sound until your mask puts you back onto the track. not sure if this is a game glitch or a "my copy does this for some reason" glitch
So, if you saved your adventure while using a boss, then reloaded it after reseting, it would still be glitched? Because playing as Ripper Roo through the entire adventure mode would be amazing.
I kind of have a theory for why 1 happens. Maybe when you hit the trigger for it to switch to lap 2, but you get rescued in lap 1, it confuses the game and it thinks it's trying to put you into lap 2, but really you never left lap 1, or something along those lines?
6:15 It says you're in first place because you technically made it to the next lap when you jumped down the hole. So you are on the end of the following lap, which the other racers need to do normally. In a way you skipped an entire lap by falling down the hole and that probably triggers the bug because it can't process you teleporting for an entire lap.
2:58 actually no, it's not "no language", it loads the japanese language by default, but the japanese font is not on the disc, that's why the text is messed up. We decompiled the game and figured out the source code
really cool video, I know of one more glitch as well, if you fire the time warp ball thing in the sewer speedway level while the 1st place player is past the entrance the shortcut, the ball will actually take the shortcut and potentially miss the player and make another lap, I had it happen to me while I was playing before it went around the track like 3 times before it managed to hit
Mikey, there's one in the EU (maybe US) version that you missed. It's in Dragon Mines (I think). There's a yellow area below where your helper mask normally rescues you. It's a bit hit and miss but if you land right and avoid the kill plane you'll be stuck in a permanent hop on the spot unable to move. Triggering it is a bit hard and it's useless but it's still a glitch.
I think the infinite rescue thing is a tiny bit intentional. The moment I made the start line connection between all of them, I immediately thought "Ok. They put that in to prevent lapskips."
there was a glitch on that floating map in wich you could turn around and jump over a small fence that separated the intersection between to parts of the map, if you got over it the mask would try to stop you and sometimes it would leave you on the other side. skipping half of the map, giving you a quick lead
I know I'm probably a few years late to this, but I think I have a really good explanation for the "infinite rescue glitch". The way I believe the game works is that each track is segmented into parts lets say 10 as an example, and you start off at segment 1 and end at segment 10, now to prevent you from cheating in some maps by jumping between segments the game makes sure that each segment is traveled sequentially so from segment 1 you can go to segment 2 and from 2 to 3 etc, but if you ever go between non sequential segments like 1 to 5 you've must have fallen off the map and should be rescued. now when you cross the finish line while jumping off you manage to reach segment 1 in lap 2, then you get rescued and put from segment 1 lap to to segment 10 lap 2 instead of the logical segment 10 lap 1 which would be allowed and then it will continuously do that because the segments are always mismatched.
8:25 Oops! You made a mistake... The Y coordinate is vertical, while the Z coordinate is depth :P But anyways, I loved the video, CTR is an awesome game I played very much with my cousins at my childhood (unfortunately never had a PS1 to play it but, when I met ePSXe I got everything I needed to remember that great times playing Crash Bandicoot) and I still play and will keep playing these games forever, and thankfully, Crash N. Sane Triology isn't only a dream anymore ^^ ...I just need a PS4 and the game xP
+Elias Papp yeah well I thought that, but I looked into it and kept seeing for differences in opinion hahaha so ended up going for Z as depth. You know what I meant though :p Ah that's awesome that you have family memories of it. I struggled to get the game working on ePSXe because this is the one and only game that uses IRQ sound processing or something so the game always crashed... Fortunately an emulator update was all it took to fix in the end hahaha wish I'd known that from the start... And yeah! I We need to buy a PS4 just for that trilogy. Gonna be so awesome to see it all updated! Just hope the controls are similar to the original coz they were tight!
MikeyTaylorGaming Yeah also I hope they make the contols work well with the analog, not just 45 to 90 angles like the 3 originals y'know, but it may not be a problem since... damn its a ps4, do you think they can be dumb enough to forget adding a analog full axis system? 😂
+TeckGeck well, to be honest I never played that one XD I went from a PS1 to a Gamecube haha I tend to try and mix it up a bit on the channel anyways, I always try to cover different series each vice video so that pure people don't get bored :)
The missile not being able to hit you on top of the bridge thing. If someone fires an electricity ball thing at you in first place. If you're playing on sewer speedway and attempt to do the shortcut just before getting hit. If you attempt it but delibrately mess it up. The ball will go into the shortcut and bypass you. So if missiles and the electricity ball work the same. Then that glitch is completely useful.
Hey Mikey, there's one more glitch for this list! If you go to dragon mines and do any race, single, cup, etc, on the last lap, cross the finish line on the absolute left edge of it (the bit surrounded by the gravel stuff). If done right, a glitch occurs that puts you straight into 6th and another final lap! As if that wasn't bad enough, you now have to complete this glitch lap, in last place, despite what place you held when you crossed the line! Hope you get some joy out of that one. I haven't fully tested it out yet though so for now, it works in 1 & 2 player cup modes. Might work on single race, can't see why it shouldn't.
+04groombra I tend to call the different areas of the game warp rooms. The original trilogy of games took you to a warp room hub, and technically when you're taken to levels in this game you're warped there, in a portal haha
I'm a programmer and I can give you the likely explanation as to why heads get swapped around when you do the language glitch. My guess is that they actually animated different heads to lip sync them to the different language speeches. I assume that each language has an index from 0 through 5, and when you cancel out, it defaults to -1 or something weird like that. Next, they most likely have some sort of array-like structure for storing head animations which they access based on this language index.
The head animation structure might look like this:
0: Papu-eng
1: Joe-eng
2: Pinstripe-eng
3: Oxide-eng
4: Papu-fra
5: Joe-fra
6: Pinstripe-fra
7: Oxide-fra
8: Papu-deu
etc.
So, your formula becomes x * n + h where x is the language index, n is the stride, and h is the desired head. In this case, the stride would be 4 because we have 4 different characters per language entry. Therefore, if you want to retrieve french komodo joe's head animation, you would do 1 * 4 + 1, which gives us the proper index, 5. Based on that, you can see how a language index that is NOT in range [0, 5] might fuck up that formula and result in an index that is out of bound (below zero or beyond the amount of heads in the structure) Since the game doesn't crash or glitch out from an out of bound error, it probably wraps it around with a modulo operation, so our formula becomes (x * n + h) % count where count is the total amount of available heads in the structure, 4 * 6 (4 heads, 6 languages).
For example, if we assume -1 as the default language index and we want to retrieve joe's head for that "language", we get (-1 * 4 + 1) % (4 * 6) = 21, which is ACTUALLY nederlands komodo joe. In this case, our formula resulted in the proper character head but not the right language, which is understandable because we have no clue how they store head animations in the game. Also I assumed that we only have those 5 heads that need lip sync but perhaps I forgot about some other lip synced heads in the game.
I realized it had something to do with lip syncing when I saw that Ripper Roo's head is unaffected by the glitch: his speech is gibberish in all languages, so his head is probably only animated once and stored elsewhere or differently!
Te Oxysoft more comments like yours would be so helpful
Oh my God. The reason for something so bizarre eluded me ever since I saw the glitch as a kid, but now it makes so much sense. Thanks, man.
Te Oxysoft Wow, thank you.
Te Oxysoft i think you just made heads explode
I'm a programmer too and I can confirm your theory is solid!
5:18 Perfect edits don't exi......wow!
Dude, you're the first person to notice that I think. I tried so hard to match them ;)
I've noticed that, but didn't gave it proper credits for the smoooth transition :(, suuuuuuper smooth
Yes you alright perfectly edit skill
HOLY HECK GREAT SPOT That's an AMAZING edit :D
Papu Papu was the final boss all along
+George G ahahaha deceived for all this time...
And the MEGABOOBS he keeps praising by shouting were a lie
biggest plot twist in crash history:p
PAPU PAPU IS OUR NEW OVERLORD, ALL HAIL PAPU PAPU, THICCEST TRIBESMAN IN EXISTENCE.
19 losses = 16 trophies. Logic
>useful glitch
>Can create Endurance Cups
I can explain the constant rescue glitch. The game determines which areas are considered out of bounds based on which polygon of the track you're touching. Which polygons are considered ok to drive on constantly get updated as you progress through the track. Crossing the finish line and finishing a lap resets your position to the beginning collection of valid polygons, but your respawn position isn't updated until you actually touch one of them, causing the mask to respawn you over polygons which are considered "way at the end of the lap" and considering it out of bounds.
Interesting stuff! Makes sense too. Thanks for the info!
The glitches in this video summerised:
1. -
2. "Why won't you let me go?"
3. You spin me right round, baby, right round + `Tis but a fuckup
4. LONGER CUPS!
5 + 6. What is fair play?
+Minrod Vils (The night gamer) hahahahaha if I was in my PC I'd love pin this comment, I'll do it soon when I get chance. Love it
Correction for 5 and 6: Friends can help you reach more places
I loved the longer cups one as well! Sounds like so much fun! :D
Should they remaster this game for the PS4?
Yes they should!
+Zack Ward absolutely! They're doing the rest so why not!
MikeyTaylorGaming Indeed. Just imagine a remastered version of the game with online features? Hype!!!!!!!!!
YEESSS!!! AND WITH MORE CHARACTERS!!! LIKE N.NRIO, THE OTHER KOMODO BROTHER, CRUNCH, AND KOALA KONG
Zack Ward Just make good tracks and no fuc*ing remix tracks that sound awful and don t capture the feels -w-
This and Lego Racers...
Absolutely loved this game as a kid. I even beat Oxide's ghost on every level in the time trials!
+SMA That's ace! But let's be honest, is it really finished unless you beat everything like that? ;)
0:33 “sit back, relax and die” lol am I the only one that heard that?
Aaaand, just as I feared, you misdocumented some of the glitches
Here is what I caught for now :
* The language glitch does, in fact, have a language : Japanese, except you can't see the letters because the game has no font for them. It's hinted by the "CBR" selection menu (instead of CTR Challenge) and if you save a ghost in time trial mode and go check it on your memory card, you'll actually see the fully translated name of the track you did a ghost on
Also worth mentioning the language glitch skips a cutscene completely in adventure mode : The one before Komodo Joe
For the intro cutscene,the game don't forever get stuck on the inside of oxide spaceship
After dozens of minutes, the screen glitches out, for another dozens minutes before restarting to the coming of Oxide's spaceship
*Wrong Warp Glitch : The setup also works with P1 as Yellow and P2 as blue. You don't need to have potions only, it works with every items, having only the potion is just practical to suicide P2 faster
The items activated when you do the glitch for the first time will be the items available onwards when going to adventure mode through this glitchy way.
Same can be said for the map selection, you don't need to select specifically rocky road, it's just practical to wrong warp faster
In fact, if Lab Basement is unlocked, that saves one retry on the glitch, since the map value is 24, not 23.
12:49 : The cutscene isn't screwed up, another effect of the wrong warp
Another thing to mention is that if you're going with a loaded save file or a new save file on the adventure mode bringing a boss/Penta, you can't actually save the game with them. Every time you try, the load/save screen treats your file as an empty file, if you didn't loaded one, or as the loaded file. Meaning you can't change the save file's character.
15:30 : If you actually wrong warp to the credits, you'll be taken back on the adventure mode with the character you were playing with in battle and you'll actually be able to do Pinstripe VS pinstripe :D Though the game doesn't like that and crashes at the end of the race, unable to display the trophy/key cutscene
16:18 : Crash doesn't act like Oxide. It acts as the boss depending on the area where the track is located. On your example, you are on Blizzard Bluff, which is located in Komodo Joe's zone, so it will act as Komodo Joe
If, for example, you had chose Crash Cove, Crash would have acted as Ripper Roo. With Oxide Station, he would have acted as Pinstripe,, etc...
The only tracks where the AI will act as Oxide is Slide Coliseum or Turbo Track, which are located in the Gemstone Valley, where you fight Oxide.
Though I must thank you for explaining how to do the infinite respawn glitch, I always wondered what was happening in this weird game :D
+Karlie hahaha you're very knowledgeable about this one huh! Sorry the info isn't 100% accurate 100% of the time, but these videos are often many to be just as entertaining so have some info left out to make it a little easier to edit and comment on :)
I know it's made for entertainement, but for that one, I was really hoping some justice would be made considering how poorly documented it was due to a hotheaded community :3 (Which I guess you gathered some info from ?)
But you didn't missed the point, that was still very enjoyable and very pleasent to see anyway... at least until you made a pun with Crash's name... please... don't do that again, ok ? :P (14:50)
The only thing I'd really complain about is,
There is a glitch in which in some instaces, potions and TNT/Nitros explode directly at you upon being put on the ground
Some speculated it was due to the fact that the place where the item is put is also the place where a wumpa fruit should be, thus causing a conflict or something.
I've found a new glitch, but I don't know what triggered it (I'm sure it is memory value related though).
On certain tracks, all of the high scores are owned by Crash at 00:00:00. It is still possible to complete the time trials for those tracks by beating Oxide's ghost, but there's no space for your name on the leader board.
This guy gets a 10 for his editing and originality but please work on your script. Just a tip.
+denz pants ahaha thanks man! And I'm awful at writing, I know that XD
MikeyTaylorGaming haha at least your doing something. :p besides "yh you should work on your script" isn't constructive feedback XD.
Probably someone else mentioned this already, but here's my attempt at explaining the masks getting stuck rescuing the player: The game may have been programmed to "lock" the stats of the player once they cross the finish line at the end of a race. This would explain why the 1st place text remains there, and why you just keep getting rescued: since it'd be "locked", the game may still have the line/command/whatever indicating that you were out of bounds when you crossed, and it seems it may also prevent you from truly crossing the line if you are out of bounds. Mix both things and you have a beautiful loop.
Just as an extra thing, I remember I kept trying falling off the track at N. Gin Labs, but not to trigger this glitch, but because I was trying to replicate something different: I remember I once fell off the track at that point, and fortunately the game did recognize it as me crossing the line, however, it also made me do a high jump from the pit, as if I had flown out of it or something. Has this happened to someone else?
PD: The homing missile glitch can be easily replicated on some Arena/Battle maps.
PD2: Would there be the possibility of the wrong warp glitch trying to take you to unexistent rooms (beyond the game's limit)? Or would that just crash the game? I'm thinking that, otherwise, the counter would just loop to location 1.
+Jyuuma I imagine trying to access a room with no data linked with it will cause a crash straight up.
If there's nothing to load, nothing will happen! :) and I like your theory!
In nitro fueled on hyper speedway the if you get two orbs chasing you and go through the figure 8 section, it's possible to confuse the orbs and make them do another lap
Illegal shortcuts, good times, good times.
+Michael Patrick always good times
Glitch Picnic Episode 34: Crash Team Racing Glitches!
This is probably the most complicated edit I've done for a while, and just in time to get it out to you guys before I go to Morocco tomorrow! :D Woop!
This one takes a little while to get going, but that's because it's so in depth with explanations this time, so don't let it put you guys off! :D Let me know what you thought in the comments!
I'll see you guys in the next video, and comments, and don't forget, I love you all! *Mwah*
MikeyTaylorGaming Like I was about to sleep when I saw you uploaded a video, so I watched it instead xD (Sorry I didn't notice the video untill now)
MikeyTaylorGaming can you do Super Mario Galaxy 3 well that's if you have the game of course
+Krish Grish The Gamer galaxy 3? O.o game hack? Ababa I've never heard of that one!
+TheWilley and good, I'm glad it's something you're happy to stay awake for :p
Thank you great vid
*What language do you speak?*
I speak in .
I still don't get why Australia gets the PAL version. It just feels weird with all those language options
Sticky Pistols Cause Austraila uses the pal tv standard, its just easier giving you guys the European pal version.
True, We have it in New Zealand too
My heart nearly skipped a beat when I saw this at the TOP of my RUclips Feed!
Fantastic Work Mikey!!! Mwah :D
+Naked Strats Finally some promotion from RUclips... *hallelujah*
Hope you enjoyed my man!
I loved every moment of it and I always do!
Literally what RUclips needs more of: Perfection!
“that’s not funny” lmao that cracked me up. That sounded so serious 😂
At least someone appreciates my crap jokes ahaha!
7:14 This happens because only certain level polygons are programmed to update your respawn point. If you finish the lap and then get grabbed without updating it, then Aku spawns you at the last valid point, at the end of the track. Then the game notices you land in a spot where your lap progress is too high (end of lap) when no legit progress is made in the new lap, causing you to be grabbed forever
I actually quite like the cup glitch, more laps are always fun lol
The Rocket-thingy:
No, it is useful. I used their tracking very often when playing against my friends. Made them furious when they had the rocket and still couldn't hit me XD
Thank you for covering a childhood classic of mine ^_^ and let it be known that I was watching you back when you had about 2000 subs. My how you've grown
Amazing how much its grown isn't it! I'm glad you've been around for so long, the quality back then was terrible but you guys still loved it, so thank you for the support over the years!
Another super-interesting and HILARIOUS video! (Almost as funny as you talking about the Crash 2 "seals combo" glitch which had me in HYSTERICS).
Please do Crash Bash??? :)
Your editing is top tier man. Really high quality.
Thanks man, I really need to get back into this! I miss RUclips :(
I really loved the video, as always
+TheWilley oh hi there! Thanks dude, always means a lot when you regulars comment!
To I'll try... I've just woken up at 2am to travel to the airport so I'm tired. Please air sleep for me XD
Anyways, yeah, glad you so enjoyed!
Remastered intro huh? Cool. Also, love the 60fps.
Pd: 5:20 Nice edit dude, really amazing!
+Stu D remastered intro is around 8 months old, maybe a year now my man :p hahaha!
And glad you're enjoying :)
MikeyTaylorGaming Cr&€, I came a little late lol. Also, how did you manage such a high quality on the font? I have an Android TV box with ePSXe (Running the PAL version of the games) and the 1080p look really cool, exept for the 480i (or lower) quality of the fonts, and details like the grenades thrown by the plants in level 17, CB2 (Those ones are irrecognizible even at 1080p XD).
Crazy nostalgia, thx for that funny glitches, bro.The bossfights with no bosses Were crazy funny...
No problemo dude I'm glad you enjoyed!
I have 2 for you,
In the main menu, select adventure, in the load o new game select menu, do the infinite mask cheat and done, use then to complete very easy the story mode, and the second one, use the infinite mask or infinite bombs, and race, when you see a red potion, take it and, if you have luck, the item will change, if the 3 misiles items its got, you have funny and powerful infinite missiles!
Sorry if my english its bad xD
Nostalgia overload!!
CTR is hands down the best racing game on the PS1!!
+THEELEMENTKH agreed! I loved this game when I was younger and the love has never shifted!
+THEELEMENTKH agreed! Was and is one of my favourite kart racers of all time! The controls are so tight that if you screw up, you know it's your fault hahaha
You just earned a new sub :) Really enjoyed the video, ctr was one of my favourite games growing up. I loved the way you explained the 19 win battle arena glitch, and the whole persentation throughout the video was awesome.
My only advice/opinion would be that you might want to explore pc games too, from the 90's or 2000's, I know it would most likely be more time time-consuming but I'm pretty sure it would appeal to a larger audience. Who wouldn't want to see old GTAs, Diablo 1-2, Morrowind, Oblivion, AoE 1-2, AoM, War/Starcraft etc. ripped apart? I know I would :D
Anyway, keep up the good work! ;)
+Adam AF hey dude, thanks! I haven't uploaded for a while but I'm still working on stuff. I just bought a laptop today so I can work on videos on the go! :)
I consider all kinds of games so I mitt look into them in future! Thanks for the feedback and enjoy the channel!
The language glitch is actually a little bit more intricate: The game actually has rudimentary support for Japanese in the PAL version, because it is used as the base for the NTSC-J version. Pressing Triangle or Square sets the language value to the japanese language, but there are no fonds installed, so you don't see any writing.
Compare the japanese title screen of the game to the PAL glitched one, and take note of the positions of the hyphens. They match up. Another proof is that with the glitch activated the CTR tokens are changed to CBR tokens, which stands for Crash Bandicoot Racing, the game's japanese title.
As for the head swap, I assume that the stream files for the language also contain the head meshes and animations, and because the japanese scripts are unfinished, they point to wrong values.
Love the new intro. Keep up the good work!
+Max-Antoine Drouin Wow, you must not have visited the channel for a while XD I think the inner intro has been like that for around a year now!
But thanks, I'll do my best! :)
MikeyTaylorGaming Seems like due to the fact that I have joined the channel recently, I haven't watched single video that is under a year old. Still, keep up the good work!
Awh I used to play CTR all the time with my brother back in the day.
+Alex Jones and that's because it's amazing
Seems the arcade/cup lap count menu glitch is more like a feature, in case anyone wanted to have endurance style cup races like other racing games.
I've had this video in my recommended for ages and I'm now wondering why I didn't watch it sooner? Very entertaining video!
Thanks! I think I'm getting better with time... Back when this was made I beat around the Bush a lot hahaha!
Appreciate the kind words!
A new Glitch Picnic? Of one of my childhood favorites? Today is a good day!
+Deku Kitty Didn't realise so many pure people evil enjoyed this game! Since I'm mostly Nintendo, I thought no one would appreciate this PlayStation switch up XD
+Deku Kitty ignore the pure and the evil. I'm using an old broken phone which likes to add words. It's a coincidence that they made sense hahaha
4:49 the reason, maybe why this doesn't continue is likely down to the fact it's trying to load the character's dialog however since there is no language it doesn't actually load it and gets stuck while attempting to load no existent data
The best game ever made, period.
+Dan P don't definitely up there on my favourite kart racers. The controls are solid!
Actually, the missiles were working fine in the Papu's Pyramid one. They weren't locking on because Player 1 was too far away. They tend to chase their targets as the crow flies, but won't even lock on if there's no target within a certain range in front of you.
Great video as always mate! some really interesting glitches! Question. Do you use Sony Vegas? your video has some glitches (no pun intended ;) around 6:00) which my video had last week before I had to remove it and reupload!
I'll message you on Twitter xD
+TetraBitGaming Yeah I noticed it earlier! I watched the video on my phone on the train and the clip with the 5 course examples went weird :/ if I'd fixed it, the video wouldn't have been released veep before my holiday so it it'd have been out over a week from now XD
No idea why it did it, but my PC has been acting up this past week with Vegas crashing every few minutes sometimes :(
And please do! I hope you RUclips hasn't unticked the bell for your channel... Haven't had a bit notification for a few weeks weeks :/
Im 99% sure its a Vegas issue :/
i've given up on the youtube notifications xD
First like
One of the best channels ever, good work Mikey
Games are indeed glitchy, but good lord that z axis is finicky. Good stuff dude!
I'm surprised you didn't figure out why the cutscene played after doing the wrong warp glitch, is screwed up.
The reason is it's placed where P1's view is. Get it? Since 2 Player battle has two views, the upper view will act as the cutscene display position.
Either way, great video, nice to see someone pretty much figured out all glitches :D (except some more minor ones, like for example the "placing an exploding item on the position of a collectable wumpa fruit, causing it to insta-explode. one).
+TumeK5 are you talking about the oxide intro cutscene? That makes a lot of sense if that's the case XD
I guess the reason for a glitch like that is probably just having it programmed so you can't have two items on top of each other. Having two solid items on top of each other in most games produces another glitch called a proxy jump, which ya can see in a couple of my videos now :p exorbitant space station silicon Valley... That has a full proxy jump explanation too!
Anyways thanks for the feedback! Hope to see you in the comments again soon :)
0:22 those ducks are really enjoying da picnic, amirite? *LOL*
I'm actually glad you shared that 7 Lap Cup Race glitch because I did always wish that the cup races were longer. Gonna try this on my NSTC-U Greatest Hits copy later and see if it works. Thanks, dude.
No worries man! Hope it works for ya!
@MikeyTaylorGaming
It did work and I'm still very glad I came across your video and found it out. :)
There was one time as a kid when I tried to get into the Glacier Park section of the Adventure mode by grinding up against the locked door. After much toil and trouble, I slipped behind the door and found all the tracks locked (obvs). It was so weird as a kid, but thinking back it was so cool
Do you think the speed run battle mod glitch is gonna be in the ctr remake?
Unlikely I think since it's a full remake. Although it's hard to say. The over 99 lives glitch from Crash Bandicoot still works in the N Sane Trilogy so some glitches may still work!
Lol at the rockets. Cool stuff, great video once again.
+Tallest Flash Comments thanks man, I appreciate the positive feedback :)
I loved to play CTR when I was little, happy to see it in Glitch Picnic, thank you!:3
+Nunulicious - League of Legends hey, it's no problem! Seems this was a surprise to everyone :p
At 14:12 will there be a difference at 19 or 2 than this in NTSC version or no, this is if I can play as a boss/secret character in adventure mode that I can save as I watched people used saved profile at Gemstone valley when beated N.Oxide without 101% or is it only Gemstone valley from a saved state?
Looking back at this video,is interesting to see that this "carry-out over modes" glitch also happened in nitro Fueled when switching from onlone to adventure mode, where you could have the help of a second player that would be invisible on your screen.
i see the video right know and i noticed that notifications are turned off. now i know why i didn't got messages. But i love Crash Bandicoot! so this is a great video (again 😂) And i don't have homework! How great! Good luck making videos 😉
+YaIrLaGames ahaha! Well, now we know :) I'm glad to see you're at still here even if no not notifications weren't turned on!
And awesome, no homework means the glitch picnic got your full at attention :p
I’ve had that Aku/Uka glitch happen to me oddly enough on Hot Air Skyway where the big jump is I missed the shortcut then that happened.
Great video as always! Have you ever thought about growing your hair long? I swear it used to be long but I'm probably just going mad.
+Willom it did used to be long, very long XD but but I'm not gonna start growing it again man, takes too much time and effort XD
I think I understand why the infinite reset glitch works. I'll do my best to explain it.
The game has something that I can only describe as an anti-cheat mechanic.
For example, on N. Gin Labs, when you hit the boost pad in the middle of the level (The last boost before the blue boost tunnel), instead of going forward across the jump as you are intended to, if you go to the right and try to skip the course, it resets you because you're not supposed to be that far into the course yet. The game detects that you have not gone far enough to be at that point in the course. Another example of this is on papu's pyramid at the start of the level, when you go over the bridge, if you try to jump to the right to skip the level, it will reset you on the bridge.
When you jump off at the end of a lap, the lap counter goes up. However, the game tries to reset you at the same place on the course where you reset. So, if you jump off on lap 1 and the lap counter moves to 2 after you have jumped off, once it resets you, the game detects that you have not gone far enough to be at that point of the track. This causes an infinite loop of resetting you, since the game keeps resetting you where it thinks that you shouldn't be.
Hopefully this helps. :)
just found your channel. im watching everything just like i do with A+Start. keep up the great work man
+tkoori777 ah that's good to hear! The older stuff is a little sucky but he hey, we all start somewhere ;)
Glad you're enjoying! Hope to see you commenting around :)
10:59 this is because the lap selector changes the global lap count (gGT->0x1d33) without needing the user to accept, and the cup menu does not reset it back to 3. It's patched in other versions of the game
OH MY GOODNESS THIS GAME WAS THE BOMB! THANK YOU FOR THE MEMORIES
+Cooller4321 Hey, don't thank me, thank NAWTEE DAWG!
But, no problem, hope you enjoyed!
Son muchos glitches que no me sabía... Muy bueno el vídeo carnal
I've been waiting for dis.
I also did the Red Gem Skip glitch in Crash Bandicoot 2, that's a great, lovely, aced, glitch you found! I can now get 100% without having to collect Snow Go's Red Gem late
I can understand why the cut scene at 4:34 is creepy. Doesn't it bring you back to the Dr. Claw scenes in Inspector Gadget?
I think I know how the rescue glitch works...
You set your checkpoint in front of the start line, making a mask grab zone. Because you have not completed lap 1 it will spawn you in a mask grab zone, meaning you get stuck in an infinite loop
Another glitch in Coco park: if you jump into the pond while finishing the final lap, you will be greeted by a camera that has no idea where you are for a few seconds (and thus follows nothing) and a loud engine sound until your mask puts you back onto the track. not sure if this is a game glitch or a "my copy does this for some reason" glitch
How do people find these glitches?
Amazing video dude! Love you
+Frost825 thanks man! :D I appreciate it
So, if you saved your adventure while using a boss, then reloaded it after reseting, it would still be glitched? Because playing as Ripper Roo through the entire adventure mode would be amazing.
The mask glitch also happens randomly on pinstripe level if you try to do the shortcut (that that implies to jump to the other half side of the level)
I kind of have a theory for why 1 happens.
Maybe when you hit the trigger for it to switch to lap 2, but you get rescued in lap 1, it confuses the game and it thinks it's trying to put you into lap 2, but really you never left lap 1, or something along those lines?
+Human Zim Isn't that what I said? I could have saturn that's what I said XD But if I didn't say that, I meant to hahaha!
6:15 It says you're in first place because you technically made it to the next lap when you jumped down the hole. So you are on the end of the following lap, which the other racers need to do normally. In a way you skipped an entire lap by falling down the hole and that probably triggers the bug because it can't process you teleporting for an entire lap.
Great video mikey!
+Scott R thanks dude! Glad to see you're still here as always :D
Yaay Mikeys back
+Curtis Alderman once a month man! :)
MikeyTaylorGaming 1 is better then none...that rhymed
2:58 actually no, it's not "no language", it loads the japanese language by default, but the japanese font is not on the disc, that's why the text is messed up. We decompiled the game and figured out the source code
"You know what enjoy it twice" this must be the best video if it's possible to enjoy twice
You've rewatched a video?
I have a few questions:
1. These all do work on PAL right?
2. Do you have a list of all the values (if there are any after the ones shown)?
+: SuperCrazyCaleb : I recorded the whole thing on a pal version of the game :)
Try this for values! www.speedrun.com/ctr/thread/yl0ap/1#rbppm
Thank you
+: SuperCrazyCaleb : no problem!
really cool video, I know of one more glitch as well, if you fire the time warp ball thing in the sewer speedway level while the 1st place player is past the entrance the shortcut, the ball will actually take the shortcut and potentially miss the player and make another lap, I had it happen to me while I was playing before it went around the track like 3 times before it managed to hit
loving your videos
+Kevin Inch thanks dude :)
For the Playstation games, can you play the PS1 bootup theme?
Mikey, there's one in the EU (maybe US) version that you missed. It's in Dragon Mines (I think). There's a yellow area below where your helper mask normally rescues you. It's a bit hit and miss but if you land right and avoid the kill plane you'll be stuck in a permanent hop on the spot unable to move. Triggering it is a bit hard and it's useless but it's still a glitch.
Haha I just discovered that exact glitch on accident trying to find any random glitches I could come across. This is very strange lol
@@angrynooblets34 Also the lap glitch. If you jump too high over the cross line, you lap won't count, sadly it happened to me in a speedrun :/
I think the infinite rescue thing is a tiny bit intentional. The moment I made the start line connection between all of them, I immediately thought "Ok. They put that in to prevent lapskips."
2:07, or a “Langlitch”, if you will.
Ayyyy, pun of the week goes to you sir!
;)
there was a glitch on that floating map in wich you could turn around and jump over a small fence that separated the intersection between to parts of the map, if you got over it the mask would try to stop you and sometimes it would leave you on the other side. skipping half of the map, giving you a quick lead
I know I'm probably a few years late to this, but I think I have a really good explanation for the "infinite rescue glitch". The way I believe the game works is that each track is segmented into parts lets say 10 as an example, and you start off at segment 1 and end at segment 10, now to prevent you from cheating in some maps by jumping between segments the game makes sure that each segment is traveled sequentially so from segment 1 you can go to segment 2 and from 2 to 3 etc, but if you ever go between non sequential segments like 1 to 5 you've must have fallen off the map and should be rescued. now when you cross the finish line while jumping off you manage to reach segment 1 in lap 2, then you get rescued and put from segment 1 lap to to segment 10 lap 2 instead of the logical segment 10 lap 1 which would be allowed and then it will continuously do that because the segments are always mismatched.
13:23 it increases the what location memory???
8:25 Oops! You made a mistake... The Y coordinate is vertical, while the Z coordinate is depth :P
But anyways, I loved the video, CTR is an awesome game I played very much with my cousins at my childhood (unfortunately never had a PS1 to play it but, when I met ePSXe I got everything I needed to remember that great times playing Crash Bandicoot) and I still play and will keep playing these games forever, and thankfully, Crash N. Sane Triology isn't only a dream anymore ^^
...I just need a PS4 and the game xP
+Elias Papp yeah well I thought that, but I looked into it and kept seeing for differences in opinion hahaha so ended up going for Z as depth. You know what I meant though :p
Ah that's awesome that you have family memories of it. I struggled to get the game working on ePSXe because this is the one and only game that uses IRQ sound processing or something so the game always crashed...
Fortunately an emulator update was all it took to fix in the end hahaha wish I'd known that from the start...
And yeah! I We need to buy a PS4 just for that trilogy. Gonna be so awesome to see it all updated! Just hope the controls are similar to the original coz they were tight!
MikeyTaylorGaming Yeah also I hope they make the contols work well with the analog, not just 45 to 90 angles like the 3 originals y'know, but it may not be a problem since... damn its a ps4, do you think they can be dumb enough to forget adding a analog full axis system? 😂
Awesome episode! :)
+The Gaming Starfish thanks my friend! I'm glad :D
MikeyTaylorGaming np mate :)
Awesome video! Nitro Kart next I'm guessing?
+TeckGeck well, to be honest I never played that one XD I went from a PS1 to a Gamecube haha
I tend to try and mix it up a bit on the channel anyways, I always try to cover different series each vice video so that pure people don't get bored :)
MikeyTaylorGaming
Well, I can't wait for the next one regardless of the game! ;)
3:55 I AM DEAD I CANT BREATHE IM LAUGHING TOO HARD
that lap cup glitch is sick i cant wait to try that
The missile not being able to hit you on top of the bridge thing.
If someone fires an electricity ball thing at you in first place.
If you're playing on sewer speedway and attempt to do the shortcut just before getting hit.
If you attempt it but delibrately mess it up. The ball will go into the shortcut and bypass you.
So if missiles and the electricity ball work the same. Then that glitch is completely useful.
Hey Mikey, there's one more glitch for this list! If you go to dragon mines and do any race, single, cup, etc, on the last lap, cross the finish line on the absolute left edge of it (the bit surrounded by the gravel stuff). If done right, a glitch occurs that puts you straight into 6th and another final lap! As if that wasn't bad enough, you now have to complete this glitch lap, in last place, despite what place you held when you crossed the line!
Hope you get some joy out of that one. I haven't fully tested it out yet though so for now, it works in 1 & 2 player cup modes. Might work on single race, can't see why it shouldn't.
All these years playing CTR and I never once backed out of language menu. What an oversight.
+L I didn't either, until I learned about it... It's such an odd oversight, isn't it!
These videos are awesome and so helpful well done
+James Griffin Thanks my man, appreciate the love!
Papu-Stripe had me in tears hahaha
+Pepperoni Milkshake so weird isn't it hahaha!
the hell is warp room 1-4??? you said you can warp to any place and gave the values of each location.
but I have never heard of ctr having warp rooms.
+04groombra I tend to call the different areas of the game warp rooms. The original trilogy of games took you to a warp room hub, and technically when you're taken to levels in this game you're warped there, in a portal haha
Nice glitches to show! I did the Wrong Warp glitch as 2 unlocked characters like Fake Crash and N. Tropy.
Ace! I'm glad you enjoyed it 😁 more to come soon!
This game has got some cool glitches, you're explanations help alot too
+Wizzkidwas the explanations are becoming a joke now hahaha so long! But I'm glad you liked :D
i like your jokes, please do it more. im new discovered you do it well bro
+B. Emre YILMAZ I'm making more videos man! I'm in the middle of recording glitches for one now! :)
MikeyTaylorGaming hi from me for every followers :)
Finamable job keep up the awesome work