Wrong way out #11, 8:07 (Splitsie to Capac) Splitsie - Do you know how the Wrongco works? Capac - aaah no. Wouldn't it be a good idea for everyone to understand how the Wrongco works, before this point?
TKC: 120, subtot: 598 to answer Capac's question: yes plants can photosynthesize without light that is visible to the human eye. its called radio-photosynthesis like the moss at Pripyat and other nucleair contaminated sites. some alge near thermal vents on the bottom of the ocean are believed to use infra red light from the heat. and some bio luminescence could work like that (?)
Currently watching this while in a wheel loader waiting to be cleared to plow a Avalanche on the road, Its nice to have videos like this to watch when you are about to wait a coupple of hours. sadly i get no time to watch the streams anymore. Great vid/stream as always!
What are we going to do if they succeed in removing Klang in space engineers 2. Will it soon turn into an eliversive god instead of an ever present one? A thing of myth and legend?
I love how wasted is becoming more and more passive aggressive (in his English way) to his participation in this series. His artfully indirect insinuating is a masterclass. Splitsie, Capac and TFE are just enjoying the series.
At roughly 3 hours in today's episode's "wrong way down title drop" moment happens as splitsie slams everyone else's rovers into the ground. Space engineering at it's finest. Praise Clang.
Game idea, Barotrauma. This suggestion is based on the possibility of engineering of the logic systems for controlling parts of the subs and the opportunities for all the unplanned entertaining moments.
I'm surprised that the opposing faction is being so passive at this point considering how many times the gang has attacked them. That ronko looks pretty vulnerable.
A red button in the middle row of buttons in the cockpit that sets velocity of an "all rotor" group to 0 would probably be helpful for quickly stopping instead of needing to push a separate button for each side of the Wrongco. If you want to go the timer block route, you can replace the current event controllers with timer blocks that have the trigger buttons on top of them. In between the two rows, you can place some LCDs that list the rotor speeds for each pair of buttons to make it easier to keep track of. You can stand on the LCDs between the two rows of buttons so you can easily press whichever ones you want. If you really want to get fancy, some dim interior lights in an extra row outside the buttons (that the timer blocks can also trigger) can indicate the current setting of each side, so you don't have to remember what the current setting is. Or if timer blocks let you (I can't remember if this is an option), you can have the LCD backgrounds change color or something like that.
I wonder if increasing the diameter of the wheel arrays would add more traction to the whole system. Not just go up a size of wheels on the arrays, but add one or more blocks to the radius, giving more gaps between each SE wheel sphere on the arrays. In effect, giving it deeper "threads" so to speak. Also, widening the wheel arrays would help with sideways stability if more weight was even more centered on the wheel array rotational axis. Having more weight on the front would probably help it from doing wheelies, but it could make it more unstable sideways. But the main point I see after that is to add wheels to the critical system areas as shock absorbers. Having the small rovers dock to a connector on an arm like the Splitsie lift would be a great step forward in resource management. I swear it's something special about this series and group that just makes you brainstorm ideas and suggestions. Absolutely brilliant!
Frankly, I see the next logical change would be to spin the outer rotors to unlock super speed mode: current rotors at max, and outer rotors effectively doubled. This series should have no solutions that don't involve shenanigans.
@eapellow9767 That's going to lead into more shenanigans than you anticipate... It won't help with the climbing, as more rotational speed adds bouncing and, therefore, allowing the gravitational forces to pull the Wronco down the hill instead for propelling it faster up the hill. This would be a simple change that effectively downgraded the current build. It might give more propulsion on level ground, but it would add so much risk to the other players that the large grid rover split becomes even more likely.
Today on Wrong Way Out: -Capac gets Wrongco Certified -Splitsie becomes a lawnmower blade -Capac made several promises about not telling lies and giving up on the group -The gang find a magic triple ore boulder -Wasted, Capac and Splitsie enter a mutually assured destruction pact -Wasted puts anti-theft on the DDR -Splitsie makes a lift -Splitsie modifies the tail into a small rover lift, chaos ensues -Splitsie also learns he probably should have had the tail undeploy triggers on a timer block instead of on his throttle sensors -The gang mandela effect themselves into thinking the rover was longer -Splitsie learns to double check all wheels are going full power -The lads flip the rover again and retreat down the hill -Wasted and Splitsie discuss who gets custody of the kids
You really should double the length of the wrongco trailer and add another set of wheels to the back. That should decrease the trailer pushing the wrongco vertical at the connection.
The map shows what I suspected from the beginning... you crossed a river just to have a harder time crossing it later... when you could have switched sides before it became a problem :) BTW, any chance you share the map a link or something? it would be cool to be able to check that pic offline :)
2:49:39 "Where have I got that in system!" whenever I play with event controllers, sensors, timers and whatnot and something goes wrong I really wish there's way to see all blocks that have action on selected block.. like find all references to this block so many times there's like random forgotten block triggering wrong action at wrong times and I have to dig through every single possible culprits lol
It's low key driving me NUTS that Splitsie never "trimmed" the throttles while driving. I kept mentally shouting to pull back the left hand throttle one or two notches and LEAVE IT so the Wrongco would drive straight without adjustment but Splitsie must have just had the jitters on that day.
just a thought, if the wheels are a spheres and not a cilinder, would lowering the strength allow them the grip the ground better, like a normal tire, your currently at 100%, so all thats getting contact is just the smallest amount of the tire.
I'm guessing they're on a server with inactive hard disc drives, so the soundboard request the file. The server gets the message, spooling up the requested drive, finding the file, and sending it to the streaming PC. It would have been much more responsive if the clips were on an active SSD on the streaming PC, with a server image for recovery instead.
If thrust is allowed in one direction, could you add thrust to the Wrongco either forwards to help climbing, or downwards to help grip? (or on a hinge to switch between both!)
@@Beef4Dinner22 I suppose it wouldn't be in the spirit of the challenge then to put thrusters (in one direction) on a small grid attached to the Wrongco a la the controls/bridge?
It could potentially be helpful for you to take a note from big container ships, that have the control room at the back? Would give you a better overview of the thing you're driving, considering you're not driving in a lane on a road with predictable elements. :P
I know this is going to sound an odd one but I listen to a audiobook called he who fights for a Monsters and you sound like the guy reading the book😂 is it you?
Watching the slow crawl up the 45 degree incline, am I wrong in thinking that upping wheel friction some would help things quite a bit? It looks like there's a lot of slipping and spinning wheels with nothing to show for it.
caint wait for the poor natives to have enough and for once turn up in a multipart tank, you arive with just oh anotehr convoy and then have to deal with a five ballturret monster that probably goes nuclear the moment you try to touch it^^
I think the Wrongco might be better at climbing mountains with the old "square" wheels if it "steps up" the craggy terrain, rather than trying to roll up with the octagonal wheels This is a terrible explanation, just look up "stair climbing wheels" instead, lol It's worth a shot, since all it takes to switch wheel shape back and forth is to rotate the outside set of rotors 45 degrees
Fine, I'll bite. The short O and the long O are Omicron and Omega, respectively. Literally, O micron and O mega is the short and long O in ancient Greek alphabet.
Splitsie, I have been trying to make a better Wrongco. Unfortunately I am hampered by trying to make it on Xbox. I finally feel like it is at a point I could share it, however I have zero ideas or knowledge on how to Blueprint it. If you or someone in the community could help please!
A Splitsie is never late, nor is he early. He crushes Capac with falling debris precisely when he means to.
"capac with a long piston" is the secret answer physics professors use to get 100% on scantron exams. It's "C" on everything if you didnt know
Wrong way out #11,
8:07 (Splitsie to Capac)
Splitsie - Do you know how the Wrongco works?
Capac - aaah no.
Wouldn't it be a good idea for everyone to understand how the Wrongco works, before this point?
"Crushing everything, including our dreams."
-Splitsie
accurate lol :)
Splitsie Wonka and the great glass control room on the Wronco calamity factory lol
Capac "Nothing is more important than the Solar Panels" Amaru.
TKC: 120, subtot: 598
to answer Capac's question:
yes plants can photosynthesize without light that is visible to the human eye.
its called radio-photosynthesis like the moss at Pripyat and other nucleair contaminated sites.
some alge near thermal vents on the bottom of the ocean are believed to use infra red light from the heat. and some bio luminescence could work like that (?)
Currently watching this while in a wheel loader waiting to be cleared to plow a Avalanche on the road, Its nice to have videos like this to watch when you are about to wait a coupple of hours. sadly i get no time to watch the streams anymore. Great vid/stream as always!
What are we going to do if they succeed in removing Klang in space engineers 2. Will it soon turn into an eliversive god instead of an ever present one? A thing of myth and legend?
I love how wasted is becoming more and more passive aggressive (in his English way) to his participation in this series.
His artfully indirect insinuating is a masterclass.
Splitsie, Capac and TFE are just enjoying the series.
That rick roll was pretty funny. Nice one chaps.
To the trees on the left, then up to the right looks less of an angle, sure you can see it better.
Watched and Liked 👍
At roughly 3 hours in today's episode's "wrong way down title drop" moment happens as splitsie slams everyone else's rovers into the ground.
Space engineering at it's finest. Praise Clang.
Splitsie doesn’t roll vehicles, he flips them… there is a difference. Rolling implies ground is involved.
Splitsie gets to bring out his inner Mad Max at 24:00
Game idea, Barotrauma. This suggestion is based on the possibility of engineering of the logic systems for controlling parts of the subs and the opportunities for all the unplanned entertaining moments.
They've played it before but that was before the 1.0 update.
@theminerboy5694 I never saw those streams, maybe a return for the 1.0 update.
I'm surprised that the opposing faction is being so passive at this point considering how many times the gang has attacked them. That ronko looks pretty vulnerable.
Haha the Rick roll😂
The "NPC's" are really cheeky and i bet they are have alot of fun behind the scenes.
A red button in the middle row of buttons in the cockpit that sets velocity of an "all rotor" group to 0 would probably be helpful for quickly stopping instead of needing to push a separate button for each side of the Wrongco.
If you want to go the timer block route, you can replace the current event controllers with timer blocks that have the trigger buttons on top of them. In between the two rows, you can place some LCDs that list the rotor speeds for each pair of buttons to make it easier to keep track of. You can stand on the LCDs between the two rows of buttons so you can easily press whichever ones you want.
If you really want to get fancy, some dim interior lights in an extra row outside the buttons (that the timer blocks can also trigger) can indicate the current setting of each side, so you don't have to remember what the current setting is. Or if timer blocks let you (I can't remember if this is an option), you can have the LCD backgrounds change color or something like that.
@2:10:50 I cannot help but think that that should say Disgo, instead of Disco
Done and done... will fix next week :) Couldn't come up with anything fun that fit in 7 characters
I wonder if increasing the diameter of the wheel arrays would add more traction to the whole system.
Not just go up a size of wheels on the arrays, but add one or more blocks to the radius, giving more gaps between each SE wheel sphere on the arrays.
In effect, giving it deeper "threads" so to speak.
Also, widening the wheel arrays would help with sideways stability if more weight was even more centered on the wheel array rotational axis.
Having more weight on the front would probably help it from doing wheelies, but it could make it more unstable sideways.
But the main point I see after that is to add wheels to the critical system areas as shock absorbers.
Having the small rovers dock to a connector on an arm like the Splitsie lift would be a great step forward in resource management.
I swear it's something special about this series and group that just makes you brainstorm ideas and suggestions.
Absolutely brilliant!
Frankly, I see the next logical change would be to spin the outer rotors to unlock super speed mode: current rotors at max, and outer rotors effectively doubled. This series should have no solutions that don't involve shenanigans.
@eapellow9767 That's going to lead into more shenanigans than you anticipate...
It won't help with the climbing, as more rotational speed adds bouncing and, therefore, allowing the gravitational forces to pull the Wronco down the hill instead for propelling it faster up the hill.
This would be a simple change that effectively downgraded the current build.
It might give more propulsion on level ground, but it would add so much risk to the other players that the large grid rover split becomes even more likely.
The RBLF has determined why things go wrong for the Splitsie.
1: No Red Batteries
2: Moving Parts
🤣🤣🤣🤣🤣
You should have recruited a cleric with the Space Engineer subclass, so you'd have someone with access to the Turn Rover ability.
Is it time to make the wheels bigger? I would love to see a 16 wheel wheel design.
Today on Wrong Way Out:
-Capac gets Wrongco Certified
-Splitsie becomes a lawnmower blade
-Capac made several promises about not telling lies and giving up on the group
-The gang find a magic triple ore boulder
-Wasted, Capac and Splitsie enter a mutually assured destruction pact
-Wasted puts anti-theft on the DDR
-Splitsie makes a lift
-Splitsie modifies the tail into a small rover lift, chaos ensues
-Splitsie also learns he probably should have had the tail undeploy triggers on a timer block instead of on his throttle sensors
-The gang mandela effect themselves into thinking the rover was longer
-Splitsie learns to double check all wheels are going full power
-The lads flip the rover again and retreat down the hill
-Wasted and Splitsie discuss who gets custody of the kids
note to self: rewatch parts before 1:50:00 and after 2:56:00
Saw it😂
You really should double the length of the wrongco trailer and add another set of wheels to the back. That should decrease the trailer pushing the wrongco vertical at the connection.
The map shows what I suspected from the beginning... you crossed a river just to have a harder time crossing it later... when you could have switched sides before it became a problem :) BTW, any chance you share the map a link or something? it would be cool to be able to check that pic offline :)
The wheels on the Wrongco go up and down, back forth, left and right. The wheels on the Wrongco go... into trees via the 4th dimension?
We need Splitsie's "Hang On" as a sound clip
2:49:39 "Where have I got that in system!"
whenever I play with event controllers, sensors, timers and whatnot and something goes wrong
I really wish there's way to see all blocks that have action on selected block..
like find all references to this block
so many times there's like random forgotten block triggering wrong action at wrong times and I have to dig through every single possible culprits lol
It's low key driving me NUTS that Splitsie never "trimmed" the throttles while driving. I kept mentally shouting to pull back the left hand throttle one or two notches and LEAVE IT so the Wrongco would drive straight without adjustment but Splitsie must have just had the jitters on that day.
I was trying to do that most of the time, the controls are no where near fine enough for it to happen reliably though
just a thought, if the wheels are a spheres and not a cilinder, would lowering the strength allow them the grip the ground better, like a normal tire, your currently at 100%, so all thats getting contact is just the smallest amount of the tire.
56:15 I absolutely agree, you should start using TFEs rovers as ablative armor
Is that soundboard using dialup? (or nbn lol)
I'm guessing they're on a server with inactive hard disc drives, so the soundboard request the file. The server gets the message, spooling up the requested drive, finding the file, and sending it to the streaming PC.
It would have been much more responsive if the clips were on an active SSD on the streaming PC, with a server image for recovery instead.
If thrust is allowed in one direction, could you add thrust to the Wrongco either forwards to help climbing, or downwards to help grip? (or on a hinge to switch between both!)
I think the rules only allow thrusters on small grid (and in only one direction).
@@Beef4Dinner22 I suppose it wouldn't be in the spirit of the challenge then to put thrusters (in one direction) on a small grid attached to the Wrongco a la the controls/bridge?
It could potentially be helpful for you to take a note from big container ships, that have the control room at the back?
Would give you a better overview of the thing you're driving, considering you're not driving in a lane on a road with predictable elements. :P
I know this is going to sound an odd one but I listen to a audiobook called he who fights for a Monsters and you sound like the guy reading the book😂 is it you?
Watching the slow crawl up the 45 degree incline, am I wrong in thinking that upping wheel friction some would help things quite a bit? It looks like there's a lot of slipping and spinning wheels with nothing to show for it.
WELP, answered my question a few minutes later
Longer wheelbase might also help
caint wait for the poor natives to have enough and for once turn up in a multipart tank, you arive with just oh anotehr convoy and then have to deal with a five ballturret monster that probably goes nuclear the moment you try to touch it^^
So all the other bolders of nickel and silicone could have actually been colbalt
Ever get that feeling splitsie looks like the meat bag on the front of the car in mad max
Are the back left wheels a different size to the others on the Wrongco and that's why it keeps pulling to the right?
You could try out good old tractor suspension at some point to see how that would work is SE
I think the Wrongco might be better at climbing mountains with the old "square" wheels if it "steps up" the craggy terrain, rather than trying to roll up with the octagonal wheels
This is a terrible explanation, just look up "stair climbing wheels" instead, lol
It's worth a shot, since all it takes to switch wheel shape back and forth is to rotate the outside set of rotors 45 degrees
And set the damn buttons on the levers to whatever ur full speed is so one click u can do that as that's what u always use anyway
I didn't get the omicron / omega thing, can someone explain ?
2:36:50
Fine, I'll bite.
The short O and the long O are Omicron and Omega, respectively.
Literally, O micron and O mega is the short and long O in ancient Greek alphabet.
@@kholdanstaalstorm6881 Witten makes more sence to me .. thank you
Splitsie, I have been trying to make a better Wrongco. Unfortunately I am hampered by trying to make it on Xbox. I finally feel like it is at a point I could share it, however I have zero ideas or knowledge on how to Blueprint it. If you or someone in the community could help please!
3:25:56 You think? Well yes, I think everything that I think that's how thinking works (duh) :D
I missed the stream so I’m here now.
Took "Rock and Roll" a bit too literal in this stream i think.. :D