Animal Well - Part 39: Jigsaw
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- Опубликовано: 6 сен 2024
- Explore a dense, interconnected labyrinth, and unravel its many secrets. Collect items to manipulate your environment in surprising and meaningful ways. Encounter beautiful and unsettling creatures, as you attempt to survive what lurks in the dark. There is more than what you see.
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Watch more Animal Well: • Animal Well - Игры
Not enough people appreciate how impossible it is for a single person to solve even with the ability to recruit people. The chance of getting the 49 other pieces with 10 thousand people is just under 90%.
Well done!! I haven't seen the video you got the jigsaw pieces from, so how did they come up with that jumbled arrangement? It looks very well mixed up with no two correct pieces accidentally together, so I'm guessing Billy B. had that layout and added the names of who on the Discord was the first to find each one. Maybe?
I wonder if it would have been possible, when you uncover the controls AND the individual piece, that the game generates an image file containing all the pieces jumbled up, like what you started with? That would be an interesting way to partially reveal the solution but keep it a puzzle, for anyone who isn't part of an online community.
A thought I just had: it's kinda interesting that this puzzle could probably have had none of the numbers and would still have been solvable just by the heuristic of what "makes sense" as an image. Obviously wouldn't be pure logic, but I like the idea of exploring puzzles that rely on human perception of abstract things like that.
For me, the numbers were more of a hint that they are puzzle pieces and not just random pixels.
What a special part that was
2:20 I agree with that thought. The fact that this puzzle is impossible to do by yourself (ignoring hardware shenanigans), but it’s still in the bunny territory makes it very bad design, where you are basically forced into online collaboration
...which is intended obviously
@@knowledgeacquirer2931 I don't think anyone is saying it wasn't intended.
@JoePlaysPuzzleGames Saying that you're 'basically forced' to collaborate online definitely makes it seem otherwise; trying to employ friends is more than a long and tiresome way, it's practically impossible
From my understanding most of the community work to solve this puzzle was done by reviewers before the game even released. They were just waiting for launch for a couple of extra pieces. So virtually no real players got the intended experience. Not sure how you could get around this issue... Maybe it could show a difference random piece each hour???